{"version":3,"file":"CursorAttract_Prod.D7PE88WM.mjs","names":["z","p","re","ce","pe","ue","ye","se","Y","te","useMemo","SVGPathCommander","useRef","useContext","useState","useCallback","props","x","y","p","polyDecomp"],"sources":["https:/cdn.jsdelivr.net/gh/madebyisaacr/framer-university/files/cursor-attract-2.js","https:/framerusercontent.com/modules/iUvvDKA2zvvVG3saAB32/zUfnjbzw2xgxkR2tT3nt/CursorAttract_Prod.js"],"sourcesContent":["function _mergeNamespaces(n, m) {\n  for (var i = 0; i < m.length; i++) {\n    const e = m[i];\n    if (typeof e !== \"string\" && !Array.isArray(e)) {\n      for (const k in e) {\n        if (k !== \"default\" && !(k in n)) {\n          const d = Object.getOwnPropertyDescriptor(e, k);\n          if (d) {\n            Object.defineProperty(n, k, d.get ? d : {\n              enumerable: true,\n              get: () => e[k]\n            });\n          }\n        }\n      }\n    }\n  }\n  return Object.freeze(Object.defineProperty(n, Symbol.toStringTag, { value: \"Module\" }));\n}\nvar Z$1 = Object.defineProperty;\nvar z = (s, t, e) => t in s ? Z$1(s, t, { enumerable: true, configurable: true, writable: true, value: e }) : s[t] = e;\nvar p = (s, t, e) => z(s, typeof t != \"symbol\" ? t + \"\" : t, e);\nconst $$1 = {\n  a: 1,\n  b: 0,\n  c: 0,\n  d: 1,\n  e: 0,\n  f: 0,\n  m11: 1,\n  m12: 0,\n  m13: 0,\n  m14: 0,\n  m21: 0,\n  m22: 1,\n  m23: 0,\n  m24: 0,\n  m31: 0,\n  m32: 0,\n  m33: 1,\n  m34: 0,\n  m41: 0,\n  m42: 0,\n  m43: 0,\n  m44: 1,\n  is2D: true,\n  isIdentity: true\n}, E$1 = (s) => (s instanceof Float64Array || s instanceof Float32Array || Array.isArray(s) && s.every((t) => typeof t == \"number\")) && [6, 16].some((t) => s.length === t), P = (s) => s instanceof DOMMatrix || s instanceof y || typeof s == \"object\" && Object.keys($$1).every((t) => s && t in s), g = (s) => {\n  const t = new y(), e = Array.from(s);\n  if (!E$1(e))\n    throw TypeError(\n      `CSSMatrix: \"${e.join(\",\")}\" must be an array with 6/16 numbers.`\n    );\n  // istanbul ignore else @preserve\n  if (e.length === 16) {\n    const [\n      n,\n      i,\n      r2,\n      a,\n      l,\n      m,\n      h,\n      c,\n      u,\n      f,\n      w,\n      o,\n      d,\n      A,\n      M2,\n      b\n    ] = e;\n    t.m11 = n, t.a = n, t.m21 = l, t.c = l, t.m31 = u, t.m41 = d, t.e = d, t.m12 = i, t.b = i, t.m22 = m, t.d = m, t.m32 = f, t.m42 = A, t.f = A, t.m13 = r2, t.m23 = h, t.m33 = w, t.m43 = M2, t.m14 = a, t.m24 = c, t.m34 = o, t.m44 = b;\n  } else if (e.length === 6) {\n    const [n, i, r2, a, l, m] = e;\n    t.m11 = n, t.a = n, t.m12 = i, t.b = i, t.m21 = r2, t.c = r2, t.m22 = a, t.d = a, t.m41 = l, t.e = l, t.m42 = m, t.f = m;\n  }\n  return t;\n}, X$1 = (s) => {\n  if (P(s))\n    return g([\n      s.m11,\n      s.m12,\n      s.m13,\n      s.m14,\n      s.m21,\n      s.m22,\n      s.m23,\n      s.m24,\n      s.m31,\n      s.m32,\n      s.m33,\n      s.m34,\n      s.m41,\n      s.m42,\n      s.m43,\n      s.m44\n    ]);\n  throw TypeError(\n    `CSSMatrix: \"${JSON.stringify(s)}\" is not a DOMMatrix / CSSMatrix / JSON compatible object.`\n  );\n}, O$1 = (s) => {\n  if (typeof s != \"string\")\n    throw TypeError(`CSSMatrix: \"${JSON.stringify(s)}\" is not a string.`);\n  const t = String(s).replace(/\\s/g, \"\");\n  let e = new y();\n  const n = `CSSMatrix: invalid transform string \"${s}\"`;\n  return t.split(\")\").filter((i) => i).forEach((i) => {\n    const [r2, a] = i.split(\"(\");\n    if (!a) throw TypeError(n);\n    const l = a.split(\",\").map(\n      (o) => o.includes(\"rad\") ? parseFloat(o) * (180 / Math.PI) : parseFloat(o)\n    ), [m, h, c, u] = l, f = [m, h, c], w = [m, h, c, u];\n    if (r2 === \"perspective\" && m && [h, c].every((o) => o === void 0))\n      e.m34 = -1 / m;\n    else if (r2.includes(\"matrix\") && [6, 16].includes(l.length) && l.every((o) => !Number.isNaN(+o))) {\n      const o = l.map((d) => Math.abs(d) < 1e-6 ? 0 : d);\n      e = e.multiply(g(o));\n    } else if (r2 === \"translate3d\" && f.every((o) => !Number.isNaN(+o)))\n      e = e.translate(m, h, c);\n    else if (r2 === \"translate\" && m && c === void 0)\n      e = e.translate(m, h || 0, 0);\n    else if (r2 === \"rotate3d\" && w.every((o) => !Number.isNaN(+o)) && u)\n      e = e.rotateAxisAngle(m, h, c, u);\n    else if (r2 === \"rotate\" && m && [h, c].every((o) => o === void 0))\n      e = e.rotate(0, 0, m);\n    else if (r2 === \"scale3d\" && f.every((o) => !Number.isNaN(+o)) && f.some((o) => o !== 1))\n      e = e.scale(m, h, c);\n    else if (\n      // prop === \"scale\" && !Number.isNaN(x) && x !== 1 && z === undefined\n      // prop === \"scale\" && !Number.isNaN(x) && [x, y].some((n) => n !== 1) &&\n      r2 === \"scale\" && !Number.isNaN(m) && (m !== 1 || h !== 1) && c === void 0\n    ) {\n      const d = Number.isNaN(+h) ? m : h;\n      e = e.scale(m, d, 1);\n    } else if (r2 === \"skew\" && (m || !Number.isNaN(m) && h) && c === void 0)\n      e = e.skew(m, h || 0);\n    else if ([\"translate\", \"rotate\", \"scale\", \"skew\"].some(\n      (o) => r2.includes(o)\n    ) && /[XYZ]/.test(r2) && m && [h, c].every((o) => o === void 0))\n      if (r2 === \"skewX\" || r2 === \"skewY\")\n        e = e[r2](m);\n      else {\n        const o = r2.replace(/[XYZ]/, \"\"), d = r2.replace(o, \"\"), A = [\"X\", \"Y\", \"Z\"].indexOf(d), M2 = o === \"scale\" ? 1 : 0, b = [\n          A === 0 ? m : M2,\n          A === 1 ? m : M2,\n          A === 2 ? m : M2\n        ];\n        e = e[o](...b);\n      }\n    else\n      throw TypeError(n);\n  }), e;\n}, x = (s, t) => t ? [s.a, s.b, s.c, s.d, s.e, s.f] : [\n  s.m11,\n  s.m12,\n  s.m13,\n  s.m14,\n  s.m21,\n  s.m22,\n  s.m23,\n  s.m24,\n  s.m31,\n  s.m32,\n  s.m33,\n  s.m34,\n  s.m41,\n  s.m42,\n  s.m43,\n  s.m44\n], Y$1 = (s, t, e) => {\n  const n = new y();\n  return n.m41 = s, n.e = s, n.m42 = t, n.f = t, n.m43 = e, n;\n}, F$1 = (s, t, e) => {\n  const n = new y(), i = Math.PI / 180, r2 = s * i, a = t * i, l = e * i, m = Math.cos(r2), h = -Math.sin(r2), c = Math.cos(a), u = -Math.sin(a), f = Math.cos(l), w = -Math.sin(l), o = c * f, d = -c * w;\n  n.m11 = o, n.a = o, n.m12 = d, n.b = d, n.m13 = u;\n  const A = h * u * f + m * w;\n  n.m21 = A, n.c = A;\n  const M2 = m * f - h * u * w;\n  return n.m22 = M2, n.d = M2, n.m23 = -h * c, n.m31 = h * w - m * u * f, n.m32 = h * f + m * u * w, n.m33 = m * c, n;\n}, T$1 = (s, t, e, n) => {\n  const i = new y(), r2 = Math.sqrt(s * s + t * t + e * e);\n  if (r2 === 0)\n    return i;\n  const a = s / r2, l = t / r2, m = e / r2, h = n * (Math.PI / 360), c = Math.sin(h), u = Math.cos(h), f = c * c, w = a * a, o = l * l, d = m * m, A = 1 - 2 * (o + d) * f;\n  i.m11 = A, i.a = A;\n  const M2 = 2 * (a * l * f + m * c * u);\n  i.m12 = M2, i.b = M2, i.m13 = 2 * (a * m * f - l * c * u);\n  const b = 2 * (l * a * f - m * c * u);\n  i.m21 = b, i.c = b;\n  const k = 1 - 2 * (d + w) * f;\n  return i.m22 = k, i.d = k, i.m23 = 2 * (l * m * f + a * c * u), i.m31 = 2 * (m * a * f + l * c * u), i.m32 = 2 * (m * l * f - a * c * u), i.m33 = 1 - 2 * (w + o) * f, i;\n}, I = (s, t, e) => {\n  const n = new y();\n  return n.m11 = s, n.a = s, n.m22 = t, n.d = t, n.m33 = e, n;\n}, v = (s, t) => {\n  const e = new y();\n  if (s) {\n    const n = s * Math.PI / 180, i = Math.tan(n);\n    e.m21 = i, e.c = i;\n  }\n  if (t) {\n    const n = t * Math.PI / 180, i = Math.tan(n);\n    e.m12 = i, e.b = i;\n  }\n  return e;\n}, R$1 = (s) => v(s, 0), D = (s) => v(0, s), N = (s, t) => {\n  const e = t.m11 * s.m11 + t.m12 * s.m21 + t.m13 * s.m31 + t.m14 * s.m41, n = t.m11 * s.m12 + t.m12 * s.m22 + t.m13 * s.m32 + t.m14 * s.m42, i = t.m11 * s.m13 + t.m12 * s.m23 + t.m13 * s.m33 + t.m14 * s.m43, r2 = t.m11 * s.m14 + t.m12 * s.m24 + t.m13 * s.m34 + t.m14 * s.m44, a = t.m21 * s.m11 + t.m22 * s.m21 + t.m23 * s.m31 + t.m24 * s.m41, l = t.m21 * s.m12 + t.m22 * s.m22 + t.m23 * s.m32 + t.m24 * s.m42, m = t.m21 * s.m13 + t.m22 * s.m23 + t.m23 * s.m33 + t.m24 * s.m43, h = t.m21 * s.m14 + t.m22 * s.m24 + t.m23 * s.m34 + t.m24 * s.m44, c = t.m31 * s.m11 + t.m32 * s.m21 + t.m33 * s.m31 + t.m34 * s.m41, u = t.m31 * s.m12 + t.m32 * s.m22 + t.m33 * s.m32 + t.m34 * s.m42, f = t.m31 * s.m13 + t.m32 * s.m23 + t.m33 * s.m33 + t.m34 * s.m43, w = t.m31 * s.m14 + t.m32 * s.m24 + t.m33 * s.m34 + t.m34 * s.m44, o = t.m41 * s.m11 + t.m42 * s.m21 + t.m43 * s.m31 + t.m44 * s.m41, d = t.m41 * s.m12 + t.m42 * s.m22 + t.m43 * s.m32 + t.m44 * s.m42, A = t.m41 * s.m13 + t.m42 * s.m23 + t.m43 * s.m33 + t.m44 * s.m43, M2 = t.m41 * s.m14 + t.m42 * s.m24 + t.m43 * s.m34 + t.m44 * s.m44;\n  return g([\n    e,\n    n,\n    i,\n    r2,\n    a,\n    l,\n    m,\n    h,\n    c,\n    u,\n    f,\n    w,\n    o,\n    d,\n    A,\n    M2\n  ]);\n};\nclass y {\n  /**\n   * @constructor\n   * @param init accepts all parameter configurations:\n   * * valid CSS transform string,\n   * * CSSMatrix/DOMMatrix instance,\n   * * a 6/16 elements *Array*.\n   */\n  constructor(t) {\n    return this.a = 1, this.b = 0, this.c = 0, this.d = 1, this.e = 0, this.f = 0, this.m11 = 1, this.m12 = 0, this.m13 = 0, this.m14 = 0, this.m21 = 0, this.m22 = 1, this.m23 = 0, this.m24 = 0, this.m31 = 0, this.m32 = 0, this.m33 = 1, this.m34 = 0, this.m41 = 0, this.m42 = 0, this.m43 = 0, this.m44 = 1, t ? this.setMatrixValue(t) : this;\n  }\n  /**\n   * A `Boolean` whose value is `true` if the matrix is the identity matrix. The identity\n   * matrix is one in which every value is 0 except those on the main diagonal from top-left\n   * to bottom-right corner (in other words, where the offsets in each direction are equal).\n   *\n   * @return the current property value\n   */\n  get isIdentity() {\n    return this.m11 === 1 && this.m12 === 0 && this.m13 === 0 && this.m14 === 0 && this.m21 === 0 && this.m22 === 1 && this.m23 === 0 && this.m24 === 0 && this.m31 === 0 && this.m32 === 0 && this.m33 === 1 && this.m34 === 0 && this.m41 === 0 && this.m42 === 0 && this.m43 === 0 && this.m44 === 1;\n  }\n  /**\n   * A `Boolean` flag whose value is `true` if the matrix was initialized as a 2D matrix\n   * and `false` if the matrix is 3D.\n   *\n   * @return the current property value\n   */\n  get is2D() {\n    return this.m31 === 0 && this.m32 === 0 && this.m33 === 1 && this.m34 === 0 && this.m43 === 0 && this.m44 === 1;\n  }\n  /**\n   * The `setMatrixValue` method replaces the existing matrix with one computed\n   * in the browser. EG: `matrix(1,0.25,-0.25,1,0,0)`\n   *\n   * The method accepts any *Array* values, the result of\n   * `DOMMatrix` instance method `toFloat64Array()` / `toFloat32Array()` calls\n   * or `CSSMatrix` instance method `toArray()`.\n   *\n   * This method expects valid *matrix()* / *matrix3d()* string values, as well\n   * as other transform functions like *translateX(10px)*.\n   *\n   * @param source\n   * @return the matrix instance\n   */\n  setMatrixValue(t) {\n    return typeof t == \"string\" && t.length && t !== \"none\" ? O$1(t) : Array.isArray(t) || t instanceof Float64Array || t instanceof Float32Array ? g(t) : typeof t == \"object\" ? X$1(t) : this;\n  }\n  /**\n   * Returns a *Float32Array* containing elements which comprise the matrix.\n   * The method can return either the 16 elements or the 6 elements\n   * depending on the value of the `is2D` parameter.\n   *\n   * @param is2D *Array* representation of the matrix\n   * @return an *Array* representation of the matrix\n   */\n  toFloat32Array(t) {\n    return Float32Array.from(x(this, t));\n  }\n  /**\n   * Returns a *Float64Array* containing elements which comprise the matrix.\n   * The method can return either the 16 elements or the 6 elements\n   * depending on the value of the `is2D` parameter.\n   *\n   * @param is2D *Array* representation of the matrix\n   * @return an *Array* representation of the matrix\n   */\n  toFloat64Array(t) {\n    return Float64Array.from(x(this, t));\n  }\n  /**\n   * Creates and returns a string representation of the matrix in `CSS` matrix syntax,\n   * using the appropriate `CSS` matrix notation.\n   *\n   * matrix3d *matrix3d(m11, m12, m13, m14, m21, ...)*\n   * matrix *matrix(a, b, c, d, e, f)*\n   *\n   * @return a string representation of the matrix\n   */\n  toString() {\n    const { is2D: t } = this, e = this.toFloat64Array(t).join(\", \");\n    return `${t ? \"matrix\" : \"matrix3d\"}(${e})`;\n  }\n  /**\n   * Returns a JSON representation of the `CSSMatrix` instance, a standard *Object*\n   * that includes `{a,b,c,d,e,f}` and `{m11,m12,m13,..m44}` properties as well\n   * as the `is2D` & `isIdentity` properties.\n   *\n   * The result can also be used as a second parameter for the `fromMatrix` static method\n   * to load values into another matrix instance.\n   *\n   * @return an *Object* with all matrix values.\n   */\n  toJSON() {\n    const { is2D: t, isIdentity: e } = this;\n    return { ...this, is2D: t, isIdentity: e };\n  }\n  /**\n   * The Multiply method returns a new CSSMatrix which is the result of this\n   * matrix multiplied by the passed matrix, with the passed matrix to the right.\n   * This matrix is not modified.\n   *\n   * @param m2 CSSMatrix\n   * @return The resulted matrix.\n   */\n  multiply(t) {\n    return N(this, t);\n  }\n  /**\n   * The translate method returns a new matrix which is this matrix post\n   * multiplied by a translation matrix containing the passed values. If the z\n   * component is undefined, a 0 value is used in its place. This matrix is not\n   * modified.\n   *\n   * @param x X component of the translation value.\n   * @param y Y component of the translation value.\n   * @param z Z component of the translation value.\n   * @return The resulted matrix\n   */\n  translate(t, e, n) {\n    const i = t;\n    let r2 = e, a = n;\n    return typeof r2 > \"u\" && (r2 = 0), typeof a > \"u\" && (a = 0), N(this, Y$1(i, r2, a));\n  }\n  /**\n   * The scale method returns a new matrix which is this matrix post multiplied by\n   * a scale matrix containing the passed values. If the z component is undefined,\n   * a 1 value is used in its place. If the y component is undefined, the x\n   * component value is used in its place. This matrix is not modified.\n   *\n   * @param x The X component of the scale value.\n   * @param y The Y component of the scale value.\n   * @param z The Z component of the scale value.\n   * @return The resulted matrix\n   */\n  scale(t, e, n) {\n    const i = t;\n    let r2 = e, a = n;\n    return typeof r2 > \"u\" && (r2 = t), typeof a > \"u\" && (a = 1), N(this, I(i, r2, a));\n  }\n  /**\n   * The rotate method returns a new matrix which is this matrix post multiplied\n   * by each of 3 rotation matrices about the major axes, first X, then Y, then Z.\n   * If the y and z components are undefined, the x value is used to rotate the\n   * object about the z axis, as though the vector (0,0,x) were passed. All\n   * rotation values are in degrees. This matrix is not modified.\n   *\n   * @param rx The X component of the rotation, or Z if Y and Z are null.\n   * @param ry The (optional) Y component of the rotation value.\n   * @param rz The (optional) Z component of the rotation value.\n   * @return The resulted matrix\n   */\n  rotate(t, e, n) {\n    let i = t, r2 = e || 0, a = n || 0;\n    return typeof t == \"number\" && typeof e > \"u\" && typeof n > \"u\" && (a = i, i = 0, r2 = 0), N(this, F$1(i, r2, a));\n  }\n  /**\n   * The rotateAxisAngle method returns a new matrix which is this matrix post\n   * multiplied by a rotation matrix with the given axis and `angle`. The right-hand\n   * rule is used to determine the direction of rotation. All rotation values are\n   * in degrees. This matrix is not modified.\n   *\n   * @param x The X component of the axis vector.\n   * @param y The Y component of the axis vector.\n   * @param z The Z component of the axis vector.\n   * @param angle The angle of rotation about the axis vector, in degrees.\n   * @return The resulted matrix\n   */\n  rotateAxisAngle(t, e, n, i) {\n    if ([t, e, n, i].some((r2) => Number.isNaN(+r2)))\n      throw new TypeError(\"CSSMatrix: expecting 4 values\");\n    return N(this, T$1(t, e, n, i));\n  }\n  /**\n   * Specifies a skew transformation along the `x-axis` by the given angle.\n   * This matrix is not modified.\n   *\n   * @param angle The angle amount in degrees to skew.\n   * @return The resulted matrix\n   */\n  skewX(t) {\n    return N(this, R$1(t));\n  }\n  /**\n   * Specifies a skew transformation along the `y-axis` by the given angle.\n   * This matrix is not modified.\n   *\n   * @param angle The angle amount in degrees to skew.\n   * @return The resulted matrix\n   */\n  skewY(t) {\n    return N(this, D(t));\n  }\n  /**\n   * Specifies a skew transformation along both the `x-axis` and `y-axis`.\n   * This matrix is not modified.\n   *\n   * @param angleX The X-angle amount in degrees to skew.\n   * @param angleY The angle amount in degrees to skew.\n   * @return The resulted matrix\n   */\n  skew(t, e) {\n    return N(this, v(t, e));\n  }\n  /**\n   * Transforms a specified vector using the matrix, returning a new\n   * {x,y,z,w} Tuple *Object* comprising the transformed vector.\n   * Neither the matrix nor the original vector are altered.\n   *\n   * The method is equivalent with `transformPoint()` method\n   * of the `DOMMatrix` constructor.\n   *\n   * @param t Tuple with `{x,y,z,w}` components\n   * @return the resulting Tuple\n   */\n  transformPoint(t) {\n    const e = this.m11 * t.x + this.m21 * t.y + this.m31 * t.z + this.m41 * t.w, n = this.m12 * t.x + this.m22 * t.y + this.m32 * t.z + this.m42 * t.w, i = this.m13 * t.x + this.m23 * t.y + this.m33 * t.z + this.m43 * t.w, r2 = this.m14 * t.x + this.m24 * t.y + this.m34 * t.z + this.m44 * t.w;\n    return t instanceof DOMPoint ? new DOMPoint(e, n, i, r2) : {\n      x: e,\n      y: n,\n      z: i,\n      w: r2\n    };\n  }\n}\np(y, \"Translate\", Y$1), p(y, \"Rotate\", F$1), p(y, \"RotateAxisAngle\", T$1), p(y, \"Scale\", I), p(y, \"SkewX\", R$1), p(y, \"SkewY\", D), p(y, \"Skew\", v), p(y, \"Multiply\", N), p(y, \"fromArray\", g), p(y, \"fromMatrix\", X$1), p(y, \"fromString\", O$1), p(y, \"toArray\", x), p(y, \"isCompatibleArray\", E$1), p(y, \"isCompatibleObject\", P);\nvar Bt = (t, e, n) => {\n  let [o, r2] = t, [s, a] = e;\n  return [o + (s - o) * n, r2 + (a - r2) * n];\n}, E = Bt;\nvar $t = (t, e) => Math.sqrt((t[0] - e[0]) * (t[0] - e[0]) + (t[1] - e[1]) * (t[1] - e[1])), re = $t;\nvar ce = (t, e, n, o) => re([t, e], [n, o]), Le = (t, e, n, o, r2) => {\n  let s = { x: t, y: e };\n  if (typeof r2 == \"number\") {\n    let a = re([t, e], [n, o]);\n    if (r2 <= 0) s = { x: t, y: e };\n    else if (r2 >= a) s = { x: n, y: o };\n    else {\n      let [i, m] = E([t, e], [n, o], r2 / a);\n      s = { x: i, y: m };\n    }\n  }\n  return s;\n}, Ge = (t, e, n, o) => {\n  let { min: r2, max: s } = Math;\n  return [r2(t, n), r2(e, o), s(t, n), s(e, o)];\n}, ot = { getLineBBox: Ge, getLineLength: ce, getPointAtLineLength: Le };\nvar st = (t, e, n) => {\n  let o = n / 2, r2 = Math.sin(o), s = Math.cos(o), a = t ** 2 * r2 ** 2, i = e ** 2 * s ** 2, m = Math.sqrt(a + i) * n;\n  return Math.abs(m);\n}, pe = (t, e, n, o, r2, s) => {\n  let { sin: a, cos: i } = Math, m = i(r2), u = a(r2), l = n * i(s), c = o * a(s);\n  return [t + m * l - u * c, e + u * l + m * c];\n}, at = (t, e) => {\n  let { x: n, y: o } = t, { x: r2, y: s } = e, a = n * r2 + o * s, i = Math.sqrt((n ** 2 + o ** 2) * (r2 ** 2 + s ** 2));\n  return (n * s - o * r2 < 0 ? -1 : 1) * Math.acos(a / i);\n}, _e = (t, e, n, o, r2, s, a, i, m) => {\n  let { abs: u, sin: l, cos: c, sqrt: f, PI: g2 } = Math, p2 = u(n), h = u(o), S = (r2 % 360 + 360) % 360 * (g2 / 180);\n  if (t === i && e === m) return { rx: p2, ry: h, startAngle: 0, endAngle: 0, center: { x: i, y: m } };\n  if (p2 === 0 || h === 0) return { rx: p2, ry: h, startAngle: 0, endAngle: 0, center: { x: (i + t) / 2, y: (m + e) / 2 } };\n  let A = (t - i) / 2, d = (e - m) / 2, b = { x: c(S) * A + l(S) * d, y: -l(S) * A + c(S) * d }, P2 = b.x ** 2 / p2 ** 2 + b.y ** 2 / h ** 2;\n  P2 > 1 && (p2 *= f(P2), h *= f(P2));\n  let C = p2 ** 2 * h ** 2 - p2 ** 2 * b.y ** 2 - h ** 2 * b.x ** 2, V = p2 ** 2 * b.y ** 2 + h ** 2 * b.x ** 2, k = C / V;\n  k = k < 0 ? 0 : k;\n  let w = (s !== a ? 1 : -1) * f(k), v2 = { x: w * (p2 * b.y / h), y: w * (-(h * b.x) / p2) }, j = { x: c(S) * v2.x - l(S) * v2.y + (t + i) / 2, y: l(S) * v2.x + c(S) * v2.y + (e + m) / 2 }, ue = { x: (b.x - v2.x) / p2, y: (b.y - v2.y) / h }, q = at({ x: 1, y: 0 }, ue), x2 = { x: (-b.x - v2.x) / p2, y: (-b.y - v2.y) / h }, Q = at(ue, x2);\n  !a && Q > 0 ? Q -= 2 * g2 : a && Q < 0 && (Q += 2 * g2), Q %= 2 * g2;\n  let H = q + Q;\n  return { center: j, startAngle: q, endAngle: H, rx: p2, ry: h };\n}, ve = (t, e, n, o, r2, s, a, i, m) => {\n  let { rx: u, ry: l, startAngle: c, endAngle: f } = _e(t, e, n, o, r2, s, a, i, m);\n  return st(u, l, f - c);\n}, mt = (t, e, n, o, r2, s, a, i, m, u) => {\n  let l = { x: t, y: e }, { center: c, rx: f, ry: g2, startAngle: p2, endAngle: h } = _e(t, e, n, o, r2, s, a, i, m);\n  if (typeof u == \"number\") {\n    let y2 = st(f, g2, h - p2);\n    if (u <= 0) l = { x: t, y: e };\n    else if (u >= y2) l = { x: i, y: m };\n    else {\n      if (t === i && e === m) return { x: i, y: m };\n      if (f === 0 || g2 === 0) return Le(t, e, i, m, u);\n      let { PI: S, cos: A, sin: d } = Math, b = h - p2, C = (r2 % 360 + 360) % 360 * (S / 180), V = p2 + b * (u / y2), k = f * A(V), w = g2 * d(V);\n      l = { x: A(C) * k - d(C) * w + c.x, y: d(C) * k + A(C) * w + c.y };\n    }\n  }\n  return l;\n}, it = (t, e, n, o, r2, s, a, i, m) => {\n  let { center: u, rx: l, ry: c, startAngle: f, endAngle: g2 } = _e(t, e, n, o, r2, s, a, i, m), p2 = g2 - f, { min: h, max: y2, tan: S, atan2: A, PI: d } = Math, { x: b, y: P2 } = u, C = r2 * d / 180, V = S(C), k = A(-c * V, l), w = k, v2 = k + d, j = A(c, l * V), ue = j + d, q = [i], x2 = [m], Q = h(t, i), H = y2(t, i), I2 = h(e, m), W = y2(e, m), ye = g2 - p2 * 1e-5, le = pe(b, P2, l, c, C, ye), N2 = g2 - p2 * 0.99999, D2 = pe(b, P2, l, c, C, N2);\n  if (le[0] > H || D2[0] > H) {\n    let z2 = pe(b, P2, l, c, C, w);\n    q.push(z2[0]), x2.push(z2[1]);\n  }\n  if (le[0] < Q || D2[0] < Q) {\n    let z2 = pe(b, P2, l, c, C, v2);\n    q.push(z2[0]), x2.push(z2[1]);\n  }\n  if (le[1] < I2 || D2[1] < I2) {\n    let z2 = pe(b, P2, l, c, C, ue);\n    q.push(z2[0]), x2.push(z2[1]);\n  }\n  if (le[1] > W || D2[1] > W) {\n    let z2 = pe(b, P2, l, c, C, j);\n    q.push(z2[0]), x2.push(z2[1]);\n  }\n  return Q = h.apply([], q), I2 = h.apply([], x2), H = y2.apply([], q), W = y2.apply([], x2), [Q, I2, H, W];\n}, ut = { angleBetween: at, arcLength: st, arcPoint: pe, getArcBBox: it, getArcLength: ve, getArcProps: _e, getPointAtArcLength: mt };\nvar lt = [-0.06405689286260563, 0.06405689286260563, -0.1911188674736163, 0.1911188674736163, -0.3150426796961634, 0.3150426796961634, -0.4337935076260451, 0.4337935076260451, -0.5454214713888396, 0.5454214713888396, -0.6480936519369755, 0.6480936519369755, -0.7401241915785544, 0.7401241915785544, -0.820001985973903, 0.820001985973903, -0.8864155270044011, 0.8864155270044011, -0.9382745520027328, 0.9382745520027328, -0.9747285559713095, 0.9747285559713095, -0.9951872199970213, 0.9951872199970213], zt = [0.12793819534675216, 0.12793819534675216, 0.1258374563468283, 0.1258374563468283, 0.12167047292780339, 0.12167047292780339, 0.1155056680537256, 0.1155056680537256, 0.10744427011596563, 0.10744427011596563, 0.09761865210411388, 0.09761865210411388, 0.08619016153195327, 0.08619016153195327, 0.0733464814110803, 0.0733464814110803, 0.05929858491543678, 0.05929858491543678, 0.04427743881741981, 0.04427743881741981, 0.028531388628933663, 0.028531388628933663, 0.0123412297999872, 0.0123412297999872], Vt = (t) => {\n  let e = [];\n  for (let n = t, o = n.length, r2 = o - 1; o > 1; o -= 1, r2 -= 1) {\n    let s = [];\n    for (let a = 0; a < r2; a += 1) s.push({ x: r2 * (n[a + 1].x - n[a].x), y: r2 * (n[a + 1].y - n[a].y), t: 0 });\n    e.push(s), n = s;\n  }\n  return e;\n}, Rt = (t, e) => {\n  if (e === 0) return t[0].t = 0, t[0];\n  let n = t.length - 1;\n  if (e === 1) return t[n].t = 1, t[n];\n  let o = 1 - e, r2 = t;\n  if (n === 0) return t[0].t = e, t[0];\n  if (n === 1) return { x: o * r2[0].x + e * r2[1].x, y: o * r2[0].y + e * r2[1].y, t: e };\n  let s = o * o, a = e * e, i = 0, m = 0, u = 0, l = 0;\n  return n === 2 ? (r2 = [r2[0], r2[1], r2[2], { x: 0, y: 0 }], i = s, m = o * e * 2, u = a) : n === 3 && (i = s * o, m = s * e * 3, u = o * a * 3, l = e * a), { x: i * r2[0].x + m * r2[1].x + u * r2[2].x + l * r2[3].x, y: i * r2[0].y + m * r2[1].y + u * r2[2].y + l * r2[3].y, t: e };\n}, kt = (t, e) => {\n  let n = t(e), o = n.x * n.x + n.y * n.y;\n  return Math.sqrt(o);\n}, qt = (t) => {\n  let n = lt.length, o = 0;\n  for (let r2 = 0, s; r2 < n; r2++) s = 0.5 * lt[r2] + 0.5, o += zt[r2] * kt(t, s);\n  return 0.5 * o;\n}, fe = (t) => {\n  let e = [];\n  for (let o = 0, r2 = t.length, s = 2; o < r2; o += s) e.push({ x: t[o], y: t[o + 1] });\n  let n = Vt(e);\n  return qt((o) => Rt(n[0], o));\n}, Qt = 1e-8, Ne = ([t, e, n]) => {\n  let o = Math.min(t, n), r2 = Math.max(t, n);\n  if (e >= t ? n >= e : n <= e) return [o, r2];\n  let s = (t * n - e * e) / (t - 2 * e + n);\n  return s < o ? [s, r2] : [o, s];\n}, Ue = ([t, e, n, o]) => {\n  let r2 = t - 3 * e + 3 * n - o;\n  if (Math.abs(r2) < Qt) return t === o && t === e ? [t, o] : Ne([t, -0.5 * t + 1.5 * e, t - 3 * e + 3 * n]);\n  let s = -t * n + t * o - e * n - e * o + e * e + n * n;\n  if (s <= 0) return [Math.min(t, o), Math.max(t, o)];\n  let a = Math.sqrt(s), i = Math.min(t, o), m = Math.max(t, o), u = t - 2 * e + n;\n  for (let l = (u + a) / r2, c = 1; c <= 2; l = (u - a) / r2, c++) {\n    if (l > 0 && l < 1) {\n      let f = t * (1 - l) * (1 - l) * (1 - l) + e * 3 * (1 - l) * (1 - l) * l + n * 3 * (1 - l) * l * l + o * l * l * l;\n      f < i && (i = f), f > m && (m = f);\n    }\n  }\n  return [i, m];\n}, ct = { bezierLength: qt, calculateBezier: kt, CBEZIER_MINMAX_EPSILON: Qt, computeBezier: Rt, Cvalues: zt, deriveBezier: Vt, getBezierLength: fe, minmaxC: Ue, minmaxQ: Ne, Tvalues: lt };\nvar Dt = ([t, e, n, o, r2, s, a, i], m) => {\n  let u = 1 - m;\n  return { x: u ** 3 * t + 3 * u ** 2 * m * n + 3 * u * m ** 2 * r2 + m ** 3 * a, y: u ** 3 * e + 3 * u ** 2 * m * o + 3 * u * m ** 2 * s + m ** 3 * i };\n}, Pe = (t, e, n, o, r2, s, a, i) => fe([t, e, n, o, r2, s, a, i]), pt = (t, e, n, o, r2, s, a, i, m) => {\n  let u = typeof m == \"number\", l = { x: t, y: e };\n  if (u) {\n    let c = fe([t, e, n, o, r2, s, a, i]);\n    m <= 0 || (m >= c ? l = { x: a, y: i } : l = Dt([t, e, n, o, r2, s, a, i], m / c));\n  }\n  return l;\n}, Fe = (t, e, n, o, r2, s, a, i) => {\n  let m = Ue([t, n, r2, a]), u = Ue([e, o, s, i]);\n  return [m[0], u[0], m[1], u[1]];\n}, ft = { getCubicBBox: Fe, getCubicLength: Pe, getPointAtCubicLength: pt, getPointAtCubicSegmentLength: Dt };\nvar Et = ([t, e, n, o, r2, s], a) => {\n  let i = 1 - a;\n  return { x: i ** 2 * t + 2 * i * a * n + a ** 2 * r2, y: i ** 2 * e + 2 * i * a * o + a ** 2 * s };\n}, xe = (t, e, n, o, r2, s) => fe([t, e, n, o, r2, s]), gt = (t, e, n, o, r2, s, a) => {\n  let i = typeof a == \"number\", m = { x: t, y: e };\n  if (i) {\n    let u = fe([t, e, n, o, r2, s]);\n    a <= 0 || (a >= u ? m = { x: r2, y: s } : m = Et([t, e, n, o, r2, s], a / u));\n  }\n  return m;\n}, Ke = (t, e, n, o, r2, s) => {\n  let a = Ne([t, n, r2]), i = Ne([e, o, s]);\n  return [a[0], i[0], a[1], i[1]];\n}, ht = { getPointAtQuadLength: gt, getPointAtQuadSegmentLength: Et, getQuadBBox: Ke, getQuadLength: xe };\nvar jt = (t) => {\n  let e = t.length, n = -1, o, r2 = t[e - 1], s = 0;\n  for (; ++n < e; ) o = r2, r2 = t[n], s += o[1] * r2[0] - o[0] * r2[1];\n  return s / 2;\n}, Ht = (t) => t.reduce((e, n, o) => o ? e + re(t[o - 1], n) : 0, 0), bt = { polygonArea: jt, polygonLength: Ht };\nvar Zt = (t, e, n) => {\n  let { sin: o, cos: r2 } = Math, s = t * r2(n) - e * o(n), a = t * o(n) + e * r2(n);\n  return { x: s, y: a };\n}, ne = Zt;\nvar Gt = (t, e) => {\n  let n = e >= 1 ? 10 ** e : 1;\n  return e > 0 ? Math.round(t * n) / n : Math.round(t);\n}, M = Gt;\nvar _t = { origin: [0, 0, 0], round: 4 }, O = _t;\nvar Ut = { a: 7, c: 6, h: 1, l: 2, m: 2, r: 4, q: 4, s: 4, t: 2, v: 1, z: 0 }, Z = Ut;\nvar Ft = (t) => {\n  let e = t.pathValue[t.segmentStart], n = e.toLowerCase(), { data: o } = t;\n  for (; o.length >= Z[n] && (n === \"m\" && o.length > 2 ? 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[x2[1], x2[2]] : [h, y2];\n  });\n  let P2 = u - i, C = l - m;\n  return { width: P2, height: C, x: i, y: m, x2: u, y2: l, cx: i + P2 / 2, cy: m + C / 2, cz: Math.max(P2, C) + Math.min(P2, C) / 2 };\n}, We = xr;\nvar Sr = (t) => {\n  let e = L(t), n = 0, o = 0, r2 = 0, s = 0, a = 0, i = 0, m = \"M\", u = 0, l = 0, c = 0;\n  return T(e, (f, g2, p2, h) => {\n    [m] = f;\n    let y2 = m.toUpperCase(), A = y2 !== m ? _(f, g2, p2, h) : f.slice(0), d = y2 === \"V\" ? [\"L\", p2, A[1]] : y2 === \"H\" ? [\"L\", A[1], h] : A;\n    [m] = d, \"TQ\".includes(y2) || (a = 0, i = 0);\n    if (m === \"M\") [, u, l] = d;\n    else if (m === \"L\") c += ce(p2, h, d[1], d[2]);\n    else if (m === \"A\") c += ve(p2, h, d[1], d[2], d[3], d[4], d[5], d[6], d[7]);\n    else if (m === \"S\") {\n      let b = n * 2 - r2, P2 = o * 2 - s;\n      c += Pe(p2, h, b, P2, d[1], d[2], d[3], d[4]);\n    } else m === \"C\" ? c += Pe(p2, h, d[1], d[2], d[3], d[4], d[5], d[6]) : m === \"T\" ? 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[\"L\", d[1], y2] : d;\n    m = b[0];\n    let P2 = m === \"C\" && b.length > 7, C = P2 ? b.slice(0, 7) : b.slice(0);\n    if (P2 && (u.splice(p2 + 1, 0, [\"C\"].concat(b.slice(7))), b = C), m === \"L\") {\n      [r2, s] = Me(f, [b[1], b[2]], c);\n      n !== r2 && o !== s ? b = [\"L\", r2, s] : o === s ? b = [\"H\", r2] : n === r2 && (b = [\"V\", s]);\n    } else for (a = 1, i = b.length; a < i; a += 2) [r2, s] = Me(f, [+b[a], +b[a + 1]], c), b[a] = r2, b[a + 1] = s;\n    return n = r2, o = s, b;\n  });\n}, tt = on;\nvar an = (t) => {\n  let e = t.slice(1).map((n, o, r2) => o ? r2[o - 1].slice(-2).concat(n.slice(1)) : t[0].slice(1).concat(n.slice(1))).map((n) => n.map((o, r2) => n[n.length - r2 - 2 * (1 - r2 % 2)])).reverse();\n  return [[\"M\"].concat(e[0].slice(0, 2))].concat(e.map((n) => [\"C\"].concat(n.slice(2))));\n}, Mt = an;\nvar sn = (t, e) => {\n  let { round: n } = O;\n  n = e === \"off\" || typeof e == \"number\" && e >= 0 ? e : typeof n == \"number\" && n >= 0 ? n : \"off\";\n  return n === \"off\" ? t.slice(0) : T(t, (o) => ie(o, n));\n}, Lt = sn;\nvar mn = (t, e = 0.5) => {\n  let n = e, o = t.slice(0, 2), r2 = t.slice(2, 4), s = t.slice(4, 6), a = t.slice(6, 8), i = E(o, r2, n), m = E(r2, s, n), u = E(s, a, n), l = E(i, m, n), c = E(m, u, n), f = E(l, c, n);\n  return [[\"C\", i[0], i[1], l[0], l[1], f[0], f[1]], [\"C\", c[0], c[1], u[0], u[1], a[0], a[1]]];\n}, vt = mn;\nvar Nt = class {\n  constructor(e, n) {\n    let o = n || {}, r2 = typeof e > \"u\";\n    if (r2 || !e.length) throw TypeError(`${R}: \"pathValue\" is ${r2 ? \"undefined\" : \"empty\"}`);\n    this.segments = L(e);\n    let { round: s, origin: a } = o, i;\n    Number.isInteger(s) || s === \"off\" ? i = s : i = O.round;\n    let m = O.origin;\n    if (Array.isArray(a) && a.length >= 2) {\n      let [u, l, c] = a.map(Number);\n      m = [Number.isNaN(u) ? 0 : u, Number.isNaN(l) ? 0 : l, Number.isNaN(c) ? 0 : c];\n    }\n    return this.round = i, this.origin = m, this;\n  }\n  get bbox() {\n    return We(this.segments);\n  }\n  get length() {\n    return K(this.segments);\n  }\n  getBBox() {\n    return this.bbox;\n  }\n  getTotalLength() {\n    return this.length;\n  }\n  getPointAtLength(e) {\n    return me(this.segments, e);\n  }\n  toAbsolute() {\n    let { segments: e } = this;\n    return this.segments = oe(e), this;\n  }\n  toRelative() {\n    let { segments: e } = this;\n    return this.segments = Je(e), this;\n  }\n  toCurve() {\n    let { segments: e } = this;\n    return this.segments = ae(e), this;\n  }\n  reverse(e) {\n    let { segments: n } = this, o = et(n), r2 = o.length > 1 ? o : false, s = r2 ? r2.map((i, m) => e ? m ? Te(i) : i.slice(0) : Te(i)) : n.slice(0), a = [];\n    return r2 ? a = s.flat(1) : a = e ? n : Te(n), this.segments = a.slice(0), this;\n  }\n  normalize() {\n    let { segments: e } = this;\n    return this.segments = J(e), this;\n  }\n  optimize() {\n    let { segments: e } = this, n = this.round === \"off\" ? 2 : this.round;\n    return this.segments = Ye(e, n), this;\n  }\n  transform(e) {\n    if (!e || typeof e != \"object\" || typeof e == \"object\" && ![\"translate\", \"rotate\", \"skew\", \"scale\"].some((m) => m in e)) return this;\n    let { segments: n, origin: [o, r2, s] } = this, a = {};\n    for (let [m, u] of Object.entries(e)) {\n      m === \"skew\" && Array.isArray(u) || (m === \"rotate\" || m === \"translate\" || m === \"origin\" || m === \"scale\") && Array.isArray(u) ? a[m] = u.map(Number) : m !== \"origin\" && typeof Number(u) == \"number\" && (a[m] = Number(u));\n    }\n    let { origin: i } = a;\n    if (Array.isArray(i) && i.length >= 2) {\n      let [m, u, l] = i.map(Number);\n      a.origin = [Number.isNaN(m) ? o : m, Number.isNaN(u) ? r2 : u, l || s];\n    } else a.origin = [o, r2, s];\n    return this.segments = tt(n, a), this;\n  }\n  flipX() {\n    let { cx: e, cy: n } = this.bbox;\n    return this.transform({ rotate: [0, 180, 0], origin: [e, n, 0] }), this;\n  }\n  flipY() {\n    let { cx: e, cy: n } = this.bbox;\n    return this.transform({ rotate: [180, 0, 0], origin: [e, n, 0] }), this;\n  }\n  toString() {\n    return Ce(this.segments, this.round);\n  }\n  dispose() {\n    Object.keys(this).forEach((e) => delete this[e]);\n  }\n  static get options() {\n    return O;\n  }\n  static get CSSMatrix() {\n    return y;\n  }\n  static get arcTools() {\n    return ut;\n  }\n  static get bezierTools() {\n    return ct;\n  }\n  static get cubicTools() {\n    return ft;\n  }\n  static get lineTools() {\n    return ot;\n  }\n  static get polygonTools() {\n    return bt;\n  }\n  static get quadTools() {\n    return ht;\n  }\n  static get pathToAbsolute() {\n    return oe;\n  }\n  static get pathToRelative() {\n    return Je;\n  }\n  static get pathToCurve() {\n    return ae;\n  }\n  static get pathToString() {\n    return Ce;\n  }\n  static get distanceSquareRoot() {\n    return re;\n  }\n  static get midPoint() {\n    return E;\n  }\n  static get rotateVector() {\n    return ne;\n  }\n  static get roundTo() {\n    return M;\n  }\n  static get parsePathString() {\n    return L;\n  }\n  static get finalizeSegment() {\n    return Se;\n  }\n  static get invalidPathValue() {\n    return $;\n  }\n  static get isArcCommand() {\n    return qe;\n  }\n  static get isDigit() {\n    return B;\n  }\n  static get isDigitStart() {\n    return ke;\n  }\n  static get isMoveCommand() {\n    return Qe;\n  }\n  static get isPathCommand() {\n    return Re;\n  }\n  static get isSpace() {\n    return Ve;\n  }\n  static get paramsCount() {\n    return Z;\n  }\n  static get paramsParser() {\n    return U;\n  }\n  static get pathParser() {\n    return F;\n  }\n  static get scanFlag() {\n    return we;\n  }\n  static get scanParam() {\n    return ze;\n  }\n  static get scanSegment() {\n    return ge;\n  }\n  static get skipSpaces() {\n    return G;\n  }\n  static get distanceEpsilon() {\n    return se;\n  }\n  static get getClosestPoint() {\n    return dt;\n  }\n  static get getDrawDirection() {\n    return yt;\n  }\n  static get getPathArea() {\n    return Oe;\n  }\n  static get getPathBBox() {\n    return We;\n  }\n  static get getPointAtLength() {\n    return me;\n  }\n  static get getPropertiesAtLength() {\n    return de;\n  }\n  static get getPropertiesAtPoint() {\n    return Y;\n  }\n  static get getSegmentAtLength() {\n    return Pt;\n  }\n  static get getSegmentOfPoint() {\n    return xt;\n  }\n  static get getTotalLength() {\n    return K;\n  }\n  static get isAbsoluteArray() {\n    return Ie;\n  }\n  static get isCurveArray() {\n    return St;\n  }\n  static get isNormalizedArray() {\n    return Be;\n  }\n  static get isPathArray() {\n    return ee;\n  }\n  static get isPointInStroke() {\n    return At;\n  }\n  static get isRelativeArray() {\n    return Ct;\n  }\n  static get isValidPath() {\n    return $e;\n  }\n  static get shapeParams() {\n    return te;\n  }\n  static get shapeToPath() {\n    return Tt;\n  }\n  static get shapeToPathArray() {\n    return je;\n  }\n  static get absolutizeSegment() {\n    return _;\n  }\n  static get arcToCubic() {\n    return be;\n  }\n  static get getSVGMatrix() {\n    return Ze;\n  }\n  static get iterate() {\n    return T;\n  }\n  static get lineToCubic() {\n    return Ae;\n  }\n  static get normalizePath() {\n    return J;\n  }\n  static get normalizeSegment() {\n    return X;\n  }\n  static get optimizePath() {\n    return Ye;\n  }\n  static get projection2d() {\n    return Me;\n  }\n  static get quadToCubic() {\n    return De;\n  }\n  static get relativizeSegment() {\n    return he;\n  }\n  static get reverseCurve() {\n    return Mt;\n  }\n  static get reversePath() {\n    return Te;\n  }\n  static get roundPath() {\n    return Lt;\n  }\n  static get roundSegment() {\n    return ie;\n  }\n  static get segmentToCubic() {\n    return Ee;\n  }\n  static get shortenSegment() {\n    return He;\n  }\n  static get splitCubic() {\n    return vt;\n  }\n  static get splitPath() {\n    return et;\n  }\n  static get transformPath() {\n    return tt;\n  }\n}, It = Nt;\nvar Ci = It;\nvar commonjsGlobal = typeof globalThis !== \"undefined\" ? globalThis : typeof window !== \"undefined\" ? window : typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : {};\nfunction getDefaultExportFromCjs(x2) {\n  return x2 && x2.__esModule && Object.prototype.hasOwnProperty.call(x2, \"default\") ? x2[\"default\"] : x2;\n}\nvar lodash$1 = { exports: {} };\n/**\n * @license\n * Lodash <https://lodash.com/>\n * Copyright OpenJS Foundation and other contributors <https://openjsf.org/>\n * Released under MIT license <https://lodash.com/license>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\nvar lodash = lodash$1.exports;\nvar hasRequiredLodash;\nfunction requireLodash() {\n  if (hasRequiredLodash) return lodash$1.exports;\n  hasRequiredLodash = 1;\n  (function(module, exports) {\n    (function() {\n      var undefined$1;\n      var VERSION = \"4.17.21\";\n      var LARGE_ARRAY_SIZE = 200;\n      var CORE_ERROR_TEXT = \"Unsupported core-js use. 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\"[object Object]\", promiseTag = \"[object Promise]\", proxyTag = \"[object Proxy]\", regexpTag = \"[object RegExp]\", setTag = \"[object Set]\", stringTag = \"[object String]\", symbolTag = \"[object Symbol]\", undefinedTag = \"[object Undefined]\", weakMapTag = \"[object WeakMap]\", weakSetTag = \"[object WeakSet]\";\n      var arrayBufferTag = \"[object ArrayBuffer]\", dataViewTag = \"[object DataView]\", float32Tag = \"[object Float32Array]\", float64Tag = \"[object Float64Array]\", int8Tag = \"[object Int8Array]\", int16Tag = \"[object Int16Array]\", int32Tag = \"[object Int32Array]\", uint8Tag = \"[object Uint8Array]\", uint8ClampedTag = \"[object Uint8ClampedArray]\", uint16Tag = \"[object Uint16Array]\", uint32Tag = \"[object Uint32Array]\";\n      var reEmptyStringLeading = /\\b__p \\+= '';/g, reEmptyStringMiddle = /\\b(__p \\+=) '' \\+/g, reEmptyStringTrailing = /(__e\\(.*?\\)|\\b__t\\)) \\+\\n'';/g;\n      var reEscapedHtml = /&(?:amp|lt|gt|quot|#39);/g, reUnescapedHtml = /[&<>\"']/g, reHasEscapedHtml = RegExp(reEscapedHtml.source), reHasUnescapedHtml = RegExp(reUnescapedHtml.source);\n      var reEscape = /<%-([\\s\\S]+?)%>/g, reEvaluate = /<%([\\s\\S]+?)%>/g, reInterpolate = /<%=([\\s\\S]+?)%>/g;\n      var reIsDeepProp = /\\.|\\[(?:[^[\\]]*|([\"'])(?:(?!\\1)[^\\\\]|\\\\.)*?\\1)\\]/, reIsPlainProp = /^\\w*$/, rePropName = /[^.[\\]]+|\\[(?:(-?\\d+(?:\\.\\d+)?)|([\"'])((?:(?!\\2)[^\\\\]|\\\\.)*?)\\2)\\]|(?=(?:\\.|\\[\\])(?:\\.|\\[\\]|$))/g;\n      var reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g, reHasRegExpChar = RegExp(reRegExpChar.source);\n      var reTrimStart = /^\\s+/;\n      var reWhitespace = /\\s/;\n      var reWrapComment = /\\{(?:\\n\\/\\* \\[wrapped with .+\\] \\*\\/)?\\n?/, reWrapDetails = /\\{\\n\\/\\* \\[wrapped with (.+)\\] \\*/, reSplitDetails = /,? & /;\n      var reAsciiWord = /[^\\x00-\\x2f\\x3a-\\x40\\x5b-\\x60\\x7b-\\x7f]+/g;\n      var reForbiddenIdentifierChars = /[()=,{}\\[\\]\\/\\s]/;\n      var reEscapeChar = /\\\\(\\\\)?/g;\n      var reEsTemplate = /\\$\\{([^\\\\}]*(?:\\\\.[^\\\\}]*)*)\\}/g;\n      var reFlags = /\\w*$/;\n      var reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n      var reIsBinary = /^0b[01]+$/i;\n      var reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n      var reIsOctal = /^0o[0-7]+$/i;\n      var reIsUint = /^(?:0|[1-9]\\d*)$/;\n      var reLatin = /[\\xc0-\\xd6\\xd8-\\xf6\\xf8-\\xff\\u0100-\\u017f]/g;\n      var reNoMatch = /($^)/;\n      var reUnescapedString = /['\\n\\r\\u2028\\u2029\\\\]/g;\n      var rsAstralRange = \"\\\\ud800-\\\\udfff\", rsComboMarksRange = \"\\\\u0300-\\\\u036f\", reComboHalfMarksRange = \"\\\\ufe20-\\\\ufe2f\", rsComboSymbolsRange = \"\\\\u20d0-\\\\u20ff\", rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange, rsDingbatRange = \"\\\\u2700-\\\\u27bf\", rsLowerRange = \"a-z\\\\xdf-\\\\xf6\\\\xf8-\\\\xff\", rsMathOpRange = \"\\\\xac\\\\xb1\\\\xd7\\\\xf7\", rsNonCharRange = \"\\\\x00-\\\\x2f\\\\x3a-\\\\x40\\\\x5b-\\\\x60\\\\x7b-\\\\xbf\", rsPunctuationRange = \"\\\\u2000-\\\\u206f\", rsSpaceRange = \" \\\\t\\\\x0b\\\\f\\\\xa0\\\\ufeff\\\\n\\\\r\\\\u2028\\\\u2029\\\\u1680\\\\u180e\\\\u2000\\\\u2001\\\\u2002\\\\u2003\\\\u2004\\\\u2005\\\\u2006\\\\u2007\\\\u2008\\\\u2009\\\\u200a\\\\u202f\\\\u205f\\\\u3000\", rsUpperRange = \"A-Z\\\\xc0-\\\\xd6\\\\xd8-\\\\xde\", rsVarRange = \"\\\\ufe0e\\\\ufe0f\", rsBreakRange = rsMathOpRange + rsNonCharRange + rsPunctuationRange + rsSpaceRange;\n      var rsApos = \"['’]\", rsAstral = \"[\" + rsAstralRange + \"]\", rsBreak = \"[\" + rsBreakRange + \"]\", rsCombo = \"[\" + rsComboRange + \"]\", rsDigits = \"\\\\d+\", rsDingbat = \"[\" + rsDingbatRange + \"]\", rsLower = \"[\" + rsLowerRange + \"]\", rsMisc = \"[^\" + rsAstralRange + rsBreakRange + rsDigits + rsDingbatRange + rsLowerRange + rsUpperRange + \"]\", rsFitz = \"\\\\ud83c[\\\\udffb-\\\\udfff]\", rsModifier = \"(?:\" + rsCombo + \"|\" + rsFitz + \")\", rsNonAstral = \"[^\" + rsAstralRange + \"]\", rsRegional = 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rsAstral].join(\"|\") + \")\";\n      var reApos = RegExp(rsApos, \"g\");\n      var reComboMark = RegExp(rsCombo, \"g\");\n      var reUnicode = RegExp(rsFitz + \"(?=\" + rsFitz + \")|\" + rsSymbol + rsSeq, \"g\");\n      var reUnicodeWord = RegExp([\n        rsUpper + \"?\" + rsLower + \"+\" + rsOptContrLower + \"(?=\" + [rsBreak, rsUpper, \"$\"].join(\"|\") + \")\",\n        rsMiscUpper + \"+\" + rsOptContrUpper + \"(?=\" + [rsBreak, rsUpper + rsMiscLower, \"$\"].join(\"|\") + \")\",\n        rsUpper + \"?\" + rsMiscLower + \"+\" + rsOptContrLower,\n        rsUpper + \"+\" + rsOptContrUpper,\n        rsOrdUpper,\n        rsOrdLower,\n        rsDigits,\n        rsEmoji\n      ].join(\"|\"), \"g\");\n      var reHasUnicode = RegExp(\"[\" + rsZWJ + rsAstralRange + rsComboRange + rsVarRange + \"]\");\n      var reHasUnicodeWord = /[a-z][A-Z]|[A-Z]{2}[a-z]|[0-9][a-zA-Z]|[a-zA-Z][0-9]|[^a-zA-Z0-9 ]/;\n      var contextProps = [\n        \"Array\",\n        \"Buffer\",\n        \"DataView\",\n        \"Date\",\n        \"Error\",\n        \"Float32Array\",\n        \"Float64Array\",\n        \"Function\",\n        \"Int8Array\",\n        \"Int16Array\",\n        \"Int32Array\",\n        \"Map\",\n        \"Math\",\n        \"Object\",\n        \"Promise\",\n        \"RegExp\",\n        \"Set\",\n        \"String\",\n        \"Symbol\",\n        \"TypeError\",\n        \"Uint8Array\",\n        \"Uint8ClampedArray\",\n        \"Uint16Array\",\n        \"Uint32Array\",\n        \"WeakMap\",\n        \"_\",\n        \"clearTimeout\",\n        \"isFinite\",\n        \"parseInt\",\n        \"setTimeout\"\n      ];\n      var templateCounter = -1;\n      var typedArrayTags = {};\n      typedArrayTags[float32Tag] = typedArrayTags[float64Tag] = typedArrayTags[int8Tag] = typedArrayTags[int16Tag] = typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] = typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] = typedArrayTags[uint32Tag] = true;\n      typedArrayTags[argsTag] = typedArrayTags[arrayTag] = typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] = typedArrayTags[dataViewTag] = typedArrayTags[dateTag] = typedArrayTags[errorTag] = typedArrayTags[funcTag] = typedArrayTags[mapTag] = typedArrayTags[numberTag] = typedArrayTags[objectTag] = typedArrayTags[regexpTag] = typedArrayTags[setTag] = typedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false;\n      var cloneableTags = {};\n      cloneableTags[argsTag] = cloneableTags[arrayTag] = cloneableTags[arrayBufferTag] = cloneableTags[dataViewTag] = cloneableTags[boolTag] = cloneableTags[dateTag] = cloneableTags[float32Tag] = cloneableTags[float64Tag] = cloneableTags[int8Tag] = cloneableTags[int16Tag] = cloneableTags[int32Tag] = cloneableTags[mapTag] = cloneableTags[numberTag] = cloneableTags[objectTag] = cloneableTags[regexpTag] = cloneableTags[setTag] = cloneableTags[stringTag] = cloneableTags[symbolTag] = cloneableTags[uint8Tag] = cloneableTags[uint8ClampedTag] = cloneableTags[uint16Tag] = cloneableTags[uint32Tag] = true;\n      cloneableTags[errorTag] = cloneableTags[funcTag] = cloneableTags[weakMapTag] = false;\n      var deburredLetters = {\n        // Latin-1 Supplement block.\n        \"À\": \"A\",\n        \"Á\": \"A\",\n        \"Â\": \"A\",\n        \"Ã\": \"A\",\n        \"Ä\": \"A\",\n        \"Å\": \"A\",\n        \"à\": \"a\",\n        \"á\": \"a\",\n        \"â\": \"a\",\n        \"ã\": \"a\",\n        \"ä\": \"a\",\n        \"å\": \"a\",\n        \"Ç\": \"C\",\n        \"ç\": \"c\",\n        \"Ð\": \"D\",\n        \"ð\": \"d\",\n        \"È\": \"E\",\n        \"É\": \"E\",\n        \"Ê\": \"E\",\n        \"Ë\": \"E\",\n        \"è\": \"e\",\n        \"é\": \"e\",\n        \"ê\": \"e\",\n        \"ë\": \"e\",\n        \"Ì\": \"I\",\n        \"Í\": \"I\",\n        \"Î\": \"I\",\n        \"Ï\": \"I\",\n        \"ì\": \"i\",\n        \"í\": \"i\",\n        \"î\": \"i\",\n        \"ï\": \"i\",\n        \"Ñ\": \"N\",\n        \"ñ\": \"n\",\n        \"Ò\": \"O\",\n        \"Ó\": \"O\",\n        \"Ô\": \"O\",\n        \"Õ\": \"O\",\n        \"Ö\": \"O\",\n        \"Ø\": \"O\",\n        \"ò\": \"o\",\n        \"ó\": \"o\",\n        \"ô\": \"o\",\n        \"õ\": \"o\",\n        \"ö\": \"o\",\n        \"ø\": \"o\",\n        \"Ù\": \"U\",\n        \"Ú\": \"U\",\n        \"Û\": \"U\",\n        \"Ü\": \"U\",\n        \"ù\": \"u\",\n        \"ú\": \"u\",\n        \"û\": \"u\",\n        \"ü\": \"u\",\n        \"Ý\": \"Y\",\n        \"ý\": \"y\",\n        \"ÿ\": \"y\",\n        \"Æ\": \"Ae\",\n        \"æ\": \"ae\",\n        \"Þ\": \"Th\",\n        \"þ\": \"th\",\n        \"ß\": \"ss\",\n        // Latin Extended-A block.\n        \"Ā\": \"A\",\n        \"Ă\": \"A\",\n        \"Ą\": \"A\",\n        \"ā\": \"a\",\n        \"ă\": \"a\",\n        \"ą\": \"a\",\n        \"Ć\": \"C\",\n        \"Ĉ\": \"C\",\n        \"Ċ\": \"C\",\n        \"Č\": \"C\",\n        \"ć\": \"c\",\n        \"ĉ\": \"c\",\n        \"ċ\": \"c\",\n        \"č\": \"c\",\n        \"Ď\": \"D\",\n        \"Đ\": \"D\",\n        \"ď\": \"d\",\n        \"đ\": \"d\",\n        \"Ē\": \"E\",\n        \"Ĕ\": \"E\",\n        \"Ė\": \"E\",\n        \"Ę\": \"E\",\n        \"Ě\": \"E\",\n        \"ē\": \"e\",\n        \"ĕ\": \"e\",\n        \"ė\": \"e\",\n        \"ę\": \"e\",\n        \"ě\": \"e\",\n        \"Ĝ\": \"G\",\n        \"Ğ\": \"G\",\n        \"Ġ\": \"G\",\n        \"Ģ\": \"G\",\n        \"ĝ\": \"g\",\n        \"ğ\": \"g\",\n        \"ġ\": \"g\",\n        \"ģ\": \"g\",\n        \"Ĥ\": \"H\",\n        \"Ħ\": \"H\",\n        \"ĥ\": \"h\",\n        \"ħ\": \"h\",\n        \"Ĩ\": \"I\",\n        \"Ī\": \"I\",\n        \"Ĭ\": \"I\",\n        \"Į\": \"I\",\n        \"İ\": \"I\",\n        \"ĩ\": \"i\",\n        \"ī\": \"i\",\n        \"ĭ\": \"i\",\n        \"į\": \"i\",\n        \"ı\": \"i\",\n        \"Ĵ\": \"J\",\n        \"ĵ\": \"j\",\n        \"Ķ\": \"K\",\n        \"ķ\": \"k\",\n        \"ĸ\": \"k\",\n        \"Ĺ\": \"L\",\n        \"Ļ\": \"L\",\n        \"Ľ\": \"L\",\n        \"Ŀ\": \"L\",\n        \"Ł\": \"L\",\n        \"ĺ\": \"l\",\n        \"ļ\": \"l\",\n        \"ľ\": \"l\",\n        \"ŀ\": \"l\",\n        \"ł\": \"l\",\n        \"Ń\": \"N\",\n        \"Ņ\": \"N\",\n        \"Ň\": \"N\",\n        \"Ŋ\": \"N\",\n        \"ń\": \"n\",\n        \"ņ\": \"n\",\n        \"ň\": \"n\",\n        \"ŋ\": \"n\",\n        \"Ō\": \"O\",\n        \"Ŏ\": \"O\",\n        \"Ő\": \"O\",\n        \"ō\": \"o\",\n        \"ŏ\": \"o\",\n        \"ő\": \"o\",\n        \"Ŕ\": \"R\",\n        \"Ŗ\": \"R\",\n        \"Ř\": \"R\",\n        \"ŕ\": \"r\",\n        \"ŗ\": \"r\",\n        \"ř\": \"r\",\n        \"Ś\": \"S\",\n        \"Ŝ\": \"S\",\n        \"Ş\": \"S\",\n        \"Š\": \"S\",\n        \"ś\": \"s\",\n        \"ŝ\": \"s\",\n        \"ş\": \"s\",\n        \"š\": \"s\",\n        \"Ţ\": \"T\",\n        \"Ť\": \"T\",\n        \"Ŧ\": \"T\",\n        \"ţ\": \"t\",\n        \"ť\": \"t\",\n        \"ŧ\": \"t\",\n        \"Ũ\": \"U\",\n        \"Ū\": \"U\",\n        \"Ŭ\": \"U\",\n        \"Ů\": \"U\",\n        \"Ű\": \"U\",\n        \"Ų\": \"U\",\n        \"ũ\": \"u\",\n        \"ū\": \"u\",\n        \"ŭ\": \"u\",\n        \"ů\": \"u\",\n        \"ű\": \"u\",\n        \"ų\": \"u\",\n        \"Ŵ\": \"W\",\n        \"ŵ\": \"w\",\n        \"Ŷ\": \"Y\",\n        \"ŷ\": \"y\",\n        \"Ÿ\": \"Y\",\n        \"Ź\": \"Z\",\n        \"Ż\": \"Z\",\n        \"Ž\": \"Z\",\n        \"ź\": \"z\",\n        \"ż\": \"z\",\n        \"ž\": \"z\",\n        \"Ĳ\": \"IJ\",\n        \"ĳ\": \"ij\",\n        \"Œ\": \"Oe\",\n        \"œ\": \"oe\",\n        \"ŉ\": \"'n\",\n        \"ſ\": \"s\"\n      };\n      var htmlEscapes = {\n        \"&\": \"&amp;\",\n        \"<\": \"&lt;\",\n        \">\": \"&gt;\",\n        '\"': \"&quot;\",\n        \"'\": \"&#39;\"\n      };\n      var htmlUnescapes = {\n        \"&amp;\": \"&\",\n        \"&lt;\": \"<\",\n        \"&gt;\": \">\",\n        \"&quot;\": '\"',\n        \"&#39;\": \"'\"\n      };\n      var stringEscapes = {\n        \"\\\\\": \"\\\\\",\n        \"'\": \"'\",\n        \"\\n\": \"n\",\n        \"\\r\": \"r\",\n        \"\\u2028\": \"u2028\",\n        \"\\u2029\": \"u2029\"\n      };\n      var freeParseFloat = parseFloat, freeParseInt = parseInt;\n      var freeGlobal = typeof commonjsGlobal == \"object\" && commonjsGlobal && commonjsGlobal.Object === Object && commonjsGlobal;\n      var freeSelf = typeof self == \"object\" && self && self.Object === Object && self;\n      var root = freeGlobal || freeSelf || Function(\"return this\")();\n      var freeExports = exports && !exports.nodeType && exports;\n      var freeModule = freeExports && true && module && !module.nodeType && module;\n      var moduleExports = freeModule && freeModule.exports === freeExports;\n      var freeProcess = moduleExports && freeGlobal.process;\n      var nodeUtil = function() {\n        try {\n          var types = freeModule && freeModule.require && freeModule.require(\"util\").types;\n          if (types) {\n            return types;\n          }\n          return freeProcess && freeProcess.binding && freeProcess.binding(\"util\");\n        } catch (e) {\n        }\n      }();\n      var nodeIsArrayBuffer = nodeUtil && nodeUtil.isArrayBuffer, nodeIsDate = nodeUtil && nodeUtil.isDate, nodeIsMap = nodeUtil && nodeUtil.isMap, nodeIsRegExp = nodeUtil && nodeUtil.isRegExp, nodeIsSet = nodeUtil && nodeUtil.isSet, nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;\n      function apply(func, thisArg, args) {\n        switch (args.length) {\n          case 0:\n            return func.call(thisArg);\n          case 1:\n            return func.call(thisArg, args[0]);\n          case 2:\n            return func.call(thisArg, args[0], args[1]);\n          case 3:\n            return func.call(thisArg, args[0], args[1], args[2]);\n        }\n        return func.apply(thisArg, args);\n      }\n      function arrayAggregator(array, setter, iteratee, accumulator) {\n        var index2 = -1, length = array == null ? 0 : array.length;\n        while (++index2 < length) {\n          var value = array[index2];\n          setter(accumulator, value, iteratee(value), array);\n        }\n        return accumulator;\n      }\n      function arrayEach(array, iteratee) {\n        var index2 = -1, length = array == null ? 0 : array.length;\n        while (++index2 < length) {\n          if (iteratee(array[index2], index2, array) === false) {\n            break;\n          }\n        }\n        return array;\n      }\n      function arrayEachRight(array, iteratee) {\n        var length = array == null ? 0 : array.length;\n        while (length--) {\n          if (iteratee(array[length], length, array) === false) {\n            break;\n          }\n        }\n        return array;\n      }\n      function arrayEvery(array, predicate) {\n        var index2 = -1, length = array == null ? 0 : array.length;\n        while (++index2 < length) {\n          if (!predicate(array[index2], index2, array)) {\n            return false;\n          }\n        }\n        return true;\n      }\n      function arrayFilter(array, predicate) {\n        var index2 = -1, length = array == null ? 0 : array.length, resIndex = 0, result = [];\n        while (++index2 < length) {\n          var value = array[index2];\n          if (predicate(value, index2, array)) {\n            result[resIndex++] = value;\n          }\n        }\n        return result;\n      }\n      function arrayIncludes(array, value) {\n        var length = array == null ? 0 : array.length;\n        return !!length && baseIndexOf(array, value, 0) > -1;\n      }\n      function arrayIncludesWith(array, value, comparator) {\n        var index2 = -1, length = array == null ? 0 : array.length;\n        while (++index2 < length) {\n          if (comparator(value, array[index2])) {\n            return true;\n          }\n        }\n        return false;\n      }\n      function arrayMap(array, iteratee) {\n        var index2 = -1, length = array == null ? 0 : array.length, result = Array(length);\n        while (++index2 < length) {\n          result[index2] = iteratee(array[index2], index2, array);\n        }\n        return result;\n      }\n      function arrayPush(array, values) {\n        var index2 = -1, length = values.length, offset = array.length;\n        while (++index2 < length) {\n          array[offset + index2] = values[index2];\n        }\n        return array;\n      }\n      function arrayReduce(array, iteratee, accumulator, initAccum) {\n        var index2 = -1, length = array == null ? 0 : array.length;\n        if (initAccum && length) {\n          accumulator = array[++index2];\n        }\n        while (++index2 < length) {\n          accumulator = iteratee(accumulator, array[index2], index2, array);\n        }\n        return accumulator;\n      }\n      function arrayReduceRight(array, iteratee, accumulator, initAccum) {\n        var length = array == null ? 0 : array.length;\n        if (initAccum && length) {\n          accumulator = array[--length];\n        }\n        while (length--) {\n          accumulator = iteratee(accumulator, array[length], length, array);\n        }\n        return accumulator;\n      }\n      function arraySome(array, predicate) {\n        var index2 = -1, length = array == null ? 0 : array.length;\n        while (++index2 < length) {\n          if (predicate(array[index2], index2, array)) {\n            return true;\n          }\n        }\n        return false;\n      }\n      var asciiSize = baseProperty(\"length\");\n      function asciiToArray(string) {\n        return string.split(\"\");\n      }\n      function asciiWords(string) {\n        return string.match(reAsciiWord) || [];\n      }\n      function baseFindKey(collection, predicate, eachFunc) {\n        var result;\n        eachFunc(collection, function(value, key, collection2) {\n          if (predicate(value, key, collection2)) {\n            result = key;\n            return false;\n          }\n        });\n        return result;\n      }\n      function baseFindIndex(array, predicate, fromIndex, fromRight) {\n        var length = array.length, index2 = fromIndex + (fromRight ? 1 : -1);\n        while (fromRight ? index2-- : ++index2 < length) {\n          if (predicate(array[index2], index2, array)) {\n            return index2;\n          }\n        }\n        return -1;\n      }\n      function baseIndexOf(array, value, fromIndex) {\n        return value === value ? strictIndexOf(array, value, fromIndex) : baseFindIndex(array, baseIsNaN, fromIndex);\n      }\n      function baseIndexOfWith(array, value, fromIndex, comparator) {\n        var index2 = fromIndex - 1, length = array.length;\n        while (++index2 < length) {\n          if (comparator(array[index2], value)) {\n            return index2;\n          }\n        }\n        return -1;\n      }\n      function baseIsNaN(value) {\n        return value !== value;\n      }\n      function baseMean(array, iteratee) {\n        var length = array == null ? 0 : array.length;\n        return length ? baseSum(array, iteratee) / length : NAN;\n      }\n      function baseProperty(key) {\n        return function(object) {\n          return object == null ? undefined$1 : object[key];\n        };\n      }\n      function basePropertyOf(object) {\n        return function(key) {\n          return object == null ? undefined$1 : object[key];\n        };\n      }\n      function baseReduce(collection, iteratee, accumulator, initAccum, eachFunc) {\n        eachFunc(collection, function(value, index2, collection2) {\n          accumulator = initAccum ? (initAccum = false, value) : iteratee(accumulator, value, index2, collection2);\n        });\n        return accumulator;\n      }\n      function baseSortBy(array, comparer) {\n        var length = array.length;\n        array.sort(comparer);\n        while (length--) {\n          array[length] = array[length].value;\n        }\n        return array;\n      }\n      function baseSum(array, iteratee) {\n        var result, index2 = -1, length = array.length;\n        while (++index2 < length) {\n          var current = iteratee(array[index2]);\n          if (current !== undefined$1) {\n            result = result === undefined$1 ? current : result + current;\n          }\n        }\n        return result;\n      }\n      function baseTimes(n, iteratee) {\n        var index2 = -1, result = Array(n);\n        while (++index2 < n) {\n          result[index2] = iteratee(index2);\n        }\n        return result;\n      }\n      function baseToPairs(object, props) {\n        return arrayMap(props, function(key) {\n          return [key, object[key]];\n        });\n      }\n      function baseTrim(string) {\n        return string ? string.slice(0, trimmedEndIndex(string) + 1).replace(reTrimStart, \"\") : string;\n      }\n      function baseUnary(func) {\n        return function(value) {\n          return func(value);\n        };\n      }\n      function baseValues(object, props) {\n        return arrayMap(props, function(key) {\n          return object[key];\n        });\n      }\n      function cacheHas(cache, key) {\n        return cache.has(key);\n      }\n      function charsStartIndex(strSymbols, chrSymbols) {\n        var index2 = -1, length = strSymbols.length;\n        while (++index2 < length && baseIndexOf(chrSymbols, strSymbols[index2], 0) > -1) {\n        }\n        return index2;\n      }\n      function charsEndIndex(strSymbols, chrSymbols) {\n        var index2 = strSymbols.length;\n        while (index2-- && baseIndexOf(chrSymbols, strSymbols[index2], 0) > -1) {\n        }\n        return index2;\n      }\n      function countHolders(array, placeholder) {\n        var length = array.length, result = 0;\n        while (length--) {\n          if (array[length] === placeholder) {\n            ++result;\n          }\n        }\n        return result;\n      }\n      var deburrLetter = basePropertyOf(deburredLetters);\n      var escapeHtmlChar = basePropertyOf(htmlEscapes);\n      function escapeStringChar(chr) {\n        return \"\\\\\" + stringEscapes[chr];\n      }\n      function getValue(object, key) {\n        return object == null ? undefined$1 : object[key];\n      }\n      function hasUnicode(string) {\n        return reHasUnicode.test(string);\n      }\n      function hasUnicodeWord(string) {\n        return reHasUnicodeWord.test(string);\n      }\n      function iteratorToArray(iterator) {\n        var data, result = [];\n        while (!(data = iterator.next()).done) {\n          result.push(data.value);\n        }\n        return result;\n      }\n      function mapToArray(map) {\n        var index2 = -1, result = Array(map.size);\n        map.forEach(function(value, key) {\n          result[++index2] = [key, value];\n        });\n        return result;\n      }\n      function overArg(func, transform) {\n        return function(arg) {\n          return func(transform(arg));\n        };\n      }\n      function replaceHolders(array, placeholder) {\n        var index2 = -1, length = array.length, resIndex = 0, result = [];\n        while (++index2 < length) {\n          var value = array[index2];\n          if (value === placeholder || value === PLACEHOLDER) {\n            array[index2] = PLACEHOLDER;\n            result[resIndex++] = index2;\n          }\n        }\n        return result;\n      }\n      function setToArray(set) {\n        var index2 = -1, result = Array(set.size);\n        set.forEach(function(value) {\n          result[++index2] = value;\n        });\n        return result;\n      }\n      function setToPairs(set) {\n        var index2 = -1, result = Array(set.size);\n        set.forEach(function(value) {\n          result[++index2] = [value, value];\n        });\n        return result;\n      }\n      function strictIndexOf(array, value, fromIndex) {\n        var index2 = fromIndex - 1, length = array.length;\n        while (++index2 < length) {\n          if (array[index2] === value) {\n            return index2;\n          }\n        }\n        return -1;\n      }\n      function strictLastIndexOf(array, value, fromIndex) {\n        var index2 = fromIndex + 1;\n        while (index2--) {\n          if (array[index2] === value) {\n            return index2;\n          }\n        }\n        return index2;\n      }\n      function stringSize(string) {\n        return hasUnicode(string) ? unicodeSize(string) : asciiSize(string);\n      }\n      function stringToArray(string) {\n        return hasUnicode(string) ? unicodeToArray(string) : asciiToArray(string);\n      }\n      function trimmedEndIndex(string) {\n        var index2 = string.length;\n        while (index2-- && reWhitespace.test(string.charAt(index2))) {\n        }\n        return index2;\n      }\n      var unescapeHtmlChar = basePropertyOf(htmlUnescapes);\n      function unicodeSize(string) {\n        var result = reUnicode.lastIndex = 0;\n        while (reUnicode.test(string)) {\n          ++result;\n        }\n        return result;\n      }\n      function unicodeToArray(string) {\n        return string.match(reUnicode) || [];\n      }\n      function unicodeWords(string) {\n        return string.match(reUnicodeWord) || [];\n      }\n      var runInContext = function runInContext2(context) {\n        context = context == null ? root : _2.defaults(root.Object(), context, _2.pick(root, contextProps));\n        var Array2 = context.Array, Date2 = context.Date, Error2 = context.Error, Function2 = context.Function, Math2 = context.Math, Object2 = context.Object, RegExp2 = context.RegExp, String2 = context.String, TypeError2 = context.TypeError;\n        var arrayProto = Array2.prototype, funcProto = Function2.prototype, objectProto = Object2.prototype;\n        var coreJsData = context[\"__core-js_shared__\"];\n        var funcToString = funcProto.toString;\n        var hasOwnProperty = objectProto.hasOwnProperty;\n        var idCounter = 0;\n        var maskSrcKey = function() {\n          var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || \"\");\n          return uid ? \"Symbol(src)_1.\" + uid : \"\";\n        }();\n        var nativeObjectToString = objectProto.toString;\n        var objectCtorString = funcToString.call(Object2);\n        var oldDash = root._;\n        var reIsNative = RegExp2(\n          \"^\" + funcToString.call(hasOwnProperty).replace(reRegExpChar, \"\\\\$&\").replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, \"$1.*?\") + \"$\"\n        );\n        var Buffer = moduleExports ? context.Buffer : undefined$1, Symbol2 = context.Symbol, Uint8Array = context.Uint8Array, allocUnsafe = Buffer ? Buffer.allocUnsafe : undefined$1, getPrototype = overArg(Object2.getPrototypeOf, Object2), objectCreate = Object2.create, propertyIsEnumerable = objectProto.propertyIsEnumerable, splice = arrayProto.splice, spreadableSymbol = Symbol2 ? Symbol2.isConcatSpreadable : undefined$1, symIterator = Symbol2 ? Symbol2.iterator : undefined$1, symToStringTag = Symbol2 ? Symbol2.toStringTag : undefined$1;\n        var defineProperty = function() {\n          try {\n            var func = getNative(Object2, \"defineProperty\");\n            func({}, \"\", {});\n            return func;\n          } catch (e) {\n          }\n        }();\n        var ctxClearTimeout = context.clearTimeout !== root.clearTimeout && context.clearTimeout, ctxNow = Date2 && Date2.now !== root.Date.now && Date2.now, ctxSetTimeout = context.setTimeout !== root.setTimeout && context.setTimeout;\n        var nativeCeil = Math2.ceil, nativeFloor = Math2.floor, nativeGetSymbols = Object2.getOwnPropertySymbols, nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined$1, nativeIsFinite = context.isFinite, nativeJoin = arrayProto.join, nativeKeys = overArg(Object2.keys, Object2), nativeMax = Math2.max, nativeMin = Math2.min, nativeNow = Date2.now, nativeParseInt = context.parseInt, nativeRandom = Math2.random, nativeReverse = arrayProto.reverse;\n        var DataView = getNative(context, \"DataView\"), Map2 = getNative(context, \"Map\"), Promise2 = getNative(context, \"Promise\"), Set2 = getNative(context, \"Set\"), WeakMap = getNative(context, \"WeakMap\"), nativeCreate = getNative(Object2, \"create\");\n        var metaMap = WeakMap && new WeakMap();\n        var realNames = {};\n        var dataViewCtorString = toSource(DataView), mapCtorString = toSource(Map2), promiseCtorString = toSource(Promise2), setCtorString = toSource(Set2), weakMapCtorString = toSource(WeakMap);\n        var symbolProto = Symbol2 ? Symbol2.prototype : undefined$1, symbolValueOf = symbolProto ? symbolProto.valueOf : undefined$1, symbolToString = symbolProto ? symbolProto.toString : undefined$1;\n        function lodash2(value) {\n          if (isObjectLike(value) && !isArray(value) && !(value instanceof LazyWrapper)) {\n            if (value instanceof LodashWrapper) {\n              return value;\n            }\n            if (hasOwnProperty.call(value, \"__wrapped__\")) {\n              return wrapperClone(value);\n            }\n          }\n          return new LodashWrapper(value);\n        }\n        var baseCreate = /* @__PURE__ */ function() {\n          function object() {\n          }\n          return function(proto) {\n            if (!isObject(proto)) {\n              return {};\n            }\n            if (objectCreate) {\n              return objectCreate(proto);\n            }\n            object.prototype = proto;\n            var result2 = new object();\n            object.prototype = undefined$1;\n            return result2;\n          };\n        }();\n        function baseLodash() {\n        }\n        function LodashWrapper(value, chainAll) {\n          this.__wrapped__ = value;\n          this.__actions__ = [];\n          this.__chain__ = !!chainAll;\n          this.__index__ = 0;\n          this.__values__ = undefined$1;\n        }\n        lodash2.templateSettings = {\n          /**\n           * Used to detect `data` property values to be HTML-escaped.\n           *\n           * @memberOf _.templateSettings\n           * @type {RegExp}\n           */\n          \"escape\": reEscape,\n          /**\n           * Used to detect code to be evaluated.\n           *\n           * @memberOf _.templateSettings\n           * @type {RegExp}\n           */\n          \"evaluate\": reEvaluate,\n          /**\n           * Used to detect `data` property values to inject.\n           *\n           * @memberOf _.templateSettings\n           * @type {RegExp}\n           */\n          \"interpolate\": reInterpolate,\n          /**\n           * Used to reference the data object in the template text.\n           *\n           * @memberOf _.templateSettings\n           * @type {string}\n           */\n          \"variable\": \"\",\n          /**\n           * Used to import variables into the compiled template.\n           *\n           * @memberOf _.templateSettings\n           * @type {Object}\n           */\n          \"imports\": {\n            /**\n             * A reference to the `lodash` function.\n             *\n             * @memberOf _.templateSettings.imports\n             * @type {Function}\n             */\n            \"_\": lodash2\n          }\n        };\n        lodash2.prototype = baseLodash.prototype;\n        lodash2.prototype.constructor = lodash2;\n        LodashWrapper.prototype = baseCreate(baseLodash.prototype);\n        LodashWrapper.prototype.constructor = LodashWrapper;\n        function LazyWrapper(value) {\n          this.__wrapped__ = value;\n          this.__actions__ = [];\n          this.__dir__ = 1;\n          this.__filtered__ = false;\n          this.__iteratees__ = [];\n          this.__takeCount__ = MAX_ARRAY_LENGTH;\n          this.__views__ = [];\n        }\n        function lazyClone() {\n          var result2 = new LazyWrapper(this.__wrapped__);\n          result2.__actions__ = copyArray(this.__actions__);\n          result2.__dir__ = this.__dir__;\n          result2.__filtered__ = this.__filtered__;\n          result2.__iteratees__ = copyArray(this.__iteratees__);\n          result2.__takeCount__ = this.__takeCount__;\n          result2.__views__ = copyArray(this.__views__);\n          return result2;\n        }\n        function lazyReverse() {\n          if (this.__filtered__) {\n            var result2 = new LazyWrapper(this);\n            result2.__dir__ = -1;\n            result2.__filtered__ = true;\n          } else {\n            result2 = this.clone();\n            result2.__dir__ *= -1;\n          }\n          return result2;\n        }\n        function lazyValue() {\n          var array = this.__wrapped__.value(), dir = this.__dir__, isArr = isArray(array), isRight = dir < 0, arrLength = isArr ? array.length : 0, view = getView(0, arrLength, this.__views__), start = view.start, end = view.end, length = end - start, index2 = isRight ? end : start - 1, iteratees = this.__iteratees__, iterLength = iteratees.length, resIndex = 0, takeCount = nativeMin(length, this.__takeCount__);\n          if (!isArr || !isRight && arrLength == length && takeCount == length) {\n            return baseWrapperValue(array, this.__actions__);\n          }\n          var result2 = [];\n          outer:\n            while (length-- && resIndex < takeCount) {\n              index2 += dir;\n              var iterIndex = -1, value = array[index2];\n              while (++iterIndex < iterLength) {\n                var data = iteratees[iterIndex], iteratee2 = data.iteratee, type = data.type, computed = iteratee2(value);\n                if (type == LAZY_MAP_FLAG) {\n                  value = computed;\n                } else if (!computed) {\n                  if (type == LAZY_FILTER_FLAG) {\n                    continue outer;\n                  } else {\n                    break outer;\n                  }\n                }\n              }\n              result2[resIndex++] = value;\n            }\n          return result2;\n        }\n        LazyWrapper.prototype = baseCreate(baseLodash.prototype);\n        LazyWrapper.prototype.constructor = LazyWrapper;\n        function Hash(entries) {\n          var index2 = -1, length = entries == null ? 0 : entries.length;\n          this.clear();\n          while (++index2 < length) {\n            var entry = entries[index2];\n            this.set(entry[0], entry[1]);\n          }\n        }\n        function hashClear() {\n          this.__data__ = nativeCreate ? nativeCreate(null) : {};\n          this.size = 0;\n        }\n        function hashDelete(key) {\n          var result2 = this.has(key) && delete this.__data__[key];\n          this.size -= result2 ? 1 : 0;\n          return result2;\n        }\n        function hashGet(key) {\n          var data = this.__data__;\n          if (nativeCreate) {\n            var result2 = data[key];\n            return result2 === HASH_UNDEFINED ? undefined$1 : result2;\n          }\n          return hasOwnProperty.call(data, key) ? data[key] : undefined$1;\n        }\n        function hashHas(key) {\n          var data = this.__data__;\n          return nativeCreate ? data[key] !== undefined$1 : hasOwnProperty.call(data, key);\n        }\n        function hashSet(key, value) {\n          var data = this.__data__;\n          this.size += this.has(key) ? 0 : 1;\n          data[key] = nativeCreate && value === undefined$1 ? HASH_UNDEFINED : value;\n          return this;\n        }\n        Hash.prototype.clear = hashClear;\n        Hash.prototype[\"delete\"] = hashDelete;\n        Hash.prototype.get = hashGet;\n        Hash.prototype.has = hashHas;\n        Hash.prototype.set = hashSet;\n        function ListCache(entries) {\n          var index2 = -1, length = entries == null ? 0 : entries.length;\n          this.clear();\n          while (++index2 < length) {\n            var entry = entries[index2];\n            this.set(entry[0], entry[1]);\n          }\n        }\n        function listCacheClear() {\n          this.__data__ = [];\n          this.size = 0;\n        }\n        function listCacheDelete(key) {\n          var data = this.__data__, index2 = assocIndexOf(data, key);\n          if (index2 < 0) {\n            return false;\n          }\n          var lastIndex = data.length - 1;\n          if (index2 == lastIndex) {\n            data.pop();\n          } else {\n            splice.call(data, index2, 1);\n          }\n          --this.size;\n          return true;\n        }\n        function listCacheGet(key) {\n          var data = this.__data__, index2 = assocIndexOf(data, key);\n          return index2 < 0 ? undefined$1 : data[index2][1];\n        }\n        function listCacheHas(key) {\n          return assocIndexOf(this.__data__, key) > -1;\n        }\n        function listCacheSet(key, value) {\n          var data = this.__data__, index2 = assocIndexOf(data, key);\n          if (index2 < 0) {\n            ++this.size;\n            data.push([key, value]);\n          } else {\n            data[index2][1] = value;\n          }\n          return this;\n        }\n        ListCache.prototype.clear = listCacheClear;\n        ListCache.prototype[\"delete\"] = listCacheDelete;\n        ListCache.prototype.get = listCacheGet;\n        ListCache.prototype.has = listCacheHas;\n        ListCache.prototype.set = listCacheSet;\n        function MapCache(entries) {\n          var index2 = -1, length = entries == null ? 0 : entries.length;\n          this.clear();\n          while (++index2 < length) {\n            var entry = entries[index2];\n            this.set(entry[0], entry[1]);\n          }\n        }\n        function mapCacheClear() {\n          this.size = 0;\n          this.__data__ = {\n            \"hash\": new Hash(),\n            \"map\": new (Map2 || ListCache)(),\n            \"string\": new Hash()\n          };\n        }\n        function mapCacheDelete(key) {\n          var result2 = getMapData(this, key)[\"delete\"](key);\n          this.size -= result2 ? 1 : 0;\n          return result2;\n        }\n        function mapCacheGet(key) {\n          return getMapData(this, key).get(key);\n        }\n        function mapCacheHas(key) {\n          return getMapData(this, key).has(key);\n        }\n        function mapCacheSet(key, value) {\n          var data = getMapData(this, key), size2 = data.size;\n          data.set(key, value);\n          this.size += data.size == size2 ? 0 : 1;\n          return this;\n        }\n        MapCache.prototype.clear = mapCacheClear;\n        MapCache.prototype[\"delete\"] = mapCacheDelete;\n        MapCache.prototype.get = mapCacheGet;\n        MapCache.prototype.has = mapCacheHas;\n        MapCache.prototype.set = mapCacheSet;\n        function SetCache(values2) {\n          var index2 = -1, length = values2 == null ? 0 : values2.length;\n          this.__data__ = new MapCache();\n          while (++index2 < length) {\n            this.add(values2[index2]);\n          }\n        }\n        function setCacheAdd(value) {\n          this.__data__.set(value, HASH_UNDEFINED);\n          return this;\n        }\n        function setCacheHas(value) {\n          return this.__data__.has(value);\n        }\n        SetCache.prototype.add = SetCache.prototype.push = setCacheAdd;\n        SetCache.prototype.has = setCacheHas;\n        function Stack(entries) {\n          var data = this.__data__ = new ListCache(entries);\n          this.size = data.size;\n        }\n        function stackClear() {\n          this.__data__ = new ListCache();\n          this.size = 0;\n        }\n        function stackDelete(key) {\n          var data = this.__data__, result2 = data[\"delete\"](key);\n          this.size = data.size;\n          return result2;\n        }\n        function stackGet(key) {\n          return this.__data__.get(key);\n        }\n        function stackHas(key) {\n          return this.__data__.has(key);\n        }\n        function stackSet(key, value) {\n          var data = this.__data__;\n          if (data instanceof ListCache) {\n            var pairs = data.__data__;\n            if (!Map2 || pairs.length < LARGE_ARRAY_SIZE - 1) {\n              pairs.push([key, value]);\n              this.size = ++data.size;\n              return this;\n            }\n            data = this.__data__ = new MapCache(pairs);\n          }\n          data.set(key, value);\n          this.size = data.size;\n          return this;\n        }\n        Stack.prototype.clear = stackClear;\n        Stack.prototype[\"delete\"] = stackDelete;\n        Stack.prototype.get = stackGet;\n        Stack.prototype.has = stackHas;\n        Stack.prototype.set = stackSet;\n        function arrayLikeKeys(value, inherited) {\n          var isArr = isArray(value), isArg = !isArr && isArguments(value), isBuff = !isArr && !isArg && isBuffer(value), isType = !isArr && !isArg && !isBuff && isTypedArray(value), skipIndexes = isArr || isArg || isBuff || isType, result2 = skipIndexes ? baseTimes(value.length, String2) : [], length = result2.length;\n          for (var key in value) {\n            if ((inherited || hasOwnProperty.call(value, key)) && !(skipIndexes && // Safari 9 has enumerable `arguments.length` in strict mode.\n            (key == \"length\" || // Node.js 0.10 has enumerable non-index properties on buffers.\n            isBuff && (key == \"offset\" || key == \"parent\") || // PhantomJS 2 has enumerable non-index properties on typed arrays.\n            isType && (key == \"buffer\" || key == \"byteLength\" || key == \"byteOffset\") || // Skip index properties.\n            isIndex(key, length)))) {\n              result2.push(key);\n            }\n          }\n          return result2;\n        }\n        function arraySample(array) {\n          var length = array.length;\n          return length ? array[baseRandom(0, length - 1)] : undefined$1;\n        }\n        function arraySampleSize(array, n) {\n          return shuffleSelf(copyArray(array), baseClamp(n, 0, array.length));\n        }\n        function arrayShuffle(array) {\n          return shuffleSelf(copyArray(array));\n        }\n        function assignMergeValue(object, key, value) {\n          if (value !== undefined$1 && !eq(object[key], value) || value === undefined$1 && !(key in object)) {\n            baseAssignValue(object, key, value);\n          }\n        }\n        function assignValue(object, key, value) {\n          var objValue = object[key];\n          if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) || value === undefined$1 && !(key in object)) {\n            baseAssignValue(object, key, value);\n          }\n        }\n        function assocIndexOf(array, key) {\n          var length = array.length;\n          while (length--) {\n            if (eq(array[length][0], key)) {\n              return length;\n            }\n          }\n          return -1;\n        }\n        function baseAggregator(collection, setter, iteratee2, accumulator) {\n          baseEach(collection, function(value, key, collection2) {\n            setter(accumulator, value, iteratee2(value), collection2);\n          });\n          return accumulator;\n        }\n        function baseAssign(object, source) {\n          return object && copyObject(source, keys(source), object);\n        }\n        function baseAssignIn(object, source) {\n          return object && copyObject(source, keysIn(source), object);\n        }\n        function baseAssignValue(object, key, value) {\n          if (key == \"__proto__\" && defineProperty) {\n            defineProperty(object, key, {\n              \"configurable\": true,\n              \"enumerable\": true,\n              \"value\": value,\n              \"writable\": true\n            });\n          } else {\n            object[key] = value;\n          }\n        }\n        function baseAt(object, paths) {\n          var index2 = -1, length = paths.length, result2 = Array2(length), skip = object == null;\n          while (++index2 < length) {\n            result2[index2] = skip ? undefined$1 : get(object, paths[index2]);\n          }\n          return result2;\n        }\n        function baseClamp(number, lower, upper) {\n          if (number === number) {\n            if (upper !== undefined$1) {\n              number = number <= upper ? number : upper;\n            }\n            if (lower !== undefined$1) {\n              number = number >= lower ? number : lower;\n            }\n          }\n          return number;\n        }\n        function baseClone(value, bitmask, customizer, key, object, stack) {\n          var result2, isDeep = bitmask & CLONE_DEEP_FLAG, isFlat = bitmask & CLONE_FLAT_FLAG, isFull = bitmask & CLONE_SYMBOLS_FLAG;\n          if (customizer) {\n            result2 = object ? customizer(value, key, object, stack) : customizer(value);\n          }\n          if (result2 !== undefined$1) {\n            return result2;\n          }\n          if (!isObject(value)) {\n            return value;\n          }\n          var isArr = isArray(value);\n          if (isArr) {\n            result2 = initCloneArray(value);\n            if (!isDeep) {\n              return copyArray(value, result2);\n            }\n          } else {\n            var tag = getTag(value), isFunc = tag == funcTag || tag == genTag;\n            if (isBuffer(value)) {\n              return cloneBuffer(value, isDeep);\n            }\n            if (tag == objectTag || tag == argsTag || isFunc && !object) {\n              result2 = isFlat || isFunc ? {} : initCloneObject(value);\n              if (!isDeep) {\n                return isFlat ? copySymbolsIn(value, baseAssignIn(result2, value)) : copySymbols(value, baseAssign(result2, value));\n              }\n            } else {\n              if (!cloneableTags[tag]) {\n                return object ? value : {};\n              }\n              result2 = initCloneByTag(value, tag, isDeep);\n            }\n          }\n          stack || (stack = new Stack());\n          var stacked = stack.get(value);\n          if (stacked) {\n            return stacked;\n          }\n          stack.set(value, result2);\n          if (isSet(value)) {\n            value.forEach(function(subValue) {\n              result2.add(baseClone(subValue, bitmask, customizer, subValue, value, stack));\n            });\n          } else if (isMap(value)) {\n            value.forEach(function(subValue, key2) {\n              result2.set(key2, baseClone(subValue, bitmask, customizer, key2, value, stack));\n            });\n          }\n          var keysFunc = isFull ? isFlat ? getAllKeysIn : getAllKeys : isFlat ? keysIn : keys;\n          var props = isArr ? undefined$1 : keysFunc(value);\n          arrayEach(props || value, function(subValue, key2) {\n            if (props) {\n              key2 = subValue;\n              subValue = value[key2];\n            }\n            assignValue(result2, key2, baseClone(subValue, bitmask, customizer, key2, value, stack));\n          });\n          return result2;\n        }\n        function baseConforms(source) {\n          var props = keys(source);\n          return function(object) {\n            return baseConformsTo(object, source, props);\n          };\n        }\n        function baseConformsTo(object, source, props) {\n          var length = props.length;\n          if (object == null) {\n            return !length;\n          }\n          object = Object2(object);\n          while (length--) {\n            var key = props[length], predicate = source[key], value = object[key];\n            if (value === undefined$1 && !(key in object) || !predicate(value)) {\n              return false;\n            }\n          }\n          return true;\n        }\n        function baseDelay(func, wait, args) {\n          if (typeof func != \"function\") {\n            throw new TypeError2(FUNC_ERROR_TEXT);\n          }\n          return setTimeout(function() {\n            func.apply(undefined$1, args);\n          }, wait);\n        }\n        function baseDifference(array, values2, iteratee2, comparator) {\n          var index2 = -1, includes2 = arrayIncludes, isCommon = true, length = array.length, result2 = [], valuesLength = values2.length;\n          if (!length) {\n            return result2;\n          }\n          if (iteratee2) {\n            values2 = arrayMap(values2, baseUnary(iteratee2));\n          }\n          if (comparator) {\n            includes2 = arrayIncludesWith;\n            isCommon = false;\n          } else if (values2.length >= LARGE_ARRAY_SIZE) {\n            includes2 = cacheHas;\n            isCommon = false;\n            values2 = new SetCache(values2);\n          }\n          outer:\n            while (++index2 < length) {\n              var value = array[index2], computed = iteratee2 == null ? value : iteratee2(value);\n              value = comparator || value !== 0 ? value : 0;\n              if (isCommon && computed === computed) {\n                var valuesIndex = valuesLength;\n                while (valuesIndex--) {\n                  if (values2[valuesIndex] === computed) {\n                    continue outer;\n                  }\n                }\n                result2.push(value);\n              } else if (!includes2(values2, computed, comparator)) {\n                result2.push(value);\n              }\n            }\n          return result2;\n        }\n        var baseEach = createBaseEach(baseForOwn);\n        var baseEachRight = createBaseEach(baseForOwnRight, true);\n        function baseEvery(collection, predicate) {\n          var result2 = true;\n          baseEach(collection, function(value, index2, collection2) {\n            result2 = !!predicate(value, index2, collection2);\n            return result2;\n          });\n          return result2;\n        }\n        function baseExtremum(array, iteratee2, comparator) {\n          var index2 = -1, length = array.length;\n          while (++index2 < length) {\n            var value = array[index2], current = iteratee2(value);\n            if (current != null && (computed === undefined$1 ? current === current && !isSymbol(current) : comparator(current, computed))) {\n              var computed = current, result2 = value;\n            }\n          }\n          return result2;\n        }\n        function baseFill(array, value, start, end) {\n          var length = array.length;\n          start = toInteger(start);\n          if (start < 0) {\n            start = -start > length ? 0 : length + start;\n          }\n          end = end === undefined$1 || end > length ? length : toInteger(end);\n          if (end < 0) {\n            end += length;\n          }\n          end = start > end ? 0 : toLength(end);\n          while (start < end) {\n            array[start++] = value;\n          }\n          return array;\n        }\n        function baseFilter(collection, predicate) {\n          var result2 = [];\n          baseEach(collection, function(value, index2, collection2) {\n            if (predicate(value, index2, collection2)) {\n              result2.push(value);\n            }\n          });\n          return result2;\n        }\n        function baseFlatten(array, depth, predicate, isStrict, result2) {\n          var index2 = -1, length = array.length;\n          predicate || (predicate = isFlattenable);\n          result2 || (result2 = []);\n          while (++index2 < length) {\n            var value = array[index2];\n            if (depth > 0 && predicate(value)) {\n              if (depth > 1) {\n                baseFlatten(value, depth - 1, predicate, isStrict, result2);\n              } else {\n                arrayPush(result2, value);\n              }\n            } else if (!isStrict) {\n              result2[result2.length] = value;\n            }\n          }\n          return result2;\n        }\n        var baseFor = createBaseFor();\n        var baseForRight = createBaseFor(true);\n        function baseForOwn(object, iteratee2) {\n          return object && baseFor(object, iteratee2, keys);\n        }\n        function baseForOwnRight(object, iteratee2) {\n          return object && baseForRight(object, iteratee2, keys);\n        }\n        function baseFunctions(object, props) {\n          return arrayFilter(props, function(key) {\n            return isFunction(object[key]);\n          });\n        }\n        function baseGet(object, path) {\n          path = castPath(path, object);\n          var index2 = 0, length = path.length;\n          while (object != null && index2 < length) {\n            object = object[toKey(path[index2++])];\n          }\n          return index2 && index2 == length ? object : undefined$1;\n        }\n        function baseGetAllKeys(object, keysFunc, symbolsFunc) {\n          var result2 = keysFunc(object);\n          return isArray(object) ? result2 : arrayPush(result2, symbolsFunc(object));\n        }\n        function baseGetTag(value) {\n          if (value == null) {\n            return value === undefined$1 ? undefinedTag : nullTag;\n          }\n          return symToStringTag && symToStringTag in Object2(value) ? getRawTag(value) : objectToString(value);\n        }\n        function baseGt(value, other) {\n          return value > other;\n        }\n        function baseHas(object, key) {\n          return object != null && hasOwnProperty.call(object, key);\n        }\n        function baseHasIn(object, key) {\n          return object != null && key in Object2(object);\n        }\n        function baseInRange(number, start, end) {\n          return number >= nativeMin(start, end) && number < nativeMax(start, end);\n        }\n        function baseIntersection(arrays, iteratee2, comparator) {\n          var includes2 = comparator ? arrayIncludesWith : arrayIncludes, length = arrays[0].length, othLength = arrays.length, othIndex = othLength, caches = Array2(othLength), maxLength = Infinity, result2 = [];\n          while (othIndex--) {\n            var array = arrays[othIndex];\n            if (othIndex && iteratee2) {\n              array = arrayMap(array, baseUnary(iteratee2));\n            }\n            maxLength = nativeMin(array.length, maxLength);\n            caches[othIndex] = !comparator && (iteratee2 || length >= 120 && array.length >= 120) ? new SetCache(othIndex && array) : undefined$1;\n          }\n          array = arrays[0];\n          var index2 = -1, seen = caches[0];\n          outer:\n            while (++index2 < length && result2.length < maxLength) {\n              var value = array[index2], computed = iteratee2 ? iteratee2(value) : value;\n              value = comparator || value !== 0 ? value : 0;\n              if (!(seen ? cacheHas(seen, computed) : includes2(result2, computed, comparator))) {\n                othIndex = othLength;\n                while (--othIndex) {\n                  var cache = caches[othIndex];\n                  if (!(cache ? cacheHas(cache, computed) : includes2(arrays[othIndex], computed, comparator))) {\n                    continue outer;\n                  }\n                }\n                if (seen) {\n                  seen.push(computed);\n                }\n                result2.push(value);\n              }\n            }\n          return result2;\n        }\n        function baseInverter(object, setter, iteratee2, accumulator) {\n          baseForOwn(object, function(value, key, object2) {\n            setter(accumulator, iteratee2(value), key, object2);\n          });\n          return accumulator;\n        }\n        function baseInvoke(object, path, args) {\n          path = castPath(path, object);\n          object = parent(object, path);\n          var func = object == null ? object : object[toKey(last(path))];\n          return func == null ? undefined$1 : apply(func, object, args);\n        }\n        function baseIsArguments(value) {\n          return isObjectLike(value) && baseGetTag(value) == argsTag;\n        }\n        function baseIsArrayBuffer(value) {\n          return isObjectLike(value) && baseGetTag(value) == arrayBufferTag;\n        }\n        function baseIsDate(value) {\n          return isObjectLike(value) && baseGetTag(value) == dateTag;\n        }\n        function baseIsEqual(value, other, bitmask, customizer, stack) {\n          if (value === other) {\n            return true;\n          }\n          if (value == null || other == null || !isObjectLike(value) && !isObjectLike(other)) {\n            return value !== value && other !== other;\n          }\n          return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual, stack);\n        }\n        function baseIsEqualDeep(object, other, bitmask, customizer, equalFunc, stack) {\n          var objIsArr = isArray(object), othIsArr = isArray(other), objTag = objIsArr ? arrayTag : getTag(object), othTag = othIsArr ? arrayTag : getTag(other);\n          objTag = objTag == argsTag ? objectTag : objTag;\n          othTag = othTag == argsTag ? objectTag : othTag;\n          var objIsObj = objTag == objectTag, othIsObj = othTag == objectTag, isSameTag = objTag == othTag;\n          if (isSameTag && isBuffer(object)) {\n            if (!isBuffer(other)) {\n              return false;\n            }\n            objIsArr = true;\n            objIsObj = false;\n          }\n          if (isSameTag && !objIsObj) {\n            stack || (stack = new Stack());\n            return objIsArr || isTypedArray(object) ? equalArrays(object, other, bitmask, customizer, equalFunc, stack) : equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack);\n          }\n          if (!(bitmask & COMPARE_PARTIAL_FLAG)) {\n            var objIsWrapped = objIsObj && hasOwnProperty.call(object, \"__wrapped__\"), othIsWrapped = othIsObj && hasOwnProperty.call(other, \"__wrapped__\");\n            if (objIsWrapped || othIsWrapped) {\n              var objUnwrapped = objIsWrapped ? object.value() : object, othUnwrapped = othIsWrapped ? other.value() : other;\n              stack || (stack = new Stack());\n              return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack);\n            }\n          }\n          if (!isSameTag) {\n            return false;\n          }\n          stack || (stack = new Stack());\n          return equalObjects(object, other, bitmask, customizer, equalFunc, stack);\n        }\n        function baseIsMap(value) {\n          return isObjectLike(value) && getTag(value) == mapTag;\n        }\n        function baseIsMatch(object, source, matchData, customizer) {\n          var index2 = matchData.length, length = index2, noCustomizer = !customizer;\n          if (object == null) {\n            return !length;\n          }\n          object = Object2(object);\n          while (index2--) {\n            var data = matchData[index2];\n            if (noCustomizer && data[2] ? data[1] !== object[data[0]] : !(data[0] in object)) {\n              return false;\n            }\n          }\n          while (++index2 < length) {\n            data = matchData[index2];\n            var key = data[0], objValue = object[key], srcValue = data[1];\n            if (noCustomizer && data[2]) {\n              if (objValue === undefined$1 && !(key in object)) {\n                return false;\n              }\n            } else {\n              var stack = new Stack();\n              if (customizer) {\n                var result2 = customizer(objValue, srcValue, key, object, source, stack);\n              }\n              if (!(result2 === undefined$1 ? baseIsEqual(srcValue, objValue, COMPARE_PARTIAL_FLAG | COMPARE_UNORDERED_FLAG, customizer, stack) : result2)) {\n                return false;\n              }\n            }\n          }\n          return true;\n        }\n        function baseIsNative(value) {\n          if (!isObject(value) || isMasked(value)) {\n            return false;\n          }\n          var pattern = isFunction(value) ? reIsNative : reIsHostCtor;\n          return pattern.test(toSource(value));\n        }\n        function baseIsRegExp(value) {\n          return isObjectLike(value) && baseGetTag(value) == regexpTag;\n        }\n        function baseIsSet(value) {\n          return isObjectLike(value) && getTag(value) == setTag;\n        }\n        function baseIsTypedArray(value) {\n          return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[baseGetTag(value)];\n        }\n        function baseIteratee(value) {\n          if (typeof value == \"function\") {\n            return value;\n          }\n          if (value == null) {\n            return identity;\n          }\n          if (typeof value == \"object\") {\n            return isArray(value) ? baseMatchesProperty(value[0], value[1]) : baseMatches(value);\n          }\n          return property(value);\n        }\n        function baseKeys(object) {\n          if (!isPrototype(object)) {\n            return nativeKeys(object);\n          }\n          var result2 = [];\n          for (var key in Object2(object)) {\n            if (hasOwnProperty.call(object, key) && key != \"constructor\") {\n              result2.push(key);\n            }\n          }\n          return result2;\n        }\n        function baseKeysIn(object) {\n          if (!isObject(object)) {\n            return nativeKeysIn(object);\n          }\n          var isProto = isPrototype(object), result2 = [];\n          for (var key in object) {\n            if (!(key == \"constructor\" && (isProto || !hasOwnProperty.call(object, key)))) {\n              result2.push(key);\n            }\n          }\n          return result2;\n        }\n        function baseLt(value, other) {\n          return value < other;\n        }\n        function baseMap(collection, iteratee2) {\n          var index2 = -1, result2 = isArrayLike(collection) ? Array2(collection.length) : [];\n          baseEach(collection, function(value, key, collection2) {\n            result2[++index2] = iteratee2(value, key, collection2);\n          });\n          return result2;\n        }\n        function baseMatches(source) {\n          var matchData = getMatchData(source);\n          if (matchData.length == 1 && matchData[0][2]) {\n            return matchesStrictComparable(matchData[0][0], matchData[0][1]);\n          }\n          return function(object) {\n            return object === source || baseIsMatch(object, source, matchData);\n          };\n        }\n        function baseMatchesProperty(path, srcValue) {\n          if (isKey(path) && isStrictComparable(srcValue)) {\n            return matchesStrictComparable(toKey(path), srcValue);\n          }\n          return function(object) {\n            var objValue = get(object, path);\n            return objValue === undefined$1 && objValue === srcValue ? hasIn(object, path) : baseIsEqual(srcValue, objValue, COMPARE_PARTIAL_FLAG | COMPARE_UNORDERED_FLAG);\n          };\n        }\n        function baseMerge(object, source, srcIndex, customizer, stack) {\n          if (object === source) {\n            return;\n          }\n          baseFor(source, function(srcValue, key) {\n            stack || (stack = new Stack());\n            if (isObject(srcValue)) {\n              baseMergeDeep(object, source, key, srcIndex, baseMerge, customizer, stack);\n            } else {\n              var newValue = customizer ? customizer(safeGet(object, key), srcValue, key + \"\", object, source, stack) : undefined$1;\n              if (newValue === undefined$1) {\n                newValue = srcValue;\n              }\n              assignMergeValue(object, key, newValue);\n            }\n          }, keysIn);\n        }\n        function baseMergeDeep(object, source, key, srcIndex, mergeFunc, customizer, stack) {\n          var objValue = safeGet(object, key), srcValue = safeGet(source, key), stacked = stack.get(srcValue);\n          if (stacked) {\n            assignMergeValue(object, key, stacked);\n            return;\n          }\n          var newValue = customizer ? customizer(objValue, srcValue, key + \"\", object, source, stack) : undefined$1;\n          var isCommon = newValue === undefined$1;\n          if (isCommon) {\n            var isArr = isArray(srcValue), isBuff = !isArr && isBuffer(srcValue), isTyped = !isArr && !isBuff && isTypedArray(srcValue);\n            newValue = srcValue;\n            if (isArr || isBuff || isTyped) {\n              if (isArray(objValue)) {\n                newValue = objValue;\n              } else if (isArrayLikeObject(objValue)) {\n                newValue = copyArray(objValue);\n              } else if (isBuff) {\n                isCommon = false;\n                newValue = cloneBuffer(srcValue, true);\n              } else if (isTyped) {\n                isCommon = false;\n                newValue = cloneTypedArray(srcValue, true);\n              } else {\n                newValue = [];\n              }\n            } else if (isPlainObject(srcValue) || isArguments(srcValue)) {\n              newValue = objValue;\n              if (isArguments(objValue)) {\n                newValue = toPlainObject(objValue);\n              } else if (!isObject(objValue) || isFunction(objValue)) {\n                newValue = initCloneObject(srcValue);\n              }\n            } else {\n              isCommon = false;\n            }\n          }\n          if (isCommon) {\n            stack.set(srcValue, newValue);\n            mergeFunc(newValue, srcValue, srcIndex, customizer, stack);\n            stack[\"delete\"](srcValue);\n          }\n          assignMergeValue(object, key, newValue);\n        }\n        function baseNth(array, n) {\n          var length = array.length;\n          if (!length) {\n            return;\n          }\n          n += n < 0 ? length : 0;\n          return isIndex(n, length) ? array[n] : undefined$1;\n        }\n        function baseOrderBy(collection, iteratees, orders) {\n          if (iteratees.length) {\n            iteratees = arrayMap(iteratees, function(iteratee2) {\n              if (isArray(iteratee2)) {\n                return function(value) {\n                  return baseGet(value, iteratee2.length === 1 ? iteratee2[0] : iteratee2);\n                };\n              }\n              return iteratee2;\n            });\n          } else {\n            iteratees = [identity];\n          }\n          var index2 = -1;\n          iteratees = arrayMap(iteratees, baseUnary(getIteratee()));\n          var result2 = baseMap(collection, function(value, key, collection2) {\n            var criteria = arrayMap(iteratees, function(iteratee2) {\n              return iteratee2(value);\n            });\n            return { \"criteria\": criteria, \"index\": ++index2, \"value\": value };\n          });\n          return baseSortBy(result2, function(object, other) {\n            return compareMultiple(object, other, orders);\n          });\n        }\n        function basePick(object, paths) {\n          return basePickBy(object, paths, function(value, path) {\n            return hasIn(object, path);\n          });\n        }\n        function basePickBy(object, paths, predicate) {\n          var index2 = -1, length = paths.length, result2 = {};\n          while (++index2 < length) {\n            var path = paths[index2], value = baseGet(object, path);\n            if (predicate(value, path)) {\n              baseSet(result2, castPath(path, object), value);\n            }\n          }\n          return result2;\n        }\n        function basePropertyDeep(path) {\n          return function(object) {\n            return baseGet(object, path);\n          };\n        }\n        function basePullAll(array, values2, iteratee2, comparator) {\n          var indexOf2 = comparator ? baseIndexOfWith : baseIndexOf, index2 = -1, length = values2.length, seen = array;\n          if (array === values2) {\n            values2 = copyArray(values2);\n          }\n          if (iteratee2) {\n            seen = arrayMap(array, baseUnary(iteratee2));\n          }\n          while (++index2 < length) {\n            var fromIndex = 0, value = values2[index2], computed = iteratee2 ? iteratee2(value) : value;\n            while ((fromIndex = indexOf2(seen, computed, fromIndex, comparator)) > -1) {\n              if (seen !== array) {\n                splice.call(seen, fromIndex, 1);\n              }\n              splice.call(array, fromIndex, 1);\n            }\n          }\n          return array;\n        }\n        function basePullAt(array, indexes) {\n          var length = array ? indexes.length : 0, lastIndex = length - 1;\n          while (length--) {\n            var index2 = indexes[length];\n            if (length == lastIndex || index2 !== previous) {\n              var previous = index2;\n              if (isIndex(index2)) {\n                splice.call(array, index2, 1);\n              } else {\n                baseUnset(array, index2);\n              }\n            }\n          }\n          return array;\n        }\n        function baseRandom(lower, upper) {\n          return lower + nativeFloor(nativeRandom() * (upper - lower + 1));\n        }\n        function baseRange(start, end, step, fromRight) {\n          var index2 = -1, length = nativeMax(nativeCeil((end - start) / (step || 1)), 0), result2 = Array2(length);\n          while (length--) {\n            result2[fromRight ? length : ++index2] = start;\n            start += step;\n          }\n          return result2;\n        }\n        function baseRepeat(string, n) {\n          var result2 = \"\";\n          if (!string || n < 1 || n > MAX_SAFE_INTEGER) {\n            return result2;\n          }\n          do {\n            if (n % 2) {\n              result2 += string;\n            }\n            n = nativeFloor(n / 2);\n            if (n) {\n              string += string;\n            }\n          } while (n);\n          return result2;\n        }\n        function baseRest(func, start) {\n          return setToString(overRest(func, start, identity), func + \"\");\n        }\n        function baseSample(collection) {\n          return arraySample(values(collection));\n        }\n        function baseSampleSize(collection, n) {\n          var array = values(collection);\n          return shuffleSelf(array, baseClamp(n, 0, array.length));\n        }\n        function baseSet(object, path, value, customizer) {\n          if (!isObject(object)) {\n            return object;\n          }\n          path = castPath(path, object);\n          var index2 = -1, length = path.length, lastIndex = length - 1, nested = object;\n          while (nested != null && ++index2 < length) {\n            var key = toKey(path[index2]), newValue = value;\n            if (key === \"__proto__\" || key === \"constructor\" || key === \"prototype\") {\n              return object;\n            }\n            if (index2 != lastIndex) {\n              var objValue = nested[key];\n              newValue = customizer ? customizer(objValue, key, nested) : undefined$1;\n              if (newValue === undefined$1) {\n                newValue = isObject(objValue) ? objValue : isIndex(path[index2 + 1]) ? [] : {};\n              }\n            }\n            assignValue(nested, key, newValue);\n            nested = nested[key];\n          }\n          return object;\n        }\n        var baseSetData = !metaMap ? identity : function(func, data) {\n          metaMap.set(func, data);\n          return func;\n        };\n        var baseSetToString = !defineProperty ? identity : function(func, string) {\n          return defineProperty(func, \"toString\", {\n            \"configurable\": true,\n            \"enumerable\": false,\n            \"value\": constant(string),\n            \"writable\": true\n          });\n        };\n        function baseShuffle(collection) {\n          return shuffleSelf(values(collection));\n        }\n        function baseSlice(array, start, end) {\n          var index2 = -1, length = array.length;\n          if (start < 0) {\n            start = -start > length ? 0 : length + start;\n          }\n          end = end > length ? length : end;\n          if (end < 0) {\n            end += length;\n          }\n          length = start > end ? 0 : end - start >>> 0;\n          start >>>= 0;\n          var result2 = Array2(length);\n          while (++index2 < length) {\n            result2[index2] = array[index2 + start];\n          }\n          return result2;\n        }\n        function baseSome(collection, predicate) {\n          var result2;\n          baseEach(collection, function(value, index2, collection2) {\n            result2 = predicate(value, index2, collection2);\n            return !result2;\n          });\n          return !!result2;\n        }\n        function baseSortedIndex(array, value, retHighest) {\n          var low = 0, high = array == null ? low : array.length;\n          if (typeof value == \"number\" && value === value && high <= HALF_MAX_ARRAY_LENGTH) {\n            while (low < high) {\n              var mid = low + high >>> 1, computed = array[mid];\n              if (computed !== null && !isSymbol(computed) && (retHighest ? computed <= value : computed < value)) {\n                low = mid + 1;\n              } else {\n                high = mid;\n              }\n            }\n            return high;\n          }\n          return baseSortedIndexBy(array, value, identity, retHighest);\n        }\n        function baseSortedIndexBy(array, value, iteratee2, retHighest) {\n          var low = 0, high = array == null ? 0 : array.length;\n          if (high === 0) {\n            return 0;\n          }\n          value = iteratee2(value);\n          var valIsNaN = value !== value, valIsNull = value === null, valIsSymbol = isSymbol(value), valIsUndefined = value === undefined$1;\n          while (low < high) {\n            var mid = nativeFloor((low + high) / 2), computed = iteratee2(array[mid]), othIsDefined = computed !== undefined$1, othIsNull = computed === null, othIsReflexive = computed === computed, othIsSymbol = isSymbol(computed);\n            if (valIsNaN) {\n              var setLow = retHighest || othIsReflexive;\n            } else if (valIsUndefined) {\n              setLow = othIsReflexive && (retHighest || othIsDefined);\n            } else if (valIsNull) {\n              setLow = othIsReflexive && othIsDefined && (retHighest || !othIsNull);\n            } else if (valIsSymbol) {\n              setLow = othIsReflexive && othIsDefined && !othIsNull && (retHighest || !othIsSymbol);\n            } else if (othIsNull || othIsSymbol) {\n              setLow = false;\n            } else {\n              setLow = retHighest ? computed <= value : computed < value;\n            }\n            if (setLow) {\n              low = mid + 1;\n            } else {\n              high = mid;\n            }\n          }\n          return nativeMin(high, MAX_ARRAY_INDEX);\n        }\n        function baseSortedUniq(array, iteratee2) {\n          var index2 = -1, length = array.length, resIndex = 0, result2 = [];\n          while (++index2 < length) {\n            var value = array[index2], computed = iteratee2 ? iteratee2(value) : value;\n            if (!index2 || !eq(computed, seen)) {\n              var seen = computed;\n              result2[resIndex++] = value === 0 ? 0 : value;\n            }\n          }\n          return result2;\n        }\n        function baseToNumber(value) {\n          if (typeof value == \"number\") {\n            return value;\n          }\n          if (isSymbol(value)) {\n            return NAN;\n          }\n          return +value;\n        }\n        function baseToString(value) {\n          if (typeof value == \"string\") {\n            return value;\n          }\n          if (isArray(value)) {\n            return arrayMap(value, baseToString) + \"\";\n          }\n          if (isSymbol(value)) {\n            return symbolToString ? symbolToString.call(value) : \"\";\n          }\n          var result2 = value + \"\";\n          return result2 == \"0\" && 1 / value == -Infinity ? \"-0\" : result2;\n        }\n        function baseUniq(array, iteratee2, comparator) {\n          var index2 = -1, includes2 = arrayIncludes, length = array.length, isCommon = true, result2 = [], seen = result2;\n          if (comparator) {\n            isCommon = false;\n            includes2 = arrayIncludesWith;\n          } else if (length >= LARGE_ARRAY_SIZE) {\n            var set2 = iteratee2 ? null : createSet(array);\n            if (set2) {\n              return setToArray(set2);\n            }\n            isCommon = false;\n            includes2 = cacheHas;\n            seen = new SetCache();\n          } else {\n            seen = iteratee2 ? [] : result2;\n          }\n          outer:\n            while (++index2 < length) {\n              var value = array[index2], computed = iteratee2 ? iteratee2(value) : value;\n              value = comparator || value !== 0 ? value : 0;\n              if (isCommon && computed === computed) {\n                var seenIndex = seen.length;\n                while (seenIndex--) {\n                  if (seen[seenIndex] === computed) {\n                    continue outer;\n                  }\n                }\n                if (iteratee2) {\n                  seen.push(computed);\n                }\n                result2.push(value);\n              } else if (!includes2(seen, computed, comparator)) {\n                if (seen !== result2) {\n                  seen.push(computed);\n                }\n                result2.push(value);\n              }\n            }\n          return result2;\n        }\n        function baseUnset(object, path) {\n          path = castPath(path, object);\n          object = parent(object, path);\n          return object == null || delete object[toKey(last(path))];\n        }\n        function baseUpdate(object, path, updater, customizer) {\n          return baseSet(object, path, updater(baseGet(object, path)), customizer);\n        }\n        function baseWhile(array, predicate, isDrop, fromRight) {\n          var length = array.length, index2 = fromRight ? length : -1;\n          while ((fromRight ? index2-- : ++index2 < length) && predicate(array[index2], index2, array)) {\n          }\n          return isDrop ? baseSlice(array, fromRight ? 0 : index2, fromRight ? index2 + 1 : length) : baseSlice(array, fromRight ? index2 + 1 : 0, fromRight ? length : index2);\n        }\n        function baseWrapperValue(value, actions) {\n          var result2 = value;\n          if (result2 instanceof LazyWrapper) {\n            result2 = result2.value();\n          }\n          return arrayReduce(actions, function(result3, action) {\n            return action.func.apply(action.thisArg, arrayPush([result3], action.args));\n          }, result2);\n        }\n        function baseXor(arrays, iteratee2, comparator) {\n          var length = arrays.length;\n          if (length < 2) {\n            return length ? baseUniq(arrays[0]) : [];\n          }\n          var index2 = -1, result2 = Array2(length);\n          while (++index2 < length) {\n            var array = arrays[index2], othIndex = -1;\n            while (++othIndex < length) {\n              if (othIndex != index2) {\n                result2[index2] = baseDifference(result2[index2] || array, arrays[othIndex], iteratee2, comparator);\n              }\n            }\n          }\n          return baseUniq(baseFlatten(result2, 1), iteratee2, comparator);\n        }\n        function baseZipObject(props, values2, assignFunc) {\n          var index2 = -1, length = props.length, valsLength = values2.length, result2 = {};\n          while (++index2 < length) {\n            var value = index2 < valsLength ? values2[index2] : undefined$1;\n            assignFunc(result2, props[index2], value);\n          }\n          return result2;\n        }\n        function castArrayLikeObject(value) {\n          return isArrayLikeObject(value) ? value : [];\n        }\n        function castFunction(value) {\n          return typeof value == \"function\" ? value : identity;\n        }\n        function castPath(value, object) {\n          if (isArray(value)) {\n            return value;\n          }\n          return isKey(value, object) ? [value] : stringToPath(toString2(value));\n        }\n        var castRest = baseRest;\n        function castSlice(array, start, end) {\n          var length = array.length;\n          end = end === undefined$1 ? length : end;\n          return !start && end >= length ? array : baseSlice(array, start, end);\n        }\n        var clearTimeout = ctxClearTimeout || function(id) {\n          return root.clearTimeout(id);\n        };\n        function cloneBuffer(buffer, isDeep) {\n          if (isDeep) {\n            return buffer.slice();\n          }\n          var length = buffer.length, result2 = allocUnsafe ? allocUnsafe(length) : new buffer.constructor(length);\n          buffer.copy(result2);\n          return result2;\n        }\n        function cloneArrayBuffer(arrayBuffer) {\n          var result2 = new arrayBuffer.constructor(arrayBuffer.byteLength);\n          new Uint8Array(result2).set(new Uint8Array(arrayBuffer));\n          return result2;\n        }\n        function cloneDataView(dataView, isDeep) {\n          var buffer = isDeep ? cloneArrayBuffer(dataView.buffer) : dataView.buffer;\n          return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength);\n        }\n        function cloneRegExp(regexp) {\n          var result2 = new regexp.constructor(regexp.source, reFlags.exec(regexp));\n          result2.lastIndex = regexp.lastIndex;\n          return result2;\n        }\n        function cloneSymbol(symbol) {\n          return symbolValueOf ? Object2(symbolValueOf.call(symbol)) : {};\n        }\n        function cloneTypedArray(typedArray, isDeep) {\n          var buffer = isDeep ? cloneArrayBuffer(typedArray.buffer) : typedArray.buffer;\n          return new typedArray.constructor(buffer, typedArray.byteOffset, typedArray.length);\n        }\n        function compareAscending(value, other) {\n          if (value !== other) {\n            var valIsDefined = value !== undefined$1, valIsNull = value === null, valIsReflexive = value === value, valIsSymbol = isSymbol(value);\n            var othIsDefined = other !== undefined$1, othIsNull = other === null, othIsReflexive = other === other, othIsSymbol = isSymbol(other);\n            if (!othIsNull && !othIsSymbol && !valIsSymbol && value > other || valIsSymbol && othIsDefined && othIsReflexive && !othIsNull && !othIsSymbol || valIsNull && othIsDefined && othIsReflexive || !valIsDefined && othIsReflexive || !valIsReflexive) {\n              return 1;\n            }\n            if (!valIsNull && !valIsSymbol && !othIsSymbol && value < other || othIsSymbol && valIsDefined && valIsReflexive && !valIsNull && !valIsSymbol || othIsNull && valIsDefined && valIsReflexive || !othIsDefined && valIsReflexive || !othIsReflexive) {\n              return -1;\n            }\n          }\n          return 0;\n        }\n        function compareMultiple(object, other, orders) {\n          var index2 = -1, objCriteria = object.criteria, othCriteria = other.criteria, length = objCriteria.length, ordersLength = orders.length;\n          while (++index2 < length) {\n            var result2 = compareAscending(objCriteria[index2], othCriteria[index2]);\n            if (result2) {\n              if (index2 >= ordersLength) {\n                return result2;\n              }\n              var order = orders[index2];\n              return result2 * (order == \"desc\" ? -1 : 1);\n            }\n          }\n          return object.index - other.index;\n        }\n        function composeArgs(args, partials, holders, isCurried) {\n          var argsIndex = -1, argsLength = args.length, holdersLength = holders.length, leftIndex = -1, leftLength = partials.length, rangeLength = nativeMax(argsLength - holdersLength, 0), result2 = Array2(leftLength + rangeLength), isUncurried = !isCurried;\n          while (++leftIndex < leftLength) {\n            result2[leftIndex] = partials[leftIndex];\n          }\n          while (++argsIndex < holdersLength) {\n            if (isUncurried || argsIndex < argsLength) {\n              result2[holders[argsIndex]] = args[argsIndex];\n            }\n          }\n          while (rangeLength--) {\n            result2[leftIndex++] = args[argsIndex++];\n          }\n          return result2;\n        }\n        function composeArgsRight(args, partials, holders, isCurried) {\n          var argsIndex = -1, argsLength = args.length, holdersIndex = -1, holdersLength = holders.length, rightIndex = -1, rightLength = partials.length, rangeLength = nativeMax(argsLength - holdersLength, 0), result2 = Array2(rangeLength + rightLength), isUncurried = !isCurried;\n          while (++argsIndex < rangeLength) {\n            result2[argsIndex] = args[argsIndex];\n          }\n          var offset = argsIndex;\n          while (++rightIndex < rightLength) {\n            result2[offset + rightIndex] = partials[rightIndex];\n          }\n          while (++holdersIndex < holdersLength) {\n            if (isUncurried || argsIndex < argsLength) {\n              result2[offset + holders[holdersIndex]] = args[argsIndex++];\n            }\n          }\n          return result2;\n        }\n        function copyArray(source, array) {\n          var index2 = -1, length = source.length;\n          array || (array = Array2(length));\n          while (++index2 < length) {\n            array[index2] = source[index2];\n          }\n          return array;\n        }\n        function copyObject(source, props, object, customizer) {\n          var isNew = !object;\n          object || (object = {});\n          var index2 = -1, length = props.length;\n          while (++index2 < length) {\n            var key = props[index2];\n            var newValue = customizer ? customizer(object[key], source[key], key, object, source) : undefined$1;\n            if (newValue === undefined$1) {\n              newValue = source[key];\n            }\n            if (isNew) {\n              baseAssignValue(object, key, newValue);\n            } else {\n              assignValue(object, key, newValue);\n            }\n          }\n          return object;\n        }\n        function copySymbols(source, object) {\n          return copyObject(source, getSymbols(source), object);\n        }\n        function copySymbolsIn(source, object) {\n          return copyObject(source, getSymbolsIn(source), object);\n        }\n        function createAggregator(setter, initializer) {\n          return function(collection, iteratee2) {\n            var func = isArray(collection) ? arrayAggregator : baseAggregator, accumulator = initializer ? initializer() : {};\n            return func(collection, setter, getIteratee(iteratee2, 2), accumulator);\n          };\n        }\n        function createAssigner(assigner) {\n          return baseRest(function(object, sources) {\n            var index2 = -1, length = sources.length, customizer = length > 1 ? sources[length - 1] : undefined$1, guard = length > 2 ? sources[2] : undefined$1;\n            customizer = assigner.length > 3 && typeof customizer == \"function\" ? (length--, customizer) : undefined$1;\n            if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n              customizer = length < 3 ? undefined$1 : customizer;\n              length = 1;\n            }\n            object = Object2(object);\n            while (++index2 < length) {\n              var source = sources[index2];\n              if (source) {\n                assigner(object, source, index2, customizer);\n              }\n            }\n            return object;\n          });\n        }\n        function createBaseEach(eachFunc, fromRight) {\n          return function(collection, iteratee2) {\n            if (collection == null) {\n              return collection;\n            }\n            if (!isArrayLike(collection)) {\n              return eachFunc(collection, iteratee2);\n            }\n            var length = collection.length, index2 = fromRight ? length : -1, iterable = Object2(collection);\n            while (fromRight ? index2-- : ++index2 < length) {\n              if (iteratee2(iterable[index2], index2, iterable) === false) {\n                break;\n              }\n            }\n            return collection;\n          };\n        }\n        function createBaseFor(fromRight) {\n          return function(object, iteratee2, keysFunc) {\n            var index2 = -1, iterable = Object2(object), props = keysFunc(object), length = props.length;\n            while (length--) {\n              var key = props[fromRight ? length : ++index2];\n              if (iteratee2(iterable[key], key, iterable) === false) {\n                break;\n              }\n            }\n            return object;\n          };\n        }\n        function createBind(func, bitmask, thisArg) {\n          var isBind = bitmask & WRAP_BIND_FLAG, Ctor = createCtor(func);\n          function wrapper() {\n            var fn = this && this !== root && this instanceof wrapper ? Ctor : func;\n            return fn.apply(isBind ? thisArg : this, arguments);\n          }\n          return wrapper;\n        }\n        function createCaseFirst(methodName) {\n          return function(string) {\n            string = toString2(string);\n            var strSymbols = hasUnicode(string) ? stringToArray(string) : undefined$1;\n            var chr = strSymbols ? strSymbols[0] : string.charAt(0);\n            var trailing = strSymbols ? castSlice(strSymbols, 1).join(\"\") : string.slice(1);\n            return chr[methodName]() + trailing;\n          };\n        }\n        function createCompounder(callback) {\n          return function(string) {\n            return arrayReduce(words(deburr(string).replace(reApos, \"\")), callback, \"\");\n          };\n        }\n        function createCtor(Ctor) {\n          return function() {\n            var args = arguments;\n            switch (args.length) {\n              case 0:\n                return new Ctor();\n              case 1:\n                return new Ctor(args[0]);\n              case 2:\n                return new Ctor(args[0], args[1]);\n              case 3:\n                return new Ctor(args[0], args[1], args[2]);\n              case 4:\n                return new Ctor(args[0], args[1], args[2], args[3]);\n              case 5:\n                return new Ctor(args[0], args[1], args[2], args[3], args[4]);\n              case 6:\n                return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5]);\n              case 7:\n                return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);\n            }\n            var thisBinding = baseCreate(Ctor.prototype), result2 = Ctor.apply(thisBinding, args);\n            return isObject(result2) ? result2 : thisBinding;\n          };\n        }\n        function createCurry(func, bitmask, arity) {\n          var Ctor = createCtor(func);\n          function wrapper() {\n            var length = arguments.length, args = Array2(length), index2 = length, placeholder = getHolder(wrapper);\n            while (index2--) {\n              args[index2] = arguments[index2];\n            }\n            var holders = length < 3 && args[0] !== placeholder && args[length - 1] !== placeholder ? [] : replaceHolders(args, placeholder);\n            length -= holders.length;\n            if (length < arity) {\n              return createRecurry(\n                func,\n                bitmask,\n                createHybrid,\n                wrapper.placeholder,\n                undefined$1,\n                args,\n                holders,\n                undefined$1,\n                undefined$1,\n                arity - length\n              );\n            }\n            var fn = this && this !== root && this instanceof wrapper ? Ctor : func;\n            return apply(fn, this, args);\n          }\n          return wrapper;\n        }\n        function createFind(findIndexFunc) {\n          return function(collection, predicate, fromIndex) {\n            var iterable = Object2(collection);\n            if (!isArrayLike(collection)) {\n              var iteratee2 = getIteratee(predicate, 3);\n              collection = keys(collection);\n              predicate = function(key) {\n                return iteratee2(iterable[key], key, iterable);\n              };\n            }\n            var index2 = findIndexFunc(collection, predicate, fromIndex);\n            return index2 > -1 ? iterable[iteratee2 ? collection[index2] : index2] : undefined$1;\n          };\n        }\n        function createFlow(fromRight) {\n          return flatRest(function(funcs) {\n            var length = funcs.length, index2 = length, prereq = LodashWrapper.prototype.thru;\n            if (fromRight) {\n              funcs.reverse();\n            }\n            while (index2--) {\n              var func = funcs[index2];\n              if (typeof func != \"function\") {\n                throw new TypeError2(FUNC_ERROR_TEXT);\n              }\n              if (prereq && !wrapper && getFuncName(func) == \"wrapper\") {\n                var wrapper = new LodashWrapper([], true);\n              }\n            }\n            index2 = wrapper ? index2 : length;\n            while (++index2 < length) {\n              func = funcs[index2];\n              var funcName = getFuncName(func), data = funcName == \"wrapper\" ? getData(func) : undefined$1;\n              if (data && isLaziable(data[0]) && data[1] == (WRAP_ARY_FLAG | WRAP_CURRY_FLAG | WRAP_PARTIAL_FLAG | WRAP_REARG_FLAG) && !data[4].length && data[9] == 1) {\n                wrapper = wrapper[getFuncName(data[0])].apply(wrapper, data[3]);\n              } else {\n                wrapper = func.length == 1 && isLaziable(func) ? wrapper[funcName]() : wrapper.thru(func);\n              }\n            }\n            return function() {\n              var args = arguments, value = args[0];\n              if (wrapper && args.length == 1 && isArray(value)) {\n                return wrapper.plant(value).value();\n              }\n              var index3 = 0, result2 = length ? funcs[index3].apply(this, args) : value;\n              while (++index3 < length) {\n                result2 = funcs[index3].call(this, result2);\n              }\n              return result2;\n            };\n          });\n        }\n        function createHybrid(func, bitmask, thisArg, partials, holders, partialsRight, holdersRight, argPos, ary2, arity) {\n          var isAry = bitmask & WRAP_ARY_FLAG, isBind = bitmask & WRAP_BIND_FLAG, isBindKey = bitmask & WRAP_BIND_KEY_FLAG, isCurried = bitmask & (WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG), isFlip = bitmask & WRAP_FLIP_FLAG, Ctor = isBindKey ? undefined$1 : createCtor(func);\n          function wrapper() {\n            var length = arguments.length, args = Array2(length), index2 = length;\n            while (index2--) {\n              args[index2] = arguments[index2];\n            }\n            if (isCurried) {\n              var placeholder = getHolder(wrapper), holdersCount = countHolders(args, placeholder);\n            }\n            if (partials) {\n              args = composeArgs(args, partials, holders, isCurried);\n            }\n            if (partialsRight) {\n              args = composeArgsRight(args, partialsRight, holdersRight, isCurried);\n            }\n            length -= holdersCount;\n            if (isCurried && length < arity) {\n              var newHolders = replaceHolders(args, placeholder);\n              return createRecurry(\n                func,\n                bitmask,\n                createHybrid,\n                wrapper.placeholder,\n                thisArg,\n                args,\n                newHolders,\n                argPos,\n                ary2,\n                arity - length\n              );\n            }\n            var thisBinding = isBind ? thisArg : this, fn = isBindKey ? thisBinding[func] : func;\n            length = args.length;\n            if (argPos) {\n              args = reorder(args, argPos);\n            } else if (isFlip && length > 1) {\n              args.reverse();\n            }\n            if (isAry && ary2 < length) {\n              args.length = ary2;\n            }\n            if (this && this !== root && this instanceof wrapper) {\n              fn = Ctor || createCtor(fn);\n            }\n            return fn.apply(thisBinding, args);\n          }\n          return wrapper;\n        }\n        function createInverter(setter, toIteratee) {\n          return function(object, iteratee2) {\n            return baseInverter(object, setter, toIteratee(iteratee2), {});\n          };\n        }\n        function createMathOperation(operator, defaultValue) {\n          return function(value, other) {\n            var result2;\n            if (value === undefined$1 && other === undefined$1) {\n              return defaultValue;\n            }\n            if (value !== undefined$1) {\n              result2 = value;\n            }\n            if (other !== undefined$1) {\n              if (result2 === undefined$1) {\n                return other;\n              }\n              if (typeof value == \"string\" || typeof other == \"string\") {\n                value = baseToString(value);\n                other = baseToString(other);\n              } else {\n                value = baseToNumber(value);\n                other = baseToNumber(other);\n              }\n              result2 = operator(value, other);\n            }\n            return result2;\n          };\n        }\n        function createOver(arrayFunc) {\n          return flatRest(function(iteratees) {\n            iteratees = arrayMap(iteratees, baseUnary(getIteratee()));\n            return baseRest(function(args) {\n              var thisArg = this;\n              return arrayFunc(iteratees, function(iteratee2) {\n                return apply(iteratee2, thisArg, args);\n              });\n            });\n          });\n        }\n        function createPadding(length, chars) {\n          chars = chars === undefined$1 ? \" \" : baseToString(chars);\n          var charsLength = chars.length;\n          if (charsLength < 2) {\n            return charsLength ? baseRepeat(chars, length) : chars;\n          }\n          var result2 = baseRepeat(chars, nativeCeil(length / stringSize(chars)));\n          return hasUnicode(chars) ? castSlice(stringToArray(result2), 0, length).join(\"\") : result2.slice(0, length);\n        }\n        function createPartial(func, bitmask, thisArg, partials) {\n          var isBind = bitmask & WRAP_BIND_FLAG, Ctor = createCtor(func);\n          function wrapper() {\n            var argsIndex = -1, argsLength = arguments.length, leftIndex = -1, leftLength = partials.length, args = Array2(leftLength + argsLength), fn = this && this !== root && this instanceof wrapper ? Ctor : func;\n            while (++leftIndex < leftLength) {\n              args[leftIndex] = partials[leftIndex];\n            }\n            while (argsLength--) {\n              args[leftIndex++] = arguments[++argsIndex];\n            }\n            return apply(fn, isBind ? thisArg : this, args);\n          }\n          return wrapper;\n        }\n        function createRange(fromRight) {\n          return function(start, end, step) {\n            if (step && typeof step != \"number\" && isIterateeCall(start, end, step)) {\n              end = step = undefined$1;\n            }\n            start = toFinite(start);\n            if (end === undefined$1) {\n              end = start;\n              start = 0;\n            } else {\n              end = toFinite(end);\n            }\n            step = step === undefined$1 ? start < end ? 1 : -1 : toFinite(step);\n            return baseRange(start, end, step, fromRight);\n          };\n        }\n        function createRelationalOperation(operator) {\n          return function(value, other) {\n            if (!(typeof value == \"string\" && typeof other == \"string\")) {\n              value = toNumber(value);\n              other = toNumber(other);\n            }\n            return operator(value, other);\n          };\n        }\n        function createRecurry(func, bitmask, wrapFunc, placeholder, thisArg, partials, holders, argPos, ary2, arity) {\n          var isCurry = bitmask & WRAP_CURRY_FLAG, newHolders = isCurry ? holders : undefined$1, newHoldersRight = isCurry ? undefined$1 : holders, newPartials = isCurry ? partials : undefined$1, newPartialsRight = isCurry ? undefined$1 : partials;\n          bitmask |= isCurry ? WRAP_PARTIAL_FLAG : WRAP_PARTIAL_RIGHT_FLAG;\n          bitmask &= ~(isCurry ? WRAP_PARTIAL_RIGHT_FLAG : WRAP_PARTIAL_FLAG);\n          if (!(bitmask & WRAP_CURRY_BOUND_FLAG)) {\n            bitmask &= -4;\n          }\n          var newData = [\n            func,\n            bitmask,\n            thisArg,\n            newPartials,\n            newHolders,\n            newPartialsRight,\n            newHoldersRight,\n            argPos,\n            ary2,\n            arity\n          ];\n          var result2 = wrapFunc.apply(undefined$1, newData);\n          if (isLaziable(func)) {\n            setData(result2, newData);\n          }\n          result2.placeholder = placeholder;\n          return setWrapToString(result2, func, bitmask);\n        }\n        function createRound(methodName) {\n          var func = Math2[methodName];\n          return function(number, precision) {\n            number = toNumber(number);\n            precision = precision == null ? 0 : nativeMin(toInteger(precision), 292);\n            if (precision && nativeIsFinite(number)) {\n              var pair = (toString2(number) + \"e\").split(\"e\"), value = func(pair[0] + \"e\" + (+pair[1] + precision));\n              pair = (toString2(value) + \"e\").split(\"e\");\n              return +(pair[0] + \"e\" + (+pair[1] - precision));\n            }\n            return func(number);\n          };\n        }\n        var createSet = !(Set2 && 1 / setToArray(new Set2([, -0]))[1] == INFINITY) ? noop : function(values2) {\n          return new Set2(values2);\n        };\n        function createToPairs(keysFunc) {\n          return function(object) {\n            var tag = getTag(object);\n            if (tag == mapTag) {\n              return mapToArray(object);\n            }\n            if (tag == setTag) {\n              return setToPairs(object);\n            }\n            return baseToPairs(object, keysFunc(object));\n          };\n        }\n        function createWrap(func, bitmask, thisArg, partials, holders, argPos, ary2, arity) {\n          var isBindKey = bitmask & WRAP_BIND_KEY_FLAG;\n          if (!isBindKey && typeof func != \"function\") {\n            throw new TypeError2(FUNC_ERROR_TEXT);\n          }\n          var length = partials ? partials.length : 0;\n          if (!length) {\n            bitmask &= -97;\n            partials = holders = undefined$1;\n          }\n          ary2 = ary2 === undefined$1 ? ary2 : nativeMax(toInteger(ary2), 0);\n          arity = arity === undefined$1 ? arity : toInteger(arity);\n          length -= holders ? holders.length : 0;\n          if (bitmask & WRAP_PARTIAL_RIGHT_FLAG) {\n            var partialsRight = partials, holdersRight = holders;\n            partials = holders = undefined$1;\n          }\n          var data = isBindKey ? undefined$1 : getData(func);\n          var newData = [\n            func,\n            bitmask,\n            thisArg,\n            partials,\n            holders,\n            partialsRight,\n            holdersRight,\n            argPos,\n            ary2,\n            arity\n          ];\n          if (data) {\n            mergeData(newData, data);\n          }\n          func = newData[0];\n          bitmask = newData[1];\n          thisArg = newData[2];\n          partials = newData[3];\n          holders = newData[4];\n          arity = newData[9] = newData[9] === undefined$1 ? isBindKey ? 0 : func.length : nativeMax(newData[9] - length, 0);\n          if (!arity && bitmask & (WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG)) {\n            bitmask &= -25;\n          }\n          if (!bitmask || bitmask == WRAP_BIND_FLAG) {\n            var result2 = createBind(func, bitmask, thisArg);\n          } else if (bitmask == WRAP_CURRY_FLAG || bitmask == WRAP_CURRY_RIGHT_FLAG) {\n            result2 = createCurry(func, bitmask, arity);\n          } else if ((bitmask == WRAP_PARTIAL_FLAG || bitmask == (WRAP_BIND_FLAG | WRAP_PARTIAL_FLAG)) && !holders.length) {\n            result2 = createPartial(func, bitmask, thisArg, partials);\n          } else {\n            result2 = createHybrid.apply(undefined$1, newData);\n          }\n          var setter = data ? baseSetData : setData;\n          return setWrapToString(setter(result2, newData), func, bitmask);\n        }\n        function customDefaultsAssignIn(objValue, srcValue, key, object) {\n          if (objValue === undefined$1 || eq(objValue, objectProto[key]) && !hasOwnProperty.call(object, key)) {\n            return srcValue;\n          }\n          return objValue;\n        }\n        function customDefaultsMerge(objValue, srcValue, key, object, source, stack) {\n          if (isObject(objValue) && isObject(srcValue)) {\n            stack.set(srcValue, objValue);\n            baseMerge(objValue, srcValue, undefined$1, customDefaultsMerge, stack);\n            stack[\"delete\"](srcValue);\n          }\n          return objValue;\n        }\n        function customOmitClone(value) {\n          return isPlainObject(value) ? undefined$1 : value;\n        }\n        function equalArrays(array, other, bitmask, customizer, equalFunc, stack) {\n          var isPartial = bitmask & COMPARE_PARTIAL_FLAG, arrLength = array.length, othLength = other.length;\n          if (arrLength != othLength && !(isPartial && othLength > arrLength)) {\n            return false;\n          }\n          var arrStacked = stack.get(array);\n          var othStacked = stack.get(other);\n          if (arrStacked && othStacked) {\n            return arrStacked == other && othStacked == array;\n          }\n          var index2 = -1, result2 = true, seen = bitmask & COMPARE_UNORDERED_FLAG ? new SetCache() : undefined$1;\n          stack.set(array, other);\n          stack.set(other, array);\n          while (++index2 < arrLength) {\n            var arrValue = array[index2], othValue = other[index2];\n            if (customizer) {\n              var compared = isPartial ? customizer(othValue, arrValue, index2, other, array, stack) : customizer(arrValue, othValue, index2, array, other, stack);\n            }\n            if (compared !== undefined$1) {\n              if (compared) {\n                continue;\n              }\n              result2 = false;\n              break;\n            }\n            if (seen) {\n              if (!arraySome(other, function(othValue2, othIndex) {\n                if (!cacheHas(seen, othIndex) && (arrValue === othValue2 || equalFunc(arrValue, othValue2, bitmask, customizer, stack))) {\n                  return seen.push(othIndex);\n                }\n              })) {\n                result2 = false;\n                break;\n              }\n            } else if (!(arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {\n              result2 = false;\n              break;\n            }\n          }\n          stack[\"delete\"](array);\n          stack[\"delete\"](other);\n          return result2;\n        }\n        function equalByTag(object, other, tag, bitmask, customizer, equalFunc, stack) {\n          switch (tag) {\n            case dataViewTag:\n              if (object.byteLength != other.byteLength || object.byteOffset != other.byteOffset) {\n                return false;\n              }\n              object = object.buffer;\n              other = other.buffer;\n            case arrayBufferTag:\n              if (object.byteLength != other.byteLength || !equalFunc(new Uint8Array(object), new Uint8Array(other))) {\n                return false;\n              }\n              return true;\n            case boolTag:\n            case dateTag:\n            case numberTag:\n              return eq(+object, +other);\n            case errorTag:\n              return object.name == other.name && object.message == other.message;\n            case regexpTag:\n            case stringTag:\n              return object == other + \"\";\n            case mapTag:\n              var convert = mapToArray;\n            case setTag:\n              var isPartial = bitmask & COMPARE_PARTIAL_FLAG;\n              convert || (convert = setToArray);\n              if (object.size != other.size && !isPartial) {\n                return false;\n              }\n              var stacked = stack.get(object);\n              if (stacked) {\n                return stacked == other;\n              }\n              bitmask |= COMPARE_UNORDERED_FLAG;\n              stack.set(object, other);\n              var result2 = equalArrays(convert(object), convert(other), bitmask, customizer, equalFunc, stack);\n              stack[\"delete\"](object);\n              return result2;\n            case symbolTag:\n              if (symbolValueOf) {\n                return symbolValueOf.call(object) == symbolValueOf.call(other);\n              }\n          }\n          return false;\n        }\n        function equalObjects(object, other, bitmask, customizer, equalFunc, stack) {\n          var isPartial = bitmask & COMPARE_PARTIAL_FLAG, objProps = getAllKeys(object), objLength = objProps.length, othProps = getAllKeys(other), othLength = othProps.length;\n          if (objLength != othLength && !isPartial) {\n            return false;\n          }\n          var index2 = objLength;\n          while (index2--) {\n            var key = objProps[index2];\n            if (!(isPartial ? key in other : hasOwnProperty.call(other, key))) {\n              return false;\n            }\n          }\n          var objStacked = stack.get(object);\n          var othStacked = stack.get(other);\n          if (objStacked && othStacked) {\n            return objStacked == other && othStacked == object;\n          }\n          var result2 = true;\n          stack.set(object, other);\n          stack.set(other, object);\n          var skipCtor = isPartial;\n          while (++index2 < objLength) {\n            key = objProps[index2];\n            var objValue = object[key], othValue = other[key];\n            if (customizer) {\n              var compared = isPartial ? customizer(othValue, objValue, key, other, object, stack) : customizer(objValue, othValue, key, object, other, stack);\n            }\n            if (!(compared === undefined$1 ? objValue === othValue || equalFunc(objValue, othValue, bitmask, customizer, stack) : compared)) {\n              result2 = false;\n              break;\n            }\n            skipCtor || (skipCtor = key == \"constructor\");\n          }\n          if (result2 && !skipCtor) {\n            var objCtor = object.constructor, othCtor = other.constructor;\n            if (objCtor != othCtor && (\"constructor\" in object && \"constructor\" in other) && !(typeof objCtor == \"function\" && objCtor instanceof objCtor && typeof othCtor == \"function\" && othCtor instanceof othCtor)) {\n              result2 = false;\n            }\n          }\n          stack[\"delete\"](object);\n          stack[\"delete\"](other);\n          return result2;\n        }\n        function flatRest(func) {\n          return setToString(overRest(func, undefined$1, flatten), func + \"\");\n        }\n        function getAllKeys(object) {\n          return baseGetAllKeys(object, keys, getSymbols);\n        }\n        function getAllKeysIn(object) {\n          return baseGetAllKeys(object, keysIn, getSymbolsIn);\n        }\n        var getData = !metaMap ? noop : function(func) {\n          return metaMap.get(func);\n        };\n        function getFuncName(func) {\n          var result2 = func.name + \"\", array = realNames[result2], length = hasOwnProperty.call(realNames, result2) ? array.length : 0;\n          while (length--) {\n            var data = array[length], otherFunc = data.func;\n            if (otherFunc == null || otherFunc == func) {\n              return data.name;\n            }\n          }\n          return result2;\n        }\n        function getHolder(func) {\n          var object = hasOwnProperty.call(lodash2, \"placeholder\") ? lodash2 : func;\n          return object.placeholder;\n        }\n        function getIteratee() {\n          var result2 = lodash2.iteratee || iteratee;\n          result2 = result2 === iteratee ? baseIteratee : result2;\n          return arguments.length ? result2(arguments[0], arguments[1]) : result2;\n        }\n        function getMapData(map2, key) {\n          var data = map2.__data__;\n          return isKeyable(key) ? data[typeof key == \"string\" ? \"string\" : \"hash\"] : data.map;\n        }\n        function getMatchData(object) {\n          var result2 = keys(object), length = result2.length;\n          while (length--) {\n            var key = result2[length], value = object[key];\n            result2[length] = [key, value, isStrictComparable(value)];\n          }\n          return result2;\n        }\n        function getNative(object, key) {\n          var value = getValue(object, key);\n          return baseIsNative(value) ? value : undefined$1;\n        }\n        function getRawTag(value) {\n          var isOwn = hasOwnProperty.call(value, symToStringTag), tag = value[symToStringTag];\n          try {\n            value[symToStringTag] = undefined$1;\n            var unmasked = true;\n          } catch (e) {\n          }\n          var result2 = nativeObjectToString.call(value);\n          if (unmasked) {\n            if (isOwn) {\n              value[symToStringTag] = tag;\n            } else {\n              delete value[symToStringTag];\n            }\n          }\n          return result2;\n        }\n        var getSymbols = !nativeGetSymbols ? stubArray : function(object) {\n          if (object == null) {\n            return [];\n          }\n          object = Object2(object);\n          return arrayFilter(nativeGetSymbols(object), function(symbol) {\n            return propertyIsEnumerable.call(object, symbol);\n          });\n        };\n        var getSymbolsIn = !nativeGetSymbols ? stubArray : function(object) {\n          var result2 = [];\n          while (object) {\n            arrayPush(result2, getSymbols(object));\n            object = getPrototype(object);\n          }\n          return result2;\n        };\n        var getTag = baseGetTag;\n        if (DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag || Map2 && getTag(new Map2()) != mapTag || Promise2 && getTag(Promise2.resolve()) != promiseTag || Set2 && getTag(new Set2()) != setTag || WeakMap && getTag(new WeakMap()) != weakMapTag) {\n          getTag = function(value) {\n            var result2 = baseGetTag(value), Ctor = result2 == objectTag ? value.constructor : undefined$1, ctorString = Ctor ? toSource(Ctor) : \"\";\n            if (ctorString) {\n              switch (ctorString) {\n                case dataViewCtorString:\n                  return dataViewTag;\n                case mapCtorString:\n                  return mapTag;\n                case promiseCtorString:\n                  return promiseTag;\n                case setCtorString:\n                  return setTag;\n                case weakMapCtorString:\n                  return weakMapTag;\n              }\n            }\n            return result2;\n          };\n        }\n        function getView(start, end, transforms) {\n          var index2 = -1, length = transforms.length;\n          while (++index2 < length) {\n            var data = transforms[index2], size2 = data.size;\n            switch (data.type) {\n              case \"drop\":\n                start += size2;\n                break;\n              case \"dropRight\":\n                end -= size2;\n                break;\n              case \"take\":\n                end = nativeMin(end, start + size2);\n                break;\n              case \"takeRight\":\n                start = nativeMax(start, end - size2);\n                break;\n            }\n          }\n          return { \"start\": start, \"end\": end };\n        }\n        function getWrapDetails(source) {\n          var match = source.match(reWrapDetails);\n          return match ? match[1].split(reSplitDetails) : [];\n        }\n        function hasPath(object, path, hasFunc) {\n          path = castPath(path, object);\n          var index2 = -1, length = path.length, result2 = false;\n          while (++index2 < length) {\n            var key = toKey(path[index2]);\n            if (!(result2 = object != null && hasFunc(object, key))) {\n              break;\n            }\n            object = object[key];\n          }\n          if (result2 || ++index2 != length) {\n            return result2;\n          }\n          length = object == null ? 0 : object.length;\n          return !!length && isLength(length) && isIndex(key, length) && (isArray(object) || isArguments(object));\n        }\n        function initCloneArray(array) {\n          var length = array.length, result2 = new array.constructor(length);\n          if (length && typeof array[0] == \"string\" && hasOwnProperty.call(array, \"index\")) {\n            result2.index = array.index;\n            result2.input = array.input;\n          }\n          return result2;\n        }\n        function initCloneObject(object) {\n          return typeof object.constructor == \"function\" && !isPrototype(object) ? baseCreate(getPrototype(object)) : {};\n        }\n        function initCloneByTag(object, tag, isDeep) {\n          var Ctor = object.constructor;\n          switch (tag) {\n            case arrayBufferTag:\n              return cloneArrayBuffer(object);\n            case boolTag:\n            case dateTag:\n              return new Ctor(+object);\n            case dataViewTag:\n              return cloneDataView(object, isDeep);\n            case float32Tag:\n            case float64Tag:\n            case int8Tag:\n            case int16Tag:\n            case int32Tag:\n            case uint8Tag:\n            case uint8ClampedTag:\n            case uint16Tag:\n            case uint32Tag:\n              return cloneTypedArray(object, isDeep);\n            case mapTag:\n              return new Ctor();\n            case numberTag:\n            case stringTag:\n              return new Ctor(object);\n            case regexpTag:\n              return cloneRegExp(object);\n            case setTag:\n              return new Ctor();\n            case symbolTag:\n              return cloneSymbol(object);\n          }\n        }\n        function insertWrapDetails(source, details) {\n          var length = details.length;\n          if (!length) {\n            return source;\n          }\n          var lastIndex = length - 1;\n          details[lastIndex] = (length > 1 ? \"& \" : \"\") + details[lastIndex];\n          details = details.join(length > 2 ? \", \" : \" \");\n          return source.replace(reWrapComment, \"{\\n/* [wrapped with \" + details + \"] */\\n\");\n        }\n        function isFlattenable(value) {\n          return isArray(value) || isArguments(value) || !!(spreadableSymbol && value && value[spreadableSymbol]);\n        }\n        function isIndex(value, length) {\n          var type = typeof value;\n          length = length == null ? MAX_SAFE_INTEGER : length;\n          return !!length && (type == \"number\" || type != \"symbol\" && reIsUint.test(value)) && (value > -1 && value % 1 == 0 && value < length);\n        }\n        function isIterateeCall(value, index2, object) {\n          if (!isObject(object)) {\n            return false;\n          }\n          var type = typeof index2;\n          if (type == \"number\" ? isArrayLike(object) && isIndex(index2, object.length) : type == \"string\" && index2 in object) {\n            return eq(object[index2], value);\n          }\n          return false;\n        }\n        function isKey(value, object) {\n          if (isArray(value)) {\n            return false;\n          }\n          var type = typeof value;\n          if (type == \"number\" || type == \"symbol\" || type == \"boolean\" || value == null || isSymbol(value)) {\n            return true;\n          }\n          return reIsPlainProp.test(value) || !reIsDeepProp.test(value) || object != null && value in Object2(object);\n        }\n        function isKeyable(value) {\n          var type = typeof value;\n          return type == \"string\" || type == \"number\" || type == \"symbol\" || type == \"boolean\" ? value !== \"__proto__\" : value === null;\n        }\n        function isLaziable(func) {\n          var funcName = getFuncName(func), other = lodash2[funcName];\n          if (typeof other != \"function\" || !(funcName in LazyWrapper.prototype)) {\n            return false;\n          }\n          if (func === other) {\n            return true;\n          }\n          var data = getData(other);\n          return !!data && func === data[0];\n        }\n        function isMasked(func) {\n          return !!maskSrcKey && maskSrcKey in func;\n        }\n        var isMaskable = coreJsData ? isFunction : stubFalse;\n        function isPrototype(value) {\n          var Ctor = value && value.constructor, proto = typeof Ctor == \"function\" && Ctor.prototype || objectProto;\n          return value === proto;\n        }\n        function isStrictComparable(value) {\n          return value === value && !isObject(value);\n        }\n        function matchesStrictComparable(key, srcValue) {\n          return function(object) {\n            if (object == null) {\n              return false;\n            }\n            return object[key] === srcValue && (srcValue !== undefined$1 || key in Object2(object));\n          };\n        }\n        function memoizeCapped(func) {\n          var result2 = memoize(func, function(key) {\n            if (cache.size === MAX_MEMOIZE_SIZE) {\n              cache.clear();\n            }\n            return key;\n          });\n          var cache = result2.cache;\n          return result2;\n        }\n        function mergeData(data, source) {\n          var bitmask = data[1], srcBitmask = source[1], newBitmask = bitmask | srcBitmask, isCommon = newBitmask < (WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG | WRAP_ARY_FLAG);\n          var isCombo = srcBitmask == WRAP_ARY_FLAG && bitmask == WRAP_CURRY_FLAG || srcBitmask == WRAP_ARY_FLAG && bitmask == WRAP_REARG_FLAG && data[7].length <= source[8] || srcBitmask == (WRAP_ARY_FLAG | WRAP_REARG_FLAG) && source[7].length <= source[8] && bitmask == WRAP_CURRY_FLAG;\n          if (!(isCommon || isCombo)) {\n            return data;\n          }\n          if (srcBitmask & WRAP_BIND_FLAG) {\n            data[2] = source[2];\n            newBitmask |= bitmask & WRAP_BIND_FLAG ? 0 : WRAP_CURRY_BOUND_FLAG;\n          }\n          var value = source[3];\n          if (value) {\n            var partials = data[3];\n            data[3] = partials ? composeArgs(partials, value, source[4]) : value;\n            data[4] = partials ? replaceHolders(data[3], PLACEHOLDER) : source[4];\n          }\n          value = source[5];\n          if (value) {\n            partials = data[5];\n            data[5] = partials ? composeArgsRight(partials, value, source[6]) : value;\n            data[6] = partials ? replaceHolders(data[5], PLACEHOLDER) : source[6];\n          }\n          value = source[7];\n          if (value) {\n            data[7] = value;\n          }\n          if (srcBitmask & WRAP_ARY_FLAG) {\n            data[8] = data[8] == null ? source[8] : nativeMin(data[8], source[8]);\n          }\n          if (data[9] == null) {\n            data[9] = source[9];\n          }\n          data[0] = source[0];\n          data[1] = newBitmask;\n          return data;\n        }\n        function nativeKeysIn(object) {\n          var result2 = [];\n          if (object != null) {\n            for (var key in Object2(object)) {\n              result2.push(key);\n            }\n          }\n          return result2;\n        }\n        function objectToString(value) {\n          return nativeObjectToString.call(value);\n        }\n        function overRest(func, start, transform2) {\n          start = nativeMax(start === undefined$1 ? func.length - 1 : start, 0);\n          return function() {\n            var args = arguments, index2 = -1, length = nativeMax(args.length - start, 0), array = Array2(length);\n            while (++index2 < length) {\n              array[index2] = args[start + index2];\n            }\n            index2 = -1;\n            var otherArgs = Array2(start + 1);\n            while (++index2 < start) {\n              otherArgs[index2] = args[index2];\n            }\n            otherArgs[start] = transform2(array);\n            return apply(func, this, otherArgs);\n          };\n        }\n        function parent(object, path) {\n          return path.length < 2 ? object : baseGet(object, baseSlice(path, 0, -1));\n        }\n        function reorder(array, indexes) {\n          var arrLength = array.length, length = nativeMin(indexes.length, arrLength), oldArray = copyArray(array);\n          while (length--) {\n            var index2 = indexes[length];\n            array[length] = isIndex(index2, arrLength) ? oldArray[index2] : undefined$1;\n          }\n          return array;\n        }\n        function safeGet(object, key) {\n          if (key === \"constructor\" && typeof object[key] === \"function\") {\n            return;\n          }\n          if (key == \"__proto__\") {\n            return;\n          }\n          return object[key];\n        }\n        var setData = shortOut(baseSetData);\n        var setTimeout = ctxSetTimeout || function(func, wait) {\n          return root.setTimeout(func, wait);\n        };\n        var setToString = shortOut(baseSetToString);\n        function setWrapToString(wrapper, reference, bitmask) {\n          var source = reference + \"\";\n          return setToString(wrapper, insertWrapDetails(source, updateWrapDetails(getWrapDetails(source), bitmask)));\n        }\n        function shortOut(func) {\n          var count = 0, lastCalled = 0;\n          return function() {\n            var stamp = nativeNow(), remaining = HOT_SPAN - (stamp - lastCalled);\n            lastCalled = stamp;\n            if (remaining > 0) {\n              if (++count >= HOT_COUNT) {\n                return arguments[0];\n              }\n            } else {\n              count = 0;\n            }\n            return func.apply(undefined$1, arguments);\n          };\n        }\n        function shuffleSelf(array, size2) {\n          var index2 = -1, length = array.length, lastIndex = length - 1;\n          size2 = size2 === undefined$1 ? length : size2;\n          while (++index2 < size2) {\n            var rand = baseRandom(index2, lastIndex), value = array[rand];\n            array[rand] = array[index2];\n            array[index2] = value;\n          }\n          array.length = size2;\n          return array;\n        }\n        var stringToPath = memoizeCapped(function(string) {\n          var result2 = [];\n          if (string.charCodeAt(0) === 46) {\n            result2.push(\"\");\n          }\n          string.replace(rePropName, function(match, number, quote, subString) {\n            result2.push(quote ? subString.replace(reEscapeChar, \"$1\") : number || match);\n          });\n          return result2;\n        });\n        function toKey(value) {\n          if (typeof value == \"string\" || isSymbol(value)) {\n            return value;\n          }\n          var result2 = value + \"\";\n          return result2 == \"0\" && 1 / value == -Infinity ? \"-0\" : result2;\n        }\n        function toSource(func) {\n          if (func != null) {\n            try {\n              return funcToString.call(func);\n            } catch (e) {\n            }\n            try {\n              return func + \"\";\n            } catch (e) {\n            }\n          }\n          return \"\";\n        }\n        function updateWrapDetails(details, bitmask) {\n          arrayEach(wrapFlags, function(pair) {\n            var value = \"_.\" + pair[0];\n            if (bitmask & pair[1] && !arrayIncludes(details, value)) {\n              details.push(value);\n            }\n          });\n          return details.sort();\n        }\n        function wrapperClone(wrapper) {\n          if (wrapper instanceof LazyWrapper) {\n            return wrapper.clone();\n          }\n          var result2 = new LodashWrapper(wrapper.__wrapped__, wrapper.__chain__);\n          result2.__actions__ = copyArray(wrapper.__actions__);\n          result2.__index__ = wrapper.__index__;\n          result2.__values__ = wrapper.__values__;\n          return result2;\n        }\n        function chunk(array, size2, guard) {\n          if (guard ? isIterateeCall(array, size2, guard) : size2 === undefined$1) {\n            size2 = 1;\n          } else {\n            size2 = nativeMax(toInteger(size2), 0);\n          }\n          var length = array == null ? 0 : array.length;\n          if (!length || size2 < 1) {\n            return [];\n          }\n          var index2 = 0, resIndex = 0, result2 = Array2(nativeCeil(length / size2));\n          while (index2 < length) {\n            result2[resIndex++] = baseSlice(array, index2, index2 += size2);\n          }\n          return result2;\n        }\n        function compact(array) {\n          var index2 = -1, length = array == null ? 0 : array.length, resIndex = 0, result2 = [];\n          while (++index2 < length) {\n            var value = array[index2];\n            if (value) {\n              result2[resIndex++] = value;\n            }\n          }\n          return result2;\n        }\n        function concat() {\n          var length = arguments.length;\n          if (!length) {\n            return [];\n          }\n          var args = Array2(length - 1), array = arguments[0], index2 = length;\n          while (index2--) {\n            args[index2 - 1] = arguments[index2];\n          }\n          return arrayPush(isArray(array) ? copyArray(array) : [array], baseFlatten(args, 1));\n        }\n        var difference = baseRest(function(array, values2) {\n          return isArrayLikeObject(array) ? baseDifference(array, baseFlatten(values2, 1, isArrayLikeObject, true)) : [];\n        });\n        var differenceBy = baseRest(function(array, values2) {\n          var iteratee2 = last(values2);\n          if (isArrayLikeObject(iteratee2)) {\n            iteratee2 = undefined$1;\n          }\n          return isArrayLikeObject(array) ? baseDifference(array, baseFlatten(values2, 1, isArrayLikeObject, true), getIteratee(iteratee2, 2)) : [];\n        });\n        var differenceWith = baseRest(function(array, values2) {\n          var comparator = last(values2);\n          if (isArrayLikeObject(comparator)) {\n            comparator = undefined$1;\n          }\n          return isArrayLikeObject(array) ? baseDifference(array, baseFlatten(values2, 1, isArrayLikeObject, true), undefined$1, comparator) : [];\n        });\n        function drop(array, n, guard) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return [];\n          }\n          n = guard || n === undefined$1 ? 1 : toInteger(n);\n          return baseSlice(array, n < 0 ? 0 : n, length);\n        }\n        function dropRight(array, n, guard) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return [];\n          }\n          n = guard || n === undefined$1 ? 1 : toInteger(n);\n          n = length - n;\n          return baseSlice(array, 0, n < 0 ? 0 : n);\n        }\n        function dropRightWhile(array, predicate) {\n          return array && array.length ? baseWhile(array, getIteratee(predicate, 3), true, true) : [];\n        }\n        function dropWhile(array, predicate) {\n          return array && array.length ? baseWhile(array, getIteratee(predicate, 3), true) : [];\n        }\n        function fill(array, value, start, end) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return [];\n          }\n          if (start && typeof start != \"number\" && isIterateeCall(array, value, start)) {\n            start = 0;\n            end = length;\n          }\n          return baseFill(array, value, start, end);\n        }\n        function findIndex(array, predicate, fromIndex) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return -1;\n          }\n          var index2 = fromIndex == null ? 0 : toInteger(fromIndex);\n          if (index2 < 0) {\n            index2 = nativeMax(length + index2, 0);\n          }\n          return baseFindIndex(array, getIteratee(predicate, 3), index2);\n        }\n        function findLastIndex(array, predicate, fromIndex) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return -1;\n          }\n          var index2 = length - 1;\n          if (fromIndex !== undefined$1) {\n            index2 = toInteger(fromIndex);\n            index2 = fromIndex < 0 ? nativeMax(length + index2, 0) : nativeMin(index2, length - 1);\n          }\n          return baseFindIndex(array, getIteratee(predicate, 3), index2, true);\n        }\n        function flatten(array) {\n          var length = array == null ? 0 : array.length;\n          return length ? baseFlatten(array, 1) : [];\n        }\n        function flattenDeep(array) {\n          var length = array == null ? 0 : array.length;\n          return length ? baseFlatten(array, INFINITY) : [];\n        }\n        function flattenDepth(array, depth) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return [];\n          }\n          depth = depth === undefined$1 ? 1 : toInteger(depth);\n          return baseFlatten(array, depth);\n        }\n        function fromPairs(pairs) {\n          var index2 = -1, length = pairs == null ? 0 : pairs.length, result2 = {};\n          while (++index2 < length) {\n            var pair = pairs[index2];\n            result2[pair[0]] = pair[1];\n          }\n          return result2;\n        }\n        function head(array) {\n          return array && array.length ? array[0] : undefined$1;\n        }\n        function indexOf(array, value, fromIndex) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return -1;\n          }\n          var index2 = fromIndex == null ? 0 : toInteger(fromIndex);\n          if (index2 < 0) {\n            index2 = nativeMax(length + index2, 0);\n          }\n          return baseIndexOf(array, value, index2);\n        }\n        function initial(array) {\n          var length = array == null ? 0 : array.length;\n          return length ? baseSlice(array, 0, -1) : [];\n        }\n        var intersection = baseRest(function(arrays) {\n          var mapped = arrayMap(arrays, castArrayLikeObject);\n          return mapped.length && mapped[0] === arrays[0] ? baseIntersection(mapped) : [];\n        });\n        var intersectionBy = baseRest(function(arrays) {\n          var iteratee2 = last(arrays), mapped = arrayMap(arrays, castArrayLikeObject);\n          if (iteratee2 === last(mapped)) {\n            iteratee2 = undefined$1;\n          } else {\n            mapped.pop();\n          }\n          return mapped.length && mapped[0] === arrays[0] ? baseIntersection(mapped, getIteratee(iteratee2, 2)) : [];\n        });\n        var intersectionWith = baseRest(function(arrays) {\n          var comparator = last(arrays), mapped = arrayMap(arrays, castArrayLikeObject);\n          comparator = typeof comparator == \"function\" ? comparator : undefined$1;\n          if (comparator) {\n            mapped.pop();\n          }\n          return mapped.length && mapped[0] === arrays[0] ? baseIntersection(mapped, undefined$1, comparator) : [];\n        });\n        function join(array, separator) {\n          return array == null ? \"\" : nativeJoin.call(array, separator);\n        }\n        function last(array) {\n          var length = array == null ? 0 : array.length;\n          return length ? array[length - 1] : undefined$1;\n        }\n        function lastIndexOf(array, value, fromIndex) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return -1;\n          }\n          var index2 = length;\n          if (fromIndex !== undefined$1) {\n            index2 = toInteger(fromIndex);\n            index2 = index2 < 0 ? nativeMax(length + index2, 0) : nativeMin(index2, length - 1);\n          }\n          return value === value ? strictLastIndexOf(array, value, index2) : baseFindIndex(array, baseIsNaN, index2, true);\n        }\n        function nth(array, n) {\n          return array && array.length ? baseNth(array, toInteger(n)) : undefined$1;\n        }\n        var pull = baseRest(pullAll);\n        function pullAll(array, values2) {\n          return array && array.length && values2 && values2.length ? basePullAll(array, values2) : array;\n        }\n        function pullAllBy(array, values2, iteratee2) {\n          return array && array.length && values2 && values2.length ? basePullAll(array, values2, getIteratee(iteratee2, 2)) : array;\n        }\n        function pullAllWith(array, values2, comparator) {\n          return array && array.length && values2 && values2.length ? basePullAll(array, values2, undefined$1, comparator) : array;\n        }\n        var pullAt = flatRest(function(array, indexes) {\n          var length = array == null ? 0 : array.length, result2 = baseAt(array, indexes);\n          basePullAt(array, arrayMap(indexes, function(index2) {\n            return isIndex(index2, length) ? +index2 : index2;\n          }).sort(compareAscending));\n          return result2;\n        });\n        function remove(array, predicate) {\n          var result2 = [];\n          if (!(array && array.length)) {\n            return result2;\n          }\n          var index2 = -1, indexes = [], length = array.length;\n          predicate = getIteratee(predicate, 3);\n          while (++index2 < length) {\n            var value = array[index2];\n            if (predicate(value, index2, array)) {\n              result2.push(value);\n              indexes.push(index2);\n            }\n          }\n          basePullAt(array, indexes);\n          return result2;\n        }\n        function reverse(array) {\n          return array == null ? array : nativeReverse.call(array);\n        }\n        function slice(array, start, end) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return [];\n          }\n          if (end && typeof end != \"number\" && isIterateeCall(array, start, end)) {\n            start = 0;\n            end = length;\n          } else {\n            start = start == null ? 0 : toInteger(start);\n            end = end === undefined$1 ? length : toInteger(end);\n          }\n          return baseSlice(array, start, end);\n        }\n        function sortedIndex(array, value) {\n          return baseSortedIndex(array, value);\n        }\n        function sortedIndexBy(array, value, iteratee2) {\n          return baseSortedIndexBy(array, value, getIteratee(iteratee2, 2));\n        }\n        function sortedIndexOf(array, value) {\n          var length = array == null ? 0 : array.length;\n          if (length) {\n            var index2 = baseSortedIndex(array, value);\n            if (index2 < length && eq(array[index2], value)) {\n              return index2;\n            }\n          }\n          return -1;\n        }\n        function sortedLastIndex(array, value) {\n          return baseSortedIndex(array, value, true);\n        }\n        function sortedLastIndexBy(array, value, iteratee2) {\n          return baseSortedIndexBy(array, value, getIteratee(iteratee2, 2), true);\n        }\n        function sortedLastIndexOf(array, value) {\n          var length = array == null ? 0 : array.length;\n          if (length) {\n            var index2 = baseSortedIndex(array, value, true) - 1;\n            if (eq(array[index2], value)) {\n              return index2;\n            }\n          }\n          return -1;\n        }\n        function sortedUniq(array) {\n          return array && array.length ? baseSortedUniq(array) : [];\n        }\n        function sortedUniqBy(array, iteratee2) {\n          return array && array.length ? baseSortedUniq(array, getIteratee(iteratee2, 2)) : [];\n        }\n        function tail(array) {\n          var length = array == null ? 0 : array.length;\n          return length ? baseSlice(array, 1, length) : [];\n        }\n        function take(array, n, guard) {\n          if (!(array && array.length)) {\n            return [];\n          }\n          n = guard || n === undefined$1 ? 1 : toInteger(n);\n          return baseSlice(array, 0, n < 0 ? 0 : n);\n        }\n        function takeRight(array, n, guard) {\n          var length = array == null ? 0 : array.length;\n          if (!length) {\n            return [];\n          }\n          n = guard || n === undefined$1 ? 1 : toInteger(n);\n          n = length - n;\n          return baseSlice(array, n < 0 ? 0 : n, length);\n        }\n        function takeRightWhile(array, predicate) {\n          return array && array.length ? baseWhile(array, getIteratee(predicate, 3), false, true) : [];\n        }\n        function takeWhile(array, predicate) {\n          return array && array.length ? baseWhile(array, getIteratee(predicate, 3)) : [];\n        }\n        var union = baseRest(function(arrays) {\n          return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true));\n        });\n        var unionBy = baseRest(function(arrays) {\n          var iteratee2 = last(arrays);\n          if (isArrayLikeObject(iteratee2)) {\n            iteratee2 = undefined$1;\n          }\n          return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true), getIteratee(iteratee2, 2));\n        });\n        var unionWith = baseRest(function(arrays) {\n          var comparator = last(arrays);\n          comparator = typeof comparator == \"function\" ? comparator : undefined$1;\n          return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true), undefined$1, comparator);\n        });\n        function uniq(array) {\n          return array && array.length ? baseUniq(array) : [];\n        }\n        function uniqBy(array, iteratee2) {\n          return array && array.length ? baseUniq(array, getIteratee(iteratee2, 2)) : [];\n        }\n        function uniqWith(array, comparator) {\n          comparator = typeof comparator == \"function\" ? comparator : undefined$1;\n          return array && array.length ? baseUniq(array, undefined$1, comparator) : [];\n        }\n        function unzip(array) {\n          if (!(array && array.length)) {\n            return [];\n          }\n          var length = 0;\n          array = arrayFilter(array, function(group) {\n            if (isArrayLikeObject(group)) {\n              length = nativeMax(group.length, length);\n              return true;\n            }\n          });\n          return baseTimes(length, function(index2) {\n            return arrayMap(array, baseProperty(index2));\n          });\n        }\n        function unzipWith(array, iteratee2) {\n          if (!(array && array.length)) {\n            return [];\n          }\n          var result2 = unzip(array);\n          if (iteratee2 == null) {\n            return result2;\n          }\n          return arrayMap(result2, function(group) {\n            return apply(iteratee2, undefined$1, group);\n          });\n        }\n        var without = baseRest(function(array, values2) {\n          return isArrayLikeObject(array) ? baseDifference(array, values2) : [];\n        });\n        var xor = baseRest(function(arrays) {\n          return baseXor(arrayFilter(arrays, isArrayLikeObject));\n        });\n        var xorBy = baseRest(function(arrays) {\n          var iteratee2 = last(arrays);\n          if (isArrayLikeObject(iteratee2)) {\n            iteratee2 = undefined$1;\n          }\n          return baseXor(arrayFilter(arrays, isArrayLikeObject), getIteratee(iteratee2, 2));\n        });\n        var xorWith = baseRest(function(arrays) {\n          var comparator = last(arrays);\n          comparator = typeof comparator == \"function\" ? comparator : undefined$1;\n          return baseXor(arrayFilter(arrays, isArrayLikeObject), undefined$1, comparator);\n        });\n        var zip = baseRest(unzip);\n        function zipObject(props, values2) {\n          return baseZipObject(props || [], values2 || [], assignValue);\n        }\n        function zipObjectDeep(props, values2) {\n          return baseZipObject(props || [], values2 || [], baseSet);\n        }\n        var zipWith = baseRest(function(arrays) {\n          var length = arrays.length, iteratee2 = length > 1 ? arrays[length - 1] : undefined$1;\n          iteratee2 = typeof iteratee2 == \"function\" ? (arrays.pop(), iteratee2) : undefined$1;\n          return unzipWith(arrays, iteratee2);\n        });\n        function chain(value) {\n          var result2 = lodash2(value);\n          result2.__chain__ = true;\n          return result2;\n        }\n        function tap(value, interceptor) {\n          interceptor(value);\n          return value;\n        }\n        function thru(value, interceptor) {\n          return interceptor(value);\n        }\n        var wrapperAt = flatRest(function(paths) {\n          var length = paths.length, start = length ? paths[0] : 0, value = this.__wrapped__, interceptor = function(object) {\n            return baseAt(object, paths);\n          };\n          if (length > 1 || this.__actions__.length || !(value instanceof LazyWrapper) || !isIndex(start)) {\n            return this.thru(interceptor);\n          }\n          value = value.slice(start, +start + (length ? 1 : 0));\n          value.__actions__.push({\n            \"func\": thru,\n            \"args\": [interceptor],\n            \"thisArg\": undefined$1\n          });\n          return new LodashWrapper(value, this.__chain__).thru(function(array) {\n            if (length && !array.length) {\n              array.push(undefined$1);\n            }\n            return array;\n          });\n        });\n        function wrapperChain() {\n          return chain(this);\n        }\n        function wrapperCommit() {\n          return new LodashWrapper(this.value(), this.__chain__);\n        }\n        function wrapperNext() {\n          if (this.__values__ === undefined$1) {\n            this.__values__ = toArray(this.value());\n          }\n          var done = this.__index__ >= this.__values__.length, value = done ? undefined$1 : this.__values__[this.__index__++];\n          return { \"done\": done, \"value\": value };\n        }\n        function wrapperToIterator() {\n          return this;\n        }\n        function wrapperPlant(value) {\n          var result2, parent2 = this;\n          while (parent2 instanceof baseLodash) {\n            var clone2 = wrapperClone(parent2);\n            clone2.__index__ = 0;\n            clone2.__values__ = undefined$1;\n            if (result2) {\n              previous.__wrapped__ = clone2;\n            } else {\n              result2 = clone2;\n            }\n            var previous = clone2;\n            parent2 = parent2.__wrapped__;\n          }\n          previous.__wrapped__ = value;\n          return result2;\n        }\n        function wrapperReverse() {\n          var value = this.__wrapped__;\n          if (value instanceof LazyWrapper) {\n            var wrapped = value;\n            if (this.__actions__.length) {\n              wrapped = new LazyWrapper(this);\n            }\n            wrapped = wrapped.reverse();\n            wrapped.__actions__.push({\n              \"func\": thru,\n              \"args\": [reverse],\n              \"thisArg\": undefined$1\n            });\n            return new LodashWrapper(wrapped, this.__chain__);\n          }\n          return this.thru(reverse);\n        }\n        function wrapperValue() {\n          return baseWrapperValue(this.__wrapped__, this.__actions__);\n        }\n        var countBy = createAggregator(function(result2, value, key) {\n          if (hasOwnProperty.call(result2, key)) {\n            ++result2[key];\n          } else {\n            baseAssignValue(result2, key, 1);\n          }\n        });\n        function every(collection, predicate, guard) {\n          var func = isArray(collection) ? arrayEvery : baseEvery;\n          if (guard && isIterateeCall(collection, predicate, guard)) {\n            predicate = undefined$1;\n          }\n          return func(collection, getIteratee(predicate, 3));\n        }\n        function filter(collection, predicate) {\n          var func = isArray(collection) ? arrayFilter : baseFilter;\n          return func(collection, getIteratee(predicate, 3));\n        }\n        var find = createFind(findIndex);\n        var findLast = createFind(findLastIndex);\n        function flatMap(collection, iteratee2) {\n          return baseFlatten(map(collection, iteratee2), 1);\n        }\n        function flatMapDeep(collection, iteratee2) {\n          return baseFlatten(map(collection, iteratee2), INFINITY);\n        }\n        function flatMapDepth(collection, iteratee2, depth) {\n          depth = depth === undefined$1 ? 1 : toInteger(depth);\n          return baseFlatten(map(collection, iteratee2), depth);\n        }\n        function forEach(collection, iteratee2) {\n          var func = isArray(collection) ? arrayEach : baseEach;\n          return func(collection, getIteratee(iteratee2, 3));\n        }\n        function forEachRight(collection, iteratee2) {\n          var func = isArray(collection) ? arrayEachRight : baseEachRight;\n          return func(collection, getIteratee(iteratee2, 3));\n        }\n        var groupBy = createAggregator(function(result2, value, key) {\n          if (hasOwnProperty.call(result2, key)) {\n            result2[key].push(value);\n          } else {\n            baseAssignValue(result2, key, [value]);\n          }\n        });\n        function includes(collection, value, fromIndex, guard) {\n          collection = isArrayLike(collection) ? collection : values(collection);\n          fromIndex = fromIndex && !guard ? toInteger(fromIndex) : 0;\n          var length = collection.length;\n          if (fromIndex < 0) {\n            fromIndex = nativeMax(length + fromIndex, 0);\n          }\n          return isString(collection) ? fromIndex <= length && collection.indexOf(value, fromIndex) > -1 : !!length && baseIndexOf(collection, value, fromIndex) > -1;\n        }\n        var invokeMap = baseRest(function(collection, path, args) {\n          var index2 = -1, isFunc = typeof path == \"function\", result2 = isArrayLike(collection) ? Array2(collection.length) : [];\n          baseEach(collection, function(value) {\n            result2[++index2] = isFunc ? apply(path, value, args) : baseInvoke(value, path, args);\n          });\n          return result2;\n        });\n        var keyBy = createAggregator(function(result2, value, key) {\n          baseAssignValue(result2, key, value);\n        });\n        function map(collection, iteratee2) {\n          var func = isArray(collection) ? arrayMap : baseMap;\n          return func(collection, getIteratee(iteratee2, 3));\n        }\n        function orderBy(collection, iteratees, orders, guard) {\n          if (collection == null) {\n            return [];\n          }\n          if (!isArray(iteratees)) {\n            iteratees = iteratees == null ? [] : [iteratees];\n          }\n          orders = guard ? undefined$1 : orders;\n          if (!isArray(orders)) {\n            orders = orders == null ? [] : [orders];\n          }\n          return baseOrderBy(collection, iteratees, orders);\n        }\n        var partition = createAggregator(function(result2, value, key) {\n          result2[key ? 0 : 1].push(value);\n        }, function() {\n          return [[], []];\n        });\n        function reduce(collection, iteratee2, accumulator) {\n          var func = isArray(collection) ? arrayReduce : baseReduce, initAccum = arguments.length < 3;\n          return func(collection, getIteratee(iteratee2, 4), accumulator, initAccum, baseEach);\n        }\n        function reduceRight(collection, iteratee2, accumulator) {\n          var func = isArray(collection) ? arrayReduceRight : baseReduce, initAccum = arguments.length < 3;\n          return func(collection, getIteratee(iteratee2, 4), accumulator, initAccum, baseEachRight);\n        }\n        function reject(collection, predicate) {\n          var func = isArray(collection) ? arrayFilter : baseFilter;\n          return func(collection, negate(getIteratee(predicate, 3)));\n        }\n        function sample(collection) {\n          var func = isArray(collection) ? arraySample : baseSample;\n          return func(collection);\n        }\n        function sampleSize(collection, n, guard) {\n          if (guard ? isIterateeCall(collection, n, guard) : n === undefined$1) {\n            n = 1;\n          } else {\n            n = toInteger(n);\n          }\n          var func = isArray(collection) ? arraySampleSize : baseSampleSize;\n          return func(collection, n);\n        }\n        function shuffle(collection) {\n          var func = isArray(collection) ? arrayShuffle : baseShuffle;\n          return func(collection);\n        }\n        function size(collection) {\n          if (collection == null) {\n            return 0;\n          }\n          if (isArrayLike(collection)) {\n            return isString(collection) ? stringSize(collection) : collection.length;\n          }\n          var tag = getTag(collection);\n          if (tag == mapTag || tag == setTag) {\n            return collection.size;\n          }\n          return baseKeys(collection).length;\n        }\n        function some(collection, predicate, guard) {\n          var func = isArray(collection) ? arraySome : baseSome;\n          if (guard && isIterateeCall(collection, predicate, guard)) {\n            predicate = undefined$1;\n          }\n          return func(collection, getIteratee(predicate, 3));\n        }\n        var sortBy = baseRest(function(collection, iteratees) {\n          if (collection == null) {\n            return [];\n          }\n          var length = iteratees.length;\n          if (length > 1 && isIterateeCall(collection, iteratees[0], iteratees[1])) {\n            iteratees = [];\n          } else if (length > 2 && isIterateeCall(iteratees[0], iteratees[1], iteratees[2])) {\n            iteratees = [iteratees[0]];\n          }\n          return baseOrderBy(collection, baseFlatten(iteratees, 1), []);\n        });\n        var now = ctxNow || function() {\n          return root.Date.now();\n        };\n        function after(n, func) {\n          if (typeof func != \"function\") {\n            throw new TypeError2(FUNC_ERROR_TEXT);\n          }\n          n = toInteger(n);\n          return function() {\n            if (--n < 1) {\n              return func.apply(this, arguments);\n            }\n          };\n        }\n        function ary(func, n, guard) {\n          n = guard ? undefined$1 : n;\n          n = func && n == null ? func.length : n;\n          return createWrap(func, WRAP_ARY_FLAG, undefined$1, undefined$1, undefined$1, undefined$1, n);\n        }\n        function before(n, func) {\n          var result2;\n          if (typeof func != \"function\") {\n            throw new TypeError2(FUNC_ERROR_TEXT);\n          }\n          n = toInteger(n);\n          return function() {\n            if (--n > 0) {\n              result2 = func.apply(this, arguments);\n            }\n            if (n <= 1) {\n              func = undefined$1;\n            }\n            return result2;\n          };\n        }\n        var bind = baseRest(function(func, thisArg, partials) {\n          var bitmask = WRAP_BIND_FLAG;\n          if (partials.length) {\n            var holders = replaceHolders(partials, getHolder(bind));\n            bitmask |= WRAP_PARTIAL_FLAG;\n          }\n          return createWrap(func, bitmask, thisArg, partials, holders);\n        });\n        var bindKey = baseRest(function(object, key, partials) {\n          var bitmask = WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG;\n          if (partials.length) {\n            var holders = replaceHolders(partials, getHolder(bindKey));\n            bitmask |= WRAP_PARTIAL_FLAG;\n          }\n          return createWrap(key, bitmask, object, partials, holders);\n        });\n        function curry(func, arity, guard) {\n          arity = guard ? undefined$1 : arity;\n          var result2 = createWrap(func, WRAP_CURRY_FLAG, undefined$1, undefined$1, undefined$1, undefined$1, undefined$1, arity);\n          result2.placeholder = curry.placeholder;\n          return result2;\n        }\n        function curryRight(func, arity, guard) {\n          arity = guard ? undefined$1 : arity;\n          var result2 = createWrap(func, WRAP_CURRY_RIGHT_FLAG, undefined$1, undefined$1, undefined$1, undefined$1, undefined$1, arity);\n          result2.placeholder = curryRight.placeholder;\n          return result2;\n        }\n        function debounce2(func, wait, options) {\n          var lastArgs, lastThis, maxWait, result2, timerId, lastCallTime, lastInvokeTime = 0, leading = false, maxing = false, trailing = true;\n          if (typeof func != \"function\") {\n            throw new TypeError2(FUNC_ERROR_TEXT);\n          }\n          wait = toNumber(wait) || 0;\n          if (isObject(options)) {\n            leading = !!options.leading;\n            maxing = \"maxWait\" in options;\n            maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n            trailing = \"trailing\" in options ? !!options.trailing : trailing;\n          }\n          function invokeFunc(time) {\n            var args = lastArgs, thisArg = lastThis;\n            lastArgs = lastThis = undefined$1;\n            lastInvokeTime = time;\n            result2 = func.apply(thisArg, args);\n            return result2;\n          }\n          function leadingEdge(time) {\n            lastInvokeTime = time;\n            timerId = setTimeout(timerExpired, wait);\n            return leading ? invokeFunc(time) : result2;\n          }\n          function remainingWait(time) {\n            var timeSinceLastCall = time - lastCallTime, timeSinceLastInvoke = time - lastInvokeTime, timeWaiting = wait - timeSinceLastCall;\n            return maxing ? nativeMin(timeWaiting, maxWait - timeSinceLastInvoke) : timeWaiting;\n          }\n          function shouldInvoke(time) {\n            var timeSinceLastCall = time - lastCallTime, timeSinceLastInvoke = time - lastInvokeTime;\n            return lastCallTime === undefined$1 || timeSinceLastCall >= wait || timeSinceLastCall < 0 || maxing && timeSinceLastInvoke >= maxWait;\n          }\n          function timerExpired() {\n            var time = now();\n            if (shouldInvoke(time)) {\n              return trailingEdge(time);\n            }\n            timerId = setTimeout(timerExpired, remainingWait(time));\n          }\n          function trailingEdge(time) {\n            timerId = undefined$1;\n            if (trailing && lastArgs) {\n              return invokeFunc(time);\n            }\n            lastArgs = lastThis = undefined$1;\n            return result2;\n          }\n          function cancel() {\n            if (timerId !== undefined$1) {\n              clearTimeout(timerId);\n            }\n            lastInvokeTime = 0;\n            lastArgs = lastCallTime = lastThis = timerId = undefined$1;\n          }\n          function flush() {\n            return timerId === undefined$1 ? result2 : trailingEdge(now());\n          }\n          function debounced() {\n            var time = now(), isInvoking = shouldInvoke(time);\n            lastArgs = arguments;\n            lastThis = this;\n            lastCallTime = time;\n            if (isInvoking) {\n              if (timerId === undefined$1) {\n                return leadingEdge(lastCallTime);\n              }\n              if (maxing) {\n                clearTimeout(timerId);\n                timerId = setTimeout(timerExpired, wait);\n                return invokeFunc(lastCallTime);\n              }\n            }\n            if (timerId === undefined$1) {\n              timerId = setTimeout(timerExpired, wait);\n            }\n            return result2;\n          }\n          debounced.cancel = cancel;\n          debounced.flush = flush;\n          return debounced;\n        }\n        var defer = baseRest(function(func, args) {\n          return baseDelay(func, 1, args);\n        });\n        var delay = baseRest(function(func, wait, args) {\n          return baseDelay(func, toNumber(wait) || 0, args);\n        });\n        function flip(func) {\n          return createWrap(func, WRAP_FLIP_FLAG);\n        }\n        function memoize(func, resolver) {\n          if (typeof func != \"function\" || resolver != null && typeof resolver != \"function\") {\n            throw new TypeError2(FUNC_ERROR_TEXT);\n          }\n          var memoized = function() {\n            var args = arguments, key = resolver ? resolver.apply(this, args) : args[0], cache = memoized.cache;\n            if (cache.has(key)) {\n              return cache.get(key);\n            }\n            var result2 = func.apply(this, args);\n            memoized.cache = cache.set(key, result2) || cache;\n            return result2;\n          };\n          memoized.cache = new (memoize.Cache || MapCache)();\n          return memoized;\n        }\n        memoize.Cache = MapCache;\n        function negate(predicate) {\n          if (typeof predicate != \"function\") {\n            throw new TypeError2(FUNC_ERROR_TEXT);\n          }\n          return function() {\n            var args = arguments;\n            switch (args.length) {\n              case 0:\n                return !predicate.call(this);\n              case 1:\n                return !predicate.call(this, args[0]);\n              case 2:\n                return !predicate.call(this, args[0], args[1]);\n              case 3:\n                return !predicate.call(this, args[0], args[1], args[2]);\n            }\n            return !predicate.apply(this, args);\n          };\n        }\n        function once(func) {\n          return before(2, func);\n        }\n        var overArgs = castRest(function(func, transforms) {\n          transforms = transforms.length == 1 && isArray(transforms[0]) ? 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capitalize(word) : word);\n        });\n        function capitalize(string) {\n          return upperFirst(toString2(string).toLowerCase());\n        }\n        function deburr(string) {\n          string = toString2(string);\n          return string && string.replace(reLatin, deburrLetter).replace(reComboMark, \"\");\n        }\n        function endsWith(string, target, position) {\n          string = toString2(string);\n          target = baseToString(target);\n          var length = string.length;\n          position = position === undefined$1 ? length : baseClamp(toInteger(position), 0, length);\n          var end = position;\n          position -= target.length;\n          return position >= 0 && string.slice(position, end) == target;\n        }\n        function escape(string) {\n          string = toString2(string);\n          return string && reHasUnescapedHtml.test(string) ? string.replace(reUnescapedHtml, escapeHtmlChar) : string;\n        }\n        function escapeRegExp(string) {\n          string = toString2(string);\n          return string && reHasRegExpChar.test(string) ? string.replace(reRegExpChar, \"\\\\$&\") : string;\n        }\n        var kebabCase = createCompounder(function(result2, word, index2) {\n          return result2 + (index2 ? \"-\" : \"\") + word.toLowerCase();\n        });\n        var lowerCase = createCompounder(function(result2, word, index2) {\n          return result2 + (index2 ? \" \" : \"\") + word.toLowerCase();\n        });\n        var lowerFirst = createCaseFirst(\"toLowerCase\");\n        function pad(string, length, chars) {\n          string = toString2(string);\n          length = toInteger(length);\n          var strLength = length ? stringSize(string) : 0;\n          if (!length || strLength >= length) {\n            return string;\n          }\n          var mid = (length - strLength) / 2;\n          return createPadding(nativeFloor(mid), chars) + string + createPadding(nativeCeil(mid), chars);\n        }\n        function padEnd(string, length, chars) {\n          string = toString2(string);\n          length = toInteger(length);\n          var strLength = length ? stringSize(string) : 0;\n          return length && strLength < length ? string + createPadding(length - strLength, chars) : string;\n        }\n        function padStart(string, length, chars) {\n          string = toString2(string);\n          length = toInteger(length);\n          var strLength = length ? stringSize(string) : 0;\n          return length && strLength < length ? createPadding(length - strLength, chars) + string : string;\n        }\n        function parseInt2(string, radix, guard) {\n          if (guard || radix == null) {\n            radix = 0;\n          } else if (radix) {\n            radix = +radix;\n          }\n          return nativeParseInt(toString2(string).replace(reTrimStart, \"\"), radix || 0);\n        }\n        function repeat(string, n, guard) {\n          if (guard ? isIterateeCall(string, n, guard) : n === undefined$1) {\n            n = 1;\n          } else {\n            n = toInteger(n);\n          }\n          return baseRepeat(toString2(string), n);\n        }\n        function replace() {\n          var args = arguments, string = toString2(args[0]);\n          return args.length < 3 ? 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(options.sourceURL + \"\").replace(/\\s/g, \" \") : \"lodash.templateSources[\" + ++templateCounter + \"]\") + \"\\n\";\n          string.replace(reDelimiters, function(match, escapeValue, interpolateValue, esTemplateValue, evaluateValue, offset) {\n            interpolateValue || (interpolateValue = esTemplateValue);\n            source += string.slice(index2, offset).replace(reUnescapedString, escapeStringChar);\n            if (escapeValue) {\n              isEscaping = true;\n              source += \"' +\\n__e(\" + escapeValue + \") +\\n'\";\n            }\n            if (evaluateValue) {\n              isEvaluating = true;\n              source += \"';\\n\" + evaluateValue + \";\\n__p += '\";\n            }\n            if (interpolateValue) {\n              source += \"' +\\n((__t = (\" + interpolateValue + \")) == null ? 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end : newEnd);\n            }\n          } else if (string.indexOf(baseToString(separator), end) != end) {\n            var index2 = result2.lastIndexOf(separator);\n            if (index2 > -1) {\n              result2 = result2.slice(0, index2);\n            }\n          }\n          return result2 + omission;\n        }\n        function unescape(string) {\n          string = toString2(string);\n          return string && reHasEscapedHtml.test(string) ? string.replace(reEscapedHtml, unescapeHtmlChar) : string;\n        }\n        var upperCase = createCompounder(function(result2, word, index2) {\n          return result2 + (index2 ? \" \" : \"\") + word.toUpperCase();\n        });\n        var upperFirst = createCaseFirst(\"toUpperCase\");\n        function words(string, pattern, guard) {\n          string = toString2(string);\n          pattern = guard ? undefined$1 : pattern;\n          if (pattern === undefined$1) {\n            return hasUnicodeWord(string) ? unicodeWords(string) : asciiWords(string);\n          }\n          return string.match(pattern) || [];\n        }\n        var attempt = baseRest(function(func, args) {\n          try {\n            return apply(func, undefined$1, args);\n          } catch (e) {\n            return isError(e) ? 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[value] : copyArray(stringToPath(toString2(value)));\n        }\n        function uniqueId(prefix) {\n          var id = ++idCounter;\n          return toString2(prefix) + id;\n        }\n        var add = createMathOperation(function(augend, addend) {\n          return augend + addend;\n        }, 0);\n        var ceil = createRound(\"ceil\");\n        var divide = createMathOperation(function(dividend, divisor) {\n          return dividend / divisor;\n        }, 1);\n        var floor = createRound(\"floor\");\n        function max(array) {\n          return array && array.length ? baseExtremum(array, identity, baseGt) : undefined$1;\n        }\n        function maxBy(array, iteratee2) {\n          return array && array.length ? baseExtremum(array, getIteratee(iteratee2, 2), baseGt) : undefined$1;\n        }\n        function mean(array) {\n          return baseMean(array, identity);\n        }\n        function meanBy(array, iteratee2) {\n          return baseMean(array, getIteratee(iteratee2, 2));\n        }\n        function min(array) {\n          return array && array.length ? baseExtremum(array, identity, baseLt) : undefined$1;\n        }\n        function minBy(array, iteratee2) {\n          return array && array.length ? baseExtremum(array, getIteratee(iteratee2, 2), baseLt) : undefined$1;\n        }\n        var multiply = createMathOperation(function(multiplier, multiplicand) {\n          return multiplier * multiplicand;\n        }, 1);\n        var round = createRound(\"round\");\n        var subtract = createMathOperation(function(minuend, subtrahend) {\n          return minuend - subtrahend;\n        }, 0);\n        function sum(array) {\n          return array && array.length ? baseSum(array, identity) : 0;\n        }\n        function sumBy(array, iteratee2) {\n          return array && array.length ? baseSum(array, getIteratee(iteratee2, 2)) : 0;\n        }\n        lodash2.after = after;\n        lodash2.ary = ary;\n        lodash2.assign = assign;\n        lodash2.assignIn = assignIn;\n        lodash2.assignInWith = assignInWith;\n        lodash2.assignWith = assignWith;\n        lodash2.at = at2;\n        lodash2.before = before;\n        lodash2.bind = bind;\n        lodash2.bindAll = bindAll;\n        lodash2.bindKey = bindKey;\n        lodash2.castArray = castArray;\n        lodash2.chain = chain;\n        lodash2.chunk = chunk;\n        lodash2.compact = compact;\n        lodash2.concat = concat;\n        lodash2.cond = cond;\n        lodash2.conforms = conforms;\n        lodash2.constant = constant;\n        lodash2.countBy = countBy;\n        lodash2.create = create;\n        lodash2.curry = curry;\n        lodash2.curryRight = curryRight;\n        lodash2.debounce = debounce2;\n        lodash2.defaults = defaults;\n        lodash2.defaultsDeep = defaultsDeep;\n        lodash2.defer = defer;\n        lodash2.delay = delay;\n        lodash2.difference = difference;\n        lodash2.differenceBy = differenceBy;\n        lodash2.differenceWith = differenceWith;\n        lodash2.drop = drop;\n        lodash2.dropRight = dropRight;\n        lodash2.dropRightWhile = dropRightWhile;\n        lodash2.dropWhile = dropWhile;\n        lodash2.fill = fill;\n        lodash2.filter = filter;\n        lodash2.flatMap = flatMap;\n        lodash2.flatMapDeep = flatMapDeep;\n        lodash2.flatMapDepth = flatMapDepth;\n        lodash2.flatten = flatten;\n        lodash2.flattenDeep = flattenDeep;\n        lodash2.flattenDepth = flattenDepth;\n        lodash2.flip = flip;\n        lodash2.flow = flow;\n        lodash2.flowRight = flowRight;\n        lodash2.fromPairs = fromPairs;\n        lodash2.functions = functions;\n        lodash2.functionsIn = functionsIn;\n        lodash2.groupBy = groupBy;\n        lodash2.initial = initial;\n        lodash2.intersection = intersection;\n        lodash2.intersectionBy = intersectionBy;\n        lodash2.intersectionWith = intersectionWith;\n        lodash2.invert = invert;\n        lodash2.invertBy = invertBy;\n        lodash2.invokeMap = invokeMap;\n        lodash2.iteratee = iteratee;\n        lodash2.keyBy = keyBy;\n        lodash2.keys = keys;\n        lodash2.keysIn = keysIn;\n        lodash2.map = map;\n        lodash2.mapKeys = mapKeys;\n        lodash2.mapValues = mapValues;\n        lodash2.matches = matches;\n        lodash2.matchesProperty = matchesProperty;\n        lodash2.memoize = memoize;\n        lodash2.merge = merge;\n        lodash2.mergeWith = mergeWith;\n        lodash2.method = method;\n        lodash2.methodOf = methodOf;\n        lodash2.mixin = mixin;\n        lodash2.negate = negate;\n        lodash2.nthArg = nthArg;\n        lodash2.omit = omit;\n        lodash2.omitBy = omitBy;\n        lodash2.once = once;\n        lodash2.orderBy = orderBy;\n        lodash2.over = over;\n        lodash2.overArgs = overArgs;\n        lodash2.overEvery = overEvery;\n        lodash2.overSome = overSome;\n        lodash2.partial = partial;\n        lodash2.partialRight = partialRight;\n        lodash2.partition = partition;\n        lodash2.pick = pick;\n        lodash2.pickBy = pickBy;\n        lodash2.property = property;\n        lodash2.propertyOf = propertyOf;\n        lodash2.pull = pull;\n        lodash2.pullAll = pullAll;\n        lodash2.pullAllBy = pullAllBy;\n        lodash2.pullAllWith = pullAllWith;\n        lodash2.pullAt = pullAt;\n        lodash2.range = range;\n        lodash2.rangeRight = rangeRight;\n        lodash2.rearg = rearg;\n        lodash2.reject = reject;\n        lodash2.remove = remove;\n        lodash2.rest = rest;\n        lodash2.reverse = reverse;\n        lodash2.sampleSize = sampleSize;\n        lodash2.set = set;\n        lodash2.setWith = setWith;\n        lodash2.shuffle = shuffle;\n        lodash2.slice = slice;\n        lodash2.sortBy = sortBy;\n        lodash2.sortedUniq = sortedUniq;\n        lodash2.sortedUniqBy = sortedUniqBy;\n        lodash2.split = split;\n        lodash2.spread = spread;\n        lodash2.tail = tail;\n        lodash2.take = take;\n        lodash2.takeRight = takeRight;\n        lodash2.takeRightWhile = takeRightWhile;\n        lodash2.takeWhile = takeWhile;\n        lodash2.tap = tap;\n        lodash2.throttle = throttle;\n        lodash2.thru = thru;\n        lodash2.toArray = toArray;\n        lodash2.toPairs = toPairs;\n        lodash2.toPairsIn = toPairsIn;\n        lodash2.toPath = toPath;\n        lodash2.toPlainObject = toPlainObject;\n        lodash2.transform = transform;\n        lodash2.unary = unary;\n        lodash2.union = union;\n        lodash2.unionBy = unionBy;\n        lodash2.unionWith = unionWith;\n        lodash2.uniq = uniq;\n        lodash2.uniqBy = uniqBy;\n        lodash2.uniqWith = uniqWith;\n        lodash2.unset = unset;\n        lodash2.unzip = unzip;\n        lodash2.unzipWith = unzipWith;\n        lodash2.update = update;\n        lodash2.updateWith = updateWith;\n        lodash2.values = values;\n        lodash2.valuesIn = valuesIn;\n        lodash2.without = without;\n        lodash2.words = words;\n        lodash2.wrap = wrap;\n        lodash2.xor = xor;\n        lodash2.xorBy = xorBy;\n        lodash2.xorWith = xorWith;\n        lodash2.zip = zip;\n        lodash2.zipObject = zipObject;\n        lodash2.zipObjectDeep = zipObjectDeep;\n        lodash2.zipWith = zipWith;\n        lodash2.entries = toPairs;\n        lodash2.entriesIn = toPairsIn;\n        lodash2.extend = assignIn;\n        lodash2.extendWith = assignInWith;\n        mixin(lodash2, lodash2);\n        lodash2.add = add;\n        lodash2.attempt = attempt;\n        lodash2.camelCase = camelCase;\n        lodash2.capitalize = capitalize;\n        lodash2.ceil = ceil;\n        lodash2.clamp = clamp;\n        lodash2.clone = clone;\n        lodash2.cloneDeep = cloneDeep;\n        lodash2.cloneDeepWith = cloneDeepWith;\n        lodash2.cloneWith = cloneWith;\n        lodash2.conformsTo = conformsTo;\n        lodash2.deburr = deburr;\n        lodash2.defaultTo = defaultTo;\n        lodash2.divide = divide;\n        lodash2.endsWith = endsWith;\n        lodash2.eq = eq;\n        lodash2.escape = escape;\n        lodash2.escapeRegExp = escapeRegExp;\n        lodash2.every = every;\n        lodash2.find = find;\n        lodash2.findIndex = findIndex;\n        lodash2.findKey = findKey;\n        lodash2.findLast = findLast;\n        lodash2.findLastIndex = findLastIndex;\n        lodash2.findLastKey = findLastKey;\n        lodash2.floor = floor;\n        lodash2.forEach = forEach;\n        lodash2.forEachRight = forEachRight;\n        lodash2.forIn = forIn;\n        lodash2.forInRight = forInRight;\n        lodash2.forOwn = forOwn;\n        lodash2.forOwnRight = forOwnRight;\n        lodash2.get = get;\n        lodash2.gt = gt2;\n        lodash2.gte = gte;\n        lodash2.has = has;\n        lodash2.hasIn = hasIn;\n        lodash2.head = head;\n        lodash2.identity = identity;\n        lodash2.includes = includes;\n        lodash2.indexOf = indexOf;\n        lodash2.inRange = inRange;\n        lodash2.invoke = invoke;\n        lodash2.isArguments = isArguments;\n        lodash2.isArray = isArray;\n        lodash2.isArrayBuffer = isArrayBuffer;\n        lodash2.isArrayLike = isArrayLike;\n        lodash2.isArrayLikeObject = isArrayLikeObject;\n        lodash2.isBoolean = isBoolean;\n        lodash2.isBuffer = isBuffer;\n        lodash2.isDate = isDate;\n        lodash2.isElement = isElement;\n        lodash2.isEmpty = isEmpty;\n        lodash2.isEqual = isEqual;\n        lodash2.isEqualWith = isEqualWith;\n        lodash2.isError = isError;\n        lodash2.isFinite = isFinite;\n        lodash2.isFunction = isFunction;\n        lodash2.isInteger = isInteger2;\n        lodash2.isLength = isLength;\n        lodash2.isMap = isMap;\n        lodash2.isMatch = isMatch;\n        lodash2.isMatchWith = isMatchWith;\n        lodash2.isNaN = isNaN;\n        lodash2.isNative = isNative;\n        lodash2.isNil = isNil;\n        lodash2.isNull = isNull;\n        lodash2.isNumber = isNumber2;\n        lodash2.isObject = isObject;\n        lodash2.isObjectLike = isObjectLike;\n        lodash2.isPlainObject = isPlainObject;\n        lodash2.isRegExp = isRegExp;\n        lodash2.isSafeInteger = isSafeInteger;\n        lodash2.isSet = isSet;\n        lodash2.isString = isString;\n        lodash2.isSymbol = isSymbol;\n        lodash2.isTypedArray = isTypedArray;\n        lodash2.isUndefined = isUndefined;\n        lodash2.isWeakMap = isWeakMap;\n        lodash2.isWeakSet = isWeakSet;\n        lodash2.join = join;\n        lodash2.kebabCase = kebabCase;\n        lodash2.last = last;\n        lodash2.lastIndexOf = lastIndexOf;\n        lodash2.lowerCase = lowerCase;\n        lodash2.lowerFirst = lowerFirst;\n        lodash2.lt = lt2;\n        lodash2.lte = lte;\n        lodash2.max = max;\n        lodash2.maxBy = maxBy;\n        lodash2.mean = mean;\n        lodash2.meanBy = meanBy;\n        lodash2.min = min;\n        lodash2.minBy = minBy;\n        lodash2.stubArray = stubArray;\n        lodash2.stubFalse = stubFalse;\n        lodash2.stubObject = stubObject;\n        lodash2.stubString = stubString;\n        lodash2.stubTrue = stubTrue;\n        lodash2.multiply = multiply;\n        lodash2.nth = nth;\n        lodash2.noConflict = noConflict;\n        lodash2.noop = noop;\n        lodash2.now = now;\n        lodash2.pad = pad;\n        lodash2.padEnd = padEnd;\n        lodash2.padStart = padStart;\n        lodash2.parseInt = parseInt2;\n        lodash2.random = random;\n        lodash2.reduce = reduce;\n        lodash2.reduceRight = reduceRight;\n        lodash2.repeat = repeat;\n        lodash2.replace = replace;\n        lodash2.result = result;\n        lodash2.round = round;\n        lodash2.runInContext = runInContext2;\n        lodash2.sample = sample;\n        lodash2.size = size;\n        lodash2.snakeCase = snakeCase;\n        lodash2.some = some;\n        lodash2.sortedIndex = sortedIndex;\n        lodash2.sortedIndexBy = sortedIndexBy;\n        lodash2.sortedIndexOf = sortedIndexOf;\n        lodash2.sortedLastIndex = sortedLastIndex;\n        lodash2.sortedLastIndexBy = sortedLastIndexBy;\n        lodash2.sortedLastIndexOf = sortedLastIndexOf;\n        lodash2.startCase = startCase;\n        lodash2.startsWith = startsWith;\n        lodash2.subtract = subtract;\n        lodash2.sum = sum;\n        lodash2.sumBy = sumBy;\n        lodash2.template = template;\n        lodash2.times = times;\n        lodash2.toFinite = toFinite;\n        lodash2.toInteger = toInteger;\n        lodash2.toLength = toLength;\n        lodash2.toLower = toLower;\n        lodash2.toNumber = toNumber;\n        lodash2.toSafeInteger = toSafeInteger;\n        lodash2.toString = toString2;\n        lodash2.toUpper = toUpper;\n        lodash2.trim = trim;\n        lodash2.trimEnd = trimEnd;\n        lodash2.trimStart = trimStart;\n        lodash2.truncate = truncate;\n        lodash2.unescape = unescape;\n        lodash2.uniqueId = uniqueId;\n        lodash2.upperCase = upperCase;\n        lodash2.upperFirst = upperFirst;\n        lodash2.each = forEach;\n        lodash2.eachRight = forEachRight;\n        lodash2.first = head;\n        mixin(lodash2, function() {\n          var source = {};\n          baseForOwn(lodash2, function(func, methodName) {\n            if (!hasOwnProperty.call(lodash2.prototype, methodName)) {\n              source[methodName] = func;\n            }\n          });\n          return source;\n        }(), { \"chain\": false });\n        lodash2.VERSION = VERSION;\n        arrayEach([\"bind\", \"bindKey\", \"curry\", \"curryRight\", \"partial\", \"partialRight\"], function(methodName) {\n          lodash2[methodName].placeholder = lodash2;\n        });\n        arrayEach([\"drop\", \"take\"], function(methodName, index2) {\n          LazyWrapper.prototype[methodName] = function(n) {\n            n = n === undefined$1 ? 1 : nativeMax(toInteger(n), 0);\n            var result2 = this.__filtered__ && !index2 ? new LazyWrapper(this) : this.clone();\n            if (result2.__filtered__) {\n              result2.__takeCount__ = nativeMin(n, result2.__takeCount__);\n            } else {\n              result2.__views__.push({\n                \"size\": nativeMin(n, MAX_ARRAY_LENGTH),\n                \"type\": methodName + (result2.__dir__ < 0 ? \"Right\" : \"\")\n              });\n            }\n            return result2;\n          };\n          LazyWrapper.prototype[methodName + \"Right\"] = function(n) {\n            return this.reverse()[methodName](n).reverse();\n          };\n        });\n        arrayEach([\"filter\", \"map\", \"takeWhile\"], function(methodName, index2) {\n          var type = index2 + 1, isFilter = type == LAZY_FILTER_FLAG || type == LAZY_WHILE_FLAG;\n          LazyWrapper.prototype[methodName] = function(iteratee2) {\n            var result2 = this.clone();\n            result2.__iteratees__.push({\n              \"iteratee\": getIteratee(iteratee2, 3),\n              \"type\": type\n            });\n            result2.__filtered__ = result2.__filtered__ || isFilter;\n            return result2;\n          };\n        });\n        arrayEach([\"head\", \"last\"], function(methodName, index2) {\n          var takeName = \"take\" + (index2 ? \"Right\" : \"\");\n          LazyWrapper.prototype[methodName] = function() {\n            return this[takeName](1).value()[0];\n          };\n        });\n        arrayEach([\"initial\", \"tail\"], function(methodName, index2) {\n          var dropName = \"drop\" + (index2 ? \"\" : \"Right\");\n          LazyWrapper.prototype[methodName] = function() {\n            return this.__filtered__ ? new LazyWrapper(this) : this[dropName](1);\n          };\n        });\n        LazyWrapper.prototype.compact = function() {\n          return this.filter(identity);\n        };\n        LazyWrapper.prototype.find = function(predicate) {\n          return this.filter(predicate).head();\n        };\n        LazyWrapper.prototype.findLast = function(predicate) {\n          return this.reverse().find(predicate);\n        };\n        LazyWrapper.prototype.invokeMap = baseRest(function(path, args) {\n          if (typeof path == \"function\") {\n            return new LazyWrapper(this);\n          }\n          return this.map(function(value) {\n            return baseInvoke(value, path, args);\n          });\n        });\n        LazyWrapper.prototype.reject = function(predicate) {\n          return this.filter(negate(getIteratee(predicate)));\n        };\n        LazyWrapper.prototype.slice = function(start, end) {\n          start = toInteger(start);\n          var result2 = this;\n          if (result2.__filtered__ && (start > 0 || end < 0)) {\n            return new LazyWrapper(result2);\n          }\n          if (start < 0) {\n            result2 = result2.takeRight(-start);\n          } else if (start) {\n            result2 = result2.drop(start);\n          }\n          if (end !== undefined$1) {\n            end = toInteger(end);\n            result2 = end < 0 ? result2.dropRight(-end) : result2.take(end - start);\n          }\n          return result2;\n        };\n        LazyWrapper.prototype.takeRightWhile = function(predicate) {\n          return this.reverse().takeWhile(predicate).reverse();\n        };\n        LazyWrapper.prototype.toArray = function() {\n          return this.take(MAX_ARRAY_LENGTH);\n        };\n        baseForOwn(LazyWrapper.prototype, function(func, methodName) {\n          var checkIteratee = /^(?:filter|find|map|reject)|While$/.test(methodName), isTaker = /^(?:head|last)$/.test(methodName), lodashFunc = lodash2[isTaker ? \"take\" + (methodName == \"last\" ? \"Right\" : \"\") : methodName], retUnwrapped = isTaker || /^find/.test(methodName);\n          if (!lodashFunc) {\n            return;\n          }\n          lodash2.prototype[methodName] = function() {\n            var value = this.__wrapped__, args = isTaker ? [1] : arguments, isLazy = value instanceof LazyWrapper, iteratee2 = args[0], useLazy = isLazy || isArray(value);\n            var interceptor = function(value2) {\n              var result3 = lodashFunc.apply(lodash2, arrayPush([value2], args));\n              return isTaker && chainAll ? result3[0] : result3;\n            };\n            if (useLazy && checkIteratee && typeof iteratee2 == \"function\" && iteratee2.length != 1) {\n              isLazy = useLazy = false;\n            }\n            var chainAll = this.__chain__, isHybrid = !!this.__actions__.length, isUnwrapped = retUnwrapped && !chainAll, onlyLazy = isLazy && !isHybrid;\n            if (!retUnwrapped && useLazy) {\n              value = onlyLazy ? value : new LazyWrapper(this);\n              var result2 = func.apply(value, args);\n              result2.__actions__.push({ \"func\": thru, \"args\": [interceptor], \"thisArg\": undefined$1 });\n              return new LodashWrapper(result2, chainAll);\n            }\n            if (isUnwrapped && onlyLazy) {\n              return func.apply(this, args);\n            }\n            result2 = this.thru(interceptor);\n            return isUnwrapped ? isTaker ? result2.value()[0] : result2.value() : result2;\n          };\n        });\n        arrayEach([\"pop\", \"push\", \"shift\", \"sort\", \"splice\", \"unshift\"], function(methodName) {\n          var func = arrayProto[methodName], chainName = /^(?:push|sort|unshift)$/.test(methodName) ? \"tap\" : \"thru\", retUnwrapped = /^(?:pop|shift)$/.test(methodName);\n          lodash2.prototype[methodName] = function() {\n            var args = arguments;\n            if (retUnwrapped && !this.__chain__) {\n              var value = this.value();\n              return func.apply(isArray(value) ? value : [], args);\n            }\n            return this[chainName](function(value2) {\n              return func.apply(isArray(value2) ? value2 : [], args);\n            });\n          };\n        });\n        baseForOwn(LazyWrapper.prototype, function(func, methodName) {\n          var lodashFunc = lodash2[methodName];\n          if (lodashFunc) {\n            var key = lodashFunc.name + \"\";\n            if (!hasOwnProperty.call(realNames, key)) {\n              realNames[key] = [];\n            }\n            realNames[key].push({ \"name\": methodName, \"func\": lodashFunc });\n          }\n        });\n        realNames[createHybrid(undefined$1, WRAP_BIND_KEY_FLAG).name] = [{\n          \"name\": \"wrapper\",\n          \"func\": undefined$1\n        }];\n        LazyWrapper.prototype.clone = lazyClone;\n        LazyWrapper.prototype.reverse = lazyReverse;\n        LazyWrapper.prototype.value = lazyValue;\n        lodash2.prototype.at = wrapperAt;\n        lodash2.prototype.chain = wrapperChain;\n        lodash2.prototype.commit = wrapperCommit;\n        lodash2.prototype.next = wrapperNext;\n        lodash2.prototype.plant = wrapperPlant;\n        lodash2.prototype.reverse = wrapperReverse;\n        lodash2.prototype.toJSON = lodash2.prototype.valueOf = lodash2.prototype.value = wrapperValue;\n        lodash2.prototype.first = lodash2.prototype.head;\n        if (symIterator) {\n          lodash2.prototype[symIterator] = wrapperToIterator;\n        }\n        return lodash2;\n      };\n      var _2 = runInContext();\n      if (freeModule) {\n        (freeModule.exports = _2)._ = _2;\n        freeExports._ = _2;\n      } else {\n        root._ = _2;\n      }\n    }).call(lodash);\n  })(lodash$1, lodash$1.exports);\n  return lodash$1.exports;\n}\nvar lodashExports = requireLodash();\nvar matter$1 = { exports: {} };\n/*!\n * matter-js 0.20.0 by @liabru\n * http://brm.io/matter-js/\n * License MIT\n * \n * The MIT License (MIT)\n * \n * Copyright (c) Liam Brummitt and contributors.\n * \n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n * \n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n * \n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n * THE SOFTWARE.\n */\nvar matter = matter$1.exports;\nvar hasRequiredMatter;\nfunction requireMatter() {\n  if (hasRequiredMatter) return matter$1.exports;\n  hasRequiredMatter = 1;\n  (function(module, exports) {\n    (function webpackUniversalModuleDefinition(root, factory) {\n      module.exports = factory();\n    })(matter, function() {\n      return (\n        /******/\n        function(modules) {\n          var installedModules = {};\n          function __webpack_require__(moduleId) {\n            if (installedModules[moduleId]) {\n              return installedModules[moduleId].exports;\n            }\n            var module2 = installedModules[moduleId] = {\n              /******/\n              i: moduleId,\n              /******/\n              l: false,\n              /******/\n              exports: {}\n              /******/\n            };\n            modules[moduleId].call(module2.exports, module2, module2.exports, __webpack_require__);\n            module2.l = true;\n            return module2.exports;\n          }\n          __webpack_require__.m = modules;\n          __webpack_require__.c = installedModules;\n          __webpack_require__.d = function(exports2, name, getter) {\n            if (!__webpack_require__.o(exports2, name)) {\n              Object.defineProperty(exports2, name, { enumerable: true, get: getter });\n            }\n          };\n          __webpack_require__.r = function(exports2) {\n            if (typeof Symbol !== \"undefined\" && Symbol.toStringTag) {\n              Object.defineProperty(exports2, Symbol.toStringTag, { value: \"Module\" });\n            }\n            Object.defineProperty(exports2, \"__esModule\", { value: true });\n          };\n          __webpack_require__.t = function(value, mode) {\n            if (mode & 1) value = __webpack_require__(value);\n            if (mode & 8) return value;\n            if (mode & 4 && typeof value === \"object\" && value && value.__esModule) return value;\n            var ns = /* @__PURE__ */ Object.create(null);\n            __webpack_require__.r(ns);\n            Object.defineProperty(ns, \"default\", { enumerable: true, value });\n            if (mode & 2 && typeof value != \"string\") for (var key in value) __webpack_require__.d(ns, key, (function(key2) {\n              return value[key2];\n            }).bind(null, key));\n            return ns;\n          };\n          __webpack_require__.n = function(module2) {\n            var getter = module2 && module2.__esModule ? 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@__PURE__ */ new Date();\n              Common2._warnedOnce = {};\n              Common2._decomp = null;\n              Common2.extend = function(obj, deep) {\n                var argsStart, deepClone;\n                if (typeof deep === \"boolean\") {\n                  argsStart = 2;\n                  deepClone = deep;\n                } else {\n                  argsStart = 1;\n                  deepClone = true;\n                }\n                for (var i = argsStart; i < arguments.length; i++) {\n                  var source = arguments[i];\n                  if (source) {\n                    for (var prop in source) {\n                      if (deepClone && source[prop] && source[prop].constructor === Object) {\n                        if (!obj[prop] || obj[prop].constructor === Object) {\n                          obj[prop] = obj[prop] || {};\n                          Common2.extend(obj[prop], deepClone, source[prop]);\n                        } else {\n                   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values;\n                }\n                for (var key in obj)\n                  values.push(obj[key]);\n                return values;\n              };\n              Common2.get = function(obj, path, begin, end) {\n                path = path.split(\".\").slice(begin, end);\n                for (var i = 0; i < path.length; i += 1) {\n                  obj = obj[path[i]];\n                }\n                return obj;\n              };\n              Common2.set = function(obj, path, val, begin, end) {\n                var parts = path.split(\".\").slice(begin, end);\n                Common2.get(obj, path, 0, -1)[parts[parts.length - 1]] = val;\n                return val;\n              };\n              Common2.shuffle = function(array) {\n                for (var i = array.length - 1; i > 0; i--) {\n                  var j = Math.floor(Common2.random() * (i + 1));\n                  var temp = array[i];\n                  array[i] = array[j];\n                  array[j] = temp;\n                }\n                return array;\n              };\n              Common2.choose = function(choices) {\n                return choices[Math.floor(Common2.random() * choices.length)];\n              };\n              Common2.isElement = function(obj) {\n                if (typeof HTMLElement !== \"undefined\") {\n                  return obj instanceof HTMLElement;\n                }\n                return !!(obj && obj.nodeType && obj.nodeName);\n              };\n              Common2.isArray = function(obj) {\n                return Object.prototype.toString.call(obj) === \"[object Array]\";\n              };\n              Common2.isFunction = function(obj) {\n                return typeof obj === \"function\";\n              };\n              Common2.isPlainObject = function(obj) {\n                return typeof obj === \"object\" && obj.constructor === Object;\n              };\n              Common2.isString = function(obj) {\n                return toString.call(obj) === \"[object String]\";\n              };\n              Common2.clamp = function(value, min, max) {\n                if (value < min)\n                  return min;\n                if (value > max)\n                  return max;\n                return value;\n              };\n              Common2.sign = function(value) {\n                return value < 0 ? -1 : 1;\n              };\n              Common2.now = function() {\n                if (typeof window !== \"undefined\" && window.performance) {\n                  if (window.performance.now) {\n                    return window.performance.now();\n                  } else if (window.performance.webkitNow) {\n                    return window.performance.webkitNow();\n                  }\n                }\n                if (Date.now) {\n                  return Date.now();\n                }\n                return /* @__PURE__ */ new Date() - Common2._nowStartTime;\n              };\n              Common2.random = function(min, max) {\n                min = typeof min !== \"undefined\" ? min : 0;\n                max = typeof max !== \"undefined\" ? max : 1;\n                return min + _seededRandom() * (max - min);\n              };\n              var _seededRandom = function() {\n                Common2._seed = (Common2._seed * 9301 + 49297) % 233280;\n                return Common2._seed / 233280;\n              };\n              Common2.colorToNumber = function(colorString) {\n                colorString = colorString.replace(\"#\", \"\");\n                if (colorString.length == 3) {\n                  colorString = colorString.charAt(0) + colorString.charAt(0) + colorString.charAt(1) + colorString.charAt(1) + colorString.charAt(2) + colorString.charAt(2);\n                }\n                return parseInt(colorString, 16);\n              };\n              Common2.logLevel = 1;\n              Common2.log = function() {\n                if (console && Common2.logLevel > 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true;\n                }\n              };\n              Common2.deprecated = function(obj, prop, warning) {\n                obj[prop] = Common2.chain(function() {\n                  Common2.warnOnce(\"🔅 deprecated 🔅\", warning);\n                }, obj[prop]);\n              };\n              Common2.nextId = function() {\n                return Common2._nextId++;\n              };\n              Common2.indexOf = function(haystack, needle) {\n                if (haystack.indexOf)\n                  return haystack.indexOf(needle);\n                for (var i = 0; i < haystack.length; i++) {\n                  if (haystack[i] === needle)\n                    return i;\n                }\n                return -1;\n              };\n              Common2.map = function(list, func) {\n                if (list.map) {\n                  return list.map(func);\n                }\n                var mapped = [];\n                for (var i = 0; i < list.length; i += 1) {\n               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result);\n                  }\n                }\n                temp[node] = false;\n                visited[node] = true;\n                result.push(node);\n              };\n              Common2.chain = function() {\n                var funcs = [];\n                for (var i = 0; i < arguments.length; i += 1) {\n                  var func = arguments[i];\n                  if (func._chained) {\n                    funcs.push.apply(funcs, func._chained);\n                  } else {\n                    funcs.push(func);\n                  }\n                }\n                var chain = function() {\n                  var lastResult, args = new Array(arguments.length);\n                  for (var i2 = 0, l = arguments.length; i2 < l; i2++) {\n                    args[i2] = arguments[i2];\n                  }\n                  for (i2 = 0; i2 < funcs.length; i2 += 1) {\n                    var result = funcs[i2].apply(lastResult, args);\n                    if (typeof result 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&& typeof window !== \"undefined\") {\n                    decomp = window.decomp;\n                  }\n                  if (!decomp && typeof commonjsGlobal !== \"undefined\") {\n                    decomp = commonjsGlobal.decomp;\n                  }\n                } catch (e) {\n                  decomp = null;\n                }\n                return decomp;\n              };\n            })();\n          },\n          /* 1 */\n          /***/\n          function(module2, exports2) {\n            var Bounds = {};\n            module2.exports = Bounds;\n            (function() {\n              Bounds.create = function(vertices) {\n                var bounds = {\n                  min: { x: 0, y: 0 },\n                  max: { x: 0, y: 0 }\n                };\n                if (vertices)\n                  Bounds.update(bounds, vertices);\n                return bounds;\n              };\n              Bounds.update = function(bounds, vertices, velocity) {\n                bounds.min.x = Infinity;\n                bounds.max.x = -Infinity;\n                bounds.min.y = Infinity;\n                bounds.max.y = -Infinity;\n                for (var i = 0; i < vertices.length; i++) {\n                  var vertex = vertices[i];\n                  if (vertex.x > bounds.max.x) bounds.max.x = vertex.x;\n                  if (vertex.x < bounds.min.x) bounds.min.x = vertex.x;\n                  if (vertex.y > bounds.max.y) bounds.max.y = vertex.y;\n                  if (vertex.y < bounds.min.y) bounds.min.y = vertex.y;\n                }\n                if (velocity) {\n                  if (velocity.x > 0) {\n                    bounds.max.x += velocity.x;\n                  } else {\n                    bounds.min.x += velocity.x;\n                  }\n                  if (velocity.y > 0) {\n                    bounds.max.y += velocity.y;\n                  } else {\n                    bounds.min.y += velocity.y;\n                  }\n                }\n              };\n              Bounds.contains = function(bounds, point) {\n                return point.x >= bounds.min.x && point.x <= bounds.max.x && point.y >= bounds.min.y && point.y <= bounds.max.y;\n              };\n              Bounds.overlaps = function(boundsA, boundsB) {\n                return boundsA.min.x <= boundsB.max.x && boundsA.max.x >= boundsB.min.x && boundsA.max.y >= boundsB.min.y && boundsA.min.y <= boundsB.max.y;\n              };\n              Bounds.translate = function(bounds, vector) {\n                bounds.min.x += vector.x;\n                bounds.max.x += vector.x;\n                bounds.min.y += vector.y;\n                bounds.max.y += vector.y;\n              };\n              Bounds.shift = function(bounds, position) {\n                var deltaX = bounds.max.x - bounds.min.x, deltaY = bounds.max.y - bounds.min.y;\n                bounds.min.x = position.x;\n                bounds.max.x = position.x + deltaX;\n                bounds.min.y = position.y;\n                bounds.max.y = position.y + deltaY;\n              };\n            })();\n          },\n          /* 2 */\n          /***/\n          function(module2, exports2) {\n            var Vector2 = {};\n            module2.exports = Vector2;\n            (function() {\n              Vector2.create = function(x2, y2) {\n                return { x: x2 || 0, y: y2 || 0 };\n              };\n              Vector2.clone = function(vector) {\n                return { x: vector.x, y: vector.y };\n              };\n              Vector2.magnitude = function(vector) {\n                return Math.sqrt(vector.x * vector.x + vector.y * vector.y);\n              };\n              Vector2.magnitudeSquared = function(vector) {\n                return vector.x * vector.x + vector.y * vector.y;\n              };\n              Vector2.rotate = function(vector, angle, output) {\n                var cos = Math.cos(angle), sin = Math.sin(angle);\n                if (!output) output = {};\n                var x2 = vector.x * cos - vector.y * sin;\n                output.y = vector.x * sin + vector.y * cos;\n                output.x = x2;\n                return output;\n              };\n              Vector2.rotateAbout = function(vector, angle, point, output) {\n                var cos = Math.cos(angle), sin = Math.sin(angle);\n                if (!output) output = {};\n                var x2 = point.x + ((vector.x - point.x) * cos - (vector.y - point.y) * sin);\n                output.y = point.y + ((vector.x - point.x) * sin + (vector.y - point.y) * cos);\n                output.x = x2;\n                return output;\n              };\n              Vector2.normalise = function(vector) {\n                var magnitude = Vector2.magnitude(vector);\n                if (magnitude === 0)\n                  return { x: 0, y: 0 };\n                return { x: vector.x / magnitude, y: vector.y / magnitude };\n              };\n              Vector2.dot = function(vectorA, vectorB) {\n                return vectorA.x * vectorB.x + vectorA.y * vectorB.y;\n              };\n              Vector2.cross = function(vectorA, vectorB) {\n                return vectorA.x * vectorB.y - vectorA.y * vectorB.x;\n              };\n              Vector2.cross3 = function(vectorA, vectorB, vectorC) {\n                return (vectorB.x - vectorA.x) * (vectorC.y - vectorA.y) - (vectorB.y - vectorA.y) * (vectorC.x - vectorA.x);\n              };\n              Vector2.add = function(vectorA, vectorB, output) {\n                if (!output) output = {};\n                output.x = vectorA.x + vectorB.x;\n                output.y = vectorA.y + vectorB.y;\n                return output;\n              };\n              Vector2.sub = function(vectorA, vectorB, output) {\n                if (!output) output = {};\n                output.x = vectorA.x - vectorB.x;\n                output.y = vectorA.y - vectorB.y;\n                return output;\n              };\n              Vector2.mult = function(vector, scalar) {\n                return { x: vector.x * scalar, y: vector.y * scalar };\n              };\n              Vector2.div = function(vector, scalar) {\n                return { x: vector.x / scalar, y: vector.y / scalar };\n              };\n              Vector2.perp = function(vector, negate) {\n                negate = negate === true ? -1 : 1;\n                return { x: negate * -vector.y, y: negate * vector.x };\n              };\n              Vector2.neg = function(vector) {\n                return { x: -vector.x, y: -vector.y };\n              };\n              Vector2.angle = function(vectorA, vectorB) {\n                return Math.atan2(vectorB.y - vectorA.y, vectorB.x - vectorA.x);\n              };\n              Vector2._temp = [\n                Vector2.create(),\n                Vector2.create(),\n                Vector2.create(),\n                Vector2.create(),\n                Vector2.create(),\n                Vector2.create()\n              ];\n            })();\n          },\n          /* 3 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Vertices = {};\n            module2.exports = Vertices;\n            var Vector2 = __webpack_require__(2);\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Vertices.create = function(points, body) {\n                var vertices = [];\n                for (var i = 0; i < points.length; i++) {\n                  var point = points[i], vertex = {\n                    x: point.x,\n                    y: point.y,\n                    index: i,\n                    body,\n                    isInternal: false\n                  };\n                  vertices.push(vertex);\n                }\n                return vertices;\n              };\n              Vertices.fromPath = function(path, body) {\n                var pathPattern = /L?\\s*([-\\d.e]+)[\\s,]*([-\\d.e]+)*/ig, points = [];\n                path.replace(pathPattern, function(match, x2, y2) {\n                  points.push({ x: parseFloat(x2), y: parseFloat(y2) });\n                });\n                return Vertices.create(points, body);\n              };\n              Vertices.centre = function(vertices) {\n                var area = Vertices.area(vertices, true), centre = { x: 0, y: 0 }, cross, temp, j;\n                for (var i = 0; i < vertices.length; i++) {\n                  j = (i + 1) % vertices.length;\n                  cross = Vector2.cross(vertices[i], vertices[j]);\n                  temp = Vector2.mult(Vector2.add(vertices[i], vertices[j]), cross);\n                  centre = Vector2.add(centre, temp);\n                }\n                return Vector2.div(centre, 6 * area);\n              };\n              Vertices.mean = function(vertices) {\n                var average = { x: 0, y: 0 };\n                for (var i = 0; i < vertices.length; i++) {\n                  average.x += vertices[i].x;\n                  average.y += vertices[i].y;\n                }\n                return Vector2.div(average, vertices.length);\n              };\n              Vertices.area = function(vertices, signed) {\n                var area = 0, j = vertices.length - 1;\n                for (var i = 0; i < vertices.length; i++) {\n                  area += (vertices[j].x - vertices[i].x) * (vertices[j].y + vertices[i].y);\n                  j = i;\n                }\n                if (signed)\n                  return area / 2;\n                return Math.abs(area) / 2;\n              };\n              Vertices.inertia = function(vertices, mass) {\n                var numerator = 0, denominator = 0, v2 = vertices, cross, j;\n                for (var n = 0; n < v2.length; n++) {\n                  j = (n + 1) % v2.length;\n                  cross = Math.abs(Vector2.cross(v2[j], v2[n]));\n                  numerator += cross * (Vector2.dot(v2[j], v2[j]) + Vector2.dot(v2[j], v2[n]) + Vector2.dot(v2[n], v2[n]));\n                  denominator += cross;\n                }\n                return mass / 6 * (numerator / denominator);\n              };\n              Vertices.translate = function(vertices, vector, scalar) {\n                scalar = typeof scalar !== \"undefined\" ? scalar : 1;\n                var verticesLength = vertices.length, translateX = vector.x * scalar, translateY = vector.y * scalar, i;\n                for (i = 0; i < verticesLength; i++) {\n                  vertices[i].x += translateX;\n                  vertices[i].y += translateY;\n                }\n                return vertices;\n              };\n              Vertices.rotate = function(vertices, angle, point) {\n                if (angle === 0)\n                  return;\n                var cos = Math.cos(angle), sin = Math.sin(angle), pointX = point.x, pointY = point.y, verticesLength = vertices.length, vertex, dx, dy, i;\n                for (i = 0; i < verticesLength; i++) {\n                  vertex = vertices[i];\n                  dx = vertex.x - pointX;\n                  dy = vertex.y - pointY;\n                  vertex.x = pointX + (dx * cos - dy * sin);\n                  vertex.y = pointY + (dx * sin + dy * cos);\n                }\n                return vertices;\n              };\n              Vertices.contains = function(vertices, point) {\n                var pointX = point.x, pointY = point.y, verticesLength = vertices.length, vertex = vertices[verticesLength - 1], nextVertex;\n                for (var i = 0; i < verticesLength; i++) {\n                  nextVertex = vertices[i];\n                  if ((pointX - vertex.x) * (nextVertex.y - vertex.y) + (pointY - vertex.y) * (vertex.x - nextVertex.x) > 0) {\n                    return false;\n                  }\n                  vertex = nextVertex;\n                }\n                return true;\n              };\n              Vertices.scale = function(vertices, scaleX, scaleY, point) {\n                if (scaleX === 1 && scaleY === 1)\n                  return vertices;\n                point = point || Vertices.centre(vertices);\n                var vertex, delta;\n                for (var i = 0; i < vertices.length; i++) {\n                  vertex = vertices[i];\n                  delta = Vector2.sub(vertex, point);\n                  vertices[i].x = point.x + delta.x * scaleX;\n                  vertices[i].y = point.y + delta.y * scaleY;\n                }\n                return vertices;\n              };\n              Vertices.chamfer = function(vertices, radius, quality, qualityMin, qualityMax) {\n                if (typeof radius === \"number\") {\n                  radius = [radius];\n                } else {\n                  radius = radius || [8];\n                }\n                quality = typeof quality !== \"undefined\" ? quality : -1;\n                qualityMin = qualityMin || 2;\n                qualityMax = qualityMax || 14;\n                var newVertices = [];\n                for (var i = 0; i < vertices.length; i++) {\n                  var prevVertex = vertices[i - 1 >= 0 ? i - 1 : vertices.length - 1], vertex = vertices[i], nextVertex = vertices[(i + 1) % vertices.length], currentRadius = radius[i < radius.length ? i : radius.length - 1];\n                  if (currentRadius === 0) {\n                    newVertices.push(vertex);\n                    continue;\n                  }\n                  var prevNormal = Vector2.normalise({\n                    x: vertex.y - prevVertex.y,\n                    y: prevVertex.x - vertex.x\n                  });\n                  var nextNormal = Vector2.normalise({\n                    x: nextVertex.y - vertex.y,\n                    y: vertex.x - nextVertex.x\n                  });\n                  var diagonalRadius = Math.sqrt(2 * Math.pow(currentRadius, 2)), radiusVector = Vector2.mult(Common2.clone(prevNormal), currentRadius), midNormal = Vector2.normalise(Vector2.mult(Vector2.add(prevNormal, nextNormal), 0.5)), scaledVertex = Vector2.sub(vertex, Vector2.mult(midNormal, diagonalRadius));\n                  var precision = quality;\n                  if (quality === -1) {\n                    precision = Math.pow(currentRadius, 0.32) * 1.75;\n                  }\n                  precision = Common2.clamp(precision, qualityMin, qualityMax);\n                  if (precision % 2 === 1)\n                    precision += 1;\n                  var alpha = Math.acos(Vector2.dot(prevNormal, nextNormal)), theta = alpha / precision;\n                  for (var j = 0; j < precision; j++) {\n                    newVertices.push(Vector2.add(Vector2.rotate(radiusVector, theta * j), scaledVertex));\n                  }\n                }\n                return newVertices;\n              };\n              Vertices.clockwiseSort = function(vertices) {\n                var centre = Vertices.mean(vertices);\n                vertices.sort(function(vertexA, vertexB) {\n                  return Vector2.angle(centre, vertexA) - Vector2.angle(centre, vertexB);\n                });\n                return vertices;\n              };\n              Vertices.isConvex = function(vertices) {\n                var flag = 0, n = vertices.length, i, j, k, z2;\n                if (n < 3)\n                  return null;\n                for (i = 0; i < n; i++) {\n                  j = (i + 1) % n;\n                  k = (i + 2) % n;\n                  z2 = (vertices[j].x - vertices[i].x) * (vertices[k].y - vertices[j].y);\n                  z2 -= (vertices[j].y - vertices[i].y) * (vertices[k].x - vertices[j].x);\n                  if (z2 < 0) {\n                    flag |= 1;\n                  } else if (z2 > 0) {\n                    flag |= 2;\n                  }\n                  if (flag === 3) {\n                    return false;\n                  }\n                }\n                if (flag !== 0) {\n                  return true;\n                } else {\n                  return null;\n                }\n              };\n              Vertices.hull = function(vertices) {\n                var upper = [], lower = [], vertex, i;\n                vertices = vertices.slice(0);\n                vertices.sort(function(vertexA, vertexB) {\n                  var dx = vertexA.x - vertexB.x;\n                  return dx !== 0 ? dx : vertexA.y - vertexB.y;\n                });\n                for (i = 0; i < vertices.length; i += 1) {\n                  vertex = vertices[i];\n                  while (lower.length >= 2 && Vector2.cross3(lower[lower.length - 2], lower[lower.length - 1], vertex) <= 0) {\n                    lower.pop();\n                  }\n                  lower.push(vertex);\n                }\n                for (i = vertices.length - 1; i >= 0; i -= 1) {\n                  vertex = vertices[i];\n                  while (upper.length >= 2 && Vector2.cross3(upper[upper.length - 2], upper[upper.length - 1], vertex) <= 0) {\n                    upper.pop();\n                  }\n                  upper.push(vertex);\n                }\n                upper.pop();\n                lower.pop();\n                return upper.concat(lower);\n              };\n            })();\n          },\n          /* 4 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Body2 = {};\n            module2.exports = Body2;\n            var Vertices = __webpack_require__(3);\n            var Vector2 = __webpack_require__(2);\n            var Sleeping = __webpack_require__(7);\n            var Common2 = __webpack_require__(0);\n            var Bounds = __webpack_require__(1);\n            var Axes = __webpack_require__(11);\n            (function() {\n              Body2._timeCorrection = true;\n              Body2._inertiaScale = 4;\n              Body2._nextCollidingGroupId = 1;\n              Body2._nextNonCollidingGroupId = -1;\n              Body2._nextCategory = 1;\n              Body2._baseDelta = 1e3 / 60;\n              Body2.create = function(options) {\n                var defaults = {\n                  id: Common2.nextId(),\n                  type: \"body\",\n                  label: \"Body\",\n                  parts: [],\n                  plugin: {},\n                  angle: 0,\n                  vertices: Vertices.fromPath(\"L 0 0 L 40 0 L 40 40 L 0 40\"),\n                  position: { x: 0, y: 0 },\n                  force: { x: 0, y: 0 },\n                  torque: 0,\n                  positionImpulse: { x: 0, y: 0 },\n                  constraintImpulse: { x: 0, y: 0, angle: 0 },\n                  totalContacts: 0,\n                  speed: 0,\n                  angularSpeed: 0,\n                  velocity: { x: 0, y: 0 },\n                  angularVelocity: 0,\n                  isSensor: false,\n                  isStatic: false,\n                  isSleeping: false,\n                  motion: 0,\n                  sleepThreshold: 60,\n                  density: 1e-3,\n                  restitution: 0,\n                  friction: 0.1,\n                  frictionStatic: 0.5,\n                  frictionAir: 0.01,\n                  collisionFilter: {\n                    category: 1,\n                    mask: 4294967295,\n                    group: 0\n                  },\n                  slop: 0.05,\n                  timeScale: 1,\n                  render: {\n                    visible: true,\n                    opacity: 1,\n                    strokeStyle: null,\n                    fillStyle: null,\n                    lineWidth: null,\n                    sprite: {\n                      xScale: 1,\n                      yScale: 1,\n                      xOffset: 0,\n                      yOffset: 0\n                    }\n                  },\n                  events: null,\n                  bounds: null,\n                  chamfer: null,\n                  circleRadius: 0,\n                  positionPrev: null,\n                  anglePrev: 0,\n                  parent: null,\n                  axes: null,\n                  area: 0,\n                  mass: 0,\n                  inertia: 0,\n                  deltaTime: 1e3 / 60,\n                  _original: null\n                };\n                var body = Common2.extend(defaults, options);\n                _initProperties(body, options);\n                return body;\n              };\n              Body2.nextGroup = function(isNonColliding) {\n                if (isNonColliding)\n                  return Body2._nextNonCollidingGroupId--;\n                return Body2._nextCollidingGroupId++;\n              };\n              Body2.nextCategory = function() {\n                Body2._nextCategory = Body2._nextCategory << 1;\n                return Body2._nextCategory;\n              };\n              var _initProperties = function(body, options) {\n                options = options || {};\n                Body2.set(body, {\n                  bounds: body.bounds || Bounds.create(body.vertices),\n                  positionPrev: body.positionPrev || Vector2.clone(body.position),\n                  anglePrev: body.anglePrev || body.angle,\n                  vertices: body.vertices,\n                  parts: body.parts || [body],\n                  isStatic: body.isStatic,\n                  isSleeping: body.isSleeping,\n                  parent: body.parent || body\n                });\n                Vertices.rotate(body.vertices, body.angle, body.position);\n                Axes.rotate(body.axes, body.angle);\n                Bounds.update(body.bounds, body.vertices, body.velocity);\n                Body2.set(body, {\n                  axes: options.axes || body.axes,\n                  area: options.area || body.area,\n                  mass: options.mass || body.mass,\n                  inertia: options.inertia || body.inertia\n                });\n                var defaultFillStyle = body.isStatic ? \"#14151f\" : Common2.choose([\"#f19648\", \"#f5d259\", \"#f55a3c\", \"#063e7b\", \"#ececd1\"]), defaultStrokeStyle = body.isStatic ? \"#555\" : \"#ccc\", defaultLineWidth = body.isStatic && body.render.fillStyle === null ? 1 : 0;\n                body.render.fillStyle = body.render.fillStyle || defaultFillStyle;\n                body.render.strokeStyle = body.render.strokeStyle || defaultStrokeStyle;\n                body.render.lineWidth = body.render.lineWidth || defaultLineWidth;\n                body.render.sprite.xOffset += -(body.bounds.min.x - body.position.x) / (body.bounds.max.x - body.bounds.min.x);\n                body.render.sprite.yOffset += -(body.bounds.min.y - body.position.y) / (body.bounds.max.y - body.bounds.min.y);\n              };\n              Body2.set = function(body, settings, value) {\n                var property;\n                if (typeof settings === \"string\") {\n                  property = settings;\n                  settings = {};\n                  settings[property] = value;\n                }\n                for (property in settings) {\n                  if (!Object.prototype.hasOwnProperty.call(settings, property))\n                    continue;\n                  value = settings[property];\n                  switch (property) {\n                    case \"isStatic\":\n                      Body2.setStatic(body, value);\n                      break;\n                    case \"isSleeping\":\n                      Sleeping.set(body, value);\n                      break;\n                    case \"mass\":\n                      Body2.setMass(body, value);\n                      break;\n                    case \"density\":\n                      Body2.setDensity(body, value);\n                      break;\n                    case \"inertia\":\n                      Body2.setInertia(body, value);\n                      break;\n                    case \"vertices\":\n                      Body2.setVertices(body, value);\n                      break;\n                    case \"position\":\n                      Body2.setPosition(body, value);\n                      break;\n                    case \"angle\":\n                      Body2.setAngle(body, value);\n                      break;\n                    case \"velocity\":\n                      Body2.setVelocity(body, value);\n                      break;\n                    case \"angularVelocity\":\n                      Body2.setAngularVelocity(body, value);\n                      break;\n                    case \"speed\":\n                      Body2.setSpeed(body, value);\n                      break;\n                    case \"angularSpeed\":\n                      Body2.setAngularSpeed(body, value);\n                      break;\n                    case \"parts\":\n                      Body2.setParts(body, value);\n                      break;\n                    case \"centre\":\n                      Body2.setCentre(body, value);\n                      break;\n                    default:\n                      body[property] = value;\n                  }\n                }\n              };\n              Body2.setStatic = function(body, isStatic) {\n                for (var i = 0; i < body.parts.length; i++) {\n                  var part = body.parts[i];\n                  if (isStatic) {\n                    if (!part.isStatic) {\n                      part._original = {\n                        restitution: part.restitution,\n                        friction: part.friction,\n                        mass: part.mass,\n                        inertia: part.inertia,\n                        density: part.density,\n                        inverseMass: part.inverseMass,\n                        inverseInertia: part.inverseInertia\n                      };\n                    }\n                    part.restitution = 0;\n                    part.friction = 1;\n                    part.mass = part.inertia = part.density = Infinity;\n                    part.inverseMass = part.inverseInertia = 0;\n                    part.positionPrev.x = part.position.x;\n                    part.positionPrev.y = part.position.y;\n                    part.anglePrev = part.angle;\n                    part.angularVelocity = 0;\n                    part.speed = 0;\n                    part.angularSpeed = 0;\n                    part.motion = 0;\n                  } else if (part._original) {\n                    part.restitution = part._original.restitution;\n                    part.friction = part._original.friction;\n                    part.mass = part._original.mass;\n                    part.inertia = part._original.inertia;\n                    part.density = part._original.density;\n                    part.inverseMass = part._original.inverseMass;\n                    part.inverseInertia = part._original.inverseInertia;\n                    part._original = null;\n                  }\n                  part.isStatic = isStatic;\n                }\n              };\n              Body2.setMass = function(body, mass) {\n                var moment = body.inertia / (body.mass / 6);\n                body.inertia = moment * (mass / 6);\n                body.inverseInertia = 1 / body.inertia;\n                body.mass = mass;\n                body.inverseMass = 1 / body.mass;\n                body.density = body.mass / body.area;\n              };\n              Body2.setDensity = function(body, density) {\n                Body2.setMass(body, density * body.area);\n                body.density = density;\n              };\n              Body2.setInertia = function(body, inertia) {\n                body.inertia = inertia;\n                body.inverseInertia = 1 / body.inertia;\n              };\n              Body2.setVertices = function(body, vertices) {\n                if (vertices[0].body === body) {\n                  body.vertices = vertices;\n                } else {\n                  body.vertices = Vertices.create(vertices, body);\n                }\n                body.axes = Axes.fromVertices(body.vertices);\n                body.area = Vertices.area(body.vertices);\n                Body2.setMass(body, body.density * body.area);\n                var centre = Vertices.centre(body.vertices);\n                Vertices.translate(body.vertices, centre, -1);\n                Body2.setInertia(body, Body2._inertiaScale * Vertices.inertia(body.vertices, body.mass));\n                Vertices.translate(body.vertices, body.position);\n                Bounds.update(body.bounds, body.vertices, body.velocity);\n              };\n              Body2.setParts = function(body, parts, autoHull) {\n                var i;\n                parts = parts.slice(0);\n                body.parts.length = 0;\n                body.parts.push(body);\n                body.parent = body;\n                for (i = 0; i < parts.length; i++) {\n                  var part = parts[i];\n                  if (part !== body) {\n                    part.parent = body;\n                    body.parts.push(part);\n                  }\n                }\n                if (body.parts.length === 1)\n                  return;\n                autoHull = typeof autoHull !== \"undefined\" ? autoHull : true;\n                if (autoHull) {\n                  var vertices = [];\n                  for (i = 0; i < parts.length; i++) {\n                    vertices = vertices.concat(parts[i].vertices);\n                  }\n                  Vertices.clockwiseSort(vertices);\n                  var hull = Vertices.hull(vertices), hullCentre = Vertices.centre(hull);\n                  Body2.setVertices(body, hull);\n                  Vertices.translate(body.vertices, hullCentre);\n                }\n                var total = Body2._totalProperties(body);\n                body.area = total.area;\n                body.parent = body;\n                body.position.x = total.centre.x;\n                body.position.y = total.centre.y;\n                body.positionPrev.x = total.centre.x;\n                body.positionPrev.y = total.centre.y;\n                Body2.setMass(body, total.mass);\n                Body2.setInertia(body, total.inertia);\n                Body2.setPosition(body, total.centre);\n              };\n              Body2.setCentre = function(body, centre, relative) {\n                if (!relative) {\n                  body.positionPrev.x = centre.x - (body.position.x - body.positionPrev.x);\n                  body.positionPrev.y = centre.y - (body.position.y - body.positionPrev.y);\n                  body.position.x = centre.x;\n                  body.position.y = centre.y;\n                } else {\n                  body.positionPrev.x += centre.x;\n                  body.positionPrev.y += centre.y;\n                  body.position.x += centre.x;\n                  body.position.y += centre.y;\n                }\n              };\n              Body2.setPosition = function(body, position, updateVelocity) {\n                var delta = Vector2.sub(position, body.position);\n                if (updateVelocity) {\n                  body.positionPrev.x = body.position.x;\n                  body.positionPrev.y = body.position.y;\n                  body.velocity.x = delta.x;\n                  body.velocity.y = delta.y;\n                  body.speed = Vector2.magnitude(delta);\n                } else {\n                  body.positionPrev.x += delta.x;\n                  body.positionPrev.y += delta.y;\n                }\n                for (var i = 0; i < body.parts.length; i++) {\n                  var part = body.parts[i];\n                  part.position.x += delta.x;\n                  part.position.y += delta.y;\n                  Vertices.translate(part.vertices, delta);\n                  Bounds.update(part.bounds, part.vertices, body.velocity);\n                }\n              };\n              Body2.setAngle = function(body, angle, updateVelocity) {\n                var delta = angle - body.angle;\n                if (updateVelocity) {\n                  body.anglePrev = body.angle;\n                  body.angularVelocity = delta;\n                  body.angularSpeed = Math.abs(delta);\n                } else {\n                  body.anglePrev += delta;\n                }\n                for (var i = 0; i < body.parts.length; i++) {\n                  var part = body.parts[i];\n                  part.angle += delta;\n                  Vertices.rotate(part.vertices, delta, body.position);\n                  Axes.rotate(part.axes, delta);\n                  Bounds.update(part.bounds, part.vertices, body.velocity);\n                  if (i > 0) {\n                    Vector2.rotateAbout(part.position, delta, body.position, part.position);\n                  }\n                }\n              };\n              Body2.setVelocity = function(body, velocity) {\n                var timeScale = body.deltaTime / Body2._baseDelta;\n                body.positionPrev.x = body.position.x - velocity.x * timeScale;\n                body.positionPrev.y = body.position.y - velocity.y * timeScale;\n                body.velocity.x = (body.position.x - body.positionPrev.x) / timeScale;\n                body.velocity.y = (body.position.y - body.positionPrev.y) / timeScale;\n                body.speed = Vector2.magnitude(body.velocity);\n              };\n              Body2.getVelocity = function(body) {\n                var timeScale = Body2._baseDelta / body.deltaTime;\n                return {\n                  x: (body.position.x - body.positionPrev.x) * timeScale,\n                  y: (body.position.y - body.positionPrev.y) * timeScale\n                };\n              };\n              Body2.getSpeed = function(body) {\n                return Vector2.magnitude(Body2.getVelocity(body));\n              };\n              Body2.setSpeed = function(body, speed) {\n                Body2.setVelocity(body, Vector2.mult(Vector2.normalise(Body2.getVelocity(body)), speed));\n              };\n              Body2.setAngularVelocity = function(body, velocity) {\n                var timeScale = body.deltaTime / Body2._baseDelta;\n                body.anglePrev = body.angle - velocity * timeScale;\n                body.angularVelocity = (body.angle - body.anglePrev) / timeScale;\n                body.angularSpeed = Math.abs(body.angularVelocity);\n              };\n              Body2.getAngularVelocity = function(body) {\n                return (body.angle - body.anglePrev) * Body2._baseDelta / body.deltaTime;\n              };\n              Body2.getAngularSpeed = function(body) {\n                return Math.abs(Body2.getAngularVelocity(body));\n              };\n              Body2.setAngularSpeed = function(body, speed) {\n                Body2.setAngularVelocity(body, Common2.sign(Body2.getAngularVelocity(body)) * speed);\n              };\n              Body2.translate = function(body, translation, updateVelocity) {\n                Body2.setPosition(body, Vector2.add(body.position, translation), updateVelocity);\n              };\n              Body2.rotate = function(body, rotation, point, updateVelocity) {\n                if (!point) {\n                  Body2.setAngle(body, body.angle + rotation, updateVelocity);\n                } else {\n                  var cos = Math.cos(rotation), sin = Math.sin(rotation), dx = body.position.x - point.x, dy = body.position.y - point.y;\n                  Body2.setPosition(body, {\n                    x: point.x + (dx * cos - dy * sin),\n                    y: point.y + (dx * sin + dy * cos)\n                  }, updateVelocity);\n                  Body2.setAngle(body, body.angle + rotation, updateVelocity);\n                }\n              };\n              Body2.scale = function(body, scaleX, scaleY, point) {\n                var totalArea = 0, totalInertia = 0;\n                point = point || body.position;\n                for (var i = 0; i < body.parts.length; i++) {\n                  var part = body.parts[i];\n                  Vertices.scale(part.vertices, scaleX, scaleY, point);\n                  part.axes = Axes.fromVertices(part.vertices);\n                  part.area = Vertices.area(part.vertices);\n                  Body2.setMass(part, body.density * part.area);\n                  Vertices.translate(part.vertices, { x: -part.position.x, y: -part.position.y });\n                  Body2.setInertia(part, Body2._inertiaScale * Vertices.inertia(part.vertices, part.mass));\n                  Vertices.translate(part.vertices, { x: part.position.x, y: part.position.y });\n                  if (i > 0) {\n                    totalArea += part.area;\n                    totalInertia += part.inertia;\n                  }\n                  part.position.x = point.x + (part.position.x - point.x) * scaleX;\n                  part.position.y = point.y + (part.position.y - point.y) * scaleY;\n                  Bounds.update(part.bounds, part.vertices, body.velocity);\n                }\n                if (body.parts.length > 1) {\n                  body.area = totalArea;\n                  if (!body.isStatic) {\n                    Body2.setMass(body, body.density * totalArea);\n                    Body2.setInertia(body, totalInertia);\n                  }\n                }\n                if (body.circleRadius) {\n                  if (scaleX === scaleY) {\n                    body.circleRadius *= scaleX;\n                  } else {\n                    body.circleRadius = null;\n                  }\n                }\n              };\n              Body2.update = function(body, deltaTime) {\n                deltaTime = (typeof deltaTime !== \"undefined\" ? deltaTime : 1e3 / 60) * body.timeScale;\n                var deltaTimeSquared = deltaTime * deltaTime, correction = Body2._timeCorrection ? deltaTime / (body.deltaTime || deltaTime) : 1;\n                var frictionAir = 1 - body.frictionAir * (deltaTime / Common2._baseDelta), velocityPrevX = (body.position.x - body.positionPrev.x) * correction, velocityPrevY = (body.position.y - body.positionPrev.y) * correction;\n                body.velocity.x = velocityPrevX * frictionAir + body.force.x / body.mass * deltaTimeSquared;\n                body.velocity.y = velocityPrevY * frictionAir + body.force.y / body.mass * deltaTimeSquared;\n                body.positionPrev.x = body.position.x;\n                body.positionPrev.y = body.position.y;\n                body.position.x += body.velocity.x;\n                body.position.y += body.velocity.y;\n                body.deltaTime = deltaTime;\n                body.angularVelocity = (body.angle - body.anglePrev) * frictionAir * correction + body.torque / body.inertia * deltaTimeSquared;\n                body.anglePrev = body.angle;\n                body.angle += body.angularVelocity;\n                for (var i = 0; i < body.parts.length; i++) {\n                  var part = body.parts[i];\n                  Vertices.translate(part.vertices, body.velocity);\n                  if (i > 0) {\n                    part.position.x += body.velocity.x;\n                    part.position.y += body.velocity.y;\n                  }\n                  if (body.angularVelocity !== 0) {\n                    Vertices.rotate(part.vertices, body.angularVelocity, body.position);\n                    Axes.rotate(part.axes, body.angularVelocity);\n                    if (i > 0) {\n                      Vector2.rotateAbout(part.position, body.angularVelocity, body.position, part.position);\n                    }\n                  }\n                  Bounds.update(part.bounds, part.vertices, body.velocity);\n                }\n              };\n              Body2.updateVelocities = function(body) {\n                var timeScale = Body2._baseDelta / body.deltaTime, bodyVelocity = body.velocity;\n                bodyVelocity.x = (body.position.x - body.positionPrev.x) * timeScale;\n                bodyVelocity.y = (body.position.y - body.positionPrev.y) * timeScale;\n                body.speed = Math.sqrt(bodyVelocity.x * bodyVelocity.x + bodyVelocity.y * bodyVelocity.y);\n                body.angularVelocity = (body.angle - body.anglePrev) * timeScale;\n                body.angularSpeed = Math.abs(body.angularVelocity);\n              };\n              Body2.applyForce = function(body, position, force) {\n                var offset = { x: position.x - body.position.x, y: position.y - body.position.y };\n                body.force.x += force.x;\n                body.force.y += force.y;\n                body.torque += offset.x * force.y - offset.y * force.x;\n              };\n              Body2._totalProperties = function(body) {\n                var properties = {\n                  mass: 0,\n                  area: 0,\n                  inertia: 0,\n                  centre: { x: 0, y: 0 }\n                };\n                for (var i = body.parts.length === 1 ? 0 : 1; i < body.parts.length; i++) {\n                  var part = body.parts[i], mass = part.mass !== Infinity ? part.mass : 1;\n                  properties.mass += mass;\n                  properties.area += part.area;\n                  properties.inertia += part.inertia;\n                  properties.centre = Vector2.add(properties.centre, Vector2.mult(part.position, mass));\n                }\n                properties.centre = Vector2.div(properties.centre, properties.mass);\n                return properties;\n              };\n            })();\n          },\n          /* 5 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Events2 = {};\n            module2.exports = Events2;\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Events2.on = function(object, eventNames, callback) {\n                var names = eventNames.split(\" \"), name;\n                for (var i = 0; i < names.length; i++) {\n                  name = names[i];\n                  object.events = object.events || {};\n                  object.events[name] = object.events[name] || [];\n                  object.events[name].push(callback);\n                }\n                return callback;\n              };\n              Events2.off = function(object, eventNames, callback) {\n                if (!eventNames) {\n                  object.events = {};\n                  return;\n                }\n                if (typeof eventNames === \"function\") {\n                  callback = eventNames;\n                  eventNames = Common2.keys(object.events).join(\" \");\n                }\n                var names = eventNames.split(\" \");\n                for (var i = 0; i < names.length; i++) {\n                  var callbacks = object.events[names[i]], newCallbacks = [];\n                  if (callback && callbacks) {\n                    for (var j = 0; j < callbacks.length; j++) {\n                      if (callbacks[j] !== callback)\n                        newCallbacks.push(callbacks[j]);\n                    }\n                  }\n                  object.events[names[i]] = newCallbacks;\n                }\n              };\n              Events2.trigger = function(object, eventNames, event) {\n                var names, name, callbacks, eventClone;\n                var events = object.events;\n                if (events && Common2.keys(events).length > 0) {\n                  if (!event)\n                    event = {};\n                  names = eventNames.split(\" \");\n                  for (var i = 0; i < names.length; i++) {\n                    name = names[i];\n                    callbacks = events[name];\n                    if (callbacks) {\n                      eventClone = Common2.clone(event, false);\n                      eventClone.name = name;\n                      eventClone.source = object;\n                      for (var j = 0; j < callbacks.length; j++) {\n                        callbacks[j].apply(object, [eventClone]);\n                      }\n                    }\n                  }\n                }\n              };\n            })();\n          },\n          /* 6 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Composite = {};\n            module2.exports = Composite;\n            var Events2 = __webpack_require__(5);\n            var Common2 = __webpack_require__(0);\n            var Bounds = __webpack_require__(1);\n            var Body2 = __webpack_require__(4);\n            (function() {\n              Composite.create = function(options) {\n                return Common2.extend({\n                  id: Common2.nextId(),\n                  type: \"composite\",\n                  parent: null,\n                  isModified: false,\n                  bodies: [],\n                  constraints: [],\n                  composites: [],\n                  label: \"Composite\",\n                  plugin: {},\n                  cache: {\n                    allBodies: null,\n                    allConstraints: null,\n                    allComposites: null\n                  }\n                }, options);\n              };\n              Composite.setModified = function(composite, isModified, updateParents, updateChildren) {\n                composite.isModified = isModified;\n                if (isModified && composite.cache) {\n                  composite.cache.allBodies = null;\n                  composite.cache.allConstraints = null;\n                  composite.cache.allComposites = null;\n                }\n                if (updateParents && composite.parent) {\n                  Composite.setModified(composite.parent, isModified, updateParents, updateChildren);\n                }\n                if (updateChildren) {\n                  for (var i = 0; i < composite.composites.length; i++) {\n                    var childComposite = composite.composites[i];\n                    Composite.setModified(childComposite, isModified, updateParents, updateChildren);\n                  }\n                }\n              };\n              Composite.add = function(composite, object) {\n                var objects = [].concat(object);\n                Events2.trigger(composite, \"beforeAdd\", { object });\n                for (var i = 0; i < objects.length; i++) {\n                  var obj = objects[i];\n                  switch (obj.type) {\n                    case \"body\":\n                      if (obj.parent !== obj) {\n                        Common2.warn(\"Composite.add: skipped adding a compound body part (you must add its parent instead)\");\n                        break;\n                      }\n                      Composite.addBody(composite, obj);\n                      break;\n                    case \"constraint\":\n                      Composite.addConstraint(composite, obj);\n                      break;\n                    case \"composite\":\n                      Composite.addComposite(composite, obj);\n                      break;\n                    case \"mouseConstraint\":\n                      Composite.addConstraint(composite, obj.constraint);\n                      break;\n                  }\n                }\n                Events2.trigger(composite, \"afterAdd\", { object });\n                return composite;\n              };\n              Composite.remove = function(composite, object, deep) {\n                var objects = [].concat(object);\n                Events2.trigger(composite, \"beforeRemove\", { object });\n                for (var i = 0; i < objects.length; i++) {\n                  var obj = objects[i];\n                  switch (obj.type) {\n                    case \"body\":\n                      Composite.removeBody(composite, obj, deep);\n                      break;\n                    case \"constraint\":\n                      Composite.removeConstraint(composite, obj, deep);\n                      break;\n                    case \"composite\":\n                      Composite.removeComposite(composite, obj, deep);\n                      break;\n                    case \"mouseConstraint\":\n                      Composite.removeConstraint(composite, obj.constraint);\n                      break;\n                  }\n                }\n                Events2.trigger(composite, \"afterRemove\", { object });\n                return composite;\n              };\n              Composite.addComposite = function(compositeA, compositeB) {\n                compositeA.composites.push(compositeB);\n                compositeB.parent = compositeA;\n                Composite.setModified(compositeA, true, true, false);\n                return compositeA;\n              };\n              Composite.removeComposite = function(compositeA, compositeB, deep) {\n                var position = Common2.indexOf(compositeA.composites, compositeB);\n                if (position !== -1) {\n                  var bodies = Composite.allBodies(compositeB);\n                  Composite.removeCompositeAt(compositeA, position);\n                  for (var i = 0; i < bodies.length; i++) {\n                    bodies[i].sleepCounter = 0;\n                  }\n                }\n                if (deep) {\n                  for (var i = 0; i < compositeA.composites.length; i++) {\n                    Composite.removeComposite(compositeA.composites[i], compositeB, true);\n                  }\n                }\n                return compositeA;\n              };\n              Composite.removeCompositeAt = function(composite, position) {\n                composite.composites.splice(position, 1);\n                Composite.setModified(composite, true, true, false);\n                return composite;\n              };\n              Composite.addBody = function(composite, body) {\n                composite.bodies.push(body);\n                Composite.setModified(composite, true, true, false);\n                return composite;\n              };\n              Composite.removeBody = function(composite, body, deep) {\n                var position = Common2.indexOf(composite.bodies, body);\n                if (position !== -1) {\n                  Composite.removeBodyAt(composite, position);\n                  body.sleepCounter = 0;\n                }\n                if (deep) {\n                  for (var i = 0; i < composite.composites.length; i++) {\n                    Composite.removeBody(composite.composites[i], body, true);\n                  }\n                }\n                return composite;\n              };\n              Composite.removeBodyAt = function(composite, position) {\n                composite.bodies.splice(position, 1);\n                Composite.setModified(composite, true, true, false);\n                return composite;\n              };\n              Composite.addConstraint = function(composite, constraint) {\n                composite.constraints.push(constraint);\n                Composite.setModified(composite, true, true, false);\n                return composite;\n              };\n              Composite.removeConstraint = function(composite, constraint, deep) {\n                var position = Common2.indexOf(composite.constraints, constraint);\n                if (position !== -1) {\n                  Composite.removeConstraintAt(composite, position);\n                }\n                if (deep) {\n                  for (var i = 0; i < composite.composites.length; i++) {\n                    Composite.removeConstraint(composite.composites[i], constraint, true);\n                  }\n                }\n                return composite;\n              };\n              Composite.removeConstraintAt = function(composite, position) {\n                composite.constraints.splice(position, 1);\n                Composite.setModified(composite, true, true, false);\n                return composite;\n              };\n              Composite.clear = function(composite, keepStatic, deep) {\n                if (deep) {\n                  for (var i = 0; i < composite.composites.length; i++) {\n                    Composite.clear(composite.composites[i], keepStatic, true);\n                  }\n                }\n                if (keepStatic) {\n                  composite.bodies = composite.bodies.filter(function(body) {\n                    return body.isStatic;\n                  });\n                } else {\n                  composite.bodies.length = 0;\n                }\n                composite.constraints.length = 0;\n                composite.composites.length = 0;\n                Composite.setModified(composite, true, true, false);\n                return composite;\n              };\n              Composite.allBodies = function(composite) {\n                if (composite.cache && composite.cache.allBodies) {\n                  return composite.cache.allBodies;\n                }\n                var bodies = [].concat(composite.bodies);\n                for (var i = 0; i < composite.composites.length; i++)\n                  bodies = bodies.concat(Composite.allBodies(composite.composites[i]));\n                if (composite.cache) {\n                  composite.cache.allBodies = bodies;\n                }\n                return bodies;\n              };\n              Composite.allConstraints = function(composite) {\n                if (composite.cache && composite.cache.allConstraints) {\n                  return composite.cache.allConstraints;\n                }\n                var constraints = [].concat(composite.constraints);\n                for (var i = 0; i < composite.composites.length; i++)\n                  constraints = constraints.concat(Composite.allConstraints(composite.composites[i]));\n                if (composite.cache) {\n                  composite.cache.allConstraints = constraints;\n                }\n                return constraints;\n              };\n              Composite.allComposites = function(composite) {\n                if (composite.cache && composite.cache.allComposites) {\n                  return composite.cache.allComposites;\n                }\n                var composites = [].concat(composite.composites);\n                for (var i = 0; i < composite.composites.length; i++)\n                  composites = composites.concat(Composite.allComposites(composite.composites[i]));\n                if (composite.cache) {\n                  composite.cache.allComposites = composites;\n                }\n                return composites;\n              };\n              Composite.get = function(composite, id, type) {\n                var objects, object;\n                switch (type) {\n                  case \"body\":\n                    objects = Composite.allBodies(composite);\n                    break;\n                  case \"constraint\":\n                    objects = Composite.allConstraints(composite);\n                    break;\n                  case \"composite\":\n                    objects = Composite.allComposites(composite).concat(composite);\n                    break;\n                }\n                if (!objects)\n                  return null;\n                object = objects.filter(function(object2) {\n                  return object2.id.toString() === id.toString();\n                });\n                return object.length === 0 ? null : object[0];\n              };\n              Composite.move = function(compositeA, objects, compositeB) {\n                Composite.remove(compositeA, objects);\n                Composite.add(compositeB, objects);\n                return compositeA;\n              };\n              Composite.rebase = function(composite) {\n                var objects = Composite.allBodies(composite).concat(Composite.allConstraints(composite)).concat(Composite.allComposites(composite));\n                for (var i = 0; i < objects.length; i++) {\n                  objects[i].id = Common2.nextId();\n                }\n                return composite;\n              };\n              Composite.translate = function(composite, translation, recursive) {\n                var bodies = recursive ? Composite.allBodies(composite) : composite.bodies;\n                for (var i = 0; i < bodies.length; i++) {\n                  Body2.translate(bodies[i], translation);\n                }\n                return composite;\n              };\n              Composite.rotate = function(composite, rotation, point, recursive) {\n                var cos = Math.cos(rotation), sin = Math.sin(rotation), bodies = recursive ? Composite.allBodies(composite) : composite.bodies;\n                for (var i = 0; i < bodies.length; i++) {\n                  var body = bodies[i], dx = body.position.x - point.x, dy = body.position.y - point.y;\n                  Body2.setPosition(body, {\n                    x: point.x + (dx * cos - dy * sin),\n                    y: point.y + (dx * sin + dy * cos)\n                  });\n                  Body2.rotate(body, rotation);\n                }\n                return composite;\n              };\n              Composite.scale = function(composite, scaleX, scaleY, point, recursive) {\n                var bodies = recursive ? Composite.allBodies(composite) : composite.bodies;\n                for (var i = 0; i < bodies.length; i++) {\n                  var body = bodies[i], dx = body.position.x - point.x, dy = body.position.y - point.y;\n                  Body2.setPosition(body, {\n                    x: point.x + dx * scaleX,\n                    y: point.y + dy * scaleY\n                  });\n                  Body2.scale(body, scaleX, scaleY);\n                }\n                return composite;\n              };\n              Composite.bounds = function(composite) {\n                var bodies = Composite.allBodies(composite), vertices = [];\n                for (var i = 0; i < bodies.length; i += 1) {\n                  var body = bodies[i];\n                  vertices.push(body.bounds.min, body.bounds.max);\n                }\n                return Bounds.create(vertices);\n              };\n            })();\n          },\n          /* 7 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Sleeping = {};\n            module2.exports = Sleeping;\n            var Body2 = __webpack_require__(4);\n            var Events2 = __webpack_require__(5);\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Sleeping._motionWakeThreshold = 0.18;\n              Sleeping._motionSleepThreshold = 0.08;\n              Sleeping._minBias = 0.9;\n              Sleeping.update = function(bodies, delta) {\n                var timeScale = delta / Common2._baseDelta, motionSleepThreshold = Sleeping._motionSleepThreshold;\n                for (var i = 0; i < bodies.length; i++) {\n                  var body = bodies[i], speed = Body2.getSpeed(body), angularSpeed = Body2.getAngularSpeed(body), motion = speed * speed + angularSpeed * angularSpeed;\n                  if (body.force.x !== 0 || body.force.y !== 0) {\n                    Sleeping.set(body, false);\n                    continue;\n                  }\n                  var minMotion = Math.min(body.motion, motion), maxMotion = Math.max(body.motion, motion);\n                  body.motion = Sleeping._minBias * minMotion + (1 - Sleeping._minBias) * maxMotion;\n                  if (body.sleepThreshold > 0 && body.motion < motionSleepThreshold) {\n                    body.sleepCounter += 1;\n                    if (body.sleepCounter >= body.sleepThreshold / timeScale) {\n                      Sleeping.set(body, true);\n                    }\n                  } else if (body.sleepCounter > 0) {\n                    body.sleepCounter -= 1;\n                  }\n                }\n              };\n              Sleeping.afterCollisions = function(pairs) {\n                var motionSleepThreshold = Sleeping._motionSleepThreshold;\n                for (var i = 0; i < pairs.length; i++) {\n                  var pair = pairs[i];\n                  if (!pair.isActive)\n                    continue;\n                  var collision = pair.collision, bodyA = collision.bodyA.parent, bodyB = collision.bodyB.parent;\n                  if (bodyA.isSleeping && bodyB.isSleeping || bodyA.isStatic || bodyB.isStatic)\n                    continue;\n                  if (bodyA.isSleeping || bodyB.isSleeping) {\n                    var sleepingBody = bodyA.isSleeping && !bodyA.isStatic ? bodyA : bodyB, movingBody = sleepingBody === bodyA ? bodyB : bodyA;\n                    if (!sleepingBody.isStatic && movingBody.motion > motionSleepThreshold) {\n                      Sleeping.set(sleepingBody, false);\n                    }\n                  }\n                }\n              };\n              Sleeping.set = function(body, isSleeping) {\n                var wasSleeping = body.isSleeping;\n                if (isSleeping) {\n                  body.isSleeping = true;\n                  body.sleepCounter = body.sleepThreshold;\n                  body.positionImpulse.x = 0;\n                  body.positionImpulse.y = 0;\n                  body.positionPrev.x = body.position.x;\n                  body.positionPrev.y = body.position.y;\n                  body.anglePrev = body.angle;\n                  body.speed = 0;\n                  body.angularSpeed = 0;\n                  body.motion = 0;\n                  if (!wasSleeping) {\n                    Events2.trigger(body, \"sleepStart\");\n                  }\n                } else {\n                  body.isSleeping = false;\n                  body.sleepCounter = 0;\n                  if (wasSleeping) {\n                    Events2.trigger(body, \"sleepEnd\");\n                  }\n                }\n              };\n            })();\n          },\n          /* 8 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Collision = {};\n            module2.exports = Collision;\n            var Vertices = __webpack_require__(3);\n            var Pair = __webpack_require__(9);\n            (function() {\n              var _supports = [];\n              var _overlapAB = {\n                overlap: 0,\n                axis: null\n              };\n              var _overlapBA = {\n                overlap: 0,\n                axis: null\n              };\n              Collision.create = function(bodyA, bodyB) {\n                return {\n                  pair: null,\n                  collided: false,\n                  bodyA,\n                  bodyB,\n                  parentA: bodyA.parent,\n                  parentB: bodyB.parent,\n                  depth: 0,\n                  normal: { x: 0, y: 0 },\n                  tangent: { x: 0, y: 0 },\n                  penetration: { x: 0, y: 0 },\n                  supports: [null, null],\n                  supportCount: 0\n                };\n              };\n              Collision.collides = function(bodyA, bodyB, pairs) {\n                Collision._overlapAxes(_overlapAB, bodyA.vertices, bodyB.vertices, bodyA.axes);\n                if (_overlapAB.overlap <= 0) {\n                  return null;\n                }\n                Collision._overlapAxes(_overlapBA, bodyB.vertices, bodyA.vertices, bodyB.axes);\n                if (_overlapBA.overlap <= 0) {\n                  return null;\n                }\n                var pair = pairs && pairs.table[Pair.id(bodyA, bodyB)], collision;\n                if (!pair) {\n                  collision = Collision.create(bodyA, bodyB);\n                  collision.collided = true;\n                  collision.bodyA = bodyA.id < bodyB.id ? bodyA : bodyB;\n                  collision.bodyB = bodyA.id < bodyB.id ? bodyB : bodyA;\n                  collision.parentA = collision.bodyA.parent;\n                  collision.parentB = collision.bodyB.parent;\n                } else {\n                  collision = pair.collision;\n                }\n                bodyA = collision.bodyA;\n                bodyB = collision.bodyB;\n                var minOverlap;\n                if (_overlapAB.overlap < _overlapBA.overlap) {\n                  minOverlap = _overlapAB;\n                } else {\n                  minOverlap = _overlapBA;\n                }\n                var normal = collision.normal, tangent = collision.tangent, penetration = collision.penetration, supports = collision.supports, depth = minOverlap.overlap, minAxis = minOverlap.axis, normalX = minAxis.x, normalY = minAxis.y, deltaX = bodyB.position.x - bodyA.position.x, deltaY = bodyB.position.y - bodyA.position.y;\n                if (normalX * deltaX + normalY * deltaY >= 0) {\n                  normalX = -normalX;\n                  normalY = -normalY;\n                }\n                normal.x = normalX;\n                normal.y = normalY;\n                tangent.x = -normalY;\n                tangent.y = normalX;\n                penetration.x = normalX * depth;\n                penetration.y = normalY * depth;\n                collision.depth = depth;\n                var supportsB = Collision._findSupports(bodyA, bodyB, normal, 1), supportCount = 0;\n                if (Vertices.contains(bodyA.vertices, supportsB[0])) {\n                  supports[supportCount++] = supportsB[0];\n                }\n                if (Vertices.contains(bodyA.vertices, supportsB[1])) {\n                  supports[supportCount++] = supportsB[1];\n                }\n                if (supportCount < 2) {\n                  var supportsA = Collision._findSupports(bodyB, bodyA, normal, -1);\n                  if (Vertices.contains(bodyB.vertices, supportsA[0])) {\n                    supports[supportCount++] = supportsA[0];\n                  }\n                  if (supportCount < 2 && Vertices.contains(bodyB.vertices, supportsA[1])) {\n                    supports[supportCount++] = supportsA[1];\n                  }\n                }\n                if (supportCount === 0) {\n                  supports[supportCount++] = supportsB[0];\n                }\n                collision.supportCount = supportCount;\n                return collision;\n              };\n              Collision._overlapAxes = function(result, verticesA, verticesB, axes) {\n                var verticesALength = verticesA.length, verticesBLength = verticesB.length, verticesAX = verticesA[0].x, verticesAY = verticesA[0].y, verticesBX = verticesB[0].x, verticesBY = verticesB[0].y, axesLength = axes.length, overlapMin = Number.MAX_VALUE, overlapAxisNumber = 0, overlap, overlapAB, overlapBA, dot, i, j;\n                for (i = 0; i < axesLength; i++) {\n                  var axis = axes[i], axisX = axis.x, axisY = axis.y, minA = verticesAX * axisX + verticesAY * axisY, minB = verticesBX * axisX + verticesBY * axisY, maxA = minA, maxB = minB;\n                  for (j = 1; j < verticesALength; j += 1) {\n                    dot = verticesA[j].x * axisX + verticesA[j].y * axisY;\n                    if (dot > maxA) {\n                      maxA = dot;\n                    } else if (dot < minA) {\n                      minA = dot;\n                    }\n                  }\n                  for (j = 1; j < verticesBLength; j += 1) {\n                    dot = verticesB[j].x * axisX + verticesB[j].y * axisY;\n                    if (dot > maxB) {\n                      maxB = dot;\n                    } else if (dot < minB) {\n                      minB = dot;\n                    }\n                  }\n                  overlapAB = maxA - minB;\n                  overlapBA = maxB - minA;\n                  overlap = overlapAB < overlapBA ? overlapAB : overlapBA;\n                  if (overlap < overlapMin) {\n                    overlapMin = overlap;\n                    overlapAxisNumber = i;\n                    if (overlap <= 0) {\n                      break;\n                    }\n                  }\n                }\n                result.axis = axes[overlapAxisNumber];\n                result.overlap = overlapMin;\n              };\n              Collision._findSupports = function(bodyA, bodyB, normal, direction) {\n                var vertices = bodyB.vertices, verticesLength = vertices.length, bodyAPositionX = bodyA.position.x, bodyAPositionY = bodyA.position.y, normalX = normal.x * direction, normalY = normal.y * direction, vertexA = vertices[0], vertexB = vertexA, nearestDistance = normalX * (bodyAPositionX - vertexB.x) + normalY * (bodyAPositionY - vertexB.y), vertexC, distance, j;\n                for (j = 1; j < verticesLength; j += 1) {\n                  vertexB = vertices[j];\n                  distance = normalX * (bodyAPositionX - vertexB.x) + normalY * (bodyAPositionY - vertexB.y);\n                  if (distance < nearestDistance) {\n                    nearestDistance = distance;\n                    vertexA = vertexB;\n                  }\n                }\n                vertexC = vertices[(verticesLength + vertexA.index - 1) % verticesLength];\n                nearestDistance = normalX * (bodyAPositionX - vertexC.x) + normalY * (bodyAPositionY - vertexC.y);\n                vertexB = vertices[(vertexA.index + 1) % verticesLength];\n                if (normalX * (bodyAPositionX - vertexB.x) + normalY * (bodyAPositionY - vertexB.y) < nearestDistance) {\n                  _supports[0] = vertexA;\n                  _supports[1] = vertexB;\n                  return _supports;\n                }\n                _supports[0] = vertexA;\n                _supports[1] = vertexC;\n                return _supports;\n              };\n            })();\n          },\n          /* 9 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Pair = {};\n            module2.exports = Pair;\n            var Contact = __webpack_require__(16);\n            (function() {\n              Pair.create = function(collision, timestamp) {\n                var bodyA = collision.bodyA, bodyB = collision.bodyB;\n                var pair = {\n                  id: Pair.id(bodyA, bodyB),\n                  bodyA,\n                  bodyB,\n                  collision,\n                  contacts: [Contact.create(), Contact.create()],\n                  contactCount: 0,\n                  separation: 0,\n                  isActive: true,\n                  isSensor: bodyA.isSensor || bodyB.isSensor,\n                  timeCreated: timestamp,\n                  timeUpdated: timestamp,\n                  inverseMass: 0,\n                  friction: 0,\n                  frictionStatic: 0,\n                  restitution: 0,\n                  slop: 0\n                };\n                Pair.update(pair, collision, timestamp);\n                return pair;\n              };\n              Pair.update = function(pair, collision, timestamp) {\n                var supports = collision.supports, supportCount = collision.supportCount, contacts = pair.contacts, parentA = collision.parentA, parentB = collision.parentB;\n                pair.isActive = true;\n                pair.timeUpdated = timestamp;\n                pair.collision = collision;\n                pair.separation = collision.depth;\n                pair.inverseMass = parentA.inverseMass + parentB.inverseMass;\n                pair.friction = parentA.friction < parentB.friction ? parentA.friction : parentB.friction;\n                pair.frictionStatic = parentA.frictionStatic > parentB.frictionStatic ? parentA.frictionStatic : parentB.frictionStatic;\n                pair.restitution = parentA.restitution > parentB.restitution ? parentA.restitution : parentB.restitution;\n                pair.slop = parentA.slop > parentB.slop ? parentA.slop : parentB.slop;\n                pair.contactCount = supportCount;\n                collision.pair = pair;\n                var supportA = supports[0], contactA = contacts[0], supportB = supports[1], contactB = contacts[1];\n                if (contactB.vertex === supportA || contactA.vertex === supportB) {\n                  contacts[1] = contactA;\n                  contacts[0] = contactA = contactB;\n                  contactB = contacts[1];\n                }\n                contactA.vertex = supportA;\n                contactB.vertex = supportB;\n              };\n              Pair.setActive = function(pair, isActive, timestamp) {\n                if (isActive) {\n                  pair.isActive = true;\n                  pair.timeUpdated = timestamp;\n                } else {\n                  pair.isActive = false;\n                  pair.contactCount = 0;\n                }\n              };\n              Pair.id = function(bodyA, bodyB) {\n                return bodyA.id < bodyB.id ? bodyA.id.toString(36) + \":\" + bodyB.id.toString(36) : bodyB.id.toString(36) + \":\" + bodyA.id.toString(36);\n              };\n            })();\n          },\n          /* 10 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Constraint = {};\n            module2.exports = Constraint;\n            var Vertices = __webpack_require__(3);\n            var Vector2 = __webpack_require__(2);\n            var Sleeping = __webpack_require__(7);\n            var Bounds = __webpack_require__(1);\n            var Axes = __webpack_require__(11);\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Constraint._warming = 0.4;\n              Constraint._torqueDampen = 1;\n              Constraint._minLength = 1e-6;\n              Constraint.create = function(options) {\n                var constraint = options;\n                if (constraint.bodyA && !constraint.pointA)\n                  constraint.pointA = { x: 0, y: 0 };\n                if (constraint.bodyB && !constraint.pointB)\n                  constraint.pointB = { x: 0, y: 0 };\n                var initialPointA = constraint.bodyA ? Vector2.add(constraint.bodyA.position, constraint.pointA) : constraint.pointA, initialPointB = constraint.bodyB ? Vector2.add(constraint.bodyB.position, constraint.pointB) : constraint.pointB, length = Vector2.magnitude(Vector2.sub(initialPointA, initialPointB));\n                constraint.length = typeof constraint.length !== \"undefined\" ? constraint.length : length;\n                constraint.id = constraint.id || Common2.nextId();\n                constraint.label = constraint.label || \"Constraint\";\n                constraint.type = \"constraint\";\n                constraint.stiffness = constraint.stiffness || (constraint.length > 0 ? 1 : 0.7);\n                constraint.damping = constraint.damping || 0;\n                constraint.angularStiffness = constraint.angularStiffness || 0;\n                constraint.angleA = constraint.bodyA ? constraint.bodyA.angle : constraint.angleA;\n                constraint.angleB = constraint.bodyB ? constraint.bodyB.angle : constraint.angleB;\n                constraint.plugin = {};\n                var render = {\n                  visible: true,\n                  lineWidth: 2,\n                  strokeStyle: \"#ffffff\",\n                  type: \"line\",\n                  anchors: true\n                };\n                if (constraint.length === 0 && constraint.stiffness > 0.1) {\n                  render.type = \"pin\";\n                  render.anchors = false;\n                } else if (constraint.stiffness < 0.9) {\n                  render.type = \"spring\";\n                }\n                constraint.render = Common2.extend(render, constraint.render);\n                return constraint;\n              };\n              Constraint.preSolveAll = function(bodies) {\n                for (var i = 0; i < bodies.length; i += 1) {\n                  var body = bodies[i], impulse = body.constraintImpulse;\n                  if (body.isStatic || impulse.x === 0 && impulse.y === 0 && impulse.angle === 0) {\n                    continue;\n                  }\n                  body.position.x += impulse.x;\n                  body.position.y += impulse.y;\n                  body.angle += impulse.angle;\n                }\n              };\n              Constraint.solveAll = function(constraints, delta) {\n                var timeScale = Common2.clamp(delta / Common2._baseDelta, 0, 1);\n                for (var i = 0; i < constraints.length; i += 1) {\n                  var constraint = constraints[i], fixedA = !constraint.bodyA || constraint.bodyA && constraint.bodyA.isStatic, fixedB = !constraint.bodyB || constraint.bodyB && constraint.bodyB.isStatic;\n                  if (fixedA || fixedB) {\n                    Constraint.solve(constraints[i], timeScale);\n                  }\n                }\n                for (i = 0; i < constraints.length; i += 1) {\n                  constraint = constraints[i];\n                  fixedA = !constraint.bodyA || constraint.bodyA && constraint.bodyA.isStatic;\n                  fixedB = !constraint.bodyB || constraint.bodyB && constraint.bodyB.isStatic;\n                  if (!fixedA && !fixedB) {\n                    Constraint.solve(constraints[i], timeScale);\n                  }\n                }\n              };\n              Constraint.solve = function(constraint, timeScale) {\n                var bodyA = constraint.bodyA, bodyB = constraint.bodyB, pointA = constraint.pointA, pointB = constraint.pointB;\n                if (!bodyA && !bodyB)\n                  return;\n                if (bodyA && !bodyA.isStatic) {\n                  Vector2.rotate(pointA, bodyA.angle - constraint.angleA, pointA);\n                  constraint.angleA = bodyA.angle;\n                }\n                if (bodyB && !bodyB.isStatic) {\n                  Vector2.rotate(pointB, bodyB.angle - constraint.angleB, pointB);\n                  constraint.angleB = bodyB.angle;\n                }\n                var pointAWorld = pointA, pointBWorld = pointB;\n                if (bodyA) pointAWorld = Vector2.add(bodyA.position, pointA);\n                if (bodyB) pointBWorld = Vector2.add(bodyB.position, pointB);\n                if (!pointAWorld || !pointBWorld)\n                  return;\n                var delta = Vector2.sub(pointAWorld, pointBWorld), currentLength = Vector2.magnitude(delta);\n                if (currentLength < Constraint._minLength) {\n                  currentLength = Constraint._minLength;\n                }\n                var difference = (currentLength - constraint.length) / currentLength, isRigid = constraint.stiffness >= 1 || constraint.length === 0, stiffness = isRigid ? constraint.stiffness * timeScale : constraint.stiffness * timeScale * timeScale, damping = constraint.damping * timeScale, force = Vector2.mult(delta, difference * stiffness), massTotal = (bodyA ? bodyA.inverseMass : 0) + (bodyB ? bodyB.inverseMass : 0), inertiaTotal = (bodyA ? bodyA.inverseInertia : 0) + (bodyB ? bodyB.inverseInertia : 0), resistanceTotal = massTotal + inertiaTotal, torque, share, normal, normalVelocity, relativeVelocity;\n                if (damping > 0) {\n                  var zero = Vector2.create();\n                  normal = Vector2.div(delta, currentLength);\n                  relativeVelocity = Vector2.sub(\n                    bodyB && Vector2.sub(bodyB.position, bodyB.positionPrev) || zero,\n                    bodyA && Vector2.sub(bodyA.position, bodyA.positionPrev) || zero\n                  );\n                  normalVelocity = Vector2.dot(normal, relativeVelocity);\n                }\n                if (bodyA && !bodyA.isStatic) {\n                  share = bodyA.inverseMass / massTotal;\n                  bodyA.constraintImpulse.x -= force.x * share;\n                  bodyA.constraintImpulse.y -= force.y * share;\n                  bodyA.position.x -= force.x * share;\n                  bodyA.position.y -= force.y * share;\n                  if (damping > 0) {\n                    bodyA.positionPrev.x -= damping * normal.x * normalVelocity * share;\n                    bodyA.positionPrev.y -= damping * normal.y * normalVelocity * share;\n                  }\n                  torque = Vector2.cross(pointA, force) / resistanceTotal * Constraint._torqueDampen * bodyA.inverseInertia * (1 - constraint.angularStiffness);\n                  bodyA.constraintImpulse.angle -= torque;\n                  bodyA.angle -= torque;\n                }\n                if (bodyB && !bodyB.isStatic) {\n                  share = bodyB.inverseMass / massTotal;\n                  bodyB.constraintImpulse.x += force.x * share;\n                  bodyB.constraintImpulse.y += force.y * share;\n                  bodyB.position.x += force.x * share;\n                  bodyB.position.y += force.y * share;\n                  if (damping > 0) {\n                    bodyB.positionPrev.x += damping * normal.x * normalVelocity * share;\n                    bodyB.positionPrev.y += damping * normal.y * normalVelocity * share;\n                  }\n                  torque = Vector2.cross(pointB, force) / resistanceTotal * Constraint._torqueDampen * bodyB.inverseInertia * (1 - constraint.angularStiffness);\n                  bodyB.constraintImpulse.angle += torque;\n                  bodyB.angle += torque;\n                }\n              };\n              Constraint.postSolveAll = function(bodies) {\n                for (var i = 0; i < bodies.length; i++) {\n                  var body = bodies[i], impulse = body.constraintImpulse;\n                  if (body.isStatic || impulse.x === 0 && impulse.y === 0 && impulse.angle === 0) {\n                    continue;\n                  }\n                  Sleeping.set(body, false);\n                  for (var j = 0; j < body.parts.length; j++) {\n                    var part = body.parts[j];\n                    Vertices.translate(part.vertices, impulse);\n                    if (j > 0) {\n                      part.position.x += impulse.x;\n                      part.position.y += impulse.y;\n                    }\n                    if (impulse.angle !== 0) {\n                      Vertices.rotate(part.vertices, impulse.angle, body.position);\n                      Axes.rotate(part.axes, impulse.angle);\n                      if (j > 0) {\n                        Vector2.rotateAbout(part.position, impulse.angle, body.position, part.position);\n                      }\n                    }\n                    Bounds.update(part.bounds, part.vertices, body.velocity);\n                  }\n                  impulse.angle *= Constraint._warming;\n                  impulse.x *= Constraint._warming;\n                  impulse.y *= Constraint._warming;\n                }\n              };\n              Constraint.pointAWorld = function(constraint) {\n                return {\n                  x: (constraint.bodyA ? constraint.bodyA.position.x : 0) + (constraint.pointA ? constraint.pointA.x : 0),\n                  y: (constraint.bodyA ? constraint.bodyA.position.y : 0) + (constraint.pointA ? constraint.pointA.y : 0)\n                };\n              };\n              Constraint.pointBWorld = function(constraint) {\n                return {\n                  x: (constraint.bodyB ? constraint.bodyB.position.x : 0) + (constraint.pointB ? constraint.pointB.x : 0),\n                  y: (constraint.bodyB ? constraint.bodyB.position.y : 0) + (constraint.pointB ? constraint.pointB.y : 0)\n                };\n              };\n              Constraint.currentLength = function(constraint) {\n                var pointAX = (constraint.bodyA ? constraint.bodyA.position.x : 0) + (constraint.pointA ? constraint.pointA.x : 0);\n                var pointAY = (constraint.bodyA ? constraint.bodyA.position.y : 0) + (constraint.pointA ? constraint.pointA.y : 0);\n                var pointBX = (constraint.bodyB ? constraint.bodyB.position.x : 0) + (constraint.pointB ? constraint.pointB.x : 0);\n                var pointBY = (constraint.bodyB ? constraint.bodyB.position.y : 0) + (constraint.pointB ? constraint.pointB.y : 0);\n                var deltaX = pointAX - pointBX;\n                var deltaY = pointAY - pointBY;\n                return Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n              };\n            })();\n          },\n          /* 11 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Axes = {};\n            module2.exports = Axes;\n            var Vector2 = __webpack_require__(2);\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Axes.fromVertices = function(vertices) {\n                var axes = {};\n                for (var i = 0; i < vertices.length; i++) {\n                  var j = (i + 1) % vertices.length, normal = Vector2.normalise({\n                    x: vertices[j].y - vertices[i].y,\n                    y: vertices[i].x - vertices[j].x\n                  }), gradient = normal.y === 0 ? Infinity : normal.x / normal.y;\n                  gradient = gradient.toFixed(3).toString();\n                  axes[gradient] = normal;\n                }\n                return Common2.values(axes);\n              };\n              Axes.rotate = function(axes, angle) {\n                if (angle === 0)\n                  return;\n                var cos = Math.cos(angle), sin = Math.sin(angle);\n                for (var i = 0; i < axes.length; i++) {\n                  var axis = axes[i], xx;\n                  xx = axis.x * cos - axis.y * sin;\n                  axis.y = axis.x * sin + axis.y * cos;\n                  axis.x = xx;\n                }\n              };\n            })();\n          },\n          /* 12 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Bodies2 = {};\n            module2.exports = Bodies2;\n            var Vertices = __webpack_require__(3);\n            var Common2 = __webpack_require__(0);\n            var Body2 = __webpack_require__(4);\n            var Bounds = __webpack_require__(1);\n            var Vector2 = __webpack_require__(2);\n            (function() {\n              Bodies2.rectangle = function(x2, y2, width, height, options) {\n                options = options || {};\n                var rectangle = {\n                  label: \"Rectangle Body\",\n                  position: { x: x2, y: y2 },\n                  vertices: Vertices.fromPath(\"L 0 0 L \" + width + \" 0 L \" + width + \" \" + height + \" L 0 \" + height)\n                };\n                if (options.chamfer) {\n                  var chamfer = options.chamfer;\n                  rectangle.vertices = Vertices.chamfer(\n                    rectangle.vertices,\n                    chamfer.radius,\n                    chamfer.quality,\n                    chamfer.qualityMin,\n                    chamfer.qualityMax\n                  );\n                  delete options.chamfer;\n                }\n                return Body2.create(Common2.extend({}, rectangle, options));\n              };\n              Bodies2.trapezoid = function(x2, y2, width, height, slope, options) {\n                options = options || {};\n                if (slope >= 1) {\n                  Common2.warn(\"Bodies.trapezoid: slope parameter must be < 1.\");\n                }\n                slope *= 0.5;\n                var roof = (1 - slope * 2) * width;\n                var x1 = width * slope, x22 = x1 + roof, x3 = x22 + x1, verticesPath;\n                if (slope < 0.5) {\n                  verticesPath = \"L 0 0 L \" + x1 + \" \" + -height + \" L \" + x22 + \" \" + -height + \" L \" + x3 + \" 0\";\n                } else {\n                  verticesPath = \"L 0 0 L \" + x22 + \" \" + -height + \" L \" + x3 + \" 0\";\n                }\n                var trapezoid = {\n                  label: \"Trapezoid Body\",\n                  position: { x: x2, y: y2 },\n                  vertices: Vertices.fromPath(verticesPath)\n                };\n                if (options.chamfer) {\n                  var chamfer = options.chamfer;\n                  trapezoid.vertices = Vertices.chamfer(\n                    trapezoid.vertices,\n                    chamfer.radius,\n                    chamfer.quality,\n                    chamfer.qualityMin,\n                    chamfer.qualityMax\n                  );\n                  delete options.chamfer;\n                }\n                return Body2.create(Common2.extend({}, trapezoid, options));\n              };\n              Bodies2.circle = function(x2, y2, radius, options, maxSides) {\n                options = options || {};\n                var circle = {\n                  label: \"Circle Body\",\n                  circleRadius: radius\n                };\n                maxSides = maxSides || 25;\n                var sides = Math.ceil(Math.max(10, Math.min(maxSides, radius)));\n                if (sides % 2 === 1)\n                  sides += 1;\n                return Bodies2.polygon(x2, y2, sides, radius, Common2.extend({}, circle, options));\n              };\n              Bodies2.polygon = function(x2, y2, sides, radius, options) {\n                options = options || {};\n                if (sides < 3)\n                  return Bodies2.circle(x2, y2, radius, options);\n                var theta = 2 * Math.PI / sides, path = \"\", offset = theta * 0.5;\n                for (var i = 0; i < sides; i += 1) {\n                  var angle = offset + i * theta, xx = Math.cos(angle) * radius, yy = Math.sin(angle) * radius;\n                  path += \"L \" + xx.toFixed(3) + \" \" + yy.toFixed(3) + \" \";\n                }\n                var polygon = {\n                  label: \"Polygon Body\",\n                  position: { x: x2, y: y2 },\n                  vertices: Vertices.fromPath(path)\n                };\n                if (options.chamfer) {\n                  var chamfer = options.chamfer;\n                  polygon.vertices = Vertices.chamfer(\n                    polygon.vertices,\n                    chamfer.radius,\n                    chamfer.quality,\n                    chamfer.qualityMin,\n                    chamfer.qualityMax\n                  );\n                  delete options.chamfer;\n                }\n                return Body2.create(Common2.extend({}, polygon, options));\n              };\n              Bodies2.fromVertices = function(x2, y2, vertexSets, options, flagInternal, removeCollinear, minimumArea, removeDuplicatePoints) {\n                var decomp = Common2.getDecomp(), canDecomp, body, parts, isConvex, isConcave, vertices, i, j, k, v2, z2;\n                canDecomp = Boolean(decomp && decomp.quickDecomp);\n                options = options || {};\n                parts = [];\n                flagInternal = typeof flagInternal !== \"undefined\" ? flagInternal : false;\n                removeCollinear = typeof removeCollinear !== \"undefined\" ? removeCollinear : 0.01;\n                minimumArea = typeof minimumArea !== \"undefined\" ? minimumArea : 10;\n                removeDuplicatePoints = typeof removeDuplicatePoints !== \"undefined\" ? removeDuplicatePoints : 0.01;\n                if (!Common2.isArray(vertexSets[0])) {\n                  vertexSets = [vertexSets];\n                }\n                for (v2 = 0; v2 < vertexSets.length; v2 += 1) {\n                  vertices = vertexSets[v2];\n                  isConvex = Vertices.isConvex(vertices);\n                  isConcave = !isConvex;\n                  if (isConcave && !canDecomp) {\n                    Common2.warnOnce(\n                      \"Bodies.fromVertices: Install the 'poly-decomp' library and use Common.setDecomp or provide 'decomp' as a global to decompose concave vertices.\"\n                    );\n                  }\n                  if (isConvex || !canDecomp) {\n                    if (isConvex) {\n                      vertices = Vertices.clockwiseSort(vertices);\n                    } else {\n                      vertices = Vertices.hull(vertices);\n                    }\n                    parts.push({\n                      position: { x: x2, y: y2 },\n                      vertices\n                    });\n                  } else {\n                    var concave = vertices.map(function(vertex) {\n                      return [vertex.x, vertex.y];\n                    });\n                    decomp.makeCCW(concave);\n                    if (removeCollinear !== false)\n                      decomp.removeCollinearPoints(concave, removeCollinear);\n                    if (removeDuplicatePoints !== false && decomp.removeDuplicatePoints)\n                      decomp.removeDuplicatePoints(concave, removeDuplicatePoints);\n                    var decomposed = decomp.quickDecomp(concave);\n                    for (i = 0; i < decomposed.length; i++) {\n                      var chunk = decomposed[i];\n                      var chunkVertices = chunk.map(function(vertices2) {\n                        return {\n                          x: vertices2[0],\n                          y: vertices2[1]\n                        };\n                      });\n                      if (minimumArea > 0 && Vertices.area(chunkVertices) < minimumArea)\n                        continue;\n                      parts.push({\n                        position: Vertices.centre(chunkVertices),\n                        vertices: chunkVertices\n                      });\n                    }\n                  }\n                }\n                for (i = 0; i < parts.length; i++) {\n                  parts[i] = Body2.create(Common2.extend(parts[i], options));\n                }\n                if (flagInternal) {\n                  var coincident_max_dist = 5;\n                  for (i = 0; i < parts.length; i++) {\n                    var partA = parts[i];\n                    for (j = i + 1; j < parts.length; j++) {\n                      var partB = parts[j];\n                      if (Bounds.overlaps(partA.bounds, partB.bounds)) {\n                        var pav = partA.vertices, pbv = partB.vertices;\n                        for (k = 0; k < partA.vertices.length; k++) {\n                          for (z2 = 0; z2 < partB.vertices.length; z2++) {\n                            var da = Vector2.magnitudeSquared(Vector2.sub(pav[(k + 1) % pav.length], pbv[z2])), db = Vector2.magnitudeSquared(Vector2.sub(pav[k], pbv[(z2 + 1) % pbv.length]));\n                            if (da < coincident_max_dist && db < coincident_max_dist) {\n                              pav[k].isInternal = true;\n                              pbv[z2].isInternal = true;\n                            }\n                          }\n                        }\n                      }\n                    }\n                  }\n                }\n                if (parts.length > 1) {\n                  body = Body2.create(Common2.extend({ parts: parts.slice(0) }, options));\n                  Body2.setPosition(body, { x: x2, y: y2 });\n                  return body;\n                } else {\n                  return parts[0];\n                }\n              };\n            })();\n          },\n          /* 13 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Detector = {};\n            module2.exports = Detector;\n            var Common2 = __webpack_require__(0);\n            var Collision = __webpack_require__(8);\n            (function() {\n              Detector.create = function(options) {\n                var defaults = {\n                  bodies: [],\n                  collisions: [],\n                  pairs: null\n                };\n                return Common2.extend(defaults, options);\n              };\n              Detector.setBodies = function(detector, bodies) {\n                detector.bodies = bodies.slice(0);\n              };\n              Detector.clear = function(detector) {\n                detector.bodies = [];\n                detector.collisions = [];\n              };\n              Detector.collisions = function(detector) {\n                var pairs = detector.pairs, bodies = detector.bodies, bodiesLength = bodies.length, canCollide = Detector.canCollide, collides = Collision.collides, collisions = detector.collisions, collisionIndex = 0, i, j;\n                bodies.sort(Detector._compareBoundsX);\n                for (i = 0; i < bodiesLength; i++) {\n                  var bodyA = bodies[i], boundsA = bodyA.bounds, boundXMax = bodyA.bounds.max.x, boundYMax = bodyA.bounds.max.y, boundYMin = bodyA.bounds.min.y, bodyAStatic = bodyA.isStatic || bodyA.isSleeping, partsALength = bodyA.parts.length, partsASingle = partsALength === 1;\n                  for (j = i + 1; j < bodiesLength; j++) {\n                    var bodyB = bodies[j], boundsB = bodyB.bounds;\n                    if (boundsB.min.x > boundXMax) {\n                      break;\n                    }\n                    if (boundYMax < boundsB.min.y || boundYMin > boundsB.max.y) {\n                      continue;\n                    }\n                    if (bodyAStatic && (bodyB.isStatic || bodyB.isSleeping)) {\n                      continue;\n                    }\n                    if (!canCollide(bodyA.collisionFilter, bodyB.collisionFilter)) {\n                      continue;\n                    }\n                    var partsBLength = bodyB.parts.length;\n                    if (partsASingle && partsBLength === 1) {\n                      var collision = collides(bodyA, bodyB, pairs);\n                      if (collision) {\n                        collisions[collisionIndex++] = collision;\n                      }\n                    } else {\n                      var partsAStart = partsALength > 1 ? 1 : 0, partsBStart = partsBLength > 1 ? 1 : 0;\n                      for (var k = partsAStart; k < partsALength; k++) {\n                        var partA = bodyA.parts[k], boundsA = partA.bounds;\n                        for (var z2 = partsBStart; z2 < partsBLength; z2++) {\n                          var partB = bodyB.parts[z2], boundsB = partB.bounds;\n                          if (boundsA.min.x > boundsB.max.x || boundsA.max.x < boundsB.min.x || boundsA.max.y < boundsB.min.y || boundsA.min.y > boundsB.max.y) {\n                            continue;\n                          }\n                          var collision = collides(partA, partB, pairs);\n                          if (collision) {\n                            collisions[collisionIndex++] = collision;\n                          }\n                        }\n                      }\n                    }\n                  }\n                }\n                if (collisions.length !== collisionIndex) {\n                  collisions.length = collisionIndex;\n                }\n                return collisions;\n              };\n              Detector.canCollide = function(filterA, filterB) {\n                if (filterA.group === filterB.group && filterA.group !== 0)\n                  return filterA.group > 0;\n                return (filterA.mask & filterB.category) !== 0 && (filterB.mask & filterA.category) !== 0;\n              };\n              Detector._compareBoundsX = function(bodyA, bodyB) {\n                return bodyA.bounds.min.x - bodyB.bounds.min.x;\n              };\n            })();\n          },\n          /* 14 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Mouse = {};\n            module2.exports = Mouse;\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Mouse.create = function(element) {\n                var mouse = {};\n                if (!element) {\n                  Common2.log(\"Mouse.create: element was undefined, defaulting to document.body\", \"warn\");\n                }\n                mouse.element = element || document.body;\n                mouse.absolute = { x: 0, y: 0 };\n                mouse.position = { x: 0, y: 0 };\n                mouse.mousedownPosition = { x: 0, y: 0 };\n                mouse.mouseupPosition = { x: 0, y: 0 };\n                mouse.offset = { x: 0, y: 0 };\n                mouse.scale = { x: 1, y: 1 };\n                mouse.wheelDelta = 0;\n                mouse.button = -1;\n                mouse.pixelRatio = parseInt(mouse.element.getAttribute(\"data-pixel-ratio\"), 10) || 1;\n                mouse.sourceEvents = {\n                  mousemove: null,\n                  mousedown: null,\n                  mouseup: null,\n                  mousewheel: null\n                };\n                mouse.mousemove = function(event) {\n                  var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio), touches = event.changedTouches;\n                  if (touches) {\n                    mouse.button = 0;\n                    event.preventDefault();\n                  }\n                  mouse.absolute.x = position.x;\n                  mouse.absolute.y = position.y;\n                  mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x;\n                  mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y;\n                  mouse.sourceEvents.mousemove = event;\n                };\n                mouse.mousedown = function(event) {\n                  var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio), touches = event.changedTouches;\n                  if (touches) {\n                    mouse.button = 0;\n                    event.preventDefault();\n                  } else {\n                    mouse.button = event.button;\n                  }\n                  mouse.absolute.x = position.x;\n                  mouse.absolute.y = position.y;\n                  mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x;\n                  mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y;\n                  mouse.mousedownPosition.x = mouse.position.x;\n                  mouse.mousedownPosition.y = mouse.position.y;\n                  mouse.sourceEvents.mousedown = event;\n                };\n                mouse.mouseup = function(event) {\n                  var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio), touches = event.changedTouches;\n                  if (touches) {\n                    event.preventDefault();\n                  }\n                  mouse.button = -1;\n                  mouse.absolute.x = position.x;\n                  mouse.absolute.y = position.y;\n                  mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x;\n                  mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y;\n                  mouse.mouseupPosition.x = mouse.position.x;\n                  mouse.mouseupPosition.y = mouse.position.y;\n                  mouse.sourceEvents.mouseup = event;\n                };\n                mouse.mousewheel = function(event) {\n                  mouse.wheelDelta = Math.max(-1, Math.min(1, event.wheelDelta || -event.detail));\n                  event.preventDefault();\n                  mouse.sourceEvents.mousewheel = event;\n                };\n                Mouse.setElement(mouse, mouse.element);\n                return mouse;\n              };\n              Mouse.setElement = function(mouse, element) {\n                mouse.element = element;\n                element.addEventListener(\"mousemove\", mouse.mousemove, { passive: true });\n                element.addEventListener(\"mousedown\", mouse.mousedown, { passive: true });\n                element.addEventListener(\"mouseup\", mouse.mouseup, { passive: true });\n                element.addEventListener(\"wheel\", mouse.mousewheel, { passive: false });\n                element.addEventListener(\"touchmove\", mouse.mousemove, { passive: false });\n                element.addEventListener(\"touchstart\", mouse.mousedown, { passive: false });\n                element.addEventListener(\"touchend\", mouse.mouseup, { passive: false });\n              };\n              Mouse.clearSourceEvents = function(mouse) {\n                mouse.sourceEvents.mousemove = null;\n                mouse.sourceEvents.mousedown = null;\n                mouse.sourceEvents.mouseup = null;\n                mouse.sourceEvents.mousewheel = null;\n                mouse.wheelDelta = 0;\n              };\n              Mouse.setOffset = function(mouse, offset) {\n                mouse.offset.x = offset.x;\n                mouse.offset.y = offset.y;\n                mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x;\n                mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y;\n              };\n              Mouse.setScale = function(mouse, scale) {\n                mouse.scale.x = scale.x;\n                mouse.scale.y = scale.y;\n                mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x;\n                mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y;\n              };\n              Mouse._getRelativeMousePosition = function(event, element, pixelRatio) {\n                var elementBounds = element.getBoundingClientRect(), rootNode = document.documentElement || document.body.parentNode || document.body, scrollX = window.pageXOffset !== void 0 ? window.pageXOffset : rootNode.scrollLeft, scrollY = window.pageYOffset !== void 0 ? window.pageYOffset : rootNode.scrollTop, touches = event.changedTouches, x2, y2;\n                if (touches) {\n                  x2 = touches[0].pageX - elementBounds.left - scrollX;\n                  y2 = touches[0].pageY - elementBounds.top - scrollY;\n                } else {\n                  x2 = event.pageX - elementBounds.left - scrollX;\n                  y2 = event.pageY - elementBounds.top - scrollY;\n                }\n                return {\n                  x: x2 / (element.clientWidth / (element.width || element.clientWidth) * pixelRatio),\n                  y: y2 / (element.clientHeight / (element.height || element.clientHeight) * pixelRatio)\n                };\n              };\n            })();\n          },\n          /* 15 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Plugin = {};\n            module2.exports = Plugin;\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Plugin._registry = {};\n              Plugin.register = function(plugin) {\n                if (!Plugin.isPlugin(plugin)) {\n                  Common2.warn(\"Plugin.register:\", Plugin.toString(plugin), \"does not implement all required fields.\");\n                }\n                if (plugin.name in Plugin._registry) {\n                  var registered = Plugin._registry[plugin.name], pluginVersion = Plugin.versionParse(plugin.version).number, registeredVersion = Plugin.versionParse(registered.version).number;\n                  if (pluginVersion > registeredVersion) {\n                    Common2.warn(\"Plugin.register:\", Plugin.toString(registered), \"was upgraded to\", Plugin.toString(plugin));\n                    Plugin._registry[plugin.name] = plugin;\n                  } else if (pluginVersion < registeredVersion) {\n                    Common2.warn(\"Plugin.register:\", Plugin.toString(registered), \"can not be downgraded to\", Plugin.toString(plugin));\n                  } else if (plugin !== registered) {\n                    Common2.warn(\"Plugin.register:\", Plugin.toString(plugin), \"is already registered to different plugin object\");\n                  }\n                } else {\n                  Plugin._registry[plugin.name] = plugin;\n                }\n                return plugin;\n              };\n              Plugin.resolve = function(dependency) {\n                return Plugin._registry[Plugin.dependencyParse(dependency).name];\n              };\n              Plugin.toString = function(plugin) {\n                return typeof plugin === \"string\" ? plugin : (plugin.name || \"anonymous\") + \"@\" + (plugin.version || plugin.range || \"0.0.0\");\n              };\n              Plugin.isPlugin = function(obj) {\n                return obj && obj.name && obj.version && obj.install;\n              };\n              Plugin.isUsed = function(module3, name) {\n                return module3.used.indexOf(name) > -1;\n              };\n              Plugin.isFor = function(plugin, module3) {\n                var parsed = plugin.for && Plugin.dependencyParse(plugin.for);\n                return !plugin.for || module3.name === parsed.name && Plugin.versionSatisfies(module3.version, parsed.range);\n              };\n              Plugin.use = function(module3, plugins) {\n                module3.uses = (module3.uses || []).concat(plugins || []);\n                if (module3.uses.length === 0) {\n                  Common2.warn(\"Plugin.use:\", Plugin.toString(module3), \"does not specify any dependencies to install.\");\n                  return;\n                }\n                var dependencies = Plugin.dependencies(module3), sortedDependencies = Common2.topologicalSort(dependencies), status = [];\n                for (var i = 0; i < sortedDependencies.length; i += 1) {\n                  if (sortedDependencies[i] === module3.name) {\n                    continue;\n                  }\n                  var plugin = Plugin.resolve(sortedDependencies[i]);\n                  if (!plugin) {\n                    status.push(\"❌ \" + sortedDependencies[i]);\n                    continue;\n                  }\n                  if (Plugin.isUsed(module3, plugin.name)) {\n                    continue;\n                  }\n                  if (!Plugin.isFor(plugin, module3)) {\n                    Common2.warn(\"Plugin.use:\", Plugin.toString(plugin), \"is for\", plugin.for, \"but installed on\", Plugin.toString(module3) + \".\");\n                    plugin._warned = true;\n                  }\n                  if (plugin.install) {\n                    plugin.install(module3);\n                  } else {\n                    Common2.warn(\"Plugin.use:\", Plugin.toString(plugin), \"does not specify an install function.\");\n                    plugin._warned = true;\n                  }\n                  if (plugin._warned) {\n                    status.push(\"🔶 \" + Plugin.toString(plugin));\n                    delete plugin._warned;\n                  } else {\n                    status.push(\"✅ \" + Plugin.toString(plugin));\n                  }\n                  module3.used.push(plugin.name);\n                }\n                if (status.length > 0) {\n                  Common2.info(status.join(\"  \"));\n                }\n              };\n              Plugin.dependencies = function(module3, tracked) {\n                var parsedBase = Plugin.dependencyParse(module3), name = parsedBase.name;\n                tracked = tracked || {};\n                if (name in tracked) {\n                  return;\n                }\n                module3 = Plugin.resolve(module3) || module3;\n                tracked[name] = Common2.map(module3.uses || [], function(dependency) {\n                  if (Plugin.isPlugin(dependency)) {\n                    Plugin.register(dependency);\n                  }\n                  var parsed = Plugin.dependencyParse(dependency), resolved = Plugin.resolve(dependency);\n                  if (resolved && !Plugin.versionSatisfies(resolved.version, parsed.range)) {\n                    Common2.warn(\n                      \"Plugin.dependencies:\",\n                      Plugin.toString(resolved),\n                      \"does not satisfy\",\n                      Plugin.toString(parsed),\n                      \"used by\",\n                      Plugin.toString(parsedBase) + \".\"\n                    );\n                    resolved._warned = true;\n                    module3._warned = true;\n                  } else if (!resolved) {\n                    Common2.warn(\n                      \"Plugin.dependencies:\",\n                      Plugin.toString(dependency),\n                      \"used by\",\n                      Plugin.toString(parsedBase),\n                      \"could not be resolved.\"\n                    );\n                    module3._warned = true;\n                  }\n                  return parsed.name;\n                });\n                for (var i = 0; i < tracked[name].length; i += 1) {\n                  Plugin.dependencies(tracked[name][i], tracked);\n                }\n                return tracked;\n              };\n              Plugin.dependencyParse = function(dependency) {\n                if (Common2.isString(dependency)) {\n                  var pattern = /^[\\w-]+(@(\\*|[\\^~]?\\d+\\.\\d+\\.\\d+(-[0-9A-Za-z-+]+)?))?$/;\n                  if (!pattern.test(dependency)) {\n                    Common2.warn(\"Plugin.dependencyParse:\", dependency, \"is not a valid dependency string.\");\n                  }\n                  return {\n                    name: dependency.split(\"@\")[0],\n                    range: dependency.split(\"@\")[1] || \"*\"\n                  };\n                }\n                return {\n                  name: dependency.name,\n                  range: dependency.range || dependency.version\n                };\n              };\n              Plugin.versionParse = function(range) {\n                var pattern = /^(\\*)|(\\^|~|>=|>)?\\s*((\\d+)\\.(\\d+)\\.(\\d+))(-[0-9A-Za-z-+]+)?$/;\n                if (!pattern.test(range)) {\n                  Common2.warn(\"Plugin.versionParse:\", range, \"is not a valid version or range.\");\n                }\n                var parts = pattern.exec(range);\n                var major = Number(parts[4]);\n                var minor = Number(parts[5]);\n                var patch = Number(parts[6]);\n                return {\n                  isRange: Boolean(parts[1] || parts[2]),\n                  version: parts[3],\n                  range,\n                  operator: parts[1] || parts[2] || \"\",\n                  major,\n                  minor,\n                  patch,\n                  parts: [major, minor, patch],\n                  prerelease: parts[7],\n                  number: major * 1e8 + minor * 1e4 + patch\n                };\n              };\n              Plugin.versionSatisfies = function(version, range) {\n                range = range || \"*\";\n                var r2 = Plugin.versionParse(range), v2 = Plugin.versionParse(version);\n                if (r2.isRange) {\n                  if (r2.operator === \"*\" || version === \"*\") {\n                    return true;\n                  }\n                  if (r2.operator === \">\") {\n                    return v2.number > r2.number;\n                  }\n                  if (r2.operator === \">=\") {\n                    return v2.number >= r2.number;\n                  }\n                  if (r2.operator === \"~\") {\n                    return v2.major === r2.major && v2.minor === r2.minor && v2.patch >= r2.patch;\n                  }\n                  if (r2.operator === \"^\") {\n                    if (r2.major > 0) {\n                      return v2.major === r2.major && v2.number >= r2.number;\n                    }\n                    if (r2.minor > 0) {\n                      return v2.minor === r2.minor && v2.patch >= r2.patch;\n                    }\n                    return v2.patch === r2.patch;\n                  }\n                }\n                return version === range || version === \"*\";\n              };\n            })();\n          },\n          /* 16 */\n          /***/\n          function(module2, exports2) {\n            var Contact = {};\n            module2.exports = Contact;\n            (function() {\n              Contact.create = function(vertex) {\n                return {\n                  vertex,\n                  normalImpulse: 0,\n                  tangentImpulse: 0\n                };\n              };\n            })();\n          },\n          /* 17 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Engine2 = {};\n            module2.exports = Engine2;\n            var Sleeping = __webpack_require__(7);\n            var Resolver = __webpack_require__(18);\n            var Detector = __webpack_require__(13);\n            var Pairs = __webpack_require__(19);\n            var Events2 = __webpack_require__(5);\n            var Composite = __webpack_require__(6);\n            var Constraint = __webpack_require__(10);\n            var Common2 = __webpack_require__(0);\n            var Body2 = __webpack_require__(4);\n            (function() {\n              Engine2._deltaMax = 1e3 / 60;\n              Engine2.create = function(options) {\n                options = options || {};\n                var defaults = {\n                  positionIterations: 6,\n                  velocityIterations: 4,\n                  constraintIterations: 2,\n                  enableSleeping: false,\n                  events: [],\n                  plugin: {},\n                  gravity: {\n                    x: 0,\n                    y: 1,\n                    scale: 1e-3\n                  },\n                  timing: {\n                    timestamp: 0,\n                    timeScale: 1,\n                    lastDelta: 0,\n                    lastElapsed: 0,\n                    lastUpdatesPerFrame: 0\n                  }\n                };\n                var engine = Common2.extend(defaults, options);\n                engine.world = options.world || Composite.create({ label: \"World\" });\n                engine.pairs = options.pairs || Pairs.create();\n                engine.detector = options.detector || Detector.create();\n                engine.detector.pairs = engine.pairs;\n                engine.grid = { buckets: [] };\n                engine.world.gravity = engine.gravity;\n                engine.broadphase = engine.grid;\n                engine.metrics = {};\n                return engine;\n              };\n              Engine2.update = function(engine, delta) {\n                var startTime = Common2.now();\n                var world = engine.world, detector = engine.detector, pairs = engine.pairs, timing = engine.timing, timestamp = timing.timestamp, i;\n                if (delta > Engine2._deltaMax) {\n                  Common2.warnOnce(\n                    \"Matter.Engine.update: delta argument is recommended to be less than or equal to\",\n                    Engine2._deltaMax.toFixed(3),\n                    \"ms.\"\n                  );\n                }\n                delta = typeof delta !== \"undefined\" ? delta : Common2._baseDelta;\n                delta *= timing.timeScale;\n                timing.timestamp += delta;\n                timing.lastDelta = delta;\n                var event = {\n                  timestamp: timing.timestamp,\n                  delta\n                };\n                Events2.trigger(engine, \"beforeUpdate\", event);\n                var allBodies = Composite.allBodies(world), allConstraints = Composite.allConstraints(world);\n                if (world.isModified) {\n                  Detector.setBodies(detector, allBodies);\n                  Composite.setModified(world, false, false, true);\n                }\n                if (engine.enableSleeping)\n                  Sleeping.update(allBodies, delta);\n                Engine2._bodiesApplyGravity(allBodies, engine.gravity);\n                if (delta > 0) {\n                  Engine2._bodiesUpdate(allBodies, delta);\n                }\n                Events2.trigger(engine, \"beforeSolve\", event);\n                Constraint.preSolveAll(allBodies);\n                for (i = 0; i < engine.constraintIterations; i++) {\n                  Constraint.solveAll(allConstraints, delta);\n                }\n                Constraint.postSolveAll(allBodies);\n                var collisions = Detector.collisions(detector);\n                Pairs.update(pairs, collisions, timestamp);\n                if (engine.enableSleeping)\n                  Sleeping.afterCollisions(pairs.list);\n                if (pairs.collisionStart.length > 0) {\n                  Events2.trigger(engine, \"collisionStart\", {\n                    pairs: pairs.collisionStart,\n                    timestamp: timing.timestamp,\n                    delta\n                  });\n                }\n                var positionDamping = Common2.clamp(20 / engine.positionIterations, 0, 1);\n                Resolver.preSolvePosition(pairs.list);\n                for (i = 0; i < engine.positionIterations; i++) {\n                  Resolver.solvePosition(pairs.list, delta, positionDamping);\n                }\n                Resolver.postSolvePosition(allBodies);\n                Constraint.preSolveAll(allBodies);\n                for (i = 0; i < engine.constraintIterations; i++) {\n                  Constraint.solveAll(allConstraints, delta);\n                }\n                Constraint.postSolveAll(allBodies);\n                Resolver.preSolveVelocity(pairs.list);\n                for (i = 0; i < engine.velocityIterations; i++) {\n                  Resolver.solveVelocity(pairs.list, delta);\n                }\n                Engine2._bodiesUpdateVelocities(allBodies);\n                if (pairs.collisionActive.length > 0) {\n                  Events2.trigger(engine, \"collisionActive\", {\n                    pairs: pairs.collisionActive,\n                    timestamp: timing.timestamp,\n                    delta\n                  });\n                }\n                if (pairs.collisionEnd.length > 0) {\n                  Events2.trigger(engine, \"collisionEnd\", {\n                    pairs: pairs.collisionEnd,\n                    timestamp: timing.timestamp,\n                    delta\n                  });\n                }\n                Engine2._bodiesClearForces(allBodies);\n                Events2.trigger(engine, \"afterUpdate\", event);\n                engine.timing.lastElapsed = Common2.now() - startTime;\n                return engine;\n              };\n              Engine2.merge = function(engineA, engineB) {\n                Common2.extend(engineA, engineB);\n                if (engineB.world) {\n                  engineA.world = engineB.world;\n                  Engine2.clear(engineA);\n                  var bodies = Composite.allBodies(engineA.world);\n                  for (var i = 0; i < bodies.length; i++) {\n                    var body = bodies[i];\n                    Sleeping.set(body, false);\n                    body.id = Common2.nextId();\n                  }\n                }\n              };\n              Engine2.clear = function(engine) {\n                Pairs.clear(engine.pairs);\n                Detector.clear(engine.detector);\n              };\n              Engine2._bodiesClearForces = function(bodies) {\n                var bodiesLength = bodies.length;\n                for (var i = 0; i < bodiesLength; i++) {\n                  var body = bodies[i];\n                  body.force.x = 0;\n                  body.force.y = 0;\n                  body.torque = 0;\n                }\n              };\n              Engine2._bodiesApplyGravity = function(bodies, gravity) {\n                var gravityScale = typeof gravity.scale !== \"undefined\" ? gravity.scale : 1e-3, bodiesLength = bodies.length;\n                if (gravity.x === 0 && gravity.y === 0 || gravityScale === 0) {\n                  return;\n                }\n                for (var i = 0; i < bodiesLength; i++) {\n                  var body = bodies[i];\n                  if (body.isStatic || body.isSleeping)\n                    continue;\n                  body.force.y += body.mass * gravity.y * gravityScale;\n                  body.force.x += body.mass * gravity.x * gravityScale;\n                }\n              };\n              Engine2._bodiesUpdate = function(bodies, delta) {\n                var bodiesLength = bodies.length;\n                for (var i = 0; i < bodiesLength; i++) {\n                  var body = bodies[i];\n                  if (body.isStatic || body.isSleeping)\n                    continue;\n                  Body2.update(body, delta);\n                }\n              };\n              Engine2._bodiesUpdateVelocities = function(bodies) {\n                var bodiesLength = bodies.length;\n                for (var i = 0; i < bodiesLength; i++) {\n                  Body2.updateVelocities(bodies[i]);\n                }\n              };\n            })();\n          },\n          /* 18 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Resolver = {};\n            module2.exports = Resolver;\n            var Vertices = __webpack_require__(3);\n            var Common2 = __webpack_require__(0);\n            var Bounds = __webpack_require__(1);\n            (function() {\n              Resolver._restingThresh = 2;\n              Resolver._restingThreshTangent = Math.sqrt(6);\n              Resolver._positionDampen = 0.9;\n              Resolver._positionWarming = 0.8;\n              Resolver._frictionNormalMultiplier = 5;\n              Resolver._frictionMaxStatic = Number.MAX_VALUE;\n              Resolver.preSolvePosition = function(pairs) {\n                var i, pair, contactCount, pairsLength = pairs.length;\n                for (i = 0; i < pairsLength; i++) {\n                  pair = pairs[i];\n                  if (!pair.isActive)\n                    continue;\n                  contactCount = pair.contactCount;\n                  pair.collision.parentA.totalContacts += contactCount;\n                  pair.collision.parentB.totalContacts += contactCount;\n                }\n              };\n              Resolver.solvePosition = function(pairs, delta, damping) {\n                var i, pair, collision, bodyA, bodyB, normal, contactShare, positionImpulse, positionDampen = Resolver._positionDampen * (damping || 1), slopDampen = Common2.clamp(delta / Common2._baseDelta, 0, 1), pairsLength = pairs.length;\n                for (i = 0; i < pairsLength; i++) {\n                  pair = pairs[i];\n                  if (!pair.isActive || pair.isSensor)\n                    continue;\n                  collision = pair.collision;\n                  bodyA = collision.parentA;\n                  bodyB = collision.parentB;\n                  normal = collision.normal;\n                  pair.separation = collision.depth + normal.x * (bodyB.positionImpulse.x - bodyA.positionImpulse.x) + normal.y * (bodyB.positionImpulse.y - bodyA.positionImpulse.y);\n                }\n                for (i = 0; i < pairsLength; i++) {\n                  pair = pairs[i];\n                  if (!pair.isActive || pair.isSensor)\n                    continue;\n                  collision = pair.collision;\n                  bodyA = collision.parentA;\n                  bodyB = collision.parentB;\n                  normal = collision.normal;\n                  positionImpulse = pair.separation - pair.slop * slopDampen;\n                  if (bodyA.isStatic || bodyB.isStatic)\n                    positionImpulse *= 2;\n                  if (!(bodyA.isStatic || bodyA.isSleeping)) {\n                    contactShare = positionDampen / bodyA.totalContacts;\n                    bodyA.positionImpulse.x += normal.x * positionImpulse * contactShare;\n                    bodyA.positionImpulse.y += normal.y * positionImpulse * contactShare;\n                  }\n                  if (!(bodyB.isStatic || bodyB.isSleeping)) {\n                    contactShare = positionDampen / bodyB.totalContacts;\n                    bodyB.positionImpulse.x -= normal.x * positionImpulse * contactShare;\n                    bodyB.positionImpulse.y -= normal.y * positionImpulse * contactShare;\n                  }\n                }\n              };\n              Resolver.postSolvePosition = function(bodies) {\n                var positionWarming = Resolver._positionWarming, bodiesLength = bodies.length, verticesTranslate = Vertices.translate, boundsUpdate = Bounds.update;\n                for (var i = 0; i < bodiesLength; i++) {\n                  var body = bodies[i], positionImpulse = body.positionImpulse, positionImpulseX = positionImpulse.x, positionImpulseY = positionImpulse.y, velocity = body.velocity;\n                  body.totalContacts = 0;\n                  if (positionImpulseX !== 0 || positionImpulseY !== 0) {\n                    for (var j = 0; j < body.parts.length; j++) {\n                      var part = body.parts[j];\n                      verticesTranslate(part.vertices, positionImpulse);\n                      boundsUpdate(part.bounds, part.vertices, velocity);\n                      part.position.x += positionImpulseX;\n                      part.position.y += positionImpulseY;\n                    }\n                    body.positionPrev.x += positionImpulseX;\n                    body.positionPrev.y += positionImpulseY;\n                    if (positionImpulseX * velocity.x + positionImpulseY * velocity.y < 0) {\n                      positionImpulse.x = 0;\n                      positionImpulse.y = 0;\n                    } else {\n                      positionImpulse.x *= positionWarming;\n                      positionImpulse.y *= positionWarming;\n                    }\n                  }\n                }\n              };\n              Resolver.preSolveVelocity = function(pairs) {\n                var pairsLength = pairs.length, i, j;\n                for (i = 0; i < pairsLength; i++) {\n                  var pair = pairs[i];\n                  if (!pair.isActive || pair.isSensor)\n                    continue;\n                  var contacts = pair.contacts, contactCount = pair.contactCount, collision = pair.collision, bodyA = collision.parentA, bodyB = collision.parentB, normal = collision.normal, tangent = collision.tangent;\n                  for (j = 0; j < contactCount; j++) {\n                    var contact = contacts[j], contactVertex = contact.vertex, normalImpulse = contact.normalImpulse, tangentImpulse = contact.tangentImpulse;\n                    if (normalImpulse !== 0 || tangentImpulse !== 0) {\n                      var impulseX = normal.x * normalImpulse + tangent.x * tangentImpulse, impulseY = normal.y * normalImpulse + tangent.y * tangentImpulse;\n                      if (!(bodyA.isStatic || bodyA.isSleeping)) {\n                        bodyA.positionPrev.x += impulseX * bodyA.inverseMass;\n                        bodyA.positionPrev.y += impulseY * bodyA.inverseMass;\n                        bodyA.anglePrev += bodyA.inverseInertia * ((contactVertex.x - bodyA.position.x) * impulseY - (contactVertex.y - bodyA.position.y) * impulseX);\n                      }\n                      if (!(bodyB.isStatic || bodyB.isSleeping)) {\n                        bodyB.positionPrev.x -= impulseX * bodyB.inverseMass;\n                        bodyB.positionPrev.y -= impulseY * bodyB.inverseMass;\n                        bodyB.anglePrev -= bodyB.inverseInertia * ((contactVertex.x - bodyB.position.x) * impulseY - (contactVertex.y - bodyB.position.y) * impulseX);\n                      }\n                    }\n                  }\n                }\n              };\n              Resolver.solveVelocity = function(pairs, delta) {\n                var timeScale = delta / Common2._baseDelta, timeScaleSquared = timeScale * timeScale, timeScaleCubed = timeScaleSquared * timeScale, restingThresh = -Resolver._restingThresh * timeScale, restingThreshTangent = Resolver._restingThreshTangent, frictionNormalMultiplier = Resolver._frictionNormalMultiplier * timeScale, frictionMaxStatic = Resolver._frictionMaxStatic, pairsLength = pairs.length, tangentImpulse, maxFriction, i, j;\n                for (i = 0; i < pairsLength; i++) {\n                  var pair = pairs[i];\n                  if (!pair.isActive || pair.isSensor)\n                    continue;\n                  var collision = pair.collision, bodyA = collision.parentA, bodyB = collision.parentB, normalX = collision.normal.x, normalY = collision.normal.y, tangentX = collision.tangent.x, tangentY = collision.tangent.y, inverseMassTotal = pair.inverseMass, friction = pair.friction * pair.frictionStatic * frictionNormalMultiplier, contacts = pair.contacts, contactCount = pair.contactCount, contactShare = 1 / contactCount;\n                  var bodyAVelocityX = bodyA.position.x - bodyA.positionPrev.x, bodyAVelocityY = bodyA.position.y - bodyA.positionPrev.y, bodyAAngularVelocity = bodyA.angle - bodyA.anglePrev, bodyBVelocityX = bodyB.position.x - bodyB.positionPrev.x, bodyBVelocityY = bodyB.position.y - bodyB.positionPrev.y, bodyBAngularVelocity = bodyB.angle - bodyB.anglePrev;\n                  for (j = 0; j < contactCount; j++) {\n                    var contact = contacts[j], contactVertex = contact.vertex;\n                    var offsetAX = contactVertex.x - bodyA.position.x, offsetAY = contactVertex.y - bodyA.position.y, offsetBX = contactVertex.x - bodyB.position.x, offsetBY = contactVertex.y - bodyB.position.y;\n                    var velocityPointAX = bodyAVelocityX - offsetAY * bodyAAngularVelocity, velocityPointAY = bodyAVelocityY + offsetAX * bodyAAngularVelocity, velocityPointBX = bodyBVelocityX - offsetBY * bodyBAngularVelocity, velocityPointBY = bodyBVelocityY + offsetBX * bodyBAngularVelocity;\n                    var relativeVelocityX = velocityPointAX - velocityPointBX, relativeVelocityY = velocityPointAY - velocityPointBY;\n                    var normalVelocity = normalX * relativeVelocityX + normalY * relativeVelocityY, tangentVelocity = tangentX * relativeVelocityX + tangentY * relativeVelocityY;\n                    var normalOverlap = pair.separation + normalVelocity;\n                    var normalForce = Math.min(normalOverlap, 1);\n                    normalForce = normalOverlap < 0 ? 0 : normalForce;\n                    var frictionLimit = normalForce * friction;\n                    if (tangentVelocity < -frictionLimit || tangentVelocity > frictionLimit) {\n                      maxFriction = tangentVelocity > 0 ? tangentVelocity : -tangentVelocity;\n                      tangentImpulse = pair.friction * (tangentVelocity > 0 ? 1 : -1) * timeScaleCubed;\n                      if (tangentImpulse < -maxFriction) {\n                        tangentImpulse = -maxFriction;\n                      } else if (tangentImpulse > maxFriction) {\n                        tangentImpulse = maxFriction;\n                      }\n                    } else {\n                      tangentImpulse = tangentVelocity;\n                      maxFriction = frictionMaxStatic;\n                    }\n                    var oAcN = offsetAX * normalY - offsetAY * normalX, oBcN = offsetBX * normalY - offsetBY * normalX, share = contactShare / (inverseMassTotal + bodyA.inverseInertia * oAcN * oAcN + bodyB.inverseInertia * oBcN * oBcN);\n                    var normalImpulse = (1 + pair.restitution) * normalVelocity * share;\n                    tangentImpulse *= share;\n                    if (normalVelocity < restingThresh) {\n                      contact.normalImpulse = 0;\n                    } else {\n                      var contactNormalImpulse = contact.normalImpulse;\n                      contact.normalImpulse += normalImpulse;\n                      if (contact.normalImpulse > 0) contact.normalImpulse = 0;\n                      normalImpulse = contact.normalImpulse - contactNormalImpulse;\n                    }\n                    if (tangentVelocity < -restingThreshTangent || tangentVelocity > restingThreshTangent) {\n                      contact.tangentImpulse = 0;\n                    } else {\n                      var contactTangentImpulse = contact.tangentImpulse;\n                      contact.tangentImpulse += tangentImpulse;\n                      if (contact.tangentImpulse < -maxFriction) contact.tangentImpulse = -maxFriction;\n                      if (contact.tangentImpulse > maxFriction) contact.tangentImpulse = maxFriction;\n                      tangentImpulse = contact.tangentImpulse - contactTangentImpulse;\n                    }\n                    var impulseX = normalX * normalImpulse + tangentX * tangentImpulse, impulseY = normalY * normalImpulse + tangentY * tangentImpulse;\n                    if (!(bodyA.isStatic || bodyA.isSleeping)) {\n                      bodyA.positionPrev.x += impulseX * bodyA.inverseMass;\n                      bodyA.positionPrev.y += impulseY * bodyA.inverseMass;\n                      bodyA.anglePrev += (offsetAX * impulseY - offsetAY * impulseX) * bodyA.inverseInertia;\n                    }\n                    if (!(bodyB.isStatic || bodyB.isSleeping)) {\n                      bodyB.positionPrev.x -= impulseX * bodyB.inverseMass;\n                      bodyB.positionPrev.y -= impulseY * bodyB.inverseMass;\n                      bodyB.anglePrev -= (offsetBX * impulseY - offsetBY * impulseX) * bodyB.inverseInertia;\n                    }\n                  }\n                }\n              };\n            })();\n          },\n          /* 19 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Pairs = {};\n            module2.exports = Pairs;\n            var Pair = __webpack_require__(9);\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Pairs.create = function(options) {\n                return Common2.extend({\n                  table: {},\n                  list: [],\n                  collisionStart: [],\n                  collisionActive: [],\n                  collisionEnd: []\n                }, options);\n              };\n              Pairs.update = function(pairs, collisions, timestamp) {\n                var pairUpdate = Pair.update, pairCreate = Pair.create, pairSetActive = Pair.setActive, pairsTable = pairs.table, pairsList = pairs.list, pairsListLength = pairsList.length, pairsListIndex = pairsListLength, collisionStart = pairs.collisionStart, collisionEnd = pairs.collisionEnd, collisionActive = pairs.collisionActive, collisionsLength = collisions.length, collisionStartIndex = 0, collisionEndIndex = 0, collisionActiveIndex = 0, collision, pair, i;\n                for (i = 0; i < collisionsLength; i++) {\n                  collision = collisions[i];\n                  pair = collision.pair;\n                  if (pair) {\n                    if (pair.isActive) {\n                      collisionActive[collisionActiveIndex++] = pair;\n                    }\n                    pairUpdate(pair, collision, timestamp);\n                  } else {\n                    pair = pairCreate(collision, timestamp);\n                    pairsTable[pair.id] = pair;\n                    collisionStart[collisionStartIndex++] = pair;\n                    pairsList[pairsListIndex++] = pair;\n                  }\n                }\n                pairsListIndex = 0;\n                pairsListLength = pairsList.length;\n                for (i = 0; i < pairsListLength; i++) {\n                  pair = pairsList[i];\n                  if (pair.timeUpdated >= timestamp) {\n                    pairsList[pairsListIndex++] = pair;\n                  } else {\n                    pairSetActive(pair, false, timestamp);\n                    if (pair.collision.bodyA.sleepCounter > 0 && pair.collision.bodyB.sleepCounter > 0) {\n                      pairsList[pairsListIndex++] = pair;\n                    } else {\n                      collisionEnd[collisionEndIndex++] = pair;\n                      delete pairsTable[pair.id];\n                    }\n                  }\n                }\n                if (pairsList.length !== pairsListIndex) {\n                  pairsList.length = pairsListIndex;\n                }\n                if (collisionStart.length !== collisionStartIndex) {\n                  collisionStart.length = collisionStartIndex;\n                }\n                if (collisionEnd.length !== collisionEndIndex) {\n                  collisionEnd.length = collisionEndIndex;\n                }\n                if (collisionActive.length !== collisionActiveIndex) {\n                  collisionActive.length = collisionActiveIndex;\n                }\n              };\n              Pairs.clear = function(pairs) {\n                pairs.table = {};\n                pairs.list.length = 0;\n                pairs.collisionStart.length = 0;\n                pairs.collisionActive.length = 0;\n                pairs.collisionEnd.length = 0;\n                return pairs;\n              };\n            })();\n          },\n          /* 20 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Matter = module2.exports = __webpack_require__(21);\n            Matter.Axes = __webpack_require__(11);\n            Matter.Bodies = __webpack_require__(12);\n            Matter.Body = __webpack_require__(4);\n            Matter.Bounds = __webpack_require__(1);\n            Matter.Collision = __webpack_require__(8);\n            Matter.Common = __webpack_require__(0);\n            Matter.Composite = __webpack_require__(6);\n            Matter.Composites = __webpack_require__(22);\n            Matter.Constraint = __webpack_require__(10);\n            Matter.Contact = __webpack_require__(16);\n            Matter.Detector = __webpack_require__(13);\n            Matter.Engine = __webpack_require__(17);\n            Matter.Events = __webpack_require__(5);\n            Matter.Grid = __webpack_require__(23);\n            Matter.Mouse = __webpack_require__(14);\n            Matter.MouseConstraint = __webpack_require__(24);\n            Matter.Pair = __webpack_require__(9);\n            Matter.Pairs = __webpack_require__(19);\n            Matter.Plugin = __webpack_require__(15);\n            Matter.Query = __webpack_require__(25);\n            Matter.Render = __webpack_require__(26);\n            Matter.Resolver = __webpack_require__(18);\n            Matter.Runner = __webpack_require__(27);\n            Matter.SAT = __webpack_require__(28);\n            Matter.Sleeping = __webpack_require__(7);\n            Matter.Svg = __webpack_require__(29);\n            Matter.Vector = __webpack_require__(2);\n            Matter.Vertices = __webpack_require__(3);\n            Matter.World = __webpack_require__(30);\n            Matter.Engine.run = Matter.Runner.run;\n            Matter.Common.deprecated(Matter.Engine, \"run\", \"Engine.run ➤ use Matter.Runner.run(engine) instead\");\n          },\n          /* 21 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Matter = {};\n            module2.exports = Matter;\n            var Plugin = __webpack_require__(15);\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Matter.name = \"matter-js\";\n              Matter.version = \"0.20.0\";\n              Matter.uses = [];\n              Matter.used = [];\n              Matter.use = function() {\n                Plugin.use(Matter, Array.prototype.slice.call(arguments));\n              };\n              Matter.before = function(path, func) {\n                path = path.replace(/^Matter./, \"\");\n                return Common2.chainPathBefore(Matter, path, func);\n              };\n              Matter.after = function(path, func) {\n                path = path.replace(/^Matter./, \"\");\n                return Common2.chainPathAfter(Matter, path, func);\n              };\n            })();\n          },\n          /* 22 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Composites = {};\n            module2.exports = Composites;\n            var Composite = __webpack_require__(6);\n            var Constraint = __webpack_require__(10);\n            var Common2 = __webpack_require__(0);\n            var Body2 = __webpack_require__(4);\n            var Bodies2 = __webpack_require__(12);\n            var deprecated = Common2.deprecated;\n            (function() {\n              Composites.stack = function(x2, y2, columns, rows, columnGap, rowGap, callback) {\n                var stack = Composite.create({ label: \"Stack\" }), currentX = x2, currentY = y2, lastBody, i = 0;\n                for (var row = 0; row < rows; row++) {\n                  var maxHeight = 0;\n                  for (var column = 0; column < columns; column++) {\n                    var body = callback(currentX, currentY, column, row, lastBody, i);\n                    if (body) {\n                      var bodyHeight = body.bounds.max.y - body.bounds.min.y, bodyWidth = body.bounds.max.x - body.bounds.min.x;\n                      if (bodyHeight > maxHeight)\n                        maxHeight = bodyHeight;\n                      Body2.translate(body, { x: bodyWidth * 0.5, y: bodyHeight * 0.5 });\n                      currentX = body.bounds.max.x + columnGap;\n                      Composite.addBody(stack, body);\n                      lastBody = body;\n                      i += 1;\n                    } else {\n                      currentX += columnGap;\n                    }\n                  }\n                  currentY += maxHeight + rowGap;\n                  currentX = x2;\n                }\n                return stack;\n              };\n              Composites.chain = function(composite, xOffsetA, yOffsetA, xOffsetB, yOffsetB, options) {\n                var bodies = composite.bodies;\n                for (var i = 1; i < bodies.length; i++) {\n                  var bodyA = bodies[i - 1], bodyB = bodies[i], bodyAHeight = bodyA.bounds.max.y - bodyA.bounds.min.y, bodyAWidth = bodyA.bounds.max.x - bodyA.bounds.min.x, bodyBHeight = bodyB.bounds.max.y - bodyB.bounds.min.y, bodyBWidth = bodyB.bounds.max.x - bodyB.bounds.min.x;\n                  var defaults = {\n                    bodyA,\n                    pointA: { x: bodyAWidth * xOffsetA, y: bodyAHeight * yOffsetA },\n                    bodyB,\n                    pointB: { x: bodyBWidth * xOffsetB, y: bodyBHeight * yOffsetB }\n                  };\n                  var constraint = Common2.extend(defaults, options);\n                  Composite.addConstraint(composite, Constraint.create(constraint));\n                }\n                composite.label += \" Chain\";\n                return composite;\n              };\n              Composites.mesh = function(composite, columns, rows, crossBrace, options) {\n                var bodies = composite.bodies, row, col, bodyA, bodyB, bodyC;\n                for (row = 0; row < rows; row++) {\n                  for (col = 1; col < columns; col++) {\n                    bodyA = bodies[col - 1 + row * columns];\n                    bodyB = bodies[col + row * columns];\n                    Composite.addConstraint(composite, Constraint.create(Common2.extend({ bodyA, bodyB }, options)));\n                  }\n                  if (row > 0) {\n                    for (col = 0; col < columns; col++) {\n                      bodyA = bodies[col + (row - 1) * columns];\n                      bodyB = bodies[col + row * columns];\n                      Composite.addConstraint(composite, Constraint.create(Common2.extend({ bodyA, bodyB }, options)));\n                      if (crossBrace && col > 0) {\n                        bodyC = bodies[col - 1 + (row - 1) * columns];\n                        Composite.addConstraint(composite, Constraint.create(Common2.extend({ bodyA: bodyC, bodyB }, options)));\n                      }\n                      if (crossBrace && col < columns - 1) {\n                        bodyC = bodies[col + 1 + (row - 1) * columns];\n                        Composite.addConstraint(composite, Constraint.create(Common2.extend({ bodyA: bodyC, bodyB }, options)));\n                      }\n                    }\n                  }\n                }\n                composite.label += \" Mesh\";\n                return composite;\n              };\n              Composites.pyramid = function(x2, y2, columns, rows, columnGap, rowGap, callback) {\n                return Composites.stack(x2, y2, columns, rows, columnGap, rowGap, function(stackX, stackY, column, row, lastBody, i) {\n                  var actualRows = Math.min(rows, Math.ceil(columns / 2)), lastBodyWidth = lastBody ? lastBody.bounds.max.x - lastBody.bounds.min.x : 0;\n                  if (row > actualRows)\n                    return;\n                  row = actualRows - row;\n                  var start = row, end = columns - 1 - row;\n                  if (column < start || column > end)\n                    return;\n                  if (i === 1) {\n                    Body2.translate(lastBody, { x: (column + (columns % 2 === 1 ? 1 : -1)) * lastBodyWidth, y: 0 });\n                  }\n                  var xOffset = lastBody ? column * lastBodyWidth : 0;\n                  return callback(x2 + xOffset + column * columnGap, stackY, column, row, lastBody, i);\n                });\n              };\n              Composites.newtonsCradle = function(x2, y2, number, size, length) {\n                var newtonsCradle = Composite.create({ label: \"Newtons Cradle\" });\n                for (var i = 0; i < number; i++) {\n                  var separation = 1.9, circle = Bodies2.circle(\n                    x2 + i * (size * separation),\n                    y2 + length,\n                    size,\n                    { inertia: Infinity, restitution: 1, friction: 0, frictionAir: 1e-4, slop: 1 }\n                  ), constraint = Constraint.create({ pointA: { x: x2 + i * (size * separation), y: y2 }, bodyB: circle });\n                  Composite.addBody(newtonsCradle, circle);\n                  Composite.addConstraint(newtonsCradle, constraint);\n                }\n                return newtonsCradle;\n              };\n              deprecated(Composites, \"newtonsCradle\", \"Composites.newtonsCradle ➤ moved to newtonsCradle example\");\n              Composites.car = function(x2, y2, width, height, wheelSize) {\n                var group = Body2.nextGroup(true), wheelBase = 20, wheelAOffset = -width * 0.5 + wheelBase, wheelBOffset = width * 0.5 - wheelBase, wheelYOffset = 0;\n                var car = Composite.create({ label: \"Car\" }), body = Bodies2.rectangle(x2, y2, width, height, {\n                  collisionFilter: {\n                    group\n                  },\n                  chamfer: {\n                    radius: height * 0.5\n                  },\n                  density: 2e-4\n                });\n                var wheelA = Bodies2.circle(x2 + wheelAOffset, y2 + wheelYOffset, wheelSize, {\n                  collisionFilter: {\n                    group\n                  },\n                  friction: 0.8\n                });\n                var wheelB = Bodies2.circle(x2 + wheelBOffset, y2 + wheelYOffset, wheelSize, {\n                  collisionFilter: {\n                    group\n                  },\n                  friction: 0.8\n                });\n                var axelA = Constraint.create({\n                  bodyB: body,\n                  pointB: { x: wheelAOffset, y: wheelYOffset },\n                  bodyA: wheelA,\n                  stiffness: 1,\n                  length: 0\n                });\n                var axelB = Constraint.create({\n                  bodyB: body,\n                  pointB: { x: wheelBOffset, y: wheelYOffset },\n                  bodyA: wheelB,\n                  stiffness: 1,\n                  length: 0\n                });\n                Composite.addBody(car, body);\n                Composite.addBody(car, wheelA);\n                Composite.addBody(car, wheelB);\n                Composite.addConstraint(car, axelA);\n                Composite.addConstraint(car, axelB);\n                return car;\n              };\n              deprecated(Composites, \"car\", \"Composites.car ➤ moved to car example\");\n              Composites.softBody = function(x2, y2, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) {\n                particleOptions = Common2.extend({ inertia: Infinity }, particleOptions);\n                constraintOptions = Common2.extend({ stiffness: 0.2, render: { type: \"line\", anchors: false } }, constraintOptions);\n                var softBody = Composites.stack(x2, y2, columns, rows, columnGap, rowGap, function(stackX, stackY) {\n                  return Bodies2.circle(stackX, stackY, particleRadius, particleOptions);\n                });\n                Composites.mesh(softBody, columns, rows, crossBrace, constraintOptions);\n                softBody.label = \"Soft Body\";\n                return softBody;\n              };\n              deprecated(Composites, \"softBody\", \"Composites.softBody ➤ moved to softBody and cloth examples\");\n            })();\n          },\n          /* 23 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Grid = {};\n            module2.exports = Grid;\n            var Pair = __webpack_require__(9);\n            var Common2 = __webpack_require__(0);\n            var deprecated = Common2.deprecated;\n            (function() {\n              Grid.create = function(options) {\n                var defaults = {\n                  buckets: {},\n                  pairs: {},\n                  pairsList: [],\n                  bucketWidth: 48,\n                  bucketHeight: 48\n                };\n                return Common2.extend(defaults, options);\n              };\n              Grid.update = function(grid, bodies, engine, forceUpdate) {\n                var i, col, row, world = engine.world, buckets = grid.buckets, bucket, bucketId, gridChanged = false;\n                for (i = 0; i < bodies.length; i++) {\n                  var body = bodies[i];\n                  if (body.isSleeping && !forceUpdate)\n                    continue;\n                  if (world.bounds && (body.bounds.max.x < world.bounds.min.x || body.bounds.min.x > world.bounds.max.x || body.bounds.max.y < world.bounds.min.y || body.bounds.min.y > world.bounds.max.y))\n                    continue;\n                  var newRegion = Grid._getRegion(grid, body);\n                  if (!body.region || newRegion.id !== body.region.id || forceUpdate) {\n                    if (!body.region || forceUpdate)\n                      body.region = newRegion;\n                    var union = Grid._regionUnion(newRegion, body.region);\n                    for (col = union.startCol; col <= union.endCol; col++) {\n                      for (row = union.startRow; row <= union.endRow; row++) {\n                        bucketId = Grid._getBucketId(col, row);\n                        bucket = buckets[bucketId];\n                        var isInsideNewRegion = col >= newRegion.startCol && col <= newRegion.endCol && row >= newRegion.startRow && row <= newRegion.endRow;\n                        var isInsideOldRegion = col >= body.region.startCol && col <= body.region.endCol && row >= body.region.startRow && row <= body.region.endRow;\n                        if (!isInsideNewRegion && isInsideOldRegion) {\n                          if (isInsideOldRegion) {\n                            if (bucket)\n                              Grid._bucketRemoveBody(grid, bucket, body);\n                          }\n                        }\n                        if (body.region === newRegion || isInsideNewRegion && !isInsideOldRegion || forceUpdate) {\n                          if (!bucket)\n                            bucket = Grid._createBucket(buckets, bucketId);\n                          Grid._bucketAddBody(grid, bucket, body);\n                        }\n                      }\n                    }\n                    body.region = newRegion;\n                    gridChanged = true;\n                  }\n                }\n                if (gridChanged)\n                  grid.pairsList = Grid._createActivePairsList(grid);\n              };\n              deprecated(Grid, \"update\", \"Grid.update ➤ replaced by Matter.Detector\");\n              Grid.clear = function(grid) {\n                grid.buckets = {};\n                grid.pairs = {};\n                grid.pairsList = [];\n              };\n              deprecated(Grid, \"clear\", \"Grid.clear ➤ replaced by Matter.Detector\");\n              Grid._regionUnion = function(regionA, regionB) {\n                var startCol = Math.min(regionA.startCol, regionB.startCol), endCol = Math.max(regionA.endCol, regionB.endCol), startRow = Math.min(regionA.startRow, regionB.startRow), endRow = Math.max(regionA.endRow, regionB.endRow);\n                return Grid._createRegion(startCol, endCol, startRow, endRow);\n              };\n              Grid._getRegion = function(grid, body) {\n                var bounds = body.bounds, startCol = Math.floor(bounds.min.x / grid.bucketWidth), endCol = Math.floor(bounds.max.x / grid.bucketWidth), startRow = Math.floor(bounds.min.y / grid.bucketHeight), endRow = Math.floor(bounds.max.y / grid.bucketHeight);\n                return Grid._createRegion(startCol, endCol, startRow, endRow);\n              };\n              Grid._createRegion = function(startCol, endCol, startRow, endRow) {\n                return {\n                  id: startCol + \",\" + endCol + \",\" + startRow + \",\" + endRow,\n                  startCol,\n                  endCol,\n                  startRow,\n                  endRow\n                };\n              };\n              Grid._getBucketId = function(column, row) {\n                return \"C\" + column + \"R\" + row;\n              };\n              Grid._createBucket = function(buckets, bucketId) {\n                var bucket = buckets[bucketId] = [];\n                return bucket;\n              };\n              Grid._bucketAddBody = function(grid, bucket, body) {\n                var gridPairs = grid.pairs, pairId = Pair.id, bucketLength = bucket.length, i;\n                for (i = 0; i < bucketLength; i++) {\n                  var bodyB = bucket[i];\n                  if (body.id === bodyB.id || body.isStatic && bodyB.isStatic)\n                    continue;\n                  var id = pairId(body, bodyB), pair = gridPairs[id];\n                  if (pair) {\n                    pair[2] += 1;\n                  } else {\n                    gridPairs[id] = [body, bodyB, 1];\n                  }\n                }\n                bucket.push(body);\n              };\n              Grid._bucketRemoveBody = function(grid, bucket, body) {\n                var gridPairs = grid.pairs, pairId = Pair.id, i;\n                bucket.splice(Common2.indexOf(bucket, body), 1);\n                var bucketLength = bucket.length;\n                for (i = 0; i < bucketLength; i++) {\n                  var pair = gridPairs[pairId(body, bucket[i])];\n                  if (pair)\n                    pair[2] -= 1;\n                }\n              };\n              Grid._createActivePairsList = function(grid) {\n                var pair, gridPairs = grid.pairs, pairKeys = Common2.keys(gridPairs), pairKeysLength = pairKeys.length, pairs = [], k;\n                for (k = 0; k < pairKeysLength; k++) {\n                  pair = gridPairs[pairKeys[k]];\n                  if (pair[2] > 0) {\n                    pairs.push(pair);\n                  } else {\n                    delete gridPairs[pairKeys[k]];\n                  }\n                }\n                return pairs;\n              };\n            })();\n          },\n          /* 24 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var MouseConstraint = {};\n            module2.exports = MouseConstraint;\n            var Vertices = __webpack_require__(3);\n            var Sleeping = __webpack_require__(7);\n            var Mouse = __webpack_require__(14);\n            var Events2 = __webpack_require__(5);\n            var Detector = __webpack_require__(13);\n            var Constraint = __webpack_require__(10);\n            var Composite = __webpack_require__(6);\n            var Common2 = __webpack_require__(0);\n            var Bounds = __webpack_require__(1);\n            (function() {\n              MouseConstraint.create = function(engine, options) {\n                var mouse = (engine ? engine.mouse : null) || (options ? options.mouse : null);\n                if (!mouse) {\n                  if (engine && engine.render && engine.render.canvas) {\n                    mouse = Mouse.create(engine.render.canvas);\n                  } else if (options && options.element) {\n                    mouse = Mouse.create(options.element);\n                  } else {\n                    mouse = Mouse.create();\n                    Common2.warn(\"MouseConstraint.create: options.mouse was undefined, options.element was undefined, may not function as expected\");\n                  }\n                }\n                var constraint = Constraint.create({\n                  label: \"Mouse Constraint\",\n                  pointA: mouse.position,\n                  pointB: { x: 0, y: 0 },\n                  length: 0.01,\n                  stiffness: 0.1,\n                  angularStiffness: 1,\n                  render: {\n                    strokeStyle: \"#90EE90\",\n                    lineWidth: 3\n                  }\n                });\n                var defaults = {\n                  type: \"mouseConstraint\",\n                  mouse,\n                  element: null,\n                  body: null,\n                  constraint,\n                  collisionFilter: {\n                    category: 1,\n                    mask: 4294967295,\n                    group: 0\n                  }\n                };\n                var mouseConstraint = Common2.extend(defaults, options);\n                Events2.on(engine, \"beforeUpdate\", function() {\n                  var allBodies = Composite.allBodies(engine.world);\n                  MouseConstraint.update(mouseConstraint, allBodies);\n                  MouseConstraint._triggerEvents(mouseConstraint);\n                });\n                return mouseConstraint;\n              };\n              MouseConstraint.update = function(mouseConstraint, bodies) {\n                var mouse = mouseConstraint.mouse, constraint = mouseConstraint.constraint, body = mouseConstraint.body;\n                if (mouse.button === 0) {\n                  if (!constraint.bodyB) {\n                    for (var i = 0; i < bodies.length; i++) {\n                      body = bodies[i];\n                      if (Bounds.contains(body.bounds, mouse.position) && Detector.canCollide(body.collisionFilter, mouseConstraint.collisionFilter)) {\n                        for (var j = body.parts.length > 1 ? 1 : 0; j < body.parts.length; j++) {\n                          var part = body.parts[j];\n                          if (Vertices.contains(part.vertices, mouse.position)) {\n                            constraint.pointA = mouse.position;\n                            constraint.bodyB = mouseConstraint.body = body;\n                            constraint.pointB = { x: mouse.position.x - body.position.x, y: mouse.position.y - body.position.y };\n                            constraint.angleB = body.angle;\n                            Sleeping.set(body, false);\n                            Events2.trigger(mouseConstraint, \"startdrag\", { mouse, body });\n                            break;\n                          }\n                        }\n                      }\n                    }\n                  } else {\n                    Sleeping.set(constraint.bodyB, false);\n                    constraint.pointA = mouse.position;\n                  }\n                } else {\n                  constraint.bodyB = mouseConstraint.body = null;\n                  constraint.pointB = null;\n                  if (body)\n                    Events2.trigger(mouseConstraint, \"enddrag\", { mouse, body });\n                }\n              };\n              MouseConstraint._triggerEvents = function(mouseConstraint) {\n                var mouse = mouseConstraint.mouse, mouseEvents = mouse.sourceEvents;\n                if (mouseEvents.mousemove)\n                  Events2.trigger(mouseConstraint, \"mousemove\", { mouse });\n                if (mouseEvents.mousedown)\n                  Events2.trigger(mouseConstraint, \"mousedown\", { mouse });\n                if (mouseEvents.mouseup)\n                  Events2.trigger(mouseConstraint, \"mouseup\", { mouse });\n                Mouse.clearSourceEvents(mouse);\n              };\n            })();\n          },\n          /* 25 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Query = {};\n            module2.exports = Query;\n            var Vector2 = __webpack_require__(2);\n            var Collision = __webpack_require__(8);\n            var Bounds = __webpack_require__(1);\n            var Bodies2 = __webpack_require__(12);\n            var Vertices = __webpack_require__(3);\n            (function() {\n              Query.collides = function(body, bodies) {\n                var collisions = [], bodiesLength = bodies.length, bounds = body.bounds, collides = Collision.collides, overlaps = Bounds.overlaps;\n                for (var i = 0; i < bodiesLength; i++) {\n                  var bodyA = bodies[i], partsALength = bodyA.parts.length, partsAStart = partsALength === 1 ? 0 : 1;\n                  if (overlaps(bodyA.bounds, bounds)) {\n                    for (var j = partsAStart; j < partsALength; j++) {\n                      var part = bodyA.parts[j];\n                      if (overlaps(part.bounds, bounds)) {\n                        var collision = collides(part, body);\n                        if (collision) {\n                          collisions.push(collision);\n                          break;\n                        }\n                      }\n                    }\n                  }\n                }\n                return collisions;\n              };\n              Query.ray = function(bodies, startPoint, endPoint, rayWidth) {\n                rayWidth = rayWidth || 1e-100;\n                var rayAngle = Vector2.angle(startPoint, endPoint), rayLength = Vector2.magnitude(Vector2.sub(startPoint, endPoint)), rayX = (endPoint.x + startPoint.x) * 0.5, rayY = (endPoint.y + startPoint.y) * 0.5, ray = Bodies2.rectangle(rayX, rayY, rayLength, rayWidth, { angle: rayAngle }), collisions = Query.collides(ray, bodies);\n                for (var i = 0; i < collisions.length; i += 1) {\n                  var collision = collisions[i];\n                  collision.body = collision.bodyB = collision.bodyA;\n                }\n                return collisions;\n              };\n              Query.region = function(bodies, bounds, outside) {\n                var result = [];\n                for (var i = 0; i < bodies.length; i++) {\n                  var body = bodies[i], overlaps = Bounds.overlaps(body.bounds, bounds);\n                  if (overlaps && !outside || !overlaps && outside)\n                    result.push(body);\n                }\n                return result;\n              };\n              Query.point = function(bodies, point) {\n                var result = [];\n                for (var i = 0; i < bodies.length; i++) {\n                  var body = bodies[i];\n                  if (Bounds.contains(body.bounds, point)) {\n                    for (var j = body.parts.length === 1 ? 0 : 1; j < body.parts.length; j++) {\n                      var part = body.parts[j];\n                      if (Bounds.contains(part.bounds, point) && Vertices.contains(part.vertices, point)) {\n                        result.push(body);\n                        break;\n                      }\n                    }\n                  }\n                }\n                return result;\n              };\n            })();\n          },\n          /* 26 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Render2 = {};\n            module2.exports = Render2;\n            var Body2 = __webpack_require__(4);\n            var Common2 = __webpack_require__(0);\n            var Composite = __webpack_require__(6);\n            var Bounds = __webpack_require__(1);\n            var Events2 = __webpack_require__(5);\n            var Vector2 = __webpack_require__(2);\n            var Mouse = __webpack_require__(14);\n            (function() {\n              var _requestAnimationFrame, _cancelAnimationFrame;\n              if (typeof window !== \"undefined\") {\n                _requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) {\n                  window.setTimeout(function() {\n                    callback(Common2.now());\n                  }, 1e3 / 60);\n                };\n                _cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame || window.webkitCancelAnimationFrame || window.msCancelAnimationFrame;\n              }\n              Render2._goodFps = 30;\n              Render2._goodDelta = 1e3 / 60;\n              Render2.create = function(options) {\n                var defaults = {\n                  engine: null,\n                  element: null,\n                  canvas: null,\n                  mouse: null,\n                  frameRequestId: null,\n                  timing: {\n                    historySize: 60,\n                    delta: 0,\n                    deltaHistory: [],\n                    lastTime: 0,\n                    lastTimestamp: 0,\n                    lastElapsed: 0,\n                    timestampElapsed: 0,\n                    timestampElapsedHistory: [],\n                    engineDeltaHistory: [],\n                    engineElapsedHistory: [],\n                    engineUpdatesHistory: [],\n                    elapsedHistory: []\n                  },\n                  options: {\n                    width: 800,\n                    height: 600,\n                    pixelRatio: 1,\n                    background: \"#14151f\",\n                    wireframeBackground: \"#14151f\",\n                    wireframeStrokeStyle: \"#bbb\",\n                    hasBounds: !!options.bounds,\n                    enabled: true,\n                    wireframes: true,\n                    showSleeping: true,\n                    showDebug: false,\n                    showStats: false,\n                    showPerformance: false,\n                    showBounds: false,\n                    showVelocity: false,\n                    showCollisions: false,\n                    showSeparations: false,\n                    showAxes: false,\n                    showPositions: false,\n                    showAngleIndicator: false,\n                    showIds: false,\n                    showVertexNumbers: false,\n                    showConvexHulls: false,\n                    showInternalEdges: false,\n                    showMousePosition: false\n                  }\n                };\n                var render = Common2.extend(defaults, options);\n                if (render.canvas) {\n                  render.canvas.width = render.options.width || render.canvas.width;\n                  render.canvas.height = render.options.height || render.canvas.height;\n                }\n                render.mouse = options.mouse;\n                render.engine = options.engine;\n                render.canvas = render.canvas || _createCanvas(render.options.width, render.options.height);\n                render.context = render.canvas.getContext(\"2d\");\n                render.textures = {};\n                render.bounds = render.bounds || {\n                  min: {\n                    x: 0,\n                    y: 0\n                  },\n                  max: {\n                    x: render.canvas.width,\n                    y: render.canvas.height\n                  }\n                };\n                render.controller = Render2;\n                render.options.showBroadphase = false;\n                if (render.options.pixelRatio !== 1) {\n                  Render2.setPixelRatio(render, render.options.pixelRatio);\n                }\n                if (Common2.isElement(render.element)) {\n                  render.element.appendChild(render.canvas);\n                }\n                return render;\n              };\n              Render2.run = function(render) {\n                (function loop(time) {\n                  render.frameRequestId = _requestAnimationFrame(loop);\n                  _updateTiming(render, time);\n                  Render2.world(render, time);\n                  render.context.setTransform(render.options.pixelRatio, 0, 0, render.options.pixelRatio, 0, 0);\n                  if (render.options.showStats || render.options.showDebug) {\n                    Render2.stats(render, render.context, time);\n                  }\n                  if (render.options.showPerformance || render.options.showDebug) {\n                    Render2.performance(render, render.context, time);\n                  }\n                  render.context.setTransform(1, 0, 0, 1, 0, 0);\n                })();\n              };\n              Render2.stop = function(render) {\n                _cancelAnimationFrame(render.frameRequestId);\n              };\n              Render2.setPixelRatio = function(render, pixelRatio) {\n                var options = render.options, canvas = render.canvas;\n                if (pixelRatio === \"auto\") {\n                  pixelRatio = _getPixelRatio(canvas);\n                }\n                options.pixelRatio = pixelRatio;\n                canvas.setAttribute(\"data-pixel-ratio\", pixelRatio);\n                canvas.width = options.width * pixelRatio;\n                canvas.height = options.height * pixelRatio;\n                canvas.style.width = options.width + \"px\";\n                canvas.style.height = options.height + \"px\";\n              };\n              Render2.setSize = function(render, width, height) {\n                render.options.width = width;\n                render.options.height = height;\n                render.bounds.max.x = render.bounds.min.x + width;\n                render.bounds.max.y = render.bounds.min.y + height;\n                if (render.options.pixelRatio !== 1) {\n                  Render2.setPixelRatio(render, render.options.pixelRatio);\n                } else {\n                  render.canvas.width = width;\n                  render.canvas.height = height;\n                }\n              };\n              Render2.lookAt = function(render, objects, padding, center) {\n                center = typeof center !== \"undefined\" ? center : true;\n                objects = Common2.isArray(objects) ? objects : [objects];\n                padding = padding || {\n                  x: 0,\n                  y: 0\n                };\n                var bounds = {\n                  min: { x: Infinity, y: Infinity },\n                  max: { x: -Infinity, y: -Infinity }\n                };\n                for (var i = 0; i < objects.length; i += 1) {\n                  var object = objects[i], min = object.bounds ? object.bounds.min : object.min || object.position || object, max = object.bounds ? object.bounds.max : object.max || object.position || object;\n                  if (min && max) {\n                    if (min.x < bounds.min.x)\n                      bounds.min.x = min.x;\n                    if (max.x > bounds.max.x)\n                      bounds.max.x = max.x;\n                    if (min.y < bounds.min.y)\n                      bounds.min.y = min.y;\n                    if (max.y > bounds.max.y)\n                      bounds.max.y = max.y;\n                  }\n                }\n                var width = bounds.max.x - bounds.min.x + 2 * padding.x, height = bounds.max.y - bounds.min.y + 2 * padding.y, viewHeight = render.canvas.height, viewWidth = render.canvas.width, outerRatio = viewWidth / viewHeight, innerRatio = width / height, scaleX = 1, scaleY = 1;\n                if (innerRatio > outerRatio) {\n                  scaleY = innerRatio / outerRatio;\n                } else {\n                  scaleX = outerRatio / innerRatio;\n                }\n                render.options.hasBounds = true;\n                render.bounds.min.x = bounds.min.x;\n                render.bounds.max.x = bounds.min.x + width * scaleX;\n                render.bounds.min.y = bounds.min.y;\n                render.bounds.max.y = bounds.min.y + height * scaleY;\n                if (center) {\n                  render.bounds.min.x += width * 0.5 - width * scaleX * 0.5;\n                  render.bounds.max.x += width * 0.5 - width * scaleX * 0.5;\n                  render.bounds.min.y += height * 0.5 - height * scaleY * 0.5;\n                  render.bounds.max.y += height * 0.5 - height * scaleY * 0.5;\n                }\n                render.bounds.min.x -= padding.x;\n                render.bounds.max.x -= padding.x;\n                render.bounds.min.y -= padding.y;\n                render.bounds.max.y -= padding.y;\n                if (render.mouse) {\n                  Mouse.setScale(render.mouse, {\n                    x: (render.bounds.max.x - render.bounds.min.x) / render.canvas.width,\n                    y: (render.bounds.max.y - render.bounds.min.y) / render.canvas.height\n                  });\n                  Mouse.setOffset(render.mouse, render.bounds.min);\n                }\n              };\n              Render2.startViewTransform = function(render) {\n                var boundsWidth = render.bounds.max.x - render.bounds.min.x, boundsHeight = render.bounds.max.y - render.bounds.min.y, boundsScaleX = boundsWidth / render.options.width, boundsScaleY = boundsHeight / render.options.height;\n                render.context.setTransform(\n                  render.options.pixelRatio / boundsScaleX,\n                  0,\n                  0,\n                  render.options.pixelRatio / boundsScaleY,\n                  0,\n                  0\n                );\n                render.context.translate(-render.bounds.min.x, -render.bounds.min.y);\n              };\n              Render2.endViewTransform = function(render) {\n                render.context.setTransform(render.options.pixelRatio, 0, 0, render.options.pixelRatio, 0, 0);\n              };\n              Render2.world = function(render, time) {\n                var startTime = Common2.now(), engine = render.engine, world = engine.world, canvas = render.canvas, context = render.context, options = render.options, timing = render.timing;\n                var allBodies = Composite.allBodies(world), allConstraints = Composite.allConstraints(world), background = options.wireframes ? options.wireframeBackground : options.background, bodies = [], constraints = [], i;\n                var event = {\n                  timestamp: engine.timing.timestamp\n                };\n                Events2.trigger(render, \"beforeRender\", event);\n                if (render.currentBackground !== background)\n                  _applyBackground(render, background);\n                context.globalCompositeOperation = \"source-in\";\n                context.fillStyle = \"transparent\";\n                context.fillRect(0, 0, canvas.width, canvas.height);\n                context.globalCompositeOperation = \"source-over\";\n                if (options.hasBounds) {\n                  for (i = 0; i < allBodies.length; i++) {\n                    var body = allBodies[i];\n                    if (Bounds.overlaps(body.bounds, render.bounds))\n                      bodies.push(body);\n                  }\n                  for (i = 0; i < allConstraints.length; i++) {\n                    var constraint = allConstraints[i], bodyA = constraint.bodyA, bodyB = constraint.bodyB, pointAWorld = constraint.pointA, pointBWorld = constraint.pointB;\n                    if (bodyA) pointAWorld = Vector2.add(bodyA.position, constraint.pointA);\n                    if (bodyB) pointBWorld = Vector2.add(bodyB.position, constraint.pointB);\n                    if (!pointAWorld || !pointBWorld)\n                      continue;\n                    if (Bounds.contains(render.bounds, pointAWorld) || Bounds.contains(render.bounds, pointBWorld))\n                      constraints.push(constraint);\n                  }\n                  Render2.startViewTransform(render);\n                  if (render.mouse) {\n                    Mouse.setScale(render.mouse, {\n                      x: (render.bounds.max.x - render.bounds.min.x) / render.options.width,\n                      y: (render.bounds.max.y - render.bounds.min.y) / render.options.height\n                    });\n                    Mouse.setOffset(render.mouse, render.bounds.min);\n                  }\n                } else {\n                  constraints = allConstraints;\n                  bodies = allBodies;\n                  if (render.options.pixelRatio !== 1) {\n                    render.context.setTransform(render.options.pixelRatio, 0, 0, render.options.pixelRatio, 0, 0);\n                  }\n                }\n                if (!options.wireframes || engine.enableSleeping && options.showSleeping) {\n                  Render2.bodies(render, bodies, context);\n                } else {\n                  if (options.showConvexHulls)\n                    Render2.bodyConvexHulls(render, bodies, context);\n                  Render2.bodyWireframes(render, bodies, context);\n                }\n                if (options.showBounds)\n                  Render2.bodyBounds(render, bodies, context);\n                if (options.showAxes || options.showAngleIndicator)\n                  Render2.bodyAxes(render, bodies, context);\n                if (options.showPositions)\n                  Render2.bodyPositions(render, bodies, context);\n                if (options.showVelocity)\n                  Render2.bodyVelocity(render, bodies, context);\n                if (options.showIds)\n                  Render2.bodyIds(render, bodies, context);\n                if (options.showSeparations)\n                  Render2.separations(render, engine.pairs.list, context);\n                if (options.showCollisions)\n                  Render2.collisions(render, engine.pairs.list, context);\n                if (options.showVertexNumbers)\n                  Render2.vertexNumbers(render, bodies, context);\n                if (options.showMousePosition)\n                  Render2.mousePosition(render, render.mouse, context);\n                Render2.constraints(constraints, context);\n                if (options.hasBounds) {\n                  Render2.endViewTransform(render);\n                }\n                Events2.trigger(render, \"afterRender\", event);\n                timing.lastElapsed = Common2.now() - startTime;\n              };\n              Render2.stats = function(render, context, time) {\n                var engine = render.engine, world = engine.world, bodies = Composite.allBodies(world), parts = 0, width = 55, height = 44, x2 = 0, y2 = 0;\n                for (var i = 0; i < bodies.length; i += 1) {\n                  parts += bodies[i].parts.length;\n                }\n                var sections = {\n                  \"Part\": parts,\n                  \"Body\": bodies.length,\n                  \"Cons\": Composite.allConstraints(world).length,\n                  \"Comp\": Composite.allComposites(world).length,\n                  \"Pair\": engine.pairs.list.length\n                };\n                context.fillStyle = \"#0e0f19\";\n                context.fillRect(x2, y2, width * 5.5, height);\n                context.font = \"12px Arial\";\n                context.textBaseline = \"top\";\n                context.textAlign = \"right\";\n                for (var key in sections) {\n                  var section = sections[key];\n                  context.fillStyle = \"#aaa\";\n                  context.fillText(key, x2 + width, y2 + 8);\n                  context.fillStyle = \"#eee\";\n                  context.fillText(section, x2 + width, y2 + 26);\n                  x2 += width;\n                }\n              };\n              Render2.performance = function(render, context) {\n                var engine = render.engine, timing = render.timing, deltaHistory = timing.deltaHistory, elapsedHistory = timing.elapsedHistory, timestampElapsedHistory = timing.timestampElapsedHistory, engineDeltaHistory = timing.engineDeltaHistory, engineUpdatesHistory = timing.engineUpdatesHistory, engineElapsedHistory = timing.engineElapsedHistory, lastEngineUpdatesPerFrame = engine.timing.lastUpdatesPerFrame, lastEngineDelta = engine.timing.lastDelta;\n                var deltaMean = _mean(deltaHistory), elapsedMean = _mean(elapsedHistory), engineDeltaMean = _mean(engineDeltaHistory), engineUpdatesMean = _mean(engineUpdatesHistory), engineElapsedMean = _mean(engineElapsedHistory), timestampElapsedMean = _mean(timestampElapsedHistory), rateMean = timestampElapsedMean / deltaMean || 0, neededUpdatesPerFrame = Math.round(deltaMean / lastEngineDelta), fps = 1e3 / deltaMean || 0;\n                var graphHeight = 4, gap = 12, width = 60, height = 34, x2 = 10, y2 = 69;\n                context.fillStyle = \"#0e0f19\";\n                context.fillRect(0, 50, gap * 5 + width * 6 + 22, height);\n                Render2.status(\n                  context,\n                  x2,\n                  y2,\n                  width,\n                  graphHeight,\n                  deltaHistory.length,\n                  Math.round(fps) + \" fps\",\n                  fps / Render2._goodFps,\n                  function(i) {\n                    return deltaHistory[i] / deltaMean - 1;\n                  }\n                );\n                Render2.status(\n                  context,\n                  x2 + gap + width,\n                  y2,\n                  width,\n                  graphHeight,\n                  engineDeltaHistory.length,\n                  lastEngineDelta.toFixed(2) + \" dt\",\n                  Render2._goodDelta / lastEngineDelta,\n                  function(i) {\n                    return engineDeltaHistory[i] / engineDeltaMean - 1;\n                  }\n                );\n                Render2.status(\n                  context,\n                  x2 + (gap + width) * 2,\n                  y2,\n                  width,\n                  graphHeight,\n                  engineUpdatesHistory.length,\n                  lastEngineUpdatesPerFrame + \" upf\",\n                  Math.pow(Common2.clamp(engineUpdatesMean / neededUpdatesPerFrame || 1, 0, 1), 4),\n                  function(i) {\n                    return engineUpdatesHistory[i] / engineUpdatesMean - 1;\n                  }\n                );\n                Render2.status(\n                  context,\n                  x2 + (gap + width) * 3,\n                  y2,\n                  width,\n                  graphHeight,\n                  engineElapsedHistory.length,\n                  engineElapsedMean.toFixed(2) + \" ut\",\n                  1 - lastEngineUpdatesPerFrame * engineElapsedMean / Render2._goodFps,\n                  function(i) {\n                    return engineElapsedHistory[i] / engineElapsedMean - 1;\n                  }\n                );\n                Render2.status(\n                  context,\n                  x2 + (gap + width) * 4,\n                  y2,\n                  width,\n                  graphHeight,\n                  elapsedHistory.length,\n                  elapsedMean.toFixed(2) + \" rt\",\n                  1 - elapsedMean / Render2._goodFps,\n                  function(i) {\n                    return elapsedHistory[i] / elapsedMean - 1;\n                  }\n                );\n                Render2.status(\n                  context,\n                  x2 + (gap + width) * 5,\n                  y2,\n                  width,\n                  graphHeight,\n                  timestampElapsedHistory.length,\n                  rateMean.toFixed(2) + \" x\",\n                  rateMean * rateMean * rateMean,\n                  function(i) {\n                    return (timestampElapsedHistory[i] / deltaHistory[i] / rateMean || 0) - 1;\n                  }\n                );\n              };\n              Render2.status = function(context, x2, y2, width, height, count, label, indicator, plotY) {\n                context.strokeStyle = \"#888\";\n                context.fillStyle = \"#444\";\n                context.lineWidth = 1;\n                context.fillRect(x2, y2 + 7, width, 1);\n                context.beginPath();\n                context.moveTo(x2, y2 + 7 - height * Common2.clamp(0.4 * plotY(0), -2, 2));\n                for (var i = 0; i < width; i += 1) {\n                  context.lineTo(x2 + i, y2 + 7 - (i < count ? height * Common2.clamp(0.4 * plotY(i), -2, 2) : 0));\n                }\n                context.stroke();\n                context.fillStyle = \"hsl(\" + Common2.clamp(25 + 95 * indicator, 0, 120) + \",100%,60%)\";\n                context.fillRect(x2, y2 - 7, 4, 4);\n                context.font = \"12px Arial\";\n                context.textBaseline = \"middle\";\n                context.textAlign = \"right\";\n                context.fillStyle = \"#eee\";\n                context.fillText(label, x2 + width, y2 - 5);\n              };\n              Render2.constraints = function(constraints, context) {\n                var c = context;\n                for (var i = 0; i < constraints.length; i++) {\n                  var constraint = constraints[i];\n                  if (!constraint.render.visible || !constraint.pointA || !constraint.pointB)\n                    continue;\n                  var bodyA = constraint.bodyA, bodyB = constraint.bodyB, start, end;\n                  if (bodyA) {\n                    start = Vector2.add(bodyA.position, constraint.pointA);\n                  } else {\n                    start = constraint.pointA;\n                  }\n                  if (constraint.render.type === \"pin\") {\n                    c.beginPath();\n                    c.arc(start.x, start.y, 3, 0, 2 * Math.PI);\n                    c.closePath();\n                  } else {\n                    if (bodyB) {\n                      end = Vector2.add(bodyB.position, constraint.pointB);\n                    } else {\n                      end = constraint.pointB;\n                    }\n                    c.beginPath();\n                    c.moveTo(start.x, start.y);\n                    if (constraint.render.type === \"spring\") {\n                      var delta = Vector2.sub(end, start), normal = Vector2.perp(Vector2.normalise(delta)), coils = Math.ceil(Common2.clamp(constraint.length / 5, 12, 20)), offset;\n                      for (var j = 1; j < coils; j += 1) {\n                        offset = j % 2 === 0 ? 1 : -1;\n                        c.lineTo(\n                          start.x + delta.x * (j / coils) + normal.x * offset * 4,\n                          start.y + delta.y * (j / coils) + normal.y * offset * 4\n                        );\n                      }\n                    }\n                    c.lineTo(end.x, end.y);\n                  }\n                  if (constraint.render.lineWidth) {\n                    c.lineWidth = constraint.render.lineWidth;\n                    c.strokeStyle = constraint.render.strokeStyle;\n                    c.stroke();\n                  }\n                  if (constraint.render.anchors) {\n                    c.fillStyle = constraint.render.strokeStyle;\n                    c.beginPath();\n                    c.arc(start.x, start.y, 3, 0, 2 * Math.PI);\n                    c.arc(end.x, end.y, 3, 0, 2 * Math.PI);\n                    c.closePath();\n                    c.fill();\n                  }\n                }\n              };\n              Render2.bodies = function(render, bodies, context) {\n                var c = context;\n                render.engine;\n                var options = render.options, showInternalEdges = options.showInternalEdges || !options.wireframes, body, part, i, k;\n                for (i = 0; i < bodies.length; i++) {\n                  body = bodies[i];\n                  if (!body.render.visible)\n                    continue;\n                  for (k = body.parts.length > 1 ? 1 : 0; k < body.parts.length; k++) {\n                    part = body.parts[k];\n                    if (!part.render.visible)\n                      continue;\n                    if (options.showSleeping && body.isSleeping) {\n                      c.globalAlpha = 0.5 * part.render.opacity;\n                    } else if (part.render.opacity !== 1) {\n                      c.globalAlpha = part.render.opacity;\n                    }\n                    if (part.render.sprite && part.render.sprite.texture && !options.wireframes) {\n                      var sprite = part.render.sprite, texture = _getTexture(render, sprite.texture);\n                      c.translate(part.position.x, part.position.y);\n                      c.rotate(part.angle);\n                      c.drawImage(\n                        texture,\n                        texture.width * -sprite.xOffset * sprite.xScale,\n                        texture.height * -sprite.yOffset * sprite.yScale,\n                        texture.width * sprite.xScale,\n                        texture.height * sprite.yScale\n                      );\n                      c.rotate(-part.angle);\n                      c.translate(-part.position.x, -part.position.y);\n                    } else {\n                      if (part.circleRadius) {\n                        c.beginPath();\n                        c.arc(part.position.x, part.position.y, part.circleRadius, 0, 2 * Math.PI);\n                      } else {\n                        c.beginPath();\n                        c.moveTo(part.vertices[0].x, part.vertices[0].y);\n                        for (var j = 1; j < part.vertices.length; j++) {\n                          if (!part.vertices[j - 1].isInternal || showInternalEdges) {\n                            c.lineTo(part.vertices[j].x, part.vertices[j].y);\n                          } else {\n                            c.moveTo(part.vertices[j].x, part.vertices[j].y);\n                          }\n                          if (part.vertices[j].isInternal && !showInternalEdges) {\n                            c.moveTo(part.vertices[(j + 1) % part.vertices.length].x, part.vertices[(j + 1) % part.vertices.length].y);\n                          }\n                        }\n                        c.lineTo(part.vertices[0].x, part.vertices[0].y);\n                        c.closePath();\n                      }\n                      if (!options.wireframes) {\n                        c.fillStyle = part.render.fillStyle;\n                        if (part.render.lineWidth) {\n                          c.lineWidth = part.render.lineWidth;\n                          c.strokeStyle = part.render.strokeStyle;\n                          c.stroke();\n                        }\n                        c.fill();\n                      } else {\n                        c.lineWidth = 1;\n                        c.strokeStyle = render.options.wireframeStrokeStyle;\n                        c.stroke();\n                      }\n                    }\n                    c.globalAlpha = 1;\n                  }\n                }\n              };\n              Render2.bodyWireframes = function(render, bodies, context) {\n                var c = context, showInternalEdges = render.options.showInternalEdges, body, part, i, j, k;\n                c.beginPath();\n                for (i = 0; i < bodies.length; i++) {\n                  body = bodies[i];\n                  if (!body.render.visible)\n                    continue;\n                  for (k = body.parts.length > 1 ? 1 : 0; k < body.parts.length; k++) {\n                    part = body.parts[k];\n                    c.moveTo(part.vertices[0].x, part.vertices[0].y);\n                    for (j = 1; j < part.vertices.length; j++) {\n                      if (!part.vertices[j - 1].isInternal || showInternalEdges) {\n                        c.lineTo(part.vertices[j].x, part.vertices[j].y);\n                      } else {\n                        c.moveTo(part.vertices[j].x, part.vertices[j].y);\n                      }\n                      if (part.vertices[j].isInternal && !showInternalEdges) {\n                        c.moveTo(part.vertices[(j + 1) % part.vertices.length].x, part.vertices[(j + 1) % part.vertices.length].y);\n                      }\n                    }\n                    c.lineTo(part.vertices[0].x, part.vertices[0].y);\n                  }\n                }\n                c.lineWidth = 1;\n                c.strokeStyle = render.options.wireframeStrokeStyle;\n                c.stroke();\n              };\n              Render2.bodyConvexHulls = function(render, bodies, context) {\n                var c = context, body, i, j;\n                c.beginPath();\n                for (i = 0; i < bodies.length; i++) {\n                  body = bodies[i];\n                  if (!body.render.visible || body.parts.length === 1)\n                    continue;\n                  c.moveTo(body.vertices[0].x, body.vertices[0].y);\n                  for (j = 1; j < body.vertices.length; j++) {\n                    c.lineTo(body.vertices[j].x, body.vertices[j].y);\n                  }\n                  c.lineTo(body.vertices[0].x, body.vertices[0].y);\n                }\n                c.lineWidth = 1;\n                c.strokeStyle = \"rgba(255,255,255,0.2)\";\n                c.stroke();\n              };\n              Render2.vertexNumbers = function(render, bodies, context) {\n                var c = context, i, j, k;\n                for (i = 0; i < bodies.length; i++) {\n                  var parts = bodies[i].parts;\n                  for (k = parts.length > 1 ? 1 : 0; k < parts.length; k++) {\n                    var part = parts[k];\n                    for (j = 0; j < part.vertices.length; j++) {\n                      c.fillStyle = \"rgba(255,255,255,0.2)\";\n                      c.fillText(i + \"_\" + j, part.position.x + (part.vertices[j].x - part.position.x) * 0.8, part.position.y + (part.vertices[j].y - part.position.y) * 0.8);\n                    }\n                  }\n                }\n              };\n              Render2.mousePosition = function(render, mouse, context) {\n                var c = context;\n                c.fillStyle = \"rgba(255,255,255,0.8)\";\n                c.fillText(mouse.position.x + \"  \" + mouse.position.y, mouse.position.x + 5, mouse.position.y - 5);\n              };\n              Render2.bodyBounds = function(render, bodies, context) {\n                var c = context;\n                render.engine;\n                var options = render.options;\n                c.beginPath();\n                for (var i = 0; i < bodies.length; i++) {\n                  var body = bodies[i];\n                  if (body.render.visible) {\n                    var parts = bodies[i].parts;\n                    for (var j = parts.length > 1 ? 1 : 0; j < parts.length; j++) {\n                      var part = parts[j];\n                      c.rect(part.bounds.min.x, part.bounds.min.y, part.bounds.max.x - part.bounds.min.x, part.bounds.max.y - part.bounds.min.y);\n                    }\n                  }\n                }\n                if (options.wireframes) {\n                  c.strokeStyle = \"rgba(255,255,255,0.08)\";\n                } else {\n                  c.strokeStyle = \"rgba(0,0,0,0.1)\";\n                }\n                c.lineWidth = 1;\n                c.stroke();\n              };\n              Render2.bodyAxes = function(render, bodies, context) {\n                var c = context;\n                render.engine;\n                var options = render.options, part, i, j, k;\n                c.beginPath();\n                for (i = 0; i < bodies.length; i++) {\n                  var body = bodies[i], parts = body.parts;\n                  if (!body.render.visible)\n                    continue;\n                  if (options.showAxes) {\n                    for (j = parts.length > 1 ? 1 : 0; j < parts.length; j++) {\n                      part = parts[j];\n                      for (k = 0; k < part.axes.length; k++) {\n                        var axis = part.axes[k];\n                        c.moveTo(part.position.x, part.position.y);\n                        c.lineTo(part.position.x + axis.x * 20, part.position.y + axis.y * 20);\n                      }\n                    }\n                  } else {\n                    for (j = parts.length > 1 ? 1 : 0; j < parts.length; j++) {\n                      part = parts[j];\n                      for (k = 0; k < part.axes.length; k++) {\n                        c.moveTo(part.position.x, part.position.y);\n                        c.lineTo(\n                          (part.vertices[0].x + part.vertices[part.vertices.length - 1].x) / 2,\n                          (part.vertices[0].y + part.vertices[part.vertices.length - 1].y) / 2\n                        );\n                      }\n                    }\n                  }\n                }\n                if (options.wireframes) {\n                  c.strokeStyle = \"indianred\";\n                  c.lineWidth = 1;\n                } else {\n                  c.strokeStyle = \"rgba(255, 255, 255, 0.4)\";\n                  c.globalCompositeOperation = \"overlay\";\n                  c.lineWidth = 2;\n                }\n                c.stroke();\n                c.globalCompositeOperation = \"source-over\";\n              };\n              Render2.bodyPositions = function(render, bodies, context) {\n                var c = context;\n                render.engine;\n                var options = render.options, body, part, i, k;\n                c.beginPath();\n                for (i = 0; i < bodies.length; i++) {\n                  body = bodies[i];\n                  if (!body.render.visible)\n                    continue;\n                  for (k = 0; k < body.parts.length; k++) {\n                    part = body.parts[k];\n                    c.arc(part.position.x, part.position.y, 3, 0, 2 * Math.PI, false);\n                    c.closePath();\n                  }\n                }\n                if (options.wireframes) {\n                  c.fillStyle = \"indianred\";\n                } else {\n                  c.fillStyle = \"rgba(0,0,0,0.5)\";\n                }\n                c.fill();\n                c.beginPath();\n                for (i = 0; i < bodies.length; i++) {\n                  body = bodies[i];\n                  if (body.render.visible) {\n                    c.arc(body.positionPrev.x, body.positionPrev.y, 2, 0, 2 * Math.PI, false);\n                    c.closePath();\n                  }\n                }\n                c.fillStyle = \"rgba(255,165,0,0.8)\";\n                c.fill();\n              };\n              Render2.bodyVelocity = function(render, bodies, context) {\n                var c = context;\n                c.beginPath();\n                for (var i = 0; i < bodies.length; i++) {\n                  var body = bodies[i];\n                  if (!body.render.visible)\n                    continue;\n                  var velocity = Body2.getVelocity(body);\n                  c.moveTo(body.position.x, body.position.y);\n                  c.lineTo(body.position.x + velocity.x, body.position.y + velocity.y);\n                }\n                c.lineWidth = 3;\n                c.strokeStyle = \"cornflowerblue\";\n                c.stroke();\n              };\n              Render2.bodyIds = function(render, bodies, context) {\n                var c = context, i, j;\n                for (i = 0; i < bodies.length; i++) {\n                  if (!bodies[i].render.visible)\n                    continue;\n                  var parts = bodies[i].parts;\n                  for (j = parts.length > 1 ? 1 : 0; j < parts.length; j++) {\n                    var part = parts[j];\n                    c.font = \"12px Arial\";\n                    c.fillStyle = \"rgba(255,255,255,0.5)\";\n                    c.fillText(part.id, part.position.x + 10, part.position.y - 10);\n                  }\n                }\n              };\n              Render2.collisions = function(render, pairs, context) {\n                var c = context, options = render.options, pair, collision, i, j;\n                c.beginPath();\n                for (i = 0; i < pairs.length; i++) {\n                  pair = pairs[i];\n                  if (!pair.isActive)\n                    continue;\n                  collision = pair.collision;\n                  for (j = 0; j < pair.contactCount; j++) {\n                    var contact = pair.contacts[j], vertex = contact.vertex;\n                    c.rect(vertex.x - 1.5, vertex.y - 1.5, 3.5, 3.5);\n                  }\n                }\n                if (options.wireframes) {\n                  c.fillStyle = \"rgba(255,255,255,0.7)\";\n                } else {\n                  c.fillStyle = \"orange\";\n                }\n                c.fill();\n                c.beginPath();\n                for (i = 0; i < pairs.length; i++) {\n                  pair = pairs[i];\n                  if (!pair.isActive)\n                    continue;\n                  collision = pair.collision;\n                  if (pair.contactCount > 0) {\n                    var normalPosX = pair.contacts[0].vertex.x, normalPosY = pair.contacts[0].vertex.y;\n                    if (pair.contactCount === 2) {\n                      normalPosX = (pair.contacts[0].vertex.x + pair.contacts[1].vertex.x) / 2;\n                      normalPosY = (pair.contacts[0].vertex.y + pair.contacts[1].vertex.y) / 2;\n                    }\n                    if (collision.bodyB === collision.supports[0].body || collision.bodyA.isStatic === true) {\n                      c.moveTo(normalPosX - collision.normal.x * 8, normalPosY - collision.normal.y * 8);\n                    } else {\n                      c.moveTo(normalPosX + collision.normal.x * 8, normalPosY + collision.normal.y * 8);\n                    }\n                    c.lineTo(normalPosX, normalPosY);\n                  }\n                }\n                if (options.wireframes) {\n                  c.strokeStyle = \"rgba(255,165,0,0.7)\";\n                } else {\n                  c.strokeStyle = \"orange\";\n                }\n                c.lineWidth = 1;\n                c.stroke();\n              };\n              Render2.separations = function(render, pairs, context) {\n                var c = context, options = render.options, pair, collision, bodyA, bodyB, i;\n                c.beginPath();\n                for (i = 0; i < pairs.length; i++) {\n                  pair = pairs[i];\n                  if (!pair.isActive)\n                    continue;\n                  collision = pair.collision;\n                  bodyA = collision.bodyA;\n                  bodyB = collision.bodyB;\n                  var k = 1;\n                  if (!bodyB.isStatic && !bodyA.isStatic) k = 0.5;\n                  if (bodyB.isStatic) k = 0;\n                  c.moveTo(bodyB.position.x, bodyB.position.y);\n                  c.lineTo(bodyB.position.x - collision.penetration.x * k, bodyB.position.y - collision.penetration.y * k);\n                  k = 1;\n                  if (!bodyB.isStatic && !bodyA.isStatic) k = 0.5;\n                  if (bodyA.isStatic) k = 0;\n                  c.moveTo(bodyA.position.x, bodyA.position.y);\n                  c.lineTo(bodyA.position.x + collision.penetration.x * k, bodyA.position.y + collision.penetration.y * k);\n                }\n                if (options.wireframes) {\n                  c.strokeStyle = \"rgba(255,165,0,0.5)\";\n                } else {\n                  c.strokeStyle = \"orange\";\n                }\n                c.stroke();\n              };\n              Render2.inspector = function(inspector, context) {\n                inspector.engine;\n                var selected = inspector.selected, render = inspector.render, options = render.options, bounds;\n                if (options.hasBounds) {\n                  var boundsWidth = render.bounds.max.x - render.bounds.min.x, boundsHeight = render.bounds.max.y - render.bounds.min.y, boundsScaleX = boundsWidth / render.options.width, boundsScaleY = boundsHeight / render.options.height;\n                  context.scale(1 / boundsScaleX, 1 / boundsScaleY);\n                  context.translate(-render.bounds.min.x, -render.bounds.min.y);\n                }\n                for (var i = 0; i < selected.length; i++) {\n                  var item = selected[i].data;\n                  context.translate(0.5, 0.5);\n                  context.lineWidth = 1;\n                  context.strokeStyle = \"rgba(255,165,0,0.9)\";\n                  context.setLineDash([1, 2]);\n                  switch (item.type) {\n                    case \"body\":\n                      bounds = item.bounds;\n                      context.beginPath();\n                      context.rect(\n                        Math.floor(bounds.min.x - 3),\n                        Math.floor(bounds.min.y - 3),\n                        Math.floor(bounds.max.x - bounds.min.x + 6),\n                        Math.floor(bounds.max.y - bounds.min.y + 6)\n                      );\n                      context.closePath();\n                      context.stroke();\n                      break;\n                    case \"constraint\":\n                      var point = item.pointA;\n                      if (item.bodyA)\n                        point = item.pointB;\n                      context.beginPath();\n                      context.arc(point.x, point.y, 10, 0, 2 * Math.PI);\n                      context.closePath();\n                      context.stroke();\n                      break;\n                  }\n                  context.setLineDash([]);\n                  context.translate(-0.5, -0.5);\n                }\n                if (inspector.selectStart !== null) {\n                  context.translate(0.5, 0.5);\n                  context.lineWidth = 1;\n                  context.strokeStyle = \"rgba(255,165,0,0.6)\";\n                  context.fillStyle = \"rgba(255,165,0,0.1)\";\n                  bounds = inspector.selectBounds;\n                  context.beginPath();\n                  context.rect(\n                    Math.floor(bounds.min.x),\n                    Math.floor(bounds.min.y),\n                    Math.floor(bounds.max.x - bounds.min.x),\n                    Math.floor(bounds.max.y - bounds.min.y)\n                  );\n                  context.closePath();\n                  context.stroke();\n                  context.fill();\n                  context.translate(-0.5, -0.5);\n                }\n                if (options.hasBounds)\n                  context.setTransform(1, 0, 0, 1, 0, 0);\n              };\n              var _updateTiming = function(render, time) {\n                var engine = render.engine, timing = render.timing, historySize = timing.historySize, timestamp = engine.timing.timestamp;\n                timing.delta = time - timing.lastTime || Render2._goodDelta;\n                timing.lastTime = time;\n                timing.timestampElapsed = timestamp - timing.lastTimestamp || 0;\n                timing.lastTimestamp = timestamp;\n                timing.deltaHistory.unshift(timing.delta);\n                timing.deltaHistory.length = Math.min(timing.deltaHistory.length, historySize);\n                timing.engineDeltaHistory.unshift(engine.timing.lastDelta);\n                timing.engineDeltaHistory.length = Math.min(timing.engineDeltaHistory.length, historySize);\n                timing.timestampElapsedHistory.unshift(timing.timestampElapsed);\n                timing.timestampElapsedHistory.length = Math.min(timing.timestampElapsedHistory.length, historySize);\n                timing.engineUpdatesHistory.unshift(engine.timing.lastUpdatesPerFrame);\n                timing.engineUpdatesHistory.length = Math.min(timing.engineUpdatesHistory.length, historySize);\n                timing.engineElapsedHistory.unshift(engine.timing.lastElapsed);\n                timing.engineElapsedHistory.length = Math.min(timing.engineElapsedHistory.length, historySize);\n                timing.elapsedHistory.unshift(timing.lastElapsed);\n                timing.elapsedHistory.length = Math.min(timing.elapsedHistory.length, historySize);\n              };\n              var _mean = function(values) {\n                var result = 0;\n                for (var i = 0; i < values.length; i += 1) {\n                  result += values[i];\n                }\n                return result / values.length || 0;\n              };\n              var _createCanvas = function(width, height) {\n                var canvas = document.createElement(\"canvas\");\n                canvas.width = width;\n                canvas.height = height;\n                canvas.oncontextmenu = function() {\n                  return false;\n                };\n                canvas.onselectstart = function() {\n                  return false;\n                };\n                return canvas;\n              };\n              var _getPixelRatio = function(canvas) {\n                var context = canvas.getContext(\"2d\"), devicePixelRatio = window.devicePixelRatio || 1, backingStorePixelRatio = context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1;\n                return devicePixelRatio / backingStorePixelRatio;\n              };\n              var _getTexture = function(render, imagePath) {\n                var image = render.textures[imagePath];\n                if (image)\n                  return image;\n                image = render.textures[imagePath] = new Image();\n                image.src = imagePath;\n                return image;\n              };\n              var _applyBackground = function(render, background) {\n                var cssBackground = background;\n                if (/(jpg|gif|png)$/.test(background))\n                  cssBackground = \"url(\" + background + \")\";\n                render.canvas.style.background = cssBackground;\n                render.canvas.style.backgroundSize = \"contain\";\n                render.currentBackground = background;\n              };\n            })();\n          },\n          /* 27 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Runner2 = {};\n            module2.exports = Runner2;\n            var Events2 = __webpack_require__(5);\n            var Engine2 = __webpack_require__(17);\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Runner2._maxFrameDelta = 1e3 / 15;\n              Runner2._frameDeltaFallback = 1e3 / 60;\n              Runner2._timeBufferMargin = 1.5;\n              Runner2._elapsedNextEstimate = 1;\n              Runner2._smoothingLowerBound = 0.1;\n              Runner2._smoothingUpperBound = 0.9;\n              Runner2.create = function(options) {\n                var defaults = {\n                  delta: 1e3 / 60,\n                  frameDelta: null,\n                  frameDeltaSmoothing: true,\n                  frameDeltaSnapping: true,\n                  frameDeltaHistory: [],\n                  frameDeltaHistorySize: 100,\n                  frameRequestId: null,\n                  timeBuffer: 0,\n                  timeLastTick: null,\n                  maxUpdates: null,\n                  maxFrameTime: 1e3 / 30,\n                  lastUpdatesDeferred: 0,\n                  enabled: true\n                };\n                var runner = Common2.extend(defaults, options);\n                runner.fps = 0;\n                return runner;\n              };\n              Runner2.run = function(runner, engine) {\n                runner.timeBuffer = Runner2._frameDeltaFallback;\n                (function onFrame(time) {\n                  runner.frameRequestId = Runner2._onNextFrame(runner, onFrame);\n                  if (time && runner.enabled) {\n                    Runner2.tick(runner, engine, time);\n                  }\n                })();\n                return runner;\n              };\n              Runner2.tick = function(runner, engine, time) {\n                var tickStartTime = Common2.now(), engineDelta = runner.delta, updateCount = 0;\n                var frameDelta = time - runner.timeLastTick;\n                if (!frameDelta || !runner.timeLastTick || frameDelta > Math.max(Runner2._maxFrameDelta, runner.maxFrameTime)) {\n                  frameDelta = runner.frameDelta || Runner2._frameDeltaFallback;\n                }\n                if (runner.frameDeltaSmoothing) {\n                  runner.frameDeltaHistory.push(frameDelta);\n                  runner.frameDeltaHistory = runner.frameDeltaHistory.slice(-runner.frameDeltaHistorySize);\n                  var deltaHistorySorted = runner.frameDeltaHistory.slice(0).sort();\n                  var deltaHistoryWindow = runner.frameDeltaHistory.slice(\n                    deltaHistorySorted.length * Runner2._smoothingLowerBound,\n                    deltaHistorySorted.length * Runner2._smoothingUpperBound\n                  );\n                  var frameDeltaSmoothed = _mean(deltaHistoryWindow);\n                  frameDelta = frameDeltaSmoothed || frameDelta;\n                }\n                if (runner.frameDeltaSnapping) {\n                  frameDelta = 1e3 / Math.round(1e3 / frameDelta);\n                }\n                runner.frameDelta = frameDelta;\n                runner.timeLastTick = time;\n                runner.timeBuffer += runner.frameDelta;\n                runner.timeBuffer = Common2.clamp(\n                  runner.timeBuffer,\n                  0,\n                  runner.frameDelta + engineDelta * Runner2._timeBufferMargin\n                );\n                runner.lastUpdatesDeferred = 0;\n                var maxUpdates = runner.maxUpdates || Math.ceil(runner.maxFrameTime / engineDelta);\n                var event = {\n                  timestamp: engine.timing.timestamp\n                };\n                Events2.trigger(runner, \"beforeTick\", event);\n                Events2.trigger(runner, \"tick\", event);\n                var updateStartTime = Common2.now();\n                while (engineDelta > 0 && runner.timeBuffer >= engineDelta * Runner2._timeBufferMargin) {\n                  Events2.trigger(runner, \"beforeUpdate\", event);\n                  Engine2.update(engine, engineDelta);\n                  Events2.trigger(runner, \"afterUpdate\", event);\n                  runner.timeBuffer -= engineDelta;\n                  updateCount += 1;\n                  var elapsedTimeTotal = Common2.now() - tickStartTime, elapsedTimeUpdates = Common2.now() - updateStartTime, elapsedNextEstimate = elapsedTimeTotal + Runner2._elapsedNextEstimate * elapsedTimeUpdates / updateCount;\n                  if (updateCount >= maxUpdates || elapsedNextEstimate > runner.maxFrameTime) {\n                    runner.lastUpdatesDeferred = Math.round(Math.max(0, runner.timeBuffer / engineDelta - Runner2._timeBufferMargin));\n                    break;\n                  }\n                }\n                engine.timing.lastUpdatesPerFrame = updateCount;\n                Events2.trigger(runner, \"afterTick\", event);\n                if (runner.frameDeltaHistory.length >= 100) {\n                  if (runner.lastUpdatesDeferred && Math.round(runner.frameDelta / engineDelta) > maxUpdates) {\n                    Common2.warnOnce(\"Matter.Runner: runner reached runner.maxUpdates, see docs.\");\n                  } else if (runner.lastUpdatesDeferred) {\n                    Common2.warnOnce(\"Matter.Runner: runner reached runner.maxFrameTime, see docs.\");\n                  }\n                  if (typeof runner.isFixed !== \"undefined\") {\n                    Common2.warnOnce(\"Matter.Runner: runner.isFixed is now redundant, see docs.\");\n                  }\n                  if (runner.deltaMin || runner.deltaMax) {\n                    Common2.warnOnce(\"Matter.Runner: runner.deltaMin and runner.deltaMax were removed, see docs.\");\n                  }\n                  if (runner.fps !== 0) {\n                    Common2.warnOnce(\"Matter.Runner: runner.fps was replaced by runner.delta, see docs.\");\n                  }\n                }\n              };\n              Runner2.stop = function(runner) {\n                Runner2._cancelNextFrame(runner);\n              };\n              Runner2._onNextFrame = function(runner, callback) {\n                if (typeof window !== \"undefined\" && window.requestAnimationFrame) {\n                  runner.frameRequestId = window.requestAnimationFrame(callback);\n                } else {\n                  throw new Error(\"Matter.Runner: missing required global window.requestAnimationFrame.\");\n                }\n                return runner.frameRequestId;\n              };\n              Runner2._cancelNextFrame = function(runner) {\n                if (typeof window !== \"undefined\" && window.cancelAnimationFrame) {\n                  window.cancelAnimationFrame(runner.frameRequestId);\n                } else {\n                  throw new Error(\"Matter.Runner: missing required global window.cancelAnimationFrame.\");\n                }\n              };\n              var _mean = function(values) {\n                var result = 0, valuesLength = values.length;\n                for (var i = 0; i < valuesLength; i += 1) {\n                  result += values[i];\n                }\n                return result / valuesLength || 0;\n              };\n            })();\n          },\n          /* 28 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var SAT = {};\n            module2.exports = SAT;\n            var Collision = __webpack_require__(8);\n            var Common2 = __webpack_require__(0);\n            var deprecated = Common2.deprecated;\n            (function() {\n              SAT.collides = function(bodyA, bodyB) {\n                return Collision.collides(bodyA, bodyB);\n              };\n              deprecated(SAT, \"collides\", \"SAT.collides ➤ replaced by Collision.collides\");\n            })();\n          },\n          /* 29 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var Svg = {};\n            module2.exports = Svg;\n            __webpack_require__(1);\n            var Common2 = __webpack_require__(0);\n            (function() {\n              Svg.pathToVertices = function(path, sampleLength) {\n                if (typeof window !== \"undefined\" && !(\"SVGPathSeg\" in window)) {\n                  Common2.warn(\"Svg.pathToVertices: SVGPathSeg not defined, a polyfill is required.\");\n                }\n                var i, il, total, point, segment, segments, segmentsQueue, lastSegment, lastPoint, segmentIndex, points = [], lx, ly, length = 0, x2 = 0, y2 = 0;\n                sampleLength = sampleLength || 15;\n                var addPoint = function(px, py, pathSegType) {\n                  var isRelative = pathSegType % 2 === 1 && pathSegType > 1;\n                  if (!lastPoint || px != lastPoint.x || py != lastPoint.y) {\n                    if (lastPoint && isRelative) {\n                      lx = lastPoint.x;\n                      ly = lastPoint.y;\n                    } else {\n                      lx = 0;\n                      ly = 0;\n                    }\n                    var point2 = {\n                      x: lx + px,\n                      y: ly + py\n                    };\n                    if (isRelative || !lastPoint) {\n                      lastPoint = point2;\n                    }\n                    points.push(point2);\n                    x2 = lx + px;\n                    y2 = ly + py;\n                  }\n                };\n                var addSegmentPoint = function(segment2) {\n                  var segType = segment2.pathSegTypeAsLetter.toUpperCase();\n                  if (segType === \"Z\")\n                    return;\n                  switch (segType) {\n                    case \"M\":\n                    case \"L\":\n                    case \"T\":\n                    case \"C\":\n                    case \"S\":\n                    case \"Q\":\n                      x2 = segment2.x;\n                      y2 = segment2.y;\n                      break;\n                    case \"H\":\n                      x2 = segment2.x;\n                      break;\n                    case \"V\":\n                      y2 = segment2.y;\n                      break;\n                  }\n                  addPoint(x2, y2, segment2.pathSegType);\n                };\n                Svg._svgPathToAbsolute(path);\n                total = path.getTotalLength();\n                segments = [];\n                for (i = 0; i < path.pathSegList.numberOfItems; i += 1)\n                  segments.push(path.pathSegList.getItem(i));\n                segmentsQueue = segments.concat();\n                while (length < total) {\n                  segmentIndex = path.getPathSegAtLength(length);\n                  segment = segments[segmentIndex];\n                  if (segment != lastSegment) {\n                    while (segmentsQueue.length && segmentsQueue[0] != segment)\n                      addSegmentPoint(segmentsQueue.shift());\n                    lastSegment = segment;\n                  }\n                  switch (segment.pathSegTypeAsLetter.toUpperCase()) {\n                    case \"C\":\n                    case \"T\":\n                    case \"S\":\n                    case \"Q\":\n                    case \"A\":\n                      point = path.getPointAtLength(length);\n                      addPoint(point.x, point.y, 0);\n                      break;\n                  }\n                  length += sampleLength;\n                }\n                for (i = 0, il = segmentsQueue.length; i < il; ++i)\n                  addSegmentPoint(segmentsQueue[i]);\n                return points;\n              };\n              Svg._svgPathToAbsolute = function(path) {\n                var x0, y0, x1, y1, x2, y2, segs = path.pathSegList, x3 = 0, y3 = 0, len = segs.numberOfItems;\n                for (var i = 0; i < len; ++i) {\n                  var seg = segs.getItem(i), segType = seg.pathSegTypeAsLetter;\n                  if (/[MLHVCSQTA]/.test(segType)) {\n                    if (\"x\" in seg) x3 = seg.x;\n                    if (\"y\" in seg) y3 = seg.y;\n                  } else {\n                    if (\"x1\" in seg) x1 = x3 + seg.x1;\n                    if (\"x2\" in seg) x2 = x3 + seg.x2;\n                    if (\"y1\" in seg) y1 = y3 + seg.y1;\n                    if (\"y2\" in seg) y2 = y3 + seg.y2;\n                    if (\"x\" in seg) x3 += seg.x;\n                    if (\"y\" in seg) y3 += seg.y;\n                    switch (segType) {\n                      case \"m\":\n                        segs.replaceItem(path.createSVGPathSegMovetoAbs(x3, y3), i);\n                        break;\n                      case \"l\":\n                        segs.replaceItem(path.createSVGPathSegLinetoAbs(x3, y3), i);\n                        break;\n                      case \"h\":\n                        segs.replaceItem(path.createSVGPathSegLinetoHorizontalAbs(x3), i);\n                        break;\n                      case \"v\":\n                        segs.replaceItem(path.createSVGPathSegLinetoVerticalAbs(y3), i);\n                        break;\n                      case \"c\":\n                        segs.replaceItem(path.createSVGPathSegCurvetoCubicAbs(x3, y3, x1, y1, x2, y2), i);\n                        break;\n                      case \"s\":\n                        segs.replaceItem(path.createSVGPathSegCurvetoCubicSmoothAbs(x3, y3, x2, y2), i);\n                        break;\n                      case \"q\":\n                        segs.replaceItem(path.createSVGPathSegCurvetoQuadraticAbs(x3, y3, x1, y1), i);\n                        break;\n                      case \"t\":\n                        segs.replaceItem(path.createSVGPathSegCurvetoQuadraticSmoothAbs(x3, y3), i);\n                        break;\n                      case \"a\":\n                        segs.replaceItem(path.createSVGPathSegArcAbs(x3, y3, seg.r1, seg.r2, seg.angle, seg.largeArcFlag, seg.sweepFlag), i);\n                        break;\n                      case \"z\":\n                      case \"Z\":\n                        x3 = x0;\n                        y3 = y0;\n                        break;\n                    }\n                  }\n                  if (segType == \"M\" || segType == \"m\") {\n                    x0 = x3;\n                    y0 = y3;\n                  }\n                }\n              };\n            })();\n          },\n          /* 30 */\n          /***/\n          function(module2, exports2, __webpack_require__) {\n            var World2 = {};\n            module2.exports = World2;\n            var Composite = __webpack_require__(6);\n            __webpack_require__(0);\n            (function() {\n              World2.create = Composite.create;\n              World2.add = Composite.add;\n              World2.remove = Composite.remove;\n              World2.clear = Composite.clear;\n              World2.addComposite = Composite.addComposite;\n              World2.addBody = Composite.addBody;\n              World2.addConstraint = Composite.addConstraint;\n            })();\n          }\n          /******/\n        ])\n      );\n    });\n  })(matter$1);\n  return matter$1.exports;\n}\nvar matterExports = requireMatter();\nfunction r(e) {\n  var t, f, n = \"\";\n  if (\"string\" == typeof e || \"number\" == typeof e) n += e;\n  else if (\"object\" == typeof e) if (Array.isArray(e)) {\n    var o = e.length;\n    for (t = 0; t < o; t++) e[t] && (f = r(e[t])) && (n && (n += \" \"), n += f);\n  } else for (f in e) e[f] && (n && (n += \" \"), n += f);\n  return n;\n}\nfunction clsx() {\n  for (var e, t, f = 0, n = \"\", o = arguments.length; f < o; f++) (e = arguments[f]) && (t = r(e)) && (n && (n += \" \"), n += t);\n  return n;\n}\nconst CLASS_PART_SEPARATOR = \"-\";\nconst createClassGroupUtils = (config) => {\n  const classMap = createClassMap(config);\n  const {\n    conflictingClassGroups,\n    conflictingClassGroupModifiers\n  } = config;\n  const getClassGroupId = (className) => {\n    const classParts = className.split(CLASS_PART_SEPARATOR);\n    if (classParts[0] === \"\" && classParts.length !== 1) {\n      classParts.shift();\n    }\n    return getGroupRecursive(classParts, classMap) || getGroupIdForArbitraryProperty(className);\n  };\n  const getConflictingClassGroupIds = (classGroupId, hasPostfixModifier) => {\n    const conflicts = conflictingClassGroups[classGroupId] || [];\n    if (hasPostfixModifier && conflictingClassGroupModifiers[classGroupId]) {\n      return [...conflicts, ...conflictingClassGroupModifiers[classGroupId]];\n    }\n    return conflicts;\n  };\n  return {\n    getClassGroupId,\n    getConflictingClassGroupIds\n  };\n};\nconst getGroupRecursive = (classParts, classPartObject) => {\n  var _a;\n  if (classParts.length === 0) {\n    return classPartObject.classGroupId;\n  }\n  const currentClassPart = classParts[0];\n  const nextClassPartObject = classPartObject.nextPart.get(currentClassPart);\n  const classGroupFromNextClassPart = nextClassPartObject ? getGroupRecursive(classParts.slice(1), nextClassPartObject) : void 0;\n  if (classGroupFromNextClassPart) {\n    return classGroupFromNextClassPart;\n  }\n  if (classPartObject.validators.length === 0) {\n    return void 0;\n  }\n  const classRest = classParts.join(CLASS_PART_SEPARATOR);\n  return (_a = classPartObject.validators.find(({\n    validator\n  }) => validator(classRest))) == null ? void 0 : _a.classGroupId;\n};\nconst arbitraryPropertyRegex = /^\\[(.+)\\]$/;\nconst getGroupIdForArbitraryProperty = (className) => {\n  if (arbitraryPropertyRegex.test(className)) {\n    const arbitraryPropertyClassName = arbitraryPropertyRegex.exec(className)[1];\n    const property = arbitraryPropertyClassName == null ? void 0 : arbitraryPropertyClassName.substring(0, arbitraryPropertyClassName.indexOf(\":\"));\n    if (property) {\n      return \"arbitrary..\" + property;\n    }\n  }\n};\nconst createClassMap = (config) => {\n  const {\n    theme,\n    classGroups\n  } = config;\n  const classMap = {\n    nextPart: /* @__PURE__ */ new Map(),\n    validators: []\n  };\n  for (const classGroupId in classGroups) {\n    processClassesRecursively(classGroups[classGroupId], classMap, classGroupId, theme);\n  }\n  return classMap;\n};\nconst processClassesRecursively = (classGroup, classPartObject, classGroupId, theme) => {\n  classGroup.forEach((classDefinition) => {\n    if (typeof classDefinition === \"string\") {\n      const classPartObjectToEdit = classDefinition === \"\" ? classPartObject : getPart(classPartObject, classDefinition);\n      classPartObjectToEdit.classGroupId = classGroupId;\n      return;\n    }\n    if (typeof classDefinition === \"function\") {\n      if (isThemeGetter(classDefinition)) {\n        processClassesRecursively(classDefinition(theme), classPartObject, classGroupId, theme);\n        return;\n      }\n      classPartObject.validators.push({\n        validator: classDefinition,\n        classGroupId\n      });\n      return;\n    }\n    Object.entries(classDefinition).forEach(([key, classGroup2]) => {\n      processClassesRecursively(classGroup2, getPart(classPartObject, key), classGroupId, theme);\n    });\n  });\n};\nconst getPart = (classPartObject, path) => {\n  let currentClassPartObject = classPartObject;\n  path.split(CLASS_PART_SEPARATOR).forEach((pathPart) => {\n    if (!currentClassPartObject.nextPart.has(pathPart)) {\n      currentClassPartObject.nextPart.set(pathPart, {\n        nextPart: /* @__PURE__ */ new Map(),\n        validators: []\n      });\n    }\n    currentClassPartObject = currentClassPartObject.nextPart.get(pathPart);\n  });\n  return currentClassPartObject;\n};\nconst isThemeGetter = (func) => func.isThemeGetter;\nconst createLruCache = (maxCacheSize) => {\n  if (maxCacheSize < 1) {\n    return {\n      get: () => void 0,\n      set: () => {\n      }\n    };\n  }\n  let cacheSize = 0;\n  let cache = /* @__PURE__ */ new Map();\n  let previousCache = /* @__PURE__ */ new Map();\n  const update = (key, value) => {\n    cache.set(key, value);\n    cacheSize++;\n    if (cacheSize > maxCacheSize) {\n      cacheSize = 0;\n      previousCache = cache;\n      cache = /* @__PURE__ */ new Map();\n    }\n  };\n  return {\n    get(key) {\n      let value = cache.get(key);\n      if (value !== void 0) {\n        return value;\n      }\n      if ((value = previousCache.get(key)) !== void 0) {\n        update(key, value);\n        return value;\n      }\n    },\n    set(key, value) {\n      if (cache.has(key)) {\n        cache.set(key, value);\n      } else {\n        update(key, value);\n      }\n    }\n  };\n};\nconst IMPORTANT_MODIFIER = \"!\";\nconst MODIFIER_SEPARATOR = \":\";\nconst MODIFIER_SEPARATOR_LENGTH = MODIFIER_SEPARATOR.length;\nconst createParseClassName = (config) => {\n  const {\n    prefix,\n    experimentalParseClassName\n  } = config;\n  let parseClassName = (className) => {\n    const modifiers = [];\n    let bracketDepth = 0;\n    let parenDepth = 0;\n    let modifierStart = 0;\n    let postfixModifierPosition;\n    for (let index2 = 0; index2 < className.length; index2++) {\n      let currentCharacter = className[index2];\n      if (bracketDepth === 0 && parenDepth === 0) {\n        if (currentCharacter === MODIFIER_SEPARATOR) {\n          modifiers.push(className.slice(modifierStart, index2));\n          modifierStart = index2 + MODIFIER_SEPARATOR_LENGTH;\n          continue;\n        }\n        if (currentCharacter === \"/\") {\n          postfixModifierPosition = index2;\n          continue;\n        }\n      }\n      if (currentCharacter === \"[\") {\n        bracketDepth++;\n      } else if (currentCharacter === \"]\") {\n        bracketDepth--;\n      } else if (currentCharacter === \"(\") {\n        parenDepth++;\n      } else if (currentCharacter === \")\") {\n        parenDepth--;\n      }\n    }\n    const baseClassNameWithImportantModifier = modifiers.length === 0 ? className : className.substring(modifierStart);\n    const baseClassName = stripImportantModifier(baseClassNameWithImportantModifier);\n    const hasImportantModifier = baseClassName !== baseClassNameWithImportantModifier;\n    const maybePostfixModifierPosition = postfixModifierPosition && postfixModifierPosition > modifierStart ? postfixModifierPosition - modifierStart : void 0;\n    return {\n      modifiers,\n      hasImportantModifier,\n      baseClassName,\n      maybePostfixModifierPosition\n    };\n  };\n  if (prefix) {\n    const fullPrefix = prefix + MODIFIER_SEPARATOR;\n    const parseClassNameOriginal = parseClassName;\n    parseClassName = (className) => className.startsWith(fullPrefix) ? parseClassNameOriginal(className.substring(fullPrefix.length)) : {\n      isExternal: true,\n      modifiers: [],\n      hasImportantModifier: false,\n      baseClassName: className,\n      maybePostfixModifierPosition: void 0\n    };\n  }\n  if (experimentalParseClassName) {\n    const parseClassNameOriginal = parseClassName;\n    parseClassName = (className) => experimentalParseClassName({\n      className,\n      parseClassName: parseClassNameOriginal\n    });\n  }\n  return parseClassName;\n};\nconst stripImportantModifier = (baseClassName) => {\n  if (baseClassName.endsWith(IMPORTANT_MODIFIER)) {\n    return baseClassName.substring(0, baseClassName.length - 1);\n  }\n  if (baseClassName.startsWith(IMPORTANT_MODIFIER)) {\n    return baseClassName.substring(1);\n  }\n  return baseClassName;\n};\nconst createSortModifiers = (config) => {\n  const orderSensitiveModifiers = Object.fromEntries(config.orderSensitiveModifiers.map((modifier) => [modifier, true]));\n  const sortModifiers = (modifiers) => {\n    if (modifiers.length <= 1) {\n      return modifiers;\n    }\n    const sortedModifiers = [];\n    let unsortedModifiers = [];\n    modifiers.forEach((modifier) => {\n      const isPositionSensitive = modifier[0] === \"[\" || orderSensitiveModifiers[modifier];\n      if (isPositionSensitive) {\n        sortedModifiers.push(...unsortedModifiers.sort(), modifier);\n        unsortedModifiers = [];\n      } else {\n        unsortedModifiers.push(modifier);\n      }\n    });\n    sortedModifiers.push(...unsortedModifiers.sort());\n    return sortedModifiers;\n  };\n  return sortModifiers;\n};\nconst createConfigUtils = (config) => ({\n  cache: createLruCache(config.cacheSize),\n  parseClassName: createParseClassName(config),\n  sortModifiers: createSortModifiers(config),\n  ...createClassGroupUtils(config)\n});\nconst SPLIT_CLASSES_REGEX = /\\s+/;\nconst mergeClassList = (classList, configUtils) => {\n  const {\n    parseClassName,\n    getClassGroupId,\n    getConflictingClassGroupIds,\n    sortModifiers\n  } = configUtils;\n  const classGroupsInConflict = [];\n  const classNames = classList.trim().split(SPLIT_CLASSES_REGEX);\n  let result = \"\";\n  for (let index2 = classNames.length - 1; index2 >= 0; index2 -= 1) {\n    const originalClassName = classNames[index2];\n    const {\n      isExternal,\n      modifiers,\n      hasImportantModifier,\n      baseClassName,\n      maybePostfixModifierPosition\n    } = parseClassName(originalClassName);\n    if (isExternal) {\n      result = originalClassName + (result.length > 0 ? \" \" + result : result);\n      continue;\n    }\n    let hasPostfixModifier = !!maybePostfixModifierPosition;\n    let classGroupId = getClassGroupId(hasPostfixModifier ? baseClassName.substring(0, maybePostfixModifierPosition) : baseClassName);\n    if (!classGroupId) {\n      if (!hasPostfixModifier) {\n        result = originalClassName + (result.length > 0 ? \" \" + result : result);\n        continue;\n      }\n      classGroupId = getClassGroupId(baseClassName);\n      if (!classGroupId) {\n        result = originalClassName + (result.length > 0 ? \" \" + result : result);\n        continue;\n      }\n      hasPostfixModifier = false;\n    }\n    const variantModifier = sortModifiers(modifiers).join(\":\");\n    const modifierId = hasImportantModifier ? variantModifier + IMPORTANT_MODIFIER : variantModifier;\n    const classId = modifierId + classGroupId;\n    if (classGroupsInConflict.includes(classId)) {\n      continue;\n    }\n    classGroupsInConflict.push(classId);\n    const conflictGroups = getConflictingClassGroupIds(classGroupId, hasPostfixModifier);\n    for (let i = 0; i < conflictGroups.length; ++i) {\n      const group = conflictGroups[i];\n      classGroupsInConflict.push(modifierId + group);\n    }\n    result = originalClassName + (result.length > 0 ? \" \" + result : result);\n  }\n  return result;\n};\nfunction twJoin() {\n  let index2 = 0;\n  let argument;\n  let resolvedValue;\n  let string = \"\";\n  while (index2 < arguments.length) {\n    if (argument = arguments[index2++]) {\n      if (resolvedValue = toValue(argument)) {\n        string && (string += \" \");\n        string += resolvedValue;\n      }\n    }\n  }\n  return string;\n}\nconst toValue = (mix) => {\n  if (typeof mix === \"string\") {\n    return mix;\n  }\n  let resolvedValue;\n  let string = \"\";\n  for (let k = 0; k < mix.length; k++) {\n    if (mix[k]) {\n      if (resolvedValue = toValue(mix[k])) {\n        string && (string += \" \");\n        string += resolvedValue;\n      }\n    }\n  }\n  return string;\n};\nfunction createTailwindMerge(createConfigFirst, ...createConfigRest) {\n  let configUtils;\n  let cacheGet;\n  let cacheSet;\n  let functionToCall = initTailwindMerge;\n  function initTailwindMerge(classList) {\n    const config = createConfigRest.reduce((previousConfig, createConfigCurrent) => createConfigCurrent(previousConfig), createConfigFirst());\n    configUtils = createConfigUtils(config);\n    cacheGet = configUtils.cache.get;\n    cacheSet = configUtils.cache.set;\n    functionToCall = tailwindMerge;\n    return tailwindMerge(classList);\n  }\n  function tailwindMerge(classList) {\n    const cachedResult = cacheGet(classList);\n    if (cachedResult) {\n      return cachedResult;\n    }\n    const result = mergeClassList(classList, configUtils);\n    cacheSet(classList, result);\n    return result;\n  }\n  return function callTailwindMerge() {\n    return functionToCall(twJoin.apply(null, arguments));\n  };\n}\nconst fromTheme = (key) => {\n  const themeGetter = (theme) => theme[key] || [];\n  themeGetter.isThemeGetter = true;\n  return themeGetter;\n};\nconst arbitraryValueRegex = /^\\[(?:(\\w[\\w-]*):)?(.+)\\]$/i;\nconst arbitraryVariableRegex = /^\\((?:(\\w[\\w-]*):)?(.+)\\)$/i;\nconst fractionRegex = /^\\d+\\/\\d+$/;\nconst tshirtUnitRegex = /^(\\d+(\\.\\d+)?)?(xs|sm|md|lg|xl)$/;\nconst lengthUnitRegex = /\\d+(%|px|r?em|[sdl]?v([hwib]|min|max)|pt|pc|in|cm|mm|cap|ch|ex|r?lh|cq(w|h|i|b|min|max))|\\b(calc|min|max|clamp)\\(.+\\)|^0$/;\nconst colorFunctionRegex = /^(rgba?|hsla?|hwb|(ok)?(lab|lch))\\(.+\\)$/;\nconst shadowRegex = /^(inset_)?-?((\\d+)?\\.?(\\d+)[a-z]+|0)_-?((\\d+)?\\.?(\\d+)[a-z]+|0)/;\nconst imageRegex = /^(url|image|image-set|cross-fade|element|(repeating-)?(linear|radial|conic)-gradient)\\(.+\\)$/;\nconst isFraction = (value) => fractionRegex.test(value);\nconst isNumber = (value) => Boolean(value) && !Number.isNaN(Number(value));\nconst isInteger = (value) => Boolean(value) && Number.isInteger(Number(value));\nconst isPercent = (value) => value.endsWith(\"%\") && isNumber(value.slice(0, -1));\nconst isTshirtSize = (value) => tshirtUnitRegex.test(value);\nconst isAny = () => true;\nconst isLengthOnly = (value) => (\n  // `colorFunctionRegex` check is necessary because color functions can have percentages in them which which would be incorrectly classified as lengths.\n  // For example, `hsl(0 0% 0%)` would be classified as a length without this check.\n  // I could also use lookbehind assertion in `lengthUnitRegex` but that isn't supported widely enough.\n  lengthUnitRegex.test(value) && !colorFunctionRegex.test(value)\n);\nconst isNever = () => false;\nconst isShadow = (value) => shadowRegex.test(value);\nconst isImage = (value) => imageRegex.test(value);\nconst isAnyNonArbitrary = (value) => !isArbitraryValue(value) && !isArbitraryVariable(value);\nconst isArbitrarySize = (value) => getIsArbitraryValue(value, isLabelSize, isNever);\nconst isArbitraryValue = (value) => arbitraryValueRegex.test(value);\nconst isArbitraryLength = (value) => getIsArbitraryValue(value, isLabelLength, isLengthOnly);\nconst isArbitraryNumber = (value) => getIsArbitraryValue(value, isLabelNumber, isNumber);\nconst isArbitraryPosition = (value) => getIsArbitraryValue(value, isLabelPosition, isNever);\nconst isArbitraryImage = (value) => getIsArbitraryValue(value, isLabelImage, isImage);\nconst isArbitraryShadow = (value) => getIsArbitraryValue(value, isNever, isShadow);\nconst isArbitraryVariable = (value) => arbitraryVariableRegex.test(value);\nconst isArbitraryVariableLength = (value) => getIsArbitraryVariable(value, isLabelLength);\nconst isArbitraryVariableFamilyName = (value) => getIsArbitraryVariable(value, isLabelFamilyName);\nconst isArbitraryVariablePosition = (value) => getIsArbitraryVariable(value, isLabelPosition);\nconst isArbitraryVariableSize = (value) => getIsArbitraryVariable(value, isLabelSize);\nconst isArbitraryVariableImage = (value) => getIsArbitraryVariable(value, isLabelImage);\nconst isArbitraryVariableShadow = (value) => getIsArbitraryVariable(value, isLabelShadow, true);\nconst getIsArbitraryValue = (value, testLabel, testValue) => {\n  const result = arbitraryValueRegex.exec(value);\n  if (result) {\n    if (result[1]) {\n      return testLabel(result[1]);\n    }\n    return testValue(result[2]);\n  }\n  return false;\n};\nconst getIsArbitraryVariable = (value, testLabel, shouldMatchNoLabel = false) => {\n  const result = arbitraryVariableRegex.exec(value);\n  if (result) {\n    if (result[1]) {\n      return testLabel(result[1]);\n    }\n    return shouldMatchNoLabel;\n  }\n  return false;\n};\nconst isLabelPosition = (label) => label === \"position\";\nconst imageLabels = /* @__PURE__ */ new Set([\"image\", \"url\"]);\nconst isLabelImage = (label) => imageLabels.has(label);\nconst sizeLabels = /* @__PURE__ */ new Set([\"length\", \"size\", \"percentage\"]);\nconst isLabelSize = (label) => sizeLabels.has(label);\nconst isLabelLength = (label) => label === \"length\";\nconst isLabelNumber = (label) => label === \"number\";\nconst isLabelFamilyName = (label) => label === \"family-name\";\nconst isLabelShadow = (label) => label === \"shadow\";\nconst getDefaultConfig = () => {\n  const themeColor = fromTheme(\"color\");\n  const themeFont = fromTheme(\"font\");\n  const themeText = fromTheme(\"text\");\n  const themeFontWeight = fromTheme(\"font-weight\");\n  const themeTracking = fromTheme(\"tracking\");\n  const themeLeading = fromTheme(\"leading\");\n  const themeBreakpoint = fromTheme(\"breakpoint\");\n  const themeContainer = fromTheme(\"container\");\n  const themeSpacing = fromTheme(\"spacing\");\n  const themeRadius = fromTheme(\"radius\");\n  const themeShadow = fromTheme(\"shadow\");\n  const themeInsetShadow = fromTheme(\"inset-shadow\");\n  const themeDropShadow = fromTheme(\"drop-shadow\");\n  const themeBlur = fromTheme(\"blur\");\n  const themePerspective = fromTheme(\"perspective\");\n  const themeAspect = fromTheme(\"aspect\");\n  const themeEase = fromTheme(\"ease\");\n  const themeAnimate = fromTheme(\"animate\");\n  const scaleBreak = () => [\"auto\", \"avoid\", \"all\", \"avoid-page\", \"page\", \"left\", \"right\", \"column\"];\n  const scalePosition = () => [\"bottom\", \"center\", \"left\", \"left-bottom\", \"left-top\", \"right\", \"right-bottom\", \"right-top\", \"top\"];\n  const scaleOverflow = () => [\"auto\", \"hidden\", \"clip\", \"visible\", \"scroll\"];\n  const scaleOverscroll = () => [\"auto\", \"contain\", \"none\"];\n  const scaleUnambiguousSpacing = () => [isArbitraryVariable, isArbitraryValue, themeSpacing];\n  const scaleInset = () => [isFraction, \"full\", \"auto\", ...scaleUnambiguousSpacing()];\n  const scaleGridTemplateColsRows = () => [isInteger, \"none\", \"subgrid\", isArbitraryVariable, isArbitraryValue];\n  const scaleGridColRowStartAndEnd = () => [\"auto\", {\n    span: [\"full\", isInteger, isArbitraryVariable, isArbitraryValue]\n  }, isArbitraryVariable, isArbitraryValue];\n  const scaleGridColRowStartOrEnd = () => [isInteger, \"auto\", isArbitraryVariable, isArbitraryValue];\n  const scaleGridAutoColsRows = () => [\"auto\", \"min\", \"max\", \"fr\", isArbitraryVariable, isArbitraryValue];\n  const scaleAlignPrimaryAxis = () => [\"start\", \"end\", \"center\", \"between\", \"around\", \"evenly\", \"stretch\", \"baseline\"];\n  const scaleAlignSecondaryAxis = () => [\"start\", \"end\", \"center\", \"stretch\"];\n  const scaleMargin = () => [\"auto\", ...scaleUnambiguousSpacing()];\n  const scaleSizing = () => [isFraction, \"auto\", \"full\", \"dvw\", \"dvh\", \"lvw\", \"lvh\", \"svw\", \"svh\", \"min\", \"max\", \"fit\", ...scaleUnambiguousSpacing()];\n  const scaleColor = () => [themeColor, isArbitraryVariable, isArbitraryValue];\n  const scaleGradientStopPosition = () => [isPercent, isArbitraryLength];\n  const scaleRadius = () => [\n    // Deprecated since Tailwind CSS v4.0.0\n    \"\",\n    \"none\",\n    \"full\",\n    themeRadius,\n    isArbitraryVariable,\n    isArbitraryValue\n  ];\n  const scaleBorderWidth = () => [\"\", isNumber, isArbitraryVariableLength, isArbitraryLength];\n  const scaleLineStyle = () => [\"solid\", \"dashed\", \"dotted\", \"double\"];\n  const scaleBlendMode = () => [\"normal\", \"multiply\", \"screen\", \"overlay\", \"darken\", \"lighten\", \"color-dodge\", \"color-burn\", \"hard-light\", \"soft-light\", \"difference\", \"exclusion\", \"hue\", \"saturation\", \"color\", \"luminosity\"];\n  const scaleBlur = () => [\n    // Deprecated since Tailwind CSS v4.0.0\n    \"\",\n    \"none\",\n    themeBlur,\n    isArbitraryVariable,\n    isArbitraryValue\n  ];\n  const scaleOrigin = () => [\"center\", \"top\", \"top-right\", \"right\", \"bottom-right\", \"bottom\", \"bottom-left\", \"left\", \"top-left\", isArbitraryVariable, isArbitraryValue];\n  const scaleRotate = () => [\"none\", isNumber, isArbitraryVariable, isArbitraryValue];\n  const scaleScale = () => [\"none\", isNumber, isArbitraryVariable, isArbitraryValue];\n  const scaleSkew = () => [isNumber, isArbitraryVariable, isArbitraryValue];\n  const scaleTranslate = () => [isFraction, \"full\", ...scaleUnambiguousSpacing()];\n  return {\n    cacheSize: 500,\n    theme: {\n      animate: [\"spin\", \"ping\", \"pulse\", \"bounce\"],\n      aspect: [\"video\"],\n      blur: [isTshirtSize],\n      breakpoint: [isTshirtSize],\n      color: [isAny],\n      container: [isTshirtSize],\n      \"drop-shadow\": [isTshirtSize],\n      ease: [\"in\", \"out\", \"in-out\"],\n      font: [isAnyNonArbitrary],\n      \"font-weight\": [\"thin\", \"extralight\", \"light\", \"normal\", \"medium\", \"semibold\", \"bold\", \"extrabold\", \"black\"],\n      \"inset-shadow\": [isTshirtSize],\n      leading: [\"none\", \"tight\", \"snug\", \"normal\", \"relaxed\", \"loose\"],\n      perspective: [\"dramatic\", \"near\", \"normal\", \"midrange\", \"distant\", \"none\"],\n      radius: [isTshirtSize],\n      shadow: [isTshirtSize],\n      spacing: [\"px\", isNumber],\n      text: [isTshirtSize],\n      tracking: [\"tighter\", \"tight\", \"normal\", \"wide\", \"wider\", \"widest\"]\n    },\n    classGroups: {\n      // --------------\n      // --- Layout ---\n      // --------------\n      /**\n       * Aspect Ratio\n       * @see https://tailwindcss.com/docs/aspect-ratio\n       */\n      aspect: [{\n        aspect: [\"auto\", \"square\", isFraction, isArbitraryValue, isArbitraryVariable, themeAspect]\n      }],\n      /**\n       * Container\n       * @see https://tailwindcss.com/docs/container\n       * @deprecated since Tailwind CSS v4.0.0\n       */\n      container: [\"container\"],\n      /**\n       * Columns\n       * @see https://tailwindcss.com/docs/columns\n       */\n      columns: [{\n        columns: [isNumber, isArbitraryValue, isArbitraryVariable, themeContainer]\n      }],\n      /**\n       * Break After\n       * @see https://tailwindcss.com/docs/break-after\n       */\n      \"break-after\": [{\n        \"break-after\": scaleBreak()\n      }],\n      /**\n       * Break Before\n       * @see https://tailwindcss.com/docs/break-before\n       */\n      \"break-before\": [{\n        \"break-before\": scaleBreak()\n      }],\n      /**\n       * Break Inside\n       * @see https://tailwindcss.com/docs/break-inside\n       */\n      \"break-inside\": [{\n        \"break-inside\": [\"auto\", \"avoid\", \"avoid-page\", \"avoid-column\"]\n      }],\n      /**\n       * Box Decoration Break\n       * @see https://tailwindcss.com/docs/box-decoration-break\n       */\n      \"box-decoration\": [{\n        \"box-decoration\": [\"slice\", \"clone\"]\n      }],\n      /**\n       * Box Sizing\n       * @see https://tailwindcss.com/docs/box-sizing\n       */\n      box: [{\n        box: [\"border\", \"content\"]\n      }],\n      /**\n       * Display\n       * @see https://tailwindcss.com/docs/display\n       */\n      display: [\"block\", \"inline-block\", \"inline\", \"flex\", \"inline-flex\", \"table\", \"inline-table\", \"table-caption\", \"table-cell\", \"table-column\", \"table-column-group\", \"table-footer-group\", \"table-header-group\", \"table-row-group\", \"table-row\", \"flow-root\", \"grid\", \"inline-grid\", \"contents\", \"list-item\", \"hidden\"],\n      /**\n       * Screen Reader Only\n       * @see https://tailwindcss.com/docs/display#screen-reader-only\n       */\n      sr: [\"sr-only\", \"not-sr-only\"],\n      /**\n       * Floats\n       * @see https://tailwindcss.com/docs/float\n       */\n      float: [{\n        float: [\"right\", \"left\", \"none\", \"start\", \"end\"]\n      }],\n      /**\n       * Clear\n       * @see https://tailwindcss.com/docs/clear\n       */\n      clear: [{\n        clear: [\"left\", \"right\", \"both\", \"none\", \"start\", \"end\"]\n      }],\n      /**\n       * Isolation\n       * @see https://tailwindcss.com/docs/isolation\n       */\n      isolation: [\"isolate\", \"isolation-auto\"],\n      /**\n       * Object Fit\n       * @see https://tailwindcss.com/docs/object-fit\n       */\n      \"object-fit\": [{\n        object: [\"contain\", \"cover\", \"fill\", \"none\", \"scale-down\"]\n      }],\n      /**\n       * Object Position\n       * @see https://tailwindcss.com/docs/object-position\n       */\n      \"object-position\": [{\n        object: [...scalePosition(), isArbitraryValue, isArbitraryVariable]\n      }],\n      /**\n       * Overflow\n       * @see https://tailwindcss.com/docs/overflow\n       */\n      overflow: [{\n        overflow: scaleOverflow()\n      }],\n      /**\n       * Overflow X\n       * @see https://tailwindcss.com/docs/overflow\n       */\n      \"overflow-x\": [{\n        \"overflow-x\": scaleOverflow()\n      }],\n      /**\n       * Overflow Y\n       * @see https://tailwindcss.com/docs/overflow\n       */\n      \"overflow-y\": [{\n        \"overflow-y\": scaleOverflow()\n      }],\n      /**\n       * Overscroll Behavior\n       * @see https://tailwindcss.com/docs/overscroll-behavior\n       */\n      overscroll: [{\n        overscroll: scaleOverscroll()\n      }],\n      /**\n       * Overscroll Behavior X\n       * @see https://tailwindcss.com/docs/overscroll-behavior\n       */\n      \"overscroll-x\": [{\n        \"overscroll-x\": scaleOverscroll()\n      }],\n      /**\n       * Overscroll Behavior Y\n       * @see https://tailwindcss.com/docs/overscroll-behavior\n       */\n      \"overscroll-y\": [{\n        \"overscroll-y\": scaleOverscroll()\n      }],\n      /**\n       * Position\n       * @see https://tailwindcss.com/docs/position\n       */\n      position: [\"static\", \"fixed\", \"absolute\", \"relative\", \"sticky\"],\n      /**\n       * Top / Right / Bottom / Left\n       * @see https://tailwindcss.com/docs/top-right-bottom-left\n       */\n      inset: [{\n        inset: scaleInset()\n      }],\n      /**\n       * Right / Left\n       * @see https://tailwindcss.com/docs/top-right-bottom-left\n       */\n      \"inset-x\": [{\n        \"inset-x\": scaleInset()\n      }],\n      /**\n       * Top / Bottom\n       * @see https://tailwindcss.com/docs/top-right-bottom-left\n       */\n      \"inset-y\": [{\n        \"inset-y\": scaleInset()\n      }],\n      /**\n       * Start\n       * @see https://tailwindcss.com/docs/top-right-bottom-left\n       */\n      start: [{\n        start: scaleInset()\n      }],\n      /**\n       * End\n       * @see https://tailwindcss.com/docs/top-right-bottom-left\n       */\n      end: [{\n        end: scaleInset()\n      }],\n      /**\n       * Top\n       * @see https://tailwindcss.com/docs/top-right-bottom-left\n       */\n      top: [{\n        top: scaleInset()\n      }],\n      /**\n       * Right\n       * @see https://tailwindcss.com/docs/top-right-bottom-left\n       */\n      right: [{\n        right: scaleInset()\n      }],\n      /**\n       * Bottom\n       * @see https://tailwindcss.com/docs/top-right-bottom-left\n       */\n      bottom: [{\n        bottom: scaleInset()\n      }],\n      /**\n       * Left\n       * @see https://tailwindcss.com/docs/top-right-bottom-left\n       */\n      left: [{\n        left: scaleInset()\n      }],\n      /**\n       * Visibility\n       * @see https://tailwindcss.com/docs/visibility\n       */\n      visibility: [\"visible\", \"invisible\", \"collapse\"],\n      /**\n       * Z-Index\n       * @see https://tailwindcss.com/docs/z-index\n       */\n      z: [{\n        z: [isInteger, \"auto\", isArbitraryVariable, isArbitraryValue]\n      }],\n      // ------------------------\n      // --- Flexbox and Grid ---\n      // ------------------------\n      /**\n       * Flex Basis\n       * @see https://tailwindcss.com/docs/flex-basis\n       */\n      basis: [{\n        basis: [isFraction, \"full\", \"auto\", themeContainer, ...scaleUnambiguousSpacing()]\n      }],\n      /**\n       * Flex Direction\n       * @see https://tailwindcss.com/docs/flex-direction\n       */\n      \"flex-direction\": [{\n        flex: [\"row\", \"row-reverse\", \"col\", \"col-reverse\"]\n      }],\n      /**\n       * Flex Wrap\n       * @see https://tailwindcss.com/docs/flex-wrap\n       */\n      \"flex-wrap\": [{\n        flex: [\"nowrap\", \"wrap\", \"wrap-reverse\"]\n      }],\n      /**\n       * Flex\n       * @see https://tailwindcss.com/docs/flex\n       */\n      flex: [{\n        flex: [isNumber, isFraction, \"auto\", \"initial\", \"none\", isArbitraryValue]\n      }],\n      /**\n       * Flex Grow\n       * @see https://tailwindcss.com/docs/flex-grow\n       */\n      grow: [{\n        grow: [\"\", isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Flex Shrink\n       * @see https://tailwindcss.com/docs/flex-shrink\n       */\n      shrink: [{\n        shrink: [\"\", isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Order\n       * @see https://tailwindcss.com/docs/order\n       */\n      order: [{\n        order: [isInteger, \"first\", \"last\", \"none\", isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Grid Template Columns\n       * @see https://tailwindcss.com/docs/grid-template-columns\n       */\n      \"grid-cols\": [{\n        \"grid-cols\": scaleGridTemplateColsRows()\n      }],\n      /**\n       * Grid Column Start / End\n       * @see https://tailwindcss.com/docs/grid-column\n       */\n      \"col-start-end\": [{\n        col: scaleGridColRowStartAndEnd()\n      }],\n      /**\n       * Grid Column Start\n       * @see https://tailwindcss.com/docs/grid-column\n       */\n      \"col-start\": [{\n        \"col-start\": scaleGridColRowStartOrEnd()\n      }],\n      /**\n       * Grid Column End\n       * @see https://tailwindcss.com/docs/grid-column\n       */\n      \"col-end\": [{\n        \"col-end\": scaleGridColRowStartOrEnd()\n      }],\n      /**\n       * Grid Template Rows\n       * @see https://tailwindcss.com/docs/grid-template-rows\n       */\n      \"grid-rows\": [{\n        \"grid-rows\": scaleGridTemplateColsRows()\n      }],\n      /**\n       * Grid Row Start / End\n       * @see https://tailwindcss.com/docs/grid-row\n       */\n      \"row-start-end\": [{\n        row: scaleGridColRowStartAndEnd()\n      }],\n      /**\n       * Grid Row Start\n       * @see https://tailwindcss.com/docs/grid-row\n       */\n      \"row-start\": [{\n        \"row-start\": scaleGridColRowStartOrEnd()\n      }],\n      /**\n       * Grid Row End\n       * @see https://tailwindcss.com/docs/grid-row\n       */\n      \"row-end\": [{\n        \"row-end\": scaleGridColRowStartOrEnd()\n      }],\n      /**\n       * Grid Auto Flow\n       * @see https://tailwindcss.com/docs/grid-auto-flow\n       */\n      \"grid-flow\": [{\n        \"grid-flow\": [\"row\", \"col\", \"dense\", \"row-dense\", \"col-dense\"]\n      }],\n      /**\n       * Grid Auto Columns\n       * @see https://tailwindcss.com/docs/grid-auto-columns\n       */\n      \"auto-cols\": [{\n        \"auto-cols\": scaleGridAutoColsRows()\n      }],\n      /**\n       * Grid Auto Rows\n       * @see https://tailwindcss.com/docs/grid-auto-rows\n       */\n      \"auto-rows\": [{\n        \"auto-rows\": scaleGridAutoColsRows()\n      }],\n      /**\n       * Gap\n       * @see https://tailwindcss.com/docs/gap\n       */\n      gap: [{\n        gap: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Gap X\n       * @see https://tailwindcss.com/docs/gap\n       */\n      \"gap-x\": [{\n        \"gap-x\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Gap Y\n       * @see https://tailwindcss.com/docs/gap\n       */\n      \"gap-y\": [{\n        \"gap-y\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Justify Content\n       * @see https://tailwindcss.com/docs/justify-content\n       */\n      \"justify-content\": [{\n        justify: [...scaleAlignPrimaryAxis(), \"normal\"]\n      }],\n      /**\n       * Justify Items\n       * @see https://tailwindcss.com/docs/justify-items\n       */\n      \"justify-items\": [{\n        \"justify-items\": [...scaleAlignSecondaryAxis(), \"normal\"]\n      }],\n      /**\n       * Justify Self\n       * @see https://tailwindcss.com/docs/justify-self\n       */\n      \"justify-self\": [{\n        \"justify-self\": [\"auto\", ...scaleAlignSecondaryAxis()]\n      }],\n      /**\n       * Align Content\n       * @see https://tailwindcss.com/docs/align-content\n       */\n      \"align-content\": [{\n        content: [\"normal\", ...scaleAlignPrimaryAxis()]\n      }],\n      /**\n       * Align Items\n       * @see https://tailwindcss.com/docs/align-items\n       */\n      \"align-items\": [{\n        items: [...scaleAlignSecondaryAxis(), \"baseline\"]\n      }],\n      /**\n       * Align Self\n       * @see https://tailwindcss.com/docs/align-self\n       */\n      \"align-self\": [{\n        self: [\"auto\", ...scaleAlignSecondaryAxis(), \"baseline\"]\n      }],\n      /**\n       * Place Content\n       * @see https://tailwindcss.com/docs/place-content\n       */\n      \"place-content\": [{\n        \"place-content\": scaleAlignPrimaryAxis()\n      }],\n      /**\n       * Place Items\n       * @see https://tailwindcss.com/docs/place-items\n       */\n      \"place-items\": [{\n        \"place-items\": [...scaleAlignSecondaryAxis(), \"baseline\"]\n      }],\n      /**\n       * Place Self\n       * @see https://tailwindcss.com/docs/place-self\n       */\n      \"place-self\": [{\n        \"place-self\": [\"auto\", ...scaleAlignSecondaryAxis()]\n      }],\n      // Spacing\n      /**\n       * Padding\n       * @see https://tailwindcss.com/docs/padding\n       */\n      p: [{\n        p: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Padding X\n       * @see https://tailwindcss.com/docs/padding\n       */\n      px: [{\n        px: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Padding Y\n       * @see https://tailwindcss.com/docs/padding\n       */\n      py: [{\n        py: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Padding Start\n       * @see https://tailwindcss.com/docs/padding\n       */\n      ps: [{\n        ps: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Padding End\n       * @see https://tailwindcss.com/docs/padding\n       */\n      pe: [{\n        pe: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Padding Top\n       * @see https://tailwindcss.com/docs/padding\n       */\n      pt: [{\n        pt: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Padding Right\n       * @see https://tailwindcss.com/docs/padding\n       */\n      pr: [{\n        pr: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Padding Bottom\n       * @see https://tailwindcss.com/docs/padding\n       */\n      pb: [{\n        pb: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Padding Left\n       * @see https://tailwindcss.com/docs/padding\n       */\n      pl: [{\n        pl: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Margin\n       * @see https://tailwindcss.com/docs/margin\n       */\n      m: [{\n        m: scaleMargin()\n      }],\n      /**\n       * Margin X\n       * @see https://tailwindcss.com/docs/margin\n       */\n      mx: [{\n        mx: scaleMargin()\n      }],\n      /**\n       * Margin Y\n       * @see https://tailwindcss.com/docs/margin\n       */\n      my: [{\n        my: scaleMargin()\n      }],\n      /**\n       * Margin Start\n       * @see https://tailwindcss.com/docs/margin\n       */\n      ms: [{\n        ms: scaleMargin()\n      }],\n      /**\n       * Margin End\n       * @see https://tailwindcss.com/docs/margin\n       */\n      me: [{\n        me: scaleMargin()\n      }],\n      /**\n       * Margin Top\n       * @see https://tailwindcss.com/docs/margin\n       */\n      mt: [{\n        mt: scaleMargin()\n      }],\n      /**\n       * Margin Right\n       * @see https://tailwindcss.com/docs/margin\n       */\n      mr: [{\n        mr: scaleMargin()\n      }],\n      /**\n       * Margin Bottom\n       * @see https://tailwindcss.com/docs/margin\n       */\n      mb: [{\n        mb: scaleMargin()\n      }],\n      /**\n       * Margin Left\n       * @see https://tailwindcss.com/docs/margin\n       */\n      ml: [{\n        ml: scaleMargin()\n      }],\n      /**\n       * Space Between X\n       * @see https://tailwindcss.com/docs/margin#adding-space-between-children\n       */\n      \"space-x\": [{\n        \"space-x\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Space Between X Reverse\n       * @see https://tailwindcss.com/docs/margin#adding-space-between-children\n       */\n      \"space-x-reverse\": [\"space-x-reverse\"],\n      /**\n       * Space Between Y\n       * @see https://tailwindcss.com/docs/margin#adding-space-between-children\n       */\n      \"space-y\": [{\n        \"space-y\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Space Between Y Reverse\n       * @see https://tailwindcss.com/docs/margin#adding-space-between-children\n       */\n      \"space-y-reverse\": [\"space-y-reverse\"],\n      // --------------\n      // --- Sizing ---\n      // --------------\n      /**\n       * Size\n       * @see https://tailwindcss.com/docs/width#setting-both-width-and-height\n       */\n      size: [{\n        size: scaleSizing()\n      }],\n      /**\n       * Width\n       * @see https://tailwindcss.com/docs/width\n       */\n      w: [{\n        w: [themeContainer, \"screen\", ...scaleSizing()]\n      }],\n      /**\n       * Min-Width\n       * @see https://tailwindcss.com/docs/min-width\n       */\n      \"min-w\": [{\n        \"min-w\": [\n          themeContainer,\n          \"screen\",\n          /** Deprecated. @see https://github.com/tailwindlabs/tailwindcss.com/issues/2027#issuecomment-2620152757 */\n          \"none\",\n          ...scaleSizing()\n        ]\n      }],\n      /**\n       * Max-Width\n       * @see https://tailwindcss.com/docs/max-width\n       */\n      \"max-w\": [{\n        \"max-w\": [\n          themeContainer,\n          \"screen\",\n          \"none\",\n          /** Deprecated since Tailwind CSS v4.0.0. @see https://github.com/tailwindlabs/tailwindcss.com/issues/2027#issuecomment-2620152757 */\n          \"prose\",\n          /** Deprecated since Tailwind CSS v4.0.0. @see https://github.com/tailwindlabs/tailwindcss.com/issues/2027#issuecomment-2620152757 */\n          {\n            screen: [themeBreakpoint]\n          },\n          ...scaleSizing()\n        ]\n      }],\n      /**\n       * Height\n       * @see https://tailwindcss.com/docs/height\n       */\n      h: [{\n        h: [\"screen\", ...scaleSizing()]\n      }],\n      /**\n       * Min-Height\n       * @see https://tailwindcss.com/docs/min-height\n       */\n      \"min-h\": [{\n        \"min-h\": [\"screen\", \"none\", ...scaleSizing()]\n      }],\n      /**\n       * Max-Height\n       * @see https://tailwindcss.com/docs/max-height\n       */\n      \"max-h\": [{\n        \"max-h\": [\"screen\", ...scaleSizing()]\n      }],\n      // ------------------\n      // --- Typography ---\n      // ------------------\n      /**\n       * Font Size\n       * @see https://tailwindcss.com/docs/font-size\n       */\n      \"font-size\": [{\n        text: [\"base\", themeText, isArbitraryVariableLength, isArbitraryLength]\n      }],\n      /**\n       * Font Smoothing\n       * @see https://tailwindcss.com/docs/font-smoothing\n       */\n      \"font-smoothing\": [\"antialiased\", \"subpixel-antialiased\"],\n      /**\n       * Font Style\n       * @see https://tailwindcss.com/docs/font-style\n       */\n      \"font-style\": [\"italic\", \"not-italic\"],\n      /**\n       * Font Weight\n       * @see https://tailwindcss.com/docs/font-weight\n       */\n      \"font-weight\": [{\n        font: [themeFontWeight, isArbitraryVariable, isArbitraryNumber]\n      }],\n      /**\n       * Font Stretch\n       * @see https://tailwindcss.com/docs/font-stretch\n       */\n      \"font-stretch\": [{\n        \"font-stretch\": [\"ultra-condensed\", \"extra-condensed\", \"condensed\", \"semi-condensed\", \"normal\", \"semi-expanded\", \"expanded\", \"extra-expanded\", \"ultra-expanded\", isPercent, isArbitraryValue]\n      }],\n      /**\n       * Font Family\n       * @see https://tailwindcss.com/docs/font-family\n       */\n      \"font-family\": [{\n        font: [isArbitraryVariableFamilyName, isArbitraryValue, themeFont]\n      }],\n      /**\n       * Font Variant Numeric\n       * @see https://tailwindcss.com/docs/font-variant-numeric\n       */\n      \"fvn-normal\": [\"normal-nums\"],\n      /**\n       * Font Variant Numeric\n       * @see https://tailwindcss.com/docs/font-variant-numeric\n       */\n      \"fvn-ordinal\": [\"ordinal\"],\n      /**\n       * Font Variant Numeric\n       * @see https://tailwindcss.com/docs/font-variant-numeric\n       */\n      \"fvn-slashed-zero\": [\"slashed-zero\"],\n      /**\n       * Font Variant Numeric\n       * @see https://tailwindcss.com/docs/font-variant-numeric\n       */\n      \"fvn-figure\": [\"lining-nums\", \"oldstyle-nums\"],\n      /**\n       * Font Variant Numeric\n       * @see https://tailwindcss.com/docs/font-variant-numeric\n       */\n      \"fvn-spacing\": [\"proportional-nums\", \"tabular-nums\"],\n      /**\n       * Font Variant Numeric\n       * @see https://tailwindcss.com/docs/font-variant-numeric\n       */\n      \"fvn-fraction\": [\"diagonal-fractions\", \"stacked-fractions\"],\n      /**\n       * Letter Spacing\n       * @see https://tailwindcss.com/docs/letter-spacing\n       */\n      tracking: [{\n        tracking: [themeTracking, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Line Clamp\n       * @see https://tailwindcss.com/docs/line-clamp\n       */\n      \"line-clamp\": [{\n        \"line-clamp\": [isNumber, \"none\", isArbitraryVariable, isArbitraryNumber]\n      }],\n      /**\n       * Line Height\n       * @see https://tailwindcss.com/docs/line-height\n       */\n      leading: [{\n        leading: [\n          /** Deprecated since Tailwind CSS v4.0.0. @see https://github.com/tailwindlabs/tailwindcss.com/issues/2027#issuecomment-2620152757 */\n          themeLeading,\n          ...scaleUnambiguousSpacing()\n        ]\n      }],\n      /**\n       * List Style Image\n       * @see https://tailwindcss.com/docs/list-style-image\n       */\n      \"list-image\": [{\n        \"list-image\": [\"none\", isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * List Style Position\n       * @see https://tailwindcss.com/docs/list-style-position\n       */\n      \"list-style-position\": [{\n        list: [\"inside\", \"outside\"]\n      }],\n      /**\n       * List Style Type\n       * @see https://tailwindcss.com/docs/list-style-type\n       */\n      \"list-style-type\": [{\n        list: [\"disc\", \"decimal\", \"none\", isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Text Alignment\n       * @see https://tailwindcss.com/docs/text-align\n       */\n      \"text-alignment\": [{\n        text: [\"left\", \"center\", \"right\", \"justify\", \"start\", \"end\"]\n      }],\n      /**\n       * Placeholder Color\n       * @deprecated since Tailwind CSS v3.0.0\n       * @see https://v3.tailwindcss.com/docs/placeholder-color\n       */\n      \"placeholder-color\": [{\n        placeholder: scaleColor()\n      }],\n      /**\n       * Text Color\n       * @see https://tailwindcss.com/docs/text-color\n       */\n      \"text-color\": [{\n        text: scaleColor()\n      }],\n      /**\n       * Text Decoration\n       * @see https://tailwindcss.com/docs/text-decoration\n       */\n      \"text-decoration\": [\"underline\", \"overline\", \"line-through\", \"no-underline\"],\n      /**\n       * Text Decoration Style\n       * @see https://tailwindcss.com/docs/text-decoration-style\n       */\n      \"text-decoration-style\": [{\n        decoration: [...scaleLineStyle(), \"wavy\"]\n      }],\n      /**\n       * Text Decoration Thickness\n       * @see https://tailwindcss.com/docs/text-decoration-thickness\n       */\n      \"text-decoration-thickness\": [{\n        decoration: [isNumber, \"from-font\", \"auto\", isArbitraryVariable, isArbitraryLength]\n      }],\n      /**\n       * Text Decoration Color\n       * @see https://tailwindcss.com/docs/text-decoration-color\n       */\n      \"text-decoration-color\": [{\n        decoration: scaleColor()\n      }],\n      /**\n       * Text Underline Offset\n       * @see https://tailwindcss.com/docs/text-underline-offset\n       */\n      \"underline-offset\": [{\n        \"underline-offset\": [isNumber, \"auto\", isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Text Transform\n       * @see https://tailwindcss.com/docs/text-transform\n       */\n      \"text-transform\": [\"uppercase\", \"lowercase\", \"capitalize\", \"normal-case\"],\n      /**\n       * Text Overflow\n       * @see https://tailwindcss.com/docs/text-overflow\n       */\n      \"text-overflow\": [\"truncate\", \"text-ellipsis\", \"text-clip\"],\n      /**\n       * Text Wrap\n       * @see https://tailwindcss.com/docs/text-wrap\n       */\n      \"text-wrap\": [{\n        text: [\"wrap\", \"nowrap\", \"balance\", \"pretty\"]\n      }],\n      /**\n       * Text Indent\n       * @see https://tailwindcss.com/docs/text-indent\n       */\n      indent: [{\n        indent: scaleUnambiguousSpacing()\n      }],\n      /**\n       * Vertical Alignment\n       * @see https://tailwindcss.com/docs/vertical-align\n       */\n      \"vertical-align\": [{\n        align: [\"baseline\", \"top\", \"middle\", \"bottom\", \"text-top\", \"text-bottom\", \"sub\", \"super\", isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Whitespace\n       * @see https://tailwindcss.com/docs/whitespace\n       */\n      whitespace: [{\n        whitespace: [\"normal\", \"nowrap\", \"pre\", \"pre-line\", \"pre-wrap\", \"break-spaces\"]\n      }],\n      /**\n       * Word Break\n       * @see https://tailwindcss.com/docs/word-break\n       */\n      break: [{\n        break: [\"normal\", \"words\", \"all\", \"keep\"]\n      }],\n      /**\n       * Hyphens\n       * @see https://tailwindcss.com/docs/hyphens\n       */\n      hyphens: [{\n        hyphens: [\"none\", \"manual\", \"auto\"]\n      }],\n      /**\n       * Content\n       * @see https://tailwindcss.com/docs/content\n       */\n      content: [{\n        content: [\"none\", isArbitraryVariable, isArbitraryValue]\n      }],\n      // -------------------\n      // --- Backgrounds ---\n      // -------------------\n      /**\n       * Background Attachment\n       * @see https://tailwindcss.com/docs/background-attachment\n       */\n      \"bg-attachment\": [{\n        bg: [\"fixed\", \"local\", \"scroll\"]\n      }],\n      /**\n       * Background Clip\n       * @see https://tailwindcss.com/docs/background-clip\n       */\n      \"bg-clip\": [{\n        \"bg-clip\": [\"border\", \"padding\", \"content\", \"text\"]\n      }],\n      /**\n       * Background Origin\n       * @see https://tailwindcss.com/docs/background-origin\n       */\n      \"bg-origin\": [{\n        \"bg-origin\": [\"border\", \"padding\", \"content\"]\n      }],\n      /**\n       * Background Position\n       * @see https://tailwindcss.com/docs/background-position\n       */\n      \"bg-position\": [{\n        bg: [...scalePosition(), isArbitraryVariablePosition, isArbitraryPosition]\n      }],\n      /**\n       * Background Repeat\n       * @see https://tailwindcss.com/docs/background-repeat\n       */\n      \"bg-repeat\": [{\n        bg: [\"no-repeat\", {\n          repeat: [\"\", \"x\", \"y\", \"space\", \"round\"]\n        }]\n      }],\n      /**\n       * Background Size\n       * @see https://tailwindcss.com/docs/background-size\n       */\n      \"bg-size\": [{\n        bg: [\"auto\", \"cover\", \"contain\", isArbitraryVariableSize, isArbitrarySize]\n      }],\n      /**\n       * Background Image\n       * @see https://tailwindcss.com/docs/background-image\n       */\n      \"bg-image\": [{\n        bg: [\"none\", {\n          linear: [{\n            to: [\"t\", \"tr\", \"r\", \"br\", \"b\", \"bl\", \"l\", \"tl\"]\n          }, isInteger, isArbitraryVariable, isArbitraryValue],\n          radial: [\"\", isArbitraryVariable, isArbitraryValue],\n          conic: [isInteger, isArbitraryVariable, isArbitraryValue]\n        }, isArbitraryVariableImage, isArbitraryImage]\n      }],\n      /**\n       * Background Color\n       * @see https://tailwindcss.com/docs/background-color\n       */\n      \"bg-color\": [{\n        bg: scaleColor()\n      }],\n      /**\n       * Gradient Color Stops From Position\n       * @see https://tailwindcss.com/docs/gradient-color-stops\n       */\n      \"gradient-from-pos\": [{\n        from: scaleGradientStopPosition()\n      }],\n      /**\n       * Gradient Color Stops Via Position\n       * @see https://tailwindcss.com/docs/gradient-color-stops\n       */\n      \"gradient-via-pos\": [{\n        via: scaleGradientStopPosition()\n      }],\n      /**\n       * Gradient Color Stops To Position\n       * @see https://tailwindcss.com/docs/gradient-color-stops\n       */\n      \"gradient-to-pos\": [{\n        to: scaleGradientStopPosition()\n      }],\n      /**\n       * Gradient Color Stops From\n       * @see https://tailwindcss.com/docs/gradient-color-stops\n       */\n      \"gradient-from\": [{\n        from: scaleColor()\n      }],\n      /**\n       * Gradient Color Stops Via\n       * @see https://tailwindcss.com/docs/gradient-color-stops\n       */\n      \"gradient-via\": [{\n        via: scaleColor()\n      }],\n      /**\n       * Gradient Color Stops To\n       * @see https://tailwindcss.com/docs/gradient-color-stops\n       */\n      \"gradient-to\": [{\n        to: scaleColor()\n      }],\n      // ---------------\n      // --- Borders ---\n      // ---------------\n      /**\n       * Border Radius\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      rounded: [{\n        rounded: scaleRadius()\n      }],\n      /**\n       * Border Radius Start\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-s\": [{\n        \"rounded-s\": scaleRadius()\n      }],\n      /**\n       * Border Radius End\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-e\": [{\n        \"rounded-e\": scaleRadius()\n      }],\n      /**\n       * Border Radius Top\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-t\": [{\n        \"rounded-t\": scaleRadius()\n      }],\n      /**\n       * Border Radius Right\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-r\": [{\n        \"rounded-r\": scaleRadius()\n      }],\n      /**\n       * Border Radius Bottom\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-b\": [{\n        \"rounded-b\": scaleRadius()\n      }],\n      /**\n       * Border Radius Left\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-l\": [{\n        \"rounded-l\": scaleRadius()\n      }],\n      /**\n       * Border Radius Start Start\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-ss\": [{\n        \"rounded-ss\": scaleRadius()\n      }],\n      /**\n       * Border Radius Start End\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-se\": [{\n        \"rounded-se\": scaleRadius()\n      }],\n      /**\n       * Border Radius End End\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-ee\": [{\n        \"rounded-ee\": scaleRadius()\n      }],\n      /**\n       * Border Radius End Start\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-es\": [{\n        \"rounded-es\": scaleRadius()\n      }],\n      /**\n       * Border Radius Top Left\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-tl\": [{\n        \"rounded-tl\": scaleRadius()\n      }],\n      /**\n       * Border Radius Top Right\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-tr\": [{\n        \"rounded-tr\": scaleRadius()\n      }],\n      /**\n       * Border Radius Bottom Right\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-br\": [{\n        \"rounded-br\": scaleRadius()\n      }],\n      /**\n       * Border Radius Bottom Left\n       * @see https://tailwindcss.com/docs/border-radius\n       */\n      \"rounded-bl\": [{\n        \"rounded-bl\": scaleRadius()\n      }],\n      /**\n       * Border Width\n       * @see https://tailwindcss.com/docs/border-width\n       */\n      \"border-w\": [{\n        border: scaleBorderWidth()\n      }],\n      /**\n       * Border Width X\n       * @see https://tailwindcss.com/docs/border-width\n       */\n      \"border-w-x\": [{\n        \"border-x\": scaleBorderWidth()\n      }],\n      /**\n       * Border Width Y\n       * @see https://tailwindcss.com/docs/border-width\n       */\n      \"border-w-y\": [{\n        \"border-y\": scaleBorderWidth()\n      }],\n      /**\n       * Border Width Start\n       * @see https://tailwindcss.com/docs/border-width\n       */\n      \"border-w-s\": [{\n        \"border-s\": scaleBorderWidth()\n      }],\n      /**\n       * Border Width End\n       * @see https://tailwindcss.com/docs/border-width\n       */\n      \"border-w-e\": [{\n        \"border-e\": scaleBorderWidth()\n      }],\n      /**\n       * Border Width Top\n       * @see https://tailwindcss.com/docs/border-width\n       */\n      \"border-w-t\": [{\n        \"border-t\": scaleBorderWidth()\n      }],\n      /**\n       * Border Width Right\n       * @see https://tailwindcss.com/docs/border-width\n       */\n      \"border-w-r\": [{\n        \"border-r\": scaleBorderWidth()\n      }],\n      /**\n       * Border Width Bottom\n       * @see https://tailwindcss.com/docs/border-width\n       */\n      \"border-w-b\": [{\n        \"border-b\": scaleBorderWidth()\n      }],\n      /**\n       * Border Width Left\n       * @see https://tailwindcss.com/docs/border-width\n       */\n      \"border-w-l\": [{\n        \"border-l\": scaleBorderWidth()\n      }],\n      /**\n       * Divide Width X\n       * @see https://tailwindcss.com/docs/border-width#between-children\n       */\n      \"divide-x\": [{\n        \"divide-x\": scaleBorderWidth()\n      }],\n      /**\n       * Divide Width X Reverse\n       * @see https://tailwindcss.com/docs/border-width#between-children\n       */\n      \"divide-x-reverse\": [\"divide-x-reverse\"],\n      /**\n       * Divide Width Y\n       * @see https://tailwindcss.com/docs/border-width#between-children\n       */\n      \"divide-y\": [{\n        \"divide-y\": scaleBorderWidth()\n      }],\n      /**\n       * Divide Width Y Reverse\n       * @see https://tailwindcss.com/docs/border-width#between-children\n       */\n      \"divide-y-reverse\": [\"divide-y-reverse\"],\n      /**\n       * Border Style\n       * @see https://tailwindcss.com/docs/border-style\n       */\n      \"border-style\": [{\n        border: [...scaleLineStyle(), \"hidden\", \"none\"]\n      }],\n      /**\n       * Divide Style\n       * @see https://tailwindcss.com/docs/border-style#setting-the-divider-style\n       */\n      \"divide-style\": [{\n        divide: [...scaleLineStyle(), \"hidden\", \"none\"]\n      }],\n      /**\n       * Border Color\n       * @see https://tailwindcss.com/docs/border-color\n       */\n      \"border-color\": [{\n        border: scaleColor()\n      }],\n      /**\n       * Border Color X\n       * @see https://tailwindcss.com/docs/border-color\n       */\n      \"border-color-x\": [{\n        \"border-x\": scaleColor()\n      }],\n      /**\n       * Border Color Y\n       * @see https://tailwindcss.com/docs/border-color\n       */\n      \"border-color-y\": [{\n        \"border-y\": scaleColor()\n      }],\n      /**\n       * Border Color S\n       * @see https://tailwindcss.com/docs/border-color\n       */\n      \"border-color-s\": [{\n        \"border-s\": scaleColor()\n      }],\n      /**\n       * Border Color E\n       * @see https://tailwindcss.com/docs/border-color\n       */\n      \"border-color-e\": [{\n        \"border-e\": scaleColor()\n      }],\n      /**\n       * Border Color Top\n       * @see https://tailwindcss.com/docs/border-color\n       */\n      \"border-color-t\": [{\n        \"border-t\": scaleColor()\n      }],\n      /**\n       * Border Color Right\n       * @see https://tailwindcss.com/docs/border-color\n       */\n      \"border-color-r\": [{\n        \"border-r\": scaleColor()\n      }],\n      /**\n       * Border Color Bottom\n       * @see https://tailwindcss.com/docs/border-color\n       */\n      \"border-color-b\": [{\n        \"border-b\": scaleColor()\n      }],\n      /**\n       * Border Color Left\n       * @see https://tailwindcss.com/docs/border-color\n       */\n      \"border-color-l\": [{\n        \"border-l\": scaleColor()\n      }],\n      /**\n       * Divide Color\n       * @see https://tailwindcss.com/docs/divide-color\n       */\n      \"divide-color\": [{\n        divide: scaleColor()\n      }],\n      /**\n       * Outline Style\n       * @see https://tailwindcss.com/docs/outline-style\n       */\n      \"outline-style\": [{\n        outline: [...scaleLineStyle(), \"none\", \"hidden\"]\n      }],\n      /**\n       * Outline Offset\n       * @see https://tailwindcss.com/docs/outline-offset\n       */\n      \"outline-offset\": [{\n        \"outline-offset\": [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Outline Width\n       * @see https://tailwindcss.com/docs/outline-width\n       */\n      \"outline-w\": [{\n        outline: [\"\", isNumber, isArbitraryVariableLength, isArbitraryLength]\n      }],\n      /**\n       * Outline Color\n       * @see https://tailwindcss.com/docs/outline-color\n       */\n      \"outline-color\": [{\n        outline: [themeColor]\n      }],\n      // ---------------\n      // --- Effects ---\n      // ---------------\n      /**\n       * Box Shadow\n       * @see https://tailwindcss.com/docs/box-shadow\n       */\n      shadow: [{\n        shadow: [\n          // Deprecated since Tailwind CSS v4.0.0\n          \"\",\n          \"none\",\n          themeShadow,\n          isArbitraryVariableShadow,\n          isArbitraryShadow\n        ]\n      }],\n      /**\n       * Box Shadow Color\n       * @see https://tailwindcss.com/docs/box-shadow#setting-the-shadow-color\n       */\n      \"shadow-color\": [{\n        shadow: scaleColor()\n      }],\n      /**\n       * Inset Box Shadow\n       * @see https://tailwindcss.com/docs/box-shadow#adding-an-inset-shadow\n       */\n      \"inset-shadow\": [{\n        \"inset-shadow\": [\"none\", isArbitraryVariable, isArbitraryValue, themeInsetShadow]\n      }],\n      /**\n       * Inset Box Shadow Color\n       * @see https://tailwindcss.com/docs/box-shadow#setting-the-inset-shadow-color\n       */\n      \"inset-shadow-color\": [{\n        \"inset-shadow\": scaleColor()\n      }],\n      /**\n       * Ring Width\n       * @see https://tailwindcss.com/docs/box-shadow#adding-a-ring\n       */\n      \"ring-w\": [{\n        ring: scaleBorderWidth()\n      }],\n      /**\n       * Ring Width Inset\n       * @see https://v3.tailwindcss.com/docs/ring-width#inset-rings\n       * @deprecated since Tailwind CSS v4.0.0\n       * @see https://github.com/tailwindlabs/tailwindcss/blob/v4.0.0/packages/tailwindcss/src/utilities.ts#L4158\n       */\n      \"ring-w-inset\": [\"ring-inset\"],\n      /**\n       * Ring Color\n       * @see https://tailwindcss.com/docs/box-shadow#setting-the-ring-color\n       */\n      \"ring-color\": [{\n        ring: scaleColor()\n      }],\n      /**\n       * Ring Offset Width\n       * @see https://v3.tailwindcss.com/docs/ring-offset-width\n       * @deprecated since Tailwind CSS v4.0.0\n       * @see https://github.com/tailwindlabs/tailwindcss/blob/v4.0.0/packages/tailwindcss/src/utilities.ts#L4158\n       */\n      \"ring-offset-w\": [{\n        \"ring-offset\": [isNumber, isArbitraryLength]\n      }],\n      /**\n       * Ring Offset Color\n       * @see https://v3.tailwindcss.com/docs/ring-offset-color\n       * @deprecated since Tailwind CSS v4.0.0\n       * @see https://github.com/tailwindlabs/tailwindcss/blob/v4.0.0/packages/tailwindcss/src/utilities.ts#L4158\n       */\n      \"ring-offset-color\": [{\n        \"ring-offset\": scaleColor()\n      }],\n      /**\n       * Inset Ring Width\n       * @see https://tailwindcss.com/docs/box-shadow#adding-an-inset-ring\n       */\n      \"inset-ring-w\": [{\n        \"inset-ring\": scaleBorderWidth()\n      }],\n      /**\n       * Inset Ring Color\n       * @see https://tailwindcss.com/docs/box-shadow#setting-the-inset-ring-color\n       */\n      \"inset-ring-color\": [{\n        \"inset-ring\": scaleColor()\n      }],\n      /**\n       * Opacity\n       * @see https://tailwindcss.com/docs/opacity\n       */\n      opacity: [{\n        opacity: [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Mix Blend Mode\n       * @see https://tailwindcss.com/docs/mix-blend-mode\n       */\n      \"mix-blend\": [{\n        \"mix-blend\": [...scaleBlendMode(), \"plus-darker\", \"plus-lighter\"]\n      }],\n      /**\n       * Background Blend Mode\n       * @see https://tailwindcss.com/docs/background-blend-mode\n       */\n      \"bg-blend\": [{\n        \"bg-blend\": scaleBlendMode()\n      }],\n      // ---------------\n      // --- Filters ---\n      // ---------------\n      /**\n       * Filter\n       * @see https://tailwindcss.com/docs/filter\n       */\n      filter: [{\n        filter: [\n          // Deprecated since Tailwind CSS v3.0.0\n          \"\",\n          \"none\",\n          isArbitraryVariable,\n          isArbitraryValue\n        ]\n      }],\n      /**\n       * Blur\n       * @see https://tailwindcss.com/docs/blur\n       */\n      blur: [{\n        blur: scaleBlur()\n      }],\n      /**\n       * Brightness\n       * @see https://tailwindcss.com/docs/brightness\n       */\n      brightness: [{\n        brightness: [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Contrast\n       * @see https://tailwindcss.com/docs/contrast\n       */\n      contrast: [{\n        contrast: [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Drop Shadow\n       * @see https://tailwindcss.com/docs/drop-shadow\n       */\n      \"drop-shadow\": [{\n        \"drop-shadow\": [\n          // Deprecated since Tailwind CSS v4.0.0\n          \"\",\n          \"none\",\n          themeDropShadow,\n          isArbitraryVariable,\n          isArbitraryValue\n        ]\n      }],\n      /**\n       * Grayscale\n       * @see https://tailwindcss.com/docs/grayscale\n       */\n      grayscale: [{\n        grayscale: [\"\", isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Hue Rotate\n       * @see https://tailwindcss.com/docs/hue-rotate\n       */\n      \"hue-rotate\": [{\n        \"hue-rotate\": [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Invert\n       * @see https://tailwindcss.com/docs/invert\n       */\n      invert: [{\n        invert: [\"\", isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Saturate\n       * @see https://tailwindcss.com/docs/saturate\n       */\n      saturate: [{\n        saturate: [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Sepia\n       * @see https://tailwindcss.com/docs/sepia\n       */\n      sepia: [{\n        sepia: [\"\", isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Backdrop Filter\n       * @see https://tailwindcss.com/docs/backdrop-filter\n       */\n      \"backdrop-filter\": [{\n        \"backdrop-filter\": [\n          // Deprecated since Tailwind CSS v3.0.0\n          \"\",\n          \"none\",\n          isArbitraryVariable,\n          isArbitraryValue\n        ]\n      }],\n      /**\n       * Backdrop Blur\n       * @see https://tailwindcss.com/docs/backdrop-blur\n       */\n      \"backdrop-blur\": [{\n        \"backdrop-blur\": scaleBlur()\n      }],\n      /**\n       * Backdrop Brightness\n       * @see https://tailwindcss.com/docs/backdrop-brightness\n       */\n      \"backdrop-brightness\": [{\n        \"backdrop-brightness\": [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Backdrop Contrast\n       * @see https://tailwindcss.com/docs/backdrop-contrast\n       */\n      \"backdrop-contrast\": [{\n        \"backdrop-contrast\": [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Backdrop Grayscale\n       * @see https://tailwindcss.com/docs/backdrop-grayscale\n       */\n      \"backdrop-grayscale\": [{\n        \"backdrop-grayscale\": [\"\", isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Backdrop Hue Rotate\n       * @see https://tailwindcss.com/docs/backdrop-hue-rotate\n       */\n      \"backdrop-hue-rotate\": [{\n        \"backdrop-hue-rotate\": [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Backdrop Invert\n       * @see https://tailwindcss.com/docs/backdrop-invert\n       */\n      \"backdrop-invert\": [{\n        \"backdrop-invert\": [\"\", isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Backdrop Opacity\n       * @see https://tailwindcss.com/docs/backdrop-opacity\n       */\n      \"backdrop-opacity\": [{\n        \"backdrop-opacity\": [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Backdrop Saturate\n       * @see https://tailwindcss.com/docs/backdrop-saturate\n       */\n      \"backdrop-saturate\": [{\n        \"backdrop-saturate\": [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Backdrop Sepia\n       * @see https://tailwindcss.com/docs/backdrop-sepia\n       */\n      \"backdrop-sepia\": [{\n        \"backdrop-sepia\": [\"\", isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      // --------------\n      // --- Tables ---\n      // --------------\n      /**\n       * Border Collapse\n       * @see https://tailwindcss.com/docs/border-collapse\n       */\n      \"border-collapse\": [{\n        border: [\"collapse\", \"separate\"]\n      }],\n      /**\n       * Border Spacing\n       * @see https://tailwindcss.com/docs/border-spacing\n       */\n      \"border-spacing\": [{\n        \"border-spacing\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Border Spacing X\n       * @see https://tailwindcss.com/docs/border-spacing\n       */\n      \"border-spacing-x\": [{\n        \"border-spacing-x\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Border Spacing Y\n       * @see https://tailwindcss.com/docs/border-spacing\n       */\n      \"border-spacing-y\": [{\n        \"border-spacing-y\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Table Layout\n       * @see https://tailwindcss.com/docs/table-layout\n       */\n      \"table-layout\": [{\n        table: [\"auto\", \"fixed\"]\n      }],\n      /**\n       * Caption Side\n       * @see https://tailwindcss.com/docs/caption-side\n       */\n      caption: [{\n        caption: [\"top\", \"bottom\"]\n      }],\n      // ---------------------------------\n      // --- Transitions and Animation ---\n      // ---------------------------------\n      /**\n       * Transition Property\n       * @see https://tailwindcss.com/docs/transition-property\n       */\n      transition: [{\n        transition: [\"\", \"all\", \"colors\", \"opacity\", \"shadow\", \"transform\", \"none\", isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Transition Behavior\n       * @see https://tailwindcss.com/docs/transition-behavior\n       */\n      \"transition-behavior\": [{\n        transition: [\"normal\", \"discrete\"]\n      }],\n      /**\n       * Transition Duration\n       * @see https://tailwindcss.com/docs/transition-duration\n       */\n      duration: [{\n        duration: [isNumber, \"initial\", isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Transition Timing Function\n       * @see https://tailwindcss.com/docs/transition-timing-function\n       */\n      ease: [{\n        ease: [\"linear\", \"initial\", themeEase, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Transition Delay\n       * @see https://tailwindcss.com/docs/transition-delay\n       */\n      delay: [{\n        delay: [isNumber, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Animation\n       * @see https://tailwindcss.com/docs/animation\n       */\n      animate: [{\n        animate: [\"none\", themeAnimate, isArbitraryVariable, isArbitraryValue]\n      }],\n      // ------------------\n      // --- Transforms ---\n      // ------------------\n      /**\n       * Backface Visibility\n       * @see https://tailwindcss.com/docs/backface-visibility\n       */\n      backface: [{\n        backface: [\"hidden\", \"visible\"]\n      }],\n      /**\n       * Perspective\n       * @see https://tailwindcss.com/docs/perspective\n       */\n      perspective: [{\n        perspective: [themePerspective, isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Perspective Origin\n       * @see https://tailwindcss.com/docs/perspective-origin\n       */\n      \"perspective-origin\": [{\n        \"perspective-origin\": scaleOrigin()\n      }],\n      /**\n       * Rotate\n       * @see https://tailwindcss.com/docs/rotate\n       */\n      rotate: [{\n        rotate: scaleRotate()\n      }],\n      /**\n       * Rotate X\n       * @see https://tailwindcss.com/docs/rotate\n       */\n      \"rotate-x\": [{\n        \"rotate-x\": scaleRotate()\n      }],\n      /**\n       * Rotate Y\n       * @see https://tailwindcss.com/docs/rotate\n       */\n      \"rotate-y\": [{\n        \"rotate-y\": scaleRotate()\n      }],\n      /**\n       * Rotate Z\n       * @see https://tailwindcss.com/docs/rotate\n       */\n      \"rotate-z\": [{\n        \"rotate-z\": scaleRotate()\n      }],\n      /**\n       * Scale\n       * @see https://tailwindcss.com/docs/scale\n       */\n      scale: [{\n        scale: scaleScale()\n      }],\n      /**\n       * Scale X\n       * @see https://tailwindcss.com/docs/scale\n       */\n      \"scale-x\": [{\n        \"scale-x\": scaleScale()\n      }],\n      /**\n       * Scale Y\n       * @see https://tailwindcss.com/docs/scale\n       */\n      \"scale-y\": [{\n        \"scale-y\": scaleScale()\n      }],\n      /**\n       * Scale Z\n       * @see https://tailwindcss.com/docs/scale\n       */\n      \"scale-z\": [{\n        \"scale-z\": scaleScale()\n      }],\n      /**\n       * Scale 3D\n       * @see https://tailwindcss.com/docs/scale\n       */\n      \"scale-3d\": [\"scale-3d\"],\n      /**\n       * Skew\n       * @see https://tailwindcss.com/docs/skew\n       */\n      skew: [{\n        skew: scaleSkew()\n      }],\n      /**\n       * Skew X\n       * @see https://tailwindcss.com/docs/skew\n       */\n      \"skew-x\": [{\n        \"skew-x\": scaleSkew()\n      }],\n      /**\n       * Skew Y\n       * @see https://tailwindcss.com/docs/skew\n       */\n      \"skew-y\": [{\n        \"skew-y\": scaleSkew()\n      }],\n      /**\n       * Transform\n       * @see https://tailwindcss.com/docs/transform\n       */\n      transform: [{\n        transform: [isArbitraryVariable, isArbitraryValue, \"\", \"none\", \"gpu\", \"cpu\"]\n      }],\n      /**\n       * Transform Origin\n       * @see https://tailwindcss.com/docs/transform-origin\n       */\n      \"transform-origin\": [{\n        origin: scaleOrigin()\n      }],\n      /**\n       * Transform Style\n       * @see https://tailwindcss.com/docs/transform-style\n       */\n      \"transform-style\": [{\n        transform: [\"3d\", \"flat\"]\n      }],\n      /**\n       * Translate\n       * @see https://tailwindcss.com/docs/translate\n       */\n      translate: [{\n        translate: scaleTranslate()\n      }],\n      /**\n       * Translate X\n       * @see https://tailwindcss.com/docs/translate\n       */\n      \"translate-x\": [{\n        \"translate-x\": scaleTranslate()\n      }],\n      /**\n       * Translate Y\n       * @see https://tailwindcss.com/docs/translate\n       */\n      \"translate-y\": [{\n        \"translate-y\": scaleTranslate()\n      }],\n      /**\n       * Translate Z\n       * @see https://tailwindcss.com/docs/translate\n       */\n      \"translate-z\": [{\n        \"translate-z\": scaleTranslate()\n      }],\n      /**\n       * Translate None\n       * @see https://tailwindcss.com/docs/translate\n       */\n      \"translate-none\": [\"translate-none\"],\n      // ---------------------\n      // --- Interactivity ---\n      // ---------------------\n      /**\n       * Accent Color\n       * @see https://tailwindcss.com/docs/accent-color\n       */\n      accent: [{\n        accent: scaleColor()\n      }],\n      /**\n       * Appearance\n       * @see https://tailwindcss.com/docs/appearance\n       */\n      appearance: [{\n        appearance: [\"none\", \"auto\"]\n      }],\n      /**\n       * Caret Color\n       * @see https://tailwindcss.com/docs/just-in-time-mode#caret-color-utilities\n       */\n      \"caret-color\": [{\n        caret: scaleColor()\n      }],\n      /**\n       * Color Scheme\n       * @see https://tailwindcss.com/docs/color-scheme\n       */\n      \"color-scheme\": [{\n        scheme: [\"normal\", \"dark\", \"light\", \"light-dark\", \"only-dark\", \"only-light\"]\n      }],\n      /**\n       * Cursor\n       * @see https://tailwindcss.com/docs/cursor\n       */\n      cursor: [{\n        cursor: [\"auto\", \"default\", \"pointer\", \"wait\", \"text\", \"move\", \"help\", \"not-allowed\", \"none\", \"context-menu\", \"progress\", \"cell\", \"crosshair\", \"vertical-text\", \"alias\", \"copy\", \"no-drop\", \"grab\", \"grabbing\", \"all-scroll\", \"col-resize\", \"row-resize\", \"n-resize\", \"e-resize\", \"s-resize\", \"w-resize\", \"ne-resize\", \"nw-resize\", \"se-resize\", \"sw-resize\", \"ew-resize\", \"ns-resize\", \"nesw-resize\", \"nwse-resize\", \"zoom-in\", \"zoom-out\", isArbitraryVariable, isArbitraryValue]\n      }],\n      /**\n       * Field Sizing\n       * @see https://tailwindcss.com/docs/field-sizing\n       */\n      \"field-sizing\": [{\n        \"field-sizing\": [\"fixed\", \"content\"]\n      }],\n      /**\n       * Pointer Events\n       * @see https://tailwindcss.com/docs/pointer-events\n       */\n      \"pointer-events\": [{\n        \"pointer-events\": [\"auto\", \"none\"]\n      }],\n      /**\n       * Resize\n       * @see https://tailwindcss.com/docs/resize\n       */\n      resize: [{\n        resize: [\"none\", \"\", \"y\", \"x\"]\n      }],\n      /**\n       * Scroll Behavior\n       * @see https://tailwindcss.com/docs/scroll-behavior\n       */\n      \"scroll-behavior\": [{\n        scroll: [\"auto\", \"smooth\"]\n      }],\n      /**\n       * Scroll Margin\n       * @see https://tailwindcss.com/docs/scroll-margin\n       */\n      \"scroll-m\": [{\n        \"scroll-m\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Margin X\n       * @see https://tailwindcss.com/docs/scroll-margin\n       */\n      \"scroll-mx\": [{\n        \"scroll-mx\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Margin Y\n       * @see https://tailwindcss.com/docs/scroll-margin\n       */\n      \"scroll-my\": [{\n        \"scroll-my\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Margin Start\n       * @see https://tailwindcss.com/docs/scroll-margin\n       */\n      \"scroll-ms\": [{\n        \"scroll-ms\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Margin End\n       * @see https://tailwindcss.com/docs/scroll-margin\n       */\n      \"scroll-me\": [{\n        \"scroll-me\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Margin Top\n       * @see https://tailwindcss.com/docs/scroll-margin\n       */\n      \"scroll-mt\": [{\n        \"scroll-mt\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Margin Right\n       * @see https://tailwindcss.com/docs/scroll-margin\n       */\n      \"scroll-mr\": [{\n        \"scroll-mr\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Margin Bottom\n       * @see https://tailwindcss.com/docs/scroll-margin\n       */\n      \"scroll-mb\": [{\n        \"scroll-mb\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Margin Left\n       * @see https://tailwindcss.com/docs/scroll-margin\n       */\n      \"scroll-ml\": [{\n        \"scroll-ml\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Padding\n       * @see https://tailwindcss.com/docs/scroll-padding\n       */\n      \"scroll-p\": [{\n        \"scroll-p\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Padding X\n       * @see https://tailwindcss.com/docs/scroll-padding\n       */\n      \"scroll-px\": [{\n        \"scroll-px\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Padding Y\n       * @see https://tailwindcss.com/docs/scroll-padding\n       */\n      \"scroll-py\": [{\n        \"scroll-py\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Padding Start\n       * @see https://tailwindcss.com/docs/scroll-padding\n       */\n      \"scroll-ps\": [{\n        \"scroll-ps\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Padding End\n       * @see https://tailwindcss.com/docs/scroll-padding\n       */\n      \"scroll-pe\": [{\n        \"scroll-pe\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Padding Top\n       * @see https://tailwindcss.com/docs/scroll-padding\n       */\n      \"scroll-pt\": [{\n        \"scroll-pt\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Padding Right\n       * @see https://tailwindcss.com/docs/scroll-padding\n       */\n      \"scroll-pr\": [{\n        \"scroll-pr\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Padding Bottom\n       * @see https://tailwindcss.com/docs/scroll-padding\n       */\n      \"scroll-pb\": [{\n        \"scroll-pb\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Padding Left\n       * @see https://tailwindcss.com/docs/scroll-padding\n       */\n      \"scroll-pl\": [{\n        \"scroll-pl\": scaleUnambiguousSpacing()\n      }],\n      /**\n       * Scroll Snap Align\n       * @see https://tailwindcss.com/docs/scroll-snap-align\n       */\n      \"snap-align\": [{\n        snap: [\"start\", \"end\", \"center\", \"align-none\"]\n      }],\n      /**\n       * Scroll Snap Stop\n       * @see https://tailwindcss.com/docs/scroll-snap-stop\n       */\n      \"snap-stop\": [{\n        snap: [\"normal\", \"always\"]\n      }],\n      /**\n       * Scroll Snap Type\n       * @see https://tailwindcss.com/docs/scroll-snap-type\n       */\n      \"snap-type\": [{\n        snap: [\"none\", \"x\", \"y\", \"both\"]\n      }],\n      /**\n       * Scroll Snap Type Strictness\n       * @see https://tailwindcss.com/docs/scroll-snap-type\n       */\n      \"snap-strictness\": [{\n        snap: [\"mandatory\", \"proximity\"]\n      }],\n      /**\n       * Touch Action\n       * @see https://tailwindcss.com/docs/touch-action\n       */\n      touch: [{\n        touch: [\"auto\", \"none\", \"manipulation\"]\n      }],\n      /**\n       * Touch Action X\n       * @see https://tailwindcss.com/docs/touch-action\n       */\n      \"touch-x\": [{\n        \"touch-pan\": [\"x\", \"left\", \"right\"]\n      }],\n      /**\n       * Touch Action Y\n       * @see https://tailwindcss.com/docs/touch-action\n       */\n      \"touch-y\": [{\n        \"touch-pan\": [\"y\", \"up\", \"down\"]\n      }],\n      /**\n       * Touch Action Pinch Zoom\n       * @see https://tailwindcss.com/docs/touch-action\n       */\n      \"touch-pz\": [\"touch-pinch-zoom\"],\n      /**\n       * User Select\n       * @see https://tailwindcss.com/docs/user-select\n       */\n      select: [{\n        select: [\"none\", \"text\", \"all\", \"auto\"]\n      }],\n      /**\n       * Will Change\n       * @see https://tailwindcss.com/docs/will-change\n       */\n      \"will-change\": [{\n        \"will-change\": [\"auto\", \"scroll\", \"contents\", \"transform\", isArbitraryVariable, isArbitraryValue]\n      }],\n      // -----------\n      // --- SVG ---\n      // -----------\n      /**\n       * Fill\n       * @see https://tailwindcss.com/docs/fill\n       */\n      fill: [{\n        fill: [\"none\", ...scaleColor()]\n      }],\n      /**\n       * Stroke Width\n       * @see https://tailwindcss.com/docs/stroke-width\n       */\n      \"stroke-w\": [{\n        stroke: [isNumber, isArbitraryVariableLength, isArbitraryLength, isArbitraryNumber]\n      }],\n      /**\n       * Stroke\n       * @see https://tailwindcss.com/docs/stroke\n       */\n      stroke: [{\n        stroke: [\"none\", ...scaleColor()]\n      }],\n      // ---------------------\n      // --- Accessibility ---\n      // ---------------------\n      /**\n       * Forced Color Adjust\n       * @see https://tailwindcss.com/docs/forced-color-adjust\n       */\n      \"forced-color-adjust\": [{\n        \"forced-color-adjust\": [\"auto\", \"none\"]\n      }]\n    },\n    conflictingClassGroups: {\n      overflow: [\"overflow-x\", \"overflow-y\"],\n      overscroll: [\"overscroll-x\", \"overscroll-y\"],\n      inset: [\"inset-x\", \"inset-y\", \"start\", \"end\", \"top\", \"right\", \"bottom\", \"left\"],\n      \"inset-x\": [\"right\", \"left\"],\n      \"inset-y\": [\"top\", \"bottom\"],\n      flex: [\"basis\", \"grow\", \"shrink\"],\n      gap: [\"gap-x\", \"gap-y\"],\n      p: [\"px\", \"py\", \"ps\", \"pe\", \"pt\", \"pr\", \"pb\", \"pl\"],\n      px: [\"pr\", \"pl\"],\n      py: [\"pt\", \"pb\"],\n      m: [\"mx\", \"my\", \"ms\", \"me\", \"mt\", \"mr\", \"mb\", \"ml\"],\n      mx: [\"mr\", \"ml\"],\n      my: [\"mt\", \"mb\"],\n      size: [\"w\", \"h\"],\n      \"font-size\": [\"leading\"],\n      \"fvn-normal\": [\"fvn-ordinal\", \"fvn-slashed-zero\", \"fvn-figure\", \"fvn-spacing\", \"fvn-fraction\"],\n      \"fvn-ordinal\": [\"fvn-normal\"],\n      \"fvn-slashed-zero\": [\"fvn-normal\"],\n      \"fvn-figure\": [\"fvn-normal\"],\n      \"fvn-spacing\": [\"fvn-normal\"],\n      \"fvn-fraction\": [\"fvn-normal\"],\n      \"line-clamp\": [\"display\", \"overflow\"],\n      rounded: [\"rounded-s\", \"rounded-e\", \"rounded-t\", \"rounded-r\", \"rounded-b\", \"rounded-l\", \"rounded-ss\", \"rounded-se\", \"rounded-ee\", \"rounded-es\", \"rounded-tl\", \"rounded-tr\", \"rounded-br\", \"rounded-bl\"],\n      \"rounded-s\": [\"rounded-ss\", \"rounded-es\"],\n      \"rounded-e\": [\"rounded-se\", \"rounded-ee\"],\n      \"rounded-t\": [\"rounded-tl\", \"rounded-tr\"],\n      \"rounded-r\": [\"rounded-tr\", \"rounded-br\"],\n      \"rounded-b\": [\"rounded-br\", \"rounded-bl\"],\n      \"rounded-l\": [\"rounded-tl\", \"rounded-bl\"],\n      \"border-spacing\": [\"border-spacing-x\", \"border-spacing-y\"],\n      \"border-w\": [\"border-w-s\", \"border-w-e\", \"border-w-t\", \"border-w-r\", \"border-w-b\", \"border-w-l\"],\n      \"border-w-x\": [\"border-w-r\", \"border-w-l\"],\n      \"border-w-y\": [\"border-w-t\", \"border-w-b\"],\n      \"border-color\": [\"border-color-s\", \"border-color-e\", \"border-color-t\", \"border-color-r\", \"border-color-b\", \"border-color-l\"],\n      \"border-color-x\": [\"border-color-r\", \"border-color-l\"],\n      \"border-color-y\": [\"border-color-t\", \"border-color-b\"],\n      translate: [\"translate-x\", \"translate-y\", \"translate-none\"],\n      \"translate-none\": [\"translate\", \"translate-x\", \"translate-y\", \"translate-z\"],\n      \"scroll-m\": [\"scroll-mx\", \"scroll-my\", \"scroll-ms\", \"scroll-me\", \"scroll-mt\", \"scroll-mr\", \"scroll-mb\", \"scroll-ml\"],\n      \"scroll-mx\": [\"scroll-mr\", \"scroll-ml\"],\n      \"scroll-my\": [\"scroll-mt\", \"scroll-mb\"],\n      \"scroll-p\": [\"scroll-px\", \"scroll-py\", \"scroll-ps\", \"scroll-pe\", \"scroll-pt\", \"scroll-pr\", \"scroll-pb\", \"scroll-pl\"],\n      \"scroll-px\": [\"scroll-pr\", \"scroll-pl\"],\n      \"scroll-py\": [\"scroll-pt\", \"scroll-pb\"],\n      touch: [\"touch-x\", \"touch-y\", \"touch-pz\"],\n      \"touch-x\": [\"touch\"],\n      \"touch-y\": [\"touch\"],\n      \"touch-pz\": [\"touch\"]\n    },\n    conflictingClassGroupModifiers: {\n      \"font-size\": [\"leading\"]\n    },\n    orderSensitiveModifiers: [\"before\", \"after\", \"placeholder\", \"file\", \"marker\", \"selection\", \"first-line\", \"first-letter\", \"backdrop\", \"*\", \"**\"]\n  };\n};\nconst twMerge = /* @__PURE__ */ createTailwindMerge(getDefaultConfig);\nvar src;\nvar hasRequiredSrc;\nfunction requireSrc() {\n  if (hasRequiredSrc) return src;\n  hasRequiredSrc = 1;\n  src = {\n    decomp: polygonDecomp,\n    quickDecomp: polygonQuickDecomp,\n    isSimple: polygonIsSimple,\n    removeCollinearPoints: polygonRemoveCollinearPoints,\n    removeDuplicatePoints: polygonRemoveDuplicatePoints,\n    makeCCW: polygonMakeCCW\n  };\n  function lineInt(l1, l2, precision) {\n    precision = precision || 0;\n    var i = [0, 0];\n    var a1, b1, c1, a2, b2, c2, det;\n    a1 = l1[1][1] - l1[0][1];\n    b1 = l1[0][0] - l1[1][0];\n    c1 = a1 * l1[0][0] + b1 * l1[0][1];\n    a2 = l2[1][1] - l2[0][1];\n    b2 = l2[0][0] - l2[1][0];\n    c2 = a2 * l2[0][0] + b2 * l2[0][1];\n    det = a1 * b2 - a2 * b1;\n    if (!scalar_eq(det, 0, precision)) {\n      i[0] = (b2 * c1 - b1 * c2) / det;\n      i[1] = (a1 * c2 - a2 * c1) / det;\n    }\n    return i;\n  }\n  function lineSegmentsIntersect(p1, p2, q1, q2) {\n    var dx = p2[0] - p1[0];\n    var dy = p2[1] - p1[1];\n    var da = q2[0] - q1[0];\n    var db = q2[1] - q1[1];\n    if (da * dy - db * dx === 0) {\n      return false;\n    }\n    var s = (dx * (q1[1] - p1[1]) + dy * (p1[0] - q1[0])) / (da * dy - db * dx);\n    var t = (da * (p1[1] - q1[1]) + db * (q1[0] - p1[0])) / (db * dx - da * dy);\n    return s >= 0 && s <= 1 && t >= 0 && t <= 1;\n  }\n  function triangleArea(a, b, c) {\n    return (b[0] - a[0]) * (c[1] - a[1]) - (c[0] - a[0]) * (b[1] - a[1]);\n  }\n  function isLeft(a, b, c) {\n    return triangleArea(a, b, c) > 0;\n  }\n  function isLeftOn(a, b, c) {\n    return triangleArea(a, b, c) >= 0;\n  }\n  function isRight(a, b, c) {\n    return triangleArea(a, b, c) < 0;\n  }\n  function isRightOn(a, b, c) {\n    return triangleArea(a, b, c) <= 0;\n  }\n  var tmpPoint1 = [], tmpPoint2 = [];\n  function collinear(a, b, c, thresholdAngle) {\n    if (!thresholdAngle) {\n      return triangleArea(a, b, c) === 0;\n    } else {\n      var ab = tmpPoint1, bc = tmpPoint2;\n      ab[0] = b[0] - a[0];\n      ab[1] = b[1] - a[1];\n      bc[0] = c[0] - b[0];\n      bc[1] = c[1] - b[1];\n      var dot = ab[0] * bc[0] + ab[1] * bc[1], magA = Math.sqrt(ab[0] * ab[0] + ab[1] * ab[1]), magB = Math.sqrt(bc[0] * bc[0] + bc[1] * bc[1]), angle = Math.acos(dot / (magA * magB));\n      return angle < thresholdAngle;\n    }\n  }\n  function sqdist(a, b) {\n    var dx = b[0] - a[0];\n    var dy = b[1] - a[1];\n    return dx * dx + dy * dy;\n  }\n  function polygonAt(polygon, i) {\n    var s = polygon.length;\n    return polygon[i < 0 ? i % s + s : i % s];\n  }\n  function polygonClear(polygon) {\n    polygon.length = 0;\n  }\n  function polygonAppend(polygon, poly, from, to) {\n    for (var i = from; i < to; i++) {\n      polygon.push(poly[i]);\n    }\n  }\n  function polygonMakeCCW(polygon) {\n    var br2 = 0, v2 = polygon;\n    for (var i = 1; i < polygon.length; ++i) {\n      if (v2[i][1] < v2[br2][1] || v2[i][1] === v2[br2][1] && v2[i][0] > v2[br2][0]) {\n        br2 = i;\n      }\n    }\n    if (!isLeft(polygonAt(polygon, br2 - 1), polygonAt(polygon, br2), polygonAt(polygon, br2 + 1))) {\n      polygonReverse(polygon);\n      return true;\n    } else {\n      return false;\n    }\n  }\n  function polygonReverse(polygon) {\n    var tmp = [];\n    var N2 = polygon.length;\n    for (var i = 0; i !== N2; i++) {\n      tmp.push(polygon.pop());\n    }\n    for (var i = 0; i !== N2; i++) {\n      polygon[i] = tmp[i];\n    }\n  }\n  function polygonIsReflex(polygon, i) {\n    return isRight(polygonAt(polygon, i - 1), polygonAt(polygon, i), polygonAt(polygon, i + 1));\n  }\n  var tmpLine1 = [], tmpLine2 = [];\n  function polygonCanSee(polygon, a, b) {\n    var p2, dist, l1 = tmpLine1, l2 = tmpLine2;\n    if (isLeftOn(polygonAt(polygon, a + 1), polygonAt(polygon, a), polygonAt(polygon, b)) && isRightOn(polygonAt(polygon, a - 1), polygonAt(polygon, a), polygonAt(polygon, b))) {\n      return false;\n    }\n    dist = sqdist(polygonAt(polygon, a), polygonAt(polygon, b));\n    for (var i = 0; i !== polygon.length; ++i) {\n      if ((i + 1) % polygon.length === a || i === a) {\n        continue;\n      }\n      if (isLeftOn(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i + 1)) && isRightOn(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i))) {\n        l1[0] = polygonAt(polygon, a);\n        l1[1] = polygonAt(polygon, b);\n        l2[0] = polygonAt(polygon, i);\n        l2[1] = polygonAt(polygon, i + 1);\n        p2 = lineInt(l1, l2);\n        if (sqdist(polygonAt(polygon, a), p2) < dist) {\n          return false;\n        }\n      }\n    }\n    return true;\n  }\n  function polygonCanSee2(polygon, a, b) {\n    for (var i = 0; i !== polygon.length; ++i) {\n      if (i === a || i === b || (i + 1) % polygon.length === a || (i + 1) % polygon.length === b) {\n        continue;\n      }\n      if (lineSegmentsIntersect(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i), polygonAt(polygon, i + 1))) {\n        return false;\n      }\n    }\n    return true;\n  }\n  function polygonCopy(polygon, i, j, targetPoly) {\n    var p2 = targetPoly || [];\n    polygonClear(p2);\n    if (i < j) {\n      for (var k = i; k <= j; k++) {\n        p2.push(polygon[k]);\n      }\n    } else {\n      for (var k = 0; k <= j; k++) {\n        p2.push(polygon[k]);\n      }\n      for (var k = i; k < polygon.length; k++) {\n        p2.push(polygon[k]);\n      }\n    }\n    return p2;\n  }\n  function polygonGetCutEdges(polygon) {\n    var min = [], tmp1 = [], tmp2 = [], tmpPoly = [];\n    var nDiags = Number.MAX_VALUE;\n    for (var i = 0; i < polygon.length; ++i) {\n      if (polygonIsReflex(polygon, i)) {\n        for (var j = 0; j < polygon.length; ++j) {\n          if (polygonCanSee(polygon, i, j)) {\n            tmp1 = polygonGetCutEdges(polygonCopy(polygon, i, j, tmpPoly));\n            tmp2 = polygonGetCutEdges(polygonCopy(polygon, j, i, tmpPoly));\n            for (var k = 0; k < tmp2.length; k++) {\n              tmp1.push(tmp2[k]);\n            }\n            if (tmp1.length < nDiags) {\n              min = tmp1;\n              nDiags = tmp1.length;\n              min.push([polygonAt(polygon, i), polygonAt(polygon, j)]);\n            }\n          }\n        }\n      }\n    }\n    return min;\n  }\n  function polygonDecomp(polygon) {\n    var edges = polygonGetCutEdges(polygon);\n    if (edges.length > 0) {\n      return polygonSlice(polygon, edges);\n    } else {\n      return [polygon];\n    }\n  }\n  function polygonSlice(polygon, cutEdges) {\n    if (cutEdges.length === 0) {\n      return [polygon];\n    }\n    if (cutEdges instanceof Array && cutEdges.length && cutEdges[0] instanceof Array && cutEdges[0].length === 2 && cutEdges[0][0] instanceof Array) {\n      var polys = [polygon];\n      for (var i = 0; i < cutEdges.length; i++) {\n        var cutEdge = cutEdges[i];\n        for (var j = 0; j < polys.length; j++) {\n          var poly = polys[j];\n          var result = polygonSlice(poly, cutEdge);\n          if (result) {\n            polys.splice(j, 1);\n            polys.push(result[0], result[1]);\n            break;\n          }\n        }\n      }\n      return polys;\n    } else {\n      var cutEdge = cutEdges;\n      var i = polygon.indexOf(cutEdge[0]);\n      var j = polygon.indexOf(cutEdge[1]);\n      if (i !== -1 && j !== -1) {\n        return [\n          polygonCopy(polygon, i, j),\n          polygonCopy(polygon, j, i)\n        ];\n      } else {\n        return false;\n      }\n    }\n  }\n  function polygonIsSimple(polygon) {\n    var path = polygon, i;\n    for (i = 0; i < path.length - 1; i++) {\n      for (var j = 0; j < i - 1; j++) {\n        if (lineSegmentsIntersect(path[i], path[i + 1], path[j], path[j + 1])) {\n          return false;\n        }\n      }\n    }\n    for (i = 1; i < path.length - 2; i++) {\n      if (lineSegmentsIntersect(path[0], path[path.length - 1], path[i], path[i + 1])) {\n        return false;\n      }\n    }\n    return true;\n  }\n  function getIntersectionPoint(p1, p2, q1, q2, delta) {\n    delta = delta || 0;\n    var a1 = p2[1] - p1[1];\n    var b1 = p1[0] - p2[0];\n    var c1 = a1 * p1[0] + b1 * p1[1];\n    var a2 = q2[1] - q1[1];\n    var b2 = q1[0] - q2[0];\n    var c2 = a2 * q1[0] + b2 * q1[1];\n    var det = a1 * b2 - a2 * b1;\n    if (!scalar_eq(det, 0, delta)) {\n      return [(b2 * c1 - b1 * c2) / det, (a1 * c2 - a2 * c1) / det];\n    } else {\n      return [0, 0];\n    }\n  }\n  function polygonQuickDecomp(polygon, result, reflexVertices, steinerPoints, delta, maxlevel, level) {\n    maxlevel = maxlevel || 100;\n    level = level || 0;\n    delta = delta || 25;\n    result = typeof result !== \"undefined\" ? result : [];\n    reflexVertices = reflexVertices || [];\n    steinerPoints = steinerPoints || [];\n    var upperInt = [0, 0], lowerInt = [0, 0], p2 = [0, 0];\n    var upperDist = 0, lowerDist = 0, d = 0, closestDist = 0;\n    var upperIndex = 0, lowerIndex = 0, closestIndex = 0;\n    var lowerPoly = [], upperPoly = [];\n    var poly = polygon, v2 = polygon;\n    if (v2.length < 3) {\n      return result;\n    }\n    level++;\n    if (level > maxlevel) {\n      console.warn(\"quickDecomp: max level (\" + maxlevel + \") reached.\");\n      return result;\n    }\n    for (var i = 0; i < polygon.length; ++i) {\n      if (polygonIsReflex(poly, i)) {\n        reflexVertices.push(poly[i]);\n        upperDist = lowerDist = Number.MAX_VALUE;\n        for (var j = 0; j < polygon.length; ++j) {\n          if (isLeft(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) && isRightOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j - 1))) {\n            p2 = getIntersectionPoint(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j), polygonAt(poly, j - 1));\n            if (isRight(polygonAt(poly, i + 1), polygonAt(poly, i), p2)) {\n              d = sqdist(poly[i], p2);\n              if (d < lowerDist) {\n                lowerDist = d;\n                lowerInt = p2;\n                lowerIndex = j;\n              }\n            }\n          }\n          if (isLeft(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j + 1)) && isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))) {\n            p2 = getIntersectionPoint(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j), polygonAt(poly, j + 1));\n            if (isLeft(polygonAt(poly, i - 1), polygonAt(poly, i), p2)) {\n              d = sqdist(poly[i], p2);\n              if (d < upperDist) {\n                upperDist = d;\n                upperInt = p2;\n                upperIndex = j;\n              }\n            }\n          }\n        }\n        if (lowerIndex === (upperIndex + 1) % polygon.length) {\n          p2[0] = (lowerInt[0] + upperInt[0]) / 2;\n          p2[1] = (lowerInt[1] + upperInt[1]) / 2;\n          steinerPoints.push(p2);\n          if (i < upperIndex) {\n            polygonAppend(lowerPoly, poly, i, upperIndex + 1);\n            lowerPoly.push(p2);\n            upperPoly.push(p2);\n            if (lowerIndex !== 0) {\n              polygonAppend(upperPoly, poly, lowerIndex, poly.length);\n            }\n            polygonAppend(upperPoly, poly, 0, i + 1);\n          } else {\n            if (i !== 0) {\n              polygonAppend(lowerPoly, poly, i, poly.length);\n            }\n            polygonAppend(lowerPoly, poly, 0, upperIndex + 1);\n            lowerPoly.push(p2);\n            upperPoly.push(p2);\n            polygonAppend(upperPoly, poly, lowerIndex, i + 1);\n          }\n        } else {\n          if (lowerIndex > upperIndex) {\n            upperIndex += polygon.length;\n          }\n          closestDist = Number.MAX_VALUE;\n          if (upperIndex < lowerIndex) {\n            return result;\n          }\n          for (var j = lowerIndex; j <= upperIndex; ++j) {\n            if (isLeftOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) && isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))) {\n              d = sqdist(polygonAt(poly, i), polygonAt(poly, j));\n              if (d < closestDist && polygonCanSee2(poly, i, j)) {\n                closestDist = d;\n                closestIndex = j % polygon.length;\n              }\n            }\n          }\n          if (i < closestIndex) {\n            polygonAppend(lowerPoly, poly, i, closestIndex + 1);\n            if (closestIndex !== 0) {\n              polygonAppend(upperPoly, poly, closestIndex, v2.length);\n            }\n            polygonAppend(upperPoly, poly, 0, i + 1);\n          } else {\n            if (i !== 0) {\n              polygonAppend(lowerPoly, poly, i, v2.length);\n            }\n            polygonAppend(lowerPoly, poly, 0, closestIndex + 1);\n            polygonAppend(upperPoly, poly, closestIndex, i + 1);\n          }\n        }\n        if (lowerPoly.length < upperPoly.length) {\n          polygonQuickDecomp(lowerPoly, result, reflexVertices, steinerPoints, delta, maxlevel, level);\n          polygonQuickDecomp(upperPoly, result, reflexVertices, steinerPoints, delta, maxlevel, level);\n        } else {\n          polygonQuickDecomp(upperPoly, result, reflexVertices, steinerPoints, delta, maxlevel, level);\n          polygonQuickDecomp(lowerPoly, result, reflexVertices, steinerPoints, delta, maxlevel, level);\n        }\n        return result;\n      }\n    }\n    result.push(polygon);\n    return result;\n  }\n  function polygonRemoveCollinearPoints(polygon, precision) {\n    var num = 0;\n    for (var i = polygon.length - 1; polygon.length > 3 && i >= 0; --i) {\n      if (collinear(polygonAt(polygon, i - 1), polygonAt(polygon, i), polygonAt(polygon, i + 1), precision)) {\n        polygon.splice(i % polygon.length, 1);\n        num++;\n      }\n    }\n    return num;\n  }\n  function polygonRemoveDuplicatePoints(polygon, precision) {\n    for (var i = polygon.length - 1; i >= 1; --i) {\n      var pi = polygon[i];\n      for (var j = i - 1; j >= 0; --j) {\n        if (points_eq(pi, polygon[j], precision)) {\n          polygon.splice(i, 1);\n          continue;\n        }\n      }\n    }\n  }\n  function scalar_eq(a, b, precision) {\n    precision = precision || 0;\n    return Math.abs(a - b) <= precision;\n  }\n  function points_eq(a, b, precision) {\n    return scalar_eq(a[0], b[0], precision) && scalar_eq(a[1], b[1], precision);\n  }\n  return src;\n}\nvar srcExports = requireSrc();\nconst index = /* @__PURE__ */ getDefaultExportFromCjs(srcExports);\nconst index$1 = /* @__PURE__ */ _mergeNamespaces({\n  __proto__: null,\n  default: index\n}, [srcExports]);\nconst Bodies = matterExports.Bodies;\nconst Body = matterExports.Body;\nconst Common = matterExports.Common;\nconst Engine = matterExports.Engine;\nconst Events = matterExports.Events;\nconst Render = matterExports.Render;\nconst Runner = matterExports.Runner;\nconst Vector = matterExports.Vector;\nconst World = matterExports.World;\nconst debounce = lodashExports.debounce;\nexport {\n  Bodies,\n  Body,\n  Common,\n  Engine,\n  Events,\n  Render,\n  Runner,\n  Ci as SVGPathCommander,\n  Vector,\n  World,\n  clsx,\n  debounce,\n  index$1 as polyDecomp,\n  twMerge\n};\n//# sourceMappingURL=packages.js.map\n","import{jsx as _jsx}from\"react/jsx-runtime\";import{addPropertyControls,ControlType}from\"framer\";import{createContext,forwardRef,useCallback,useContext,useEffect,useImperativeHandle,useRef,useState,useMemo}from\"react\";import{SVGPathCommander,debounce,Bodies,Common,Engine,Events,Render,Runner,World,Body,clsx,twMerge,polyDecomp}from\"https://cdn.jsdelivr.net/gh/madebyisaacr/framer-university/files/cursor-attract-2.js\";/**\n * @framerSupportedLayoutWidth fixed\n * @framerSupportedLayoutHeight fixed\n *\n * @framerDisableUnlink\n *\n * @framerIntrinsicWidth 400\n * @framerIntrinsicHeight 400\n */export default function CursorAttract({direction,intensity,range,shapes,color,count,size,squareRadius,rotation,layers,margin,backgroundColor,radius,style}){const itemCount=shapes===\"layers\"?layers.length:count;const positions=useMemo(()=>{return Array.from({length:itemCount},()=>({x:`${Math.random()*100}%`,y:`${Math.random()*100}%`}));},[itemCount]);const colors=useMemo(()=>{return Array.from({length:itemCount},()=>color.mode===\"single\"?color.color:color.colors[Math.floor(Math.random()*color.colors.length)]);},[itemCount,color.mode,color.color,...color.colors]);const sizes=useMemo(()=>{return Array.from({length:itemCount},()=>randomIntBetween(size.min,size.max));},[itemCount,size.min,size.max]);const rotations=useMemo(()=>{return Array.from({length:itemCount},()=>Math.random()*360);},[itemCount]);return /*#__PURE__*/_jsx(\"div\",{style:{...style,position:\"relative\",overflow:\"hidden\",borderRadius:radius,backgroundColor},children:/*#__PURE__*/_jsx(Gravity,{attractorStrength:0,cursorStrength:mapRange(intensity,0,100,2e-4,6e-4)*(direction===\"repel\"?-1:1),cursorFieldRadius:range,children:[...Array(itemCount)].map((_,i)=>{const sizeValue=sizes[i]??size.min;return /*#__PURE__*/_jsx(MatterBody,{matterBodyOptions:{friction:.5,restitution:.2},x:positions[i]?.x??\"50%\",y:positions[i]?.y??\"50%\",angle:shapes===\"circles\"||rotation===\"none\"?0:rotations[i],bodyType:shapes===\"circles\"||shapes===\"squares\"&&squareRadius===50?\"circle\":\"rectangle\",margin:margin,children:shapes===\"layers\"?layers[i]:/*#__PURE__*/_jsx(\"div\",{style:{width:`${sizeValue}px`,height:`${sizeValue}px`,backgroundColor:colors[i],borderRadius:`${sizeValue*(shapes===\"squares\"?squareRadius/100:.5)}px`}})},i);})})});}CursorAttract.displayName=\"Cursor Attract\";addPropertyControls(CursorAttract,{direction:{type:ControlType.Enum,defaultValue:\"attract\",options:[\"attract\",\"repel\"],optionTitles:[\"Attract\",\"Repel\"],displaySegmentedControl:true},intensity:{type:ControlType.Number,defaultValue:50,min:0,max:100,step:1,unit:\"%\"},range:{type:ControlType.Number,defaultValue:200,min:10,max:2e3,step:1},shapes:{type:ControlType.Enum,defaultValue:\"circles\",options:[\"circles\",\"squares\",\"layers\"],optionTitles:[\"Circles\",\"Squares\",\"Layers\"]},layers:{type:ControlType.Array,control:{type:ControlType.ComponentInstance},description:\"Connect to layers outside the page\",hidden:props=>props.shapes!==\"layers\"},color:{type:ControlType.Object,hidden:props=>props.shapes===\"layers\",controls:{mode:{type:ControlType.Enum,defaultValue:\"single\",options:[\"single\",\"random\"],optionTitles:[\"Single\",\"Random\"],displaySegmentedControl:true},color:{type:ControlType.Color,defaultValue:\"#0080FF\",hidden:props=>props.mode!==\"single\"},colors:{type:ControlType.Array,control:{type:ControlType.Color},defaultValue:[\"#0080FF\",\"#47A3FF\",\"#85C2FF\",\"#CFE7FF\"],hidden:props=>props.mode!==\"random\"}}},count:{type:ControlType.Number,defaultValue:20,min:1,max:500,step:1,hidden:props=>props.shapes===\"layers\"},size:{type:ControlType.Object,hidden:props=>props.shapes===\"layers\",controls:{min:{type:ControlType.Number,defaultValue:20,min:1,step:1},max:{type:ControlType.Number,defaultValue:50,min:1,step:1}}},squareRadius:{type:ControlType.Number,defaultValue:0,min:0,max:50,step:1,unit:\"%\",title:\"Radius\",hidden:props=>props.shapes!==\"squares\"},rotation:{type:ControlType.Enum,defaultValue:\"none\",options:[\"none\",\"random\"],optionTitles:[\"None\",\"Random\"],displaySegmentedControl:true,hidden:props=>props.shapes===\"circles\"},margin:{type:ControlType.Number,defaultValue:0,min:0,step:1},backgroundColor:{type:ControlType.Color,optional:true,defaultValue:\"#FFFFFF\",title:\"Background\"},radius:{type:ControlType.BorderRadius,defaultValue:\"0px\",description:\"More components at [Framer University](https://frameruni.link/cc).\"}});const GravityContext=/*#__PURE__*/createContext(null);const MatterBody=({children,className,matterBodyOptions={friction:.1,restitution:.1,density:.001,isStatic:false},bodyType=\"rectangle\",isDraggable=true,sampleLength=15,x=0,y=0,angle=0,...props})=>{const elementRef=useRef(null);const idRef=useRef(Math.random().toString(36).substring(7));const context=useContext(GravityContext);useEffect(()=>{if(!elementRef.current||!context)return;context.registerElement(idRef.current,elementRef.current,{children,matterBodyOptions,bodyType,sampleLength,isDraggable,x,y,angle,...props});return()=>context.unregisterElement(idRef.current);},[props,children,matterBodyOptions,isDraggable]);return /*#__PURE__*/_jsx(\"div\",{ref:elementRef,className:className,style:{position:\"absolute\"},children:children});};const Gravity=/*#__PURE__*/forwardRef(({children,debug=false,attractorPoint={x:.5,y:.5},attractorStrength=.001,cursorStrength=5e-4,cursorFieldRadius=100,resetOnResize=true,addTopWall=true,autoStart=true,...props},ref)=>{const canvas=useRef(null);const engine=useRef(Engine.create());const render=useRef();const runner=useRef();const bodiesMap=useRef(new Map);const frameId=useRef();const[canvasSize,setCanvasSize]=useState({width:0,height:0});const mouseRef=useMousePositionRef(canvas);const isRunning=useRef(false);// Register Matter.js body in the physics world\nconst registerElement=useCallback((id,element,props)=>{if(!canvas.current)return;const width=element.offsetWidth;const height=element.offsetHeight;const canvasWidth=canvas.current?.offsetWidth??100;const canvasHeight=canvas.current?.offsetHeight??100;const margin=props.margin||0// Get margin value, default to 0\n;const angle=(props.angle||0)*(Math.PI/180);const x=calculatePosition(props.x,canvasWidth,width);const y=calculatePosition(props.y,canvasHeight,height);let body;if(props.bodyType===\"circle\"){const radius=Math.max(width,height)/2+margin// Add margin to radius\n;body=Bodies.circle(x,y,radius,{...props.matterBodyOptions,angle:angle,render:{fillStyle:debug?\"#888888\":\"#00000000\",strokeStyle:debug?\"#333333\":\"#00000000\",lineWidth:debug?3:0}});}else if(props.bodyType===\"svg\"){const paths=element.querySelectorAll(\"path\");const vertexSets=[];paths.forEach(path=>{const d=path.getAttribute(\"d\");const p=parsePathToVertices(d,props.sampleLength);vertexSets.push(p);});// For SVG, we can't easily add margin, so we'll scale the body slightly\nbody=Bodies.fromVertices(x,y,vertexSets,{...props.matterBodyOptions,angle:angle,render:{fillStyle:debug?\"#888888\":\"#00000000\",strokeStyle:debug?\"#333333\":\"#00000000\",lineWidth:debug?3:0}});if(body&&margin>0){// Scale the body to account for margin\nBody.scale(body,1+margin/100,1+margin/100);}}else{body=Bodies.rectangle(x,y,width+margin*2,height+margin*2,{// Add margin to width and height\n...props.matterBodyOptions,angle:angle,render:{fillStyle:debug?\"#888888\":\"#00000000\",strokeStyle:debug?\"#333333\":\"#00000000\",lineWidth:debug?3:0}});}if(body){World.add(engine.current.world,[body]);bodiesMap.current.set(id,{element,body,props});}},[debug]);// Unregister Matter.js body from the physics world\nconst unregisterElement=useCallback(id=>{const body=bodiesMap.current.get(id);if(body){World.remove(engine.current.world,body.body);bodiesMap.current.delete(id);}},[]);// Keep react elements in sync with the physics world\nconst updateElements=useCallback(()=>{bodiesMap.current.forEach(({element,body,props})=>{const{x,y}=body.position;const rotation=body.angle*(180/Math.PI);const translate=`translate(${x-element.offsetWidth/2}px, ${y-element.offsetHeight/2}px)`;// Only apply rotation if the body type is not circle\nif(props.bodyType===\"circle\"){element.style.transform=translate;}else{element.style.transform=`${translate} rotate(${rotation}deg)`;}});// Only request a new animation frame if the component is still mounted\nif(isRunning.current){frameId.current=requestAnimationFrame(updateElements);}},[]);const initializeRenderer=useCallback(()=>{if(!canvas.current)return;const height=canvas.current.offsetHeight;const width=canvas.current.offsetWidth;Common.setDecomp(polyDecomp);// Remove default gravity\nengine.current.gravity.x=0;engine.current.gravity.y=0;render.current=Render.create({element:canvas.current,engine:engine.current,options:{width,height,wireframes:false,background:\"#00000000\"}});// Add walls\nconst walls=[// Floor\nBodies.rectangle(width/2,height+10,width,20,{isStatic:true,friction:1,render:{visible:debug}}),// Right wall\nBodies.rectangle(width+10,height/2,20,height,{isStatic:true,friction:1,render:{visible:debug}}),// Left wall\nBodies.rectangle(-10,height/2,20,height,{isStatic:true,friction:1,render:{visible:debug}})];const topWall=addTopWall?Bodies.rectangle(width/2,-10,width,20,{isStatic:true,friction:1,render:{visible:debug}}):null;if(topWall){walls.push(topWall);}World.add(engine.current.world,[...walls]);runner.current=Runner.create();Render.run(render.current);updateElements();runner.current.enabled=false;if(autoStart){runner.current.enabled=true;startEngine();}// Store the beforeUpdate event id so we can remove it later\nconst beforeUpdateEvent=Events.on(engine.current,\"beforeUpdate\",()=>{const bodies=engine.current.world.bodies.filter(body=>!body.isStatic);// Calculate attractor position in pixels\nconst attractorX=typeof attractorPoint.x===\"string\"?width*parseFloat(attractorPoint.x)/100:width*attractorPoint.x;const attractorY=typeof attractorPoint.y===\"string\"?height*parseFloat(attractorPoint.y)/100:height*attractorPoint.y;bodies.forEach(body=>{// Apply attractor force\nconst dx=attractorX-body.position.x;const dy=attractorY-body.position.y;const distance=Math.sqrt(dx*dx+dy*dy);if(distance>0){const force={x:dx/distance*attractorStrength*body.mass,y:dy/distance*attractorStrength*body.mass};Body.applyForce(body,body.position,force);}// Apply cursor force if mouse is present\nif(mouseRef.current?.x&&mouseRef.current?.y&&mouseRef.current.x>0&&mouseRef.current.y>0){const mdx=mouseRef.current.x-body.position.x;const mdy=mouseRef.current.y-body.position.y;const mouseDistance=Math.sqrt(mdx*mdx+mdy*mdy);if(mouseDistance>0&&mouseDistance<cursorFieldRadius){const mouseForce={x:mdx/mouseDistance*cursorStrength*body.mass,y:mdy/mouseDistance*cursorStrength*body.mass};Body.applyForce(body,body.position,mouseForce);}}});});// Store the event ID for cleanup\nengine.current.beforeUpdateEventId=beforeUpdateEvent;},[updateElements,debug,autoStart,attractorPoint,attractorStrength,cursorStrength]);// Clear the Matter.js world\nconst clearRenderer=useCallback(()=>{if(frameId.current){cancelAnimationFrame(frameId.current);frameId.current=undefined;}if(engine.current&&engine.current.beforeUpdateEventId){// Remove the event listener\nEvents.off(engine.current,\"beforeUpdate\",engine.current.beforeUpdateEventId);engine.current.beforeUpdateEventId=undefined;}if(render.current){Render.stop(render.current);if(render.current.canvas&&render.current.canvas.remove){render.current.canvas.remove();}render.current.canvas=null;render.current.context=null;render.current.textures={};}if(runner.current){Runner.stop(runner.current);runner.current=undefined;}if(engine.current){World.clear(engine.current.world,false);Engine.clear(engine.current);engine.current=Engine.create();}bodiesMap.current.clear();},[]);const handleResize=useCallback(()=>{if(!canvas.current||!resetOnResize)return;const newWidth=canvas.current.offsetWidth;const newHeight=canvas.current.offsetHeight;setCanvasSize({width:newWidth,height:newHeight});// Clear and reinitialize\nclearRenderer();initializeRenderer();},[clearRenderer,initializeRenderer,resetOnResize]);const startEngine=useCallback(()=>{if(runner.current){runner.current.enabled=true;Runner.run(runner.current,engine.current);}if(render.current){Render.run(render.current);}frameId.current=requestAnimationFrame(updateElements);isRunning.current=true;},[updateElements,canvasSize]);const stopEngine=useCallback(()=>{if(!isRunning.current)return;if(runner.current){Runner.stop(runner.current);}if(render.current){Render.stop(render.current);}if(frameId.current){cancelAnimationFrame(frameId.current);frameId.current=undefined;}isRunning.current=false;},[]);const reset=useCallback(()=>{stopEngine();bodiesMap.current.forEach(({element,body,props})=>{body.angle=props.angle||0;const x=calculatePosition(props.x,canvasSize.width,element.offsetWidth);const y=calculatePosition(props.y,canvasSize.height,element.offsetHeight);body.position.x=x;body.position.y=y;});updateElements();handleResize();},[]);useImperativeHandle(ref,()=>({start:startEngine,stop:stopEngine,reset}),[startEngine,stopEngine]);useEffect(()=>{if(!resetOnResize)return;const debouncedResize=debounce(handleResize,500);window.addEventListener(\"resize\",debouncedResize);return()=>{window.removeEventListener(\"resize\",debouncedResize);debouncedResize.cancel();};},[handleResize,resetOnResize]);useEffect(()=>{initializeRenderer();// Make sure to clean up everything when the component unmounts\nreturn()=>{stopEngine();clearRenderer();};},[initializeRenderer,clearRenderer,stopEngine]);return /*#__PURE__*/_jsx(GravityContext.Provider,{value:{registerElement,unregisterElement},children:/*#__PURE__*/_jsx(\"div\",{ref:canvas,style:{position:\"absolute\",inset:0},...props,children:children})});});function calculatePosition(value,containerSize,elementSize){// Handle percentage strings (e.g. \"50%\")\nif(typeof value===\"string\"&&value.endsWith(\"%\")){const percentage=parseFloat(value)/100;return elementSize/2+(containerSize-elementSize)*percentage;}// Handle direct pixel values\nif(typeof value===\"number\"){return value;}// If no value provided, center the element\nreturn(containerSize-elementSize)/2;}// Function to convert SVG path `d` to vertices\nfunction parsePathToVertices(path,sampleLength=15){// Convert path to absolute commands\nconst commander=new SVGPathCommander(path);const points=[];let lastPoint=null;// Get total length of the path\nconst totalLength=commander.getTotalLength();let length=0;// Sample points along the path\nwhile(length<totalLength){const point=commander.getPointAtLength(length);// Only add point if it's different from the last one\nif(!lastPoint||point.x!==lastPoint.x||point.y!==lastPoint.y){points.push({x:point.x,y:point.y});lastPoint=point;}length+=sampleLength;}// Ensure we get the last point\nconst finalPoint=commander.getPointAtLength(totalLength);if(lastPoint&&(finalPoint.x!==lastPoint.x||finalPoint.y!==lastPoint.y)){points.push({x:finalPoint.x,y:finalPoint.y});}return points;}const useMousePositionRef=containerRef=>{const positionRef=useRef({x:0,y:0});useEffect(()=>{const updatePosition=(x,y)=>{if(containerRef&&containerRef.current){const rect=containerRef.current.getBoundingClientRect();const relativeX=x-rect.left;const relativeY=y-rect.top;// Calculate relative position even when outside the container\npositionRef.current={x:relativeX,y:relativeY};}else{positionRef.current={x,y};}};const handleMouseMove=ev=>{updatePosition(ev.clientX,ev.clientY);};const handleTouchMove=ev=>{const touch=ev.touches[0];updatePosition(touch.clientX,touch.clientY);};// Listen for both mouse and touch events\nwindow.addEventListener(\"mousemove\",handleMouseMove);window.addEventListener(\"touchmove\",handleTouchMove);return()=>{window.removeEventListener(\"mousemove\",handleMouseMove);window.removeEventListener(\"touchmove\",handleTouchMove);};},[containerRef]);return positionRef;};export function cn(...inputs){return twMerge(clsx(inputs));}function randomIntBetween(min,max){return Math.floor(Math.random()*(max-min+1))+min;}function mapRange(value,fromLow,fromHigh,toLow,toHigh){if(fromLow===fromHigh){return toLow;}const percentage=(value-fromLow)/(fromHigh-fromLow);return toLow+percentage*(toHigh-toLow);}\nexport const __FramerMetadata__ = {\"exports\":{\"cn\":{\"type\":\"function\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"default\":{\"type\":\"reactComponent\",\"name\":\"CursorAttract\",\"slots\":[],\"annotations\":{\"framerSupportedLayoutHeight\":\"fixed\",\"framerDisableUnlink\":\"*\",\"framerIntrinsicWidth\":\"400\",\"framerContractVersion\":\"1\",\"framerIntrinsicHeight\":\"400\",\"framerSupportedLayoutWidth\":\"fixed\"}},\"GravityRef\":{\"type\":\"tsType\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# 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