{"version":3,"file":"Lottie.Bdd0sI_k.mjs","names":["useRef","useCallback","animate","p","global","prng","seed","t","i","j","s","window","animationData","index","renderer","loadAnimation","searchAnimations","standalone","Math","document","wiggle","len","TextExpressionSelectorPropFactory","useRef","useCallback","lottie"],"sources":["https:/framerusercontent.com/modules/3mKFSGQqKHV82uOV1eBc/TbXI1XaZFNevVKcgIt7G/isMotionValue.js","https:/framer.com/m/framer/useAutoMotionValue.js@0.3.0","https:/jspm.dev/npm:lottie-web@5.7.8!cjs","https:/jspm.dev/lottie-web@5.7.8","https:/framerusercontent.com/modules/YbkSqZ7STzW5WsMb1yan/RLfsHd78NBd0kbafA9hd/Lottie.js"],"sourcesContent":["import{MotionValue}from\"framer\";// Basic MotionValue check\nexport const isMotionValue=v=>v instanceof MotionValue;\nexport const __FramerMetadata__ = {\"exports\":{\"isMotionValue\":{\"type\":\"variable\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./isMotionValue.map","import{useCallback,useEffect,useRef}from\"react\";import{motionValue,animate,RenderTarget}from\"framer\";import{isMotionValue}from\"https://framerusercontent.com/modules/3mKFSGQqKHV82uOV1eBc/TbXI1XaZFNevVKcgIt7G/isMotionValue.js\";import{useConstant}from\"https://framerusercontent.com/modules/ExNgrA7EJTKUPpH6vIlN/eiOrSJ2Ab5M9jPCvVwUz/useConstant.js\";export function useAutoMotionValue(inputValue,options){// Put options on a local ref\n// Might wanna just memo instead but it works for now\nconst optionsRef=useRef(options);const animation=useRef();const didInitialMount=useRef(false);const isOnCanvas=RenderTarget.current()===RenderTarget.canvas;// in-progress - trying to figure out effect hooks\nconst onChangeDeps=(options===null||options===void 0?void 0:options.onChangeDeps)?options.onChangeDeps:[];// Memoize the onChange handler\nconst onChange=useCallback(options===null||options===void 0?void 0:options.onChange,[...onChangeDeps,]);// Optionally scale the value from props\nconst transformer=useCallback(value=>{var ref;return((ref=optionsRef.current)===null||ref===void 0?void 0:ref.transform)?optionsRef.current.transform(value):value;},[]);// Create new MotionValue from inputValue\nconst value1=useConstant(()=>isMotionValue(inputValue)?inputValue:motionValue(transformer(inputValue)));// Setting value from prop change\nuseEffect(()=>{if(!isMotionValue(inputValue)&&didInitialMount.current){var ref,ref1;const newValue=transformer(inputValue);(ref=animation.current)===null||ref===void 0?void 0:ref.stop();// Call change callback\nif(onChange)onChange(newValue,value1);// Trigger animation to new value\nif(((ref1=optionsRef.current)===null||ref1===void 0?void 0:ref1.animate)&&!isOnCanvas){var ref2;// @ts-ignore\nanimation.current=animate(value1,newValue,(ref2=optionsRef.current)===null||ref2===void 0?void 0:ref2.transition);}else{value1.set(newValue);}}didInitialMount.current=true;},[inputValue,...onChangeDeps]);return value1;}\nexport const __FramerMetadata__ = {\"exports\":{\"useAutoMotionValue\":{\"type\":\"function\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./useAutoMotionValue.map","var _global = typeof globalThis !== \"undefined\" ? globalThis : typeof self !== \"undefined\" ? self : global;\n\nvar exports = {};\ntypeof navigator !== \"undefined\" && function (root, factory) {\n  if (exports) {\n    exports = factory(root);\n  } else {\n    root.lottie = factory(root);\n    root.bodymovin = root.lottie;\n  }\n}(window || {}, function (window) {\n  /* global locationHref:writable, animationManager, subframeEnabled:writable, defaultCurveSegments:writable, roundValues,\r\n  expressionsPlugin:writable, PropertyFactory, ShapePropertyFactory, Matrix */\n\n  /* exported locationHref, subframeEnabled, expressionsPlugin */\n  'use strict';\n  /* exported svgNS, locationHref, initialDefaultFrame */\n\n  var svgNS = \"http://www.w3.org/2000/svg\";\n  var locationHref = \"\";\n  var initialDefaultFrame = -999999;\n  /* global createSizedArray */\n\n  /* exported subframeEnabled, expressionsPlugin, isSafari, cachedColors, bmPow, bmSqrt, bmFloor, bmMax, bmMin, ProjectInterface,\r\n  defaultCurveSegments, degToRads, roundCorner, bmRnd, styleDiv, BMEnterFrameEvent, BMCompleteEvent, BMCompleteLoopEvent,\r\n  BMSegmentStartEvent, BMDestroyEvent, BMRenderFrameErrorEvent, BMConfigErrorEvent, BMAnimationConfigErrorEvent, createElementID,\r\n  addSaturationToRGB, addBrightnessToRGB, addHueToRGB, rgbToHex */\n\n  var subframeEnabled = true;\n  var expressionsPlugin;\n  var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n  var cachedColors = {};\n  var bmRnd;\n  var bmPow = Math.pow;\n  var bmSqrt = Math.sqrt;\n  var bmFloor = Math.floor;\n  var bmMax = Math.max;\n  var bmMin = Math.min;\n  var BMMath = {};\n\n  (function () {\n    var propertyNames = [\"abs\", \"acos\", \"acosh\", \"asin\", \"asinh\", \"atan\", \"atanh\", \"atan2\", \"ceil\", \"cbrt\", \"expm1\", \"clz32\", \"cos\", \"cosh\", \"exp\", \"floor\", \"fround\", \"hypot\", \"imul\", \"log\", \"log1p\", \"log2\", \"log10\", \"max\", \"min\", \"pow\", \"random\", \"round\", \"sign\", \"sin\", \"sinh\", \"sqrt\", \"tan\", \"tanh\", \"trunc\", \"E\", \"LN10\", \"LN2\", \"LOG10E\", \"LOG2E\", \"PI\", \"SQRT1_2\", \"SQRT2\"];\n    var i;\n    var len = propertyNames.length;\n\n    for (i = 0; i < len; i += 1) {\n      BMMath[propertyNames[i]] = Math[propertyNames[i]];\n    }\n  })();\n\n  function ProjectInterface() {\n    return {};\n  }\n\n  BMMath.random = Math.random;\n\n  BMMath.abs = function (val) {\n    var tOfVal = typeof val;\n\n    if (tOfVal === \"object\" && val.length) {\n      var absArr = createSizedArray(val.length);\n      var i;\n      var len = val.length;\n\n      for (i = 0; i < len; i += 1) {\n        absArr[i] = Math.abs(val[i]);\n      }\n\n      return absArr;\n    }\n\n    return Math.abs(val);\n  };\n\n  var defaultCurveSegments = 150;\n  var degToRads = Math.PI / 180;\n  var roundCorner = 0.5519;\n\n  function roundValues(flag) {\n    if (flag) {\n      bmRnd = Math.round;\n    } else {\n      bmRnd = function (val) {\n        return val;\n      };\n    }\n  }\n\n  roundValues(false);\n\n  function styleDiv(element) {\n    element.style.position = \"absolute\";\n    element.style.top = 0;\n    element.style.left = 0;\n    element.style.display = \"block\";\n    element.style.transformOrigin = \"0 0\";\n    element.style.webkitTransformOrigin = \"0 0\";\n    element.style.backfaceVisibility = \"visible\";\n    element.style.webkitBackfaceVisibility = \"visible\";\n    element.style.transformStyle = \"preserve-3d\";\n    element.style.webkitTransformStyle = \"preserve-3d\";\n    element.style.mozTransformStyle = \"preserve-3d\";\n  }\n\n  function BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier) {\n    (this || _global).type = type;\n    (this || _global).currentTime = currentTime;\n    (this || _global).totalTime = totalTime;\n    (this || _global).direction = frameMultiplier < 0 ? -1 : 1;\n  }\n\n  function BMCompleteEvent(type, frameMultiplier) {\n    (this || _global).type = type;\n    (this || _global).direction = frameMultiplier < 0 ? -1 : 1;\n  }\n\n  function BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier) {\n    (this || _global).type = type;\n    (this || _global).currentLoop = currentLoop;\n    (this || _global).totalLoops = totalLoops;\n    (this || _global).direction = frameMultiplier < 0 ? -1 : 1;\n  }\n\n  function BMSegmentStartEvent(type, firstFrame, totalFrames) {\n    (this || _global).type = type;\n    (this || _global).firstFrame = firstFrame;\n    (this || _global).totalFrames = totalFrames;\n  }\n\n  function BMDestroyEvent(type, target) {\n    (this || _global).type = type;\n    (this || _global).target = target;\n  }\n\n  function BMRenderFrameErrorEvent(nativeError, currentTime) {\n    (this || _global).type = \"renderFrameError\";\n    (this || _global).nativeError = nativeError;\n    (this || _global).currentTime = currentTime;\n  }\n\n  function BMConfigErrorEvent(nativeError) {\n    (this || _global).type = \"configError\";\n    (this || _global).nativeError = nativeError;\n  }\n\n  function BMAnimationConfigErrorEvent(type, nativeError) {\n    (this || _global).type = type;\n    (this || _global).nativeError = nativeError;\n  }\n\n  var createElementID = function () {\n    var _count = 0;\n    return function createID() {\n      _count += 1;\n      return \"__lottie_element_\" + _count;\n    };\n  }();\n\n  function HSVtoRGB(h, s, v) {\n    var r;\n    var g;\n    var b;\n    var i;\n    var f;\n    var p;\n    var q;\n    var t;\n    i = Math.floor(h * 6);\n    f = h * 6 - i;\n    p = v * (1 - s);\n    q = v * (1 - f * s);\n    t = v * (1 - (1 - f) * s);\n\n    switch (i % 6) {\n      case 0:\n        r = v;\n        g = t;\n        b = p;\n        break;\n\n      case 1:\n        r = q;\n        g = v;\n        b = p;\n        break;\n\n      case 2:\n        r = p;\n        g = v;\n        b = t;\n        break;\n\n      case 3:\n        r = p;\n        g = q;\n        b = v;\n        break;\n\n      case 4:\n        r = t;\n        g = p;\n        b = v;\n        break;\n\n      case 5:\n        r = v;\n        g = p;\n        b = q;\n        break;\n\n      default:\n        break;\n    }\n\n    return [r, g, b];\n  }\n\n  function RGBtoHSV(r, g, b) {\n    var max = Math.max(r, g, b);\n    var min = Math.min(r, g, b);\n    var d = max - min;\n    var h;\n    var s = max === 0 ? 0 : d / max;\n    var v = max / 255;\n\n    switch (max) {\n      case min:\n        h = 0;\n        break;\n\n      case r:\n        h = g - b + d * (g < b ? 6 : 0);\n        h /= 6 * d;\n        break;\n\n      case g:\n        h = b - r + d * 2;\n        h /= 6 * d;\n        break;\n\n      case b:\n        h = r - g + d * 4;\n        h /= 6 * d;\n        break;\n\n      default:\n        break;\n    }\n\n    return [h, s, v];\n  }\n\n  function addSaturationToRGB(color, offset) {\n    var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n    hsv[1] += offset;\n\n    if (hsv[1] > 1) {\n      hsv[1] = 1;\n    } else if (hsv[1] <= 0) {\n      hsv[1] = 0;\n    }\n\n    return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n  }\n\n  function addBrightnessToRGB(color, offset) {\n    var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n    hsv[2] += offset;\n\n    if (hsv[2] > 1) {\n      hsv[2] = 1;\n    } else if (hsv[2] < 0) {\n      hsv[2] = 0;\n    }\n\n    return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n  }\n\n  function addHueToRGB(color, offset) {\n    var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n    hsv[0] += offset / 360;\n\n    if (hsv[0] > 1) {\n      hsv[0] -= 1;\n    } else if (hsv[0] < 0) {\n      hsv[0] += 1;\n    }\n\n    return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n  }\n\n  var rgbToHex = function () {\n    var colorMap = [];\n    var i;\n    var hex;\n\n    for (i = 0; i < 256; i += 1) {\n      hex = i.toString(16);\n      colorMap[i] = hex.length === 1 ? \"0\" + hex : hex;\n    }\n\n    return function (r, g, b) {\n      if (r < 0) {\n        r = 0;\n      }\n\n      if (g < 0) {\n        g = 0;\n      }\n\n      if (b < 0) {\n        b = 0;\n      }\n\n      return \"#\" + colorMap[r] + colorMap[g] + colorMap[b];\n    };\n  }();\n\n  function BaseEvent() {}\n\n  BaseEvent.prototype = {\n    triggerEvent: function (eventName, args) {\n      if ((this || _global)._cbs[eventName]) {\n        var len = (this || _global)._cbs[eventName].length;\n\n        for (var i = 0; i < len; i += 1) {\n          (this || _global)._cbs[eventName][i](args);\n        }\n      }\n    },\n    addEventListener: function (eventName, callback) {\n      if (!(this || _global)._cbs[eventName]) {\n        (this || _global)._cbs[eventName] = [];\n      }\n\n      (this || _global)._cbs[eventName].push(callback);\n\n      return function () {\n        this.removeEventListener(eventName, callback);\n      }.bind(this || _global);\n    },\n    removeEventListener: function (eventName, callback) {\n      if (!callback) {\n        (this || _global)._cbs[eventName] = null;\n      } else if ((this || _global)._cbs[eventName]) {\n        var i = 0;\n        var len = (this || _global)._cbs[eventName].length;\n\n        while (i < len) {\n          if ((this || _global)._cbs[eventName][i] === callback) {\n            (this || _global)._cbs[eventName].splice(i, 1);\n\n            i -= 1;\n            len -= 1;\n          }\n\n          i += 1;\n        }\n\n        if (!(this || _global)._cbs[eventName].length) {\n          (this || _global)._cbs[eventName] = null;\n        }\n      }\n    }\n  };\n  /* exported createTypedArray, createSizedArray */\n\n  var createTypedArray = function () {\n    function createRegularArray(type, len) {\n      var i = 0;\n      var arr = [];\n      var value;\n\n      switch (type) {\n        case \"int16\":\n        case \"uint8c\":\n          value = 1;\n          break;\n\n        default:\n          value = 1.1;\n          break;\n      }\n\n      for (i = 0; i < len; i += 1) {\n        arr.push(value);\n      }\n\n      return arr;\n    }\n\n    function createTypedArrayFactory(type, len) {\n      if (type === \"float32\") {\n        return new Float32Array(len);\n      }\n\n      if (type === \"int16\") {\n        return new Int16Array(len);\n      }\n\n      if (type === \"uint8c\") {\n        return new Uint8ClampedArray(len);\n      }\n\n      return createRegularArray(type, len);\n    }\n\n    if (typeof Uint8ClampedArray === \"function\" && typeof Float32Array === \"function\") {\n      return createTypedArrayFactory;\n    }\n\n    return createRegularArray;\n  }();\n\n  function createSizedArray(len) {\n    return Array.apply(null, {\n      length: len\n    });\n  }\n  /* global svgNS */\n\n  /* exported createNS */\n\n\n  function createNS(type) {\n    // return {appendChild:function(){},setAttribute:function(){},style:{}}\n    return document.createElementNS(svgNS, type);\n  }\n  /* exported createTag */\n\n\n  function createTag(type) {\n    // return {appendChild:function(){},setAttribute:function(){},style:{}}\n    return document.createElement(type);\n  }\n\n  function DynamicPropertyContainer() {}\n\n  DynamicPropertyContainer.prototype = {\n    addDynamicProperty: function (prop) {\n      if ((this || _global).dynamicProperties.indexOf(prop) === -1) {\n        (this || _global).dynamicProperties.push(prop);\n\n        (this || _global).container.addDynamicProperty(this || _global);\n\n        (this || _global)._isAnimated = true;\n      }\n    },\n    iterateDynamicProperties: function () {\n      (this || _global)._mdf = false;\n      var i;\n      var len = (this || _global).dynamicProperties.length;\n\n      for (i = 0; i < len; i += 1) {\n        (this || _global).dynamicProperties[i].getValue();\n\n        if ((this || _global).dynamicProperties[i]._mdf) {\n          (this || _global)._mdf = true;\n        }\n      }\n    },\n    initDynamicPropertyContainer: function (container) {\n      (this || _global).container = container;\n      (this || _global).dynamicProperties = [];\n      (this || _global)._mdf = false;\n      (this || _global)._isAnimated = false;\n    }\n  };\n  /* exported getBlendMode */\n\n  var getBlendMode = function () {\n    var blendModeEnums = {\n      0: \"source-over\",\n      1: \"multiply\",\n      2: \"screen\",\n      3: \"overlay\",\n      4: \"darken\",\n      5: \"lighten\",\n      6: \"color-dodge\",\n      7: \"color-burn\",\n      8: \"hard-light\",\n      9: \"soft-light\",\n      10: \"difference\",\n      11: \"exclusion\",\n      12: \"hue\",\n      13: \"saturation\",\n      14: \"color\",\n      15: \"luminosity\"\n    };\n    return function (mode) {\n      return blendModeEnums[mode] || \"\";\n    };\n  }();\n  /* global createTypedArray */\n\n  /*!\r\n   Transformation Matrix v2.0\r\n   (c) Epistemex 2014-2015\r\n   www.epistemex.com\r\n   By Ken Fyrstenberg\r\n   Contributions by leeoniya.\r\n   License: MIT, header required.\r\n   */\n\n  /**\r\n   * 2D transformation matrix object initialized with identity matrix.\r\n   *\r\n   * The matrix can synchronize a canvas context by supplying the context\r\n   * as an argument, or later apply current absolute transform to an\r\n   * existing context.\r\n   *\r\n   * All values are handled as floating point values.\r\n   *\r\n   * @param {CanvasRenderingContext2D} [context] - Optional context to sync with Matrix\r\n   * @prop {number} a - scale x\r\n   * @prop {number} b - shear y\r\n   * @prop {number} c - shear x\r\n   * @prop {number} d - scale y\r\n   * @prop {number} e - translate x\r\n   * @prop {number} f - translate y\r\n   * @prop {CanvasRenderingContext2D|null} [context=null] - set or get current canvas context\r\n   * @constructor\r\n   */\n\n\n  var Matrix = function () {\n    var _cos = Math.cos;\n    var _sin = Math.sin;\n    var _tan = Math.tan;\n    var _rnd = Math.round;\n\n    function reset() {\n      (this || _global).props[0] = 1;\n      (this || _global).props[1] = 0;\n      (this || _global).props[2] = 0;\n      (this || _global).props[3] = 0;\n      (this || _global).props[4] = 0;\n      (this || _global).props[5] = 1;\n      (this || _global).props[6] = 0;\n      (this || _global).props[7] = 0;\n      (this || _global).props[8] = 0;\n      (this || _global).props[9] = 0;\n      (this || _global).props[10] = 1;\n      (this || _global).props[11] = 0;\n      (this || _global).props[12] = 0;\n      (this || _global).props[13] = 0;\n      (this || _global).props[14] = 0;\n      (this || _global).props[15] = 1;\n      return this || _global;\n    }\n\n    function rotate(angle) {\n      if (angle === 0) {\n        return this || _global;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n    }\n\n    function rotateX(angle) {\n      if (angle === 0) {\n        return this || _global;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1);\n    }\n\n    function rotateY(angle) {\n      if (angle === 0) {\n        return this || _global;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1);\n    }\n\n    function rotateZ(angle) {\n      if (angle === 0) {\n        return this || _global;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n    }\n\n    function shear(sx, sy) {\n      return this._t(1, sy, sx, 1, 0, 0);\n    }\n\n    function skew(ax, ay) {\n      return this.shear(_tan(ax), _tan(ay));\n    }\n\n    function skewFromAxis(ax, angle) {\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, _tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); // return this._t(mCos, mSin, -mSin, mCos, 0, 0)._t(1, 0, _tan(ax), 1, 0, 0)._t(mCos, -mSin, mSin, mCos, 0, 0);\n    }\n\n    function scale(sx, sy, sz) {\n      if (!sz && sz !== 0) {\n        sz = 1;\n      }\n\n      if (sx === 1 && sy === 1 && sz === 1) {\n        return this || _global;\n      }\n\n      return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1);\n    }\n\n    function setTransform(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) {\n      (this || _global).props[0] = a;\n      (this || _global).props[1] = b;\n      (this || _global).props[2] = c;\n      (this || _global).props[3] = d;\n      (this || _global).props[4] = e;\n      (this || _global).props[5] = f;\n      (this || _global).props[6] = g;\n      (this || _global).props[7] = h;\n      (this || _global).props[8] = i;\n      (this || _global).props[9] = j;\n      (this || _global).props[10] = k;\n      (this || _global).props[11] = l;\n      (this || _global).props[12] = m;\n      (this || _global).props[13] = n;\n      (this || _global).props[14] = o;\n      (this || _global).props[15] = p;\n      return this || _global;\n    }\n\n    function translate(tx, ty, tz) {\n      tz = tz || 0;\n\n      if (tx !== 0 || ty !== 0 || tz !== 0) {\n        return this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1);\n      }\n\n      return this || _global;\n    }\n\n    function transform(a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) {\n      var _p = (this || _global).props;\n\n      if (a2 === 1 && b2 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0) {\n        // NOTE: commenting this condition because TurboFan deoptimizes code when present\n        // if(m2 !== 0 || n2 !== 0 || o2 !== 0){\n        _p[12] = _p[12] * a2 + _p[15] * m2;\n        _p[13] = _p[13] * f2 + _p[15] * n2;\n        _p[14] = _p[14] * k2 + _p[15] * o2;\n        _p[15] *= p2; // }\n\n        (this || _global)._identityCalculated = false;\n        return this || _global;\n      }\n\n      var a1 = _p[0];\n      var b1 = _p[1];\n      var c1 = _p[2];\n      var d1 = _p[3];\n      var e1 = _p[4];\n      var f1 = _p[5];\n      var g1 = _p[6];\n      var h1 = _p[7];\n      var i1 = _p[8];\n      var j1 = _p[9];\n      var k1 = _p[10];\n      var l1 = _p[11];\n      var m1 = _p[12];\n      var n1 = _p[13];\n      var o1 = _p[14];\n      var p1 = _p[15];\n      /* matrix order (canvas compatible):\r\n           * ace\r\n           * bdf\r\n           * 001\r\n           */\n\n      _p[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2;\n      _p[1] = a1 * b2 + b1 * f2 + c1 * j2 + d1 * n2;\n      _p[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2;\n      _p[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2;\n      _p[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2;\n      _p[5] = e1 * b2 + f1 * f2 + g1 * j2 + h1 * n2;\n      _p[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2;\n      _p[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2;\n      _p[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2;\n      _p[9] = i1 * b2 + j1 * f2 + k1 * j2 + l1 * n2;\n      _p[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2;\n      _p[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2;\n      _p[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2;\n      _p[13] = m1 * b2 + n1 * f2 + o1 * j2 + p1 * n2;\n      _p[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2;\n      _p[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2;\n      (this || _global)._identityCalculated = false;\n      return this || _global;\n    }\n\n    function isIdentity() {\n      if (!(this || _global)._identityCalculated) {\n        (this || _global)._identity = !((this || _global).props[0] !== 1 || (this || _global).props[1] !== 0 || (this || _global).props[2] !== 0 || (this || _global).props[3] !== 0 || (this || _global).props[4] !== 0 || (this || _global).props[5] !== 1 || (this || _global).props[6] !== 0 || (this || _global).props[7] !== 0 || (this || _global).props[8] !== 0 || (this || _global).props[9] !== 0 || (this || _global).props[10] !== 1 || (this || _global).props[11] !== 0 || (this || _global).props[12] !== 0 || (this || _global).props[13] !== 0 || (this || _global).props[14] !== 0 || (this || _global).props[15] !== 1);\n        (this || _global)._identityCalculated = true;\n      }\n\n      return (this || _global)._identity;\n    }\n\n    function equals(matr) {\n      var i = 0;\n\n      while (i < 16) {\n        if (matr.props[i] !== (this || _global).props[i]) {\n          return false;\n        }\n\n        i += 1;\n      }\n\n      return true;\n    }\n\n    function clone(matr) {\n      var i;\n\n      for (i = 0; i < 16; i += 1) {\n        matr.props[i] = (this || _global).props[i];\n      }\n\n      return matr;\n    }\n\n    function cloneFromProps(props) {\n      var i;\n\n      for (i = 0; i < 16; i += 1) {\n        (this || _global).props[i] = props[i];\n      }\n    }\n\n    function applyToPoint(x, y, z) {\n      return {\n        x: x * (this || _global).props[0] + y * (this || _global).props[4] + z * (this || _global).props[8] + (this || _global).props[12],\n        y: x * (this || _global).props[1] + y * (this || _global).props[5] + z * (this || _global).props[9] + (this || _global).props[13],\n        z: x * (this || _global).props[2] + y * (this || _global).props[6] + z * (this || _global).props[10] + (this || _global).props[14]\n      };\n      /* return {\r\n           x: x * me.a + y * me.c + me.e,\r\n           y: x * me.b + y * me.d + me.f\r\n           }; */\n    }\n\n    function applyToX(x, y, z) {\n      return x * (this || _global).props[0] + y * (this || _global).props[4] + z * (this || _global).props[8] + (this || _global).props[12];\n    }\n\n    function applyToY(x, y, z) {\n      return x * (this || _global).props[1] + y * (this || _global).props[5] + z * (this || _global).props[9] + (this || _global).props[13];\n    }\n\n    function applyToZ(x, y, z) {\n      return x * (this || _global).props[2] + y * (this || _global).props[6] + z * (this || _global).props[10] + (this || _global).props[14];\n    }\n\n    function getInverseMatrix() {\n      var determinant = (this || _global).props[0] * (this || _global).props[5] - (this || _global).props[1] * (this || _global).props[4];\n      var a = (this || _global).props[5] / determinant;\n      var b = -(this || _global).props[1] / determinant;\n      var c = -(this || _global).props[4] / determinant;\n      var d = (this || _global).props[0] / determinant;\n      var e = ((this || _global).props[4] * (this || _global).props[13] - (this || _global).props[5] * (this || _global).props[12]) / determinant;\n      var f = -((this || _global).props[0] * (this || _global).props[13] - (this || _global).props[1] * (this || _global).props[12]) / determinant;\n      var inverseMatrix = new Matrix();\n      inverseMatrix.props[0] = a;\n      inverseMatrix.props[1] = b;\n      inverseMatrix.props[4] = c;\n      inverseMatrix.props[5] = d;\n      inverseMatrix.props[12] = e;\n      inverseMatrix.props[13] = f;\n      return inverseMatrix;\n    }\n\n    function inversePoint(pt) {\n      var inverseMatrix = this.getInverseMatrix();\n      return inverseMatrix.applyToPointArray(pt[0], pt[1], pt[2] || 0);\n    }\n\n    function inversePoints(pts) {\n      var i;\n      var len = pts.length;\n      var retPts = [];\n\n      for (i = 0; i < len; i += 1) {\n        retPts[i] = inversePoint(pts[i]);\n      }\n\n      return retPts;\n    }\n\n    function applyToTriplePoints(pt1, pt2, pt3) {\n      var arr = createTypedArray(\"float32\", 6);\n\n      if (this.isIdentity()) {\n        arr[0] = pt1[0];\n        arr[1] = pt1[1];\n        arr[2] = pt2[0];\n        arr[3] = pt2[1];\n        arr[4] = pt3[0];\n        arr[5] = pt3[1];\n      } else {\n        var p0 = (this || _global).props[0];\n        var p1 = (this || _global).props[1];\n        var p4 = (this || _global).props[4];\n        var p5 = (this || _global).props[5];\n        var p12 = (this || _global).props[12];\n        var p13 = (this || _global).props[13];\n        arr[0] = pt1[0] * p0 + pt1[1] * p4 + p12;\n        arr[1] = pt1[0] * p1 + pt1[1] * p5 + p13;\n        arr[2] = pt2[0] * p0 + pt2[1] * p4 + p12;\n        arr[3] = pt2[0] * p1 + pt2[1] * p5 + p13;\n        arr[4] = pt3[0] * p0 + pt3[1] * p4 + p12;\n        arr[5] = pt3[0] * p1 + pt3[1] * p5 + p13;\n      }\n\n      return arr;\n    }\n\n    function applyToPointArray(x, y, z) {\n      var arr;\n\n      if (this.isIdentity()) {\n        arr = [x, y, z];\n      } else {\n        arr = [x * (this || _global).props[0] + y * (this || _global).props[4] + z * (this || _global).props[8] + (this || _global).props[12], x * (this || _global).props[1] + y * (this || _global).props[5] + z * (this || _global).props[9] + (this || _global).props[13], x * (this || _global).props[2] + y * (this || _global).props[6] + z * (this || _global).props[10] + (this || _global).props[14]];\n      }\n\n      return arr;\n    }\n\n    function applyToPointStringified(x, y) {\n      if (this.isIdentity()) {\n        return x + \",\" + y;\n      }\n\n      var _p = (this || _global).props;\n      return Math.round((x * _p[0] + y * _p[4] + _p[12]) * 100) / 100 + \",\" + Math.round((x * _p[1] + y * _p[5] + _p[13]) * 100) / 100;\n    }\n\n    function toCSS() {\n      // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n      /* if(this.isIdentity()) {\r\n              return '';\r\n          } */\n      var i = 0;\n      var props = (this || _global).props;\n      var cssValue = \"matrix3d(\";\n      var v = 10000;\n\n      while (i < 16) {\n        cssValue += _rnd(props[i] * v) / v;\n        cssValue += i === 15 ? \")\" : \",\";\n        i += 1;\n      }\n\n      return cssValue;\n    }\n\n    function roundMatrixProperty(val) {\n      var v = 10000;\n\n      if (val < 0.000001 && val > 0 || val > -0.000001 && val < 0) {\n        return _rnd(val * v) / v;\n      }\n\n      return val;\n    }\n\n    function to2dCSS() {\n      // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n      /* if(this.isIdentity()) {\r\n              return '';\r\n          } */\n      var props = (this || _global).props;\n\n      var _a = roundMatrixProperty(props[0]);\n\n      var _b = roundMatrixProperty(props[1]);\n\n      var _c = roundMatrixProperty(props[4]);\n\n      var _d = roundMatrixProperty(props[5]);\n\n      var _e = roundMatrixProperty(props[12]);\n\n      var _f = roundMatrixProperty(props[13]);\n\n      return \"matrix(\" + _a + \",\" + _b + \",\" + _c + \",\" + _d + \",\" + _e + \",\" + _f + \")\";\n    }\n\n    return function () {\n      (this || _global).reset = reset;\n      (this || _global).rotate = rotate;\n      (this || _global).rotateX = rotateX;\n      (this || _global).rotateY = rotateY;\n      (this || _global).rotateZ = rotateZ;\n      (this || _global).skew = skew;\n      (this || _global).skewFromAxis = skewFromAxis;\n      (this || _global).shear = shear;\n      (this || _global).scale = scale;\n      (this || _global).setTransform = setTransform;\n      (this || _global).translate = translate;\n      (this || _global).transform = transform;\n      (this || _global).applyToPoint = applyToPoint;\n      (this || _global).applyToX = applyToX;\n      (this || _global).applyToY = applyToY;\n      (this || _global).applyToZ = applyToZ;\n      (this || _global).applyToPointArray = applyToPointArray;\n      (this || _global).applyToTriplePoints = applyToTriplePoints;\n      (this || _global).applyToPointStringified = applyToPointStringified;\n      (this || _global).toCSS = toCSS;\n      (this || _global).to2dCSS = to2dCSS;\n      (this || _global).clone = clone;\n      (this || _global).cloneFromProps = cloneFromProps;\n      (this || _global).equals = equals;\n      (this || _global).inversePoints = inversePoints;\n      (this || _global).inversePoint = inversePoint;\n      (this || _global).getInverseMatrix = getInverseMatrix;\n      (this || _global)._t = (this || _global).transform;\n      (this || _global).isIdentity = isIdentity;\n      (this || _global)._identity = true;\n      (this || _global)._identityCalculated = false;\n      (this || _global).props = createTypedArray(\"float32\", 16);\n      this.reset();\n    };\n  }();\n  /* eslint-disable */\n\n  /*\r\n   Copyright 2014 David Bau.\r\n  \r\n   Permission is hereby granted, free of charge, to any person obtaining\r\n   a copy of this software and associated documentation files (the\r\n   \"Software\"), to deal in the Software without restriction, including\r\n   without limitation the rights to use, copy, modify, merge, publish,\r\n   distribute, sublicense, and/or sell copies of the Software, and to\r\n   permit persons to whom the Software is furnished to do so, subject to\r\n   the following conditions:\r\n  \r\n   The above copyright notice and this permission notice shall be\r\n   included in all copies or substantial portions of the Software.\r\n  \r\n   THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n   CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n   TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n   SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n  \r\n   */\n\n\n  (function (pool, math) {\n    //\n    // The following constants are related to IEEE 754 limits.\n    //\n    var global = this || _global,\n        width = 256,\n        // each RC4 output is 0 <= x < 256\n    chunks = 6,\n        // at least six RC4 outputs for each double\n    digits = 52,\n        // there are 52 significant digits in a double\n    rngname = \"random\",\n        // rngname: name for Math.random and Math.seedrandom\n    startdenom = math.pow(width, chunks),\n        significance = math.pow(2, digits),\n        overflow = significance * 2,\n        mask = width - 1,\n        nodecrypto; // node.js crypto module, initialized at the bottom.\n    //\n    // seedrandom()\n    // This is the seedrandom function described above.\n    //\n\n    function seedrandom(seed, options, callback) {\n      var key = [];\n      options = options === true ? {\n        entropy: true\n      } : options || {}; // Flatten the seed string or build one from local entropy if needed.\n\n      var shortseed = mixkey(flatten(options.entropy ? [seed, tostring(pool)] : seed === null ? autoseed() : seed, 3), key); // Use the seed to initialize an ARC4 generator.\n\n      var arc4 = new ARC4(key); // This function returns a random double in [0, 1) that contains\n      // randomness in every bit of the mantissa of the IEEE 754 value.\n\n      var prng = function () {\n        var n = arc4.g(chunks),\n            // Start with a numerator n < 2 ^ 48\n        d = startdenom,\n            //   and denominator d = 2 ^ 48.\n        x = 0; //   and no 'extra last byte'.\n\n        while (n < significance) {\n          // Fill up all significant digits by\n          n = (n + x) * width; //   shifting numerator and\n\n          d *= width; //   denominator and generating a\n\n          x = arc4.g(1); //   new least-significant-byte.\n        }\n\n        while (n >= overflow) {\n          // To avoid rounding up, before adding\n          n /= 2; //   last byte, shift everything\n\n          d /= 2; //   right using integer math until\n\n          x >>>= 1; //   we have exactly the desired bits.\n        }\n\n        return (n + x) / d; // Form the number within [0, 1).\n      };\n\n      prng.int32 = function () {\n        return arc4.g(4) | 0;\n      };\n\n      prng.quick = function () {\n        return arc4.g(4) / 4294967296;\n      };\n\n      prng.double = prng; // Mix the randomness into accumulated entropy.\n\n      mixkey(tostring(arc4.S), pool); // Calling convention: what to return as a function of prng, seed, is_math.\n\n      return (options.pass || callback || function (prng, seed, is_math_call, state) {\n        if (state) {\n          // Load the arc4 state from the given state if it has an S array.\n          if (state.S) {\n            copy(state, arc4);\n          } // Only provide the .state method if requested via options.state.\n\n\n          prng.state = function () {\n            return copy(arc4, {});\n          };\n        } // If called as a method of Math (Math.seedrandom()), mutate\n        // Math.random because that is how seedrandom.js has worked since v1.0.\n\n\n        if (is_math_call) {\n          math[rngname] = prng;\n          return seed;\n        } // Otherwise, it is a newer calling convention, so return the\n        // prng directly.\n        else return prng;\n      })(prng, shortseed, \"global\" in options ? options.global : (this || _global) == math, options.state);\n    }\n\n    math[\"seed\" + rngname] = seedrandom; //\n    // ARC4\n    //\n    // An ARC4 implementation.  The constructor takes a key in the form of\n    // an array of at most (width) integers that should be 0 <= x < (width).\n    //\n    // The g(count) method returns a pseudorandom integer that concatenates\n    // the next (count) outputs from ARC4.  Its return value is a number x\n    // that is in the range 0 <= x < (width ^ count).\n    //\n\n    function ARC4(key) {\n      var t,\n          keylen = key.length,\n          me = this || _global,\n          i = 0,\n          j = me.i = me.j = 0,\n          s = me.S = []; // The empty key [] is treated as [0].\n\n      if (!keylen) {\n        key = [keylen++];\n      } // Set up S using the standard key scheduling algorithm.\n\n\n      while (i < width) {\n        s[i] = i++;\n      }\n\n      for (i = 0; i < width; i++) {\n        s[i] = s[j = mask & j + key[i % keylen] + (t = s[i])];\n        s[j] = t;\n      } // The \"g\" method returns the next (count) outputs as one number.\n\n\n      me.g = function (count) {\n        // Using instance members instead of closure state nearly doubles speed.\n        var t,\n            r = 0,\n            i = me.i,\n            j = me.j,\n            s = me.S;\n\n        while (count--) {\n          t = s[i = mask & i + 1];\n          r = r * width + s[mask & (s[i] = s[j = mask & j + t]) + (s[j] = t)];\n        }\n\n        me.i = i;\n        me.j = j;\n        return r; // For robust unpredictability, the function call below automatically\n        // discards an initial batch of values.  This is called RC4-drop[256].\n        // See http://google.com/search?q=rsa+fluhrer+response&btnI\n      };\n    } //\n    // copy()\n    // Copies internal state of ARC4 to or from a plain object.\n    //\n\n\n    function copy(f, t) {\n      t.i = f.i;\n      t.j = f.j;\n      t.S = f.S.slice();\n      return t;\n    } //\n    // flatten()\n    // Converts an object tree to nested arrays of strings.\n    //\n\n\n    function flatten(obj, depth) {\n      var result = [],\n          typ = typeof obj,\n          prop;\n\n      if (depth && typ == \"object\") {\n        for (prop in obj) {\n          try {\n            result.push(flatten(obj[prop], depth - 1));\n          } catch (e) {}\n        }\n      }\n\n      return result.length ? result : typ == \"string\" ? obj : obj + \"\\0\";\n    } //\n    // mixkey()\n    // Mixes a string seed into a key that is an array of integers, and\n    // returns a shortened string seed that is equivalent to the result key.\n    //\n\n\n    function mixkey(seed, key) {\n      var stringseed = seed + \"\",\n          smear,\n          j = 0;\n\n      while (j < stringseed.length) {\n        key[mask & j] = mask & (smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++);\n      }\n\n      return tostring(key);\n    } //\n    // autoseed()\n    // Returns an object for autoseeding, using window.crypto and Node crypto\n    // module if available.\n    //\n\n\n    function autoseed() {\n      try {\n        if (nodecrypto) {\n          return tostring(nodecrypto.randomBytes(width));\n        }\n\n        var out = new Uint8Array(width);\n        (global.crypto || global.msCrypto).getRandomValues(out);\n        return tostring(out);\n      } catch (e) {\n        var browser = global.navigator,\n            plugins = browser && browser.plugins;\n        return [+new Date(), global, plugins, global.screen, tostring(pool)];\n      }\n    } //\n    // tostring()\n    // Converts an array of charcodes to a string\n    //\n\n\n    function tostring(a) {\n      return String.fromCharCode.apply(0, a);\n    } //\n    // When seedrandom.js is loaded, we immediately mix a few bits\n    // from the built-in RNG into the entropy pool.  Because we do\n    // not want to interfere with deterministic PRNG state later,\n    // seedrandom will not call math.random on its own again after\n    // initialization.\n    //\n\n\n    mixkey(math.random(), pool); //\n    // Nodejs and AMD support: export the implementation as a module using\n    // either convention.\n    //\n    // End anonymous scope, and pass initial values.\n  })([], // pool: entropy pool starts empty\n  BMMath // math: package containing random, pow, and seedrandom\n  );\n  /* eslint-disable */\n\n\n  var BezierFactory = function () {\n    /**\r\n       * BezierEasing - use bezier curve for transition easing function\r\n       * by Gaëtan Renaudeau 2014 - 2015 – MIT License\r\n       *\r\n       * Credits: is based on Firefox's nsSMILKeySpline.cpp\r\n       * Usage:\r\n       * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])\r\n       * spline.get(x) => returns the easing value | x must be in [0, 1] range\r\n       *\r\n       */\n    var ob = {};\n    ob.getBezierEasing = getBezierEasing;\n    var beziers = {};\n\n    function getBezierEasing(a, b, c, d, nm) {\n      var str = nm || (\"bez_\" + a + \"_\" + b + \"_\" + c + \"_\" + d).replace(/\\./g, \"p\");\n\n      if (beziers[str]) {\n        return beziers[str];\n      }\n\n      var bezEasing = new BezierEasing([a, b, c, d]);\n      beziers[str] = bezEasing;\n      return bezEasing;\n    } // These values are established by empiricism with tests (tradeoff: performance VS precision)\n\n\n    var NEWTON_ITERATIONS = 4;\n    var NEWTON_MIN_SLOPE = 0.001;\n    var SUBDIVISION_PRECISION = 1e-7;\n    var SUBDIVISION_MAX_ITERATIONS = 10;\n    var kSplineTableSize = 11;\n    var kSampleStepSize = 1 / (kSplineTableSize - 1);\n    var float32ArraySupported = typeof Float32Array === \"function\";\n\n    function A(aA1, aA2) {\n      return 1 - 3 * aA2 + 3 * aA1;\n    }\n\n    function B(aA1, aA2) {\n      return 3 * aA2 - 6 * aA1;\n    }\n\n    function C(aA1) {\n      return 3 * aA1;\n    } // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\n\n\n    function calcBezier(aT, aA1, aA2) {\n      return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;\n    } // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\n\n\n    function getSlope(aT, aA1, aA2) {\n      return 3 * A(aA1, aA2) * aT * aT + 2 * B(aA1, aA2) * aT + C(aA1);\n    }\n\n    function binarySubdivide(aX, aA, aB, mX1, mX2) {\n      var currentX,\n          currentT,\n          i = 0;\n\n      do {\n        currentT = aA + (aB - aA) / 2;\n        currentX = calcBezier(currentT, mX1, mX2) - aX;\n\n        if (currentX > 0) {\n          aB = currentT;\n        } else {\n          aA = currentT;\n        }\n      } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n\n      return currentT;\n    }\n\n    function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n      for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n        var currentSlope = getSlope(aGuessT, mX1, mX2);\n        if (currentSlope === 0) return aGuessT;\n        var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n        aGuessT -= currentX / currentSlope;\n      }\n\n      return aGuessT;\n    }\n    /**\r\n       * points is an array of [ mX1, mY1, mX2, mY2 ]\r\n       */\n\n\n    function BezierEasing(points) {\n      (this || _global)._p = points;\n      (this || _global)._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n      (this || _global)._precomputed = false;\n      (this || _global).get = (this || _global).get.bind(this || _global);\n    }\n\n    BezierEasing.prototype = {\n      get: function (x) {\n        var mX1 = (this || _global)._p[0],\n            mY1 = (this || _global)._p[1],\n            mX2 = (this || _global)._p[2],\n            mY2 = (this || _global)._p[3];\n        if (!(this || _global)._precomputed) this._precompute();\n        if (mX1 === mY1 && mX2 === mY2) return x; // linear\n        // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n\n        if (x === 0) return 0;\n        if (x === 1) return 1;\n        return calcBezier(this._getTForX(x), mY1, mY2);\n      },\n      // Private part\n      _precompute: function () {\n        var mX1 = (this || _global)._p[0],\n            mY1 = (this || _global)._p[1],\n            mX2 = (this || _global)._p[2],\n            mY2 = (this || _global)._p[3];\n        (this || _global)._precomputed = true;\n\n        if (mX1 !== mY1 || mX2 !== mY2) {\n          this._calcSampleValues();\n        }\n      },\n      _calcSampleValues: function () {\n        var mX1 = (this || _global)._p[0],\n            mX2 = (this || _global)._p[2];\n\n        for (var i = 0; i < kSplineTableSize; ++i) {\n          (this || _global)._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n        }\n      },\n\n      /**\r\n           * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.\r\n           */\n      _getTForX: function (aX) {\n        var mX1 = (this || _global)._p[0],\n            mX2 = (this || _global)._p[2],\n            mSampleValues = (this || _global)._mSampleValues;\n        var intervalStart = 0;\n        var currentSample = 1;\n        var lastSample = kSplineTableSize - 1;\n\n        for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {\n          intervalStart += kSampleStepSize;\n        }\n\n        --currentSample; // Interpolate to provide an initial guess for t\n\n        var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]);\n        var guessForT = intervalStart + dist * kSampleStepSize;\n        var initialSlope = getSlope(guessForT, mX1, mX2);\n\n        if (initialSlope >= NEWTON_MIN_SLOPE) {\n          return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n        }\n\n        if (initialSlope === 0) {\n          return guessForT;\n        }\n\n        return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n      }\n    };\n    return ob;\n  }();\n\n  (function () {\n    var lastTime = 0;\n    var vendors = [\"ms\", \"moz\", \"webkit\", \"o\"];\n\n    for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {\n      // eslint-disable-line no-plusplus\n      window.requestAnimationFrame = window[vendors[x] + \"RequestAnimationFrame\"];\n      window.cancelAnimationFrame = window[vendors[x] + \"CancelAnimationFrame\"] || window[vendors[x] + \"CancelRequestAnimationFrame\"];\n    }\n\n    if (!window.requestAnimationFrame) {\n      window.requestAnimationFrame = function (callback) {\n        var currTime = new Date().getTime();\n        var timeToCall = Math.max(0, 16 - (currTime - lastTime));\n        var id = setTimeout(function () {\n          callback(currTime + timeToCall);\n        }, timeToCall);\n        lastTime = currTime + timeToCall;\n        return id;\n      };\n    }\n\n    if (!window.cancelAnimationFrame) {\n      window.cancelAnimationFrame = function (id) {\n        clearTimeout(id);\n      };\n    }\n  })();\n  /* exported extendPrototype, getDescriptor, createProxyFunction */\n\n\n  function extendPrototype(sources, destination) {\n    var i;\n    var len = sources.length;\n    var sourcePrototype;\n\n    for (i = 0; i < len; i += 1) {\n      sourcePrototype = sources[i].prototype;\n\n      for (var attr in sourcePrototype) {\n        if (Object.prototype.hasOwnProperty.call(sourcePrototype, attr)) destination.prototype[attr] = sourcePrototype[attr];\n      }\n    }\n  }\n\n  function getDescriptor(object, prop) {\n    return Object.getOwnPropertyDescriptor(object, prop);\n  }\n\n  function createProxyFunction(prototype) {\n    function ProxyFunction() {}\n\n    ProxyFunction.prototype = prototype;\n    return ProxyFunction;\n  }\n  /* global segmentsLengthPool, defaultCurveSegments, createSizedArray, bmPow, bmSqrt, bmFloor, createTypedArray, bezierLengthPool */\n\n  /* exported bez */\n\n\n  function bezFunction() {\n    var math = Math;\n\n    function pointOnLine2D(x1, y1, x2, y2, x3, y3) {\n      var det1 = x1 * y2 + y1 * x3 + x2 * y3 - x3 * y2 - y3 * x1 - x2 * y1;\n      return det1 > -0.001 && det1 < 0.001;\n    }\n\n    function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) {\n      if (z1 === 0 && z2 === 0 && z3 === 0) {\n        return pointOnLine2D(x1, y1, x2, y2, x3, y3);\n      }\n\n      var dist1 = math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2) + math.pow(z2 - z1, 2));\n      var dist2 = math.sqrt(math.pow(x3 - x1, 2) + math.pow(y3 - y1, 2) + math.pow(z3 - z1, 2));\n      var dist3 = math.sqrt(math.pow(x3 - x2, 2) + math.pow(y3 - y2, 2) + math.pow(z3 - z2, 2));\n      var diffDist;\n\n      if (dist1 > dist2) {\n        if (dist1 > dist3) {\n          diffDist = dist1 - dist2 - dist3;\n        } else {\n          diffDist = dist3 - dist2 - dist1;\n        }\n      } else if (dist3 > dist2) {\n        diffDist = dist3 - dist2 - dist1;\n      } else {\n        diffDist = dist2 - dist1 - dist3;\n      }\n\n      return diffDist > -0.0001 && diffDist < 0.0001;\n    }\n\n    var getBezierLength = function () {\n      return function (pt1, pt2, pt3, pt4) {\n        var curveSegments = defaultCurveSegments;\n        var k;\n        var i;\n        var len;\n        var ptCoord;\n        var perc;\n        var addedLength = 0;\n        var ptDistance;\n        var point = [];\n        var lastPoint = [];\n        var lengthData = bezierLengthPool.newElement();\n        len = pt3.length;\n\n        for (k = 0; k < curveSegments; k += 1) {\n          perc = k / (curveSegments - 1);\n          ptDistance = 0;\n\n          for (i = 0; i < len; i += 1) {\n            ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bmPow(perc, 2) * pt4[i] + bmPow(perc, 3) * pt2[i];\n            point[i] = ptCoord;\n\n            if (lastPoint[i] !== null) {\n              ptDistance += bmPow(point[i] - lastPoint[i], 2);\n            }\n\n            lastPoint[i] = point[i];\n          }\n\n          if (ptDistance) {\n            ptDistance = bmSqrt(ptDistance);\n            addedLength += ptDistance;\n          }\n\n          lengthData.percents[k] = perc;\n          lengthData.lengths[k] = addedLength;\n        }\n\n        lengthData.addedLength = addedLength;\n        return lengthData;\n      };\n    }();\n\n    function getSegmentsLength(shapeData) {\n      var segmentsLength = segmentsLengthPool.newElement();\n      var closed = shapeData.c;\n      var pathV = shapeData.v;\n      var pathO = shapeData.o;\n      var pathI = shapeData.i;\n      var i;\n      var len = shapeData._length;\n      var lengths = segmentsLength.lengths;\n      var totalLength = 0;\n\n      for (i = 0; i < len - 1; i += 1) {\n        lengths[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]);\n        totalLength += lengths[i].addedLength;\n      }\n\n      if (closed && len) {\n        lengths[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]);\n        totalLength += lengths[i].addedLength;\n      }\n\n      segmentsLength.totalLength = totalLength;\n      return segmentsLength;\n    }\n\n    function BezierData(length) {\n      (this || _global).segmentLength = 0;\n      (this || _global).points = new Array(length);\n    }\n\n    function PointData(partial, point) {\n      (this || _global).partialLength = partial;\n      (this || _global).point = point;\n    }\n\n    var buildBezierData = function () {\n      var storedData = {};\n      return function (pt1, pt2, pt3, pt4) {\n        var bezierName = (pt1[0] + \"_\" + pt1[1] + \"_\" + pt2[0] + \"_\" + pt2[1] + \"_\" + pt3[0] + \"_\" + pt3[1] + \"_\" + pt4[0] + \"_\" + pt4[1]).replace(/\\./g, \"p\");\n\n        if (!storedData[bezierName]) {\n          var curveSegments = defaultCurveSegments;\n          var k;\n          var i;\n          var len;\n          var ptCoord;\n          var perc;\n          var addedLength = 0;\n          var ptDistance;\n          var point;\n          var lastPoint = null;\n\n          if (pt1.length === 2 && (pt1[0] !== pt2[0] || pt1[1] !== pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) {\n            curveSegments = 2;\n          }\n\n          var bezierData = new BezierData(curveSegments);\n          len = pt3.length;\n\n          for (k = 0; k < curveSegments; k += 1) {\n            point = createSizedArray(len);\n            perc = k / (curveSegments - 1);\n            ptDistance = 0;\n\n            for (i = 0; i < len; i += 1) {\n              ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bmPow(perc, 2) * (pt2[i] + pt4[i]) + bmPow(perc, 3) * pt2[i];\n              point[i] = ptCoord;\n\n              if (lastPoint !== null) {\n                ptDistance += bmPow(point[i] - lastPoint[i], 2);\n              }\n            }\n\n            ptDistance = bmSqrt(ptDistance);\n            addedLength += ptDistance;\n            bezierData.points[k] = new PointData(ptDistance, point);\n            lastPoint = point;\n          }\n\n          bezierData.segmentLength = addedLength;\n          storedData[bezierName] = bezierData;\n        }\n\n        return storedData[bezierName];\n      };\n    }();\n\n    function getDistancePerc(perc, bezierData) {\n      var percents = bezierData.percents;\n      var lengths = bezierData.lengths;\n      var len = percents.length;\n      var initPos = bmFloor((len - 1) * perc);\n      var lengthPos = perc * bezierData.addedLength;\n      var lPerc = 0;\n\n      if (initPos === len - 1 || initPos === 0 || lengthPos === lengths[initPos]) {\n        return percents[initPos];\n      }\n\n      var dir = lengths[initPos] > lengthPos ? -1 : 1;\n      var flag = true;\n\n      while (flag) {\n        if (lengths[initPos] <= lengthPos && lengths[initPos + 1] > lengthPos) {\n          lPerc = (lengthPos - lengths[initPos]) / (lengths[initPos + 1] - lengths[initPos]);\n          flag = false;\n        } else {\n          initPos += dir;\n        }\n\n        if (initPos < 0 || initPos >= len - 1) {\n          // FIX for TypedArrays that don't store floating point values with enough accuracy\n          if (initPos === len - 1) {\n            return percents[initPos];\n          }\n\n          flag = false;\n        }\n      }\n\n      return percents[initPos] + (percents[initPos + 1] - percents[initPos]) * lPerc;\n    }\n\n    function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {\n      var t1 = getDistancePerc(percent, bezierData);\n      var u1 = 1 - t1;\n      var ptX = math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1000) / 1000;\n      var ptY = math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1000) / 1000;\n      return [ptX, ptY];\n    }\n\n    var bezierSegmentPoints = createTypedArray(\"float32\", 8);\n\n    function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) {\n      if (startPerc < 0) {\n        startPerc = 0;\n      } else if (startPerc > 1) {\n        startPerc = 1;\n      }\n\n      var t0 = getDistancePerc(startPerc, bezierData);\n      endPerc = endPerc > 1 ? 1 : endPerc;\n      var t1 = getDistancePerc(endPerc, bezierData);\n      var i;\n      var len = pt1.length;\n      var u0 = 1 - t0;\n      var u1 = 1 - t1;\n      var u0u0u0 = u0 * u0 * u0;\n      var t0u0u0_3 = t0 * u0 * u0 * 3; // eslint-disable-line camelcase\n\n      var t0t0u0_3 = t0 * t0 * u0 * 3; // eslint-disable-line camelcase\n\n      var t0t0t0 = t0 * t0 * t0; //\n\n      var u0u0u1 = u0 * u0 * u1;\n      var t0u0u1_3 = t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1; // eslint-disable-line camelcase\n\n      var t0t0u1_3 = t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1; // eslint-disable-line camelcase\n\n      var t0t0t1 = t0 * t0 * t1; //\n\n      var u0u1u1 = u0 * u1 * u1;\n      var t0u1u1_3 = t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1; // eslint-disable-line camelcase\n\n      var t0t1u1_3 = t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1; // eslint-disable-line camelcase\n\n      var t0t1t1 = t0 * t1 * t1; //\n\n      var u1u1u1 = u1 * u1 * u1;\n      var t1u1u1_3 = t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1; // eslint-disable-line camelcase\n\n      var t1t1u1_3 = t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1; // eslint-disable-line camelcase\n\n      var t1t1t1 = t1 * t1 * t1;\n\n      for (i = 0; i < len; i += 1) {\n        bezierSegmentPoints[i * 4] = math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n        bezierSegmentPoints[i * 4 + 1] = math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n        bezierSegmentPoints[i * 4 + 2] = math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n        bezierSegmentPoints[i * 4 + 3] = math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n      }\n\n      return bezierSegmentPoints;\n    }\n\n    return {\n      getSegmentsLength: getSegmentsLength,\n      getNewSegment: getNewSegment,\n      getPointInSegment: getPointInSegment,\n      buildBezierData: buildBezierData,\n      pointOnLine2D: pointOnLine2D,\n      pointOnLine3D: pointOnLine3D\n    };\n  }\n\n  var bez = bezFunction();\n  /* exported dataManager */\n\n  function dataFunctionManager() {\n    // var tCanvasHelper = createTag('canvas').getContext('2d');\n    function completeLayers(layers, comps, fontManager) {\n      var layerData;\n      var i;\n      var len = layers.length;\n      var j;\n      var jLen;\n      var k;\n      var kLen;\n\n      for (i = 0; i < len; i += 1) {\n        layerData = layers[i];\n\n        if (\"ks\" in layerData && !layerData.completed) {\n          layerData.completed = true;\n\n          if (layerData.tt) {\n            layers[i - 1].td = layerData.tt;\n          }\n\n          if (layerData.hasMask) {\n            var maskProps = layerData.masksProperties;\n            jLen = maskProps.length;\n\n            for (j = 0; j < jLen; j += 1) {\n              if (maskProps[j].pt.k.i) {\n                convertPathsToAbsoluteValues(maskProps[j].pt.k);\n              } else {\n                kLen = maskProps[j].pt.k.length;\n\n                for (k = 0; k < kLen; k += 1) {\n                  if (maskProps[j].pt.k[k].s) {\n                    convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\n                  }\n\n                  if (maskProps[j].pt.k[k].e) {\n                    convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\n                  }\n                }\n              }\n            }\n          }\n\n          if (layerData.ty === 0) {\n            layerData.layers = findCompLayers(layerData.refId, comps);\n            completeLayers(layerData.layers, comps, fontManager);\n          } else if (layerData.ty === 4) {\n            completeShapes(layerData.shapes);\n          } else if (layerData.ty === 5) {\n            completeText(layerData, fontManager);\n          }\n        }\n      }\n    }\n\n    function findCompLayers(id, comps) {\n      var i = 0;\n      var len = comps.length;\n\n      while (i < len) {\n        if (comps[i].id === id) {\n          if (!comps[i].layers.__used) {\n            comps[i].layers.__used = true;\n            return comps[i].layers;\n          }\n\n          return JSON.parse(JSON.stringify(comps[i].layers));\n        }\n\n        i += 1;\n      }\n\n      return null;\n    }\n\n    function completeShapes(arr) {\n      var i;\n      var len = arr.length;\n      var j;\n      var jLen;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        if (arr[i].ty === \"sh\") {\n          if (arr[i].ks.k.i) {\n            convertPathsToAbsoluteValues(arr[i].ks.k);\n          } else {\n            jLen = arr[i].ks.k.length;\n\n            for (j = 0; j < jLen; j += 1) {\n              if (arr[i].ks.k[j].s) {\n                convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\n              }\n\n              if (arr[i].ks.k[j].e) {\n                convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\n              }\n            }\n          }\n        } else if (arr[i].ty === \"gr\") {\n          completeShapes(arr[i].it);\n        }\n      }\n    }\n\n    function convertPathsToAbsoluteValues(path) {\n      var i;\n      var len = path.i.length;\n\n      for (i = 0; i < len; i += 1) {\n        path.i[i][0] += path.v[i][0];\n        path.i[i][1] += path.v[i][1];\n        path.o[i][0] += path.v[i][0];\n        path.o[i][1] += path.v[i][1];\n      }\n    }\n\n    function checkVersion(minimum, animVersionString) {\n      var animVersion = animVersionString ? animVersionString.split(\".\") : [100, 100, 100];\n\n      if (minimum[0] > animVersion[0]) {\n        return true;\n      }\n\n      if (animVersion[0] > minimum[0]) {\n        return false;\n      }\n\n      if (minimum[1] > animVersion[1]) {\n        return true;\n      }\n\n      if (animVersion[1] > minimum[1]) {\n        return false;\n      }\n\n      if (minimum[2] > animVersion[2]) {\n        return true;\n      }\n\n      if (animVersion[2] > minimum[2]) {\n        return false;\n      }\n\n      return null;\n    }\n\n    var checkText = function () {\n      var minimumVersion = [4, 4, 14];\n\n      function updateTextLayer(textLayer) {\n        var documentData = textLayer.t.d;\n        textLayer.t.d = {\n          k: [{\n            s: documentData,\n            t: 0\n          }]\n        };\n      }\n\n      function iterateLayers(layers) {\n        var i;\n        var len = layers.length;\n\n        for (i = 0; i < len; i += 1) {\n          if (layers[i].ty === 5) {\n            updateTextLayer(layers[i]);\n          }\n        }\n      }\n\n      return function (animationData) {\n        if (checkVersion(minimumVersion, animationData.v)) {\n          iterateLayers(animationData.layers);\n\n          if (animationData.assets) {\n            var i;\n            var len = animationData.assets.length;\n\n            for (i = 0; i < len; i += 1) {\n              if (animationData.assets[i].layers) {\n                iterateLayers(animationData.assets[i].layers);\n              }\n            }\n          }\n        }\n      };\n    }();\n\n    var checkChars = function () {\n      var minimumVersion = [4, 7, 99];\n      return function (animationData) {\n        if (animationData.chars && !checkVersion(minimumVersion, animationData.v)) {\n          var i;\n          var len = animationData.chars.length;\n          var j;\n          var jLen;\n          var pathData;\n          var paths;\n\n          for (i = 0; i < len; i += 1) {\n            if (animationData.chars[i].data && animationData.chars[i].data.shapes) {\n              paths = animationData.chars[i].data.shapes[0].it;\n              jLen = paths.length;\n\n              for (j = 0; j < jLen; j += 1) {\n                pathData = paths[j].ks.k;\n\n                if (!pathData.__converted) {\n                  convertPathsToAbsoluteValues(paths[j].ks.k);\n                  pathData.__converted = true;\n                }\n              }\n            }\n          }\n        }\n      };\n    }();\n\n    var checkColors = function () {\n      var minimumVersion = [4, 1, 9];\n\n      function iterateShapes(shapes) {\n        var i;\n        var len = shapes.length;\n        var j;\n        var jLen;\n\n        for (i = 0; i < len; i += 1) {\n          if (shapes[i].ty === \"gr\") {\n            iterateShapes(shapes[i].it);\n          } else if (shapes[i].ty === \"fl\" || shapes[i].ty === \"st\") {\n            if (shapes[i].c.k && shapes[i].c.k[0].i) {\n              jLen = shapes[i].c.k.length;\n\n              for (j = 0; j < jLen; j += 1) {\n                if (shapes[i].c.k[j].s) {\n                  shapes[i].c.k[j].s[0] /= 255;\n                  shapes[i].c.k[j].s[1] /= 255;\n                  shapes[i].c.k[j].s[2] /= 255;\n                  shapes[i].c.k[j].s[3] /= 255;\n                }\n\n                if (shapes[i].c.k[j].e) {\n                  shapes[i].c.k[j].e[0] /= 255;\n                  shapes[i].c.k[j].e[1] /= 255;\n                  shapes[i].c.k[j].e[2] /= 255;\n                  shapes[i].c.k[j].e[3] /= 255;\n                }\n              }\n            } else {\n              shapes[i].c.k[0] /= 255;\n              shapes[i].c.k[1] /= 255;\n              shapes[i].c.k[2] /= 255;\n              shapes[i].c.k[3] /= 255;\n            }\n          }\n        }\n      }\n\n      function iterateLayers(layers) {\n        var i;\n        var len = layers.length;\n\n        for (i = 0; i < len; i += 1) {\n          if (layers[i].ty === 4) {\n            iterateShapes(layers[i].shapes);\n          }\n        }\n      }\n\n      return function (animationData) {\n        if (checkVersion(minimumVersion, animationData.v)) {\n          iterateLayers(animationData.layers);\n\n          if (animationData.assets) {\n            var i;\n            var len = animationData.assets.length;\n\n            for (i = 0; i < len; i += 1) {\n              if (animationData.assets[i].layers) {\n                iterateLayers(animationData.assets[i].layers);\n              }\n            }\n          }\n        }\n      };\n    }();\n\n    var checkShapes = function () {\n      var minimumVersion = [4, 4, 18];\n\n      function completeClosingShapes(arr) {\n        var i;\n        var len = arr.length;\n        var j;\n        var jLen;\n\n        for (i = len - 1; i >= 0; i -= 1) {\n          if (arr[i].ty === \"sh\") {\n            if (arr[i].ks.k.i) {\n              arr[i].ks.k.c = arr[i].closed;\n            } else {\n              jLen = arr[i].ks.k.length;\n\n              for (j = 0; j < jLen; j += 1) {\n                if (arr[i].ks.k[j].s) {\n                  arr[i].ks.k[j].s[0].c = arr[i].closed;\n                }\n\n                if (arr[i].ks.k[j].e) {\n                  arr[i].ks.k[j].e[0].c = arr[i].closed;\n                }\n              }\n            }\n          } else if (arr[i].ty === \"gr\") {\n            completeClosingShapes(arr[i].it);\n          }\n        }\n      }\n\n      function iterateLayers(layers) {\n        var layerData;\n        var i;\n        var len = layers.length;\n        var j;\n        var jLen;\n        var k;\n        var kLen;\n\n        for (i = 0; i < len; i += 1) {\n          layerData = layers[i];\n\n          if (layerData.hasMask) {\n            var maskProps = layerData.masksProperties;\n            jLen = maskProps.length;\n\n            for (j = 0; j < jLen; j += 1) {\n              if (maskProps[j].pt.k.i) {\n                maskProps[j].pt.k.c = maskProps[j].cl;\n              } else {\n                kLen = maskProps[j].pt.k.length;\n\n                for (k = 0; k < kLen; k += 1) {\n                  if (maskProps[j].pt.k[k].s) {\n                    maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\n                  }\n\n                  if (maskProps[j].pt.k[k].e) {\n                    maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\n                  }\n                }\n              }\n            }\n          }\n\n          if (layerData.ty === 4) {\n            completeClosingShapes(layerData.shapes);\n          }\n        }\n      }\n\n      return function (animationData) {\n        if (checkVersion(minimumVersion, animationData.v)) {\n          iterateLayers(animationData.layers);\n\n          if (animationData.assets) {\n            var i;\n            var len = animationData.assets.length;\n\n            for (i = 0; i < len; i += 1) {\n              if (animationData.assets[i].layers) {\n                iterateLayers(animationData.assets[i].layers);\n              }\n            }\n          }\n        }\n      };\n    }();\n\n    function completeData(animationData, fontManager) {\n      if (animationData.__complete) {\n        return;\n      }\n\n      checkColors(animationData);\n      checkText(animationData);\n      checkChars(animationData);\n      checkShapes(animationData);\n      completeLayers(animationData.layers, animationData.assets, fontManager);\n      animationData.__complete = true;\n    }\n\n    function completeText(data) {\n      if (data.t.a.length === 0 && !(\"m\" in data.t.p)) {\n        data.singleShape = true;\n      }\n    }\n\n    var moduleOb = {};\n    moduleOb.completeData = completeData;\n    moduleOb.checkColors = checkColors;\n    moduleOb.checkChars = checkChars;\n    moduleOb.checkShapes = checkShapes;\n    moduleOb.completeLayers = completeLayers;\n    return moduleOb;\n  }\n\n  var dataManager = dataFunctionManager();\n  /* exported getFontProperties */\n\n  function getFontProperties(fontData) {\n    var styles = fontData.fStyle ? fontData.fStyle.split(\" \") : [];\n    var fWeight = \"normal\";\n    var fStyle = \"normal\";\n    var len = styles.length;\n    var styleName;\n\n    for (var i = 0; i < len; i += 1) {\n      styleName = styles[i].toLowerCase();\n\n      switch (styleName) {\n        case \"italic\":\n          fStyle = \"italic\";\n          break;\n\n        case \"bold\":\n          fWeight = \"700\";\n          break;\n\n        case \"black\":\n          fWeight = \"900\";\n          break;\n\n        case \"medium\":\n          fWeight = \"500\";\n          break;\n\n        case \"regular\":\n        case \"normal\":\n          fWeight = \"400\";\n          break;\n\n        case \"light\":\n        case \"thin\":\n          fWeight = \"200\";\n          break;\n\n        default:\n          break;\n      }\n    }\n\n    return {\n      style: fStyle,\n      weight: fontData.fWeight || fWeight\n    };\n  }\n  /* global createNS, createTag, getFontProperties */\n\n  /* exported FontManager */\n\n\n  var FontManager = function () {\n    var maxWaitingTime = 5000;\n    var emptyChar = {\n      w: 0,\n      size: 0,\n      shapes: []\n    };\n    var combinedCharacters = []; // Hindi characters\n\n    combinedCharacters = combinedCharacters.concat([2304, 2305, 2306, 2307, 2362, 2363, 2364, 2364, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2387, 2388, 2389, 2390, 2391, 2402, 2403]);\n\n    function trimFontOptions(font) {\n      var familyArray = font.split(\",\");\n      var i;\n      var len = familyArray.length;\n      var enabledFamilies = [];\n\n      for (i = 0; i < len; i += 1) {\n        if (familyArray[i] !== \"sans-serif\" && familyArray[i] !== \"monospace\") {\n          enabledFamilies.push(familyArray[i]);\n        }\n      }\n\n      return enabledFamilies.join(\",\");\n    }\n\n    function setUpNode(font, family) {\n      var parentNode = createTag(\"span\"); // Node is invisible to screen readers.\n\n      parentNode.setAttribute(\"aria-hidden\", true);\n      parentNode.style.fontFamily = family;\n      var node = createTag(\"span\"); // Characters that vary significantly among different fonts\n\n      node.innerText = \"giItT1WQy@!-/#\"; // Visible - so we can measure it - but not on the screen\n\n      parentNode.style.position = \"absolute\";\n      parentNode.style.left = \"-10000px\";\n      parentNode.style.top = \"-10000px\"; // Large font size makes even subtle changes obvious\n\n      parentNode.style.fontSize = \"300px\"; // Reset any font properties\n\n      parentNode.style.fontVariant = \"normal\";\n      parentNode.style.fontStyle = \"normal\";\n      parentNode.style.fontWeight = \"normal\";\n      parentNode.style.letterSpacing = \"0\";\n      parentNode.appendChild(node);\n      document.body.appendChild(parentNode); // Remember width with no applied web font\n\n      var width = node.offsetWidth;\n      node.style.fontFamily = trimFontOptions(font) + \", \" + family;\n      return {\n        node: node,\n        w: width,\n        parent: parentNode\n      };\n    }\n\n    function checkLoadedFonts() {\n      var i;\n      var len = (this || _global).fonts.length;\n      var node;\n      var w;\n      var loadedCount = len;\n\n      for (i = 0; i < len; i += 1) {\n        if ((this || _global).fonts[i].loaded) {\n          loadedCount -= 1;\n        } else if ((this || _global).fonts[i].fOrigin === \"n\" || (this || _global).fonts[i].origin === 0) {\n          (this || _global).fonts[i].loaded = true;\n        } else {\n          node = (this || _global).fonts[i].monoCase.node;\n          w = (this || _global).fonts[i].monoCase.w;\n\n          if (node.offsetWidth !== w) {\n            loadedCount -= 1;\n            (this || _global).fonts[i].loaded = true;\n          } else {\n            node = (this || _global).fonts[i].sansCase.node;\n            w = (this || _global).fonts[i].sansCase.w;\n\n            if (node.offsetWidth !== w) {\n              loadedCount -= 1;\n              (this || _global).fonts[i].loaded = true;\n            }\n          }\n\n          if ((this || _global).fonts[i].loaded) {\n            (this || _global).fonts[i].sansCase.parent.parentNode.removeChild((this || _global).fonts[i].sansCase.parent);\n\n            (this || _global).fonts[i].monoCase.parent.parentNode.removeChild((this || _global).fonts[i].monoCase.parent);\n          }\n        }\n      }\n\n      if (loadedCount !== 0 && Date.now() - (this || _global).initTime < maxWaitingTime) {\n        setTimeout((this || _global).checkLoadedFontsBinded, 20);\n      } else {\n        setTimeout((this || _global).setIsLoadedBinded, 10);\n      }\n    }\n\n    function createHelper(def, fontData) {\n      var tHelper = createNS(\"text\");\n      tHelper.style.fontSize = \"100px\"; // tHelper.style.fontFamily = fontData.fFamily;\n\n      var fontProps = getFontProperties(fontData);\n      tHelper.setAttribute(\"font-family\", fontData.fFamily);\n      tHelper.setAttribute(\"font-style\", fontProps.style);\n      tHelper.setAttribute(\"font-weight\", fontProps.weight);\n      tHelper.textContent = \"1\";\n\n      if (fontData.fClass) {\n        tHelper.style.fontFamily = \"inherit\";\n        tHelper.setAttribute(\"class\", fontData.fClass);\n      } else {\n        tHelper.style.fontFamily = fontData.fFamily;\n      }\n\n      def.appendChild(tHelper);\n      var tCanvasHelper = createTag(\"canvas\").getContext(\"2d\");\n      tCanvasHelper.font = fontData.fWeight + \" \" + fontData.fStyle + \" 100px \" + fontData.fFamily; // tCanvasHelper.font = ' 100px '+ fontData.fFamily;\n\n      return tHelper;\n    }\n\n    function addFonts(fontData, defs) {\n      if (!fontData) {\n        (this || _global).isLoaded = true;\n        return;\n      }\n\n      if ((this || _global).chars) {\n        (this || _global).isLoaded = true;\n        (this || _global).fonts = fontData.list;\n        return;\n      }\n\n      var fontArr = fontData.list;\n      var i;\n      var len = fontArr.length;\n      var _pendingFonts = len;\n\n      for (i = 0; i < len; i += 1) {\n        var shouldLoadFont = true;\n        var loadedSelector;\n        var j;\n        fontArr[i].loaded = false;\n        fontArr[i].monoCase = setUpNode(fontArr[i].fFamily, \"monospace\");\n        fontArr[i].sansCase = setUpNode(fontArr[i].fFamily, \"sans-serif\");\n\n        if (!fontArr[i].fPath) {\n          fontArr[i].loaded = true;\n          _pendingFonts -= 1;\n        } else if (fontArr[i].fOrigin === \"p\" || fontArr[i].origin === 3) {\n          loadedSelector = document.querySelectorAll(\"style[f-forigin=\\\"p\\\"][f-family=\\\"\" + fontArr[i].fFamily + \"\\\"], style[f-origin=\\\"3\\\"][f-family=\\\"\" + fontArr[i].fFamily + \"\\\"]\");\n\n          if (loadedSelector.length > 0) {\n            shouldLoadFont = false;\n          }\n\n          if (shouldLoadFont) {\n            var s = createTag(\"style\");\n            s.setAttribute(\"f-forigin\", fontArr[i].fOrigin);\n            s.setAttribute(\"f-origin\", fontArr[i].origin);\n            s.setAttribute(\"f-family\", fontArr[i].fFamily);\n            s.type = \"text/css\";\n            s.innerText = \"@font-face {font-family: \" + fontArr[i].fFamily + \"; font-style: normal; src: url('\" + fontArr[i].fPath + \"');}\";\n            defs.appendChild(s);\n          }\n        } else if (fontArr[i].fOrigin === \"g\" || fontArr[i].origin === 1) {\n          loadedSelector = document.querySelectorAll(\"link[f-forigin=\\\"g\\\"], link[f-origin=\\\"1\\\"]\");\n\n          for (j = 0; j < loadedSelector.length; j += 1) {\n            if (loadedSelector[j].href.indexOf(fontArr[i].fPath) !== -1) {\n              // Font is already loaded\n              shouldLoadFont = false;\n            }\n          }\n\n          if (shouldLoadFont) {\n            var l = createTag(\"link\");\n            l.setAttribute(\"f-forigin\", fontArr[i].fOrigin);\n            l.setAttribute(\"f-origin\", fontArr[i].origin);\n            l.type = \"text/css\";\n            l.rel = \"stylesheet\";\n            l.href = fontArr[i].fPath;\n            document.body.appendChild(l);\n          }\n        } else if (fontArr[i].fOrigin === \"t\" || fontArr[i].origin === 2) {\n          loadedSelector = document.querySelectorAll(\"script[f-forigin=\\\"t\\\"], script[f-origin=\\\"2\\\"]\");\n\n          for (j = 0; j < loadedSelector.length; j += 1) {\n            if (fontArr[i].fPath === loadedSelector[j].src) {\n              // Font is already loaded\n              shouldLoadFont = false;\n            }\n          }\n\n          if (shouldLoadFont) {\n            var sc = createTag(\"link\");\n            sc.setAttribute(\"f-forigin\", fontArr[i].fOrigin);\n            sc.setAttribute(\"f-origin\", fontArr[i].origin);\n            sc.setAttribute(\"rel\", \"stylesheet\");\n            sc.setAttribute(\"href\", fontArr[i].fPath);\n            defs.appendChild(sc);\n          }\n        }\n\n        fontArr[i].helper = createHelper(defs, fontArr[i]);\n        fontArr[i].cache = {};\n\n        (this || _global).fonts.push(fontArr[i]);\n      }\n\n      if (_pendingFonts === 0) {\n        (this || _global).isLoaded = true;\n      } else {\n        // On some cases even if the font is loaded, it won't load correctly when measuring text on canvas.\n        // Adding this timeout seems to fix it\n        setTimeout((this || _global).checkLoadedFonts.bind(this || _global), 100);\n      }\n    }\n\n    function addChars(chars) {\n      if (!chars) {\n        return;\n      }\n\n      if (!(this || _global).chars) {\n        (this || _global).chars = [];\n      }\n\n      var i;\n      var len = chars.length;\n      var j;\n      var jLen = (this || _global).chars.length;\n      var found;\n\n      for (i = 0; i < len; i += 1) {\n        j = 0;\n        found = false;\n\n        while (j < jLen) {\n          if ((this || _global).chars[j].style === chars[i].style && (this || _global).chars[j].fFamily === chars[i].fFamily && (this || _global).chars[j].ch === chars[i].ch) {\n            found = true;\n          }\n\n          j += 1;\n        }\n\n        if (!found) {\n          (this || _global).chars.push(chars[i]);\n\n          jLen += 1;\n        }\n      }\n    }\n\n    function getCharData(char, style, font) {\n      var i = 0;\n      var len = (this || _global).chars.length;\n\n      while (i < len) {\n        if ((this || _global).chars[i].ch === char && (this || _global).chars[i].style === style && (this || _global).chars[i].fFamily === font) {\n          return (this || _global).chars[i];\n        }\n\n        i += 1;\n      }\n\n      if ((typeof char === \"string\" && char.charCodeAt(0) !== 13 || !char) && console && console.warn // eslint-disable-line no-console\n      && !(this || _global)._warned) {\n        (this || _global)._warned = true;\n        console.warn(\"Missing character from exported characters list: \", char, style, font); // eslint-disable-line no-console\n      }\n\n      return emptyChar;\n    }\n\n    function measureText(char, fontName, size) {\n      var fontData = this.getFontByName(fontName);\n      var index = char.charCodeAt(0);\n\n      if (!fontData.cache[index + 1]) {\n        var tHelper = fontData.helper; // Canvas version\n        // fontData.cache[index] = tHelper.measureText(char).width / 100;\n        // SVG version\n        // console.log(tHelper.getBBox().width)\n\n        if (char === \" \") {\n          tHelper.textContent = \"|\" + char + \"|\";\n          var doubleSize = tHelper.getComputedTextLength();\n          tHelper.textContent = \"||\";\n          var singleSize = tHelper.getComputedTextLength();\n          fontData.cache[index + 1] = (doubleSize - singleSize) / 100;\n        } else {\n          tHelper.textContent = char;\n          fontData.cache[index + 1] = tHelper.getComputedTextLength() / 100;\n        }\n      }\n\n      return fontData.cache[index + 1] * size;\n    }\n\n    function getFontByName(name) {\n      var i = 0;\n      var len = (this || _global).fonts.length;\n\n      while (i < len) {\n        if ((this || _global).fonts[i].fName === name) {\n          return (this || _global).fonts[i];\n        }\n\n        i += 1;\n      }\n\n      return (this || _global).fonts[0];\n    }\n\n    function getCombinedCharacterCodes() {\n      return combinedCharacters;\n    }\n\n    function setIsLoaded() {\n      (this || _global).isLoaded = true;\n    }\n\n    var Font = function () {\n      (this || _global).fonts = [];\n      (this || _global).chars = null;\n      (this || _global).typekitLoaded = 0;\n      (this || _global).isLoaded = false;\n      (this || _global)._warned = false;\n      (this || _global).initTime = Date.now();\n      (this || _global).setIsLoadedBinded = (this || _global).setIsLoaded.bind(this || _global);\n      (this || _global).checkLoadedFontsBinded = (this || _global).checkLoadedFonts.bind(this || _global);\n    }; // TODO: for now I'm adding these methods to the Class and not the prototype. Think of a better way to implement it.\n\n\n    Font.getCombinedCharacterCodes = getCombinedCharacterCodes;\n    var fontPrototype = {\n      addChars: addChars,\n      addFonts: addFonts,\n      getCharData: getCharData,\n      getFontByName: getFontByName,\n      measureText: measureText,\n      checkLoadedFonts: checkLoadedFonts,\n      setIsLoaded: setIsLoaded\n    };\n    Font.prototype = fontPrototype;\n    return Font;\n  }();\n  /* global initialDefaultFrame, BezierFactory, degToRads, bez, createTypedArray */\n\n  /* exported PropertyFactory */\n\n\n  var PropertyFactory = function () {\n    var initFrame = initialDefaultFrame;\n    var mathAbs = Math.abs;\n\n    function interpolateValue(frameNum, caching) {\n      var offsetTime = (this || _global).offsetTime;\n      var newValue;\n\n      if ((this || _global).propType === \"multidimensional\") {\n        newValue = createTypedArray(\"float32\", (this || _global).pv.length);\n      }\n\n      var iterationIndex = caching.lastIndex;\n      var i = iterationIndex;\n      var len = (this || _global).keyframes.length - 1;\n      var flag = true;\n      var keyData;\n      var nextKeyData;\n\n      while (flag) {\n        keyData = (this || _global).keyframes[i];\n        nextKeyData = (this || _global).keyframes[i + 1];\n\n        if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime) {\n          if (keyData.h) {\n            keyData = nextKeyData;\n          }\n\n          iterationIndex = 0;\n          break;\n        }\n\n        if (nextKeyData.t - offsetTime > frameNum) {\n          iterationIndex = i;\n          break;\n        }\n\n        if (i < len - 1) {\n          i += 1;\n        } else {\n          iterationIndex = 0;\n          flag = false;\n        }\n      }\n\n      var k;\n      var kLen;\n      var perc;\n      var jLen;\n      var j;\n      var fnc;\n      var nextKeyTime = nextKeyData.t - offsetTime;\n      var keyTime = keyData.t - offsetTime;\n      var endValue;\n\n      if (keyData.to) {\n        if (!keyData.bezierData) {\n          keyData.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti);\n        }\n\n        var bezierData = keyData.bezierData;\n\n        if (frameNum >= nextKeyTime || frameNum < keyTime) {\n          var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0;\n          kLen = bezierData.points[ind].point.length;\n\n          for (k = 0; k < kLen; k += 1) {\n            newValue[k] = bezierData.points[ind].point[k];\n          } // caching._lastKeyframeIndex = -1;\n\n        } else {\n          if (keyData.__fnct) {\n            fnc = keyData.__fnct;\n          } else {\n            fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;\n            keyData.__fnct = fnc;\n          }\n\n          perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n          var distanceInLine = bezierData.segmentLength * perc;\n          var segmentPerc;\n          var addedLength = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastAddedLength : 0;\n          j = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastPoint : 0;\n          flag = true;\n          jLen = bezierData.points.length;\n\n          while (flag) {\n            addedLength += bezierData.points[j].partialLength;\n\n            if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) {\n              kLen = bezierData.points[j].point.length;\n\n              for (k = 0; k < kLen; k += 1) {\n                newValue[k] = bezierData.points[j].point[k];\n              }\n\n              break;\n            } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {\n              segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;\n              kLen = bezierData.points[j].point.length;\n\n              for (k = 0; k < kLen; k += 1) {\n                newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;\n              }\n\n              break;\n            }\n\n            if (j < jLen - 1) {\n              j += 1;\n            } else {\n              flag = false;\n            }\n          }\n\n          caching._lastPoint = j;\n          caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;\n          caching._lastKeyframeIndex = i;\n        }\n      } else {\n        var outX;\n        var outY;\n        var inX;\n        var inY;\n        var keyValue;\n        len = keyData.s.length;\n        endValue = nextKeyData.s || keyData.e;\n\n        if ((this || _global).sh && keyData.h !== 1) {\n          if (frameNum >= nextKeyTime) {\n            newValue[0] = endValue[0];\n            newValue[1] = endValue[1];\n            newValue[2] = endValue[2];\n          } else if (frameNum <= keyTime) {\n            newValue[0] = keyData.s[0];\n            newValue[1] = keyData.s[1];\n            newValue[2] = keyData.s[2];\n          } else {\n            var quatStart = createQuaternion(keyData.s);\n            var quatEnd = createQuaternion(endValue);\n            var time = (frameNum - keyTime) / (nextKeyTime - keyTime);\n            quaternionToEuler(newValue, slerp(quatStart, quatEnd, time));\n          }\n        } else {\n          for (i = 0; i < len; i += 1) {\n            if (keyData.h !== 1) {\n              if (frameNum >= nextKeyTime) {\n                perc = 1;\n              } else if (frameNum < keyTime) {\n                perc = 0;\n              } else {\n                if (keyData.o.x.constructor === Array) {\n                  if (!keyData.__fnct) {\n                    keyData.__fnct = [];\n                  }\n\n                  if (!keyData.__fnct[i]) {\n                    outX = typeof keyData.o.x[i] === \"undefined\" ? keyData.o.x[0] : keyData.o.x[i];\n                    outY = typeof keyData.o.y[i] === \"undefined\" ? keyData.o.y[0] : keyData.o.y[i];\n                    inX = typeof keyData.i.x[i] === \"undefined\" ? keyData.i.x[0] : keyData.i.x[i];\n                    inY = typeof keyData.i.y[i] === \"undefined\" ? keyData.i.y[0] : keyData.i.y[i];\n                    fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n                    keyData.__fnct[i] = fnc;\n                  } else {\n                    fnc = keyData.__fnct[i];\n                  }\n                } else if (!keyData.__fnct) {\n                  outX = keyData.o.x;\n                  outY = keyData.o.y;\n                  inX = keyData.i.x;\n                  inY = keyData.i.y;\n                  fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n                  keyData.__fnct = fnc;\n                } else {\n                  fnc = keyData.__fnct;\n                }\n\n                perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n              }\n            }\n\n            endValue = nextKeyData.s || keyData.e;\n            keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc;\n\n            if ((this || _global).propType === \"multidimensional\") {\n              newValue[i] = keyValue;\n            } else {\n              newValue = keyValue;\n            }\n          }\n        }\n      }\n\n      caching.lastIndex = iterationIndex;\n      return newValue;\n    } // based on @Toji's https://github.com/toji/gl-matrix/\n\n\n    function slerp(a, b, t) {\n      var out = [];\n      var ax = a[0];\n      var ay = a[1];\n      var az = a[2];\n      var aw = a[3];\n      var bx = b[0];\n      var by = b[1];\n      var bz = b[2];\n      var bw = b[3];\n      var omega;\n      var cosom;\n      var sinom;\n      var scale0;\n      var scale1;\n      cosom = ax * bx + ay * by + az * bz + aw * bw;\n\n      if (cosom < 0) {\n        cosom = -cosom;\n        bx = -bx;\n        by = -by;\n        bz = -bz;\n        bw = -bw;\n      }\n\n      if (1 - cosom > 0.000001) {\n        omega = Math.acos(cosom);\n        sinom = Math.sin(omega);\n        scale0 = Math.sin((1 - t) * omega) / sinom;\n        scale1 = Math.sin(t * omega) / sinom;\n      } else {\n        scale0 = 1 - t;\n        scale1 = t;\n      }\n\n      out[0] = scale0 * ax + scale1 * bx;\n      out[1] = scale0 * ay + scale1 * by;\n      out[2] = scale0 * az + scale1 * bz;\n      out[3] = scale0 * aw + scale1 * bw;\n      return out;\n    }\n\n    function quaternionToEuler(out, quat) {\n      var qx = quat[0];\n      var qy = quat[1];\n      var qz = quat[2];\n      var qw = quat[3];\n      var heading = Math.atan2(2 * qy * qw - 2 * qx * qz, 1 - 2 * qy * qy - 2 * qz * qz);\n      var attitude = Math.asin(2 * qx * qy + 2 * qz * qw);\n      var bank = Math.atan2(2 * qx * qw - 2 * qy * qz, 1 - 2 * qx * qx - 2 * qz * qz);\n      out[0] = heading / degToRads;\n      out[1] = attitude / degToRads;\n      out[2] = bank / degToRads;\n    }\n\n    function createQuaternion(values) {\n      var heading = values[0] * degToRads;\n      var attitude = values[1] * degToRads;\n      var bank = values[2] * degToRads;\n      var c1 = Math.cos(heading / 2);\n      var c2 = Math.cos(attitude / 2);\n      var c3 = Math.cos(bank / 2);\n      var s1 = Math.sin(heading / 2);\n      var s2 = Math.sin(attitude / 2);\n      var s3 = Math.sin(bank / 2);\n      var w = c1 * c2 * c3 - s1 * s2 * s3;\n      var x = s1 * s2 * c3 + c1 * c2 * s3;\n      var y = s1 * c2 * c3 + c1 * s2 * s3;\n      var z = c1 * s2 * c3 - s1 * c2 * s3;\n      return [x, y, z, w];\n    }\n\n    function getValueAtCurrentTime() {\n      var frameNum = (this || _global).comp.renderedFrame - (this || _global).offsetTime;\n      var initTime = (this || _global).keyframes[0].t - (this || _global).offsetTime;\n      var endTime = (this || _global).keyframes[(this || _global).keyframes.length - 1].t - (this || _global).offsetTime;\n\n      if (!(frameNum === (this || _global)._caching.lastFrame || (this || _global)._caching.lastFrame !== initFrame && ((this || _global)._caching.lastFrame >= endTime && frameNum >= endTime || (this || _global)._caching.lastFrame < initTime && frameNum < initTime))) {\n        if ((this || _global)._caching.lastFrame >= frameNum) {\n          (this || _global)._caching._lastKeyframeIndex = -1;\n          (this || _global)._caching.lastIndex = 0;\n        }\n\n        var renderResult = this.interpolateValue(frameNum, (this || _global)._caching);\n        (this || _global).pv = renderResult;\n      }\n\n      (this || _global)._caching.lastFrame = frameNum;\n      return (this || _global).pv;\n    }\n\n    function setVValue(val) {\n      var multipliedValue;\n\n      if ((this || _global).propType === \"unidimensional\") {\n        multipliedValue = val * (this || _global).mult;\n\n        if (mathAbs((this || _global).v - multipliedValue) > 0.00001) {\n          (this || _global).v = multipliedValue;\n          (this || _global)._mdf = true;\n        }\n      } else {\n        var i = 0;\n        var len = (this || _global).v.length;\n\n        while (i < len) {\n          multipliedValue = val[i] * (this || _global).mult;\n\n          if (mathAbs((this || _global).v[i] - multipliedValue) > 0.00001) {\n            (this || _global).v[i] = multipliedValue;\n            (this || _global)._mdf = true;\n          }\n\n          i += 1;\n        }\n      }\n    }\n\n    function processEffectsSequence() {\n      if ((this || _global).elem.globalData.frameId === (this || _global).frameId || !(this || _global).effectsSequence.length) {\n        return;\n      }\n\n      if ((this || _global).lock) {\n        this.setVValue((this || _global).pv);\n        return;\n      }\n\n      (this || _global).lock = true;\n      (this || _global)._mdf = (this || _global)._isFirstFrame;\n      var i;\n      var len = (this || _global).effectsSequence.length;\n      var finalValue = (this || _global).kf ? (this || _global).pv : (this || _global).data.k;\n\n      for (i = 0; i < len; i += 1) {\n        finalValue = (this || _global).effectsSequence[i](finalValue);\n      }\n\n      this.setVValue(finalValue);\n      (this || _global)._isFirstFrame = false;\n      (this || _global).lock = false;\n      (this || _global).frameId = (this || _global).elem.globalData.frameId;\n    }\n\n    function addEffect(effectFunction) {\n      (this || _global).effectsSequence.push(effectFunction);\n\n      (this || _global).container.addDynamicProperty(this || _global);\n    }\n\n    function ValueProperty(elem, data, mult, container) {\n      (this || _global).propType = \"unidimensional\";\n      (this || _global).mult = mult || 1;\n      (this || _global).data = data;\n      (this || _global).v = mult ? data.k * mult : data.k;\n      (this || _global).pv = data.k;\n      (this || _global)._mdf = false;\n      (this || _global).elem = elem;\n      (this || _global).container = container;\n      (this || _global).comp = elem.comp;\n      (this || _global).k = false;\n      (this || _global).kf = false;\n      (this || _global).vel = 0;\n      (this || _global).effectsSequence = [];\n      (this || _global)._isFirstFrame = true;\n      (this || _global).getValue = processEffectsSequence;\n      (this || _global).setVValue = setVValue;\n      (this || _global).addEffect = addEffect;\n    }\n\n    function MultiDimensionalProperty(elem, data, mult, container) {\n      (this || _global).propType = \"multidimensional\";\n      (this || _global).mult = mult || 1;\n      (this || _global).data = data;\n      (this || _global)._mdf = false;\n      (this || _global).elem = elem;\n      (this || _global).container = container;\n      (this || _global).comp = elem.comp;\n      (this || _global).k = false;\n      (this || _global).kf = false;\n      (this || _global).frameId = -1;\n      var i;\n      var len = data.k.length;\n      (this || _global).v = createTypedArray(\"float32\", len);\n      (this || _global).pv = createTypedArray(\"float32\", len);\n      (this || _global).vel = createTypedArray(\"float32\", len);\n\n      for (i = 0; i < len; i += 1) {\n        (this || _global).v[i] = data.k[i] * (this || _global).mult;\n        (this || _global).pv[i] = data.k[i];\n      }\n\n      (this || _global)._isFirstFrame = true;\n      (this || _global).effectsSequence = [];\n      (this || _global).getValue = processEffectsSequence;\n      (this || _global).setVValue = setVValue;\n      (this || _global).addEffect = addEffect;\n    }\n\n    function KeyframedValueProperty(elem, data, mult, container) {\n      (this || _global).propType = \"unidimensional\";\n      (this || _global).keyframes = data.k;\n      (this || _global).offsetTime = elem.data.st;\n      (this || _global).frameId = -1;\n      (this || _global)._caching = {\n        lastFrame: initFrame,\n        lastIndex: 0,\n        value: 0,\n        _lastKeyframeIndex: -1\n      };\n      (this || _global).k = true;\n      (this || _global).kf = true;\n      (this || _global).data = data;\n      (this || _global).mult = mult || 1;\n      (this || _global).elem = elem;\n      (this || _global).container = container;\n      (this || _global).comp = elem.comp;\n      (this || _global).v = initFrame;\n      (this || _global).pv = initFrame;\n      (this || _global)._isFirstFrame = true;\n      (this || _global).getValue = processEffectsSequence;\n      (this || _global).setVValue = setVValue;\n      (this || _global).interpolateValue = interpolateValue;\n      (this || _global).effectsSequence = [getValueAtCurrentTime.bind(this || _global)];\n      (this || _global).addEffect = addEffect;\n    }\n\n    function KeyframedMultidimensionalProperty(elem, data, mult, container) {\n      (this || _global).propType = \"multidimensional\";\n      var i;\n      var len = data.k.length;\n      var s;\n      var e;\n      var to;\n      var ti;\n\n      for (i = 0; i < len - 1; i += 1) {\n        if (data.k[i].to && data.k[i].s && data.k[i + 1] && data.k[i + 1].s) {\n          s = data.k[i].s;\n          e = data.k[i + 1].s;\n          to = data.k[i].to;\n          ti = data.k[i].ti;\n\n          if (s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], s[0] + to[0], s[1] + to[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], e[0] + ti[0], e[1] + ti[1]) || s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], s[0] + to[0], s[1] + to[1], s[2] + to[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], e[0] + ti[0], e[1] + ti[1], e[2] + ti[2])) {\n            data.k[i].to = null;\n            data.k[i].ti = null;\n          }\n\n          if (s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) {\n            if (s.length === 2 || s[2] === e[2] && to[2] === 0 && ti[2] === 0) {\n              data.k[i].to = null;\n              data.k[i].ti = null;\n            }\n          }\n        }\n      }\n\n      (this || _global).effectsSequence = [getValueAtCurrentTime.bind(this || _global)];\n      (this || _global).data = data;\n      (this || _global).keyframes = data.k;\n      (this || _global).offsetTime = elem.data.st;\n      (this || _global).k = true;\n      (this || _global).kf = true;\n      (this || _global)._isFirstFrame = true;\n      (this || _global).mult = mult || 1;\n      (this || _global).elem = elem;\n      (this || _global).container = container;\n      (this || _global).comp = elem.comp;\n      (this || _global).getValue = processEffectsSequence;\n      (this || _global).setVValue = setVValue;\n      (this || _global).interpolateValue = interpolateValue;\n      (this || _global).frameId = -1;\n      var arrLen = data.k[0].s.length;\n      (this || _global).v = createTypedArray(\"float32\", arrLen);\n      (this || _global).pv = createTypedArray(\"float32\", arrLen);\n\n      for (i = 0; i < arrLen; i += 1) {\n        (this || _global).v[i] = initFrame;\n        (this || _global).pv[i] = initFrame;\n      }\n\n      (this || _global)._caching = {\n        lastFrame: initFrame,\n        lastIndex: 0,\n        value: createTypedArray(\"float32\", arrLen)\n      };\n      (this || _global).addEffect = addEffect;\n    }\n\n    function getProp(elem, data, type, mult, container) {\n      var p;\n\n      if (!data.k.length) {\n        p = new ValueProperty(elem, data, mult, container);\n      } else if (typeof data.k[0] === \"number\") {\n        p = new MultiDimensionalProperty(elem, data, mult, container);\n      } else {\n        switch (type) {\n          case 0:\n            p = new KeyframedValueProperty(elem, data, mult, container);\n            break;\n\n          case 1:\n            p = new KeyframedMultidimensionalProperty(elem, data, mult, container);\n            break;\n\n          default:\n            break;\n        }\n      }\n\n      if (p.effectsSequence.length) {\n        container.addDynamicProperty(p);\n      }\n\n      return p;\n    }\n\n    var ob = {\n      getProp: getProp\n    };\n    return ob;\n  }();\n  /* global Matrix, degToRads, PropertyFactory, extendPrototype, DynamicPropertyContainer */\n\n  /* exported TransformPropertyFactory */\n\n\n  var TransformPropertyFactory = function () {\n    var defaultVector = [0, 0];\n\n    function applyToMatrix(mat) {\n      var _mdf = (this || _global)._mdf;\n      this.iterateDynamicProperties();\n      (this || _global)._mdf = (this || _global)._mdf || _mdf;\n\n      if ((this || _global).a) {\n        mat.translate(-(this || _global).a.v[0], -(this || _global).a.v[1], (this || _global).a.v[2]);\n      }\n\n      if ((this || _global).s) {\n        mat.scale((this || _global).s.v[0], (this || _global).s.v[1], (this || _global).s.v[2]);\n      }\n\n      if ((this || _global).sk) {\n        mat.skewFromAxis(-(this || _global).sk.v, (this || _global).sa.v);\n      }\n\n      if ((this || _global).r) {\n        mat.rotate(-(this || _global).r.v);\n      } else {\n        mat.rotateZ(-(this || _global).rz.v).rotateY((this || _global).ry.v).rotateX((this || _global).rx.v).rotateZ(-(this || _global).or.v[2]).rotateY((this || _global).or.v[1]).rotateX((this || _global).or.v[0]);\n      }\n\n      if ((this || _global).data.p.s) {\n        if ((this || _global).data.p.z) {\n          mat.translate((this || _global).px.v, (this || _global).py.v, -(this || _global).pz.v);\n        } else {\n          mat.translate((this || _global).px.v, (this || _global).py.v, 0);\n        }\n      } else {\n        mat.translate((this || _global).p.v[0], (this || _global).p.v[1], -(this || _global).p.v[2]);\n      }\n    }\n\n    function processKeys(forceRender) {\n      if ((this || _global).elem.globalData.frameId === (this || _global).frameId) {\n        return;\n      }\n\n      if ((this || _global)._isDirty) {\n        this.precalculateMatrix();\n        (this || _global)._isDirty = false;\n      }\n\n      this.iterateDynamicProperties();\n\n      if ((this || _global)._mdf || forceRender) {\n        var frameRate;\n\n        (this || _global).v.cloneFromProps((this || _global).pre.props);\n\n        if ((this || _global).appliedTransformations < 1) {\n          (this || _global).v.translate(-(this || _global).a.v[0], -(this || _global).a.v[1], (this || _global).a.v[2]);\n        }\n\n        if ((this || _global).appliedTransformations < 2) {\n          (this || _global).v.scale((this || _global).s.v[0], (this || _global).s.v[1], (this || _global).s.v[2]);\n        }\n\n        if ((this || _global).sk && (this || _global).appliedTransformations < 3) {\n          (this || _global).v.skewFromAxis(-(this || _global).sk.v, (this || _global).sa.v);\n        }\n\n        if ((this || _global).r && (this || _global).appliedTransformations < 4) {\n          (this || _global).v.rotate(-(this || _global).r.v);\n        } else if (!(this || _global).r && (this || _global).appliedTransformations < 4) {\n          (this || _global).v.rotateZ(-(this || _global).rz.v).rotateY((this || _global).ry.v).rotateX((this || _global).rx.v).rotateZ(-(this || _global).or.v[2]).rotateY((this || _global).or.v[1]).rotateX((this || _global).or.v[0]);\n        }\n\n        if ((this || _global).autoOriented) {\n          var v1;\n          var v2;\n          frameRate = (this || _global).elem.globalData.frameRate;\n\n          if ((this || _global).p && (this || _global).p.keyframes && (this || _global).p.getValueAtTime) {\n            if ((this || _global).p._caching.lastFrame + (this || _global).p.offsetTime <= (this || _global).p.keyframes[0].t) {\n              v1 = (this || _global).p.getValueAtTime(((this || _global).p.keyframes[0].t + 0.01) / frameRate, 0);\n              v2 = (this || _global).p.getValueAtTime((this || _global).p.keyframes[0].t / frameRate, 0);\n            } else if ((this || _global).p._caching.lastFrame + (this || _global).p.offsetTime >= (this || _global).p.keyframes[(this || _global).p.keyframes.length - 1].t) {\n              v1 = (this || _global).p.getValueAtTime((this || _global).p.keyframes[(this || _global).p.keyframes.length - 1].t / frameRate, 0);\n              v2 = (this || _global).p.getValueAtTime(((this || _global).p.keyframes[(this || _global).p.keyframes.length - 1].t - 0.05) / frameRate, 0);\n            } else {\n              v1 = (this || _global).p.pv;\n              v2 = (this || _global).p.getValueAtTime(((this || _global).p._caching.lastFrame + (this || _global).p.offsetTime - 0.01) / frameRate, (this || _global).p.offsetTime);\n            }\n          } else if ((this || _global).px && (this || _global).px.keyframes && (this || _global).py.keyframes && (this || _global).px.getValueAtTime && (this || _global).py.getValueAtTime) {\n            v1 = [];\n            v2 = [];\n            var px = (this || _global).px;\n            var py = (this || _global).py;\n\n            if (px._caching.lastFrame + px.offsetTime <= px.keyframes[0].t) {\n              v1[0] = px.getValueAtTime((px.keyframes[0].t + 0.01) / frameRate, 0);\n              v1[1] = py.getValueAtTime((py.keyframes[0].t + 0.01) / frameRate, 0);\n              v2[0] = px.getValueAtTime(px.keyframes[0].t / frameRate, 0);\n              v2[1] = py.getValueAtTime(py.keyframes[0].t / frameRate, 0);\n            } else if (px._caching.lastFrame + px.offsetTime >= px.keyframes[px.keyframes.length - 1].t) {\n              v1[0] = px.getValueAtTime(px.keyframes[px.keyframes.length - 1].t / frameRate, 0);\n              v1[1] = py.getValueAtTime(py.keyframes[py.keyframes.length - 1].t / frameRate, 0);\n              v2[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t - 0.01) / frameRate, 0);\n              v2[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t - 0.01) / frameRate, 0);\n            } else {\n              v1 = [px.pv, py.pv];\n              v2[0] = px.getValueAtTime((px._caching.lastFrame + px.offsetTime - 0.01) / frameRate, px.offsetTime);\n              v2[1] = py.getValueAtTime((py._caching.lastFrame + py.offsetTime - 0.01) / frameRate, py.offsetTime);\n            }\n          } else {\n            v2 = defaultVector;\n            v1 = v2;\n          }\n\n          (this || _global).v.rotate(-Math.atan2(v1[1] - v2[1], v1[0] - v2[0]));\n        }\n\n        if ((this || _global).data.p && (this || _global).data.p.s) {\n          if ((this || _global).data.p.z) {\n            (this || _global).v.translate((this || _global).px.v, (this || _global).py.v, -(this || _global).pz.v);\n          } else {\n            (this || _global).v.translate((this || _global).px.v, (this || _global).py.v, 0);\n          }\n        } else {\n          (this || _global).v.translate((this || _global).p.v[0], (this || _global).p.v[1], -(this || _global).p.v[2]);\n        }\n      }\n\n      (this || _global).frameId = (this || _global).elem.globalData.frameId;\n    }\n\n    function precalculateMatrix() {\n      if (!(this || _global).a.k) {\n        (this || _global).pre.translate(-(this || _global).a.v[0], -(this || _global).a.v[1], (this || _global).a.v[2]);\n\n        (this || _global).appliedTransformations = 1;\n      } else {\n        return;\n      }\n\n      if (!(this || _global).s.effectsSequence.length) {\n        (this || _global).pre.scale((this || _global).s.v[0], (this || _global).s.v[1], (this || _global).s.v[2]);\n\n        (this || _global).appliedTransformations = 2;\n      } else {\n        return;\n      }\n\n      if ((this || _global).sk) {\n        if (!(this || _global).sk.effectsSequence.length && !(this || _global).sa.effectsSequence.length) {\n          (this || _global).pre.skewFromAxis(-(this || _global).sk.v, (this || _global).sa.v);\n\n          (this || _global).appliedTransformations = 3;\n        } else {\n          return;\n        }\n      }\n\n      if ((this || _global).r) {\n        if (!(this || _global).r.effectsSequence.length) {\n          (this || _global).pre.rotate(-(this || _global).r.v);\n\n          (this || _global).appliedTransformations = 4;\n        }\n      } else if (!(this || _global).rz.effectsSequence.length && !(this || _global).ry.effectsSequence.length && !(this || _global).rx.effectsSequence.length && !(this || _global).or.effectsSequence.length) {\n        (this || _global).pre.rotateZ(-(this || _global).rz.v).rotateY((this || _global).ry.v).rotateX((this || _global).rx.v).rotateZ(-(this || _global).or.v[2]).rotateY((this || _global).or.v[1]).rotateX((this || _global).or.v[0]);\n\n        (this || _global).appliedTransformations = 4;\n      }\n    }\n\n    function autoOrient() {//\n      // var prevP = this.getValueAtTime();\n    }\n\n    function addDynamicProperty(prop) {\n      this._addDynamicProperty(prop);\n\n      (this || _global).elem.addDynamicProperty(prop);\n\n      (this || _global)._isDirty = true;\n    }\n\n    function TransformProperty(elem, data, container) {\n      (this || _global).elem = elem;\n      (this || _global).frameId = -1;\n      (this || _global).propType = \"transform\";\n      (this || _global).data = data;\n      (this || _global).v = new Matrix(); // Precalculated matrix with non animated properties\n\n      (this || _global).pre = new Matrix();\n      (this || _global).appliedTransformations = 0;\n      this.initDynamicPropertyContainer(container || elem);\n\n      if (data.p && data.p.s) {\n        (this || _global).px = PropertyFactory.getProp(elem, data.p.x, 0, 0, this || _global);\n        (this || _global).py = PropertyFactory.getProp(elem, data.p.y, 0, 0, this || _global);\n\n        if (data.p.z) {\n          (this || _global).pz = PropertyFactory.getProp(elem, data.p.z, 0, 0, this || _global);\n        }\n      } else {\n        (this || _global).p = PropertyFactory.getProp(elem, data.p || {\n          k: [0, 0, 0]\n        }, 1, 0, this || _global);\n      }\n\n      if (data.rx) {\n        (this || _global).rx = PropertyFactory.getProp(elem, data.rx, 0, degToRads, this || _global);\n        (this || _global).ry = PropertyFactory.getProp(elem, data.ry, 0, degToRads, this || _global);\n        (this || _global).rz = PropertyFactory.getProp(elem, data.rz, 0, degToRads, this || _global);\n\n        if (data.or.k[0].ti) {\n          var i;\n          var len = data.or.k.length;\n\n          for (i = 0; i < len; i += 1) {\n            data.or.k[i].to = null;\n            data.or.k[i].ti = null;\n          }\n        }\n\n        (this || _global).or = PropertyFactory.getProp(elem, data.or, 1, degToRads, this || _global); // sh Indicates it needs to be capped between -180 and 180\n\n        (this || _global).or.sh = true;\n      } else {\n        (this || _global).r = PropertyFactory.getProp(elem, data.r || {\n          k: 0\n        }, 0, degToRads, this || _global);\n      }\n\n      if (data.sk) {\n        (this || _global).sk = PropertyFactory.getProp(elem, data.sk, 0, degToRads, this || _global);\n        (this || _global).sa = PropertyFactory.getProp(elem, data.sa, 0, degToRads, this || _global);\n      }\n\n      (this || _global).a = PropertyFactory.getProp(elem, data.a || {\n        k: [0, 0, 0]\n      }, 1, 0, this || _global);\n      (this || _global).s = PropertyFactory.getProp(elem, data.s || {\n        k: [100, 100, 100]\n      }, 1, 0.01, this || _global); // Opacity is not part of the transform properties, that's why it won't use this.dynamicProperties. That way transforms won't get updated if opacity changes.\n\n      if (data.o) {\n        (this || _global).o = PropertyFactory.getProp(elem, data.o, 0, 0.01, elem);\n      } else {\n        (this || _global).o = {\n          _mdf: false,\n          v: 1\n        };\n      }\n\n      (this || _global)._isDirty = true;\n\n      if (!(this || _global).dynamicProperties.length) {\n        this.getValue(true);\n      }\n    }\n\n    TransformProperty.prototype = {\n      applyToMatrix: applyToMatrix,\n      getValue: processKeys,\n      precalculateMatrix: precalculateMatrix,\n      autoOrient: autoOrient\n    };\n    extendPrototype([DynamicPropertyContainer], TransformProperty);\n    TransformProperty.prototype.addDynamicProperty = addDynamicProperty;\n    TransformProperty.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty;\n\n    function getTransformProperty(elem, data, container) {\n      return new TransformProperty(elem, data, container);\n    }\n\n    return {\n      getTransformProperty: getTransformProperty\n    };\n  }();\n  /* global createSizedArray, createSizedArray, pointPool */\n\n\n  function ShapePath() {\n    (this || _global).c = false;\n    (this || _global)._length = 0;\n    (this || _global)._maxLength = 8;\n    (this || _global).v = createSizedArray((this || _global)._maxLength);\n    (this || _global).o = createSizedArray((this || _global)._maxLength);\n    (this || _global).i = createSizedArray((this || _global)._maxLength);\n  }\n\n  ShapePath.prototype.setPathData = function (closed, len) {\n    (this || _global).c = closed;\n    this.setLength(len);\n    var i = 0;\n\n    while (i < len) {\n      (this || _global).v[i] = pointPool.newElement();\n      (this || _global).o[i] = pointPool.newElement();\n      (this || _global).i[i] = pointPool.newElement();\n      i += 1;\n    }\n  };\n\n  ShapePath.prototype.setLength = function (len) {\n    while ((this || _global)._maxLength < len) {\n      this.doubleArrayLength();\n    }\n\n    (this || _global)._length = len;\n  };\n\n  ShapePath.prototype.doubleArrayLength = function () {\n    (this || _global).v = (this || _global).v.concat(createSizedArray((this || _global)._maxLength));\n    (this || _global).i = (this || _global).i.concat(createSizedArray((this || _global)._maxLength));\n    (this || _global).o = (this || _global).o.concat(createSizedArray((this || _global)._maxLength));\n    (this || _global)._maxLength *= 2;\n  };\n\n  ShapePath.prototype.setXYAt = function (x, y, type, pos, replace) {\n    var arr;\n    (this || _global)._length = Math.max((this || _global)._length, pos + 1);\n\n    if ((this || _global)._length >= (this || _global)._maxLength) {\n      this.doubleArrayLength();\n    }\n\n    switch (type) {\n      case \"v\":\n        arr = (this || _global).v;\n        break;\n\n      case \"i\":\n        arr = (this || _global).i;\n        break;\n\n      case \"o\":\n        arr = (this || _global).o;\n        break;\n\n      default:\n        arr = [];\n        break;\n    }\n\n    if (!arr[pos] || arr[pos] && !replace) {\n      arr[pos] = pointPool.newElement();\n    }\n\n    arr[pos][0] = x;\n    arr[pos][1] = y;\n  };\n\n  ShapePath.prototype.setTripleAt = function (vX, vY, oX, oY, iX, iY, pos, replace) {\n    this.setXYAt(vX, vY, \"v\", pos, replace);\n    this.setXYAt(oX, oY, \"o\", pos, replace);\n    this.setXYAt(iX, iY, \"i\", pos, replace);\n  };\n\n  ShapePath.prototype.reverse = function () {\n    var newPath = new ShapePath();\n    newPath.setPathData((this || _global).c, (this || _global)._length);\n    var vertices = (this || _global).v;\n    var outPoints = (this || _global).o;\n    var inPoints = (this || _global).i;\n    var init = 0;\n\n    if ((this || _global).c) {\n      newPath.setTripleAt(vertices[0][0], vertices[0][1], inPoints[0][0], inPoints[0][1], outPoints[0][0], outPoints[0][1], 0, false);\n      init = 1;\n    }\n\n    var cnt = (this || _global)._length - 1;\n    var len = (this || _global)._length;\n    var i;\n\n    for (i = init; i < len; i += 1) {\n      newPath.setTripleAt(vertices[cnt][0], vertices[cnt][1], inPoints[cnt][0], inPoints[cnt][1], outPoints[cnt][0], outPoints[cnt][1], i, false);\n      cnt -= 1;\n    }\n\n    return newPath;\n  };\n  /* global extendPrototype, roundCorner, BezierFactory, shapePool, degToRads,\r\n    shapeCollectionPool, PropertyFactory, bmMin, DynamicPropertyContainer */\n\n  /* exported ShapePropertyFactory */\n\n\n  var ShapePropertyFactory = function () {\n    var initFrame = -999999;\n\n    function interpolateShape(frameNum, previousValue, caching) {\n      var iterationIndex = caching.lastIndex;\n      var keyPropS;\n      var keyPropE;\n      var isHold;\n      var j;\n      var k;\n      var jLen;\n      var kLen;\n      var perc;\n      var vertexValue;\n      var kf = (this || _global).keyframes;\n\n      if (frameNum < kf[0].t - (this || _global).offsetTime) {\n        keyPropS = kf[0].s[0];\n        isHold = true;\n        iterationIndex = 0;\n      } else if (frameNum >= kf[kf.length - 1].t - (this || _global).offsetTime) {\n        keyPropS = kf[kf.length - 1].s ? kf[kf.length - 1].s[0] : kf[kf.length - 2].e[0];\n        /* if(kf[kf.length - 1].s){\r\n                  keyPropS = kf[kf.length - 1].s[0];\r\n              }else{\r\n                  keyPropS = kf[kf.length - 2].e[0];\r\n              } */\n\n        isHold = true;\n      } else {\n        var i = iterationIndex;\n        var len = kf.length - 1;\n        var flag = true;\n        var keyData;\n        var nextKeyData;\n\n        while (flag) {\n          keyData = kf[i];\n          nextKeyData = kf[i + 1];\n\n          if (nextKeyData.t - (this || _global).offsetTime > frameNum) {\n            break;\n          }\n\n          if (i < len - 1) {\n            i += 1;\n          } else {\n            flag = false;\n          }\n        }\n\n        isHold = keyData.h === 1;\n        iterationIndex = i;\n\n        if (!isHold) {\n          if (frameNum >= nextKeyData.t - (this || _global).offsetTime) {\n            perc = 1;\n          } else if (frameNum < keyData.t - (this || _global).offsetTime) {\n            perc = 0;\n          } else {\n            var fnc;\n\n            if (keyData.__fnct) {\n              fnc = keyData.__fnct;\n            } else {\n              fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y).get;\n              keyData.__fnct = fnc;\n            }\n\n            perc = fnc((frameNum - (keyData.t - (this || _global).offsetTime)) / (nextKeyData.t - (this || _global).offsetTime - (keyData.t - (this || _global).offsetTime)));\n          }\n\n          keyPropE = nextKeyData.s ? nextKeyData.s[0] : keyData.e[0];\n        }\n\n        keyPropS = keyData.s[0];\n      }\n\n      jLen = previousValue._length;\n      kLen = keyPropS.i[0].length;\n      caching.lastIndex = iterationIndex;\n\n      for (j = 0; j < jLen; j += 1) {\n        for (k = 0; k < kLen; k += 1) {\n          vertexValue = isHold ? keyPropS.i[j][k] : keyPropS.i[j][k] + (keyPropE.i[j][k] - keyPropS.i[j][k]) * perc;\n          previousValue.i[j][k] = vertexValue;\n          vertexValue = isHold ? keyPropS.o[j][k] : keyPropS.o[j][k] + (keyPropE.o[j][k] - keyPropS.o[j][k]) * perc;\n          previousValue.o[j][k] = vertexValue;\n          vertexValue = isHold ? keyPropS.v[j][k] : keyPropS.v[j][k] + (keyPropE.v[j][k] - keyPropS.v[j][k]) * perc;\n          previousValue.v[j][k] = vertexValue;\n        }\n      }\n    }\n\n    function interpolateShapeCurrentTime() {\n      var frameNum = (this || _global).comp.renderedFrame - (this || _global).offsetTime;\n      var initTime = (this || _global).keyframes[0].t - (this || _global).offsetTime;\n      var endTime = (this || _global).keyframes[(this || _global).keyframes.length - 1].t - (this || _global).offsetTime;\n      var lastFrame = (this || _global)._caching.lastFrame;\n\n      if (!(lastFrame !== initFrame && (lastFrame < initTime && frameNum < initTime || lastFrame > endTime && frameNum > endTime))) {\n        /// /\n        (this || _global)._caching.lastIndex = lastFrame < frameNum ? (this || _global)._caching.lastIndex : 0;\n        this.interpolateShape(frameNum, (this || _global).pv, (this || _global)._caching); /// /\n      }\n\n      (this || _global)._caching.lastFrame = frameNum;\n      return (this || _global).pv;\n    }\n\n    function resetShape() {\n      (this || _global).paths = (this || _global).localShapeCollection;\n    }\n\n    function shapesEqual(shape1, shape2) {\n      if (shape1._length !== shape2._length || shape1.c !== shape2.c) {\n        return false;\n      }\n\n      var i;\n      var len = shape1._length;\n\n      for (i = 0; i < len; i += 1) {\n        if (shape1.v[i][0] !== shape2.v[i][0] || shape1.v[i][1] !== shape2.v[i][1] || shape1.o[i][0] !== shape2.o[i][0] || shape1.o[i][1] !== shape2.o[i][1] || shape1.i[i][0] !== shape2.i[i][0] || shape1.i[i][1] !== shape2.i[i][1]) {\n          return false;\n        }\n      }\n\n      return true;\n    }\n\n    function setVValue(newPath) {\n      if (!shapesEqual((this || _global).v, newPath)) {\n        (this || _global).v = shapePool.clone(newPath);\n\n        (this || _global).localShapeCollection.releaseShapes();\n\n        (this || _global).localShapeCollection.addShape((this || _global).v);\n\n        (this || _global)._mdf = true;\n        (this || _global).paths = (this || _global).localShapeCollection;\n      }\n    }\n\n    function processEffectsSequence() {\n      if ((this || _global).elem.globalData.frameId === (this || _global).frameId) {\n        return;\n      }\n\n      if (!(this || _global).effectsSequence.length) {\n        (this || _global)._mdf = false;\n        return;\n      }\n\n      if ((this || _global).lock) {\n        this.setVValue((this || _global).pv);\n        return;\n      }\n\n      (this || _global).lock = true;\n      (this || _global)._mdf = false;\n      var finalValue;\n\n      if ((this || _global).kf) {\n        finalValue = (this || _global).pv;\n      } else if ((this || _global).data.ks) {\n        finalValue = (this || _global).data.ks.k;\n      } else {\n        finalValue = (this || _global).data.pt.k;\n      }\n\n      var i;\n      var len = (this || _global).effectsSequence.length;\n\n      for (i = 0; i < len; i += 1) {\n        finalValue = (this || _global).effectsSequence[i](finalValue);\n      }\n\n      this.setVValue(finalValue);\n      (this || _global).lock = false;\n      (this || _global).frameId = (this || _global).elem.globalData.frameId;\n    }\n\n    function ShapeProperty(elem, data, type) {\n      (this || _global).propType = \"shape\";\n      (this || _global).comp = elem.comp;\n      (this || _global).container = elem;\n      (this || _global).elem = elem;\n      (this || _global).data = data;\n      (this || _global).k = false;\n      (this || _global).kf = false;\n      (this || _global)._mdf = false;\n      var pathData = type === 3 ? data.pt.k : data.ks.k;\n      (this || _global).v = shapePool.clone(pathData);\n      (this || _global).pv = shapePool.clone((this || _global).v);\n      (this || _global).localShapeCollection = shapeCollectionPool.newShapeCollection();\n      (this || _global).paths = (this || _global).localShapeCollection;\n\n      (this || _global).paths.addShape((this || _global).v);\n\n      (this || _global).reset = resetShape;\n      (this || _global).effectsSequence = [];\n    }\n\n    function addEffect(effectFunction) {\n      (this || _global).effectsSequence.push(effectFunction);\n\n      (this || _global).container.addDynamicProperty(this || _global);\n    }\n\n    ShapeProperty.prototype.interpolateShape = interpolateShape;\n    ShapeProperty.prototype.getValue = processEffectsSequence;\n    ShapeProperty.prototype.setVValue = setVValue;\n    ShapeProperty.prototype.addEffect = addEffect;\n\n    function KeyframedShapeProperty(elem, data, type) {\n      (this || _global).propType = \"shape\";\n      (this || _global).comp = elem.comp;\n      (this || _global).elem = elem;\n      (this || _global).container = elem;\n      (this || _global).offsetTime = elem.data.st;\n      (this || _global).keyframes = type === 3 ? data.pt.k : data.ks.k;\n      (this || _global).k = true;\n      (this || _global).kf = true;\n      var len = (this || _global).keyframes[0].s[0].i.length;\n      (this || _global).v = shapePool.newElement();\n\n      (this || _global).v.setPathData((this || _global).keyframes[0].s[0].c, len);\n\n      (this || _global).pv = shapePool.clone((this || _global).v);\n      (this || _global).localShapeCollection = shapeCollectionPool.newShapeCollection();\n      (this || _global).paths = (this || _global).localShapeCollection;\n\n      (this || _global).paths.addShape((this || _global).v);\n\n      (this || _global).lastFrame = initFrame;\n      (this || _global).reset = resetShape;\n      (this || _global)._caching = {\n        lastFrame: initFrame,\n        lastIndex: 0\n      };\n      (this || _global).effectsSequence = [interpolateShapeCurrentTime.bind(this || _global)];\n    }\n\n    KeyframedShapeProperty.prototype.getValue = processEffectsSequence;\n    KeyframedShapeProperty.prototype.interpolateShape = interpolateShape;\n    KeyframedShapeProperty.prototype.setVValue = setVValue;\n    KeyframedShapeProperty.prototype.addEffect = addEffect;\n\n    var EllShapeProperty = function () {\n      var cPoint = roundCorner;\n\n      function EllShapePropertyFactory(elem, data) {\n        /* this.v = {\r\n                  v: createSizedArray(4),\r\n                  i: createSizedArray(4),\r\n                  o: createSizedArray(4),\r\n                  c: true\r\n              }; */\n        (this || _global).v = shapePool.newElement();\n\n        (this || _global).v.setPathData(true, 4);\n\n        (this || _global).localShapeCollection = shapeCollectionPool.newShapeCollection();\n        (this || _global).paths = (this || _global).localShapeCollection;\n\n        (this || _global).localShapeCollection.addShape((this || _global).v);\n\n        (this || _global).d = data.d;\n        (this || _global).elem = elem;\n        (this || _global).comp = elem.comp;\n        (this || _global).frameId = -1;\n        this.initDynamicPropertyContainer(elem);\n        (this || _global).p = PropertyFactory.getProp(elem, data.p, 1, 0, this || _global);\n        (this || _global).s = PropertyFactory.getProp(elem, data.s, 1, 0, this || _global);\n\n        if ((this || _global).dynamicProperties.length) {\n          (this || _global).k = true;\n        } else {\n          (this || _global).k = false;\n          this.convertEllToPath();\n        }\n      }\n\n      EllShapePropertyFactory.prototype = {\n        reset: resetShape,\n        getValue: function () {\n          if ((this || _global).elem.globalData.frameId === (this || _global).frameId) {\n            return;\n          }\n\n          (this || _global).frameId = (this || _global).elem.globalData.frameId;\n          this.iterateDynamicProperties();\n\n          if ((this || _global)._mdf) {\n            this.convertEllToPath();\n          }\n        },\n        convertEllToPath: function () {\n          var p0 = (this || _global).p.v[0];\n          var p1 = (this || _global).p.v[1];\n          var s0 = (this || _global).s.v[0] / 2;\n          var s1 = (this || _global).s.v[1] / 2;\n\n          var _cw = (this || _global).d !== 3;\n\n          var _v = (this || _global).v;\n          _v.v[0][0] = p0;\n          _v.v[0][1] = p1 - s1;\n          _v.v[1][0] = _cw ? p0 + s0 : p0 - s0;\n          _v.v[1][1] = p1;\n          _v.v[2][0] = p0;\n          _v.v[2][1] = p1 + s1;\n          _v.v[3][0] = _cw ? p0 - s0 : p0 + s0;\n          _v.v[3][1] = p1;\n          _v.i[0][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n          _v.i[0][1] = p1 - s1;\n          _v.i[1][0] = _cw ? p0 + s0 : p0 - s0;\n          _v.i[1][1] = p1 - s1 * cPoint;\n          _v.i[2][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n          _v.i[2][1] = p1 + s1;\n          _v.i[3][0] = _cw ? p0 - s0 : p0 + s0;\n          _v.i[3][1] = p1 + s1 * cPoint;\n          _v.o[0][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n          _v.o[0][1] = p1 - s1;\n          _v.o[1][0] = _cw ? p0 + s0 : p0 - s0;\n          _v.o[1][1] = p1 + s1 * cPoint;\n          _v.o[2][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n          _v.o[2][1] = p1 + s1;\n          _v.o[3][0] = _cw ? p0 - s0 : p0 + s0;\n          _v.o[3][1] = p1 - s1 * cPoint;\n        }\n      };\n      extendPrototype([DynamicPropertyContainer], EllShapePropertyFactory);\n      return EllShapePropertyFactory;\n    }();\n\n    var StarShapeProperty = function () {\n      function StarShapePropertyFactory(elem, data) {\n        (this || _global).v = shapePool.newElement();\n\n        (this || _global).v.setPathData(true, 0);\n\n        (this || _global).elem = elem;\n        (this || _global).comp = elem.comp;\n        (this || _global).data = data;\n        (this || _global).frameId = -1;\n        (this || _global).d = data.d;\n        this.initDynamicPropertyContainer(elem);\n\n        if (data.sy === 1) {\n          (this || _global).ir = PropertyFactory.getProp(elem, data.ir, 0, 0, this || _global);\n          (this || _global).is = PropertyFactory.getProp(elem, data.is, 0, 0.01, this || _global);\n          (this || _global).convertToPath = (this || _global).convertStarToPath;\n        } else {\n          (this || _global).convertToPath = (this || _global).convertPolygonToPath;\n        }\n\n        (this || _global).pt = PropertyFactory.getProp(elem, data.pt, 0, 0, this || _global);\n        (this || _global).p = PropertyFactory.getProp(elem, data.p, 1, 0, this || _global);\n        (this || _global).r = PropertyFactory.getProp(elem, data.r, 0, degToRads, this || _global);\n        (this || _global).or = PropertyFactory.getProp(elem, data.or, 0, 0, this || _global);\n        (this || _global).os = PropertyFactory.getProp(elem, data.os, 0, 0.01, this || _global);\n        (this || _global).localShapeCollection = shapeCollectionPool.newShapeCollection();\n\n        (this || _global).localShapeCollection.addShape((this || _global).v);\n\n        (this || _global).paths = (this || _global).localShapeCollection;\n\n        if ((this || _global).dynamicProperties.length) {\n          (this || _global).k = true;\n        } else {\n          (this || _global).k = false;\n          this.convertToPath();\n        }\n      }\n\n      StarShapePropertyFactory.prototype = {\n        reset: resetShape,\n        getValue: function () {\n          if ((this || _global).elem.globalData.frameId === (this || _global).frameId) {\n            return;\n          }\n\n          (this || _global).frameId = (this || _global).elem.globalData.frameId;\n          this.iterateDynamicProperties();\n\n          if ((this || _global)._mdf) {\n            this.convertToPath();\n          }\n        },\n        convertStarToPath: function () {\n          var numPts = Math.floor((this || _global).pt.v) * 2;\n          var angle = Math.PI * 2 / numPts;\n          /* this.v.v.length = numPts;\r\n                  this.v.i.length = numPts;\r\n                  this.v.o.length = numPts; */\n\n          var longFlag = true;\n          var longRad = (this || _global).or.v;\n          var shortRad = (this || _global).ir.v;\n          var longRound = (this || _global).os.v;\n          var shortRound = (this || _global).is.v;\n          var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);\n          var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);\n          var i;\n          var rad;\n          var roundness;\n          var perimSegment;\n          var currentAng = -Math.PI / 2;\n          currentAng += (this || _global).r.v;\n          var dir = (this || _global).data.d === 3 ? -1 : 1;\n          (this || _global).v._length = 0;\n\n          for (i = 0; i < numPts; i += 1) {\n            rad = longFlag ? longRad : shortRad;\n            roundness = longFlag ? longRound : shortRound;\n            perimSegment = longFlag ? longPerimSegment : shortPerimSegment;\n            var x = rad * Math.cos(currentAng);\n            var y = rad * Math.sin(currentAng);\n            var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n            var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n            x += +(this || _global).p.v[0];\n            y += +(this || _global).p.v[1];\n\n            (this || _global).v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n            /* this.v.v[i] = [x,y];\r\n                      this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n                      this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];\r\n                      this.v._length = numPts; */\n\n\n            longFlag = !longFlag;\n            currentAng += angle * dir;\n          }\n        },\n        convertPolygonToPath: function () {\n          var numPts = Math.floor((this || _global).pt.v);\n          var angle = Math.PI * 2 / numPts;\n          var rad = (this || _global).or.v;\n          var roundness = (this || _global).os.v;\n          var perimSegment = 2 * Math.PI * rad / (numPts * 4);\n          var i;\n          var currentAng = -Math.PI * 0.5;\n          var dir = (this || _global).data.d === 3 ? -1 : 1;\n          currentAng += (this || _global).r.v;\n          (this || _global).v._length = 0;\n\n          for (i = 0; i < numPts; i += 1) {\n            var x = rad * Math.cos(currentAng);\n            var y = rad * Math.sin(currentAng);\n            var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n            var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n            x += +(this || _global).p.v[0];\n            y += +(this || _global).p.v[1];\n\n            (this || _global).v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n\n            currentAng += angle * dir;\n          }\n\n          (this || _global).paths.length = 0;\n          (this || _global).paths[0] = (this || _global).v;\n        }\n      };\n      extendPrototype([DynamicPropertyContainer], StarShapePropertyFactory);\n      return StarShapePropertyFactory;\n    }();\n\n    var RectShapeProperty = function () {\n      function RectShapePropertyFactory(elem, data) {\n        (this || _global).v = shapePool.newElement();\n        (this || _global).v.c = true;\n        (this || _global).localShapeCollection = shapeCollectionPool.newShapeCollection();\n\n        (this || _global).localShapeCollection.addShape((this || _global).v);\n\n        (this || _global).paths = (this || _global).localShapeCollection;\n        (this || _global).elem = elem;\n        (this || _global).comp = elem.comp;\n        (this || _global).frameId = -1;\n        (this || _global).d = data.d;\n        this.initDynamicPropertyContainer(elem);\n        (this || _global).p = PropertyFactory.getProp(elem, data.p, 1, 0, this || _global);\n        (this || _global).s = PropertyFactory.getProp(elem, data.s, 1, 0, this || _global);\n        (this || _global).r = PropertyFactory.getProp(elem, data.r, 0, 0, this || _global);\n\n        if ((this || _global).dynamicProperties.length) {\n          (this || _global).k = true;\n        } else {\n          (this || _global).k = false;\n          this.convertRectToPath();\n        }\n      }\n\n      RectShapePropertyFactory.prototype = {\n        convertRectToPath: function () {\n          var p0 = (this || _global).p.v[0];\n          var p1 = (this || _global).p.v[1];\n          var v0 = (this || _global).s.v[0] / 2;\n          var v1 = (this || _global).s.v[1] / 2;\n          var round = bmMin(v0, v1, (this || _global).r.v);\n          var cPoint = round * (1 - roundCorner);\n          (this || _global).v._length = 0;\n\n          if ((this || _global).d === 2 || (this || _global).d === 1) {\n            (this || _global).v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, 0, true);\n\n            (this || _global).v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, p0 + v0, p1 + v1 - round, 1, true);\n\n            if (round !== 0) {\n              (this || _global).v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, 2, true);\n\n              (this || _global).v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0 + round, p1 + v1, 3, true);\n\n              (this || _global).v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, 4, true);\n\n              (this || _global).v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1 + round, 5, true);\n\n              (this || _global).v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, 6, true);\n\n              (this || _global).v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, p0 + v0 - round, p1 - v1, 7, true);\n            } else {\n              (this || _global).v.setTripleAt(p0 - v0, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0, p1 + v1, 2);\n\n              (this || _global).v.setTripleAt(p0 - v0, p1 - v1, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1, 3);\n            }\n          } else {\n            (this || _global).v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, p0 + v0, p1 - v1 + round, 0, true);\n\n            if (round !== 0) {\n              (this || _global).v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, 1, true);\n\n              (this || _global).v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0 + round, p1 - v1, 2, true);\n\n              (this || _global).v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, 3, true);\n\n              (this || _global).v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1 - round, 4, true);\n\n              (this || _global).v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, 5, true);\n\n              (this || _global).v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0 - round, p1 + v1, 6, true);\n\n              (this || _global).v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, 7, true);\n            } else {\n              (this || _global).v.setTripleAt(p0 - v0, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0, p1 - v1, 1, true);\n\n              (this || _global).v.setTripleAt(p0 - v0, p1 + v1, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1, 2, true);\n\n              (this || _global).v.setTripleAt(p0 + v0, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0, p1 + v1, 3, true);\n            }\n          }\n        },\n        getValue: function () {\n          if ((this || _global).elem.globalData.frameId === (this || _global).frameId) {\n            return;\n          }\n\n          (this || _global).frameId = (this || _global).elem.globalData.frameId;\n          this.iterateDynamicProperties();\n\n          if ((this || _global)._mdf) {\n            this.convertRectToPath();\n          }\n        },\n        reset: resetShape\n      };\n      extendPrototype([DynamicPropertyContainer], RectShapePropertyFactory);\n      return RectShapePropertyFactory;\n    }();\n\n    function getShapeProp(elem, data, type) {\n      var prop;\n\n      if (type === 3 || type === 4) {\n        var dataProp = type === 3 ? data.pt : data.ks;\n        var keys = dataProp.k;\n\n        if (keys.length) {\n          prop = new KeyframedShapeProperty(elem, data, type);\n        } else {\n          prop = new ShapeProperty(elem, data, type);\n        }\n      } else if (type === 5) {\n        prop = new RectShapeProperty(elem, data);\n      } else if (type === 6) {\n        prop = new EllShapeProperty(elem, data);\n      } else if (type === 7) {\n        prop = new StarShapeProperty(elem, data);\n      }\n\n      if (prop.k) {\n        elem.addDynamicProperty(prop);\n      }\n\n      return prop;\n    }\n\n    function getConstructorFunction() {\n      return ShapeProperty;\n    }\n\n    function getKeyframedConstructorFunction() {\n      return KeyframedShapeProperty;\n    }\n\n    var ob = {};\n    ob.getShapeProp = getShapeProp;\n    ob.getConstructorFunction = getConstructorFunction;\n    ob.getKeyframedConstructorFunction = getKeyframedConstructorFunction;\n    return ob;\n  }();\n  /* global shapeCollectionPool, initialDefaultFrame, extendPrototype, DynamicPropertyContainer */\n\n  /* exported ShapeModifiers */\n\n\n  var ShapeModifiers = function () {\n    var ob = {};\n    var modifiers = {};\n    ob.registerModifier = registerModifier;\n    ob.getModifier = getModifier;\n\n    function registerModifier(nm, factory) {\n      if (!modifiers[nm]) {\n        modifiers[nm] = factory;\n      }\n    }\n\n    function getModifier(nm, elem, data) {\n      return new modifiers[nm](elem, data);\n    }\n\n    return ob;\n  }();\n\n  function ShapeModifier() {}\n\n  ShapeModifier.prototype.initModifierProperties = function () {};\n\n  ShapeModifier.prototype.addShapeToModifier = function () {};\n\n  ShapeModifier.prototype.addShape = function (data) {\n    if (!(this || _global).closed) {\n      // Adding shape to dynamic properties. It covers the case where a shape has no effects applied, to reset it's _mdf state on every tick.\n      data.sh.container.addDynamicProperty(data.sh);\n      var shapeData = {\n        shape: data.sh,\n        data: data,\n        localShapeCollection: shapeCollectionPool.newShapeCollection()\n      };\n\n      (this || _global).shapes.push(shapeData);\n\n      this.addShapeToModifier(shapeData);\n\n      if ((this || _global)._isAnimated) {\n        data.setAsAnimated();\n      }\n    }\n  };\n\n  ShapeModifier.prototype.init = function (elem, data) {\n    (this || _global).shapes = [];\n    (this || _global).elem = elem;\n    this.initDynamicPropertyContainer(elem);\n    this.initModifierProperties(elem, data);\n    (this || _global).frameId = initialDefaultFrame;\n    (this || _global).closed = false;\n    (this || _global).k = false;\n\n    if ((this || _global).dynamicProperties.length) {\n      (this || _global).k = true;\n    } else {\n      this.getValue(true);\n    }\n  };\n\n  ShapeModifier.prototype.processKeys = function () {\n    if ((this || _global).elem.globalData.frameId === (this || _global).frameId) {\n      return;\n    }\n\n    (this || _global).frameId = (this || _global).elem.globalData.frameId;\n    this.iterateDynamicProperties();\n  };\n\n  extendPrototype([DynamicPropertyContainer], ShapeModifier);\n  /* global extendPrototype, ShapeModifier, PropertyFactory, segmentsLengthPool, bez, shapePool, ShapeModifiers */\n\n  function TrimModifier() {}\n\n  extendPrototype([ShapeModifier], TrimModifier);\n\n  TrimModifier.prototype.initModifierProperties = function (elem, data) {\n    (this || _global).s = PropertyFactory.getProp(elem, data.s, 0, 0.01, this || _global);\n    (this || _global).e = PropertyFactory.getProp(elem, data.e, 0, 0.01, this || _global);\n    (this || _global).o = PropertyFactory.getProp(elem, data.o, 0, 0, this || _global);\n    (this || _global).sValue = 0;\n    (this || _global).eValue = 0;\n    (this || _global).getValue = (this || _global).processKeys;\n    (this || _global).m = data.m;\n    (this || _global)._isAnimated = !!(this || _global).s.effectsSequence.length || !!(this || _global).e.effectsSequence.length || !!(this || _global).o.effectsSequence.length;\n  };\n\n  TrimModifier.prototype.addShapeToModifier = function (shapeData) {\n    shapeData.pathsData = [];\n  };\n\n  TrimModifier.prototype.calculateShapeEdges = function (s, e, shapeLength, addedLength, totalModifierLength) {\n    var segments = [];\n\n    if (e <= 1) {\n      segments.push({\n        s: s,\n        e: e\n      });\n    } else if (s >= 1) {\n      segments.push({\n        s: s - 1,\n        e: e - 1\n      });\n    } else {\n      segments.push({\n        s: s,\n        e: 1\n      });\n      segments.push({\n        s: 0,\n        e: e - 1\n      });\n    }\n\n    var shapeSegments = [];\n    var i;\n    var len = segments.length;\n    var segmentOb;\n\n    for (i = 0; i < len; i += 1) {\n      segmentOb = segments[i];\n\n      if (!(segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength)) {\n        var shapeS;\n        var shapeE;\n\n        if (segmentOb.s * totalModifierLength <= addedLength) {\n          shapeS = 0;\n        } else {\n          shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength;\n        }\n\n        if (segmentOb.e * totalModifierLength >= addedLength + shapeLength) {\n          shapeE = 1;\n        } else {\n          shapeE = (segmentOb.e * totalModifierLength - addedLength) / shapeLength;\n        }\n\n        shapeSegments.push([shapeS, shapeE]);\n      }\n    }\n\n    if (!shapeSegments.length) {\n      shapeSegments.push([0, 0]);\n    }\n\n    return shapeSegments;\n  };\n\n  TrimModifier.prototype.releasePathsData = function (pathsData) {\n    var i;\n    var len = pathsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      segmentsLengthPool.release(pathsData[i]);\n    }\n\n    pathsData.length = 0;\n    return pathsData;\n  };\n\n  TrimModifier.prototype.processShapes = function (_isFirstFrame) {\n    var s;\n    var e;\n\n    if ((this || _global)._mdf || _isFirstFrame) {\n      var o = (this || _global).o.v % 360 / 360;\n\n      if (o < 0) {\n        o += 1;\n      }\n\n      if ((this || _global).s.v > 1) {\n        s = 1 + o;\n      } else if ((this || _global).s.v < 0) {\n        s = 0 + o;\n      } else {\n        s = (this || _global).s.v + o;\n      }\n\n      if ((this || _global).e.v > 1) {\n        e = 1 + o;\n      } else if ((this || _global).e.v < 0) {\n        e = 0 + o;\n      } else {\n        e = (this || _global).e.v + o;\n      }\n\n      if (s > e) {\n        var _s = s;\n        s = e;\n        e = _s;\n      }\n\n      s = Math.round(s * 10000) * 0.0001;\n      e = Math.round(e * 10000) * 0.0001;\n      (this || _global).sValue = s;\n      (this || _global).eValue = e;\n    } else {\n      s = (this || _global).sValue;\n      e = (this || _global).eValue;\n    }\n\n    var shapePaths;\n    var i;\n    var len = (this || _global).shapes.length;\n    var j;\n    var jLen;\n    var pathsData;\n    var pathData;\n    var totalShapeLength;\n    var totalModifierLength = 0;\n\n    if (e === s) {\n      for (i = 0; i < len; i += 1) {\n        (this || _global).shapes[i].localShapeCollection.releaseShapes();\n\n        (this || _global).shapes[i].shape._mdf = true;\n        (this || _global).shapes[i].shape.paths = (this || _global).shapes[i].localShapeCollection;\n\n        if ((this || _global)._mdf) {\n          (this || _global).shapes[i].pathsData.length = 0;\n        }\n      }\n    } else if (!(e === 1 && s === 0 || e === 0 && s === 1)) {\n      var segments = [];\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = (this || _global).shapes[i]; // if shape hasn't changed and trim properties haven't changed, cached previous path can be used\n\n        if (!shapeData.shape._mdf && !(this || _global)._mdf && !_isFirstFrame && (this || _global).m !== 2) {\n          shapeData.shape.paths = shapeData.localShapeCollection;\n        } else {\n          shapePaths = shapeData.shape.paths;\n          jLen = shapePaths._length;\n          totalShapeLength = 0;\n\n          if (!shapeData.shape._mdf && shapeData.pathsData.length) {\n            totalShapeLength = shapeData.totalShapeLength;\n          } else {\n            pathsData = this.releasePathsData(shapeData.pathsData);\n\n            for (j = 0; j < jLen; j += 1) {\n              pathData = bez.getSegmentsLength(shapePaths.shapes[j]);\n              pathsData.push(pathData);\n              totalShapeLength += pathData.totalLength;\n            }\n\n            shapeData.totalShapeLength = totalShapeLength;\n            shapeData.pathsData = pathsData;\n          }\n\n          totalModifierLength += totalShapeLength;\n          shapeData.shape._mdf = true;\n        }\n      }\n\n      var shapeS = s;\n      var shapeE = e;\n      var addedLength = 0;\n      var edges;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        shapeData = (this || _global).shapes[i];\n\n        if (shapeData.shape._mdf) {\n          localShapeCollection = shapeData.localShapeCollection;\n          localShapeCollection.releaseShapes(); // if m === 2 means paths are trimmed individually so edges need to be found for this specific shape relative to whoel group\n\n          if ((this || _global).m === 2 && len > 1) {\n            edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength);\n            addedLength += shapeData.totalShapeLength;\n          } else {\n            edges = [[shapeS, shapeE]];\n          }\n\n          jLen = edges.length;\n\n          for (j = 0; j < jLen; j += 1) {\n            shapeS = edges[j][0];\n            shapeE = edges[j][1];\n            segments.length = 0;\n\n            if (shapeE <= 1) {\n              segments.push({\n                s: shapeData.totalShapeLength * shapeS,\n                e: shapeData.totalShapeLength * shapeE\n              });\n            } else if (shapeS >= 1) {\n              segments.push({\n                s: shapeData.totalShapeLength * (shapeS - 1),\n                e: shapeData.totalShapeLength * (shapeE - 1)\n              });\n            } else {\n              segments.push({\n                s: shapeData.totalShapeLength * shapeS,\n                e: shapeData.totalShapeLength\n              });\n              segments.push({\n                s: 0,\n                e: shapeData.totalShapeLength * (shapeE - 1)\n              });\n            }\n\n            var newShapesData = this.addShapes(shapeData, segments[0]);\n\n            if (segments[0].s !== segments[0].e) {\n              if (segments.length > 1) {\n                var lastShapeInCollection = shapeData.shape.paths.shapes[shapeData.shape.paths._length - 1];\n\n                if (lastShapeInCollection.c) {\n                  var lastShape = newShapesData.pop();\n                  this.addPaths(newShapesData, localShapeCollection);\n                  newShapesData = this.addShapes(shapeData, segments[1], lastShape);\n                } else {\n                  this.addPaths(newShapesData, localShapeCollection);\n                  newShapesData = this.addShapes(shapeData, segments[1]);\n                }\n              }\n\n              this.addPaths(newShapesData, localShapeCollection);\n            }\n          }\n\n          shapeData.shape.paths = localShapeCollection;\n        }\n      }\n    } else if ((this || _global)._mdf) {\n      for (i = 0; i < len; i += 1) {\n        // Releasign Trim Cached paths data when no trim applied in case shapes are modified inbetween.\n        // Don't remove this even if it's losing cached info.\n        (this || _global).shapes[i].pathsData.length = 0;\n        (this || _global).shapes[i].shape._mdf = true;\n      }\n    }\n  };\n\n  TrimModifier.prototype.addPaths = function (newPaths, localShapeCollection) {\n    var i;\n    var len = newPaths.length;\n\n    for (i = 0; i < len; i += 1) {\n      localShapeCollection.addShape(newPaths[i]);\n    }\n  };\n\n  TrimModifier.prototype.addSegment = function (pt1, pt2, pt3, pt4, shapePath, pos, newShape) {\n    shapePath.setXYAt(pt2[0], pt2[1], \"o\", pos);\n    shapePath.setXYAt(pt3[0], pt3[1], \"i\", pos + 1);\n\n    if (newShape) {\n      shapePath.setXYAt(pt1[0], pt1[1], \"v\", pos);\n    }\n\n    shapePath.setXYAt(pt4[0], pt4[1], \"v\", pos + 1);\n  };\n\n  TrimModifier.prototype.addSegmentFromArray = function (points, shapePath, pos, newShape) {\n    shapePath.setXYAt(points[1], points[5], \"o\", pos);\n    shapePath.setXYAt(points[2], points[6], \"i\", pos + 1);\n\n    if (newShape) {\n      shapePath.setXYAt(points[0], points[4], \"v\", pos);\n    }\n\n    shapePath.setXYAt(points[3], points[7], \"v\", pos + 1);\n  };\n\n  TrimModifier.prototype.addShapes = function (shapeData, shapeSegment, shapePath) {\n    var pathsData = shapeData.pathsData;\n    var shapePaths = shapeData.shape.paths.shapes;\n    var i;\n    var len = shapeData.shape.paths._length;\n    var j;\n    var jLen;\n    var addedLength = 0;\n    var currentLengthData;\n    var segmentCount;\n    var lengths;\n    var segment;\n    var shapes = [];\n    var initPos;\n    var newShape = true;\n\n    if (!shapePath) {\n      shapePath = shapePool.newElement();\n      segmentCount = 0;\n      initPos = 0;\n    } else {\n      segmentCount = shapePath._length;\n      initPos = shapePath._length;\n    }\n\n    shapes.push(shapePath);\n\n    for (i = 0; i < len; i += 1) {\n      lengths = pathsData[i].lengths;\n      shapePath.c = shapePaths[i].c;\n      jLen = shapePaths[i].c ? lengths.length : lengths.length + 1;\n\n      for (j = 1; j < jLen; j += 1) {\n        currentLengthData = lengths[j - 1];\n\n        if (addedLength + currentLengthData.addedLength < shapeSegment.s) {\n          addedLength += currentLengthData.addedLength;\n          shapePath.c = false;\n        } else if (addedLength > shapeSegment.e) {\n          shapePath.c = false;\n          break;\n        } else {\n          if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) {\n            this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape);\n            newShape = false;\n          } else {\n            segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength) / currentLengthData.addedLength, (shapeSegment.e - addedLength) / currentLengthData.addedLength, lengths[j - 1]);\n            this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n            newShape = false;\n            shapePath.c = false;\n          }\n\n          addedLength += currentLengthData.addedLength;\n          segmentCount += 1;\n        }\n      }\n\n      if (shapePaths[i].c && lengths.length) {\n        currentLengthData = lengths[j - 1];\n\n        if (addedLength <= shapeSegment.e) {\n          var segmentLength = lengths[j - 1].addedLength;\n\n          if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) {\n            this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape);\n            newShape = false;\n          } else {\n            segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths[j - 1]);\n            this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n            newShape = false;\n            shapePath.c = false;\n          }\n        } else {\n          shapePath.c = false;\n        }\n\n        addedLength += currentLengthData.addedLength;\n        segmentCount += 1;\n      }\n\n      if (shapePath._length) {\n        shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], \"i\", initPos);\n        shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1], \"o\", shapePath._length - 1);\n      }\n\n      if (addedLength > shapeSegment.e) {\n        break;\n      }\n\n      if (i < len - 1) {\n        shapePath = shapePool.newElement();\n        newShape = true;\n        shapes.push(shapePath);\n        segmentCount = 0;\n      }\n    }\n\n    return shapes;\n  };\n\n  ShapeModifiers.registerModifier(\"tm\", TrimModifier);\n  /* global extendPrototype, ShapeModifier, PropertyFactory, shapePool, roundCorner, ShapeModifiers */\n\n  function RoundCornersModifier() {}\n\n  extendPrototype([ShapeModifier], RoundCornersModifier);\n\n  RoundCornersModifier.prototype.initModifierProperties = function (elem, data) {\n    (this || _global).getValue = (this || _global).processKeys;\n    (this || _global).rd = PropertyFactory.getProp(elem, data.r, 0, null, this || _global);\n    (this || _global)._isAnimated = !!(this || _global).rd.effectsSequence.length;\n  };\n\n  RoundCornersModifier.prototype.processPath = function (path, round) {\n    var clonedPath = shapePool.newElement();\n    clonedPath.c = path.c;\n    var i;\n    var len = path._length;\n    var currentV;\n    var currentI;\n    var currentO;\n    var closerV;\n    var distance;\n    var newPosPerc;\n    var index = 0;\n    var vX;\n    var vY;\n    var oX;\n    var oY;\n    var iX;\n    var iY;\n\n    for (i = 0; i < len; i += 1) {\n      currentV = path.v[i];\n      currentO = path.o[i];\n      currentI = path.i[i];\n\n      if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) {\n        if ((i === 0 || i === len - 1) && !path.c) {\n          clonedPath.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index);\n          /* clonedPath.v[index] = currentV;\r\n                  clonedPath.o[index] = currentO;\r\n                  clonedPath.i[index] = currentI; */\n\n          index += 1;\n        } else {\n          if (i === 0) {\n            closerV = path.v[len - 1];\n          } else {\n            closerV = path.v[i - 1];\n          }\n\n          distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n          newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n          iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n          vX = iX;\n          iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc;\n          vY = iY;\n          oX = vX - (vX - currentV[0]) * roundCorner;\n          oY = vY - (vY - currentV[1]) * roundCorner;\n          clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n          index += 1;\n\n          if (i === len - 1) {\n            closerV = path.v[0];\n          } else {\n            closerV = path.v[i + 1];\n          }\n\n          distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n          newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n          oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n          vX = oX;\n          oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc;\n          vY = oY;\n          iX = vX - (vX - currentV[0]) * roundCorner;\n          iY = vY - (vY - currentV[1]) * roundCorner;\n          clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n          index += 1;\n        }\n      } else {\n        clonedPath.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index);\n        index += 1;\n      }\n    }\n\n    return clonedPath;\n  };\n\n  RoundCornersModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = (this || _global).shapes.length;\n    var j;\n    var jLen;\n    var rd = (this || _global).rd.v;\n\n    if (rd !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = (this || _global).shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !(this || _global)._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], rd));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!(this || _global).dynamicProperties.length) {\n      (this || _global)._mdf = false;\n    }\n  };\n\n  ShapeModifiers.registerModifier(\"rd\", RoundCornersModifier);\n  /* global extendPrototype, ShapeModifier, PropertyFactory, shapePool, ShapeModifiers */\n\n  function PuckerAndBloatModifier() {}\n\n  extendPrototype([ShapeModifier], PuckerAndBloatModifier);\n\n  PuckerAndBloatModifier.prototype.initModifierProperties = function (elem, data) {\n    (this || _global).getValue = (this || _global).processKeys;\n    (this || _global).amount = PropertyFactory.getProp(elem, data.a, 0, null, this || _global);\n    (this || _global)._isAnimated = !!(this || _global).amount.effectsSequence.length;\n  };\n\n  PuckerAndBloatModifier.prototype.processPath = function (path, amount) {\n    var percent = amount / 100;\n    var centerPoint = [0, 0];\n    var pathLength = path._length;\n    var i = 0;\n\n    for (i = 0; i < pathLength; i += 1) {\n      centerPoint[0] += path.v[i][0];\n      centerPoint[1] += path.v[i][1];\n    }\n\n    centerPoint[0] /= pathLength;\n    centerPoint[1] /= pathLength;\n    var clonedPath = shapePool.newElement();\n    clonedPath.c = path.c;\n    var vX;\n    var vY;\n    var oX;\n    var oY;\n    var iX;\n    var iY;\n\n    for (i = 0; i < pathLength; i += 1) {\n      vX = path.v[i][0] + (centerPoint[0] - path.v[i][0]) * percent;\n      vY = path.v[i][1] + (centerPoint[1] - path.v[i][1]) * percent;\n      oX = path.o[i][0] + (centerPoint[0] - path.o[i][0]) * -percent;\n      oY = path.o[i][1] + (centerPoint[1] - path.o[i][1]) * -percent;\n      iX = path.i[i][0] + (centerPoint[0] - path.i[i][0]) * -percent;\n      iY = path.i[i][1] + (centerPoint[1] - path.i[i][1]) * -percent;\n      clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, i);\n    }\n\n    return clonedPath;\n  };\n\n  PuckerAndBloatModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = (this || _global).shapes.length;\n    var j;\n    var jLen;\n    var amount = (this || _global).amount.v;\n\n    if (amount !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = (this || _global).shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !(this || _global)._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], amount));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!(this || _global).dynamicProperties.length) {\n      (this || _global)._mdf = false;\n    }\n  };\n\n  ShapeModifiers.registerModifier(\"pb\", PuckerAndBloatModifier);\n  /* global extendPrototype, ShapeModifier, TransformPropertyFactory, PropertyFactory, Matrix, ShapeModifiers */\n\n  function RepeaterModifier() {}\n\n  extendPrototype([ShapeModifier], RepeaterModifier);\n\n  RepeaterModifier.prototype.initModifierProperties = function (elem, data) {\n    (this || _global).getValue = (this || _global).processKeys;\n    (this || _global).c = PropertyFactory.getProp(elem, data.c, 0, null, this || _global);\n    (this || _global).o = PropertyFactory.getProp(elem, data.o, 0, null, this || _global);\n    (this || _global).tr = TransformPropertyFactory.getTransformProperty(elem, data.tr, this || _global);\n    (this || _global).so = PropertyFactory.getProp(elem, data.tr.so, 0, 0.01, this || _global);\n    (this || _global).eo = PropertyFactory.getProp(elem, data.tr.eo, 0, 0.01, this || _global);\n    (this || _global).data = data;\n\n    if (!(this || _global).dynamicProperties.length) {\n      this.getValue(true);\n    }\n\n    (this || _global)._isAnimated = !!(this || _global).dynamicProperties.length;\n    (this || _global).pMatrix = new Matrix();\n    (this || _global).rMatrix = new Matrix();\n    (this || _global).sMatrix = new Matrix();\n    (this || _global).tMatrix = new Matrix();\n    (this || _global).matrix = new Matrix();\n  };\n\n  RepeaterModifier.prototype.applyTransforms = function (pMatrix, rMatrix, sMatrix, transform, perc, inv) {\n    var dir = inv ? -1 : 1;\n    var scaleX = transform.s.v[0] + (1 - transform.s.v[0]) * (1 - perc);\n    var scaleY = transform.s.v[1] + (1 - transform.s.v[1]) * (1 - perc);\n    pMatrix.translate(transform.p.v[0] * dir * perc, transform.p.v[1] * dir * perc, transform.p.v[2]);\n    rMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n    rMatrix.rotate(-transform.r.v * dir * perc);\n    rMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n    sMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n    sMatrix.scale(inv ? 1 / scaleX : scaleX, inv ? 1 / scaleY : scaleY);\n    sMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n  };\n\n  RepeaterModifier.prototype.init = function (elem, arr, pos, elemsData) {\n    (this || _global).elem = elem;\n    (this || _global).arr = arr;\n    (this || _global).pos = pos;\n    (this || _global).elemsData = elemsData;\n    (this || _global)._currentCopies = 0;\n    (this || _global)._elements = [];\n    (this || _global)._groups = [];\n    (this || _global).frameId = -1;\n    this.initDynamicPropertyContainer(elem);\n    this.initModifierProperties(elem, arr[pos]);\n\n    while (pos > 0) {\n      pos -= 1; // this._elements.unshift(arr.splice(pos,1)[0]);\n\n      (this || _global)._elements.unshift(arr[pos]);\n    }\n\n    if ((this || _global).dynamicProperties.length) {\n      (this || _global).k = true;\n    } else {\n      this.getValue(true);\n    }\n  };\n\n  RepeaterModifier.prototype.resetElements = function (elements) {\n    var i;\n    var len = elements.length;\n\n    for (i = 0; i < len; i += 1) {\n      elements[i]._processed = false;\n\n      if (elements[i].ty === \"gr\") {\n        this.resetElements(elements[i].it);\n      }\n    }\n  };\n\n  RepeaterModifier.prototype.cloneElements = function (elements) {\n    var newElements = JSON.parse(JSON.stringify(elements));\n    this.resetElements(newElements);\n    return newElements;\n  };\n\n  RepeaterModifier.prototype.changeGroupRender = function (elements, renderFlag) {\n    var i;\n    var len = elements.length;\n\n    for (i = 0; i < len; i += 1) {\n      elements[i]._render = renderFlag;\n\n      if (elements[i].ty === \"gr\") {\n        this.changeGroupRender(elements[i].it, renderFlag);\n      }\n    }\n  };\n\n  RepeaterModifier.prototype.processShapes = function (_isFirstFrame) {\n    var items;\n    var itemsTransform;\n    var i;\n    var dir;\n    var cont;\n    var hasReloaded = false;\n\n    if ((this || _global)._mdf || _isFirstFrame) {\n      var copies = Math.ceil((this || _global).c.v);\n\n      if ((this || _global)._groups.length < copies) {\n        while ((this || _global)._groups.length < copies) {\n          var group = {\n            it: this.cloneElements((this || _global)._elements),\n            ty: \"gr\"\n          };\n          group.it.push({\n            a: {\n              a: 0,\n              ix: 1,\n              k: [0, 0]\n            },\n            nm: \"Transform\",\n            o: {\n              a: 0,\n              ix: 7,\n              k: 100\n            },\n            p: {\n              a: 0,\n              ix: 2,\n              k: [0, 0]\n            },\n            r: {\n              a: 1,\n              ix: 6,\n              k: [{\n                s: 0,\n                e: 0,\n                t: 0\n              }, {\n                s: 0,\n                e: 0,\n                t: 1\n              }]\n            },\n            s: {\n              a: 0,\n              ix: 3,\n              k: [100, 100]\n            },\n            sa: {\n              a: 0,\n              ix: 5,\n              k: 0\n            },\n            sk: {\n              a: 0,\n              ix: 4,\n              k: 0\n            },\n            ty: \"tr\"\n          });\n\n          (this || _global).arr.splice(0, 0, group);\n\n          (this || _global)._groups.splice(0, 0, group);\n\n          (this || _global)._currentCopies += 1;\n        }\n\n        (this || _global).elem.reloadShapes();\n\n        hasReloaded = true;\n      }\n\n      cont = 0;\n      var renderFlag;\n\n      for (i = 0; i <= (this || _global)._groups.length - 1; i += 1) {\n        renderFlag = cont < copies;\n        (this || _global)._groups[i]._render = renderFlag;\n        this.changeGroupRender((this || _global)._groups[i].it, renderFlag);\n\n        if (!renderFlag) {\n          var elems = (this || _global).elemsData[i].it;\n          var transformData = elems[elems.length - 1];\n\n          if (transformData.transform.op.v !== 0) {\n            transformData.transform.op._mdf = true;\n            transformData.transform.op.v = 0;\n          } else {\n            transformData.transform.op._mdf = false;\n          }\n        }\n\n        cont += 1;\n      }\n\n      (this || _global)._currentCopies = copies; /// /\n\n      var offset = (this || _global).o.v;\n      var offsetModulo = offset % 1;\n      var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset);\n      var pProps = (this || _global).pMatrix.props;\n      var rProps = (this || _global).rMatrix.props;\n      var sProps = (this || _global).sMatrix.props;\n\n      (this || _global).pMatrix.reset();\n\n      (this || _global).rMatrix.reset();\n\n      (this || _global).sMatrix.reset();\n\n      (this || _global).tMatrix.reset();\n\n      (this || _global).matrix.reset();\n\n      var iteration = 0;\n\n      if (offset > 0) {\n        while (iteration < roundOffset) {\n          this.applyTransforms((this || _global).pMatrix, (this || _global).rMatrix, (this || _global).sMatrix, (this || _global).tr, 1, false);\n          iteration += 1;\n        }\n\n        if (offsetModulo) {\n          this.applyTransforms((this || _global).pMatrix, (this || _global).rMatrix, (this || _global).sMatrix, (this || _global).tr, offsetModulo, false);\n          iteration += offsetModulo;\n        }\n      } else if (offset < 0) {\n        while (iteration > roundOffset) {\n          this.applyTransforms((this || _global).pMatrix, (this || _global).rMatrix, (this || _global).sMatrix, (this || _global).tr, 1, true);\n          iteration -= 1;\n        }\n\n        if (offsetModulo) {\n          this.applyTransforms((this || _global).pMatrix, (this || _global).rMatrix, (this || _global).sMatrix, (this || _global).tr, -offsetModulo, true);\n          iteration -= offsetModulo;\n        }\n      }\n\n      i = (this || _global).data.m === 1 ? 0 : (this || _global)._currentCopies - 1;\n      dir = (this || _global).data.m === 1 ? 1 : -1;\n      cont = (this || _global)._currentCopies;\n      var j;\n      var jLen;\n\n      while (cont) {\n        items = (this || _global).elemsData[i].it;\n        itemsTransform = items[items.length - 1].transform.mProps.v.props;\n        jLen = itemsTransform.length;\n        items[items.length - 1].transform.mProps._mdf = true;\n        items[items.length - 1].transform.op._mdf = true;\n        items[items.length - 1].transform.op.v = (this || _global)._currentCopies === 1 ? (this || _global).so.v : (this || _global).so.v + ((this || _global).eo.v - (this || _global).so.v) * (i / ((this || _global)._currentCopies - 1));\n\n        if (iteration !== 0) {\n          if (i !== 0 && dir === 1 || i !== (this || _global)._currentCopies - 1 && dir === -1) {\n            this.applyTransforms((this || _global).pMatrix, (this || _global).rMatrix, (this || _global).sMatrix, (this || _global).tr, 1, false);\n          }\n\n          (this || _global).matrix.transform(rProps[0], rProps[1], rProps[2], rProps[3], rProps[4], rProps[5], rProps[6], rProps[7], rProps[8], rProps[9], rProps[10], rProps[11], rProps[12], rProps[13], rProps[14], rProps[15]);\n\n          (this || _global).matrix.transform(sProps[0], sProps[1], sProps[2], sProps[3], sProps[4], sProps[5], sProps[6], sProps[7], sProps[8], sProps[9], sProps[10], sProps[11], sProps[12], sProps[13], sProps[14], sProps[15]);\n\n          (this || _global).matrix.transform(pProps[0], pProps[1], pProps[2], pProps[3], pProps[4], pProps[5], pProps[6], pProps[7], pProps[8], pProps[9], pProps[10], pProps[11], pProps[12], pProps[13], pProps[14], pProps[15]);\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsTransform[j] = (this || _global).matrix.props[j];\n          }\n\n          (this || _global).matrix.reset();\n        } else {\n          (this || _global).matrix.reset();\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsTransform[j] = (this || _global).matrix.props[j];\n          }\n        }\n\n        iteration += 1;\n        cont -= 1;\n        i += dir;\n      }\n    } else {\n      cont = (this || _global)._currentCopies;\n      i = 0;\n      dir = 1;\n\n      while (cont) {\n        items = (this || _global).elemsData[i].it;\n        itemsTransform = items[items.length - 1].transform.mProps.v.props;\n        items[items.length - 1].transform.mProps._mdf = false;\n        items[items.length - 1].transform.op._mdf = false;\n        cont -= 1;\n        i += dir;\n      }\n    }\n\n    return hasReloaded;\n  };\n\n  RepeaterModifier.prototype.addShape = function () {};\n\n  ShapeModifiers.registerModifier(\"rp\", RepeaterModifier);\n  /* global createSizedArray, shapePool */\n\n  function ShapeCollection() {\n    (this || _global)._length = 0;\n    (this || _global)._maxLength = 4;\n    (this || _global).shapes = createSizedArray((this || _global)._maxLength);\n  }\n\n  ShapeCollection.prototype.addShape = function (shapeData) {\n    if ((this || _global)._length === (this || _global)._maxLength) {\n      (this || _global).shapes = (this || _global).shapes.concat(createSizedArray((this || _global)._maxLength));\n      (this || _global)._maxLength *= 2;\n    }\n\n    (this || _global).shapes[(this || _global)._length] = shapeData;\n    (this || _global)._length += 1;\n  };\n\n  ShapeCollection.prototype.releaseShapes = function () {\n    var i;\n\n    for (i = 0; i < (this || _global)._length; i += 1) {\n      shapePool.release((this || _global).shapes[i]);\n    }\n\n    (this || _global)._length = 0;\n  };\n  /* global createSizedArray, createTypedArray, PropertyFactory, extendPrototype, DynamicPropertyContainer */\n\n\n  function DashProperty(elem, data, renderer, container) {\n    (this || _global).elem = elem;\n    (this || _global).frameId = -1;\n    (this || _global).dataProps = createSizedArray(data.length);\n    (this || _global).renderer = renderer;\n    (this || _global).k = false;\n    (this || _global).dashStr = \"\";\n    (this || _global).dashArray = createTypedArray(\"float32\", data.length ? data.length - 1 : 0);\n    (this || _global).dashoffset = createTypedArray(\"float32\", 1);\n    this.initDynamicPropertyContainer(container);\n    var i;\n    var len = data.length || 0;\n    var prop;\n\n    for (i = 0; i < len; i += 1) {\n      prop = PropertyFactory.getProp(elem, data[i].v, 0, 0, this || _global);\n      (this || _global).k = prop.k || (this || _global).k;\n      (this || _global).dataProps[i] = {\n        n: data[i].n,\n        p: prop\n      };\n    }\n\n    if (!(this || _global).k) {\n      this.getValue(true);\n    }\n\n    (this || _global)._isAnimated = (this || _global).k;\n  }\n\n  DashProperty.prototype.getValue = function (forceRender) {\n    if ((this || _global).elem.globalData.frameId === (this || _global).frameId && !forceRender) {\n      return;\n    }\n\n    (this || _global).frameId = (this || _global).elem.globalData.frameId;\n    this.iterateDynamicProperties();\n    (this || _global)._mdf = (this || _global)._mdf || forceRender;\n\n    if ((this || _global)._mdf) {\n      var i = 0;\n      var len = (this || _global).dataProps.length;\n\n      if ((this || _global).renderer === \"svg\") {\n        (this || _global).dashStr = \"\";\n      }\n\n      for (i = 0; i < len; i += 1) {\n        if ((this || _global).dataProps[i].n !== \"o\") {\n          if ((this || _global).renderer === \"svg\") {\n            (this || _global).dashStr += \" \" + (this || _global).dataProps[i].p.v;\n          } else {\n            (this || _global).dashArray[i] = (this || _global).dataProps[i].p.v;\n          }\n        } else {\n          (this || _global).dashoffset[0] = (this || _global).dataProps[i].p.v;\n        }\n      }\n    }\n  };\n\n  extendPrototype([DynamicPropertyContainer], DashProperty);\n  /* global createTypedArray, PropertyFactory, extendPrototype, DynamicPropertyContainer */\n\n  function GradientProperty(elem, data, container) {\n    (this || _global).data = data;\n    (this || _global).c = createTypedArray(\"uint8c\", data.p * 4);\n    var cLength = data.k.k[0].s ? data.k.k[0].s.length - data.p * 4 : data.k.k.length - data.p * 4;\n    (this || _global).o = createTypedArray(\"float32\", cLength);\n    (this || _global)._cmdf = false;\n    (this || _global)._omdf = false;\n    (this || _global)._collapsable = this.checkCollapsable();\n    (this || _global)._hasOpacity = cLength;\n    this.initDynamicPropertyContainer(container);\n    (this || _global).prop = PropertyFactory.getProp(elem, data.k, 1, null, this || _global);\n    (this || _global).k = (this || _global).prop.k;\n    this.getValue(true);\n  }\n\n  GradientProperty.prototype.comparePoints = function (values, points) {\n    var i = 0;\n    var len = (this || _global).o.length / 2;\n    var diff;\n\n    while (i < len) {\n      diff = Math.abs(values[i * 4] - values[points * 4 + i * 2]);\n\n      if (diff > 0.01) {\n        return false;\n      }\n\n      i += 1;\n    }\n\n    return true;\n  };\n\n  GradientProperty.prototype.checkCollapsable = function () {\n    if ((this || _global).o.length / 2 !== (this || _global).c.length / 4) {\n      return false;\n    }\n\n    if ((this || _global).data.k.k[0].s) {\n      var i = 0;\n      var len = (this || _global).data.k.k.length;\n\n      while (i < len) {\n        if (!this.comparePoints((this || _global).data.k.k[i].s, (this || _global).data.p)) {\n          return false;\n        }\n\n        i += 1;\n      }\n    } else if (!this.comparePoints((this || _global).data.k.k, (this || _global).data.p)) {\n      return false;\n    }\n\n    return true;\n  };\n\n  GradientProperty.prototype.getValue = function (forceRender) {\n    (this || _global).prop.getValue();\n\n    (this || _global)._mdf = false;\n    (this || _global)._cmdf = false;\n    (this || _global)._omdf = false;\n\n    if ((this || _global).prop._mdf || forceRender) {\n      var i;\n      var len = (this || _global).data.p * 4;\n      var mult;\n      var val;\n\n      for (i = 0; i < len; i += 1) {\n        mult = i % 4 === 0 ? 100 : 255;\n        val = Math.round((this || _global).prop.v[i] * mult);\n\n        if ((this || _global).c[i] !== val) {\n          (this || _global).c[i] = val;\n          (this || _global)._cmdf = !forceRender;\n        }\n      }\n\n      if ((this || _global).o.length) {\n        len = (this || _global).prop.v.length;\n\n        for (i = (this || _global).data.p * 4; i < len; i += 1) {\n          mult = i % 2 === 0 ? 100 : 1;\n          val = i % 2 === 0 ? Math.round((this || _global).prop.v[i] * 100) : (this || _global).prop.v[i];\n\n          if ((this || _global).o[i - (this || _global).data.p * 4] !== val) {\n            (this || _global).o[i - (this || _global).data.p * 4] = val;\n            (this || _global)._omdf = !forceRender;\n          }\n        }\n      }\n\n      (this || _global)._mdf = !forceRender;\n    }\n  };\n\n  extendPrototype([DynamicPropertyContainer], GradientProperty);\n  /* exported buildShapeString */\n\n  var buildShapeString = function (pathNodes, length, closed, mat) {\n    if (length === 0) {\n      return \"\";\n    }\n\n    var _o = pathNodes.o;\n    var _i = pathNodes.i;\n    var _v = pathNodes.v;\n    var i;\n    var shapeString = \" M\" + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n\n    for (i = 1; i < length; i += 1) {\n      shapeString += \" C\" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + \" \" + mat.applyToPointStringified(_i[i][0], _i[i][1]) + \" \" + mat.applyToPointStringified(_v[i][0], _v[i][1]);\n    }\n\n    if (closed && length) {\n      shapeString += \" C\" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + \" \" + mat.applyToPointStringified(_i[0][0], _i[0][1]) + \" \" + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n      shapeString += \"z\";\n    }\n\n    return shapeString;\n  };\n  /* global Howl */\n\n  /* exported audioControllerFactory */\n\n\n  var audioControllerFactory = function () {\n    function AudioController(audioFactory) {\n      (this || _global).audios = [];\n      (this || _global).audioFactory = audioFactory;\n      (this || _global)._volume = 1;\n      (this || _global)._isMuted = false;\n    }\n\n    AudioController.prototype = {\n      addAudio: function (audio) {\n        (this || _global).audios.push(audio);\n      },\n      pause: function () {\n        var i;\n        var len = (this || _global).audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          (this || _global).audios[i].pause();\n        }\n      },\n      resume: function () {\n        var i;\n        var len = (this || _global).audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          (this || _global).audios[i].resume();\n        }\n      },\n      setRate: function (rateValue) {\n        var i;\n        var len = (this || _global).audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          (this || _global).audios[i].setRate(rateValue);\n        }\n      },\n      createAudio: function (assetPath) {\n        if ((this || _global).audioFactory) {\n          return this.audioFactory(assetPath);\n        }\n\n        if (Howl) {\n          return new Howl({\n            src: [assetPath]\n          });\n        }\n\n        return {\n          isPlaying: false,\n          play: function () {\n            (this || _global).isPlaying = true;\n          },\n          seek: function () {\n            (this || _global).isPlaying = false;\n          },\n          playing: function () {},\n          rate: function () {},\n          setVolume: function () {}\n        };\n      },\n      setAudioFactory: function (audioFactory) {\n        (this || _global).audioFactory = audioFactory;\n      },\n      setVolume: function (value) {\n        (this || _global)._volume = value;\n\n        this._updateVolume();\n      },\n      mute: function () {\n        (this || _global)._isMuted = true;\n\n        this._updateVolume();\n      },\n      unmute: function () {\n        (this || _global)._isMuted = false;\n\n        this._updateVolume();\n      },\n      getVolume: function () {\n        return (this || _global)._volume;\n      },\n      _updateVolume: function () {\n        var i;\n        var len = (this || _global).audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          (this || _global).audios[i].volume((this || _global)._volume * ((this || _global)._isMuted ? 0 : 1));\n        }\n      }\n    };\n    return function () {\n      return new AudioController();\n    };\n  }();\n  /* global createTag, createNS, isSafari, assetLoader */\n\n  /* exported ImagePreloader */\n\n\n  var ImagePreloader = function () {\n    var proxyImage = function () {\n      var canvas = createTag(\"canvas\");\n      canvas.width = 1;\n      canvas.height = 1;\n      var ctx = canvas.getContext(\"2d\");\n      ctx.fillStyle = \"rgba(0,0,0,0)\";\n      ctx.fillRect(0, 0, 1, 1);\n      return canvas;\n    }();\n\n    function imageLoaded() {\n      (this || _global).loadedAssets += 1;\n\n      if ((this || _global).loadedAssets === (this || _global).totalImages && (this || _global).loadedFootagesCount === (this || _global).totalFootages) {\n        if ((this || _global).imagesLoadedCb) {\n          this.imagesLoadedCb(null);\n        }\n      }\n    }\n\n    function footageLoaded() {\n      (this || _global).loadedFootagesCount += 1;\n\n      if ((this || _global).loadedAssets === (this || _global).totalImages && (this || _global).loadedFootagesCount === (this || _global).totalFootages) {\n        if ((this || _global).imagesLoadedCb) {\n          this.imagesLoadedCb(null);\n        }\n      }\n    }\n\n    function getAssetsPath(assetData, assetsPath, originalPath) {\n      var path = \"\";\n\n      if (assetData.e) {\n        path = assetData.p;\n      } else if (assetsPath) {\n        var imagePath = assetData.p;\n\n        if (imagePath.indexOf(\"images/\") !== -1) {\n          imagePath = imagePath.split(\"/\")[1];\n        }\n\n        path = assetsPath + imagePath;\n      } else {\n        path = originalPath;\n        path += assetData.u ? assetData.u : \"\";\n        path += assetData.p;\n      }\n\n      return path;\n    }\n\n    function testImageLoaded(img) {\n      var _count = 0;\n      var intervalId = setInterval(function () {\n        var box = img.getBBox();\n\n        if (box.width || _count > 500) {\n          this._imageLoaded();\n\n          clearInterval(intervalId);\n        }\n\n        _count += 1;\n      }.bind(this || _global), 50);\n    }\n\n    function createImageData(assetData) {\n      var path = getAssetsPath(assetData, (this || _global).assetsPath, (this || _global).path);\n      var img = createNS(\"image\");\n\n      if (isSafari) {\n        this.testImageLoaded(img);\n      } else {\n        img.addEventListener(\"load\", (this || _global)._imageLoaded, false);\n      }\n\n      img.addEventListener(\"error\", function () {\n        ob.img = proxyImage;\n\n        this._imageLoaded();\n      }.bind(this || _global), false);\n      img.setAttributeNS(\"http://www.w3.org/1999/xlink\", \"href\", path);\n\n      if ((this || _global)._elementHelper.append) {\n        (this || _global)._elementHelper.append(img);\n      } else {\n        (this || _global)._elementHelper.appendChild(img);\n      }\n\n      var ob = {\n        img: img,\n        assetData: assetData\n      };\n      return ob;\n    }\n\n    function createImgData(assetData) {\n      var path = getAssetsPath(assetData, (this || _global).assetsPath, (this || _global).path);\n      var img = createTag(\"img\");\n      img.crossOrigin = \"anonymous\";\n      img.addEventListener(\"load\", (this || _global)._imageLoaded, false);\n      img.addEventListener(\"error\", function () {\n        ob.img = proxyImage;\n\n        this._imageLoaded();\n      }.bind(this || _global), false);\n      img.src = path;\n      var ob = {\n        img: img,\n        assetData: assetData\n      };\n      return ob;\n    }\n\n    function createFootageData(data) {\n      var ob = {\n        assetData: data\n      };\n      var path = getAssetsPath(data, (this || _global).assetsPath, (this || _global).path);\n      assetLoader.load(path, function (footageData) {\n        ob.img = footageData;\n\n        this._footageLoaded();\n      }.bind(this || _global), function () {\n        ob.img = {};\n\n        this._footageLoaded();\n      }.bind(this || _global));\n      return ob;\n    }\n\n    function loadAssets(assets, cb) {\n      (this || _global).imagesLoadedCb = cb;\n      var i;\n      var len = assets.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (!assets[i].layers) {\n          if (!assets[i].t) {\n            (this || _global).totalImages += 1;\n\n            (this || _global).images.push(this._createImageData(assets[i]));\n          } else if (assets[i].t === 3) {\n            (this || _global).totalFootages += 1;\n\n            (this || _global).images.push(this.createFootageData(assets[i]));\n          }\n        }\n      }\n    }\n\n    function setPath(path) {\n      (this || _global).path = path || \"\";\n    }\n\n    function setAssetsPath(path) {\n      (this || _global).assetsPath = path || \"\";\n    }\n\n    function getAsset(assetData) {\n      var i = 0;\n      var len = (this || _global).images.length;\n\n      while (i < len) {\n        if ((this || _global).images[i].assetData === assetData) {\n          return (this || _global).images[i].img;\n        }\n\n        i += 1;\n      }\n\n      return null;\n    }\n\n    function destroy() {\n      (this || _global).imagesLoadedCb = null;\n      (this || _global).images.length = 0;\n    }\n\n    function loadedImages() {\n      return (this || _global).totalImages === (this || _global).loadedAssets;\n    }\n\n    function loadedFootages() {\n      return (this || _global).totalFootages === (this || _global).loadedFootagesCount;\n    }\n\n    function setCacheType(type, elementHelper) {\n      if (type === \"svg\") {\n        (this || _global)._elementHelper = elementHelper;\n        (this || _global)._createImageData = (this || _global).createImageData.bind(this || _global);\n      } else {\n        (this || _global)._createImageData = (this || _global).createImgData.bind(this || _global);\n      }\n    }\n\n    function ImagePreloaderFactory() {\n      (this || _global)._imageLoaded = imageLoaded.bind(this || _global);\n      (this || _global)._footageLoaded = footageLoaded.bind(this || _global);\n      (this || _global).testImageLoaded = testImageLoaded.bind(this || _global);\n      (this || _global).createFootageData = createFootageData.bind(this || _global);\n      (this || _global).assetsPath = \"\";\n      (this || _global).path = \"\";\n      (this || _global).totalImages = 0;\n      (this || _global).totalFootages = 0;\n      (this || _global).loadedAssets = 0;\n      (this || _global).loadedFootagesCount = 0;\n      (this || _global).imagesLoadedCb = null;\n      (this || _global).images = [];\n    }\n\n    ImagePreloaderFactory.prototype = {\n      loadAssets: loadAssets,\n      setAssetsPath: setAssetsPath,\n      setPath: setPath,\n      loadedImages: loadedImages,\n      loadedFootages: loadedFootages,\n      destroy: destroy,\n      getAsset: getAsset,\n      createImgData: createImgData,\n      createImageData: createImageData,\n      imageLoaded: imageLoaded,\n      footageLoaded: footageLoaded,\n      setCacheType: setCacheType\n    };\n    return ImagePreloaderFactory;\n  }();\n  /* exported featureSupport */\n\n\n  var featureSupport = function () {\n    var ob = {\n      maskType: true\n    };\n\n    if (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\\/\\d./i.test(navigator.userAgent)) {\n      ob.maskType = false;\n    }\n\n    return ob;\n  }();\n  /* global createNS */\n\n  /* exported filtersFactory */\n\n\n  var filtersFactory = function () {\n    var ob = {};\n    ob.createFilter = createFilter;\n    ob.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter;\n\n    function createFilter(filId, skipCoordinates) {\n      var fil = createNS(\"filter\");\n      fil.setAttribute(\"id\", filId);\n\n      if (skipCoordinates !== true) {\n        fil.setAttribute(\"filterUnits\", \"objectBoundingBox\");\n        fil.setAttribute(\"x\", \"0%\");\n        fil.setAttribute(\"y\", \"0%\");\n        fil.setAttribute(\"width\", \"100%\");\n        fil.setAttribute(\"height\", \"100%\");\n      }\n\n      return fil;\n    }\n\n    function createAlphaToLuminanceFilter() {\n      var feColorMatrix = createNS(\"feColorMatrix\");\n      feColorMatrix.setAttribute(\"type\", \"matrix\");\n      feColorMatrix.setAttribute(\"color-interpolation-filters\", \"sRGB\");\n      feColorMatrix.setAttribute(\"values\", \"0 0 0 1 0  0 0 0 1 0  0 0 0 1 0  0 0 0 1 1\");\n      return feColorMatrix;\n    }\n\n    return ob;\n  }();\n  /* exported assetLoader */\n\n\n  var assetLoader = function () {\n    function formatResponse(xhr) {\n      if (xhr.response && typeof xhr.response === \"object\") {\n        return xhr.response;\n      }\n\n      if (xhr.response && typeof xhr.response === \"string\") {\n        return JSON.parse(xhr.response);\n      }\n\n      if (xhr.responseText) {\n        return JSON.parse(xhr.responseText);\n      }\n\n      return null;\n    }\n\n    function loadAsset(path, callback, errorCallback) {\n      var response;\n      var xhr = new XMLHttpRequest(); // set responseType after calling open or IE will break.\n\n      try {\n        // This crashes on Android WebView prior to KitKat\n        xhr.responseType = \"json\";\n      } catch (err) {} // eslint-disable-line no-empty\n\n\n      xhr.onreadystatechange = function () {\n        if (xhr.readyState === 4) {\n          if (xhr.status === 200) {\n            response = formatResponse(xhr);\n            callback(response);\n          } else {\n            try {\n              response = formatResponse(xhr);\n              callback(response);\n            } catch (err) {\n              if (errorCallback) {\n                errorCallback(err);\n              }\n            }\n          }\n        }\n      };\n\n      xhr.open(\"GET\", path, true);\n      xhr.send();\n    }\n\n    return {\n      load: loadAsset\n    };\n  }();\n  /* global createSizedArray, PropertyFactory, TextAnimatorDataProperty, bez, addHueToRGB,\r\n    addSaturationToRGB, addBrightnessToRGB, LetterProps, Matrix, extendPrototype, DynamicPropertyContainer */\n\n\n  function TextAnimatorProperty(textData, renderType, elem) {\n    (this || _global)._isFirstFrame = true;\n    (this || _global)._hasMaskedPath = false;\n    (this || _global)._frameId = -1;\n    (this || _global)._textData = textData;\n    (this || _global)._renderType = renderType;\n    (this || _global)._elem = elem;\n    (this || _global)._animatorsData = createSizedArray((this || _global)._textData.a.length);\n    (this || _global)._pathData = {};\n    (this || _global)._moreOptions = {\n      alignment: {}\n    };\n    (this || _global).renderedLetters = [];\n    (this || _global).lettersChangedFlag = false;\n    this.initDynamicPropertyContainer(elem);\n  }\n\n  TextAnimatorProperty.prototype.searchProperties = function () {\n    var i;\n    var len = (this || _global)._textData.a.length;\n    var animatorProps;\n    var getProp = PropertyFactory.getProp;\n\n    for (i = 0; i < len; i += 1) {\n      animatorProps = (this || _global)._textData.a[i];\n      (this || _global)._animatorsData[i] = new TextAnimatorDataProperty((this || _global)._elem, animatorProps, this || _global);\n    }\n\n    if ((this || _global)._textData.p && \"m\" in (this || _global)._textData.p) {\n      (this || _global)._pathData = {\n        f: getProp((this || _global)._elem, (this || _global)._textData.p.f, 0, 0, this || _global),\n        l: getProp((this || _global)._elem, (this || _global)._textData.p.l, 0, 0, this || _global),\n        r: (this || _global)._textData.p.r,\n        m: (this || _global)._elem.maskManager.getMaskProperty((this || _global)._textData.p.m)\n      };\n      (this || _global)._hasMaskedPath = true;\n    } else {\n      (this || _global)._hasMaskedPath = false;\n    }\n\n    (this || _global)._moreOptions.alignment = getProp((this || _global)._elem, (this || _global)._textData.m.a, 1, 0, this || _global);\n  };\n\n  TextAnimatorProperty.prototype.getMeasures = function (documentData, lettersChangedFlag) {\n    (this || _global).lettersChangedFlag = lettersChangedFlag;\n\n    if (!(this || _global)._mdf && !(this || _global)._isFirstFrame && !lettersChangedFlag && (!(this || _global)._hasMaskedPath || !(this || _global)._pathData.m._mdf)) {\n      return;\n    }\n\n    (this || _global)._isFirstFrame = false;\n    var alignment = (this || _global)._moreOptions.alignment.v;\n    var animators = (this || _global)._animatorsData;\n    var textData = (this || _global)._textData;\n    var matrixHelper = (this || _global).mHelper;\n    var renderType = (this || _global)._renderType;\n    var renderedLettersCount = (this || _global).renderedLetters.length;\n    var xPos;\n    var yPos;\n    var i;\n    var len;\n    var letters = documentData.l;\n    var pathInfo;\n    var currentLength;\n    var currentPoint;\n    var segmentLength;\n    var flag;\n    var pointInd;\n    var segmentInd;\n    var prevPoint;\n    var points;\n    var segments;\n    var partialLength;\n    var totalLength;\n    var perc;\n    var tanAngle;\n    var mask;\n\n    if ((this || _global)._hasMaskedPath) {\n      mask = (this || _global)._pathData.m;\n\n      if (!(this || _global)._pathData.n || (this || _global)._pathData._mdf) {\n        var paths = mask.v;\n\n        if ((this || _global)._pathData.r) {\n          paths = paths.reverse();\n        } // TODO: release bezier data cached from previous pathInfo: this._pathData.pi\n\n\n        pathInfo = {\n          tLength: 0,\n          segments: []\n        };\n        len = paths._length - 1;\n        var bezierData;\n        totalLength = 0;\n\n        for (i = 0; i < len; i += 1) {\n          bezierData = bez.buildBezierData(paths.v[i], paths.v[i + 1], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]]);\n          pathInfo.tLength += bezierData.segmentLength;\n          pathInfo.segments.push(bezierData);\n          totalLength += bezierData.segmentLength;\n        }\n\n        i = len;\n\n        if (mask.v.c) {\n          bezierData = bez.buildBezierData(paths.v[i], paths.v[0], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]]);\n          pathInfo.tLength += bezierData.segmentLength;\n          pathInfo.segments.push(bezierData);\n          totalLength += bezierData.segmentLength;\n        }\n\n        (this || _global)._pathData.pi = pathInfo;\n      }\n\n      pathInfo = (this || _global)._pathData.pi;\n      currentLength = (this || _global)._pathData.f.v;\n      segmentInd = 0;\n      pointInd = 1;\n      segmentLength = 0;\n      flag = true;\n      segments = pathInfo.segments;\n\n      if (currentLength < 0 && mask.v.c) {\n        if (pathInfo.tLength < Math.abs(currentLength)) {\n          currentLength = -Math.abs(currentLength) % pathInfo.tLength;\n        }\n\n        segmentInd = segments.length - 1;\n        points = segments[segmentInd].points;\n        pointInd = points.length - 1;\n\n        while (currentLength < 0) {\n          currentLength += points[pointInd].partialLength;\n          pointInd -= 1;\n\n          if (pointInd < 0) {\n            segmentInd -= 1;\n            points = segments[segmentInd].points;\n            pointInd = points.length - 1;\n          }\n        }\n      }\n\n      points = segments[segmentInd].points;\n      prevPoint = points[pointInd - 1];\n      currentPoint = points[pointInd];\n      partialLength = currentPoint.partialLength;\n    }\n\n    len = letters.length;\n    xPos = 0;\n    yPos = 0;\n    var yOff = documentData.finalSize * 1.2 * 0.714;\n    var firstLine = true;\n    var animatorProps;\n    var animatorSelector;\n    var j;\n    var jLen;\n    var letterValue;\n    jLen = animators.length;\n    var mult;\n    var ind = -1;\n    var offf;\n    var xPathPos;\n    var yPathPos;\n    var initPathPos = currentLength;\n    var initSegmentInd = segmentInd;\n    var initPointInd = pointInd;\n    var currentLine = -1;\n    var elemOpacity;\n    var sc;\n    var sw;\n    var fc;\n    var k;\n    var letterSw;\n    var letterSc;\n    var letterFc;\n    var letterM = \"\";\n    var letterP = (this || _global).defaultPropsArray;\n    var letterO; //\n\n    if (documentData.j === 2 || documentData.j === 1) {\n      var animatorJustifyOffset = 0;\n      var animatorFirstCharOffset = 0;\n      var justifyOffsetMult = documentData.j === 2 ? -0.5 : -1;\n      var lastIndex = 0;\n      var isNewLine = true;\n\n      for (i = 0; i < len; i += 1) {\n        if (letters[i].n) {\n          if (animatorJustifyOffset) {\n            animatorJustifyOffset += animatorFirstCharOffset;\n          }\n\n          while (lastIndex < i) {\n            letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n            lastIndex += 1;\n          }\n\n          animatorJustifyOffset = 0;\n          isNewLine = true;\n        } else {\n          for (j = 0; j < jLen; j += 1) {\n            animatorProps = animators[j].a;\n\n            if (animatorProps.t.propType) {\n              if (isNewLine && documentData.j === 2) {\n                animatorFirstCharOffset += animatorProps.t.v * justifyOffsetMult;\n              }\n\n              animatorSelector = animators[j].s;\n              mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n              if (mult.length) {\n                animatorJustifyOffset += animatorProps.t.v * mult[0] * justifyOffsetMult;\n              } else {\n                animatorJustifyOffset += animatorProps.t.v * mult * justifyOffsetMult;\n              }\n            }\n          }\n\n          isNewLine = false;\n        }\n      }\n\n      if (animatorJustifyOffset) {\n        animatorJustifyOffset += animatorFirstCharOffset;\n      }\n\n      while (lastIndex < i) {\n        letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n        lastIndex += 1;\n      }\n    } //\n\n\n    for (i = 0; i < len; i += 1) {\n      matrixHelper.reset();\n      elemOpacity = 1;\n\n      if (letters[i].n) {\n        xPos = 0;\n        yPos += documentData.yOffset;\n        yPos += firstLine ? 1 : 0;\n        currentLength = initPathPos;\n        firstLine = false;\n\n        if ((this || _global)._hasMaskedPath) {\n          segmentInd = initSegmentInd;\n          pointInd = initPointInd;\n          points = segments[segmentInd].points;\n          prevPoint = points[pointInd - 1];\n          currentPoint = points[pointInd];\n          partialLength = currentPoint.partialLength;\n          segmentLength = 0;\n        }\n\n        letterM = \"\";\n        letterFc = \"\";\n        letterSw = \"\";\n        letterO = \"\";\n        letterP = (this || _global).defaultPropsArray;\n      } else {\n        if ((this || _global)._hasMaskedPath) {\n          if (currentLine !== letters[i].line) {\n            switch (documentData.j) {\n              case 1:\n                currentLength += totalLength - documentData.lineWidths[letters[i].line];\n                break;\n\n              case 2:\n                currentLength += (totalLength - documentData.lineWidths[letters[i].line]) / 2;\n                break;\n\n              default:\n                break;\n            }\n\n            currentLine = letters[i].line;\n          }\n\n          if (ind !== letters[i].ind) {\n            if (letters[ind]) {\n              currentLength += letters[ind].extra;\n            }\n\n            currentLength += letters[i].an / 2;\n            ind = letters[i].ind;\n          }\n\n          currentLength += alignment[0] * letters[i].an * 0.005;\n          var animatorOffset = 0;\n\n          for (j = 0; j < jLen; j += 1) {\n            animatorProps = animators[j].a;\n\n            if (animatorProps.p.propType) {\n              animatorSelector = animators[j].s;\n              mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n              if (mult.length) {\n                animatorOffset += animatorProps.p.v[0] * mult[0];\n              } else {\n                animatorOffset += animatorProps.p.v[0] * mult;\n              }\n            }\n\n            if (animatorProps.a.propType) {\n              animatorSelector = animators[j].s;\n              mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n              if (mult.length) {\n                animatorOffset += animatorProps.a.v[0] * mult[0];\n              } else {\n                animatorOffset += animatorProps.a.v[0] * mult;\n              }\n            }\n          }\n\n          flag = true;\n\n          while (flag) {\n            if (segmentLength + partialLength >= currentLength + animatorOffset || !points) {\n              perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength;\n              xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc;\n              yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc;\n              matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -(alignment[1] * yOff) * 0.01);\n              flag = false;\n            } else if (points) {\n              segmentLength += currentPoint.partialLength;\n              pointInd += 1;\n\n              if (pointInd >= points.length) {\n                pointInd = 0;\n                segmentInd += 1;\n\n                if (!segments[segmentInd]) {\n                  if (mask.v.c) {\n                    pointInd = 0;\n                    segmentInd = 0;\n                    points = segments[segmentInd].points;\n                  } else {\n                    segmentLength -= currentPoint.partialLength;\n                    points = null;\n                  }\n                } else {\n                  points = segments[segmentInd].points;\n                }\n              }\n\n              if (points) {\n                prevPoint = currentPoint;\n                currentPoint = points[pointInd];\n                partialLength = currentPoint.partialLength;\n              }\n            }\n          }\n\n          offf = letters[i].an / 2 - letters[i].add;\n          matrixHelper.translate(-offf, 0, 0);\n        } else {\n          offf = letters[i].an / 2 - letters[i].add;\n          matrixHelper.translate(-offf, 0, 0); // Grouping alignment\n\n          matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -alignment[1] * yOff * 0.01, 0);\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.t.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); // This condition is to prevent applying tracking to first character in each line. Might be better to use a boolean \"isNewLine\"\n\n            if (xPos !== 0 || documentData.j !== 0) {\n              if ((this || _global)._hasMaskedPath) {\n                if (mult.length) {\n                  currentLength += animatorProps.t.v * mult[0];\n                } else {\n                  currentLength += animatorProps.t.v * mult;\n                }\n              } else if (mult.length) {\n                xPos += animatorProps.t.v * mult[0];\n              } else {\n                xPos += animatorProps.t.v * mult;\n              }\n            }\n          }\n        }\n\n        if (documentData.strokeWidthAnim) {\n          sw = documentData.sw || 0;\n        }\n\n        if (documentData.strokeColorAnim) {\n          if (documentData.sc) {\n            sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]];\n          } else {\n            sc = [0, 0, 0];\n          }\n        }\n\n        if (documentData.fillColorAnim && documentData.fc) {\n          fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]];\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.a.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n            if (mult.length) {\n              matrixHelper.translate(-animatorProps.a.v[0] * mult[0], -animatorProps.a.v[1] * mult[1], animatorProps.a.v[2] * mult[2]);\n            } else {\n              matrixHelper.translate(-animatorProps.a.v[0] * mult, -animatorProps.a.v[1] * mult, animatorProps.a.v[2] * mult);\n            }\n          }\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.s.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n            if (mult.length) {\n              matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult[0], 1 + (animatorProps.s.v[1] - 1) * mult[1], 1);\n            } else {\n              matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult, 1 + (animatorProps.s.v[1] - 1) * mult, 1);\n            }\n          }\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n          animatorSelector = animators[j].s;\n          mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n          if (animatorProps.sk.propType) {\n            if (mult.length) {\n              matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]);\n            } else {\n              matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult);\n            }\n          }\n\n          if (animatorProps.r.propType) {\n            if (mult.length) {\n              matrixHelper.rotateZ(-animatorProps.r.v * mult[2]);\n            } else {\n              matrixHelper.rotateZ(-animatorProps.r.v * mult);\n            }\n          }\n\n          if (animatorProps.ry.propType) {\n            if (mult.length) {\n              matrixHelper.rotateY(animatorProps.ry.v * mult[1]);\n            } else {\n              matrixHelper.rotateY(animatorProps.ry.v * mult);\n            }\n          }\n\n          if (animatorProps.rx.propType) {\n            if (mult.length) {\n              matrixHelper.rotateX(animatorProps.rx.v * mult[0]);\n            } else {\n              matrixHelper.rotateX(animatorProps.rx.v * mult);\n            }\n          }\n\n          if (animatorProps.o.propType) {\n            if (mult.length) {\n              elemOpacity += (animatorProps.o.v * mult[0] - elemOpacity) * mult[0];\n            } else {\n              elemOpacity += (animatorProps.o.v * mult - elemOpacity) * mult;\n            }\n          }\n\n          if (documentData.strokeWidthAnim && animatorProps.sw.propType) {\n            if (mult.length) {\n              sw += animatorProps.sw.v * mult[0];\n            } else {\n              sw += animatorProps.sw.v * mult;\n            }\n          }\n\n          if (documentData.strokeColorAnim && animatorProps.sc.propType) {\n            for (k = 0; k < 3; k += 1) {\n              if (mult.length) {\n                sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult[0];\n              } else {\n                sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult;\n              }\n            }\n          }\n\n          if (documentData.fillColorAnim && documentData.fc) {\n            if (animatorProps.fc.propType) {\n              for (k = 0; k < 3; k += 1) {\n                if (mult.length) {\n                  fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult[0];\n                } else {\n                  fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult;\n                }\n              }\n            }\n\n            if (animatorProps.fh.propType) {\n              if (mult.length) {\n                fc = addHueToRGB(fc, animatorProps.fh.v * mult[0]);\n              } else {\n                fc = addHueToRGB(fc, animatorProps.fh.v * mult);\n              }\n            }\n\n            if (animatorProps.fs.propType) {\n              if (mult.length) {\n                fc = addSaturationToRGB(fc, animatorProps.fs.v * mult[0]);\n              } else {\n                fc = addSaturationToRGB(fc, animatorProps.fs.v * mult);\n              }\n            }\n\n            if (animatorProps.fb.propType) {\n              if (mult.length) {\n                fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult[0]);\n              } else {\n                fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult);\n              }\n            }\n          }\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.p.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n            if ((this || _global)._hasMaskedPath) {\n              if (mult.length) {\n                matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]);\n              } else {\n                matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n              }\n            } else if (mult.length) {\n              matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]);\n            } else {\n              matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n            }\n          }\n        }\n\n        if (documentData.strokeWidthAnim) {\n          letterSw = sw < 0 ? 0 : sw;\n        }\n\n        if (documentData.strokeColorAnim) {\n          letterSc = \"rgb(\" + Math.round(sc[0] * 255) + \",\" + Math.round(sc[1] * 255) + \",\" + Math.round(sc[2] * 255) + \")\";\n        }\n\n        if (documentData.fillColorAnim && documentData.fc) {\n          letterFc = \"rgb(\" + Math.round(fc[0] * 255) + \",\" + Math.round(fc[1] * 255) + \",\" + Math.round(fc[2] * 255) + \")\";\n        }\n\n        if ((this || _global)._hasMaskedPath) {\n          matrixHelper.translate(0, -documentData.ls);\n          matrixHelper.translate(0, alignment[1] * yOff * 0.01 + yPos, 0);\n\n          if (textData.p.p) {\n            tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]);\n            var rot = Math.atan(tanAngle) * 180 / Math.PI;\n\n            if (currentPoint.point[0] < prevPoint.point[0]) {\n              rot += 180;\n            }\n\n            matrixHelper.rotate(-rot * Math.PI / 180);\n          }\n\n          matrixHelper.translate(xPathPos, yPathPos, 0);\n          currentLength -= alignment[0] * letters[i].an * 0.005;\n\n          if (letters[i + 1] && ind !== letters[i + 1].ind) {\n            currentLength += letters[i].an / 2;\n            currentLength += documentData.tr * 0.001 * documentData.finalSize;\n          }\n        } else {\n          matrixHelper.translate(xPos, yPos, 0);\n\n          if (documentData.ps) {\n            // matrixHelper.translate(documentData.ps[0],documentData.ps[1],0);\n            matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n          }\n\n          switch (documentData.j) {\n            case 1:\n              matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]), 0, 0);\n              break;\n\n            case 2:\n              matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]) / 2, 0, 0);\n              break;\n\n            default:\n              break;\n          }\n\n          matrixHelper.translate(0, -documentData.ls);\n          matrixHelper.translate(offf, 0, 0);\n          matrixHelper.translate(alignment[0] * letters[i].an * 0.005, alignment[1] * yOff * 0.01, 0);\n          xPos += letters[i].l + documentData.tr * 0.001 * documentData.finalSize;\n        }\n\n        if (renderType === \"html\") {\n          letterM = matrixHelper.toCSS();\n        } else if (renderType === \"svg\") {\n          letterM = matrixHelper.to2dCSS();\n        } else {\n          letterP = [matrixHelper.props[0], matrixHelper.props[1], matrixHelper.props[2], matrixHelper.props[3], matrixHelper.props[4], matrixHelper.props[5], matrixHelper.props[6], matrixHelper.props[7], matrixHelper.props[8], matrixHelper.props[9], matrixHelper.props[10], matrixHelper.props[11], matrixHelper.props[12], matrixHelper.props[13], matrixHelper.props[14], matrixHelper.props[15]];\n        }\n\n        letterO = elemOpacity;\n      }\n\n      if (renderedLettersCount <= i) {\n        letterValue = new LetterProps(letterO, letterSw, letterSc, letterFc, letterM, letterP);\n\n        (this || _global).renderedLetters.push(letterValue);\n\n        renderedLettersCount += 1;\n        (this || _global).lettersChangedFlag = true;\n      } else {\n        letterValue = (this || _global).renderedLetters[i];\n        (this || _global).lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || (this || _global).lettersChangedFlag;\n      }\n    }\n  };\n\n  TextAnimatorProperty.prototype.getValue = function () {\n    if ((this || _global)._elem.globalData.frameId === (this || _global)._frameId) {\n      return;\n    }\n\n    (this || _global)._frameId = (this || _global)._elem.globalData.frameId;\n    this.iterateDynamicProperties();\n  };\n\n  TextAnimatorProperty.prototype.mHelper = new Matrix();\n  TextAnimatorProperty.prototype.defaultPropsArray = [];\n  extendPrototype([DynamicPropertyContainer], TextAnimatorProperty);\n  /* global PropertyFactory, degToRads, TextSelectorProp */\n\n  /* exported TextAnimatorDataProperty */\n\n  function TextAnimatorDataProperty(elem, animatorProps, container) {\n    var defaultData = {\n      propType: false\n    };\n    var getProp = PropertyFactory.getProp;\n    var textAnimatorAnimatables = animatorProps.a;\n    (this || _global).a = {\n      r: textAnimatorAnimatables.r ? getProp(elem, textAnimatorAnimatables.r, 0, degToRads, container) : defaultData,\n      rx: textAnimatorAnimatables.rx ? getProp(elem, textAnimatorAnimatables.rx, 0, degToRads, container) : defaultData,\n      ry: textAnimatorAnimatables.ry ? getProp(elem, textAnimatorAnimatables.ry, 0, degToRads, container) : defaultData,\n      sk: textAnimatorAnimatables.sk ? getProp(elem, textAnimatorAnimatables.sk, 0, degToRads, container) : defaultData,\n      sa: textAnimatorAnimatables.sa ? getProp(elem, textAnimatorAnimatables.sa, 0, degToRads, container) : defaultData,\n      s: textAnimatorAnimatables.s ? getProp(elem, textAnimatorAnimatables.s, 1, 0.01, container) : defaultData,\n      a: textAnimatorAnimatables.a ? getProp(elem, textAnimatorAnimatables.a, 1, 0, container) : defaultData,\n      o: textAnimatorAnimatables.o ? getProp(elem, textAnimatorAnimatables.o, 0, 0.01, container) : defaultData,\n      p: textAnimatorAnimatables.p ? getProp(elem, textAnimatorAnimatables.p, 1, 0, container) : defaultData,\n      sw: textAnimatorAnimatables.sw ? getProp(elem, textAnimatorAnimatables.sw, 0, 0, container) : defaultData,\n      sc: textAnimatorAnimatables.sc ? getProp(elem, textAnimatorAnimatables.sc, 1, 0, container) : defaultData,\n      fc: textAnimatorAnimatables.fc ? getProp(elem, textAnimatorAnimatables.fc, 1, 0, container) : defaultData,\n      fh: textAnimatorAnimatables.fh ? getProp(elem, textAnimatorAnimatables.fh, 0, 0, container) : defaultData,\n      fs: textAnimatorAnimatables.fs ? getProp(elem, textAnimatorAnimatables.fs, 0, 0.01, container) : defaultData,\n      fb: textAnimatorAnimatables.fb ? getProp(elem, textAnimatorAnimatables.fb, 0, 0.01, container) : defaultData,\n      t: textAnimatorAnimatables.t ? getProp(elem, textAnimatorAnimatables.t, 0, 0, container) : defaultData\n    };\n    (this || _global).s = TextSelectorProp.getTextSelectorProp(elem, animatorProps.s, container);\n    (this || _global).s.t = animatorProps.s.t;\n  }\n\n  function LetterProps(o, sw, sc, fc, m, p) {\n    (this || _global).o = o;\n    (this || _global).sw = sw;\n    (this || _global).sc = sc;\n    (this || _global).fc = fc;\n    (this || _global).m = m;\n    (this || _global).p = p;\n    (this || _global)._mdf = {\n      o: true,\n      sw: !!sw,\n      sc: !!sc,\n      fc: !!fc,\n      m: true,\n      p: true\n    };\n  }\n\n  LetterProps.prototype.update = function (o, sw, sc, fc, m, p) {\n    (this || _global)._mdf.o = false;\n    (this || _global)._mdf.sw = false;\n    (this || _global)._mdf.sc = false;\n    (this || _global)._mdf.fc = false;\n    (this || _global)._mdf.m = false;\n    (this || _global)._mdf.p = false;\n    var updated = false;\n\n    if ((this || _global).o !== o) {\n      (this || _global).o = o;\n      (this || _global)._mdf.o = true;\n      updated = true;\n    }\n\n    if ((this || _global).sw !== sw) {\n      (this || _global).sw = sw;\n      (this || _global)._mdf.sw = true;\n      updated = true;\n    }\n\n    if ((this || _global).sc !== sc) {\n      (this || _global).sc = sc;\n      (this || _global)._mdf.sc = true;\n      updated = true;\n    }\n\n    if ((this || _global).fc !== fc) {\n      (this || _global).fc = fc;\n      (this || _global)._mdf.fc = true;\n      updated = true;\n    }\n\n    if ((this || _global).m !== m) {\n      (this || _global).m = m;\n      (this || _global)._mdf.m = true;\n      updated = true;\n    }\n\n    if (p.length && ((this || _global).p[0] !== p[0] || (this || _global).p[1] !== p[1] || (this || _global).p[4] !== p[4] || (this || _global).p[5] !== p[5] || (this || _global).p[12] !== p[12] || (this || _global).p[13] !== p[13])) {\n      (this || _global).p = p;\n      (this || _global)._mdf.p = true;\n      updated = true;\n    }\n\n    return updated;\n  };\n  /* global FontManager, initialDefaultFrame, getFontProperties */\n\n  /* exported TextProperty */\n\n\n  function TextProperty(elem, data) {\n    (this || _global)._frameId = initialDefaultFrame;\n    (this || _global).pv = \"\";\n    (this || _global).v = \"\";\n    (this || _global).kf = false;\n    (this || _global)._isFirstFrame = true;\n    (this || _global)._mdf = false;\n    (this || _global).data = data;\n    (this || _global).elem = elem;\n    (this || _global).comp = (this || _global).elem.comp;\n    (this || _global).keysIndex = 0;\n    (this || _global).canResize = false;\n    (this || _global).minimumFontSize = 1;\n    (this || _global).effectsSequence = [];\n    (this || _global).currentData = {\n      ascent: 0,\n      boxWidth: (this || _global).defaultBoxWidth,\n      f: \"\",\n      fStyle: \"\",\n      fWeight: \"\",\n      fc: \"\",\n      j: \"\",\n      justifyOffset: \"\",\n      l: [],\n      lh: 0,\n      lineWidths: [],\n      ls: \"\",\n      of: \"\",\n      s: \"\",\n      sc: \"\",\n      sw: 0,\n      t: 0,\n      tr: 0,\n      sz: 0,\n      ps: null,\n      fillColorAnim: false,\n      strokeColorAnim: false,\n      strokeWidthAnim: false,\n      yOffset: 0,\n      finalSize: 0,\n      finalText: [],\n      finalLineHeight: 0,\n      __complete: false\n    };\n    this.copyData((this || _global).currentData, (this || _global).data.d.k[0].s);\n\n    if (!this.searchProperty()) {\n      this.completeTextData((this || _global).currentData);\n    }\n  }\n\n  TextProperty.prototype.defaultBoxWidth = [0, 0];\n\n  TextProperty.prototype.copyData = function (obj, data) {\n    for (var s in data) {\n      if (Object.prototype.hasOwnProperty.call(data, s)) {\n        obj[s] = data[s];\n      }\n    }\n\n    return obj;\n  };\n\n  TextProperty.prototype.setCurrentData = function (data) {\n    if (!data.__complete) {\n      this.completeTextData(data);\n    }\n\n    (this || _global).currentData = data;\n    (this || _global).currentData.boxWidth = (this || _global).currentData.boxWidth || (this || _global).defaultBoxWidth;\n    (this || _global)._mdf = true;\n  };\n\n  TextProperty.prototype.searchProperty = function () {\n    return this.searchKeyframes();\n  };\n\n  TextProperty.prototype.searchKeyframes = function () {\n    (this || _global).kf = (this || _global).data.d.k.length > 1;\n\n    if ((this || _global).kf) {\n      this.addEffect((this || _global).getKeyframeValue.bind(this || _global));\n    }\n\n    return (this || _global).kf;\n  };\n\n  TextProperty.prototype.addEffect = function (effectFunction) {\n    (this || _global).effectsSequence.push(effectFunction);\n\n    (this || _global).elem.addDynamicProperty(this || _global);\n  };\n\n  TextProperty.prototype.getValue = function (_finalValue) {\n    if (((this || _global).elem.globalData.frameId === (this || _global).frameId || !(this || _global).effectsSequence.length) && !_finalValue) {\n      return;\n    }\n\n    (this || _global).currentData.t = (this || _global).data.d.k[(this || _global).keysIndex].s.t;\n    var currentValue = (this || _global).currentData;\n    var currentIndex = (this || _global).keysIndex;\n\n    if ((this || _global).lock) {\n      this.setCurrentData((this || _global).currentData);\n      return;\n    }\n\n    (this || _global).lock = true;\n    (this || _global)._mdf = false;\n    var i;\n    var len = (this || _global).effectsSequence.length;\n    var finalValue = _finalValue || (this || _global).data.d.k[(this || _global).keysIndex].s;\n\n    for (i = 0; i < len; i += 1) {\n      // Checking if index changed to prevent creating a new object every time the expression updates.\n      if (currentIndex !== (this || _global).keysIndex) {\n        finalValue = (this || _global).effectsSequence[i](finalValue, finalValue.t);\n      } else {\n        finalValue = (this || _global).effectsSequence[i]((this || _global).currentData, finalValue.t);\n      }\n    }\n\n    if (currentValue !== finalValue) {\n      this.setCurrentData(finalValue);\n    }\n\n    (this || _global).v = (this || _global).currentData;\n    (this || _global).pv = (this || _global).v;\n    (this || _global).lock = false;\n    (this || _global).frameId = (this || _global).elem.globalData.frameId;\n  };\n\n  TextProperty.prototype.getKeyframeValue = function () {\n    var textKeys = (this || _global).data.d.k;\n    var frameNum = (this || _global).elem.comp.renderedFrame;\n    var i = 0;\n    var len = textKeys.length;\n\n    while (i <= len - 1) {\n      if (i === len - 1 || textKeys[i + 1].t > frameNum) {\n        break;\n      }\n\n      i += 1;\n    }\n\n    if ((this || _global).keysIndex !== i) {\n      (this || _global).keysIndex = i;\n    }\n\n    return (this || _global).data.d.k[(this || _global).keysIndex].s;\n  };\n\n  TextProperty.prototype.buildFinalText = function (text) {\n    var combinedCharacters = FontManager.getCombinedCharacterCodes();\n    var charactersArray = [];\n    var i = 0;\n    var len = text.length;\n    var charCode;\n\n    while (i < len) {\n      charCode = text.charCodeAt(i);\n\n      if (combinedCharacters.indexOf(charCode) !== -1) {\n        charactersArray[charactersArray.length - 1] += text.charAt(i);\n      } else if (charCode >= 55296 && charCode <= 56319) {\n        charCode = text.charCodeAt(i + 1);\n\n        if (charCode >= 56320 && charCode <= 57343) {\n          charactersArray.push(text.substr(i, 2));\n          i += 1;\n        } else {\n          charactersArray.push(text.charAt(i));\n        }\n      } else {\n        charactersArray.push(text.charAt(i));\n      }\n\n      i += 1;\n    }\n\n    return charactersArray;\n  };\n\n  TextProperty.prototype.completeTextData = function (documentData) {\n    documentData.__complete = true;\n    var fontManager = (this || _global).elem.globalData.fontManager;\n    var data = (this || _global).data;\n    var letters = [];\n    var i;\n    var len;\n    var newLineFlag;\n    var index = 0;\n    var val;\n    var anchorGrouping = data.m.g;\n    var currentSize = 0;\n    var currentPos = 0;\n    var currentLine = 0;\n    var lineWidths = [];\n    var lineWidth = 0;\n    var maxLineWidth = 0;\n    var j;\n    var jLen;\n    var fontData = fontManager.getFontByName(documentData.f);\n    var charData;\n    var cLength = 0;\n    var fontProps = getFontProperties(fontData);\n    documentData.fWeight = fontProps.weight;\n    documentData.fStyle = fontProps.style;\n    documentData.finalSize = documentData.s;\n    documentData.finalText = this.buildFinalText(documentData.t);\n    len = documentData.finalText.length;\n    documentData.finalLineHeight = documentData.lh;\n    var trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n    var charCode;\n\n    if (documentData.sz) {\n      var flag = true;\n      var boxWidth = documentData.sz[0];\n      var boxHeight = documentData.sz[1];\n      var currentHeight;\n      var finalText;\n\n      while (flag) {\n        finalText = this.buildFinalText(documentData.t);\n        currentHeight = 0;\n        lineWidth = 0;\n        len = finalText.length;\n        trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n        var lastSpaceIndex = -1;\n\n        for (i = 0; i < len; i += 1) {\n          charCode = finalText[i].charCodeAt(0);\n          newLineFlag = false;\n\n          if (finalText[i] === \" \") {\n            lastSpaceIndex = i;\n          } else if (charCode === 13 || charCode === 3) {\n            lineWidth = 0;\n            newLineFlag = true;\n            currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n          }\n\n          if (fontManager.chars) {\n            charData = fontManager.getCharData(finalText[i], fontData.fStyle, fontData.fFamily);\n            cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n          } else {\n            // tCanvasHelper.font = documentData.s + 'px '+ fontData.fFamily;\n            cLength = fontManager.measureText(finalText[i], documentData.f, documentData.finalSize);\n          }\n\n          if (lineWidth + cLength > boxWidth && finalText[i] !== \" \") {\n            if (lastSpaceIndex === -1) {\n              len += 1;\n            } else {\n              i = lastSpaceIndex;\n            }\n\n            currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n            finalText.splice(i, lastSpaceIndex === i ? 1 : 0, \"\\r\"); // finalText = finalText.substr(0,i) + \"\\r\" + finalText.substr(i === lastSpaceIndex ? i + 1 : i);\n\n            lastSpaceIndex = -1;\n            lineWidth = 0;\n          } else {\n            lineWidth += cLength;\n            lineWidth += trackingOffset;\n          }\n        }\n\n        currentHeight += fontData.ascent * documentData.finalSize / 100;\n\n        if ((this || _global).canResize && documentData.finalSize > (this || _global).minimumFontSize && boxHeight < currentHeight) {\n          documentData.finalSize -= 1;\n          documentData.finalLineHeight = documentData.finalSize * documentData.lh / documentData.s;\n        } else {\n          documentData.finalText = finalText;\n          len = documentData.finalText.length;\n          flag = false;\n        }\n      }\n    }\n\n    lineWidth = -trackingOffset;\n    cLength = 0;\n    var uncollapsedSpaces = 0;\n    var currentChar;\n\n    for (i = 0; i < len; i += 1) {\n      newLineFlag = false;\n      currentChar = documentData.finalText[i];\n      charCode = currentChar.charCodeAt(0);\n\n      if (charCode === 13 || charCode === 3) {\n        uncollapsedSpaces = 0;\n        lineWidths.push(lineWidth);\n        maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n        lineWidth = -2 * trackingOffset;\n        val = \"\";\n        newLineFlag = true;\n        currentLine += 1;\n      } else {\n        val = currentChar;\n      }\n\n      if (fontManager.chars) {\n        charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily);\n        cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n      } else {\n        // var charWidth = fontManager.measureText(val, documentData.f, documentData.finalSize);\n        // tCanvasHelper.font = documentData.finalSize + 'px '+ fontManager.getFontByName(documentData.f).fFamily;\n        cLength = fontManager.measureText(val, documentData.f, documentData.finalSize);\n      } //\n\n\n      if (currentChar === \" \") {\n        uncollapsedSpaces += cLength + trackingOffset;\n      } else {\n        lineWidth += cLength + trackingOffset + uncollapsedSpaces;\n        uncollapsedSpaces = 0;\n      }\n\n      letters.push({\n        l: cLength,\n        an: cLength,\n        add: currentSize,\n        n: newLineFlag,\n        anIndexes: [],\n        val: val,\n        line: currentLine,\n        animatorJustifyOffset: 0\n      });\n\n      if (anchorGrouping == 2) {\n        // eslint-disable-line eqeqeq\n        currentSize += cLength;\n\n        if (val === \"\" || val === \" \" || i === len - 1) {\n          if (val === \"\" || val === \" \") {\n            currentSize -= cLength;\n          }\n\n          while (currentPos <= i) {\n            letters[currentPos].an = currentSize;\n            letters[currentPos].ind = index;\n            letters[currentPos].extra = cLength;\n            currentPos += 1;\n          }\n\n          index += 1;\n          currentSize = 0;\n        }\n      } else if (anchorGrouping == 3) {\n        // eslint-disable-line eqeqeq\n        currentSize += cLength;\n\n        if (val === \"\" || i === len - 1) {\n          if (val === \"\") {\n            currentSize -= cLength;\n          }\n\n          while (currentPos <= i) {\n            letters[currentPos].an = currentSize;\n            letters[currentPos].ind = index;\n            letters[currentPos].extra = cLength;\n            currentPos += 1;\n          }\n\n          currentSize = 0;\n          index += 1;\n        }\n      } else {\n        letters[index].ind = index;\n        letters[index].extra = 0;\n        index += 1;\n      }\n    }\n\n    documentData.l = letters;\n    maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n    lineWidths.push(lineWidth);\n\n    if (documentData.sz) {\n      documentData.boxWidth = documentData.sz[0];\n      documentData.justifyOffset = 0;\n    } else {\n      documentData.boxWidth = maxLineWidth;\n\n      switch (documentData.j) {\n        case 1:\n          documentData.justifyOffset = -documentData.boxWidth;\n          break;\n\n        case 2:\n          documentData.justifyOffset = -documentData.boxWidth / 2;\n          break;\n\n        default:\n          documentData.justifyOffset = 0;\n      }\n    }\n\n    documentData.lineWidths = lineWidths;\n    var animators = data.a;\n    var animatorData;\n    var letterData;\n    jLen = animators.length;\n    var based;\n    var ind;\n    var indexes = [];\n\n    for (j = 0; j < jLen; j += 1) {\n      animatorData = animators[j];\n\n      if (animatorData.a.sc) {\n        documentData.strokeColorAnim = true;\n      }\n\n      if (animatorData.a.sw) {\n        documentData.strokeWidthAnim = true;\n      }\n\n      if (animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb) {\n        documentData.fillColorAnim = true;\n      }\n\n      ind = 0;\n      based = animatorData.s.b;\n\n      for (i = 0; i < len; i += 1) {\n        letterData = letters[i];\n        letterData.anIndexes[j] = ind;\n\n        if (based == 1 && letterData.val !== \"\" || based == 2 && letterData.val !== \"\" && letterData.val !== \" \" || based == 3 && (letterData.n || letterData.val == \" \" || i == len - 1) || based == 4 && (letterData.n || i == len - 1)) {\n          // eslint-disable-line eqeqeq\n          if (animatorData.s.rn === 1) {\n            indexes.push(ind);\n          }\n\n          ind += 1;\n        }\n      }\n\n      data.a[j].s.totalChars = ind;\n      var currentInd = -1;\n      var newInd;\n\n      if (animatorData.s.rn === 1) {\n        for (i = 0; i < len; i += 1) {\n          letterData = letters[i];\n\n          if (currentInd != letterData.anIndexes[j]) {\n            // eslint-disable-line eqeqeq\n            currentInd = letterData.anIndexes[j];\n            newInd = indexes.splice(Math.floor(Math.random() * indexes.length), 1)[0];\n          }\n\n          letterData.anIndexes[j] = newInd;\n        }\n      }\n    }\n\n    documentData.yOffset = documentData.finalLineHeight || documentData.finalSize * 1.2;\n    documentData.ls = documentData.ls || 0;\n    documentData.ascent = fontData.ascent * documentData.finalSize / 100;\n  };\n\n  TextProperty.prototype.updateDocumentData = function (newData, index) {\n    index = index === undefined ? (this || _global).keysIndex : index;\n    var dData = this.copyData({}, (this || _global).data.d.k[index].s);\n    dData = this.copyData(dData, newData);\n    (this || _global).data.d.k[index].s = dData;\n    this.recalculate(index);\n\n    (this || _global).elem.addDynamicProperty(this || _global);\n  };\n\n  TextProperty.prototype.recalculate = function (index) {\n    var dData = (this || _global).data.d.k[index].s;\n    dData.__complete = false;\n    (this || _global).keysIndex = 0;\n    (this || _global)._isFirstFrame = true;\n    this.getValue(dData);\n  };\n\n  TextProperty.prototype.canResizeFont = function (_canResize) {\n    (this || _global).canResize = _canResize;\n    this.recalculate((this || _global).keysIndex);\n\n    (this || _global).elem.addDynamicProperty(this || _global);\n  };\n\n  TextProperty.prototype.setMinimumFontSize = function (_fontValue) {\n    (this || _global).minimumFontSize = Math.floor(_fontValue) || 1;\n    this.recalculate((this || _global).keysIndex);\n\n    (this || _global).elem.addDynamicProperty(this || _global);\n  };\n  /* global extendPrototype, BezierFactory, PropertyFactory, DynamicPropertyContainer */\n\n  /* exported TextSelectorProp */\n\n\n  var TextSelectorProp = function () {\n    var max = Math.max;\n    var min = Math.min;\n    var floor = Math.floor;\n\n    function TextSelectorPropFactory(elem, data) {\n      (this || _global)._currentTextLength = -1;\n      (this || _global).k = false;\n      (this || _global).data = data;\n      (this || _global).elem = elem;\n      (this || _global).comp = elem.comp;\n      (this || _global).finalS = 0;\n      (this || _global).finalE = 0;\n      this.initDynamicPropertyContainer(elem);\n      (this || _global).s = PropertyFactory.getProp(elem, data.s || {\n        k: 0\n      }, 0, 0, this || _global);\n\n      if (\"e\" in data) {\n        (this || _global).e = PropertyFactory.getProp(elem, data.e, 0, 0, this || _global);\n      } else {\n        (this || _global).e = {\n          v: 100\n        };\n      }\n\n      (this || _global).o = PropertyFactory.getProp(elem, data.o || {\n        k: 0\n      }, 0, 0, this || _global);\n      (this || _global).xe = PropertyFactory.getProp(elem, data.xe || {\n        k: 0\n      }, 0, 0, this || _global);\n      (this || _global).ne = PropertyFactory.getProp(elem, data.ne || {\n        k: 0\n      }, 0, 0, this || _global);\n      (this || _global).a = PropertyFactory.getProp(elem, data.a, 0, 0.01, this || _global);\n\n      if (!(this || _global).dynamicProperties.length) {\n        this.getValue();\n      }\n    }\n\n    TextSelectorPropFactory.prototype = {\n      getMult: function (ind) {\n        if ((this || _global)._currentTextLength !== (this || _global).elem.textProperty.currentData.l.length) {\n          this.getValue();\n        } // var easer = bez.getEasingCurve(this.ne.v/100,0,1-this.xe.v/100,1);\n\n\n        var x1 = 0;\n        var y1 = 0;\n        var x2 = 1;\n        var y2 = 1;\n\n        if ((this || _global).ne.v > 0) {\n          x1 = (this || _global).ne.v / 100;\n        } else {\n          y1 = -(this || _global).ne.v / 100;\n        }\n\n        if ((this || _global).xe.v > 0) {\n          x2 = 1 - (this || _global).xe.v / 100;\n        } else {\n          y2 = 1 + (this || _global).xe.v / 100;\n        }\n\n        var easer = BezierFactory.getBezierEasing(x1, y1, x2, y2).get;\n        var mult = 0;\n        var s = (this || _global).finalS;\n        var e = (this || _global).finalE;\n        var type = (this || _global).data.sh;\n\n        if (type === 2) {\n          if (e === s) {\n            mult = ind >= e ? 1 : 0;\n          } else {\n            mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n          }\n\n          mult = easer(mult);\n        } else if (type === 3) {\n          if (e === s) {\n            mult = ind >= e ? 0 : 1;\n          } else {\n            mult = 1 - max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n          }\n\n          mult = easer(mult);\n        } else if (type === 4) {\n          if (e === s) {\n            mult = 0;\n          } else {\n            mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n\n            if (mult < 0.5) {\n              mult *= 2;\n            } else {\n              mult = 1 - 2 * (mult - 0.5);\n            }\n          }\n\n          mult = easer(mult);\n        } else if (type === 5) {\n          if (e === s) {\n            mult = 0;\n          } else {\n            var tot = e - s;\n            /* ind += 0.5;\r\n                      mult = -4/(tot*tot)*(ind*ind)+(4/tot)*ind; */\n\n            ind = min(max(0, ind + 0.5 - s), e - s);\n            var x = -tot / 2 + ind;\n            var a = tot / 2;\n            mult = Math.sqrt(1 - x * x / (a * a));\n          }\n\n          mult = easer(mult);\n        } else if (type === 6) {\n          if (e === s) {\n            mult = 0;\n          } else {\n            ind = min(max(0, ind + 0.5 - s), e - s);\n            mult = (1 + Math.cos(Math.PI + Math.PI * 2 * ind / (e - s))) / 2; // eslint-disable-line\n          }\n\n          mult = easer(mult);\n        } else {\n          if (ind >= floor(s)) {\n            if (ind - s < 0) {\n              mult = max(0, min(min(e, 1) - (s - ind), 1));\n            } else {\n              mult = max(0, min(e - ind, 1));\n            }\n          }\n\n          mult = easer(mult);\n        }\n\n        return mult * (this || _global).a.v;\n      },\n      getValue: function (newCharsFlag) {\n        this.iterateDynamicProperties();\n        (this || _global)._mdf = newCharsFlag || (this || _global)._mdf;\n        (this || _global)._currentTextLength = (this || _global).elem.textProperty.currentData.l.length || 0;\n\n        if (newCharsFlag && (this || _global).data.r === 2) {\n          (this || _global).e.v = (this || _global)._currentTextLength;\n        }\n\n        var divisor = (this || _global).data.r === 2 ? 1 : 100 / (this || _global).data.totalChars;\n        var o = (this || _global).o.v / divisor;\n        var s = (this || _global).s.v / divisor + o;\n        var e = (this || _global).e.v / divisor + o;\n\n        if (s > e) {\n          var _s = s;\n          s = e;\n          e = _s;\n        }\n\n        (this || _global).finalS = s;\n        (this || _global).finalE = e;\n      }\n    };\n    extendPrototype([DynamicPropertyContainer], TextSelectorPropFactory);\n\n    function getTextSelectorProp(elem, data, arr) {\n      return new TextSelectorPropFactory(elem, data, arr);\n    }\n\n    return {\n      getTextSelectorProp: getTextSelectorProp\n    };\n  }();\n  /* global createSizedArray, pooling */\n\n  /* exported poolFactory */\n\n\n  var poolFactory = function () {\n    return function (initialLength, _create, _release) {\n      var _length = 0;\n      var _maxLength = initialLength;\n      var pool = createSizedArray(_maxLength);\n      var ob = {\n        newElement: newElement,\n        release: release\n      };\n\n      function newElement() {\n        var element;\n\n        if (_length) {\n          _length -= 1;\n          element = pool[_length];\n        } else {\n          element = _create();\n        }\n\n        return element;\n      }\n\n      function release(element) {\n        if (_length === _maxLength) {\n          pool = pooling.double(pool);\n          _maxLength *= 2;\n        }\n\n        if (_release) {\n          _release(element);\n        }\n\n        pool[_length] = element;\n        _length += 1;\n      }\n\n      return ob;\n    };\n  }();\n  /* global createSizedArray */\n\n  /* exported pooling */\n\n\n  var pooling = function () {\n    function double(arr) {\n      return arr.concat(createSizedArray(arr.length));\n    }\n\n    return {\n      double: double\n    };\n  }();\n  /* global createTypedArray, poolFactory */\n\n  /* exported pointPool */\n\n\n  var pointPool = function () {\n    function create() {\n      return createTypedArray(\"float32\", 2);\n    }\n\n    return poolFactory(8, create);\n  }();\n  /* global ShapePath, pointPool, poolFactory */\n\n  /* exported shapePool */\n\n\n  var shapePool = function () {\n    function create() {\n      return new ShapePath();\n    }\n\n    function release(shapePath) {\n      var len = shapePath._length;\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        pointPool.release(shapePath.v[i]);\n        pointPool.release(shapePath.i[i]);\n        pointPool.release(shapePath.o[i]);\n        shapePath.v[i] = null;\n        shapePath.i[i] = null;\n        shapePath.o[i] = null;\n      }\n\n      shapePath._length = 0;\n      shapePath.c = false;\n    }\n\n    function clone(shape) {\n      var cloned = factory.newElement();\n      var i;\n      var len = shape._length === undefined ? shape.v.length : shape._length;\n      cloned.setLength(len);\n      cloned.c = shape.c;\n\n      for (i = 0; i < len; i += 1) {\n        cloned.setTripleAt(shape.v[i][0], shape.v[i][1], shape.o[i][0], shape.o[i][1], shape.i[i][0], shape.i[i][1], i);\n      }\n\n      return cloned;\n    }\n\n    var factory = poolFactory(4, create, release);\n    factory.clone = clone;\n    return factory;\n  }();\n  /* global createSizedArray, ShapeCollection, shapePool, pooling */\n\n  /* exported shapeCollectionPool */\n\n\n  var shapeCollectionPool = function () {\n    var ob = {\n      newShapeCollection: newShapeCollection,\n      release: release\n    };\n    var _length = 0;\n    var _maxLength = 4;\n    var pool = createSizedArray(_maxLength);\n\n    function newShapeCollection() {\n      var shapeCollection;\n\n      if (_length) {\n        _length -= 1;\n        shapeCollection = pool[_length];\n      } else {\n        shapeCollection = new ShapeCollection();\n      }\n\n      return shapeCollection;\n    }\n\n    function release(shapeCollection) {\n      var i;\n      var len = shapeCollection._length;\n\n      for (i = 0; i < len; i += 1) {\n        shapePool.release(shapeCollection.shapes[i]);\n      }\n\n      shapeCollection._length = 0;\n\n      if (_length === _maxLength) {\n        pool = pooling.double(pool);\n        _maxLength *= 2;\n      }\n\n      pool[_length] = shapeCollection;\n      _length += 1;\n    }\n\n    return ob;\n  }();\n  /* global poolFactory, bezierLengthPool */\n\n  /* exported segmentsLengthPool */\n\n\n  var segmentsLengthPool = function () {\n    function create() {\n      return {\n        lengths: [],\n        totalLength: 0\n      };\n    }\n\n    function release(element) {\n      var i;\n      var len = element.lengths.length;\n\n      for (i = 0; i < len; i += 1) {\n        bezierLengthPool.release(element.lengths[i]);\n      }\n\n      element.lengths.length = 0;\n    }\n\n    return poolFactory(8, create, release);\n  }();\n  /* global createTypedArray, defaultCurveSegments, poolFactory */\n\n  /* exported bezierLengthPool */\n\n\n  var bezierLengthPool = function () {\n    function create() {\n      return {\n        addedLength: 0,\n        percents: createTypedArray(\"float32\", defaultCurveSegments),\n        lengths: createTypedArray(\"float32\", defaultCurveSegments)\n      };\n    }\n\n    return poolFactory(8, create);\n  }();\n  /* exported markerParser */\n\n\n  var markerParser = function () {\n    function parsePayloadLines(payload) {\n      var lines = payload.split(\"\\r\\n\");\n      var keys = {};\n      var line;\n      var keysCount = 0;\n\n      for (var i = 0; i < lines.length; i += 1) {\n        line = lines[i].split(\":\");\n\n        if (line.length === 2) {\n          keys[line[0]] = line[1].trim();\n          keysCount += 1;\n        }\n      }\n\n      if (keysCount === 0) {\n        throw new Error();\n      }\n\n      return keys;\n    }\n\n    return function (_markers) {\n      var markers = [];\n\n      for (var i = 0; i < _markers.length; i += 1) {\n        var _marker = _markers[i];\n        var markerData = {\n          time: _marker.tm,\n          duration: _marker.dr\n        };\n\n        try {\n          markerData.payload = JSON.parse(_markers[i].cm);\n        } catch (_) {\n          try {\n            markerData.payload = parsePayloadLines(_markers[i].cm);\n          } catch (__) {\n            markerData.payload = {\n              name: _markers[i]\n            };\n          }\n        }\n\n        markers.push(markerData);\n      }\n\n      return markers;\n    };\n  }();\n  /* global AudioElement, FootageElement, FontManager */\n\n\n  function BaseRenderer() {}\n\n  BaseRenderer.prototype.checkLayers = function (num) {\n    var i;\n    var len = (this || _global).layers.length;\n    var data;\n    (this || _global).completeLayers = true;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (!(this || _global).elements[i]) {\n        data = (this || _global).layers[i];\n\n        if (data.ip - data.st <= num - (this || _global).layers[i].st && data.op - data.st > num - (this || _global).layers[i].st) {\n          this.buildItem(i);\n        }\n      }\n\n      (this || _global).completeLayers = (this || _global).elements[i] ? (this || _global).completeLayers : false;\n    }\n\n    this.checkPendingElements();\n  };\n\n  BaseRenderer.prototype.createItem = function (layer) {\n    switch (layer.ty) {\n      case 2:\n        return this.createImage(layer);\n\n      case 0:\n        return this.createComp(layer);\n\n      case 1:\n        return this.createSolid(layer);\n\n      case 3:\n        return this.createNull(layer);\n\n      case 4:\n        return this.createShape(layer);\n\n      case 5:\n        return this.createText(layer);\n\n      case 6:\n        return this.createAudio(layer);\n\n      case 13:\n        return this.createCamera(layer);\n\n      case 15:\n        return this.createFootage(layer);\n\n      default:\n        return this.createNull(layer);\n    }\n  };\n\n  BaseRenderer.prototype.createCamera = function () {\n    throw new Error(\"You're using a 3d camera. Try the html renderer.\");\n  };\n\n  BaseRenderer.prototype.createAudio = function (data) {\n    return new AudioElement(data, (this || _global).globalData, this || _global);\n  };\n\n  BaseRenderer.prototype.createFootage = function (data) {\n    return new FootageElement(data, (this || _global).globalData, this || _global);\n  };\n\n  BaseRenderer.prototype.buildAllItems = function () {\n    var i;\n    var len = (this || _global).layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.buildItem(i);\n    }\n\n    this.checkPendingElements();\n  };\n\n  BaseRenderer.prototype.includeLayers = function (newLayers) {\n    (this || _global).completeLayers = false;\n    var i;\n    var len = newLayers.length;\n    var j;\n    var jLen = (this || _global).layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      j = 0;\n\n      while (j < jLen) {\n        if ((this || _global).layers[j].id === newLayers[i].id) {\n          (this || _global).layers[j] = newLayers[i];\n          break;\n        }\n\n        j += 1;\n      }\n    }\n  };\n\n  BaseRenderer.prototype.setProjectInterface = function (pInterface) {\n    (this || _global).globalData.projectInterface = pInterface;\n  };\n\n  BaseRenderer.prototype.initItems = function () {\n    if (!(this || _global).globalData.progressiveLoad) {\n      this.buildAllItems();\n    }\n  };\n\n  BaseRenderer.prototype.buildElementParenting = function (element, parentName, hierarchy) {\n    var elements = (this || _global).elements;\n    var layers = (this || _global).layers;\n    var i = 0;\n    var len = layers.length;\n\n    while (i < len) {\n      if (layers[i].ind == parentName) {\n        // eslint-disable-line eqeqeq\n        if (!elements[i] || elements[i] === true) {\n          this.buildItem(i);\n          this.addPendingElement(element);\n        } else {\n          hierarchy.push(elements[i]);\n          elements[i].setAsParent();\n\n          if (layers[i].parent !== undefined) {\n            this.buildElementParenting(element, layers[i].parent, hierarchy);\n          } else {\n            element.setHierarchy(hierarchy);\n          }\n        }\n      }\n\n      i += 1;\n    }\n  };\n\n  BaseRenderer.prototype.addPendingElement = function (element) {\n    (this || _global).pendingElements.push(element);\n  };\n\n  BaseRenderer.prototype.searchExtraCompositions = function (assets) {\n    var i;\n    var len = assets.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (assets[i].xt) {\n        var comp = this.createComp(assets[i]);\n        comp.initExpressions();\n\n        (this || _global).globalData.projectInterface.registerComposition(comp);\n      }\n    }\n  };\n\n  BaseRenderer.prototype.setupGlobalData = function (animData, fontsContainer) {\n    (this || _global).globalData.fontManager = new FontManager();\n\n    (this || _global).globalData.fontManager.addChars(animData.chars);\n\n    (this || _global).globalData.fontManager.addFonts(animData.fonts, fontsContainer);\n\n    (this || _global).globalData.getAssetData = (this || _global).animationItem.getAssetData.bind((this || _global).animationItem);\n    (this || _global).globalData.getAssetsPath = (this || _global).animationItem.getAssetsPath.bind((this || _global).animationItem);\n    (this || _global).globalData.imageLoader = (this || _global).animationItem.imagePreloader;\n    (this || _global).globalData.audioController = (this || _global).animationItem.audioController;\n    (this || _global).globalData.frameId = 0;\n    (this || _global).globalData.frameRate = animData.fr;\n    (this || _global).globalData.nm = animData.nm;\n    (this || _global).globalData.compSize = {\n      w: animData.w,\n      h: animData.h\n    };\n  };\n  /* global createElementID, extendPrototype, BaseRenderer, NullElement, SVGShapeElement, SVGTextLottieElement,\r\n  IImageElement, SVGCompElement, ISolidElement, createNS, locationHref, createSizedArray, expressionsPlugin */\n\n\n  function SVGRenderer(animationItem, config) {\n    (this || _global).animationItem = animationItem;\n    (this || _global).layers = null;\n    (this || _global).renderedFrame = -1;\n    (this || _global).svgElement = createNS(\"svg\");\n    var ariaLabel = \"\";\n\n    if (config && config.title) {\n      var titleElement = createNS(\"title\");\n      var titleId = createElementID();\n      titleElement.setAttribute(\"id\", titleId);\n      titleElement.textContent = config.title;\n\n      (this || _global).svgElement.appendChild(titleElement);\n\n      ariaLabel += titleId;\n    }\n\n    if (config && config.description) {\n      var descElement = createNS(\"desc\");\n      var descId = createElementID();\n      descElement.setAttribute(\"id\", descId);\n      descElement.textContent = config.description;\n\n      (this || _global).svgElement.appendChild(descElement);\n\n      ariaLabel += \" \" + descId;\n    }\n\n    if (ariaLabel) {\n      (this || _global).svgElement.setAttribute(\"aria-labelledby\", ariaLabel);\n    }\n\n    var defs = createNS(\"defs\");\n\n    (this || _global).svgElement.appendChild(defs);\n\n    var maskElement = createNS(\"g\");\n\n    (this || _global).svgElement.appendChild(maskElement);\n\n    (this || _global).layerElement = maskElement;\n    (this || _global).renderConfig = {\n      preserveAspectRatio: config && config.preserveAspectRatio || \"xMidYMid meet\",\n      imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || \"xMidYMid slice\",\n      progressiveLoad: config && config.progressiveLoad || false,\n      hideOnTransparent: !(config && config.hideOnTransparent === false),\n      viewBoxOnly: config && config.viewBoxOnly || false,\n      viewBoxSize: config && config.viewBoxSize || false,\n      className: config && config.className || \"\",\n      id: config && config.id || \"\",\n      focusable: config && config.focusable,\n      filterSize: {\n        width: config && config.filterSize && config.filterSize.width || \"100%\",\n        height: config && config.filterSize && config.filterSize.height || \"100%\",\n        x: config && config.filterSize && config.filterSize.x || \"0%\",\n        y: config && config.filterSize && config.filterSize.y || \"0%\"\n      }\n    };\n    (this || _global).globalData = {\n      _mdf: false,\n      frameNum: -1,\n      defs: defs,\n      renderConfig: (this || _global).renderConfig\n    };\n    (this || _global).elements = [];\n    (this || _global).pendingElements = [];\n    (this || _global).destroyed = false;\n    (this || _global).rendererType = \"svg\";\n  }\n\n  extendPrototype([BaseRenderer], SVGRenderer);\n\n  SVGRenderer.prototype.createNull = function (data) {\n    return new NullElement(data, (this || _global).globalData, this || _global);\n  };\n\n  SVGRenderer.prototype.createShape = function (data) {\n    return new SVGShapeElement(data, (this || _global).globalData, this || _global);\n  };\n\n  SVGRenderer.prototype.createText = function (data) {\n    return new SVGTextLottieElement(data, (this || _global).globalData, this || _global);\n  };\n\n  SVGRenderer.prototype.createImage = function (data) {\n    return new IImageElement(data, (this || _global).globalData, this || _global);\n  };\n\n  SVGRenderer.prototype.createComp = function (data) {\n    return new SVGCompElement(data, (this || _global).globalData, this || _global);\n  };\n\n  SVGRenderer.prototype.createSolid = function (data) {\n    return new ISolidElement(data, (this || _global).globalData, this || _global);\n  };\n\n  SVGRenderer.prototype.configAnimation = function (animData) {\n    (this || _global).svgElement.setAttribute(\"xmlns\", \"http://www.w3.org/2000/svg\");\n\n    if ((this || _global).renderConfig.viewBoxSize) {\n      (this || _global).svgElement.setAttribute(\"viewBox\", (this || _global).renderConfig.viewBoxSize);\n    } else {\n      (this || _global).svgElement.setAttribute(\"viewBox\", \"0 0 \" + animData.w + \" \" + animData.h);\n    }\n\n    if (!(this || _global).renderConfig.viewBoxOnly) {\n      (this || _global).svgElement.setAttribute(\"width\", animData.w);\n\n      (this || _global).svgElement.setAttribute(\"height\", animData.h);\n\n      (this || _global).svgElement.style.width = \"100%\";\n      (this || _global).svgElement.style.height = \"100%\";\n      (this || _global).svgElement.style.transform = \"translate3d(0,0,0)\";\n    }\n\n    if ((this || _global).renderConfig.className) {\n      (this || _global).svgElement.setAttribute(\"class\", (this || _global).renderConfig.className);\n    }\n\n    if ((this || _global).renderConfig.id) {\n      (this || _global).svgElement.setAttribute(\"id\", (this || _global).renderConfig.id);\n    }\n\n    if ((this || _global).renderConfig.focusable !== undefined) {\n      (this || _global).svgElement.setAttribute(\"focusable\", (this || _global).renderConfig.focusable);\n    }\n\n    (this || _global).svgElement.setAttribute(\"preserveAspectRatio\", (this || _global).renderConfig.preserveAspectRatio); // this.layerElement.style.transform = 'translate3d(0,0,0)';\n    // this.layerElement.style.transformOrigin = this.layerElement.style.mozTransformOrigin = this.layerElement.style.webkitTransformOrigin = this.layerElement.style['-webkit-transform'] = \"0px 0px 0px\";\n\n\n    (this || _global).animationItem.wrapper.appendChild((this || _global).svgElement); // Mask animation\n\n\n    var defs = (this || _global).globalData.defs;\n    this.setupGlobalData(animData, defs);\n    (this || _global).globalData.progressiveLoad = (this || _global).renderConfig.progressiveLoad;\n    (this || _global).data = animData;\n    var maskElement = createNS(\"clipPath\");\n    var rect = createNS(\"rect\");\n    rect.setAttribute(\"width\", animData.w);\n    rect.setAttribute(\"height\", animData.h);\n    rect.setAttribute(\"x\", 0);\n    rect.setAttribute(\"y\", 0);\n    var maskId = createElementID();\n    maskElement.setAttribute(\"id\", maskId);\n    maskElement.appendChild(rect);\n\n    (this || _global).layerElement.setAttribute(\"clip-path\", \"url(\" + locationHref + \"#\" + maskId + \")\");\n\n    defs.appendChild(maskElement);\n    (this || _global).layers = animData.layers;\n    (this || _global).elements = createSizedArray(animData.layers.length);\n  };\n\n  SVGRenderer.prototype.destroy = function () {\n    if ((this || _global).animationItem.wrapper) {\n      (this || _global).animationItem.wrapper.innerText = \"\";\n    }\n\n    (this || _global).layerElement = null;\n    (this || _global).globalData.defs = null;\n    var i;\n    var len = (this || _global).layers ? (this || _global).layers.length : 0;\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).elements[i]) {\n        (this || _global).elements[i].destroy();\n      }\n    }\n\n    (this || _global).elements.length = 0;\n    (this || _global).destroyed = true;\n    (this || _global).animationItem = null;\n  };\n\n  SVGRenderer.prototype.updateContainerSize = function () {};\n\n  SVGRenderer.prototype.buildItem = function (pos) {\n    var elements = (this || _global).elements;\n\n    if (elements[pos] || (this || _global).layers[pos].ty === 99) {\n      return;\n    }\n\n    elements[pos] = true;\n    var element = this.createItem((this || _global).layers[pos]);\n    elements[pos] = element;\n\n    if (expressionsPlugin) {\n      if ((this || _global).layers[pos].ty === 0) {\n        (this || _global).globalData.projectInterface.registerComposition(element);\n      }\n\n      element.initExpressions();\n    }\n\n    this.appendElementInPos(element, pos);\n\n    if ((this || _global).layers[pos].tt) {\n      if (!(this || _global).elements[pos - 1] || (this || _global).elements[pos - 1] === true) {\n        this.buildItem(pos - 1);\n        this.addPendingElement(element);\n      } else {\n        element.setMatte(elements[pos - 1].layerId);\n      }\n    }\n  };\n\n  SVGRenderer.prototype.checkPendingElements = function () {\n    while ((this || _global).pendingElements.length) {\n      var element = (this || _global).pendingElements.pop();\n\n      element.checkParenting();\n\n      if (element.data.tt) {\n        var i = 0;\n        var len = (this || _global).elements.length;\n\n        while (i < len) {\n          if ((this || _global).elements[i] === element) {\n            element.setMatte((this || _global).elements[i - 1].layerId);\n            break;\n          }\n\n          i += 1;\n        }\n      }\n    }\n  };\n\n  SVGRenderer.prototype.renderFrame = function (num) {\n    if ((this || _global).renderedFrame === num || (this || _global).destroyed) {\n      return;\n    }\n\n    if (num === null) {\n      num = (this || _global).renderedFrame;\n    } else {\n      (this || _global).renderedFrame = num;\n    } // console.log('-------');\n    // console.log('FRAME ',num);\n\n\n    (this || _global).globalData.frameNum = num;\n    (this || _global).globalData.frameId += 1;\n    (this || _global).globalData.projectInterface.currentFrame = num;\n    (this || _global).globalData._mdf = false;\n    var i;\n    var len = (this || _global).layers.length;\n\n    if (!(this || _global).completeLayers) {\n      this.checkLayers(num);\n    }\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if ((this || _global).completeLayers || (this || _global).elements[i]) {\n        (this || _global).elements[i].prepareFrame(num - (this || _global).layers[i].st);\n      }\n    }\n\n    if ((this || _global).globalData._mdf) {\n      for (i = 0; i < len; i += 1) {\n        if ((this || _global).completeLayers || (this || _global).elements[i]) {\n          (this || _global).elements[i].renderFrame();\n        }\n      }\n    }\n  };\n\n  SVGRenderer.prototype.appendElementInPos = function (element, pos) {\n    var newElement = element.getBaseElement();\n\n    if (!newElement) {\n      return;\n    }\n\n    var i = 0;\n    var nextElement;\n\n    while (i < pos) {\n      if ((this || _global).elements[i] && (this || _global).elements[i] !== true && (this || _global).elements[i].getBaseElement()) {\n        nextElement = (this || _global).elements[i].getBaseElement();\n      }\n\n      i += 1;\n    }\n\n    if (nextElement) {\n      (this || _global).layerElement.insertBefore(newElement, nextElement);\n    } else {\n      (this || _global).layerElement.appendChild(newElement);\n    }\n  };\n\n  SVGRenderer.prototype.hide = function () {\n    (this || _global).layerElement.style.display = \"none\";\n  };\n\n  SVGRenderer.prototype.show = function () {\n    (this || _global).layerElement.style.display = \"block\";\n  };\n  /* global CVContextData, Matrix, extendPrototype, BaseRenderer, CVShapeElement, CVTextElement,\r\n  CVImageElement, CVCompElement, CVSolidElement, SVGRenderer, createTag, createSizedArray */\n\n\n  function CanvasRenderer(animationItem, config) {\n    (this || _global).animationItem = animationItem;\n    (this || _global).renderConfig = {\n      clearCanvas: config && config.clearCanvas !== undefined ? config.clearCanvas : true,\n      context: config && config.context || null,\n      progressiveLoad: config && config.progressiveLoad || false,\n      preserveAspectRatio: config && config.preserveAspectRatio || \"xMidYMid meet\",\n      imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || \"xMidYMid slice\",\n      className: config && config.className || \"\",\n      id: config && config.id || \"\"\n    };\n    (this || _global).renderConfig.dpr = config && config.dpr || 1;\n\n    if ((this || _global).animationItem.wrapper) {\n      (this || _global).renderConfig.dpr = config && config.dpr || window.devicePixelRatio || 1;\n    }\n\n    (this || _global).renderedFrame = -1;\n    (this || _global).globalData = {\n      frameNum: -1,\n      _mdf: false,\n      renderConfig: (this || _global).renderConfig,\n      currentGlobalAlpha: -1\n    };\n    (this || _global).contextData = new CVContextData();\n    (this || _global).elements = [];\n    (this || _global).pendingElements = [];\n    (this || _global).transformMat = new Matrix();\n    (this || _global).completeLayers = false;\n    (this || _global).rendererType = \"canvas\";\n  }\n\n  extendPrototype([BaseRenderer], CanvasRenderer);\n\n  CanvasRenderer.prototype.createShape = function (data) {\n    return new CVShapeElement(data, (this || _global).globalData, this || _global);\n  };\n\n  CanvasRenderer.prototype.createText = function (data) {\n    return new CVTextElement(data, (this || _global).globalData, this || _global);\n  };\n\n  CanvasRenderer.prototype.createImage = function (data) {\n    return new CVImageElement(data, (this || _global).globalData, this || _global);\n  };\n\n  CanvasRenderer.prototype.createComp = function (data) {\n    return new CVCompElement(data, (this || _global).globalData, this || _global);\n  };\n\n  CanvasRenderer.prototype.createSolid = function (data) {\n    return new CVSolidElement(data, (this || _global).globalData, this || _global);\n  };\n\n  CanvasRenderer.prototype.createNull = SVGRenderer.prototype.createNull;\n\n  CanvasRenderer.prototype.ctxTransform = function (props) {\n    if (props[0] === 1 && props[1] === 0 && props[4] === 0 && props[5] === 1 && props[12] === 0 && props[13] === 0) {\n      return;\n    }\n\n    if (!(this || _global).renderConfig.clearCanvas) {\n      (this || _global).canvasContext.transform(props[0], props[1], props[4], props[5], props[12], props[13]);\n\n      return;\n    }\n\n    (this || _global).transformMat.cloneFromProps(props);\n\n    var cProps = (this || _global).contextData.cTr.props;\n\n    (this || _global).transformMat.transform(cProps[0], cProps[1], cProps[2], cProps[3], cProps[4], cProps[5], cProps[6], cProps[7], cProps[8], cProps[9], cProps[10], cProps[11], cProps[12], cProps[13], cProps[14], cProps[15]); // this.contextData.cTr.transform(props[0],props[1],props[2],props[3],props[4],props[5],props[6],props[7],props[8],props[9],props[10],props[11],props[12],props[13],props[14],props[15]);\n\n\n    (this || _global).contextData.cTr.cloneFromProps((this || _global).transformMat.props);\n\n    var trProps = (this || _global).contextData.cTr.props;\n\n    (this || _global).canvasContext.setTransform(trProps[0], trProps[1], trProps[4], trProps[5], trProps[12], trProps[13]);\n  };\n\n  CanvasRenderer.prototype.ctxOpacity = function (op) {\n    /* if(op === 1){\r\n          return;\r\n      } */\n    if (!(this || _global).renderConfig.clearCanvas) {\n      (this || _global).canvasContext.globalAlpha *= op < 0 ? 0 : op;\n      (this || _global).globalData.currentGlobalAlpha = (this || _global).contextData.cO;\n      return;\n    }\n\n    (this || _global).contextData.cO *= op < 0 ? 0 : op;\n\n    if ((this || _global).globalData.currentGlobalAlpha !== (this || _global).contextData.cO) {\n      (this || _global).canvasContext.globalAlpha = (this || _global).contextData.cO;\n      (this || _global).globalData.currentGlobalAlpha = (this || _global).contextData.cO;\n    }\n  };\n\n  CanvasRenderer.prototype.reset = function () {\n    if (!(this || _global).renderConfig.clearCanvas) {\n      (this || _global).canvasContext.restore();\n\n      return;\n    }\n\n    (this || _global).contextData.reset();\n  };\n\n  CanvasRenderer.prototype.save = function (actionFlag) {\n    if (!(this || _global).renderConfig.clearCanvas) {\n      (this || _global).canvasContext.save();\n\n      return;\n    }\n\n    if (actionFlag) {\n      (this || _global).canvasContext.save();\n    }\n\n    var props = (this || _global).contextData.cTr.props;\n\n    if ((this || _global).contextData._length <= (this || _global).contextData.cArrPos) {\n      (this || _global).contextData.duplicate();\n    }\n\n    var i;\n    var arr = (this || _global).contextData.saved[(this || _global).contextData.cArrPos];\n\n    for (i = 0; i < 16; i += 1) {\n      arr[i] = props[i];\n    }\n\n    (this || _global).contextData.savedOp[(this || _global).contextData.cArrPos] = (this || _global).contextData.cO;\n    (this || _global).contextData.cArrPos += 1;\n  };\n\n  CanvasRenderer.prototype.restore = function (actionFlag) {\n    if (!(this || _global).renderConfig.clearCanvas) {\n      (this || _global).canvasContext.restore();\n\n      return;\n    }\n\n    if (actionFlag) {\n      (this || _global).canvasContext.restore();\n\n      (this || _global).globalData.blendMode = \"source-over\";\n    }\n\n    (this || _global).contextData.cArrPos -= 1;\n    var popped = (this || _global).contextData.saved[(this || _global).contextData.cArrPos];\n    var i;\n    var arr = (this || _global).contextData.cTr.props;\n\n    for (i = 0; i < 16; i += 1) {\n      arr[i] = popped[i];\n    }\n\n    (this || _global).canvasContext.setTransform(popped[0], popped[1], popped[4], popped[5], popped[12], popped[13]);\n\n    popped = (this || _global).contextData.savedOp[(this || _global).contextData.cArrPos];\n    (this || _global).contextData.cO = popped;\n\n    if ((this || _global).globalData.currentGlobalAlpha !== popped) {\n      (this || _global).canvasContext.globalAlpha = popped;\n      (this || _global).globalData.currentGlobalAlpha = popped;\n    }\n  };\n\n  CanvasRenderer.prototype.configAnimation = function (animData) {\n    if ((this || _global).animationItem.wrapper) {\n      (this || _global).animationItem.container = createTag(\"canvas\");\n      var containerStyle = (this || _global).animationItem.container.style;\n      containerStyle.width = \"100%\";\n      containerStyle.height = \"100%\";\n      var origin = \"0px 0px 0px\";\n      containerStyle.transformOrigin = origin;\n      containerStyle.mozTransformOrigin = origin;\n      containerStyle.webkitTransformOrigin = origin;\n      containerStyle[\"-webkit-transform\"] = origin;\n\n      (this || _global).animationItem.wrapper.appendChild((this || _global).animationItem.container);\n\n      (this || _global).canvasContext = (this || _global).animationItem.container.getContext(\"2d\");\n\n      if ((this || _global).renderConfig.className) {\n        (this || _global).animationItem.container.setAttribute(\"class\", (this || _global).renderConfig.className);\n      }\n\n      if ((this || _global).renderConfig.id) {\n        (this || _global).animationItem.container.setAttribute(\"id\", (this || _global).renderConfig.id);\n      }\n    } else {\n      (this || _global).canvasContext = (this || _global).renderConfig.context;\n    }\n\n    (this || _global).data = animData;\n    (this || _global).layers = animData.layers;\n    (this || _global).transformCanvas = {\n      w: animData.w,\n      h: animData.h,\n      sx: 0,\n      sy: 0,\n      tx: 0,\n      ty: 0\n    };\n    this.setupGlobalData(animData, document.body);\n    (this || _global).globalData.canvasContext = (this || _global).canvasContext;\n    (this || _global).globalData.renderer = this || _global;\n    (this || _global).globalData.isDashed = false;\n    (this || _global).globalData.progressiveLoad = (this || _global).renderConfig.progressiveLoad;\n    (this || _global).globalData.transformCanvas = (this || _global).transformCanvas;\n    (this || _global).elements = createSizedArray(animData.layers.length);\n    this.updateContainerSize();\n  };\n\n  CanvasRenderer.prototype.updateContainerSize = function () {\n    this.reset();\n    var elementWidth;\n    var elementHeight;\n\n    if ((this || _global).animationItem.wrapper && (this || _global).animationItem.container) {\n      elementWidth = (this || _global).animationItem.wrapper.offsetWidth;\n      elementHeight = (this || _global).animationItem.wrapper.offsetHeight;\n\n      (this || _global).animationItem.container.setAttribute(\"width\", elementWidth * (this || _global).renderConfig.dpr);\n\n      (this || _global).animationItem.container.setAttribute(\"height\", elementHeight * (this || _global).renderConfig.dpr);\n    } else {\n      elementWidth = (this || _global).canvasContext.canvas.width * (this || _global).renderConfig.dpr;\n      elementHeight = (this || _global).canvasContext.canvas.height * (this || _global).renderConfig.dpr;\n    }\n\n    var elementRel;\n    var animationRel;\n\n    if ((this || _global).renderConfig.preserveAspectRatio.indexOf(\"meet\") !== -1 || (this || _global).renderConfig.preserveAspectRatio.indexOf(\"slice\") !== -1) {\n      var par = (this || _global).renderConfig.preserveAspectRatio.split(\" \");\n\n      var fillType = par[1] || \"meet\";\n      var pos = par[0] || \"xMidYMid\";\n      var xPos = pos.substr(0, 4);\n      var yPos = pos.substr(4);\n      elementRel = elementWidth / elementHeight;\n      animationRel = (this || _global).transformCanvas.w / (this || _global).transformCanvas.h;\n\n      if (animationRel > elementRel && fillType === \"meet\" || animationRel < elementRel && fillType === \"slice\") {\n        (this || _global).transformCanvas.sx = elementWidth / ((this || _global).transformCanvas.w / (this || _global).renderConfig.dpr);\n        (this || _global).transformCanvas.sy = elementWidth / ((this || _global).transformCanvas.w / (this || _global).renderConfig.dpr);\n      } else {\n        (this || _global).transformCanvas.sx = elementHeight / ((this || _global).transformCanvas.h / (this || _global).renderConfig.dpr);\n        (this || _global).transformCanvas.sy = elementHeight / ((this || _global).transformCanvas.h / (this || _global).renderConfig.dpr);\n      }\n\n      if (xPos === \"xMid\" && (animationRel < elementRel && fillType === \"meet\" || animationRel > elementRel && fillType === \"slice\")) {\n        (this || _global).transformCanvas.tx = (elementWidth - (this || _global).transformCanvas.w * (elementHeight / (this || _global).transformCanvas.h)) / 2 * (this || _global).renderConfig.dpr;\n      } else if (xPos === \"xMax\" && (animationRel < elementRel && fillType === \"meet\" || animationRel > elementRel && fillType === \"slice\")) {\n        (this || _global).transformCanvas.tx = (elementWidth - (this || _global).transformCanvas.w * (elementHeight / (this || _global).transformCanvas.h)) * (this || _global).renderConfig.dpr;\n      } else {\n        (this || _global).transformCanvas.tx = 0;\n      }\n\n      if (yPos === \"YMid\" && (animationRel > elementRel && fillType === \"meet\" || animationRel < elementRel && fillType === \"slice\")) {\n        (this || _global).transformCanvas.ty = (elementHeight - (this || _global).transformCanvas.h * (elementWidth / (this || _global).transformCanvas.w)) / 2 * (this || _global).renderConfig.dpr;\n      } else if (yPos === \"YMax\" && (animationRel > elementRel && fillType === \"meet\" || animationRel < elementRel && fillType === \"slice\")) {\n        (this || _global).transformCanvas.ty = (elementHeight - (this || _global).transformCanvas.h * (elementWidth / (this || _global).transformCanvas.w)) * (this || _global).renderConfig.dpr;\n      } else {\n        (this || _global).transformCanvas.ty = 0;\n      }\n    } else if ((this || _global).renderConfig.preserveAspectRatio === \"none\") {\n      (this || _global).transformCanvas.sx = elementWidth / ((this || _global).transformCanvas.w / (this || _global).renderConfig.dpr);\n      (this || _global).transformCanvas.sy = elementHeight / ((this || _global).transformCanvas.h / (this || _global).renderConfig.dpr);\n      (this || _global).transformCanvas.tx = 0;\n      (this || _global).transformCanvas.ty = 0;\n    } else {\n      (this || _global).transformCanvas.sx = (this || _global).renderConfig.dpr;\n      (this || _global).transformCanvas.sy = (this || _global).renderConfig.dpr;\n      (this || _global).transformCanvas.tx = 0;\n      (this || _global).transformCanvas.ty = 0;\n    }\n\n    (this || _global).transformCanvas.props = [(this || _global).transformCanvas.sx, 0, 0, 0, 0, (this || _global).transformCanvas.sy, 0, 0, 0, 0, 1, 0, (this || _global).transformCanvas.tx, (this || _global).transformCanvas.ty, 0, 1];\n    /* var i, len = this.elements.length;\r\n      for(i=0;i<len;i+=1){\r\n          if(this.elements[i] && this.elements[i].data.ty === 0){\r\n              this.elements[i].resize(this.globalData.transformCanvas);\r\n          }\r\n      } */\n\n    this.ctxTransform((this || _global).transformCanvas.props);\n\n    (this || _global).canvasContext.beginPath();\n\n    (this || _global).canvasContext.rect(0, 0, (this || _global).transformCanvas.w, (this || _global).transformCanvas.h);\n\n    (this || _global).canvasContext.closePath();\n\n    (this || _global).canvasContext.clip();\n\n    this.renderFrame((this || _global).renderedFrame, true);\n  };\n\n  CanvasRenderer.prototype.destroy = function () {\n    if ((this || _global).renderConfig.clearCanvas && (this || _global).animationItem.wrapper) {\n      (this || _global).animationItem.wrapper.innerText = \"\";\n    }\n\n    var i;\n    var len = (this || _global).layers ? (this || _global).layers.length : 0;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if ((this || _global).elements[i]) {\n        (this || _global).elements[i].destroy();\n      }\n    }\n\n    (this || _global).elements.length = 0;\n    (this || _global).globalData.canvasContext = null;\n    (this || _global).animationItem.container = null;\n    (this || _global).destroyed = true;\n  };\n\n  CanvasRenderer.prototype.renderFrame = function (num, forceRender) {\n    if ((this || _global).renderedFrame === num && (this || _global).renderConfig.clearCanvas === true && !forceRender || (this || _global).destroyed || num === -1) {\n      return;\n    }\n\n    (this || _global).renderedFrame = num;\n    (this || _global).globalData.frameNum = num - (this || _global).animationItem._isFirstFrame;\n    (this || _global).globalData.frameId += 1;\n    (this || _global).globalData._mdf = !(this || _global).renderConfig.clearCanvas || forceRender;\n    (this || _global).globalData.projectInterface.currentFrame = num; // console.log('--------');\n    // console.log('NEW: ',num);\n\n    var i;\n    var len = (this || _global).layers.length;\n\n    if (!(this || _global).completeLayers) {\n      this.checkLayers(num);\n    }\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).completeLayers || (this || _global).elements[i]) {\n        (this || _global).elements[i].prepareFrame(num - (this || _global).layers[i].st);\n      }\n    }\n\n    if ((this || _global).globalData._mdf) {\n      if ((this || _global).renderConfig.clearCanvas === true) {\n        (this || _global).canvasContext.clearRect(0, 0, (this || _global).transformCanvas.w, (this || _global).transformCanvas.h);\n      } else {\n        this.save();\n      }\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        if ((this || _global).completeLayers || (this || _global).elements[i]) {\n          (this || _global).elements[i].renderFrame();\n        }\n      }\n\n      if ((this || _global).renderConfig.clearCanvas !== true) {\n        this.restore();\n      }\n    }\n  };\n\n  CanvasRenderer.prototype.buildItem = function (pos) {\n    var elements = (this || _global).elements;\n\n    if (elements[pos] || (this || _global).layers[pos].ty === 99) {\n      return;\n    }\n\n    var element = this.createItem((this || _global).layers[pos], this || _global, (this || _global).globalData);\n    elements[pos] = element;\n    element.initExpressions();\n    /* if(this.layers[pos].ty === 0){\r\n          element.resize(this.globalData.transformCanvas);\r\n      } */\n  };\n\n  CanvasRenderer.prototype.checkPendingElements = function () {\n    while ((this || _global).pendingElements.length) {\n      var element = (this || _global).pendingElements.pop();\n\n      element.checkParenting();\n    }\n  };\n\n  CanvasRenderer.prototype.hide = function () {\n    (this || _global).animationItem.container.style.display = \"none\";\n  };\n\n  CanvasRenderer.prototype.show = function () {\n    (this || _global).animationItem.container.style.display = \"block\";\n  };\n  /* global extendPrototype, BaseRenderer, SVGRenderer, SVGShapeElement, HShapeElement, SVGTextLottieElement,\r\n  HTextElement, HCameraElement, IImageElement, HImageElement, SVGCompElement, HCompElement, ISolidElement,\r\n  HSolidElement, styleDiv, createTag, createNS */\n\n\n  function HybridRenderer(animationItem, config) {\n    (this || _global).animationItem = animationItem;\n    (this || _global).layers = null;\n    (this || _global).renderedFrame = -1;\n    (this || _global).renderConfig = {\n      className: config && config.className || \"\",\n      imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || \"xMidYMid slice\",\n      hideOnTransparent: !(config && config.hideOnTransparent === false),\n      filterSize: {\n        width: config && config.filterSize && config.filterSize.width || \"400%\",\n        height: config && config.filterSize && config.filterSize.height || \"400%\",\n        x: config && config.filterSize && config.filterSize.x || \"-100%\",\n        y: config && config.filterSize && config.filterSize.y || \"-100%\"\n      }\n    };\n    (this || _global).globalData = {\n      _mdf: false,\n      frameNum: -1,\n      renderConfig: (this || _global).renderConfig\n    };\n    (this || _global).pendingElements = [];\n    (this || _global).elements = [];\n    (this || _global).threeDElements = [];\n    (this || _global).destroyed = false;\n    (this || _global).camera = null;\n    (this || _global).supports3d = true;\n    (this || _global).rendererType = \"html\";\n  }\n\n  extendPrototype([BaseRenderer], HybridRenderer);\n  HybridRenderer.prototype.buildItem = SVGRenderer.prototype.buildItem;\n\n  HybridRenderer.prototype.checkPendingElements = function () {\n    while ((this || _global).pendingElements.length) {\n      var element = (this || _global).pendingElements.pop();\n\n      element.checkParenting();\n    }\n  };\n\n  HybridRenderer.prototype.appendElementInPos = function (element, pos) {\n    var newDOMElement = element.getBaseElement();\n\n    if (!newDOMElement) {\n      return;\n    }\n\n    var layer = (this || _global).layers[pos];\n\n    if (!layer.ddd || !(this || _global).supports3d) {\n      if ((this || _global).threeDElements) {\n        this.addTo3dContainer(newDOMElement, pos);\n      } else {\n        var i = 0;\n        var nextDOMElement;\n        var nextLayer;\n        var tmpDOMElement;\n\n        while (i < pos) {\n          if ((this || _global).elements[i] && (this || _global).elements[i] !== true && (this || _global).elements[i].getBaseElement) {\n            nextLayer = (this || _global).elements[i];\n            tmpDOMElement = (this || _global).layers[i].ddd ? this.getThreeDContainerByPos(i) : nextLayer.getBaseElement();\n            nextDOMElement = tmpDOMElement || nextDOMElement;\n          }\n\n          i += 1;\n        }\n\n        if (nextDOMElement) {\n          if (!layer.ddd || !(this || _global).supports3d) {\n            (this || _global).layerElement.insertBefore(newDOMElement, nextDOMElement);\n          }\n        } else if (!layer.ddd || !(this || _global).supports3d) {\n          (this || _global).layerElement.appendChild(newDOMElement);\n        }\n      }\n    } else {\n      this.addTo3dContainer(newDOMElement, pos);\n    }\n  };\n\n  HybridRenderer.prototype.createShape = function (data) {\n    if (!(this || _global).supports3d) {\n      return new SVGShapeElement(data, (this || _global).globalData, this || _global);\n    }\n\n    return new HShapeElement(data, (this || _global).globalData, this || _global);\n  };\n\n  HybridRenderer.prototype.createText = function (data) {\n    if (!(this || _global).supports3d) {\n      return new SVGTextLottieElement(data, (this || _global).globalData, this || _global);\n    }\n\n    return new HTextElement(data, (this || _global).globalData, this || _global);\n  };\n\n  HybridRenderer.prototype.createCamera = function (data) {\n    (this || _global).camera = new HCameraElement(data, (this || _global).globalData, this || _global);\n    return (this || _global).camera;\n  };\n\n  HybridRenderer.prototype.createImage = function (data) {\n    if (!(this || _global).supports3d) {\n      return new IImageElement(data, (this || _global).globalData, this || _global);\n    }\n\n    return new HImageElement(data, (this || _global).globalData, this || _global);\n  };\n\n  HybridRenderer.prototype.createComp = function (data) {\n    if (!(this || _global).supports3d) {\n      return new SVGCompElement(data, (this || _global).globalData, this || _global);\n    }\n\n    return new HCompElement(data, (this || _global).globalData, this || _global);\n  };\n\n  HybridRenderer.prototype.createSolid = function (data) {\n    if (!(this || _global).supports3d) {\n      return new ISolidElement(data, (this || _global).globalData, this || _global);\n    }\n\n    return new HSolidElement(data, (this || _global).globalData, this || _global);\n  };\n\n  HybridRenderer.prototype.createNull = SVGRenderer.prototype.createNull;\n\n  HybridRenderer.prototype.getThreeDContainerByPos = function (pos) {\n    var i = 0;\n    var len = (this || _global).threeDElements.length;\n\n    while (i < len) {\n      if ((this || _global).threeDElements[i].startPos <= pos && (this || _global).threeDElements[i].endPos >= pos) {\n        return (this || _global).threeDElements[i].perspectiveElem;\n      }\n\n      i += 1;\n    }\n\n    return null;\n  };\n\n  HybridRenderer.prototype.createThreeDContainer = function (pos, type) {\n    var perspectiveElem = createTag(\"div\");\n    var style;\n    var containerStyle;\n    styleDiv(perspectiveElem);\n    var container = createTag(\"div\");\n    styleDiv(container);\n\n    if (type === \"3d\") {\n      style = perspectiveElem.style;\n      style.width = (this || _global).globalData.compSize.w + \"px\";\n      style.height = (this || _global).globalData.compSize.h + \"px\";\n      var center = \"50% 50%\";\n      style.webkitTransformOrigin = center;\n      style.mozTransformOrigin = center;\n      style.transformOrigin = center;\n      containerStyle = container.style;\n      var matrix = \"matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)\";\n      containerStyle.transform = matrix;\n      containerStyle.webkitTransform = matrix;\n    }\n\n    perspectiveElem.appendChild(container); // this.resizerElem.appendChild(perspectiveElem);\n\n    var threeDContainerData = {\n      container: container,\n      perspectiveElem: perspectiveElem,\n      startPos: pos,\n      endPos: pos,\n      type: type\n    };\n\n    (this || _global).threeDElements.push(threeDContainerData);\n\n    return threeDContainerData;\n  };\n\n  HybridRenderer.prototype.build3dContainers = function () {\n    var i;\n    var len = (this || _global).layers.length;\n    var lastThreeDContainerData;\n    var currentContainer = \"\";\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).layers[i].ddd && (this || _global).layers[i].ty !== 3) {\n        if (currentContainer !== \"3d\") {\n          currentContainer = \"3d\";\n          lastThreeDContainerData = this.createThreeDContainer(i, \"3d\");\n        }\n\n        lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n      } else {\n        if (currentContainer !== \"2d\") {\n          currentContainer = \"2d\";\n          lastThreeDContainerData = this.createThreeDContainer(i, \"2d\");\n        }\n\n        lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n      }\n    }\n\n    len = (this || _global).threeDElements.length;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      (this || _global).resizerElem.appendChild((this || _global).threeDElements[i].perspectiveElem);\n    }\n  };\n\n  HybridRenderer.prototype.addTo3dContainer = function (elem, pos) {\n    var i = 0;\n    var len = (this || _global).threeDElements.length;\n\n    while (i < len) {\n      if (pos <= (this || _global).threeDElements[i].endPos) {\n        var j = (this || _global).threeDElements[i].startPos;\n        var nextElement;\n\n        while (j < pos) {\n          if ((this || _global).elements[j] && (this || _global).elements[j].getBaseElement) {\n            nextElement = (this || _global).elements[j].getBaseElement();\n          }\n\n          j += 1;\n        }\n\n        if (nextElement) {\n          (this || _global).threeDElements[i].container.insertBefore(elem, nextElement);\n        } else {\n          (this || _global).threeDElements[i].container.appendChild(elem);\n        }\n\n        break;\n      }\n\n      i += 1;\n    }\n  };\n\n  HybridRenderer.prototype.configAnimation = function (animData) {\n    var resizerElem = createTag(\"div\");\n    var wrapper = (this || _global).animationItem.wrapper;\n    var style = resizerElem.style;\n    style.width = animData.w + \"px\";\n    style.height = animData.h + \"px\";\n    (this || _global).resizerElem = resizerElem;\n    styleDiv(resizerElem);\n    style.transformStyle = \"flat\";\n    style.mozTransformStyle = \"flat\";\n    style.webkitTransformStyle = \"flat\";\n\n    if ((this || _global).renderConfig.className) {\n      resizerElem.setAttribute(\"class\", (this || _global).renderConfig.className);\n    }\n\n    wrapper.appendChild(resizerElem);\n    style.overflow = \"hidden\";\n    var svg = createNS(\"svg\");\n    svg.setAttribute(\"width\", \"1\");\n    svg.setAttribute(\"height\", \"1\");\n    styleDiv(svg);\n\n    (this || _global).resizerElem.appendChild(svg);\n\n    var defs = createNS(\"defs\");\n    svg.appendChild(defs);\n    (this || _global).data = animData; // Mask animation\n\n    this.setupGlobalData(animData, svg);\n    (this || _global).globalData.defs = defs;\n    (this || _global).layers = animData.layers;\n    (this || _global).layerElement = (this || _global).resizerElem;\n    this.build3dContainers();\n    this.updateContainerSize();\n  };\n\n  HybridRenderer.prototype.destroy = function () {\n    if ((this || _global).animationItem.wrapper) {\n      (this || _global).animationItem.wrapper.innerText = \"\";\n    }\n\n    (this || _global).animationItem.container = null;\n    (this || _global).globalData.defs = null;\n    var i;\n    var len = (this || _global).layers ? (this || _global).layers.length : 0;\n\n    for (i = 0; i < len; i += 1) {\n      (this || _global).elements[i].destroy();\n    }\n\n    (this || _global).elements.length = 0;\n    (this || _global).destroyed = true;\n    (this || _global).animationItem = null;\n  };\n\n  HybridRenderer.prototype.updateContainerSize = function () {\n    var elementWidth = (this || _global).animationItem.wrapper.offsetWidth;\n    var elementHeight = (this || _global).animationItem.wrapper.offsetHeight;\n    var elementRel = elementWidth / elementHeight;\n    var animationRel = (this || _global).globalData.compSize.w / (this || _global).globalData.compSize.h;\n    var sx;\n    var sy;\n    var tx;\n    var ty;\n\n    if (animationRel > elementRel) {\n      sx = elementWidth / (this || _global).globalData.compSize.w;\n      sy = elementWidth / (this || _global).globalData.compSize.w;\n      tx = 0;\n      ty = (elementHeight - (this || _global).globalData.compSize.h * (elementWidth / (this || _global).globalData.compSize.w)) / 2;\n    } else {\n      sx = elementHeight / (this || _global).globalData.compSize.h;\n      sy = elementHeight / (this || _global).globalData.compSize.h;\n      tx = (elementWidth - (this || _global).globalData.compSize.w * (elementHeight / (this || _global).globalData.compSize.h)) / 2;\n      ty = 0;\n    }\n\n    var style = (this || _global).resizerElem.style;\n    style.webkitTransform = \"matrix3d(\" + sx + \",0,0,0,0,\" + sy + \",0,0,0,0,1,0,\" + tx + \",\" + ty + \",0,1)\";\n    style.transform = style.webkitTransform;\n  };\n\n  HybridRenderer.prototype.renderFrame = SVGRenderer.prototype.renderFrame;\n\n  HybridRenderer.prototype.hide = function () {\n    (this || _global).resizerElem.style.display = \"none\";\n  };\n\n  HybridRenderer.prototype.show = function () {\n    (this || _global).resizerElem.style.display = \"block\";\n  };\n\n  HybridRenderer.prototype.initItems = function () {\n    this.buildAllItems();\n\n    if ((this || _global).camera) {\n      (this || _global).camera.setup();\n    } else {\n      var cWidth = (this || _global).globalData.compSize.w;\n      var cHeight = (this || _global).globalData.compSize.h;\n      var i;\n      var len = (this || _global).threeDElements.length;\n\n      for (i = 0; i < len; i += 1) {\n        var style = (this || _global).threeDElements[i].perspectiveElem.style;\n        style.webkitPerspective = Math.sqrt(Math.pow(cWidth, 2) + Math.pow(cHeight, 2)) + \"px\";\n        style.perspective = style.webkitPerspective;\n      }\n    }\n  };\n\n  HybridRenderer.prototype.searchExtraCompositions = function (assets) {\n    var i;\n    var len = assets.length;\n    var floatingContainer = createTag(\"div\");\n\n    for (i = 0; i < len; i += 1) {\n      if (assets[i].xt) {\n        var comp = this.createComp(assets[i], floatingContainer, (this || _global).globalData.comp, null);\n        comp.initExpressions();\n\n        (this || _global).globalData.projectInterface.registerComposition(comp);\n      }\n    }\n  };\n  /* global createSizedArray, createElementID, PropertyFactory, ShapePropertyFactory, createNS, locationHref */\n\n\n  function MaskElement(data, element, globalData) {\n    (this || _global).data = data;\n    (this || _global).element = element;\n    (this || _global).globalData = globalData;\n    (this || _global).storedData = [];\n    (this || _global).masksProperties = (this || _global).data.masksProperties || [];\n    (this || _global).maskElement = null;\n    var defs = (this || _global).globalData.defs;\n    var i;\n    var len = (this || _global).masksProperties ? (this || _global).masksProperties.length : 0;\n    (this || _global).viewData = createSizedArray(len);\n    (this || _global).solidPath = \"\";\n    var path;\n    var properties = (this || _global).masksProperties;\n    var count = 0;\n    var currentMasks = [];\n    var j;\n    var jLen;\n    var layerId = createElementID();\n    var rect;\n    var expansor;\n    var feMorph;\n    var x;\n    var maskType = \"clipPath\";\n    var maskRef = \"clip-path\";\n\n    for (i = 0; i < len; i += 1) {\n      if (properties[i].mode !== \"a\" && properties[i].mode !== \"n\" || properties[i].inv || properties[i].o.k !== 100 || properties[i].o.x) {\n        maskType = \"mask\";\n        maskRef = \"mask\";\n      }\n\n      if ((properties[i].mode === \"s\" || properties[i].mode === \"i\") && count === 0) {\n        rect = createNS(\"rect\");\n        rect.setAttribute(\"fill\", \"#ffffff\");\n        rect.setAttribute(\"width\", (this || _global).element.comp.data.w || 0);\n        rect.setAttribute(\"height\", (this || _global).element.comp.data.h || 0);\n        currentMasks.push(rect);\n      } else {\n        rect = null;\n      }\n\n      path = createNS(\"path\");\n\n      if (properties[i].mode === \"n\") {\n        // TODO move this to a factory or to a constructor\n        (this || _global).viewData[i] = {\n          op: PropertyFactory.getProp((this || _global).element, properties[i].o, 0, 0.01, (this || _global).element),\n          prop: ShapePropertyFactory.getShapeProp((this || _global).element, properties[i], 3),\n          elem: path,\n          lastPath: \"\"\n        };\n        defs.appendChild(path);\n      } else {\n        count += 1;\n        path.setAttribute(\"fill\", properties[i].mode === \"s\" ? \"#000000\" : \"#ffffff\");\n        path.setAttribute(\"clip-rule\", \"nonzero\");\n        var filterID;\n\n        if (properties[i].x.k !== 0) {\n          maskType = \"mask\";\n          maskRef = \"mask\";\n          x = PropertyFactory.getProp((this || _global).element, properties[i].x, 0, null, (this || _global).element);\n          filterID = createElementID();\n          expansor = createNS(\"filter\");\n          expansor.setAttribute(\"id\", filterID);\n          feMorph = createNS(\"feMorphology\");\n          feMorph.setAttribute(\"operator\", \"erode\");\n          feMorph.setAttribute(\"in\", \"SourceGraphic\");\n          feMorph.setAttribute(\"radius\", \"0\");\n          expansor.appendChild(feMorph);\n          defs.appendChild(expansor);\n          path.setAttribute(\"stroke\", properties[i].mode === \"s\" ? \"#000000\" : \"#ffffff\");\n        } else {\n          feMorph = null;\n          x = null;\n        } // TODO move this to a factory or to a constructor\n\n\n        (this || _global).storedData[i] = {\n          elem: path,\n          x: x,\n          expan: feMorph,\n          lastPath: \"\",\n          lastOperator: \"\",\n          filterId: filterID,\n          lastRadius: 0\n        };\n\n        if (properties[i].mode === \"i\") {\n          jLen = currentMasks.length;\n          var g = createNS(\"g\");\n\n          for (j = 0; j < jLen; j += 1) {\n            g.appendChild(currentMasks[j]);\n          }\n\n          var mask = createNS(\"mask\");\n          mask.setAttribute(\"mask-type\", \"alpha\");\n          mask.setAttribute(\"id\", layerId + \"_\" + count);\n          mask.appendChild(path);\n          defs.appendChild(mask);\n          g.setAttribute(\"mask\", \"url(\" + locationHref + \"#\" + layerId + \"_\" + count + \")\");\n          currentMasks.length = 0;\n          currentMasks.push(g);\n        } else {\n          currentMasks.push(path);\n        }\n\n        if (properties[i].inv && !(this || _global).solidPath) {\n          (this || _global).solidPath = this.createLayerSolidPath();\n        } // TODO move this to a factory or to a constructor\n\n\n        (this || _global).viewData[i] = {\n          elem: path,\n          lastPath: \"\",\n          op: PropertyFactory.getProp((this || _global).element, properties[i].o, 0, 0.01, (this || _global).element),\n          prop: ShapePropertyFactory.getShapeProp((this || _global).element, properties[i], 3),\n          invRect: rect\n        };\n\n        if (!(this || _global).viewData[i].prop.k) {\n          this.drawPath(properties[i], (this || _global).viewData[i].prop.v, (this || _global).viewData[i]);\n        }\n      }\n    }\n\n    (this || _global).maskElement = createNS(maskType);\n    len = currentMasks.length;\n\n    for (i = 0; i < len; i += 1) {\n      (this || _global).maskElement.appendChild(currentMasks[i]);\n    }\n\n    if (count > 0) {\n      (this || _global).maskElement.setAttribute(\"id\", layerId);\n\n      (this || _global).element.maskedElement.setAttribute(maskRef, \"url(\" + locationHref + \"#\" + layerId + \")\");\n\n      defs.appendChild((this || _global).maskElement);\n    }\n\n    if ((this || _global).viewData.length) {\n      (this || _global).element.addRenderableComponent(this || _global);\n    }\n  }\n\n  MaskElement.prototype.getMaskProperty = function (pos) {\n    return (this || _global).viewData[pos].prop;\n  };\n\n  MaskElement.prototype.renderFrame = function (isFirstFrame) {\n    var finalMat = (this || _global).element.finalTransform.mat;\n    var i;\n    var len = (this || _global).masksProperties.length;\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).viewData[i].prop._mdf || isFirstFrame) {\n        this.drawPath((this || _global).masksProperties[i], (this || _global).viewData[i].prop.v, (this || _global).viewData[i]);\n      }\n\n      if ((this || _global).viewData[i].op._mdf || isFirstFrame) {\n        (this || _global).viewData[i].elem.setAttribute(\"fill-opacity\", (this || _global).viewData[i].op.v);\n      }\n\n      if ((this || _global).masksProperties[i].mode !== \"n\") {\n        if ((this || _global).viewData[i].invRect && ((this || _global).element.finalTransform.mProp._mdf || isFirstFrame)) {\n          (this || _global).viewData[i].invRect.setAttribute(\"transform\", finalMat.getInverseMatrix().to2dCSS());\n        }\n\n        if ((this || _global).storedData[i].x && ((this || _global).storedData[i].x._mdf || isFirstFrame)) {\n          var feMorph = (this || _global).storedData[i].expan;\n\n          if ((this || _global).storedData[i].x.v < 0) {\n            if ((this || _global).storedData[i].lastOperator !== \"erode\") {\n              (this || _global).storedData[i].lastOperator = \"erode\";\n\n              (this || _global).storedData[i].elem.setAttribute(\"filter\", \"url(\" + locationHref + \"#\" + (this || _global).storedData[i].filterId + \")\");\n            }\n\n            feMorph.setAttribute(\"radius\", -(this || _global).storedData[i].x.v);\n          } else {\n            if ((this || _global).storedData[i].lastOperator !== \"dilate\") {\n              (this || _global).storedData[i].lastOperator = \"dilate\";\n\n              (this || _global).storedData[i].elem.setAttribute(\"filter\", null);\n            }\n\n            (this || _global).storedData[i].elem.setAttribute(\"stroke-width\", (this || _global).storedData[i].x.v * 2);\n          }\n        }\n      }\n    }\n  };\n\n  MaskElement.prototype.getMaskelement = function () {\n    return (this || _global).maskElement;\n  };\n\n  MaskElement.prototype.createLayerSolidPath = function () {\n    var path = \"M0,0 \";\n    path += \" h\" + (this || _global).globalData.compSize.w;\n    path += \" v\" + (this || _global).globalData.compSize.h;\n    path += \" h-\" + (this || _global).globalData.compSize.w;\n    path += \" v-\" + (this || _global).globalData.compSize.h + \" \";\n    return path;\n  };\n\n  MaskElement.prototype.drawPath = function (pathData, pathNodes, viewData) {\n    var pathString = \" M\" + pathNodes.v[0][0] + \",\" + pathNodes.v[0][1];\n    var i;\n    var len;\n    len = pathNodes._length;\n\n    for (i = 1; i < len; i += 1) {\n      // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\n      pathString += \" C\" + pathNodes.o[i - 1][0] + \",\" + pathNodes.o[i - 1][1] + \" \" + pathNodes.i[i][0] + \",\" + pathNodes.i[i][1] + \" \" + pathNodes.v[i][0] + \",\" + pathNodes.v[i][1];\n    } // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\n\n\n    if (pathNodes.c && len > 1) {\n      pathString += \" C\" + pathNodes.o[i - 1][0] + \",\" + pathNodes.o[i - 1][1] + \" \" + pathNodes.i[0][0] + \",\" + pathNodes.i[0][1] + \" \" + pathNodes.v[0][0] + \",\" + pathNodes.v[0][1];\n    } // pathNodes.__renderedString = pathString;\n\n\n    if (viewData.lastPath !== pathString) {\n      var pathShapeValue = \"\";\n\n      if (viewData.elem) {\n        if (pathNodes.c) {\n          pathShapeValue = pathData.inv ? (this || _global).solidPath + pathString : pathString;\n        }\n\n        viewData.elem.setAttribute(\"d\", pathShapeValue);\n      }\n\n      viewData.lastPath = pathString;\n    }\n  };\n\n  MaskElement.prototype.destroy = function () {\n    (this || _global).element = null;\n    (this || _global).globalData = null;\n    (this || _global).maskElement = null;\n    (this || _global).data = null;\n    (this || _global).masksProperties = null;\n  };\n  /**\r\n   * @file\r\n   * Handles AE's layer parenting property.\r\n   *\r\n   */\n\n\n  function HierarchyElement() {}\n\n  HierarchyElement.prototype = {\n    /**\r\n       * @function\r\n       * Initializes hierarchy properties\r\n       *\r\n       */\n    initHierarchy: function () {\n      // element's parent list\n      (this || _global).hierarchy = []; // if element is parent of another layer _isParent will be true\n\n      (this || _global)._isParent = false;\n      this.checkParenting();\n    },\n\n    /**\r\n       * @function\r\n       * Sets layer's hierarchy.\r\n       * @param {array} hierarch\r\n       * layer's parent list\r\n       *\r\n       */\n    setHierarchy: function (hierarchy) {\n      (this || _global).hierarchy = hierarchy;\n    },\n\n    /**\r\n       * @function\r\n       * Sets layer as parent.\r\n       *\r\n       */\n    setAsParent: function () {\n      (this || _global)._isParent = true;\n    },\n\n    /**\r\n       * @function\r\n       * Searches layer's parenting chain\r\n       *\r\n       */\n    checkParenting: function () {\n      if ((this || _global).data.parent !== undefined) {\n        (this || _global).comp.buildElementParenting(this || _global, (this || _global).data.parent, []);\n      }\n    }\n  };\n  /**\r\n   * @file\r\n   * Handles element's layer frame update.\r\n   * Checks layer in point and out point\r\n   *\r\n   */\n\n  function FrameElement() {}\n\n  FrameElement.prototype = {\n    /**\r\n       * @function\r\n       * Initializes frame related properties.\r\n       *\r\n       */\n    initFrame: function () {\n      // set to true when inpoint is rendered\n      (this || _global)._isFirstFrame = false; // list of animated properties\n\n      (this || _global).dynamicProperties = []; // If layer has been modified in current tick this will be true\n\n      (this || _global)._mdf = false;\n    },\n\n    /**\r\n       * @function\r\n       * Calculates all dynamic values\r\n       *\r\n       * @param {number} num\r\n       * current frame number in Layer's time\r\n       * @param {boolean} isVisible\r\n       * if layers is currently in range\r\n       *\r\n       */\n    prepareProperties: function (num, isVisible) {\n      var i;\n      var len = (this || _global).dynamicProperties.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (isVisible || (this || _global)._isParent && (this || _global).dynamicProperties[i].propType === \"transform\") {\n          (this || _global).dynamicProperties[i].getValue();\n\n          if ((this || _global).dynamicProperties[i]._mdf) {\n            (this || _global).globalData._mdf = true;\n            (this || _global)._mdf = true;\n          }\n        }\n      }\n    },\n    addDynamicProperty: function (prop) {\n      if ((this || _global).dynamicProperties.indexOf(prop) === -1) {\n        (this || _global).dynamicProperties.push(prop);\n      }\n    }\n  };\n  /* global TransformPropertyFactory, Matrix */\n\n  function TransformElement() {}\n\n  TransformElement.prototype = {\n    initTransform: function () {\n      (this || _global).finalTransform = {\n        mProp: (this || _global).data.ks ? TransformPropertyFactory.getTransformProperty(this || _global, (this || _global).data.ks, this || _global) : {\n          o: 0\n        },\n        _matMdf: false,\n        _opMdf: false,\n        mat: new Matrix()\n      };\n\n      if ((this || _global).data.ao) {\n        (this || _global).finalTransform.mProp.autoOriented = true;\n      } // TODO: check TYPE 11: Guided elements\n\n\n      if ((this || _global).data.ty !== 11) {// this.createElements();\n      }\n    },\n    renderTransform: function () {\n      (this || _global).finalTransform._opMdf = (this || _global).finalTransform.mProp.o._mdf || (this || _global)._isFirstFrame;\n      (this || _global).finalTransform._matMdf = (this || _global).finalTransform.mProp._mdf || (this || _global)._isFirstFrame;\n\n      if ((this || _global).hierarchy) {\n        var mat;\n        var finalMat = (this || _global).finalTransform.mat;\n        var i = 0;\n        var len = (this || _global).hierarchy.length; // Checking if any of the transformation matrices in the hierarchy chain has changed.\n\n        if (!(this || _global).finalTransform._matMdf) {\n          while (i < len) {\n            if ((this || _global).hierarchy[i].finalTransform.mProp._mdf) {\n              (this || _global).finalTransform._matMdf = true;\n              break;\n            }\n\n            i += 1;\n          }\n        }\n\n        if ((this || _global).finalTransform._matMdf) {\n          mat = (this || _global).finalTransform.mProp.v.props;\n          finalMat.cloneFromProps(mat);\n\n          for (i = 0; i < len; i += 1) {\n            mat = (this || _global).hierarchy[i].finalTransform.mProp.v.props;\n            finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]);\n          }\n        }\n      }\n    },\n    globalToLocal: function (pt) {\n      var transforms = [];\n      transforms.push((this || _global).finalTransform);\n      var flag = true;\n      var comp = (this || _global).comp;\n\n      while (flag) {\n        if (comp.finalTransform) {\n          if (comp.data.hasMask) {\n            transforms.splice(0, 0, comp.finalTransform);\n          }\n\n          comp = comp.comp;\n        } else {\n          flag = false;\n        }\n      }\n\n      var i;\n      var len = transforms.length;\n      var ptNew;\n\n      for (i = 0; i < len; i += 1) {\n        ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); // ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]);\n\n        pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0];\n      }\n\n      return pt;\n    },\n    mHelper: new Matrix()\n  };\n\n  function RenderableElement() {}\n\n  RenderableElement.prototype = {\n    initRenderable: function () {\n      // layer's visibility related to inpoint and outpoint. Rename isVisible to isInRange\n      (this || _global).isInRange = false; // layer's display state\n\n      (this || _global).hidden = false; // If layer's transparency equals 0, it can be hidden\n\n      (this || _global).isTransparent = false; // list of animated components\n\n      (this || _global).renderableComponents = [];\n    },\n    addRenderableComponent: function (component) {\n      if ((this || _global).renderableComponents.indexOf(component) === -1) {\n        (this || _global).renderableComponents.push(component);\n      }\n    },\n    removeRenderableComponent: function (component) {\n      if ((this || _global).renderableComponents.indexOf(component) !== -1) {\n        (this || _global).renderableComponents.splice((this || _global).renderableComponents.indexOf(component), 1);\n      }\n    },\n    prepareRenderableFrame: function (num) {\n      this.checkLayerLimits(num);\n    },\n    checkTransparency: function () {\n      if ((this || _global).finalTransform.mProp.o.v <= 0) {\n        if (!(this || _global).isTransparent && (this || _global).globalData.renderConfig.hideOnTransparent) {\n          (this || _global).isTransparent = true;\n          this.hide();\n        }\n      } else if ((this || _global).isTransparent) {\n        (this || _global).isTransparent = false;\n        this.show();\n      }\n    },\n\n    /**\r\n       * @function\r\n       * Initializes frame related properties.\r\n       *\r\n       * @param {number} num\r\n       * current frame number in Layer's time\r\n       *\r\n       */\n    checkLayerLimits: function (num) {\n      if ((this || _global).data.ip - (this || _global).data.st <= num && (this || _global).data.op - (this || _global).data.st > num) {\n        if ((this || _global).isInRange !== true) {\n          (this || _global).globalData._mdf = true;\n          (this || _global)._mdf = true;\n          (this || _global).isInRange = true;\n          this.show();\n        }\n      } else if ((this || _global).isInRange !== false) {\n        (this || _global).globalData._mdf = true;\n        (this || _global).isInRange = false;\n        this.hide();\n      }\n    },\n    renderRenderable: function () {\n      var i;\n      var len = (this || _global).renderableComponents.length;\n\n      for (i = 0; i < len; i += 1) {\n        (this || _global).renderableComponents[i].renderFrame((this || _global)._isFirstFrame);\n      }\n      /* this.maskManager.renderFrame(this.finalTransform.mat);\r\n          this.renderableEffectsManager.renderFrame(this._isFirstFrame); */\n\n    },\n    sourceRectAtTime: function () {\n      return {\n        top: 0,\n        left: 0,\n        width: 100,\n        height: 100\n      };\n    },\n    getLayerSize: function () {\n      if ((this || _global).data.ty === 5) {\n        return {\n          w: (this || _global).data.textData.width,\n          h: (this || _global).data.textData.height\n        };\n      }\n\n      return {\n        w: (this || _global).data.width,\n        h: (this || _global).data.height\n      };\n    }\n  };\n  /* global extendPrototype, RenderableElement, createProxyFunction */\n\n  function RenderableDOMElement() {}\n\n  (function () {\n    var _prototype = {\n      initElement: function (data, globalData, comp) {\n        this.initFrame();\n        this.initBaseData(data, globalData, comp);\n        this.initTransform(data, globalData, comp);\n        this.initHierarchy();\n        this.initRenderable();\n        this.initRendererElement();\n        this.createContainerElements();\n        this.createRenderableComponents();\n        this.createContent();\n        this.hide();\n      },\n      hide: function () {\n        if (!(this || _global).hidden && (!(this || _global).isInRange || (this || _global).isTransparent)) {\n          var elem = (this || _global).baseElement || (this || _global).layerElement;\n          elem.style.display = \"none\";\n          (this || _global).hidden = true;\n        }\n      },\n      show: function () {\n        if ((this || _global).isInRange && !(this || _global).isTransparent) {\n          if (!(this || _global).data.hd) {\n            var elem = (this || _global).baseElement || (this || _global).layerElement;\n            elem.style.display = \"block\";\n          }\n\n          (this || _global).hidden = false;\n          (this || _global)._isFirstFrame = true;\n        }\n      },\n      renderFrame: function () {\n        // If it is exported as hidden (data.hd === true) no need to render\n        // If it is not visible no need to render\n        if ((this || _global).data.hd || (this || _global).hidden) {\n          return;\n        }\n\n        this.renderTransform();\n        this.renderRenderable();\n        this.renderElement();\n        this.renderInnerContent();\n\n        if ((this || _global)._isFirstFrame) {\n          (this || _global)._isFirstFrame = false;\n        }\n      },\n      renderInnerContent: function () {},\n      prepareFrame: function (num) {\n        (this || _global)._mdf = false;\n        this.prepareRenderableFrame(num);\n        this.prepareProperties(num, (this || _global).isInRange);\n        this.checkTransparency();\n      },\n      destroy: function () {\n        (this || _global).innerElem = null;\n        this.destroyBaseElement();\n      }\n    };\n    extendPrototype([RenderableElement, createProxyFunction(_prototype)], RenderableDOMElement);\n  })();\n  /* exported ProcessedElement */\n\n\n  function ProcessedElement(element, position) {\n    (this || _global).elem = element;\n    (this || _global).pos = position;\n  }\n  /* global createNS */\n\n\n  function SVGStyleData(data, level) {\n    (this || _global).data = data;\n    (this || _global).type = data.ty;\n    (this || _global).d = \"\";\n    (this || _global).lvl = level;\n    (this || _global)._mdf = false;\n    (this || _global).closed = data.hd === true;\n    (this || _global).pElem = createNS(\"path\");\n    (this || _global).msElem = null;\n  }\n\n  SVGStyleData.prototype.reset = function () {\n    (this || _global).d = \"\";\n    (this || _global)._mdf = false;\n  };\n\n  function SVGShapeData(transformers, level, shape) {\n    (this || _global).caches = [];\n    (this || _global).styles = [];\n    (this || _global).transformers = transformers;\n    (this || _global).lStr = \"\";\n    (this || _global).sh = shape;\n    (this || _global).lvl = level; // TODO find if there are some cases where _isAnimated can be false.\n    // For now, since shapes add up with other shapes. They have to be calculated every time.\n    // One way of finding out is checking if all styles associated to this shape depend only of this shape\n\n    (this || _global)._isAnimated = !!shape.k; // TODO: commenting this for now since all shapes are animated\n\n    var i = 0;\n    var len = transformers.length;\n\n    while (i < len) {\n      if (transformers[i].mProps.dynamicProperties.length) {\n        (this || _global)._isAnimated = true;\n        break;\n      }\n\n      i += 1;\n    }\n  }\n\n  SVGShapeData.prototype.setAsAnimated = function () {\n    (this || _global)._isAnimated = true;\n  };\n  /* exported SVGTransformData */\n\n\n  function SVGTransformData(mProps, op, container) {\n    (this || _global).transform = {\n      mProps: mProps,\n      op: op,\n      container: container\n    };\n    (this || _global).elements = [];\n    (this || _global)._isAnimated = (this || _global).transform.mProps.dynamicProperties.length || (this || _global).transform.op.effectsSequence.length;\n  }\n  /* global DashProperty, PropertyFactory, extendPrototype, DynamicPropertyContainer */\n\n\n  function SVGStrokeStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    (this || _global).getValue = (this || _global).iterateDynamicProperties;\n    (this || _global).o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this || _global);\n    (this || _global).w = PropertyFactory.getProp(elem, data.w, 0, null, this || _global);\n    (this || _global).d = new DashProperty(elem, data.d || {}, \"svg\", this || _global);\n    (this || _global).c = PropertyFactory.getProp(elem, data.c, 1, 255, this || _global);\n    (this || _global).style = styleOb;\n    (this || _global)._isAnimated = !!(this || _global)._isAnimated;\n  }\n\n  extendPrototype([DynamicPropertyContainer], SVGStrokeStyleData);\n  /* global PropertyFactory, extendPrototype, DynamicPropertyContainer */\n\n  function SVGFillStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    (this || _global).getValue = (this || _global).iterateDynamicProperties;\n    (this || _global).o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this || _global);\n    (this || _global).c = PropertyFactory.getProp(elem, data.c, 1, 255, this || _global);\n    (this || _global).style = styleOb;\n  }\n\n  extendPrototype([DynamicPropertyContainer], SVGFillStyleData);\n  /* global PropertyFactory, degToRads, GradientProperty, createElementID, createNS, locationHref,\r\n  extendPrototype, DynamicPropertyContainer */\n\n  function SVGGradientFillStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    (this || _global).getValue = (this || _global).iterateDynamicProperties;\n    this.initGradientData(elem, data, styleOb);\n  }\n\n  SVGGradientFillStyleData.prototype.initGradientData = function (elem, data, styleOb) {\n    (this || _global).o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this || _global);\n    (this || _global).s = PropertyFactory.getProp(elem, data.s, 1, null, this || _global);\n    (this || _global).e = PropertyFactory.getProp(elem, data.e, 1, null, this || _global);\n    (this || _global).h = PropertyFactory.getProp(elem, data.h || {\n      k: 0\n    }, 0, 0.01, this || _global);\n    (this || _global).a = PropertyFactory.getProp(elem, data.a || {\n      k: 0\n    }, 0, degToRads, this || _global);\n    (this || _global).g = new GradientProperty(elem, data.g, this || _global);\n    (this || _global).style = styleOb;\n    (this || _global).stops = [];\n    this.setGradientData(styleOb.pElem, data);\n    this.setGradientOpacity(data, styleOb);\n    (this || _global)._isAnimated = !!(this || _global)._isAnimated;\n  };\n\n  SVGGradientFillStyleData.prototype.setGradientData = function (pathElement, data) {\n    var gradientId = createElementID();\n    var gfill = createNS(data.t === 1 ? \"linearGradient\" : \"radialGradient\");\n    gfill.setAttribute(\"id\", gradientId);\n    gfill.setAttribute(\"spreadMethod\", \"pad\");\n    gfill.setAttribute(\"gradientUnits\", \"userSpaceOnUse\");\n    var stops = [];\n    var stop;\n    var j;\n    var jLen;\n    jLen = data.g.p * 4;\n\n    for (j = 0; j < jLen; j += 4) {\n      stop = createNS(\"stop\");\n      gfill.appendChild(stop);\n      stops.push(stop);\n    }\n\n    pathElement.setAttribute(data.ty === \"gf\" ? \"fill\" : \"stroke\", \"url(\" + locationHref + \"#\" + gradientId + \")\");\n    (this || _global).gf = gfill;\n    (this || _global).cst = stops;\n  };\n\n  SVGGradientFillStyleData.prototype.setGradientOpacity = function (data, styleOb) {\n    if ((this || _global).g._hasOpacity && !(this || _global).g._collapsable) {\n      var stop;\n      var j;\n      var jLen;\n      var mask = createNS(\"mask\");\n      var maskElement = createNS(\"path\");\n      mask.appendChild(maskElement);\n      var opacityId = createElementID();\n      var maskId = createElementID();\n      mask.setAttribute(\"id\", maskId);\n      var opFill = createNS(data.t === 1 ? \"linearGradient\" : \"radialGradient\");\n      opFill.setAttribute(\"id\", opacityId);\n      opFill.setAttribute(\"spreadMethod\", \"pad\");\n      opFill.setAttribute(\"gradientUnits\", \"userSpaceOnUse\");\n      jLen = data.g.k.k[0].s ? data.g.k.k[0].s.length : data.g.k.k.length;\n      var stops = (this || _global).stops;\n\n      for (j = data.g.p * 4; j < jLen; j += 2) {\n        stop = createNS(\"stop\");\n        stop.setAttribute(\"stop-color\", \"rgb(255,255,255)\");\n        opFill.appendChild(stop);\n        stops.push(stop);\n      }\n\n      maskElement.setAttribute(data.ty === \"gf\" ? \"fill\" : \"stroke\", \"url(\" + locationHref + \"#\" + opacityId + \")\");\n      (this || _global).of = opFill;\n      (this || _global).ms = mask;\n      (this || _global).ost = stops;\n      (this || _global).maskId = maskId;\n      styleOb.msElem = maskElement;\n    }\n  };\n\n  extendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData);\n  /* global PropertyFactory, DashProperty, extendPrototype, SVGGradientFillStyleData, DynamicPropertyContainer */\n\n  function SVGGradientStrokeStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    (this || _global).getValue = (this || _global).iterateDynamicProperties;\n    (this || _global).w = PropertyFactory.getProp(elem, data.w, 0, null, this || _global);\n    (this || _global).d = new DashProperty(elem, data.d || {}, \"svg\", this || _global);\n    this.initGradientData(elem, data, styleOb);\n    (this || _global)._isAnimated = !!(this || _global)._isAnimated;\n  }\n\n  extendPrototype([SVGGradientFillStyleData, DynamicPropertyContainer], SVGGradientStrokeStyleData);\n  /* global createNS */\n\n  /* exported ShapeGroupData */\n\n  function ShapeGroupData() {\n    (this || _global).it = [];\n    (this || _global).prevViewData = [];\n    (this || _global).gr = createNS(\"g\");\n  }\n  /* global Matrix, buildShapeString, bmFloor */\n\n  /* exported SVGElementsRenderer */\n\n\n  var SVGElementsRenderer = function () {\n    var _identityMatrix = new Matrix();\n\n    var _matrixHelper = new Matrix();\n\n    var ob = {\n      createRenderFunction: createRenderFunction\n    };\n\n    function createRenderFunction(data) {\n      switch (data.ty) {\n        case \"fl\":\n          return renderFill;\n\n        case \"gf\":\n          return renderGradient;\n\n        case \"gs\":\n          return renderGradientStroke;\n\n        case \"st\":\n          return renderStroke;\n\n        case \"sh\":\n        case \"el\":\n        case \"rc\":\n        case \"sr\":\n          return renderPath;\n\n        case \"tr\":\n          return renderContentTransform;\n\n        default:\n          return null;\n      }\n    }\n\n    function renderContentTransform(styleData, itemData, isFirstFrame) {\n      if (isFirstFrame || itemData.transform.op._mdf) {\n        itemData.transform.container.setAttribute(\"opacity\", itemData.transform.op.v);\n      }\n\n      if (isFirstFrame || itemData.transform.mProps._mdf) {\n        itemData.transform.container.setAttribute(\"transform\", itemData.transform.mProps.v.to2dCSS());\n      }\n    }\n\n    function renderPath(styleData, itemData, isFirstFrame) {\n      var j;\n      var jLen;\n      var pathStringTransformed;\n      var redraw;\n      var pathNodes;\n      var l;\n      var lLen = itemData.styles.length;\n      var lvl = itemData.lvl;\n      var paths;\n      var mat;\n      var props;\n      var iterations;\n      var k;\n\n      for (l = 0; l < lLen; l += 1) {\n        redraw = itemData.sh._mdf || isFirstFrame;\n\n        if (itemData.styles[l].lvl < lvl) {\n          mat = _matrixHelper.reset();\n          iterations = lvl - itemData.styles[l].lvl;\n          k = itemData.transformers.length - 1;\n\n          while (!redraw && iterations > 0) {\n            redraw = itemData.transformers[k].mProps._mdf || redraw;\n            iterations -= 1;\n            k -= 1;\n          }\n\n          if (redraw) {\n            iterations = lvl - itemData.styles[l].lvl;\n            k = itemData.transformers.length - 1;\n\n            while (iterations > 0) {\n              props = itemData.transformers[k].mProps.v.props;\n              mat.transform(props[0], props[1], props[2], props[3], props[4], props[5], props[6], props[7], props[8], props[9], props[10], props[11], props[12], props[13], props[14], props[15]);\n              iterations -= 1;\n              k -= 1;\n            }\n          }\n        } else {\n          mat = _identityMatrix;\n        }\n\n        paths = itemData.sh.paths;\n        jLen = paths._length;\n\n        if (redraw) {\n          pathStringTransformed = \"\";\n\n          for (j = 0; j < jLen; j += 1) {\n            pathNodes = paths.shapes[j];\n\n            if (pathNodes && pathNodes._length) {\n              pathStringTransformed += buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat);\n            }\n          }\n\n          itemData.caches[l] = pathStringTransformed;\n        } else {\n          pathStringTransformed = itemData.caches[l];\n        }\n\n        itemData.styles[l].d += styleData.hd === true ? \"\" : pathStringTransformed;\n        itemData.styles[l]._mdf = redraw || itemData.styles[l]._mdf;\n      }\n    }\n\n    function renderFill(styleData, itemData, isFirstFrame) {\n      var styleElem = itemData.style;\n\n      if (itemData.c._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute(\"fill\", \"rgb(\" + bmFloor(itemData.c.v[0]) + \",\" + bmFloor(itemData.c.v[1]) + \",\" + bmFloor(itemData.c.v[2]) + \")\");\n      }\n\n      if (itemData.o._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute(\"fill-opacity\", itemData.o.v);\n      }\n    }\n\n    function renderGradientStroke(styleData, itemData, isFirstFrame) {\n      renderGradient(styleData, itemData, isFirstFrame);\n      renderStroke(styleData, itemData, isFirstFrame);\n    }\n\n    function renderGradient(styleData, itemData, isFirstFrame) {\n      var gfill = itemData.gf;\n      var hasOpacity = itemData.g._hasOpacity;\n      var pt1 = itemData.s.v;\n      var pt2 = itemData.e.v;\n\n      if (itemData.o._mdf || isFirstFrame) {\n        var attr = styleData.ty === \"gf\" ? \"fill-opacity\" : \"stroke-opacity\";\n        itemData.style.pElem.setAttribute(attr, itemData.o.v);\n      }\n\n      if (itemData.s._mdf || isFirstFrame) {\n        var attr1 = styleData.t === 1 ? \"x1\" : \"cx\";\n        var attr2 = attr1 === \"x1\" ? \"y1\" : \"cy\";\n        gfill.setAttribute(attr1, pt1[0]);\n        gfill.setAttribute(attr2, pt1[1]);\n\n        if (hasOpacity && !itemData.g._collapsable) {\n          itemData.of.setAttribute(attr1, pt1[0]);\n          itemData.of.setAttribute(attr2, pt1[1]);\n        }\n      }\n\n      var stops;\n      var i;\n      var len;\n      var stop;\n\n      if (itemData.g._cmdf || isFirstFrame) {\n        stops = itemData.cst;\n        var cValues = itemData.g.c;\n        len = stops.length;\n\n        for (i = 0; i < len; i += 1) {\n          stop = stops[i];\n          stop.setAttribute(\"offset\", cValues[i * 4] + \"%\");\n          stop.setAttribute(\"stop-color\", \"rgb(\" + cValues[i * 4 + 1] + \",\" + cValues[i * 4 + 2] + \",\" + cValues[i * 4 + 3] + \")\");\n        }\n      }\n\n      if (hasOpacity && (itemData.g._omdf || isFirstFrame)) {\n        var oValues = itemData.g.o;\n\n        if (itemData.g._collapsable) {\n          stops = itemData.cst;\n        } else {\n          stops = itemData.ost;\n        }\n\n        len = stops.length;\n\n        for (i = 0; i < len; i += 1) {\n          stop = stops[i];\n\n          if (!itemData.g._collapsable) {\n            stop.setAttribute(\"offset\", oValues[i * 2] + \"%\");\n          }\n\n          stop.setAttribute(\"stop-opacity\", oValues[i * 2 + 1]);\n        }\n      }\n\n      if (styleData.t === 1) {\n        if (itemData.e._mdf || isFirstFrame) {\n          gfill.setAttribute(\"x2\", pt2[0]);\n          gfill.setAttribute(\"y2\", pt2[1]);\n\n          if (hasOpacity && !itemData.g._collapsable) {\n            itemData.of.setAttribute(\"x2\", pt2[0]);\n            itemData.of.setAttribute(\"y2\", pt2[1]);\n          }\n        }\n      } else {\n        var rad;\n\n        if (itemData.s._mdf || itemData.e._mdf || isFirstFrame) {\n          rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n          gfill.setAttribute(\"r\", rad);\n\n          if (hasOpacity && !itemData.g._collapsable) {\n            itemData.of.setAttribute(\"r\", rad);\n          }\n        }\n\n        if (itemData.e._mdf || itemData.h._mdf || itemData.a._mdf || isFirstFrame) {\n          if (!rad) {\n            rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n          }\n\n          var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n          var percent = itemData.h.v;\n\n          if (percent >= 1) {\n            percent = 0.99;\n          } else if (percent <= -1) {\n            percent = -0.99;\n          }\n\n          var dist = rad * percent;\n          var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n          var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n          gfill.setAttribute(\"fx\", x);\n          gfill.setAttribute(\"fy\", y);\n\n          if (hasOpacity && !itemData.g._collapsable) {\n            itemData.of.setAttribute(\"fx\", x);\n            itemData.of.setAttribute(\"fy\", y);\n          }\n        } // gfill.setAttribute('fy','200');\n\n      }\n    }\n\n    function renderStroke(styleData, itemData, isFirstFrame) {\n      var styleElem = itemData.style;\n      var d = itemData.d;\n\n      if (d && (d._mdf || isFirstFrame) && d.dashStr) {\n        styleElem.pElem.setAttribute(\"stroke-dasharray\", d.dashStr);\n        styleElem.pElem.setAttribute(\"stroke-dashoffset\", d.dashoffset[0]);\n      }\n\n      if (itemData.c && (itemData.c._mdf || isFirstFrame)) {\n        styleElem.pElem.setAttribute(\"stroke\", \"rgb(\" + bmFloor(itemData.c.v[0]) + \",\" + bmFloor(itemData.c.v[1]) + \",\" + bmFloor(itemData.c.v[2]) + \")\");\n      }\n\n      if (itemData.o._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute(\"stroke-opacity\", itemData.o.v);\n      }\n\n      if (itemData.w._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute(\"stroke-width\", itemData.w.v);\n\n        if (styleElem.msElem) {\n          styleElem.msElem.setAttribute(\"stroke-width\", itemData.w.v);\n        }\n      }\n    }\n\n    return ob;\n  }();\n  /* global Matrix */\n\n\n  function ShapeTransformManager() {\n    (this || _global).sequences = {};\n    (this || _global).sequenceList = [];\n    (this || _global).transform_key_count = 0;\n  }\n\n  ShapeTransformManager.prototype = {\n    addTransformSequence: function (transforms) {\n      var i;\n      var len = transforms.length;\n      var key = \"_\";\n\n      for (i = 0; i < len; i += 1) {\n        key += transforms[i].transform.key + \"_\";\n      }\n\n      var sequence = (this || _global).sequences[key];\n\n      if (!sequence) {\n        sequence = {\n          transforms: [].concat(transforms),\n          finalTransform: new Matrix(),\n          _mdf: false\n        };\n        (this || _global).sequences[key] = sequence;\n\n        (this || _global).sequenceList.push(sequence);\n      }\n\n      return sequence;\n    },\n    processSequence: function (sequence, isFirstFrame) {\n      var i = 0;\n      var len = sequence.transforms.length;\n      var _mdf = isFirstFrame;\n\n      while (i < len && !isFirstFrame) {\n        if (sequence.transforms[i].transform.mProps._mdf) {\n          _mdf = true;\n          break;\n        }\n\n        i += 1;\n      }\n\n      if (_mdf) {\n        var props;\n        sequence.finalTransform.reset();\n\n        for (i = len - 1; i >= 0; i -= 1) {\n          props = sequence.transforms[i].transform.mProps.v.props;\n          sequence.finalTransform.transform(props[0], props[1], props[2], props[3], props[4], props[5], props[6], props[7], props[8], props[9], props[10], props[11], props[12], props[13], props[14], props[15]);\n        }\n      }\n\n      sequence._mdf = _mdf;\n    },\n    processSequences: function (isFirstFrame) {\n      var i;\n      var len = (this || _global).sequenceList.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.processSequence((this || _global).sequenceList[i], isFirstFrame);\n      }\n    },\n    getNewKey: function () {\n      (this || _global).transform_key_count += 1;\n      return \"_\" + (this || _global).transform_key_count;\n    }\n  };\n  /* global ShapePropertyFactory, SVGShapeData */\n\n  function CVShapeData(element, data, styles, transformsManager) {\n    (this || _global).styledShapes = [];\n    (this || _global).tr = [0, 0, 0, 0, 0, 0];\n    var ty = 4;\n\n    if (data.ty === \"rc\") {\n      ty = 5;\n    } else if (data.ty === \"el\") {\n      ty = 6;\n    } else if (data.ty === \"sr\") {\n      ty = 7;\n    }\n\n    (this || _global).sh = ShapePropertyFactory.getShapeProp(element, data, ty, element);\n    var i;\n    var len = styles.length;\n    var styledShape;\n\n    for (i = 0; i < len; i += 1) {\n      if (!styles[i].closed) {\n        styledShape = {\n          transforms: transformsManager.addTransformSequence(styles[i].transforms),\n          trNodes: []\n        };\n\n        (this || _global).styledShapes.push(styledShape);\n\n        styles[i].elements.push(styledShape);\n      }\n    }\n  }\n\n  CVShapeData.prototype.setAsAnimated = SVGShapeData.prototype.setAsAnimated;\n  /* global LayerExpressionInterface, EffectsExpressionInterface, CompExpressionInterface, ShapeExpressionInterface,\r\n  TextExpressionInterface, getBlendMode,createElementID, EffectsManager */\n\n  function BaseElement() {}\n\n  BaseElement.prototype = {\n    checkMasks: function () {\n      if (!(this || _global).data.hasMask) {\n        return false;\n      }\n\n      var i = 0;\n      var len = (this || _global).data.masksProperties.length;\n\n      while (i < len) {\n        if ((this || _global).data.masksProperties[i].mode !== \"n\" && (this || _global).data.masksProperties[i].cl !== false) {\n          return true;\n        }\n\n        i += 1;\n      }\n\n      return false;\n    },\n    initExpressions: function () {\n      (this || _global).layerInterface = LayerExpressionInterface(this || _global);\n\n      if ((this || _global).data.hasMask && (this || _global).maskManager) {\n        (this || _global).layerInterface.registerMaskInterface((this || _global).maskManager);\n      }\n\n      var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this || _global, (this || _global).layerInterface);\n\n      (this || _global).layerInterface.registerEffectsInterface(effectsInterface);\n\n      if ((this || _global).data.ty === 0 || (this || _global).data.xt) {\n        (this || _global).compInterface = CompExpressionInterface(this || _global);\n      } else if ((this || _global).data.ty === 4) {\n        (this || _global).layerInterface.shapeInterface = ShapeExpressionInterface((this || _global).shapesData, (this || _global).itemsData, (this || _global).layerInterface);\n        (this || _global).layerInterface.content = (this || _global).layerInterface.shapeInterface;\n      } else if ((this || _global).data.ty === 5) {\n        (this || _global).layerInterface.textInterface = TextExpressionInterface(this || _global);\n        (this || _global).layerInterface.text = (this || _global).layerInterface.textInterface;\n      }\n    },\n    setBlendMode: function () {\n      var blendModeValue = getBlendMode((this || _global).data.bm);\n      var elem = (this || _global).baseElement || (this || _global).layerElement;\n      elem.style[\"mix-blend-mode\"] = blendModeValue;\n    },\n    initBaseData: function (data, globalData, comp) {\n      (this || _global).globalData = globalData;\n      (this || _global).comp = comp;\n      (this || _global).data = data;\n      (this || _global).layerId = createElementID(); // Stretch factor for old animations missing this property.\n\n      if (!(this || _global).data.sr) {\n        (this || _global).data.sr = 1;\n      } // effects manager\n\n\n      (this || _global).effectsManager = new EffectsManager((this || _global).data, this || _global, (this || _global).dynamicProperties);\n    },\n    getType: function () {\n      return (this || _global).type;\n    },\n    sourceRectAtTime: function () {}\n  };\n  /* global extendPrototype, BaseElement, TransformElement, HierarchyElement, FrameElement */\n\n  function NullElement(data, globalData, comp) {\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.initFrame();\n    this.initTransform(data, globalData, comp);\n    this.initHierarchy();\n  }\n\n  NullElement.prototype.prepareFrame = function (num) {\n    this.prepareProperties(num, true);\n  };\n\n  NullElement.prototype.renderFrame = function () {};\n\n  NullElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  NullElement.prototype.destroy = function () {};\n\n  NullElement.prototype.sourceRectAtTime = function () {};\n\n  NullElement.prototype.hide = function () {};\n\n  extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement], NullElement);\n  /* global filtersFactory, featureSupport, filtersFactory, createElementID, createNS, MaskElement, SVGEffects, locationHref */\n\n  function SVGBaseElement() {}\n\n  SVGBaseElement.prototype = {\n    initRendererElement: function () {\n      (this || _global).layerElement = createNS(\"g\");\n    },\n    createContainerElements: function () {\n      (this || _global).matteElement = createNS(\"g\");\n      (this || _global).transformedElement = (this || _global).layerElement;\n      (this || _global).maskedElement = (this || _global).layerElement;\n      (this || _global)._sizeChanged = false;\n      var layerElementParent = null; // If this layer acts as a mask for the following layer\n\n      var filId;\n      var fil;\n      var gg;\n\n      if ((this || _global).data.td) {\n        if ((this || _global).data.td == 3 || (this || _global).data.td == 1) {\n          // eslint-disable-line eqeqeq\n          var masker = createNS(\"mask\");\n          masker.setAttribute(\"id\", (this || _global).layerId);\n          masker.setAttribute(\"mask-type\", (this || _global).data.td == 3 ? \"luminance\" : \"alpha\"); // eslint-disable-line eqeqeq\n\n          masker.appendChild((this || _global).layerElement);\n          layerElementParent = masker;\n\n          (this || _global).globalData.defs.appendChild(masker); // This is only for IE and Edge when mask if of type alpha\n\n\n          if (!featureSupport.maskType && (this || _global).data.td == 1) {\n            // eslint-disable-line eqeqeq\n            masker.setAttribute(\"mask-type\", \"luminance\");\n            filId = createElementID();\n            fil = filtersFactory.createFilter(filId);\n\n            (this || _global).globalData.defs.appendChild(fil);\n\n            fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n            gg = createNS(\"g\");\n            gg.appendChild((this || _global).layerElement);\n            layerElementParent = gg;\n            masker.appendChild(gg);\n            gg.setAttribute(\"filter\", \"url(\" + locationHref + \"#\" + filId + \")\");\n          }\n        } else if ((this || _global).data.td == 2) {\n          // eslint-disable-line eqeqeq\n          var maskGroup = createNS(\"mask\");\n          maskGroup.setAttribute(\"id\", (this || _global).layerId);\n          maskGroup.setAttribute(\"mask-type\", \"alpha\");\n          var maskGrouper = createNS(\"g\");\n          maskGroup.appendChild(maskGrouper);\n          filId = createElementID();\n          fil = filtersFactory.createFilter(filId); /// /\n          // This solution doesn't work on Android when meta tag with viewport attribute is set\n\n          /* var feColorMatrix = createNS('feColorMatrix');\r\n                  feColorMatrix.setAttribute('type', 'matrix');\r\n                  feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\r\n                  feColorMatrix.setAttribute('values','1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 -1 1');\r\n                  fil.appendChild(feColorMatrix); */\n          /// /\n\n          var feCTr = createNS(\"feComponentTransfer\");\n          feCTr.setAttribute(\"in\", \"SourceGraphic\");\n          fil.appendChild(feCTr);\n          var feFunc = createNS(\"feFuncA\");\n          feFunc.setAttribute(\"type\", \"table\");\n          feFunc.setAttribute(\"tableValues\", \"1.0 0.0\");\n          feCTr.appendChild(feFunc); /// /\n\n          (this || _global).globalData.defs.appendChild(fil);\n\n          var alphaRect = createNS(\"rect\");\n          alphaRect.setAttribute(\"width\", (this || _global).comp.data.w);\n          alphaRect.setAttribute(\"height\", (this || _global).comp.data.h);\n          alphaRect.setAttribute(\"x\", \"0\");\n          alphaRect.setAttribute(\"y\", \"0\");\n          alphaRect.setAttribute(\"fill\", \"#ffffff\");\n          alphaRect.setAttribute(\"opacity\", \"0\");\n          maskGrouper.setAttribute(\"filter\", \"url(\" + locationHref + \"#\" + filId + \")\");\n          maskGrouper.appendChild(alphaRect);\n          maskGrouper.appendChild((this || _global).layerElement);\n          layerElementParent = maskGrouper;\n\n          if (!featureSupport.maskType) {\n            maskGroup.setAttribute(\"mask-type\", \"luminance\");\n            fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n            gg = createNS(\"g\");\n            maskGrouper.appendChild(alphaRect);\n            gg.appendChild((this || _global).layerElement);\n            layerElementParent = gg;\n            maskGrouper.appendChild(gg);\n          }\n\n          (this || _global).globalData.defs.appendChild(maskGroup);\n        }\n      } else if ((this || _global).data.tt) {\n        (this || _global).matteElement.appendChild((this || _global).layerElement);\n\n        layerElementParent = (this || _global).matteElement;\n        (this || _global).baseElement = (this || _global).matteElement;\n      } else {\n        (this || _global).baseElement = (this || _global).layerElement;\n      }\n\n      if ((this || _global).data.ln) {\n        (this || _global).layerElement.setAttribute(\"id\", (this || _global).data.ln);\n      }\n\n      if ((this || _global).data.cl) {\n        (this || _global).layerElement.setAttribute(\"class\", (this || _global).data.cl);\n      } // Clipping compositions to hide content that exceeds boundaries. If collapsed transformations is on, component should not be clipped\n\n\n      if ((this || _global).data.ty === 0 && !(this || _global).data.hd) {\n        var cp = createNS(\"clipPath\");\n        var pt = createNS(\"path\");\n        pt.setAttribute(\"d\", \"M0,0 L\" + (this || _global).data.w + \",0 L\" + (this || _global).data.w + \",\" + (this || _global).data.h + \" L0,\" + (this || _global).data.h + \"z\");\n        var clipId = createElementID();\n        cp.setAttribute(\"id\", clipId);\n        cp.appendChild(pt);\n\n        (this || _global).globalData.defs.appendChild(cp);\n\n        if (this.checkMasks()) {\n          var cpGroup = createNS(\"g\");\n          cpGroup.setAttribute(\"clip-path\", \"url(\" + locationHref + \"#\" + clipId + \")\");\n          cpGroup.appendChild((this || _global).layerElement);\n          (this || _global).transformedElement = cpGroup;\n\n          if (layerElementParent) {\n            layerElementParent.appendChild((this || _global).transformedElement);\n          } else {\n            (this || _global).baseElement = (this || _global).transformedElement;\n          }\n        } else {\n          (this || _global).layerElement.setAttribute(\"clip-path\", \"url(\" + locationHref + \"#\" + clipId + \")\");\n        }\n      }\n\n      if ((this || _global).data.bm !== 0) {\n        this.setBlendMode();\n      }\n    },\n    renderElement: function () {\n      if ((this || _global).finalTransform._matMdf) {\n        (this || _global).transformedElement.setAttribute(\"transform\", (this || _global).finalTransform.mat.to2dCSS());\n      }\n\n      if ((this || _global).finalTransform._opMdf) {\n        (this || _global).transformedElement.setAttribute(\"opacity\", (this || _global).finalTransform.mProp.o.v);\n      }\n    },\n    destroyBaseElement: function () {\n      (this || _global).layerElement = null;\n      (this || _global).matteElement = null;\n\n      (this || _global).maskManager.destroy();\n    },\n    getBaseElement: function () {\n      if ((this || _global).data.hd) {\n        return null;\n      }\n\n      return (this || _global).baseElement;\n    },\n    createRenderableComponents: function () {\n      (this || _global).maskManager = new MaskElement((this || _global).data, this || _global, (this || _global).globalData);\n      (this || _global).renderableEffectsManager = new SVGEffects(this || _global);\n    },\n    setMatte: function (id) {\n      if (!(this || _global).matteElement) {\n        return;\n      }\n\n      (this || _global).matteElement.setAttribute(\"mask\", \"url(\" + locationHref + \"#\" + id + \")\");\n    }\n  };\n  /* global ProcessedElement */\n\n  function IShapeElement() {}\n\n  IShapeElement.prototype = {\n    addShapeToModifiers: function (data) {\n      var i;\n      var len = (this || _global).shapeModifiers.length;\n\n      for (i = 0; i < len; i += 1) {\n        (this || _global).shapeModifiers[i].addShape(data);\n      }\n    },\n    isShapeInAnimatedModifiers: function (data) {\n      var i = 0;\n      var len = (this || _global).shapeModifiers.length;\n\n      while (i < len) {\n        if ((this || _global).shapeModifiers[i].isAnimatedWithShape(data)) {\n          return true;\n        }\n      }\n\n      return false;\n    },\n    renderModifiers: function () {\n      if (!(this || _global).shapeModifiers.length) {\n        return;\n      }\n\n      var i;\n      var len = (this || _global).shapes.length;\n\n      for (i = 0; i < len; i += 1) {\n        (this || _global).shapes[i].sh.reset();\n      }\n\n      len = (this || _global).shapeModifiers.length;\n      var shouldBreakProcess;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        shouldBreakProcess = (this || _global).shapeModifiers[i].processShapes((this || _global)._isFirstFrame); // workaround to fix cases where a repeater resets the shape so the following processes get called twice\n        // TODO: find a better solution for this\n\n        if (shouldBreakProcess) {\n          break;\n        }\n      }\n    },\n    lcEnum: {\n      1: \"butt\",\n      2: \"round\",\n      3: \"square\"\n    },\n    ljEnum: {\n      1: \"miter\",\n      2: \"round\",\n      3: \"bevel\"\n    },\n    searchProcessedElement: function (elem) {\n      var elements = (this || _global).processedElements;\n      var i = 0;\n      var len = elements.length;\n\n      while (i < len) {\n        if (elements[i].elem === elem) {\n          return elements[i].pos;\n        }\n\n        i += 1;\n      }\n\n      return 0;\n    },\n    addProcessedElement: function (elem, pos) {\n      var elements = (this || _global).processedElements;\n      var i = elements.length;\n\n      while (i) {\n        i -= 1;\n\n        if (elements[i].elem === elem) {\n          elements[i].pos = pos;\n          return;\n        }\n      }\n\n      elements.push(new ProcessedElement(elem, pos));\n    },\n    prepareFrame: function (num) {\n      this.prepareRenderableFrame(num);\n      this.prepareProperties(num, (this || _global).isInRange);\n    }\n  };\n  /* global TextProperty, TextAnimatorProperty, buildShapeString, LetterProps */\n\n  function ITextElement() {}\n\n  ITextElement.prototype.initElement = function (data, globalData, comp) {\n    (this || _global).lettersChangedFlag = true;\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    (this || _global).textProperty = new TextProperty(this || _global, data.t, (this || _global).dynamicProperties);\n    (this || _global).textAnimator = new TextAnimatorProperty(data.t, (this || _global).renderType, this || _global);\n    this.initTransform(data, globalData, comp);\n    this.initHierarchy();\n    this.initRenderable();\n    this.initRendererElement();\n    this.createContainerElements();\n    this.createRenderableComponents();\n    this.createContent();\n    this.hide();\n\n    (this || _global).textAnimator.searchProperties((this || _global).dynamicProperties);\n  };\n\n  ITextElement.prototype.prepareFrame = function (num) {\n    (this || _global)._mdf = false;\n    this.prepareRenderableFrame(num);\n    this.prepareProperties(num, (this || _global).isInRange);\n\n    if ((this || _global).textProperty._mdf || (this || _global).textProperty._isFirstFrame) {\n      this.buildNewText();\n      (this || _global).textProperty._isFirstFrame = false;\n      (this || _global).textProperty._mdf = false;\n    }\n  };\n\n  ITextElement.prototype.createPathShape = function (matrixHelper, shapes) {\n    var j;\n    var jLen = shapes.length;\n    var pathNodes;\n    var shapeStr = \"\";\n\n    for (j = 0; j < jLen; j += 1) {\n      pathNodes = shapes[j].ks.k;\n      shapeStr += buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper);\n    }\n\n    return shapeStr;\n  };\n\n  ITextElement.prototype.updateDocumentData = function (newData, index) {\n    (this || _global).textProperty.updateDocumentData(newData, index);\n  };\n\n  ITextElement.prototype.canResizeFont = function (_canResize) {\n    (this || _global).textProperty.canResizeFont(_canResize);\n  };\n\n  ITextElement.prototype.setMinimumFontSize = function (_fontSize) {\n    (this || _global).textProperty.setMinimumFontSize(_fontSize);\n  };\n\n  ITextElement.prototype.applyTextPropertiesToMatrix = function (documentData, matrixHelper, lineNumber, xPos, yPos) {\n    if (documentData.ps) {\n      matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n    }\n\n    matrixHelper.translate(0, -documentData.ls, 0);\n\n    switch (documentData.j) {\n      case 1:\n        matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]), 0, 0);\n        break;\n\n      case 2:\n        matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]) / 2, 0, 0);\n        break;\n\n      default:\n        break;\n    }\n\n    matrixHelper.translate(xPos, yPos, 0);\n  };\n\n  ITextElement.prototype.buildColor = function (colorData) {\n    return \"rgb(\" + Math.round(colorData[0] * 255) + \",\" + Math.round(colorData[1] * 255) + \",\" + Math.round(colorData[2] * 255) + \")\";\n  };\n\n  ITextElement.prototype.emptyProp = new LetterProps();\n\n  ITextElement.prototype.destroy = function () {};\n  /* global extendPrototype, BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement */\n\n\n  function ICompElement() {}\n\n  extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement], ICompElement);\n\n  ICompElement.prototype.initElement = function (data, globalData, comp) {\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.initTransform(data, globalData, comp);\n    this.initRenderable();\n    this.initHierarchy();\n    this.initRendererElement();\n    this.createContainerElements();\n    this.createRenderableComponents();\n\n    if ((this || _global).data.xt || !globalData.progressiveLoad) {\n      this.buildAllItems();\n    }\n\n    this.hide();\n  };\n  /* ICompElement.prototype.hide = function(){\r\n      if(!this.hidden){\r\n          this.hideElement();\r\n          var i,len = this.elements.length;\r\n          for( i = 0; i < len; i+=1 ){\r\n              if(this.elements[i]){\r\n                  this.elements[i].hide();\r\n              }\r\n          }\r\n      }\r\n  }; */\n\n\n  ICompElement.prototype.prepareFrame = function (num) {\n    (this || _global)._mdf = false;\n    this.prepareRenderableFrame(num);\n    this.prepareProperties(num, (this || _global).isInRange);\n\n    if (!(this || _global).isInRange && !(this || _global).data.xt) {\n      return;\n    }\n\n    if (!(this || _global).tm._placeholder) {\n      var timeRemapped = (this || _global).tm.v;\n\n      if (timeRemapped === (this || _global).data.op) {\n        timeRemapped = (this || _global).data.op - 1;\n      }\n\n      (this || _global).renderedFrame = timeRemapped;\n    } else {\n      (this || _global).renderedFrame = num / (this || _global).data.sr;\n    }\n\n    var i;\n    var len = (this || _global).elements.length;\n\n    if (!(this || _global).completeLayers) {\n      this.checkLayers((this || _global).renderedFrame);\n    } // This iteration needs to be backwards because of how expressions connect between each other\n\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if ((this || _global).completeLayers || (this || _global).elements[i]) {\n        (this || _global).elements[i].prepareFrame((this || _global).renderedFrame - (this || _global).layers[i].st);\n\n        if ((this || _global).elements[i]._mdf) {\n          (this || _global)._mdf = true;\n        }\n      }\n    }\n  };\n\n  ICompElement.prototype.renderInnerContent = function () {\n    var i;\n    var len = (this || _global).layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).completeLayers || (this || _global).elements[i]) {\n        (this || _global).elements[i].renderFrame();\n      }\n    }\n  };\n\n  ICompElement.prototype.setElements = function (elems) {\n    (this || _global).elements = elems;\n  };\n\n  ICompElement.prototype.getElements = function () {\n    return (this || _global).elements;\n  };\n\n  ICompElement.prototype.destroyElements = function () {\n    var i;\n    var len = (this || _global).layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).elements[i]) {\n        (this || _global).elements[i].destroy();\n      }\n    }\n  };\n\n  ICompElement.prototype.destroy = function () {\n    this.destroyElements();\n    this.destroyBaseElement();\n  };\n  /* global extendPrototype, BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, createNS */\n\n\n  function IImageElement(data, globalData, comp) {\n    (this || _global).assetData = globalData.getAssetData(data.refId);\n    this.initElement(data, globalData, comp);\n    (this || _global).sourceRect = {\n      top: 0,\n      left: 0,\n      width: (this || _global).assetData.w,\n      height: (this || _global).assetData.h\n    };\n  }\n\n  extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], IImageElement);\n\n  IImageElement.prototype.createContent = function () {\n    var assetPath = (this || _global).globalData.getAssetsPath((this || _global).assetData);\n\n    (this || _global).innerElem = createNS(\"image\");\n\n    (this || _global).innerElem.setAttribute(\"width\", (this || _global).assetData.w + \"px\");\n\n    (this || _global).innerElem.setAttribute(\"height\", (this || _global).assetData.h + \"px\");\n\n    (this || _global).innerElem.setAttribute(\"preserveAspectRatio\", (this || _global).assetData.pr || (this || _global).globalData.renderConfig.imagePreserveAspectRatio);\n\n    (this || _global).innerElem.setAttributeNS(\"http://www.w3.org/1999/xlink\", \"href\", assetPath);\n\n    (this || _global).layerElement.appendChild((this || _global).innerElem);\n  };\n\n  IImageElement.prototype.sourceRectAtTime = function () {\n    return (this || _global).sourceRect;\n  };\n  /* global extendPrototype, IImageElement, createNS */\n\n\n  function ISolidElement(data, globalData, comp) {\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([IImageElement], ISolidElement);\n\n  ISolidElement.prototype.createContent = function () {\n    var rect = createNS(\"rect\"); /// /rect.style.width = this.data.sw;\n    /// /rect.style.height = this.data.sh;\n    /// /rect.style.fill = this.data.sc;\n\n    rect.setAttribute(\"width\", (this || _global).data.sw);\n    rect.setAttribute(\"height\", (this || _global).data.sh);\n    rect.setAttribute(\"fill\", (this || _global).data.sc);\n\n    (this || _global).layerElement.appendChild(rect);\n  };\n  /* global PropertyFactory, extendPrototype, RenderableElement, BaseElement, FrameElement */\n\n\n  function AudioElement(data, globalData, comp) {\n    this.initFrame();\n    this.initRenderable();\n    (this || _global).assetData = globalData.getAssetData(data.refId);\n    this.initBaseData(data, globalData, comp);\n    (this || _global)._isPlaying = false;\n    (this || _global)._canPlay = false;\n\n    var assetPath = (this || _global).globalData.getAssetsPath((this || _global).assetData);\n\n    (this || _global).audio = (this || _global).globalData.audioController.createAudio(assetPath);\n    (this || _global)._currentTime = 0;\n\n    (this || _global).globalData.audioController.addAudio(this || _global);\n\n    (this || _global).tm = data.tm ? PropertyFactory.getProp(this || _global, data.tm, 0, globalData.frameRate, this || _global) : {\n      _placeholder: true\n    };\n  }\n\n  AudioElement.prototype.prepareFrame = function (num) {\n    this.prepareRenderableFrame(num, true);\n    this.prepareProperties(num, true);\n\n    if (!(this || _global).tm._placeholder) {\n      var timeRemapped = (this || _global).tm.v;\n      (this || _global)._currentTime = timeRemapped;\n    } else {\n      (this || _global)._currentTime = num / (this || _global).data.sr;\n    }\n  };\n\n  extendPrototype([RenderableElement, BaseElement, FrameElement], AudioElement);\n\n  AudioElement.prototype.renderFrame = function () {\n    if ((this || _global).isInRange && (this || _global)._canPlay) {\n      if (!(this || _global)._isPlaying) {\n        (this || _global).audio.play();\n\n        (this || _global).audio.seek((this || _global)._currentTime / (this || _global).globalData.frameRate);\n\n        (this || _global)._isPlaying = true;\n      } else if (!(this || _global).audio.playing() || Math.abs((this || _global)._currentTime / (this || _global).globalData.frameRate - (this || _global).audio.seek()) > 0.1) {\n        (this || _global).audio.seek((this || _global)._currentTime / (this || _global).globalData.frameRate);\n      }\n    }\n  };\n\n  AudioElement.prototype.show = function () {// this.audio.play()\n  };\n\n  AudioElement.prototype.hide = function () {\n    (this || _global).audio.pause();\n\n    (this || _global)._isPlaying = false;\n  };\n\n  AudioElement.prototype.pause = function () {\n    (this || _global).audio.pause();\n\n    (this || _global)._isPlaying = false;\n    (this || _global)._canPlay = false;\n  };\n\n  AudioElement.prototype.resume = function () {\n    (this || _global)._canPlay = true;\n  };\n\n  AudioElement.prototype.setRate = function (rateValue) {\n    (this || _global).audio.rate(rateValue);\n  };\n\n  AudioElement.prototype.volume = function (volumeValue) {\n    (this || _global).audio.volume(volumeValue);\n  };\n\n  AudioElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  AudioElement.prototype.destroy = function () {};\n\n  AudioElement.prototype.sourceRectAtTime = function () {};\n\n  AudioElement.prototype.initExpressions = function () {};\n  /* global extendPrototype, RenderableElement, BaseElement, FrameElement, FootageInterface */\n\n\n  function FootageElement(data, globalData, comp) {\n    this.initFrame();\n    this.initRenderable();\n    (this || _global).assetData = globalData.getAssetData(data.refId);\n    (this || _global).footageData = globalData.imageLoader.getAsset((this || _global).assetData);\n    this.initBaseData(data, globalData, comp);\n  }\n\n  FootageElement.prototype.prepareFrame = function () {};\n\n  extendPrototype([RenderableElement, BaseElement, FrameElement], FootageElement);\n\n  FootageElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  FootageElement.prototype.renderFrame = function () {};\n\n  FootageElement.prototype.destroy = function () {};\n\n  FootageElement.prototype.initExpressions = function () {\n    (this || _global).layerInterface = FootageInterface(this || _global);\n  };\n\n  FootageElement.prototype.getFootageData = function () {\n    return (this || _global).footageData;\n  };\n  /* global createSizedArray, PropertyFactory, extendPrototype, SVGRenderer, ICompElement, SVGBaseElement */\n\n\n  function SVGCompElement(data, globalData, comp) {\n    (this || _global).layers = data.layers;\n    (this || _global).supports3d = true;\n    (this || _global).completeLayers = false;\n    (this || _global).pendingElements = [];\n    (this || _global).elements = (this || _global).layers ? createSizedArray((this || _global).layers.length) : []; // this.layerElement = createNS('g');\n\n    this.initElement(data, globalData, comp);\n    (this || _global).tm = data.tm ? PropertyFactory.getProp(this || _global, data.tm, 0, globalData.frameRate, this || _global) : {\n      _placeholder: true\n    };\n  }\n\n  extendPrototype([SVGRenderer, ICompElement, SVGBaseElement], SVGCompElement);\n  /* global extendPrototype, BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement,\r\n  RenderableDOMElement, ITextElement, createSizedArray, createNS */\n\n  function SVGTextLottieElement(data, globalData, comp) {\n    (this || _global).textSpans = [];\n    (this || _global).renderType = \"svg\";\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], SVGTextLottieElement);\n\n  SVGTextLottieElement.prototype.createContent = function () {\n    if ((this || _global).data.singleShape && !(this || _global).globalData.fontManager.chars) {\n      (this || _global).textContainer = createNS(\"text\");\n    }\n  };\n\n  SVGTextLottieElement.prototype.buildTextContents = function (textArray) {\n    var i = 0;\n    var len = textArray.length;\n    var textContents = [];\n    var currentTextContent = \"\";\n\n    while (i < len) {\n      if (textArray[i] === String.fromCharCode(13) || textArray[i] === String.fromCharCode(3)) {\n        textContents.push(currentTextContent);\n        currentTextContent = \"\";\n      } else {\n        currentTextContent += textArray[i];\n      }\n\n      i += 1;\n    }\n\n    textContents.push(currentTextContent);\n    return textContents;\n  };\n\n  SVGTextLottieElement.prototype.buildNewText = function () {\n    var i;\n    var len;\n    var documentData = (this || _global).textProperty.currentData;\n    (this || _global).renderedLetters = createSizedArray(documentData ? documentData.l.length : 0);\n\n    if (documentData.fc) {\n      (this || _global).layerElement.setAttribute(\"fill\", this.buildColor(documentData.fc));\n    } else {\n      (this || _global).layerElement.setAttribute(\"fill\", \"rgba(0,0,0,0)\");\n    }\n\n    if (documentData.sc) {\n      (this || _global).layerElement.setAttribute(\"stroke\", this.buildColor(documentData.sc));\n\n      (this || _global).layerElement.setAttribute(\"stroke-width\", documentData.sw);\n    }\n\n    (this || _global).layerElement.setAttribute(\"font-size\", documentData.finalSize);\n\n    var fontData = (this || _global).globalData.fontManager.getFontByName(documentData.f);\n\n    if (fontData.fClass) {\n      (this || _global).layerElement.setAttribute(\"class\", fontData.fClass);\n    } else {\n      (this || _global).layerElement.setAttribute(\"font-family\", fontData.fFamily);\n\n      var fWeight = documentData.fWeight;\n      var fStyle = documentData.fStyle;\n\n      (this || _global).layerElement.setAttribute(\"font-style\", fStyle);\n\n      (this || _global).layerElement.setAttribute(\"font-weight\", fWeight);\n    }\n\n    (this || _global).layerElement.setAttribute(\"aria-label\", documentData.t);\n\n    var letters = documentData.l || [];\n    var usesGlyphs = !!(this || _global).globalData.fontManager.chars;\n    len = letters.length;\n    var tSpan;\n    var matrixHelper = (this || _global).mHelper;\n    var shapes;\n    var shapeStr = \"\";\n    var singleShape = (this || _global).data.singleShape;\n    var xPos = 0;\n    var yPos = 0;\n    var firstLine = true;\n    var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n\n    if (singleShape && !usesGlyphs && !documentData.sz) {\n      var tElement = (this || _global).textContainer;\n      var justify = \"start\";\n\n      switch (documentData.j) {\n        case 1:\n          justify = \"end\";\n          break;\n\n        case 2:\n          justify = \"middle\";\n          break;\n\n        default:\n          justify = \"start\";\n          break;\n      }\n\n      tElement.setAttribute(\"text-anchor\", justify);\n      tElement.setAttribute(\"letter-spacing\", trackingOffset);\n      var textContent = this.buildTextContents(documentData.finalText);\n      len = textContent.length;\n      yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0;\n\n      for (i = 0; i < len; i += 1) {\n        tSpan = (this || _global).textSpans[i] || createNS(\"tspan\");\n        tSpan.textContent = textContent[i];\n        tSpan.setAttribute(\"x\", 0);\n        tSpan.setAttribute(\"y\", yPos);\n        tSpan.style.display = \"inherit\";\n        tElement.appendChild(tSpan);\n        (this || _global).textSpans[i] = tSpan;\n        yPos += documentData.finalLineHeight;\n      }\n\n      (this || _global).layerElement.appendChild(tElement);\n    } else {\n      var cachedSpansLength = (this || _global).textSpans.length;\n      var shapeData;\n      var charData;\n\n      for (i = 0; i < len; i += 1) {\n        if (!usesGlyphs || !singleShape || i === 0) {\n          tSpan = cachedSpansLength > i ? (this || _global).textSpans[i] : createNS(usesGlyphs ? \"path\" : \"text\");\n\n          if (cachedSpansLength <= i) {\n            tSpan.setAttribute(\"stroke-linecap\", \"butt\");\n            tSpan.setAttribute(\"stroke-linejoin\", \"round\");\n            tSpan.setAttribute(\"stroke-miterlimit\", \"4\");\n            (this || _global).textSpans[i] = tSpan;\n\n            (this || _global).layerElement.appendChild(tSpan);\n          }\n\n          tSpan.style.display = \"inherit\";\n        }\n\n        matrixHelper.reset();\n        matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n\n        if (singleShape) {\n          if (letters[i].n) {\n            xPos = -trackingOffset;\n            yPos += documentData.yOffset;\n            yPos += firstLine ? 1 : 0;\n            firstLine = false;\n          }\n\n          this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n          xPos += letters[i].l || 0; // xPos += letters[i].val === ' ' ? 0 : trackingOffset;\n\n          xPos += trackingOffset;\n        }\n\n        if (usesGlyphs) {\n          charData = (this || _global).globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, (this || _global).globalData.fontManager.getFontByName(documentData.f).fFamily);\n          shapeData = charData && charData.data || {};\n          shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\n\n          if (!singleShape) {\n            tSpan.setAttribute(\"d\", this.createPathShape(matrixHelper, shapes));\n          } else {\n            shapeStr += this.createPathShape(matrixHelper, shapes);\n          }\n        } else {\n          if (singleShape) {\n            tSpan.setAttribute(\"transform\", \"translate(\" + matrixHelper.props[12] + \",\" + matrixHelper.props[13] + \")\");\n          }\n\n          tSpan.textContent = letters[i].val;\n          tSpan.setAttributeNS(\"http://www.w3.org/XML/1998/namespace\", \"xml:space\", \"preserve\");\n        } //\n\n      }\n\n      if (singleShape && tSpan) {\n        tSpan.setAttribute(\"d\", shapeStr);\n      }\n    }\n\n    while (i < (this || _global).textSpans.length) {\n      (this || _global).textSpans[i].style.display = \"none\";\n      i += 1;\n    }\n\n    (this || _global)._sizeChanged = true;\n  };\n\n  SVGTextLottieElement.prototype.sourceRectAtTime = function () {\n    this.prepareFrame((this || _global).comp.renderedFrame - (this || _global).data.st);\n    this.renderInnerContent();\n\n    if ((this || _global)._sizeChanged) {\n      (this || _global)._sizeChanged = false;\n\n      var textBox = (this || _global).layerElement.getBBox();\n\n      (this || _global).bbox = {\n        top: textBox.y,\n        left: textBox.x,\n        width: textBox.width,\n        height: textBox.height\n      };\n    }\n\n    return (this || _global).bbox;\n  };\n\n  SVGTextLottieElement.prototype.renderInnerContent = function () {\n    if (!(this || _global).data.singleShape) {\n      (this || _global).textAnimator.getMeasures((this || _global).textProperty.currentData, (this || _global).lettersChangedFlag);\n\n      if ((this || _global).lettersChangedFlag || (this || _global).textAnimator.lettersChangedFlag) {\n        (this || _global)._sizeChanged = true;\n        var i;\n        var len;\n        var renderedLetters = (this || _global).textAnimator.renderedLetters;\n        var letters = (this || _global).textProperty.currentData.l;\n        len = letters.length;\n        var renderedLetter;\n        var textSpan;\n\n        for (i = 0; i < len; i += 1) {\n          if (!letters[i].n) {\n            renderedLetter = renderedLetters[i];\n            textSpan = (this || _global).textSpans[i];\n\n            if (renderedLetter._mdf.m) {\n              textSpan.setAttribute(\"transform\", renderedLetter.m);\n            }\n\n            if (renderedLetter._mdf.o) {\n              textSpan.setAttribute(\"opacity\", renderedLetter.o);\n            }\n\n            if (renderedLetter._mdf.sw) {\n              textSpan.setAttribute(\"stroke-width\", renderedLetter.sw);\n            }\n\n            if (renderedLetter._mdf.sc) {\n              textSpan.setAttribute(\"stroke\", renderedLetter.sc);\n            }\n\n            if (renderedLetter._mdf.fc) {\n              textSpan.setAttribute(\"fill\", renderedLetter.fc);\n            }\n          }\n        }\n      }\n    }\n  };\n  /* global extendPrototype, BaseElement, TransformElement, SVGBaseElement, IShapeElement, HierarchyElement,\r\n  FrameElement, RenderableDOMElement, Matrix, SVGStyleData, SVGStrokeStyleData, SVGFillStyleData,\r\n  SVGGradientFillStyleData, SVGGradientStrokeStyleData, locationHref, getBlendMode, ShapeGroupData,\r\n  TransformPropertyFactory, SVGTransformData, ShapePropertyFactory, SVGShapeData, SVGElementsRenderer, ShapeModifiers */\n\n\n  function SVGShapeElement(data, globalData, comp) {\n    // List of drawable elements\n    (this || _global).shapes = []; // Full shape data\n\n    (this || _global).shapesData = data.shapes; // List of styles that will be applied to shapes\n\n    (this || _global).stylesList = []; // List of modifiers that will be applied to shapes\n\n    (this || _global).shapeModifiers = []; // List of items in shape tree\n\n    (this || _global).itemsData = []; // List of items in previous shape tree\n\n    (this || _global).processedElements = []; // List of animated components\n\n    (this || _global).animatedContents = [];\n    this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n    // List of elements that have been created\n\n    (this || _global).prevViewData = []; // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n  }\n\n  extendPrototype([BaseElement, TransformElement, SVGBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableDOMElement], SVGShapeElement);\n\n  SVGShapeElement.prototype.initSecondaryElement = function () {};\n\n  SVGShapeElement.prototype.identityMatrix = new Matrix();\n\n  SVGShapeElement.prototype.buildExpressionInterface = function () {};\n\n  SVGShapeElement.prototype.createContent = function () {\n    this.searchShapes((this || _global).shapesData, (this || _global).itemsData, (this || _global).prevViewData, (this || _global).layerElement, 0, [], true);\n    this.filterUniqueShapes();\n  };\n  /*\r\n  This method searches for multiple shapes that affect a single element and one of them is animated\r\n  */\n\n\n  SVGShapeElement.prototype.filterUniqueShapes = function () {\n    var i;\n    var len = (this || _global).shapes.length;\n    var shape;\n    var j;\n    var jLen = (this || _global).stylesList.length;\n    var style;\n    var tempShapes = [];\n    var areAnimated = false;\n\n    for (j = 0; j < jLen; j += 1) {\n      style = (this || _global).stylesList[j];\n      areAnimated = false;\n      tempShapes.length = 0;\n\n      for (i = 0; i < len; i += 1) {\n        shape = (this || _global).shapes[i];\n\n        if (shape.styles.indexOf(style) !== -1) {\n          tempShapes.push(shape);\n          areAnimated = shape._isAnimated || areAnimated;\n        }\n      }\n\n      if (tempShapes.length > 1 && areAnimated) {\n        this.setShapesAsAnimated(tempShapes);\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.setShapesAsAnimated = function (shapes) {\n    var i;\n    var len = shapes.length;\n\n    for (i = 0; i < len; i += 1) {\n      shapes[i].setAsAnimated();\n    }\n  };\n\n  SVGShapeElement.prototype.createStyleElement = function (data, level) {\n    // TODO: prevent drawing of hidden styles\n    var elementData;\n    var styleOb = new SVGStyleData(data, level);\n    var pathElement = styleOb.pElem;\n\n    if (data.ty === \"st\") {\n      elementData = new SVGStrokeStyleData(this || _global, data, styleOb);\n    } else if (data.ty === \"fl\") {\n      elementData = new SVGFillStyleData(this || _global, data, styleOb);\n    } else if (data.ty === \"gf\" || data.ty === \"gs\") {\n      var GradientConstructor = data.ty === \"gf\" ? SVGGradientFillStyleData : SVGGradientStrokeStyleData;\n      elementData = new GradientConstructor(this || _global, data, styleOb);\n\n      (this || _global).globalData.defs.appendChild(elementData.gf);\n\n      if (elementData.maskId) {\n        (this || _global).globalData.defs.appendChild(elementData.ms);\n\n        (this || _global).globalData.defs.appendChild(elementData.of);\n\n        pathElement.setAttribute(\"mask\", \"url(\" + locationHref + \"#\" + elementData.maskId + \")\");\n      }\n    }\n\n    if (data.ty === \"st\" || data.ty === \"gs\") {\n      pathElement.setAttribute(\"stroke-linecap\", (this || _global).lcEnum[data.lc] || \"round\");\n      pathElement.setAttribute(\"stroke-linejoin\", (this || _global).ljEnum[data.lj] || \"round\");\n      pathElement.setAttribute(\"fill-opacity\", \"0\");\n\n      if (data.lj === 1) {\n        pathElement.setAttribute(\"stroke-miterlimit\", data.ml);\n      }\n    }\n\n    if (data.r === 2) {\n      pathElement.setAttribute(\"fill-rule\", \"evenodd\");\n    }\n\n    if (data.ln) {\n      pathElement.setAttribute(\"id\", data.ln);\n    }\n\n    if (data.cl) {\n      pathElement.setAttribute(\"class\", data.cl);\n    }\n\n    if (data.bm) {\n      pathElement.style[\"mix-blend-mode\"] = getBlendMode(data.bm);\n    }\n\n    (this || _global).stylesList.push(styleOb);\n\n    this.addToAnimatedContents(data, elementData);\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.createGroupElement = function (data) {\n    var elementData = new ShapeGroupData();\n\n    if (data.ln) {\n      elementData.gr.setAttribute(\"id\", data.ln);\n    }\n\n    if (data.cl) {\n      elementData.gr.setAttribute(\"class\", data.cl);\n    }\n\n    if (data.bm) {\n      elementData.gr.style[\"mix-blend-mode\"] = getBlendMode(data.bm);\n    }\n\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.createTransformElement = function (data, container) {\n    var transformProperty = TransformPropertyFactory.getTransformProperty(this || _global, data, this || _global);\n    var elementData = new SVGTransformData(transformProperty, transformProperty.o, container);\n    this.addToAnimatedContents(data, elementData);\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.createShapeElement = function (data, ownTransformers, level) {\n    var ty = 4;\n\n    if (data.ty === \"rc\") {\n      ty = 5;\n    } else if (data.ty === \"el\") {\n      ty = 6;\n    } else if (data.ty === \"sr\") {\n      ty = 7;\n    }\n\n    var shapeProperty = ShapePropertyFactory.getShapeProp(this || _global, data, ty, this || _global);\n    var elementData = new SVGShapeData(ownTransformers, level, shapeProperty);\n\n    (this || _global).shapes.push(elementData);\n\n    this.addShapeToModifiers(elementData);\n    this.addToAnimatedContents(data, elementData);\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.addToAnimatedContents = function (data, element) {\n    var i = 0;\n    var len = (this || _global).animatedContents.length;\n\n    while (i < len) {\n      if ((this || _global).animatedContents[i].element === element) {\n        return;\n      }\n\n      i += 1;\n    }\n\n    (this || _global).animatedContents.push({\n      fn: SVGElementsRenderer.createRenderFunction(data),\n      element: element,\n      data: data\n    });\n  };\n\n  SVGShapeElement.prototype.setElementStyles = function (elementData) {\n    var arr = elementData.styles;\n    var j;\n    var jLen = (this || _global).stylesList.length;\n\n    for (j = 0; j < jLen; j += 1) {\n      if (!(this || _global).stylesList[j].closed) {\n        arr.push((this || _global).stylesList[j]);\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.reloadShapes = function () {\n    (this || _global)._isFirstFrame = true;\n    var i;\n    var len = (this || _global).itemsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      (this || _global).prevViewData[i] = (this || _global).itemsData[i];\n    }\n\n    this.searchShapes((this || _global).shapesData, (this || _global).itemsData, (this || _global).prevViewData, (this || _global).layerElement, 0, [], true);\n    this.filterUniqueShapes();\n    len = (this || _global).dynamicProperties.length;\n\n    for (i = 0; i < len; i += 1) {\n      (this || _global).dynamicProperties[i].getValue();\n    }\n\n    this.renderModifiers();\n  };\n\n  SVGShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, container, level, transformers, render) {\n    var ownTransformers = [].concat(transformers);\n    var i;\n    var len = arr.length - 1;\n    var j;\n    var jLen;\n    var ownStyles = [];\n    var ownModifiers = [];\n    var currentTransform;\n    var modifier;\n    var processedPos;\n\n    for (i = len; i >= 0; i -= 1) {\n      processedPos = this.searchProcessedElement(arr[i]);\n\n      if (!processedPos) {\n        arr[i]._render = render;\n      } else {\n        itemsData[i] = prevViewData[processedPos - 1];\n      }\n\n      if (arr[i].ty === \"fl\" || arr[i].ty === \"st\" || arr[i].ty === \"gf\" || arr[i].ty === \"gs\") {\n        if (!processedPos) {\n          itemsData[i] = this.createStyleElement(arr[i], level);\n        } else {\n          itemsData[i].style.closed = false;\n        }\n\n        if (arr[i]._render) {\n          container.appendChild(itemsData[i].style.pElem);\n        }\n\n        ownStyles.push(itemsData[i].style);\n      } else if (arr[i].ty === \"gr\") {\n        if (!processedPos) {\n          itemsData[i] = this.createGroupElement(arr[i]);\n        } else {\n          jLen = itemsData[i].it.length;\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsData[i].prevViewData[j] = itemsData[i].it[j];\n          }\n        }\n\n        this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, itemsData[i].gr, level + 1, ownTransformers, render);\n\n        if (arr[i]._render) {\n          container.appendChild(itemsData[i].gr);\n        }\n      } else if (arr[i].ty === \"tr\") {\n        if (!processedPos) {\n          itemsData[i] = this.createTransformElement(arr[i], container);\n        }\n\n        currentTransform = itemsData[i].transform;\n        ownTransformers.push(currentTransform);\n      } else if (arr[i].ty === \"sh\" || arr[i].ty === \"rc\" || arr[i].ty === \"el\" || arr[i].ty === \"sr\") {\n        if (!processedPos) {\n          itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level);\n        }\n\n        this.setElementStyles(itemsData[i]);\n      } else if (arr[i].ty === \"tm\" || arr[i].ty === \"rd\" || arr[i].ty === \"ms\" || arr[i].ty === \"pb\") {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          modifier.init(this || _global, arr[i]);\n          itemsData[i] = modifier;\n\n          (this || _global).shapeModifiers.push(modifier);\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = false;\n        }\n\n        ownModifiers.push(modifier);\n      } else if (arr[i].ty === \"rp\") {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          itemsData[i] = modifier;\n          modifier.init(this || _global, arr, i, itemsData);\n\n          (this || _global).shapeModifiers.push(modifier);\n\n          render = false;\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = true;\n        }\n\n        ownModifiers.push(modifier);\n      }\n\n      this.addProcessedElement(arr[i], i + 1);\n    }\n\n    len = ownStyles.length;\n\n    for (i = 0; i < len; i += 1) {\n      ownStyles[i].closed = true;\n    }\n\n    len = ownModifiers.length;\n\n    for (i = 0; i < len; i += 1) {\n      ownModifiers[i].closed = true;\n    }\n  };\n\n  SVGShapeElement.prototype.renderInnerContent = function () {\n    this.renderModifiers();\n    var i;\n    var len = (this || _global).stylesList.length;\n\n    for (i = 0; i < len; i += 1) {\n      (this || _global).stylesList[i].reset();\n    }\n\n    this.renderShape();\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).stylesList[i]._mdf || (this || _global)._isFirstFrame) {\n        if ((this || _global).stylesList[i].msElem) {\n          (this || _global).stylesList[i].msElem.setAttribute(\"d\", (this || _global).stylesList[i].d); // Adding M0 0 fixes same mask bug on all browsers\n\n\n          (this || _global).stylesList[i].d = \"M0 0\" + (this || _global).stylesList[i].d;\n        }\n\n        (this || _global).stylesList[i].pElem.setAttribute(\"d\", (this || _global).stylesList[i].d || \"M0 0\");\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.renderShape = function () {\n    var i;\n    var len = (this || _global).animatedContents.length;\n    var animatedContent;\n\n    for (i = 0; i < len; i += 1) {\n      animatedContent = (this || _global).animatedContents[i];\n\n      if (((this || _global)._isFirstFrame || animatedContent.element._isAnimated) && animatedContent.data !== true) {\n        animatedContent.fn(animatedContent.data, animatedContent.element, (this || _global)._isFirstFrame);\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.destroy = function () {\n    this.destroyBaseElement();\n    (this || _global).shapesData = null;\n    (this || _global).itemsData = null;\n  };\n  /* global createNS */\n\n\n  function SVGTintFilter(filter, filterManager) {\n    (this || _global).filterManager = filterManager;\n    var feColorMatrix = createNS(\"feColorMatrix\");\n    feColorMatrix.setAttribute(\"type\", \"matrix\");\n    feColorMatrix.setAttribute(\"color-interpolation-filters\", \"linearRGB\");\n    feColorMatrix.setAttribute(\"values\", \"0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0\");\n    feColorMatrix.setAttribute(\"result\", \"f1\");\n    filter.appendChild(feColorMatrix);\n    feColorMatrix = createNS(\"feColorMatrix\");\n    feColorMatrix.setAttribute(\"type\", \"matrix\");\n    feColorMatrix.setAttribute(\"color-interpolation-filters\", \"sRGB\");\n    feColorMatrix.setAttribute(\"values\", \"1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0\");\n    feColorMatrix.setAttribute(\"result\", \"f2\");\n    filter.appendChild(feColorMatrix);\n    (this || _global).matrixFilter = feColorMatrix;\n\n    if (filterManager.effectElements[2].p.v !== 100 || filterManager.effectElements[2].p.k) {\n      var feMerge = createNS(\"feMerge\");\n      filter.appendChild(feMerge);\n      var feMergeNode;\n      feMergeNode = createNS(\"feMergeNode\");\n      feMergeNode.setAttribute(\"in\", \"SourceGraphic\");\n      feMerge.appendChild(feMergeNode);\n      feMergeNode = createNS(\"feMergeNode\");\n      feMergeNode.setAttribute(\"in\", \"f2\");\n      feMerge.appendChild(feMergeNode);\n    }\n  }\n\n  SVGTintFilter.prototype.renderFrame = function (forceRender) {\n    if (forceRender || (this || _global).filterManager._mdf) {\n      var colorBlack = (this || _global).filterManager.effectElements[0].p.v;\n      var colorWhite = (this || _global).filterManager.effectElements[1].p.v;\n      var opacity = (this || _global).filterManager.effectElements[2].p.v / 100;\n\n      (this || _global).matrixFilter.setAttribute(\"values\", colorWhite[0] - colorBlack[0] + \" 0 0 0 \" + colorBlack[0] + \" \" + (colorWhite[1] - colorBlack[1]) + \" 0 0 0 \" + colorBlack[1] + \" \" + (colorWhite[2] - colorBlack[2]) + \" 0 0 0 \" + colorBlack[2] + \" 0 0 0 \" + opacity + \" 0\");\n    }\n  };\n  /* global createNS */\n\n\n  function SVGFillFilter(filter, filterManager) {\n    (this || _global).filterManager = filterManager;\n    var feColorMatrix = createNS(\"feColorMatrix\");\n    feColorMatrix.setAttribute(\"type\", \"matrix\");\n    feColorMatrix.setAttribute(\"color-interpolation-filters\", \"sRGB\");\n    feColorMatrix.setAttribute(\"values\", \"1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0\");\n    filter.appendChild(feColorMatrix);\n    (this || _global).matrixFilter = feColorMatrix;\n  }\n\n  SVGFillFilter.prototype.renderFrame = function (forceRender) {\n    if (forceRender || (this || _global).filterManager._mdf) {\n      var color = (this || _global).filterManager.effectElements[2].p.v;\n      var opacity = (this || _global).filterManager.effectElements[6].p.v;\n\n      (this || _global).matrixFilter.setAttribute(\"values\", \"0 0 0 0 \" + color[0] + \" 0 0 0 0 \" + color[1] + \" 0 0 0 0 \" + color[2] + \" 0 0 0 \" + opacity + \" 0\");\n    }\n  };\n  /* global createNS */\n\n\n  function SVGGaussianBlurEffect(filter, filterManager) {\n    // Outset the filter region by 100% on all sides to accommodate blur expansion.\n    filter.setAttribute(\"x\", \"-100%\");\n    filter.setAttribute(\"y\", \"-100%\");\n    filter.setAttribute(\"width\", \"300%\");\n    filter.setAttribute(\"height\", \"300%\");\n    (this || _global).filterManager = filterManager;\n    var feGaussianBlur = createNS(\"feGaussianBlur\");\n    filter.appendChild(feGaussianBlur);\n    (this || _global).feGaussianBlur = feGaussianBlur;\n  }\n\n  SVGGaussianBlurEffect.prototype.renderFrame = function (forceRender) {\n    if (forceRender || (this || _global).filterManager._mdf) {\n      // Empirical value, matching AE's blur appearance.\n      var kBlurrinessToSigma = 0.3;\n      var sigma = (this || _global).filterManager.effectElements[0].p.v * kBlurrinessToSigma; // Dimensions mapping:\n      //\n      //   1 -> horizontal & vertical\n      //   2 -> horizontal only\n      //   3 -> vertical only\n      //\n\n      var dimensions = (this || _global).filterManager.effectElements[1].p.v;\n      var sigmaX = dimensions == 3 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n      var sigmaY = dimensions == 2 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n      (this || _global).feGaussianBlur.setAttribute(\"stdDeviation\", sigmaX + \" \" + sigmaY); // Repeat edges mapping:\n      //\n      //   0 -> off -> duplicate\n      //   1 -> on  -> wrap\n\n\n      var edgeMode = (this || _global).filterManager.effectElements[2].p.v == 1 ? \"wrap\" : \"duplicate\"; // eslint-disable-line eqeqeq\n\n      (this || _global).feGaussianBlur.setAttribute(\"edgeMode\", edgeMode);\n    }\n  };\n  /* global createNS, createElementID, locationHref, bmFloor */\n\n\n  function SVGStrokeEffect(elem, filterManager) {\n    (this || _global).initialized = false;\n    (this || _global).filterManager = filterManager;\n    (this || _global).elem = elem;\n    (this || _global).paths = [];\n  }\n\n  SVGStrokeEffect.prototype.initialize = function () {\n    var elemChildren = (this || _global).elem.layerElement.children || (this || _global).elem.layerElement.childNodes;\n    var path;\n    var groupPath;\n    var i;\n    var len;\n\n    if ((this || _global).filterManager.effectElements[1].p.v === 1) {\n      len = (this || _global).elem.maskManager.masksProperties.length;\n      i = 0;\n    } else {\n      i = (this || _global).filterManager.effectElements[0].p.v - 1;\n      len = i + 1;\n    }\n\n    groupPath = createNS(\"g\");\n    groupPath.setAttribute(\"fill\", \"none\");\n    groupPath.setAttribute(\"stroke-linecap\", \"round\");\n    groupPath.setAttribute(\"stroke-dashoffset\", 1);\n\n    for (i; i < len; i += 1) {\n      path = createNS(\"path\");\n      groupPath.appendChild(path);\n\n      (this || _global).paths.push({\n        p: path,\n        m: i\n      });\n    }\n\n    if ((this || _global).filterManager.effectElements[10].p.v === 3) {\n      var mask = createNS(\"mask\");\n      var id = createElementID();\n      mask.setAttribute(\"id\", id);\n      mask.setAttribute(\"mask-type\", \"alpha\");\n      mask.appendChild(groupPath);\n\n      (this || _global).elem.globalData.defs.appendChild(mask);\n\n      var g = createNS(\"g\");\n      g.setAttribute(\"mask\", \"url(\" + locationHref + \"#\" + id + \")\");\n\n      while (elemChildren[0]) {\n        g.appendChild(elemChildren[0]);\n      }\n\n      (this || _global).elem.layerElement.appendChild(g);\n\n      (this || _global).masker = mask;\n      groupPath.setAttribute(\"stroke\", \"#fff\");\n    } else if ((this || _global).filterManager.effectElements[10].p.v === 1 || (this || _global).filterManager.effectElements[10].p.v === 2) {\n      if ((this || _global).filterManager.effectElements[10].p.v === 2) {\n        elemChildren = (this || _global).elem.layerElement.children || (this || _global).elem.layerElement.childNodes;\n\n        while (elemChildren.length) {\n          (this || _global).elem.layerElement.removeChild(elemChildren[0]);\n        }\n      }\n\n      (this || _global).elem.layerElement.appendChild(groupPath);\n\n      (this || _global).elem.layerElement.removeAttribute(\"mask\");\n\n      groupPath.setAttribute(\"stroke\", \"#fff\");\n    }\n\n    (this || _global).initialized = true;\n    (this || _global).pathMasker = groupPath;\n  };\n\n  SVGStrokeEffect.prototype.renderFrame = function (forceRender) {\n    if (!(this || _global).initialized) {\n      this.initialize();\n    }\n\n    var i;\n    var len = (this || _global).paths.length;\n    var mask;\n    var path;\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).paths[i].m !== -1) {\n        mask = (this || _global).elem.maskManager.viewData[(this || _global).paths[i].m];\n        path = (this || _global).paths[i].p;\n\n        if (forceRender || (this || _global).filterManager._mdf || mask.prop._mdf) {\n          path.setAttribute(\"d\", mask.lastPath);\n        }\n\n        if (forceRender || (this || _global).filterManager.effectElements[9].p._mdf || (this || _global).filterManager.effectElements[4].p._mdf || (this || _global).filterManager.effectElements[7].p._mdf || (this || _global).filterManager.effectElements[8].p._mdf || mask.prop._mdf) {\n          var dasharrayValue;\n\n          if ((this || _global).filterManager.effectElements[7].p.v !== 0 || (this || _global).filterManager.effectElements[8].p.v !== 100) {\n            var s = Math.min((this || _global).filterManager.effectElements[7].p.v, (this || _global).filterManager.effectElements[8].p.v) * 0.01;\n            var e = Math.max((this || _global).filterManager.effectElements[7].p.v, (this || _global).filterManager.effectElements[8].p.v) * 0.01;\n            var l = path.getTotalLength();\n            dasharrayValue = \"0 0 0 \" + l * s + \" \";\n            var lineLength = l * (e - s);\n            var segment = 1 + (this || _global).filterManager.effectElements[4].p.v * 2 * (this || _global).filterManager.effectElements[9].p.v * 0.01;\n            var units = Math.floor(lineLength / segment);\n            var j;\n\n            for (j = 0; j < units; j += 1) {\n              dasharrayValue += \"1 \" + (this || _global).filterManager.effectElements[4].p.v * 2 * (this || _global).filterManager.effectElements[9].p.v * 0.01 + \" \";\n            }\n\n            dasharrayValue += \"0 \" + l * 10 + \" 0 0\";\n          } else {\n            dasharrayValue = \"1 \" + (this || _global).filterManager.effectElements[4].p.v * 2 * (this || _global).filterManager.effectElements[9].p.v * 0.01;\n          }\n\n          path.setAttribute(\"stroke-dasharray\", dasharrayValue);\n        }\n      }\n    }\n\n    if (forceRender || (this || _global).filterManager.effectElements[4].p._mdf) {\n      (this || _global).pathMasker.setAttribute(\"stroke-width\", (this || _global).filterManager.effectElements[4].p.v * 2);\n    }\n\n    if (forceRender || (this || _global).filterManager.effectElements[6].p._mdf) {\n      (this || _global).pathMasker.setAttribute(\"opacity\", (this || _global).filterManager.effectElements[6].p.v);\n    }\n\n    if ((this || _global).filterManager.effectElements[10].p.v === 1 || (this || _global).filterManager.effectElements[10].p.v === 2) {\n      if (forceRender || (this || _global).filterManager.effectElements[3].p._mdf) {\n        var color = (this || _global).filterManager.effectElements[3].p.v;\n\n        (this || _global).pathMasker.setAttribute(\"stroke\", \"rgb(\" + bmFloor(color[0] * 255) + \",\" + bmFloor(color[1] * 255) + \",\" + bmFloor(color[2] * 255) + \")\");\n      }\n    }\n  };\n  /* global createNS */\n\n\n  function SVGTritoneFilter(filter, filterManager) {\n    (this || _global).filterManager = filterManager;\n    var feColorMatrix = createNS(\"feColorMatrix\");\n    feColorMatrix.setAttribute(\"type\", \"matrix\");\n    feColorMatrix.setAttribute(\"color-interpolation-filters\", \"linearRGB\");\n    feColorMatrix.setAttribute(\"values\", \"0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0\");\n    feColorMatrix.setAttribute(\"result\", \"f1\");\n    filter.appendChild(feColorMatrix);\n    var feComponentTransfer = createNS(\"feComponentTransfer\");\n    feComponentTransfer.setAttribute(\"color-interpolation-filters\", \"sRGB\");\n    filter.appendChild(feComponentTransfer);\n    (this || _global).matrixFilter = feComponentTransfer;\n    var feFuncR = createNS(\"feFuncR\");\n    feFuncR.setAttribute(\"type\", \"table\");\n    feComponentTransfer.appendChild(feFuncR);\n    (this || _global).feFuncR = feFuncR;\n    var feFuncG = createNS(\"feFuncG\");\n    feFuncG.setAttribute(\"type\", \"table\");\n    feComponentTransfer.appendChild(feFuncG);\n    (this || _global).feFuncG = feFuncG;\n    var feFuncB = createNS(\"feFuncB\");\n    feFuncB.setAttribute(\"type\", \"table\");\n    feComponentTransfer.appendChild(feFuncB);\n    (this || _global).feFuncB = feFuncB;\n  }\n\n  SVGTritoneFilter.prototype.renderFrame = function (forceRender) {\n    if (forceRender || (this || _global).filterManager._mdf) {\n      var color1 = (this || _global).filterManager.effectElements[0].p.v;\n      var color2 = (this || _global).filterManager.effectElements[1].p.v;\n      var color3 = (this || _global).filterManager.effectElements[2].p.v;\n      var tableR = color3[0] + \" \" + color2[0] + \" \" + color1[0];\n      var tableG = color3[1] + \" \" + color2[1] + \" \" + color1[1];\n      var tableB = color3[2] + \" \" + color2[2] + \" \" + color1[2];\n\n      (this || _global).feFuncR.setAttribute(\"tableValues\", tableR);\n\n      (this || _global).feFuncG.setAttribute(\"tableValues\", tableG);\n\n      (this || _global).feFuncB.setAttribute(\"tableValues\", tableB); // var opacity = this.filterManager.effectElements[2].p.v/100;\n      // this.matrixFilter.setAttribute('values',(colorWhite[0]- colorBlack[0])+' 0 0 0 '+ colorBlack[0] +' '+ (colorWhite[1]- colorBlack[1]) +' 0 0 0 '+ colorBlack[1] +' '+ (colorWhite[2]- colorBlack[2]) +' 0 0 0 '+ colorBlack[2] +' 0 0 0 ' + opacity + ' 0');\n\n    }\n  };\n  /* global createNS */\n\n\n  function SVGProLevelsFilter(filter, filterManager) {\n    (this || _global).filterManager = filterManager;\n    var effectElements = (this || _global).filterManager.effectElements;\n    var feComponentTransfer = createNS(\"feComponentTransfer\");\n\n    if (effectElements[10].p.k || effectElements[10].p.v !== 0 || effectElements[11].p.k || effectElements[11].p.v !== 1 || effectElements[12].p.k || effectElements[12].p.v !== 1 || effectElements[13].p.k || effectElements[13].p.v !== 0 || effectElements[14].p.k || effectElements[14].p.v !== 1) {\n      (this || _global).feFuncR = this.createFeFunc(\"feFuncR\", feComponentTransfer);\n    }\n\n    if (effectElements[17].p.k || effectElements[17].p.v !== 0 || effectElements[18].p.k || effectElements[18].p.v !== 1 || effectElements[19].p.k || effectElements[19].p.v !== 1 || effectElements[20].p.k || effectElements[20].p.v !== 0 || effectElements[21].p.k || effectElements[21].p.v !== 1) {\n      (this || _global).feFuncG = this.createFeFunc(\"feFuncG\", feComponentTransfer);\n    }\n\n    if (effectElements[24].p.k || effectElements[24].p.v !== 0 || effectElements[25].p.k || effectElements[25].p.v !== 1 || effectElements[26].p.k || effectElements[26].p.v !== 1 || effectElements[27].p.k || effectElements[27].p.v !== 0 || effectElements[28].p.k || effectElements[28].p.v !== 1) {\n      (this || _global).feFuncB = this.createFeFunc(\"feFuncB\", feComponentTransfer);\n    }\n\n    if (effectElements[31].p.k || effectElements[31].p.v !== 0 || effectElements[32].p.k || effectElements[32].p.v !== 1 || effectElements[33].p.k || effectElements[33].p.v !== 1 || effectElements[34].p.k || effectElements[34].p.v !== 0 || effectElements[35].p.k || effectElements[35].p.v !== 1) {\n      (this || _global).feFuncA = this.createFeFunc(\"feFuncA\", feComponentTransfer);\n    }\n\n    if ((this || _global).feFuncR || (this || _global).feFuncG || (this || _global).feFuncB || (this || _global).feFuncA) {\n      feComponentTransfer.setAttribute(\"color-interpolation-filters\", \"sRGB\");\n      filter.appendChild(feComponentTransfer);\n      feComponentTransfer = createNS(\"feComponentTransfer\");\n    }\n\n    if (effectElements[3].p.k || effectElements[3].p.v !== 0 || effectElements[4].p.k || effectElements[4].p.v !== 1 || effectElements[5].p.k || effectElements[5].p.v !== 1 || effectElements[6].p.k || effectElements[6].p.v !== 0 || effectElements[7].p.k || effectElements[7].p.v !== 1) {\n      feComponentTransfer.setAttribute(\"color-interpolation-filters\", \"sRGB\");\n      filter.appendChild(feComponentTransfer);\n      (this || _global).feFuncRComposed = this.createFeFunc(\"feFuncR\", feComponentTransfer);\n      (this || _global).feFuncGComposed = this.createFeFunc(\"feFuncG\", feComponentTransfer);\n      (this || _global).feFuncBComposed = this.createFeFunc(\"feFuncB\", feComponentTransfer);\n    }\n  }\n\n  SVGProLevelsFilter.prototype.createFeFunc = function (type, feComponentTransfer) {\n    var feFunc = createNS(type);\n    feFunc.setAttribute(\"type\", \"table\");\n    feComponentTransfer.appendChild(feFunc);\n    return feFunc;\n  };\n\n  SVGProLevelsFilter.prototype.getTableValue = function (inputBlack, inputWhite, gamma, outputBlack, outputWhite) {\n    var cnt = 0;\n    var segments = 256;\n    var perc;\n    var min = Math.min(inputBlack, inputWhite);\n    var max = Math.max(inputBlack, inputWhite);\n    var table = Array.call(null, {\n      length: segments\n    });\n    var colorValue;\n    var pos = 0;\n    var outputDelta = outputWhite - outputBlack;\n    var inputDelta = inputWhite - inputBlack;\n\n    while (cnt <= 256) {\n      perc = cnt / 256;\n\n      if (perc <= min) {\n        colorValue = inputDelta < 0 ? outputWhite : outputBlack;\n      } else if (perc >= max) {\n        colorValue = inputDelta < 0 ? outputBlack : outputWhite;\n      } else {\n        colorValue = outputBlack + outputDelta * Math.pow((perc - inputBlack) / inputDelta, 1 / gamma);\n      }\n\n      table[pos] = colorValue;\n      pos += 1;\n      cnt += 256 / (segments - 1);\n    }\n\n    return table.join(\" \");\n  };\n\n  SVGProLevelsFilter.prototype.renderFrame = function (forceRender) {\n    if (forceRender || (this || _global).filterManager._mdf) {\n      var val;\n      var effectElements = (this || _global).filterManager.effectElements;\n\n      if ((this || _global).feFuncRComposed && (forceRender || effectElements[3].p._mdf || effectElements[4].p._mdf || effectElements[5].p._mdf || effectElements[6].p._mdf || effectElements[7].p._mdf)) {\n        val = this.getTableValue(effectElements[3].p.v, effectElements[4].p.v, effectElements[5].p.v, effectElements[6].p.v, effectElements[7].p.v);\n\n        (this || _global).feFuncRComposed.setAttribute(\"tableValues\", val);\n\n        (this || _global).feFuncGComposed.setAttribute(\"tableValues\", val);\n\n        (this || _global).feFuncBComposed.setAttribute(\"tableValues\", val);\n      }\n\n      if ((this || _global).feFuncR && (forceRender || effectElements[10].p._mdf || effectElements[11].p._mdf || effectElements[12].p._mdf || effectElements[13].p._mdf || effectElements[14].p._mdf)) {\n        val = this.getTableValue(effectElements[10].p.v, effectElements[11].p.v, effectElements[12].p.v, effectElements[13].p.v, effectElements[14].p.v);\n\n        (this || _global).feFuncR.setAttribute(\"tableValues\", val);\n      }\n\n      if ((this || _global).feFuncG && (forceRender || effectElements[17].p._mdf || effectElements[18].p._mdf || effectElements[19].p._mdf || effectElements[20].p._mdf || effectElements[21].p._mdf)) {\n        val = this.getTableValue(effectElements[17].p.v, effectElements[18].p.v, effectElements[19].p.v, effectElements[20].p.v, effectElements[21].p.v);\n\n        (this || _global).feFuncG.setAttribute(\"tableValues\", val);\n      }\n\n      if ((this || _global).feFuncB && (forceRender || effectElements[24].p._mdf || effectElements[25].p._mdf || effectElements[26].p._mdf || effectElements[27].p._mdf || effectElements[28].p._mdf)) {\n        val = this.getTableValue(effectElements[24].p.v, effectElements[25].p.v, effectElements[26].p.v, effectElements[27].p.v, effectElements[28].p.v);\n\n        (this || _global).feFuncB.setAttribute(\"tableValues\", val);\n      }\n\n      if ((this || _global).feFuncA && (forceRender || effectElements[31].p._mdf || effectElements[32].p._mdf || effectElements[33].p._mdf || effectElements[34].p._mdf || effectElements[35].p._mdf)) {\n        val = this.getTableValue(effectElements[31].p.v, effectElements[32].p.v, effectElements[33].p.v, effectElements[34].p.v, effectElements[35].p.v);\n\n        (this || _global).feFuncA.setAttribute(\"tableValues\", val);\n      }\n    }\n  };\n  /* global createNS, rgbToHex, degToRads */\n\n\n  function SVGDropShadowEffect(filter, filterManager) {\n    var filterSize = filterManager.container.globalData.renderConfig.filterSize;\n    filter.setAttribute(\"x\", filterSize.x);\n    filter.setAttribute(\"y\", filterSize.y);\n    filter.setAttribute(\"width\", filterSize.width);\n    filter.setAttribute(\"height\", filterSize.height);\n    (this || _global).filterManager = filterManager;\n    var feGaussianBlur = createNS(\"feGaussianBlur\");\n    feGaussianBlur.setAttribute(\"in\", \"SourceAlpha\");\n    feGaussianBlur.setAttribute(\"result\", \"drop_shadow_1\");\n    feGaussianBlur.setAttribute(\"stdDeviation\", \"0\");\n    (this || _global).feGaussianBlur = feGaussianBlur;\n    filter.appendChild(feGaussianBlur);\n    var feOffset = createNS(\"feOffset\");\n    feOffset.setAttribute(\"dx\", \"25\");\n    feOffset.setAttribute(\"dy\", \"0\");\n    feOffset.setAttribute(\"in\", \"drop_shadow_1\");\n    feOffset.setAttribute(\"result\", \"drop_shadow_2\");\n    (this || _global).feOffset = feOffset;\n    filter.appendChild(feOffset);\n    var feFlood = createNS(\"feFlood\");\n    feFlood.setAttribute(\"flood-color\", \"#00ff00\");\n    feFlood.setAttribute(\"flood-opacity\", \"1\");\n    feFlood.setAttribute(\"result\", \"drop_shadow_3\");\n    (this || _global).feFlood = feFlood;\n    filter.appendChild(feFlood);\n    var feComposite = createNS(\"feComposite\");\n    feComposite.setAttribute(\"in\", \"drop_shadow_3\");\n    feComposite.setAttribute(\"in2\", \"drop_shadow_2\");\n    feComposite.setAttribute(\"operator\", \"in\");\n    feComposite.setAttribute(\"result\", \"drop_shadow_4\");\n    filter.appendChild(feComposite);\n    var feMerge = createNS(\"feMerge\");\n    filter.appendChild(feMerge);\n    var feMergeNode;\n    feMergeNode = createNS(\"feMergeNode\");\n    feMerge.appendChild(feMergeNode);\n    feMergeNode = createNS(\"feMergeNode\");\n    feMergeNode.setAttribute(\"in\", \"SourceGraphic\");\n    (this || _global).feMergeNode = feMergeNode;\n    (this || _global).feMerge = feMerge;\n    (this || _global).originalNodeAdded = false;\n    feMerge.appendChild(feMergeNode);\n  }\n\n  SVGDropShadowEffect.prototype.renderFrame = function (forceRender) {\n    if (forceRender || (this || _global).filterManager._mdf) {\n      if (forceRender || (this || _global).filterManager.effectElements[4].p._mdf) {\n        (this || _global).feGaussianBlur.setAttribute(\"stdDeviation\", (this || _global).filterManager.effectElements[4].p.v / 4);\n      }\n\n      if (forceRender || (this || _global).filterManager.effectElements[0].p._mdf) {\n        var col = (this || _global).filterManager.effectElements[0].p.v;\n\n        (this || _global).feFlood.setAttribute(\"flood-color\", rgbToHex(Math.round(col[0] * 255), Math.round(col[1] * 255), Math.round(col[2] * 255)));\n      }\n\n      if (forceRender || (this || _global).filterManager.effectElements[1].p._mdf) {\n        (this || _global).feFlood.setAttribute(\"flood-opacity\", (this || _global).filterManager.effectElements[1].p.v / 255);\n      }\n\n      if (forceRender || (this || _global).filterManager.effectElements[2].p._mdf || (this || _global).filterManager.effectElements[3].p._mdf) {\n        var distance = (this || _global).filterManager.effectElements[3].p.v;\n        var angle = ((this || _global).filterManager.effectElements[2].p.v - 90) * degToRads;\n        var x = distance * Math.cos(angle);\n        var y = distance * Math.sin(angle);\n\n        (this || _global).feOffset.setAttribute(\"dx\", x);\n\n        (this || _global).feOffset.setAttribute(\"dy\", y);\n      }\n      /* if(forceRender || this.filterManager.effectElements[5].p._mdf){\r\n              if(this.filterManager.effectElements[5].p.v === 1 && this.originalNodeAdded) {\r\n                  this.feMerge.removeChild(this.feMergeNode);\r\n                  this.originalNodeAdded = false;\r\n              } else if(this.filterManager.effectElements[5].p.v === 0 && !this.originalNodeAdded) {\r\n                  this.feMerge.appendChild(this.feMergeNode);\r\n                  this.originalNodeAdded = true;\r\n              }\r\n          } */\n\n    }\n  };\n  /* global createElementID, createNS */\n\n\n  var _svgMatteSymbols = [];\n\n  function SVGMatte3Effect(filterElem, filterManager, elem) {\n    (this || _global).initialized = false;\n    (this || _global).filterManager = filterManager;\n    (this || _global).filterElem = filterElem;\n    (this || _global).elem = elem;\n    elem.matteElement = createNS(\"g\");\n    elem.matteElement.appendChild(elem.layerElement);\n    elem.matteElement.appendChild(elem.transformedElement);\n    elem.baseElement = elem.matteElement;\n  }\n\n  SVGMatte3Effect.prototype.findSymbol = function (mask) {\n    var i = 0;\n    var len = _svgMatteSymbols.length;\n\n    while (i < len) {\n      if (_svgMatteSymbols[i] === mask) {\n        return _svgMatteSymbols[i];\n      }\n\n      i += 1;\n    }\n\n    return null;\n  };\n\n  SVGMatte3Effect.prototype.replaceInParent = function (mask, symbolId) {\n    var parentNode = mask.layerElement.parentNode;\n\n    if (!parentNode) {\n      return;\n    }\n\n    var children = parentNode.children;\n    var i = 0;\n    var len = children.length;\n\n    while (i < len) {\n      if (children[i] === mask.layerElement) {\n        break;\n      }\n\n      i += 1;\n    }\n\n    var nextChild;\n\n    if (i <= len - 2) {\n      nextChild = children[i + 1];\n    }\n\n    var useElem = createNS(\"use\");\n    useElem.setAttribute(\"href\", \"#\" + symbolId);\n\n    if (nextChild) {\n      parentNode.insertBefore(useElem, nextChild);\n    } else {\n      parentNode.appendChild(useElem);\n    }\n  };\n\n  SVGMatte3Effect.prototype.setElementAsMask = function (elem, mask) {\n    if (!this.findSymbol(mask)) {\n      var symbolId = createElementID();\n      var masker = createNS(\"mask\");\n      masker.setAttribute(\"id\", mask.layerId);\n      masker.setAttribute(\"mask-type\", \"alpha\");\n\n      _svgMatteSymbols.push(mask);\n\n      var defs = elem.globalData.defs;\n      defs.appendChild(masker);\n      var symbol = createNS(\"symbol\");\n      symbol.setAttribute(\"id\", symbolId);\n      this.replaceInParent(mask, symbolId);\n      symbol.appendChild(mask.layerElement);\n      defs.appendChild(symbol);\n      var useElem = createNS(\"use\");\n      useElem.setAttribute(\"href\", \"#\" + symbolId);\n      masker.appendChild(useElem);\n      mask.data.hd = false;\n      mask.show();\n    }\n\n    elem.setMatte(mask.layerId);\n  };\n\n  SVGMatte3Effect.prototype.initialize = function () {\n    var ind = (this || _global).filterManager.effectElements[0].p.v;\n    var elements = (this || _global).elem.comp.elements;\n    var i = 0;\n    var len = elements.length;\n\n    while (i < len) {\n      if (elements[i] && elements[i].data.ind === ind) {\n        this.setElementAsMask((this || _global).elem, elements[i]);\n      }\n\n      i += 1;\n    }\n\n    (this || _global).initialized = true;\n  };\n\n  SVGMatte3Effect.prototype.renderFrame = function () {\n    if (!(this || _global).initialized) {\n      this.initialize();\n    }\n  };\n  /* global createElementID, filtersFactory, SVGTintFilter, SVGFillFilter, SVGStrokeEffect, SVGTritoneFilter,\r\n  SVGProLevelsFilter, SVGDropShadowEffect, SVGMatte3Effect, SVGGaussianBlurEffect, locationHref */\n\n\n  function SVGEffects(elem) {\n    var i;\n    var len = elem.data.ef ? elem.data.ef.length : 0;\n    var filId = createElementID();\n    var fil = filtersFactory.createFilter(filId, true);\n    var count = 0;\n    (this || _global).filters = [];\n    var filterManager;\n\n    for (i = 0; i < len; i += 1) {\n      filterManager = null;\n\n      if (elem.data.ef[i].ty === 20) {\n        count += 1;\n        filterManager = new SVGTintFilter(fil, elem.effectsManager.effectElements[i]);\n      } else if (elem.data.ef[i].ty === 21) {\n        count += 1;\n        filterManager = new SVGFillFilter(fil, elem.effectsManager.effectElements[i]);\n      } else if (elem.data.ef[i].ty === 22) {\n        filterManager = new SVGStrokeEffect(elem, elem.effectsManager.effectElements[i]);\n      } else if (elem.data.ef[i].ty === 23) {\n        count += 1;\n        filterManager = new SVGTritoneFilter(fil, elem.effectsManager.effectElements[i]);\n      } else if (elem.data.ef[i].ty === 24) {\n        count += 1;\n        filterManager = new SVGProLevelsFilter(fil, elem.effectsManager.effectElements[i]);\n      } else if (elem.data.ef[i].ty === 25) {\n        count += 1;\n        filterManager = new SVGDropShadowEffect(fil, elem.effectsManager.effectElements[i]);\n      } else if (elem.data.ef[i].ty === 28) {\n        // count += 1;\n        filterManager = new SVGMatte3Effect(fil, elem.effectsManager.effectElements[i], elem);\n      } else if (elem.data.ef[i].ty === 29) {\n        count += 1;\n        filterManager = new SVGGaussianBlurEffect(fil, elem.effectsManager.effectElements[i]);\n      }\n\n      if (filterManager) {\n        (this || _global).filters.push(filterManager);\n      }\n    }\n\n    if (count) {\n      elem.globalData.defs.appendChild(fil);\n      elem.layerElement.setAttribute(\"filter\", \"url(\" + locationHref + \"#\" + filId + \")\");\n    }\n\n    if ((this || _global).filters.length) {\n      elem.addRenderableComponent(this || _global);\n    }\n  }\n\n  SVGEffects.prototype.renderFrame = function (_isFirstFrame) {\n    var i;\n    var len = (this || _global).filters.length;\n\n    for (i = 0; i < len; i += 1) {\n      (this || _global).filters[i].renderFrame(_isFirstFrame);\n    }\n  };\n  /* global Matrix, createTypedArray */\n\n\n  function CVContextData() {\n    (this || _global).saved = [];\n    (this || _global).cArrPos = 0;\n    (this || _global).cTr = new Matrix();\n    (this || _global).cO = 1;\n    var i;\n    var len = 15;\n    (this || _global).savedOp = createTypedArray(\"float32\", len);\n\n    for (i = 0; i < len; i += 1) {\n      (this || _global).saved[i] = createTypedArray(\"float32\", 16);\n    }\n\n    (this || _global)._length = len;\n  }\n\n  CVContextData.prototype.duplicate = function () {\n    var newLength = (this || _global)._length * 2;\n    var currentSavedOp = (this || _global).savedOp;\n    (this || _global).savedOp = createTypedArray(\"float32\", newLength);\n\n    (this || _global).savedOp.set(currentSavedOp);\n\n    var i = 0;\n\n    for (i = (this || _global)._length; i < newLength; i += 1) {\n      (this || _global).saved[i] = createTypedArray(\"float32\", 16);\n    }\n\n    (this || _global)._length = newLength;\n  };\n\n  CVContextData.prototype.reset = function () {\n    (this || _global).cArrPos = 0;\n\n    (this || _global).cTr.reset();\n\n    (this || _global).cO = 1;\n  };\n  /* global CVEffects, getBlendMode, CVMaskElement, Matrix */\n\n\n  function CVBaseElement() {}\n\n  CVBaseElement.prototype = {\n    createElements: function () {},\n    initRendererElement: function () {},\n    createContainerElements: function () {\n      (this || _global).canvasContext = (this || _global).globalData.canvasContext;\n      (this || _global).renderableEffectsManager = new CVEffects(this || _global);\n    },\n    createContent: function () {},\n    setBlendMode: function () {\n      var globalData = (this || _global).globalData;\n\n      if (globalData.blendMode !== (this || _global).data.bm) {\n        globalData.blendMode = (this || _global).data.bm;\n        var blendModeValue = getBlendMode((this || _global).data.bm);\n        globalData.canvasContext.globalCompositeOperation = blendModeValue;\n      }\n    },\n    createRenderableComponents: function () {\n      (this || _global).maskManager = new CVMaskElement((this || _global).data, this || _global);\n    },\n    hideElement: function () {\n      if (!(this || _global).hidden && (!(this || _global).isInRange || (this || _global).isTransparent)) {\n        (this || _global).hidden = true;\n      }\n    },\n    showElement: function () {\n      if ((this || _global).isInRange && !(this || _global).isTransparent) {\n        (this || _global).hidden = false;\n        (this || _global)._isFirstFrame = true;\n        (this || _global).maskManager._isFirstFrame = true;\n      }\n    },\n    renderFrame: function () {\n      if ((this || _global).hidden || (this || _global).data.hd) {\n        return;\n      }\n\n      this.renderTransform();\n      this.renderRenderable();\n      this.setBlendMode();\n      var forceRealStack = (this || _global).data.ty === 0;\n\n      (this || _global).globalData.renderer.save(forceRealStack);\n\n      (this || _global).globalData.renderer.ctxTransform((this || _global).finalTransform.mat.props);\n\n      (this || _global).globalData.renderer.ctxOpacity((this || _global).finalTransform.mProp.o.v);\n\n      this.renderInnerContent();\n\n      (this || _global).globalData.renderer.restore(forceRealStack);\n\n      if ((this || _global).maskManager.hasMasks) {\n        (this || _global).globalData.renderer.restore(true);\n      }\n\n      if ((this || _global)._isFirstFrame) {\n        (this || _global)._isFirstFrame = false;\n      }\n    },\n    destroy: function () {\n      (this || _global).canvasContext = null;\n      (this || _global).data = null;\n      (this || _global).globalData = null;\n\n      (this || _global).maskManager.destroy();\n    },\n    mHelper: new Matrix()\n  };\n  CVBaseElement.prototype.hide = CVBaseElement.prototype.hideElement;\n  CVBaseElement.prototype.show = CVBaseElement.prototype.showElement;\n  /* global extendPrototype, BaseElement, TransformElement, CVBaseElement,HierarchyElement, FrameElement,\r\n  RenderableElement, SVGShapeElement, IImageElement, createTag */\n\n  function CVImageElement(data, globalData, comp) {\n    (this || _global).assetData = globalData.getAssetData(data.refId);\n    (this || _global).img = globalData.imageLoader.getAsset((this || _global).assetData);\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVImageElement);\n  CVImageElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n  CVImageElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n  CVImageElement.prototype.createContent = function () {\n    if ((this || _global).img.width && ((this || _global).assetData.w !== (this || _global).img.width || (this || _global).assetData.h !== (this || _global).img.height)) {\n      var canvas = createTag(\"canvas\");\n      canvas.width = (this || _global).assetData.w;\n      canvas.height = (this || _global).assetData.h;\n      var ctx = canvas.getContext(\"2d\");\n      var imgW = (this || _global).img.width;\n      var imgH = (this || _global).img.height;\n      var imgRel = imgW / imgH;\n      var canvasRel = (this || _global).assetData.w / (this || _global).assetData.h;\n      var widthCrop;\n      var heightCrop;\n      var par = (this || _global).assetData.pr || (this || _global).globalData.renderConfig.imagePreserveAspectRatio;\n\n      if (imgRel > canvasRel && par === \"xMidYMid slice\" || imgRel < canvasRel && par !== \"xMidYMid slice\") {\n        heightCrop = imgH;\n        widthCrop = heightCrop * canvasRel;\n      } else {\n        widthCrop = imgW;\n        heightCrop = widthCrop / canvasRel;\n      }\n\n      ctx.drawImage((this || _global).img, (imgW - widthCrop) / 2, (imgH - heightCrop) / 2, widthCrop, heightCrop, 0, 0, (this || _global).assetData.w, (this || _global).assetData.h);\n      (this || _global).img = canvas;\n    }\n  };\n\n  CVImageElement.prototype.renderInnerContent = function () {\n    (this || _global).canvasContext.drawImage((this || _global).img, 0, 0);\n  };\n\n  CVImageElement.prototype.destroy = function () {\n    (this || _global).img = null;\n  };\n  /* global createSizedArray, PropertyFactory, extendPrototype, CanvasRenderer, ICompElement, CVBaseElement */\n\n\n  function CVCompElement(data, globalData, comp) {\n    (this || _global).completeLayers = false;\n    (this || _global).layers = data.layers;\n    (this || _global).pendingElements = [];\n    (this || _global).elements = createSizedArray((this || _global).layers.length);\n    this.initElement(data, globalData, comp);\n    (this || _global).tm = data.tm ? PropertyFactory.getProp(this || _global, data.tm, 0, globalData.frameRate, this || _global) : {\n      _placeholder: true\n    };\n  }\n\n  extendPrototype([CanvasRenderer, ICompElement, CVBaseElement], CVCompElement);\n\n  CVCompElement.prototype.renderInnerContent = function () {\n    var ctx = (this || _global).canvasContext;\n    ctx.beginPath();\n    ctx.moveTo(0, 0);\n    ctx.lineTo((this || _global).data.w, 0);\n    ctx.lineTo((this || _global).data.w, (this || _global).data.h);\n    ctx.lineTo(0, (this || _global).data.h);\n    ctx.lineTo(0, 0);\n    ctx.clip();\n    var i;\n    var len = (this || _global).layers.length;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if ((this || _global).completeLayers || (this || _global).elements[i]) {\n        (this || _global).elements[i].renderFrame();\n      }\n    }\n  };\n\n  CVCompElement.prototype.destroy = function () {\n    var i;\n    var len = (this || _global).layers.length;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if ((this || _global).elements[i]) {\n        (this || _global).elements[i].destroy();\n      }\n    }\n\n    (this || _global).layers = null;\n    (this || _global).elements = null;\n  };\n  /* global createSizedArray, ShapePropertyFactory, MaskElement */\n\n\n  function CVMaskElement(data, element) {\n    (this || _global).data = data;\n    (this || _global).element = element;\n    (this || _global).masksProperties = (this || _global).data.masksProperties || [];\n    (this || _global).viewData = createSizedArray((this || _global).masksProperties.length);\n    var i;\n    var len = (this || _global).masksProperties.length;\n    var hasMasks = false;\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).masksProperties[i].mode !== \"n\") {\n        hasMasks = true;\n      }\n\n      (this || _global).viewData[i] = ShapePropertyFactory.getShapeProp((this || _global).element, (this || _global).masksProperties[i], 3);\n    }\n\n    (this || _global).hasMasks = hasMasks;\n\n    if (hasMasks) {\n      (this || _global).element.addRenderableComponent(this || _global);\n    }\n  }\n\n  CVMaskElement.prototype.renderFrame = function () {\n    if (!(this || _global).hasMasks) {\n      return;\n    }\n\n    var transform = (this || _global).element.finalTransform.mat;\n    var ctx = (this || _global).element.canvasContext;\n    var i;\n    var len = (this || _global).masksProperties.length;\n    var pt;\n    var pts;\n    var data;\n    ctx.beginPath();\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).masksProperties[i].mode !== \"n\") {\n        if ((this || _global).masksProperties[i].inv) {\n          ctx.moveTo(0, 0);\n          ctx.lineTo((this || _global).element.globalData.compSize.w, 0);\n          ctx.lineTo((this || _global).element.globalData.compSize.w, (this || _global).element.globalData.compSize.h);\n          ctx.lineTo(0, (this || _global).element.globalData.compSize.h);\n          ctx.lineTo(0, 0);\n        }\n\n        data = (this || _global).viewData[i].v;\n        pt = transform.applyToPointArray(data.v[0][0], data.v[0][1], 0);\n        ctx.moveTo(pt[0], pt[1]);\n        var j;\n        var jLen = data._length;\n\n        for (j = 1; j < jLen; j += 1) {\n          pts = transform.applyToTriplePoints(data.o[j - 1], data.i[j], data.v[j]);\n          ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n        }\n\n        pts = transform.applyToTriplePoints(data.o[j - 1], data.i[0], data.v[0]);\n        ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n      }\n    }\n\n    (this || _global).element.globalData.renderer.save(true);\n\n    ctx.clip();\n  };\n\n  CVMaskElement.prototype.getMaskProperty = MaskElement.prototype.getMaskProperty;\n\n  CVMaskElement.prototype.destroy = function () {\n    (this || _global).element = null;\n  };\n  /* global ShapeTransformManager, extendPrototype, BaseElement, TransformElement, CVBaseElement, IShapeElement,\r\n  HierarchyElement, FrameElement, RenderableElement, RenderableDOMElement, PropertyFactory, degToRads, GradientProperty,\r\n  DashProperty, TransformPropertyFactory, CVShapeData, ShapeModifiers, bmFloor */\n\n\n  function CVShapeElement(data, globalData, comp) {\n    (this || _global).shapes = [];\n    (this || _global).shapesData = data.shapes;\n    (this || _global).stylesList = [];\n    (this || _global).itemsData = [];\n    (this || _global).prevViewData = [];\n    (this || _global).shapeModifiers = [];\n    (this || _global).processedElements = [];\n    (this || _global).transformsManager = new ShapeTransformManager();\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, CVBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableElement], CVShapeElement);\n  CVShapeElement.prototype.initElement = RenderableDOMElement.prototype.initElement;\n  CVShapeElement.prototype.transformHelper = {\n    opacity: 1,\n    _opMdf: false\n  };\n  CVShapeElement.prototype.dashResetter = [];\n\n  CVShapeElement.prototype.createContent = function () {\n    this.searchShapes((this || _global).shapesData, (this || _global).itemsData, (this || _global).prevViewData, true, []);\n  };\n\n  CVShapeElement.prototype.createStyleElement = function (data, transforms) {\n    var styleElem = {\n      data: data,\n      type: data.ty,\n      preTransforms: (this || _global).transformsManager.addTransformSequence(transforms),\n      transforms: [],\n      elements: [],\n      closed: data.hd === true\n    };\n    var elementData = {};\n\n    if (data.ty === \"fl\" || data.ty === \"st\") {\n      elementData.c = PropertyFactory.getProp(this || _global, data.c, 1, 255, this || _global);\n\n      if (!elementData.c.k) {\n        styleElem.co = \"rgb(\" + bmFloor(elementData.c.v[0]) + \",\" + bmFloor(elementData.c.v[1]) + \",\" + bmFloor(elementData.c.v[2]) + \")\";\n      }\n    } else if (data.ty === \"gf\" || data.ty === \"gs\") {\n      elementData.s = PropertyFactory.getProp(this || _global, data.s, 1, null, this || _global);\n      elementData.e = PropertyFactory.getProp(this || _global, data.e, 1, null, this || _global);\n      elementData.h = PropertyFactory.getProp(this || _global, data.h || {\n        k: 0\n      }, 0, 0.01, this || _global);\n      elementData.a = PropertyFactory.getProp(this || _global, data.a || {\n        k: 0\n      }, 0, degToRads, this || _global);\n      elementData.g = new GradientProperty(this || _global, data.g, this || _global);\n    }\n\n    elementData.o = PropertyFactory.getProp(this || _global, data.o, 0, 0.01, this || _global);\n\n    if (data.ty === \"st\" || data.ty === \"gs\") {\n      styleElem.lc = (this || _global).lcEnum[data.lc] || \"round\";\n      styleElem.lj = (this || _global).ljEnum[data.lj] || \"round\";\n\n      if (data.lj == 1) {\n        // eslint-disable-line eqeqeq\n        styleElem.ml = data.ml;\n      }\n\n      elementData.w = PropertyFactory.getProp(this || _global, data.w, 0, null, this || _global);\n\n      if (!elementData.w.k) {\n        styleElem.wi = elementData.w.v;\n      }\n\n      if (data.d) {\n        var d = new DashProperty(this || _global, data.d, \"canvas\", this || _global);\n        elementData.d = d;\n\n        if (!elementData.d.k) {\n          styleElem.da = elementData.d.dashArray;\n          styleElem.do = elementData.d.dashoffset[0];\n        }\n      }\n    } else {\n      styleElem.r = data.r === 2 ? \"evenodd\" : \"nonzero\";\n    }\n\n    (this || _global).stylesList.push(styleElem);\n\n    elementData.style = styleElem;\n    return elementData;\n  };\n\n  CVShapeElement.prototype.createGroupElement = function () {\n    var elementData = {\n      it: [],\n      prevViewData: []\n    };\n    return elementData;\n  };\n\n  CVShapeElement.prototype.createTransformElement = function (data) {\n    var elementData = {\n      transform: {\n        opacity: 1,\n        _opMdf: false,\n        key: (this || _global).transformsManager.getNewKey(),\n        op: PropertyFactory.getProp(this || _global, data.o, 0, 0.01, this || _global),\n        mProps: TransformPropertyFactory.getTransformProperty(this || _global, data, this || _global)\n      }\n    };\n    return elementData;\n  };\n\n  CVShapeElement.prototype.createShapeElement = function (data) {\n    var elementData = new CVShapeData(this || _global, data, (this || _global).stylesList, (this || _global).transformsManager);\n\n    (this || _global).shapes.push(elementData);\n\n    this.addShapeToModifiers(elementData);\n    return elementData;\n  };\n\n  CVShapeElement.prototype.reloadShapes = function () {\n    (this || _global)._isFirstFrame = true;\n    var i;\n    var len = (this || _global).itemsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      (this || _global).prevViewData[i] = (this || _global).itemsData[i];\n    }\n\n    this.searchShapes((this || _global).shapesData, (this || _global).itemsData, (this || _global).prevViewData, true, []);\n    len = (this || _global).dynamicProperties.length;\n\n    for (i = 0; i < len; i += 1) {\n      (this || _global).dynamicProperties[i].getValue();\n    }\n\n    this.renderModifiers();\n\n    (this || _global).transformsManager.processSequences((this || _global)._isFirstFrame);\n  };\n\n  CVShapeElement.prototype.addTransformToStyleList = function (transform) {\n    var i;\n    var len = (this || _global).stylesList.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (!(this || _global).stylesList[i].closed) {\n        (this || _global).stylesList[i].transforms.push(transform);\n      }\n    }\n  };\n\n  CVShapeElement.prototype.removeTransformFromStyleList = function () {\n    var i;\n    var len = (this || _global).stylesList.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (!(this || _global).stylesList[i].closed) {\n        (this || _global).stylesList[i].transforms.pop();\n      }\n    }\n  };\n\n  CVShapeElement.prototype.closeStyles = function (styles) {\n    var i;\n    var len = styles.length;\n\n    for (i = 0; i < len; i += 1) {\n      styles[i].closed = true;\n    }\n  };\n\n  CVShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, shouldRender, transforms) {\n    var i;\n    var len = arr.length - 1;\n    var j;\n    var jLen;\n    var ownStyles = [];\n    var ownModifiers = [];\n    var processedPos;\n    var modifier;\n    var currentTransform;\n    var ownTransforms = [].concat(transforms);\n\n    for (i = len; i >= 0; i -= 1) {\n      processedPos = this.searchProcessedElement(arr[i]);\n\n      if (!processedPos) {\n        arr[i]._shouldRender = shouldRender;\n      } else {\n        itemsData[i] = prevViewData[processedPos - 1];\n      }\n\n      if (arr[i].ty === \"fl\" || arr[i].ty === \"st\" || arr[i].ty === \"gf\" || arr[i].ty === \"gs\") {\n        if (!processedPos) {\n          itemsData[i] = this.createStyleElement(arr[i], ownTransforms);\n        } else {\n          itemsData[i].style.closed = false;\n        }\n\n        ownStyles.push(itemsData[i].style);\n      } else if (arr[i].ty === \"gr\") {\n        if (!processedPos) {\n          itemsData[i] = this.createGroupElement(arr[i]);\n        } else {\n          jLen = itemsData[i].it.length;\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsData[i].prevViewData[j] = itemsData[i].it[j];\n          }\n        }\n\n        this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, shouldRender, ownTransforms);\n      } else if (arr[i].ty === \"tr\") {\n        if (!processedPos) {\n          currentTransform = this.createTransformElement(arr[i]);\n          itemsData[i] = currentTransform;\n        }\n\n        ownTransforms.push(itemsData[i]);\n        this.addTransformToStyleList(itemsData[i]);\n      } else if (arr[i].ty === \"sh\" || arr[i].ty === \"rc\" || arr[i].ty === \"el\" || arr[i].ty === \"sr\") {\n        if (!processedPos) {\n          itemsData[i] = this.createShapeElement(arr[i]);\n        }\n      } else if (arr[i].ty === \"tm\" || arr[i].ty === \"rd\" || arr[i].ty === \"pb\") {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          modifier.init(this || _global, arr[i]);\n          itemsData[i] = modifier;\n\n          (this || _global).shapeModifiers.push(modifier);\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = false;\n        }\n\n        ownModifiers.push(modifier);\n      } else if (arr[i].ty === \"rp\") {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          itemsData[i] = modifier;\n          modifier.init(this || _global, arr, i, itemsData);\n\n          (this || _global).shapeModifiers.push(modifier);\n\n          shouldRender = false;\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = true;\n        }\n\n        ownModifiers.push(modifier);\n      }\n\n      this.addProcessedElement(arr[i], i + 1);\n    }\n\n    this.removeTransformFromStyleList();\n    this.closeStyles(ownStyles);\n    len = ownModifiers.length;\n\n    for (i = 0; i < len; i += 1) {\n      ownModifiers[i].closed = true;\n    }\n  };\n\n  CVShapeElement.prototype.renderInnerContent = function () {\n    (this || _global).transformHelper.opacity = 1;\n    (this || _global).transformHelper._opMdf = false;\n    this.renderModifiers();\n\n    (this || _global).transformsManager.processSequences((this || _global)._isFirstFrame);\n\n    this.renderShape((this || _global).transformHelper, (this || _global).shapesData, (this || _global).itemsData, true);\n  };\n\n  CVShapeElement.prototype.renderShapeTransform = function (parentTransform, groupTransform) {\n    if (parentTransform._opMdf || groupTransform.op._mdf || (this || _global)._isFirstFrame) {\n      groupTransform.opacity = parentTransform.opacity;\n      groupTransform.opacity *= groupTransform.op.v;\n      groupTransform._opMdf = true;\n    }\n  };\n\n  CVShapeElement.prototype.drawLayer = function () {\n    var i;\n    var len = (this || _global).stylesList.length;\n    var j;\n    var jLen;\n    var k;\n    var kLen;\n    var elems;\n    var nodes;\n    var renderer = (this || _global).globalData.renderer;\n    var ctx = (this || _global).globalData.canvasContext;\n    var type;\n    var currentStyle;\n\n    for (i = 0; i < len; i += 1) {\n      currentStyle = (this || _global).stylesList[i];\n      type = currentStyle.type; // Skipping style when\n      // Stroke width equals 0\n      // style should not be rendered (extra unused repeaters)\n      // current opacity equals 0\n      // global opacity equals 0\n\n      if (!((type === \"st\" || type === \"gs\") && currentStyle.wi === 0 || !currentStyle.data._shouldRender || currentStyle.coOp === 0 || (this || _global).globalData.currentGlobalAlpha === 0)) {\n        renderer.save();\n        elems = currentStyle.elements;\n\n        if (type === \"st\" || type === \"gs\") {\n          ctx.strokeStyle = type === \"st\" ? currentStyle.co : currentStyle.grd;\n          ctx.lineWidth = currentStyle.wi;\n          ctx.lineCap = currentStyle.lc;\n          ctx.lineJoin = currentStyle.lj;\n          ctx.miterLimit = currentStyle.ml || 0;\n        } else {\n          ctx.fillStyle = type === \"fl\" ? currentStyle.co : currentStyle.grd;\n        }\n\n        renderer.ctxOpacity(currentStyle.coOp);\n\n        if (type !== \"st\" && type !== \"gs\") {\n          ctx.beginPath();\n        }\n\n        renderer.ctxTransform(currentStyle.preTransforms.finalTransform.props);\n        jLen = elems.length;\n\n        for (j = 0; j < jLen; j += 1) {\n          if (type === \"st\" || type === \"gs\") {\n            ctx.beginPath();\n\n            if (currentStyle.da) {\n              ctx.setLineDash(currentStyle.da);\n              ctx.lineDashOffset = currentStyle.do;\n            }\n          }\n\n          nodes = elems[j].trNodes;\n          kLen = nodes.length;\n\n          for (k = 0; k < kLen; k += 1) {\n            if (nodes[k].t === \"m\") {\n              ctx.moveTo(nodes[k].p[0], nodes[k].p[1]);\n            } else if (nodes[k].t === \"c\") {\n              ctx.bezierCurveTo(nodes[k].pts[0], nodes[k].pts[1], nodes[k].pts[2], nodes[k].pts[3], nodes[k].pts[4], nodes[k].pts[5]);\n            } else {\n              ctx.closePath();\n            }\n          }\n\n          if (type === \"st\" || type === \"gs\") {\n            ctx.stroke();\n\n            if (currentStyle.da) {\n              ctx.setLineDash((this || _global).dashResetter);\n            }\n          }\n        }\n\n        if (type !== \"st\" && type !== \"gs\") {\n          ctx.fill(currentStyle.r);\n        }\n\n        renderer.restore();\n      }\n    }\n  };\n\n  CVShapeElement.prototype.renderShape = function (parentTransform, items, data, isMain) {\n    var i;\n    var len = items.length - 1;\n    var groupTransform;\n    groupTransform = parentTransform;\n\n    for (i = len; i >= 0; i -= 1) {\n      if (items[i].ty === \"tr\") {\n        groupTransform = data[i].transform;\n        this.renderShapeTransform(parentTransform, groupTransform);\n      } else if (items[i].ty === \"sh\" || items[i].ty === \"el\" || items[i].ty === \"rc\" || items[i].ty === \"sr\") {\n        this.renderPath(items[i], data[i]);\n      } else if (items[i].ty === \"fl\") {\n        this.renderFill(items[i], data[i], groupTransform);\n      } else if (items[i].ty === \"st\") {\n        this.renderStroke(items[i], data[i], groupTransform);\n      } else if (items[i].ty === \"gf\" || items[i].ty === \"gs\") {\n        this.renderGradientFill(items[i], data[i], groupTransform);\n      } else if (items[i].ty === \"gr\") {\n        this.renderShape(groupTransform, items[i].it, data[i].it);\n      } else if (items[i].ty === \"tm\") {//\n      }\n    }\n\n    if (isMain) {\n      this.drawLayer();\n    }\n  };\n\n  CVShapeElement.prototype.renderStyledShape = function (styledShape, shape) {\n    if ((this || _global)._isFirstFrame || shape._mdf || styledShape.transforms._mdf) {\n      var shapeNodes = styledShape.trNodes;\n      var paths = shape.paths;\n      var i;\n      var len;\n      var j;\n      var jLen = paths._length;\n      shapeNodes.length = 0;\n      var groupTransformMat = styledShape.transforms.finalTransform;\n\n      for (j = 0; j < jLen; j += 1) {\n        var pathNodes = paths.shapes[j];\n\n        if (pathNodes && pathNodes.v) {\n          len = pathNodes._length;\n\n          for (i = 1; i < len; i += 1) {\n            if (i === 1) {\n              shapeNodes.push({\n                t: \"m\",\n                p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n              });\n            }\n\n            shapeNodes.push({\n              t: \"c\",\n              pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[i], pathNodes.v[i])\n            });\n          }\n\n          if (len === 1) {\n            shapeNodes.push({\n              t: \"m\",\n              p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n            });\n          }\n\n          if (pathNodes.c && len) {\n            shapeNodes.push({\n              t: \"c\",\n              pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[0], pathNodes.v[0])\n            });\n            shapeNodes.push({\n              t: \"z\"\n            });\n          }\n        }\n      }\n\n      styledShape.trNodes = shapeNodes;\n    }\n  };\n\n  CVShapeElement.prototype.renderPath = function (pathData, itemData) {\n    if (pathData.hd !== true && pathData._shouldRender) {\n      var i;\n      var len = itemData.styledShapes.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.renderStyledShape(itemData.styledShapes[i], itemData.sh);\n      }\n    }\n  };\n\n  CVShapeElement.prototype.renderFill = function (styleData, itemData, groupTransform) {\n    var styleElem = itemData.style;\n\n    if (itemData.c._mdf || (this || _global)._isFirstFrame) {\n      styleElem.co = \"rgb(\" + bmFloor(itemData.c.v[0]) + \",\" + bmFloor(itemData.c.v[1]) + \",\" + bmFloor(itemData.c.v[2]) + \")\";\n    }\n\n    if (itemData.o._mdf || groupTransform._opMdf || (this || _global)._isFirstFrame) {\n      styleElem.coOp = itemData.o.v * groupTransform.opacity;\n    }\n  };\n\n  CVShapeElement.prototype.renderGradientFill = function (styleData, itemData, groupTransform) {\n    var styleElem = itemData.style;\n    var grd;\n\n    if (!styleElem.grd || itemData.g._mdf || itemData.s._mdf || itemData.e._mdf || styleData.t !== 1 && (itemData.h._mdf || itemData.a._mdf)) {\n      var ctx = (this || _global).globalData.canvasContext;\n      var pt1 = itemData.s.v;\n      var pt2 = itemData.e.v;\n\n      if (styleData.t === 1) {\n        grd = ctx.createLinearGradient(pt1[0], pt1[1], pt2[0], pt2[1]);\n      } else {\n        var rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n        var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n        var percent = itemData.h.v;\n\n        if (percent >= 1) {\n          percent = 0.99;\n        } else if (percent <= -1) {\n          percent = -0.99;\n        }\n\n        var dist = rad * percent;\n        var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n        var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n        grd = ctx.createRadialGradient(x, y, 0, pt1[0], pt1[1], rad);\n      }\n\n      var i;\n      var len = styleData.g.p;\n      var cValues = itemData.g.c;\n      var opacity = 1;\n\n      for (i = 0; i < len; i += 1) {\n        if (itemData.g._hasOpacity && itemData.g._collapsable) {\n          opacity = itemData.g.o[i * 2 + 1];\n        }\n\n        grd.addColorStop(cValues[i * 4] / 100, \"rgba(\" + cValues[i * 4 + 1] + \",\" + cValues[i * 4 + 2] + \",\" + cValues[i * 4 + 3] + \",\" + opacity + \")\");\n      }\n\n      styleElem.grd = grd;\n    }\n\n    styleElem.coOp = itemData.o.v * groupTransform.opacity;\n  };\n\n  CVShapeElement.prototype.renderStroke = function (styleData, itemData, groupTransform) {\n    var styleElem = itemData.style;\n    var d = itemData.d;\n\n    if (d && (d._mdf || (this || _global)._isFirstFrame)) {\n      styleElem.da = d.dashArray;\n      styleElem.do = d.dashoffset[0];\n    }\n\n    if (itemData.c._mdf || (this || _global)._isFirstFrame) {\n      styleElem.co = \"rgb(\" + bmFloor(itemData.c.v[0]) + \",\" + bmFloor(itemData.c.v[1]) + \",\" + bmFloor(itemData.c.v[2]) + \")\";\n    }\n\n    if (itemData.o._mdf || groupTransform._opMdf || (this || _global)._isFirstFrame) {\n      styleElem.coOp = itemData.o.v * groupTransform.opacity;\n    }\n\n    if (itemData.w._mdf || (this || _global)._isFirstFrame) {\n      styleElem.wi = itemData.w.v;\n    }\n  };\n\n  CVShapeElement.prototype.destroy = function () {\n    (this || _global).shapesData = null;\n    (this || _global).globalData = null;\n    (this || _global).canvasContext = null;\n    (this || _global).stylesList.length = 0;\n    (this || _global).itemsData.length = 0;\n  };\n  /* global extendPrototype, BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement,\r\n  SVGShapeElement, IImageElement */\n\n\n  function CVSolidElement(data, globalData, comp) {\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVSolidElement);\n  CVSolidElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n  CVSolidElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n  CVSolidElement.prototype.renderInnerContent = function () {\n    var ctx = (this || _global).canvasContext;\n    ctx.fillStyle = (this || _global).data.sc;\n    ctx.fillRect(0, 0, (this || _global).data.sw, (this || _global).data.sh); //\n  };\n  /* global extendPrototype, BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement,\r\n  RenderableElement, ITextElement, createTag, createSizedArray */\n\n\n  function CVTextElement(data, globalData, comp) {\n    (this || _global).textSpans = [];\n    (this || _global).yOffset = 0;\n    (this || _global).fillColorAnim = false;\n    (this || _global).strokeColorAnim = false;\n    (this || _global).strokeWidthAnim = false;\n    (this || _global).stroke = false;\n    (this || _global).fill = false;\n    (this || _global).justifyOffset = 0;\n    (this || _global).currentRender = null;\n    (this || _global).renderType = \"canvas\";\n    (this || _global).values = {\n      fill: \"rgba(0,0,0,0)\",\n      stroke: \"rgba(0,0,0,0)\",\n      sWidth: 0,\n      fValue: \"\"\n    };\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement, ITextElement], CVTextElement);\n  CVTextElement.prototype.tHelper = createTag(\"canvas\").getContext(\"2d\");\n\n  CVTextElement.prototype.buildNewText = function () {\n    var documentData = (this || _global).textProperty.currentData;\n    (this || _global).renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n    var hasFill = false;\n\n    if (documentData.fc) {\n      hasFill = true;\n      (this || _global).values.fill = this.buildColor(documentData.fc);\n    } else {\n      (this || _global).values.fill = \"rgba(0,0,0,0)\";\n    }\n\n    (this || _global).fill = hasFill;\n    var hasStroke = false;\n\n    if (documentData.sc) {\n      hasStroke = true;\n      (this || _global).values.stroke = this.buildColor(documentData.sc);\n      (this || _global).values.sWidth = documentData.sw;\n    }\n\n    var fontData = (this || _global).globalData.fontManager.getFontByName(documentData.f);\n\n    var i;\n    var len;\n    var letters = documentData.l;\n    var matrixHelper = (this || _global).mHelper;\n    (this || _global).stroke = hasStroke;\n    (this || _global).values.fValue = documentData.finalSize + \"px \" + (this || _global).globalData.fontManager.getFontByName(documentData.f).fFamily;\n    len = documentData.finalText.length; // this.tHelper.font = this.values.fValue;\n\n    var charData;\n    var shapeData;\n    var k;\n    var kLen;\n    var shapes;\n    var j;\n    var jLen;\n    var pathNodes;\n    var commands;\n    var pathArr;\n    var singleShape = (this || _global).data.singleShape;\n    var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n    var xPos = 0;\n    var yPos = 0;\n    var firstLine = true;\n    var cnt = 0;\n\n    for (i = 0; i < len; i += 1) {\n      charData = (this || _global).globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, (this || _global).globalData.fontManager.getFontByName(documentData.f).fFamily);\n      shapeData = charData && charData.data || {};\n      matrixHelper.reset();\n\n      if (singleShape && letters[i].n) {\n        xPos = -trackingOffset;\n        yPos += documentData.yOffset;\n        yPos += firstLine ? 1 : 0;\n        firstLine = false;\n      }\n\n      shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\n      jLen = shapes.length;\n      matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n\n      if (singleShape) {\n        this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n      }\n\n      commands = createSizedArray(jLen);\n\n      for (j = 0; j < jLen; j += 1) {\n        kLen = shapes[j].ks.k.i.length;\n        pathNodes = shapes[j].ks.k;\n        pathArr = [];\n\n        for (k = 1; k < kLen; k += 1) {\n          if (k === 1) {\n            pathArr.push(matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n          }\n\n          pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToY(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToX(pathNodes.v[k][0], pathNodes.v[k][1], 0), matrixHelper.applyToY(pathNodes.v[k][0], pathNodes.v[k][1], 0));\n        }\n\n        pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToY(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n        commands[j] = pathArr;\n      }\n\n      if (singleShape) {\n        xPos += letters[i].l;\n        xPos += trackingOffset;\n      }\n\n      if ((this || _global).textSpans[cnt]) {\n        (this || _global).textSpans[cnt].elem = commands;\n      } else {\n        (this || _global).textSpans[cnt] = {\n          elem: commands\n        };\n      }\n\n      cnt += 1;\n    }\n  };\n\n  CVTextElement.prototype.renderInnerContent = function () {\n    var ctx = (this || _global).canvasContext;\n    ctx.font = (this || _global).values.fValue;\n    ctx.lineCap = \"butt\";\n    ctx.lineJoin = \"miter\";\n    ctx.miterLimit = 4;\n\n    if (!(this || _global).data.singleShape) {\n      (this || _global).textAnimator.getMeasures((this || _global).textProperty.currentData, (this || _global).lettersChangedFlag);\n    }\n\n    var i;\n    var len;\n    var j;\n    var jLen;\n    var k;\n    var kLen;\n    var renderedLetters = (this || _global).textAnimator.renderedLetters;\n    var letters = (this || _global).textProperty.currentData.l;\n    len = letters.length;\n    var renderedLetter;\n    var lastFill = null;\n    var lastStroke = null;\n    var lastStrokeW = null;\n    var commands;\n    var pathArr;\n\n    for (i = 0; i < len; i += 1) {\n      if (!letters[i].n) {\n        renderedLetter = renderedLetters[i];\n\n        if (renderedLetter) {\n          (this || _global).globalData.renderer.save();\n\n          (this || _global).globalData.renderer.ctxTransform(renderedLetter.p);\n\n          (this || _global).globalData.renderer.ctxOpacity(renderedLetter.o);\n        }\n\n        if ((this || _global).fill) {\n          if (renderedLetter && renderedLetter.fc) {\n            if (lastFill !== renderedLetter.fc) {\n              lastFill = renderedLetter.fc;\n              ctx.fillStyle = renderedLetter.fc;\n            }\n          } else if (lastFill !== (this || _global).values.fill) {\n            lastFill = (this || _global).values.fill;\n            ctx.fillStyle = (this || _global).values.fill;\n          }\n\n          commands = (this || _global).textSpans[i].elem;\n          jLen = commands.length;\n\n          (this || _global).globalData.canvasContext.beginPath();\n\n          for (j = 0; j < jLen; j += 1) {\n            pathArr = commands[j];\n            kLen = pathArr.length;\n\n            (this || _global).globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n            for (k = 2; k < kLen; k += 6) {\n              (this || _global).globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n            }\n          }\n\n          (this || _global).globalData.canvasContext.closePath();\n\n          (this || _global).globalData.canvasContext.fill(); /// ctx.fillText(this.textSpans[i].val,0,0);\n\n        }\n\n        if ((this || _global).stroke) {\n          if (renderedLetter && renderedLetter.sw) {\n            if (lastStrokeW !== renderedLetter.sw) {\n              lastStrokeW = renderedLetter.sw;\n              ctx.lineWidth = renderedLetter.sw;\n            }\n          } else if (lastStrokeW !== (this || _global).values.sWidth) {\n            lastStrokeW = (this || _global).values.sWidth;\n            ctx.lineWidth = (this || _global).values.sWidth;\n          }\n\n          if (renderedLetter && renderedLetter.sc) {\n            if (lastStroke !== renderedLetter.sc) {\n              lastStroke = renderedLetter.sc;\n              ctx.strokeStyle = renderedLetter.sc;\n            }\n          } else if (lastStroke !== (this || _global).values.stroke) {\n            lastStroke = (this || _global).values.stroke;\n            ctx.strokeStyle = (this || _global).values.stroke;\n          }\n\n          commands = (this || _global).textSpans[i].elem;\n          jLen = commands.length;\n\n          (this || _global).globalData.canvasContext.beginPath();\n\n          for (j = 0; j < jLen; j += 1) {\n            pathArr = commands[j];\n            kLen = pathArr.length;\n\n            (this || _global).globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n            for (k = 2; k < kLen; k += 6) {\n              (this || _global).globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n            }\n          }\n\n          (this || _global).globalData.canvasContext.closePath();\n\n          (this || _global).globalData.canvasContext.stroke(); /// ctx.strokeText(letters[i].val,0,0);\n\n        }\n\n        if (renderedLetter) {\n          (this || _global).globalData.renderer.restore();\n        }\n      }\n    }\n  };\n\n  function CVEffects() {}\n\n  CVEffects.prototype.renderFrame = function () {};\n  /* global createTag, createNS, styleDiv, CVEffects, MaskElement, SVGBaseElement, HybridRenderer */\n\n\n  function HBaseElement() {}\n\n  HBaseElement.prototype = {\n    checkBlendMode: function () {},\n    initRendererElement: function () {\n      (this || _global).baseElement = createTag((this || _global).data.tg || \"div\");\n\n      if ((this || _global).data.hasMask) {\n        (this || _global).svgElement = createNS(\"svg\");\n        (this || _global).layerElement = createNS(\"g\");\n        (this || _global).maskedElement = (this || _global).layerElement;\n\n        (this || _global).svgElement.appendChild((this || _global).layerElement);\n\n        (this || _global).baseElement.appendChild((this || _global).svgElement);\n      } else {\n        (this || _global).layerElement = (this || _global).baseElement;\n      }\n\n      styleDiv((this || _global).baseElement);\n    },\n    createContainerElements: function () {\n      (this || _global).renderableEffectsManager = new CVEffects(this || _global);\n      (this || _global).transformedElement = (this || _global).baseElement;\n      (this || _global).maskedElement = (this || _global).layerElement;\n\n      if ((this || _global).data.ln) {\n        (this || _global).layerElement.setAttribute(\"id\", (this || _global).data.ln);\n      }\n\n      if ((this || _global).data.cl) {\n        (this || _global).layerElement.setAttribute(\"class\", (this || _global).data.cl);\n      }\n\n      if ((this || _global).data.bm !== 0) {\n        this.setBlendMode();\n      }\n    },\n    renderElement: function () {\n      var transformedElementStyle = (this || _global).transformedElement ? (this || _global).transformedElement.style : {};\n\n      if ((this || _global).finalTransform._matMdf) {\n        var matrixValue = (this || _global).finalTransform.mat.toCSS();\n\n        transformedElementStyle.transform = matrixValue;\n        transformedElementStyle.webkitTransform = matrixValue;\n      }\n\n      if ((this || _global).finalTransform._opMdf) {\n        transformedElementStyle.opacity = (this || _global).finalTransform.mProp.o.v;\n      }\n    },\n    renderFrame: function () {\n      // If it is exported as hidden (data.hd === true) no need to render\n      // If it is not visible no need to render\n      if ((this || _global).data.hd || (this || _global).hidden) {\n        return;\n      }\n\n      this.renderTransform();\n      this.renderRenderable();\n      this.renderElement();\n      this.renderInnerContent();\n\n      if ((this || _global)._isFirstFrame) {\n        (this || _global)._isFirstFrame = false;\n      }\n    },\n    destroy: function () {\n      (this || _global).layerElement = null;\n      (this || _global).transformedElement = null;\n\n      if ((this || _global).matteElement) {\n        (this || _global).matteElement = null;\n      }\n\n      if ((this || _global).maskManager) {\n        (this || _global).maskManager.destroy();\n\n        (this || _global).maskManager = null;\n      }\n    },\n    createRenderableComponents: function () {\n      (this || _global).maskManager = new MaskElement((this || _global).data, this || _global, (this || _global).globalData);\n    },\n    addEffects: function () {},\n    setMatte: function () {}\n  };\n  HBaseElement.prototype.getBaseElement = SVGBaseElement.prototype.getBaseElement;\n  HBaseElement.prototype.destroyBaseElement = HBaseElement.prototype.destroy;\n  HBaseElement.prototype.buildElementParenting = HybridRenderer.prototype.buildElementParenting;\n  /* global extendPrototype, BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement,\r\n  RenderableDOMElement, createNS, createTag */\n\n  function HSolidElement(data, globalData, comp) {\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], HSolidElement);\n\n  HSolidElement.prototype.createContent = function () {\n    var rect;\n\n    if ((this || _global).data.hasMask) {\n      rect = createNS(\"rect\");\n      rect.setAttribute(\"width\", (this || _global).data.sw);\n      rect.setAttribute(\"height\", (this || _global).data.sh);\n      rect.setAttribute(\"fill\", (this || _global).data.sc);\n\n      (this || _global).svgElement.setAttribute(\"width\", (this || _global).data.sw);\n\n      (this || _global).svgElement.setAttribute(\"height\", (this || _global).data.sh);\n    } else {\n      rect = createTag(\"div\");\n      rect.style.width = (this || _global).data.sw + \"px\";\n      rect.style.height = (this || _global).data.sh + \"px\";\n      rect.style.backgroundColor = (this || _global).data.sc;\n    }\n\n    (this || _global).layerElement.appendChild(rect);\n  };\n  /* global createSizedArray, PropertyFactory, extendPrototype, HybridRenderer, ICompElement, HBaseElement */\n\n\n  function HCompElement(data, globalData, comp) {\n    (this || _global).layers = data.layers;\n    (this || _global).supports3d = !data.hasMask;\n    (this || _global).completeLayers = false;\n    (this || _global).pendingElements = [];\n    (this || _global).elements = (this || _global).layers ? createSizedArray((this || _global).layers.length) : [];\n    this.initElement(data, globalData, comp);\n    (this || _global).tm = data.tm ? PropertyFactory.getProp(this || _global, data.tm, 0, globalData.frameRate, this || _global) : {\n      _placeholder: true\n    };\n  }\n\n  extendPrototype([HybridRenderer, ICompElement, HBaseElement], HCompElement);\n  HCompElement.prototype._createBaseContainerElements = HCompElement.prototype.createContainerElements;\n\n  HCompElement.prototype.createContainerElements = function () {\n    this._createBaseContainerElements(); // divElement.style.clip = 'rect(0px, '+this.data.w+'px, '+this.data.h+'px, 0px)';\n\n\n    if ((this || _global).data.hasMask) {\n      (this || _global).svgElement.setAttribute(\"width\", (this || _global).data.w);\n\n      (this || _global).svgElement.setAttribute(\"height\", (this || _global).data.h);\n\n      (this || _global).transformedElement = (this || _global).baseElement;\n    } else {\n      (this || _global).transformedElement = (this || _global).layerElement;\n    }\n  };\n\n  HCompElement.prototype.addTo3dContainer = function (elem, pos) {\n    var j = 0;\n    var nextElement;\n\n    while (j < pos) {\n      if ((this || _global).elements[j] && (this || _global).elements[j].getBaseElement) {\n        nextElement = (this || _global).elements[j].getBaseElement();\n      }\n\n      j += 1;\n    }\n\n    if (nextElement) {\n      (this || _global).layerElement.insertBefore(elem, nextElement);\n    } else {\n      (this || _global).layerElement.appendChild(elem);\n    }\n  };\n  /* global createNS, extendPrototype, BaseElement, TransformElement, HSolidElement, SVGShapeElement, HBaseElement,\r\n  HierarchyElement, FrameElement, RenderableElement, createNS, bmMin, bmSqrt, bmMin, bmMax, bmPow */\n\n\n  function HShapeElement(data, globalData, comp) {\n    // List of drawable elements\n    (this || _global).shapes = []; // Full shape data\n\n    (this || _global).shapesData = data.shapes; // List of styles that will be applied to shapes\n\n    (this || _global).stylesList = []; // List of modifiers that will be applied to shapes\n\n    (this || _global).shapeModifiers = []; // List of items in shape tree\n\n    (this || _global).itemsData = []; // List of items in previous shape tree\n\n    (this || _global).processedElements = []; // List of animated components\n\n    (this || _global).animatedContents = [];\n    (this || _global).shapesContainer = createNS(\"g\");\n    this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n    // List of elements that have been created\n\n    (this || _global).prevViewData = [];\n    (this || _global).currentBBox = {\n      x: 999999,\n      y: -999999,\n      h: 0,\n      w: 0\n    };\n  }\n\n  extendPrototype([BaseElement, TransformElement, HSolidElement, SVGShapeElement, HBaseElement, HierarchyElement, FrameElement, RenderableElement], HShapeElement);\n  HShapeElement.prototype._renderShapeFrame = HShapeElement.prototype.renderInnerContent;\n\n  HShapeElement.prototype.createContent = function () {\n    var cont;\n    (this || _global).baseElement.style.fontSize = 0;\n\n    if ((this || _global).data.hasMask) {\n      (this || _global).layerElement.appendChild((this || _global).shapesContainer);\n\n      cont = (this || _global).svgElement;\n    } else {\n      cont = createNS(\"svg\");\n      var size = (this || _global).comp.data ? (this || _global).comp.data : (this || _global).globalData.compSize;\n      cont.setAttribute(\"width\", size.w);\n      cont.setAttribute(\"height\", size.h);\n      cont.appendChild((this || _global).shapesContainer);\n\n      (this || _global).layerElement.appendChild(cont);\n    }\n\n    this.searchShapes((this || _global).shapesData, (this || _global).itemsData, (this || _global).prevViewData, (this || _global).shapesContainer, 0, [], true);\n    this.filterUniqueShapes();\n    (this || _global).shapeCont = cont;\n  };\n\n  HShapeElement.prototype.getTransformedPoint = function (transformers, point) {\n    var i;\n    var len = transformers.length;\n\n    for (i = 0; i < len; i += 1) {\n      point = transformers[i].mProps.v.applyToPointArray(point[0], point[1], 0);\n    }\n\n    return point;\n  };\n\n  HShapeElement.prototype.calculateShapeBoundingBox = function (item, boundingBox) {\n    var shape = item.sh.v;\n    var transformers = item.transformers;\n    var i;\n    var len = shape._length;\n    var vPoint;\n    var oPoint;\n    var nextIPoint;\n    var nextVPoint;\n\n    if (len <= 1) {\n      return;\n    }\n\n    for (i = 0; i < len - 1; i += 1) {\n      vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n      oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n      nextIPoint = this.getTransformedPoint(transformers, shape.i[i + 1]);\n      nextVPoint = this.getTransformedPoint(transformers, shape.v[i + 1]);\n      this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n    }\n\n    if (shape.c) {\n      vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n      oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n      nextIPoint = this.getTransformedPoint(transformers, shape.i[0]);\n      nextVPoint = this.getTransformedPoint(transformers, shape.v[0]);\n      this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n    }\n  };\n\n  HShapeElement.prototype.checkBounds = function (vPoint, oPoint, nextIPoint, nextVPoint, boundingBox) {\n    this.getBoundsOfCurve(vPoint, oPoint, nextIPoint, nextVPoint);\n    var bounds = (this || _global).shapeBoundingBox;\n    boundingBox.x = bmMin(bounds.left, boundingBox.x);\n    boundingBox.xMax = bmMax(bounds.right, boundingBox.xMax);\n    boundingBox.y = bmMin(bounds.top, boundingBox.y);\n    boundingBox.yMax = bmMax(bounds.bottom, boundingBox.yMax);\n  };\n\n  HShapeElement.prototype.shapeBoundingBox = {\n    left: 0,\n    right: 0,\n    top: 0,\n    bottom: 0\n  };\n  HShapeElement.prototype.tempBoundingBox = {\n    x: 0,\n    xMax: 0,\n    y: 0,\n    yMax: 0,\n    width: 0,\n    height: 0\n  };\n\n  HShapeElement.prototype.getBoundsOfCurve = function (p0, p1, p2, p3) {\n    var bounds = [[p0[0], p3[0]], [p0[1], p3[1]]];\n\n    for (var a, b, c, t, b2ac, t1, t2, i = 0; i < 2; ++i) {\n      // eslint-disable-line no-plusplus\n      b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i];\n      a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i];\n      c = 3 * p1[i] - 3 * p0[i];\n      b |= 0; // eslint-disable-line no-bitwise\n\n      a |= 0; // eslint-disable-line no-bitwise\n\n      c |= 0; // eslint-disable-line no-bitwise\n\n      if (a === 0 && b === 0) {//\n      } else if (a === 0) {\n        t = -c / b;\n\n        if (t > 0 && t < 1) {\n          bounds[i].push(this.calculateF(t, p0, p1, p2, p3, i));\n        }\n      } else {\n        b2ac = b * b - 4 * c * a;\n\n        if (b2ac >= 0) {\n          t1 = (-b + bmSqrt(b2ac)) / (2 * a);\n          if (t1 > 0 && t1 < 1) bounds[i].push(this.calculateF(t1, p0, p1, p2, p3, i));\n          t2 = (-b - bmSqrt(b2ac)) / (2 * a);\n          if (t2 > 0 && t2 < 1) bounds[i].push(this.calculateF(t2, p0, p1, p2, p3, i));\n        }\n      }\n    }\n\n    (this || _global).shapeBoundingBox.left = bmMin.apply(null, bounds[0]);\n    (this || _global).shapeBoundingBox.top = bmMin.apply(null, bounds[1]);\n    (this || _global).shapeBoundingBox.right = bmMax.apply(null, bounds[0]);\n    (this || _global).shapeBoundingBox.bottom = bmMax.apply(null, bounds[1]);\n  };\n\n  HShapeElement.prototype.calculateF = function (t, p0, p1, p2, p3, i) {\n    return bmPow(1 - t, 3) * p0[i] + 3 * bmPow(1 - t, 2) * t * p1[i] + 3 * (1 - t) * bmPow(t, 2) * p2[i] + bmPow(t, 3) * p3[i];\n  };\n\n  HShapeElement.prototype.calculateBoundingBox = function (itemsData, boundingBox) {\n    var i;\n    var len = itemsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (itemsData[i] && itemsData[i].sh) {\n        this.calculateShapeBoundingBox(itemsData[i], boundingBox);\n      } else if (itemsData[i] && itemsData[i].it) {\n        this.calculateBoundingBox(itemsData[i].it, boundingBox);\n      }\n    }\n  };\n\n  HShapeElement.prototype.currentBoxContains = function (box) {\n    return (this || _global).currentBBox.x <= box.x && (this || _global).currentBBox.y <= box.y && (this || _global).currentBBox.width + (this || _global).currentBBox.x >= box.x + box.width && (this || _global).currentBBox.height + (this || _global).currentBBox.y >= box.y + box.height;\n  };\n\n  HShapeElement.prototype.renderInnerContent = function () {\n    this._renderShapeFrame();\n\n    if (!(this || _global).hidden && ((this || _global)._isFirstFrame || (this || _global)._mdf)) {\n      var tempBoundingBox = (this || _global).tempBoundingBox;\n      var max = 999999;\n      tempBoundingBox.x = max;\n      tempBoundingBox.xMax = -max;\n      tempBoundingBox.y = max;\n      tempBoundingBox.yMax = -max;\n      this.calculateBoundingBox((this || _global).itemsData, tempBoundingBox);\n      tempBoundingBox.width = tempBoundingBox.xMax < tempBoundingBox.x ? 0 : tempBoundingBox.xMax - tempBoundingBox.x;\n      tempBoundingBox.height = tempBoundingBox.yMax < tempBoundingBox.y ? 0 : tempBoundingBox.yMax - tempBoundingBox.y; // var tempBoundingBox = this.shapeCont.getBBox();\n\n      if (this.currentBoxContains(tempBoundingBox)) {\n        return;\n      }\n\n      var changed = false;\n\n      if ((this || _global).currentBBox.w !== tempBoundingBox.width) {\n        (this || _global).currentBBox.w = tempBoundingBox.width;\n\n        (this || _global).shapeCont.setAttribute(\"width\", tempBoundingBox.width);\n\n        changed = true;\n      }\n\n      if ((this || _global).currentBBox.h !== tempBoundingBox.height) {\n        (this || _global).currentBBox.h = tempBoundingBox.height;\n\n        (this || _global).shapeCont.setAttribute(\"height\", tempBoundingBox.height);\n\n        changed = true;\n      }\n\n      if (changed || (this || _global).currentBBox.x !== tempBoundingBox.x || (this || _global).currentBBox.y !== tempBoundingBox.y) {\n        (this || _global).currentBBox.w = tempBoundingBox.width;\n        (this || _global).currentBBox.h = tempBoundingBox.height;\n        (this || _global).currentBBox.x = tempBoundingBox.x;\n        (this || _global).currentBBox.y = tempBoundingBox.y;\n\n        (this || _global).shapeCont.setAttribute(\"viewBox\", (this || _global).currentBBox.x + \" \" + (this || _global).currentBBox.y + \" \" + (this || _global).currentBBox.w + \" \" + (this || _global).currentBBox.h);\n\n        var shapeStyle = (this || _global).shapeCont.style;\n        var shapeTransform = \"translate(\" + (this || _global).currentBBox.x + \"px,\" + (this || _global).currentBBox.y + \"px)\";\n        shapeStyle.transform = shapeTransform;\n        shapeStyle.webkitTransform = shapeTransform;\n      }\n    }\n  };\n  /* global extendPrototype, BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement,\r\n  RenderableDOMElement, ITextElement, createSizedArray, createTag, styleDiv, createNS */\n\n\n  function HTextElement(data, globalData, comp) {\n    (this || _global).textSpans = [];\n    (this || _global).textPaths = [];\n    (this || _global).currentBBox = {\n      x: 999999,\n      y: -999999,\n      h: 0,\n      w: 0\n    };\n    (this || _global).renderType = \"svg\";\n    (this || _global).isMasked = false;\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], HTextElement);\n\n  HTextElement.prototype.createContent = function () {\n    (this || _global).isMasked = this.checkMasks();\n\n    if ((this || _global).isMasked) {\n      (this || _global).renderType = \"svg\";\n      (this || _global).compW = (this || _global).comp.data.w;\n      (this || _global).compH = (this || _global).comp.data.h;\n\n      (this || _global).svgElement.setAttribute(\"width\", (this || _global).compW);\n\n      (this || _global).svgElement.setAttribute(\"height\", (this || _global).compH);\n\n      var g = createNS(\"g\");\n\n      (this || _global).maskedElement.appendChild(g);\n\n      (this || _global).innerElem = g;\n    } else {\n      (this || _global).renderType = \"html\";\n      (this || _global).innerElem = (this || _global).layerElement;\n    }\n\n    this.checkParenting();\n  };\n\n  HTextElement.prototype.buildNewText = function () {\n    var documentData = (this || _global).textProperty.currentData;\n    (this || _global).renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n    var innerElemStyle = (this || _global).innerElem.style;\n    var textColor = documentData.fc ? this.buildColor(documentData.fc) : \"rgba(0,0,0,0)\";\n    innerElemStyle.fill = textColor;\n    innerElemStyle.color = textColor;\n\n    if (documentData.sc) {\n      innerElemStyle.stroke = this.buildColor(documentData.sc);\n      innerElemStyle.strokeWidth = documentData.sw + \"px\";\n    }\n\n    var fontData = (this || _global).globalData.fontManager.getFontByName(documentData.f);\n\n    if (!(this || _global).globalData.fontManager.chars) {\n      innerElemStyle.fontSize = documentData.finalSize + \"px\";\n      innerElemStyle.lineHeight = documentData.finalSize + \"px\";\n\n      if (fontData.fClass) {\n        (this || _global).innerElem.className = fontData.fClass;\n      } else {\n        innerElemStyle.fontFamily = fontData.fFamily;\n        var fWeight = documentData.fWeight;\n        var fStyle = documentData.fStyle;\n        innerElemStyle.fontStyle = fStyle;\n        innerElemStyle.fontWeight = fWeight;\n      }\n    }\n\n    var i;\n    var len;\n    var letters = documentData.l;\n    len = letters.length;\n    var tSpan;\n    var tParent;\n    var tCont;\n    var matrixHelper = (this || _global).mHelper;\n    var shapes;\n    var shapeStr = \"\";\n    var cnt = 0;\n\n    for (i = 0; i < len; i += 1) {\n      if ((this || _global).globalData.fontManager.chars) {\n        if (!(this || _global).textPaths[cnt]) {\n          tSpan = createNS(\"path\");\n          tSpan.setAttribute(\"stroke-linecap\", \"butt\");\n          tSpan.setAttribute(\"stroke-linejoin\", \"round\");\n          tSpan.setAttribute(\"stroke-miterlimit\", \"4\");\n        } else {\n          tSpan = (this || _global).textPaths[cnt];\n        }\n\n        if (!(this || _global).isMasked) {\n          if ((this || _global).textSpans[cnt]) {\n            tParent = (this || _global).textSpans[cnt];\n            tCont = tParent.children[0];\n          } else {\n            tParent = createTag(\"div\");\n            tParent.style.lineHeight = 0;\n            tCont = createNS(\"svg\");\n            tCont.appendChild(tSpan);\n            styleDiv(tParent);\n          }\n        }\n      } else if (!(this || _global).isMasked) {\n        if ((this || _global).textSpans[cnt]) {\n          tParent = (this || _global).textSpans[cnt];\n          tSpan = (this || _global).textPaths[cnt];\n        } else {\n          tParent = createTag(\"span\");\n          styleDiv(tParent);\n          tSpan = createTag(\"span\");\n          styleDiv(tSpan);\n          tParent.appendChild(tSpan);\n        }\n      } else {\n        tSpan = (this || _global).textPaths[cnt] ? (this || _global).textPaths[cnt] : createNS(\"text\");\n      } // tSpan.setAttribute('visibility', 'hidden');\n\n\n      if ((this || _global).globalData.fontManager.chars) {\n        var charData = (this || _global).globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, (this || _global).globalData.fontManager.getFontByName(documentData.f).fFamily);\n\n        var shapeData;\n\n        if (charData) {\n          shapeData = charData.data;\n        } else {\n          shapeData = null;\n        }\n\n        matrixHelper.reset();\n\n        if (shapeData && shapeData.shapes) {\n          shapes = shapeData.shapes[0].it;\n          matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n          shapeStr = this.createPathShape(matrixHelper, shapes);\n          tSpan.setAttribute(\"d\", shapeStr);\n        }\n\n        if (!(this || _global).isMasked) {\n          (this || _global).innerElem.appendChild(tParent);\n\n          if (shapeData && shapeData.shapes) {\n            // document.body.appendChild is needed to get exact measure of shape\n            document.body.appendChild(tCont);\n            var boundingBox = tCont.getBBox();\n            tCont.setAttribute(\"width\", boundingBox.width + 2);\n            tCont.setAttribute(\"height\", boundingBox.height + 2);\n            tCont.setAttribute(\"viewBox\", boundingBox.x - 1 + \" \" + (boundingBox.y - 1) + \" \" + (boundingBox.width + 2) + \" \" + (boundingBox.height + 2));\n            var tContStyle = tCont.style;\n            var tContTranslation = \"translate(\" + (boundingBox.x - 1) + \"px,\" + (boundingBox.y - 1) + \"px)\";\n            tContStyle.transform = tContTranslation;\n            tContStyle.webkitTransform = tContTranslation;\n            letters[i].yOffset = boundingBox.y - 1;\n          } else {\n            tCont.setAttribute(\"width\", 1);\n            tCont.setAttribute(\"height\", 1);\n          }\n\n          tParent.appendChild(tCont);\n        } else {\n          (this || _global).innerElem.appendChild(tSpan);\n        }\n      } else {\n        tSpan.textContent = letters[i].val;\n        tSpan.setAttributeNS(\"http://www.w3.org/XML/1998/namespace\", \"xml:space\", \"preserve\");\n\n        if (!(this || _global).isMasked) {\n          (this || _global).innerElem.appendChild(tParent); //\n\n\n          var tStyle = tSpan.style;\n          var tSpanTranslation = \"translate3d(0,\" + -documentData.finalSize / 1.2 + \"px,0)\";\n          tStyle.transform = tSpanTranslation;\n          tStyle.webkitTransform = tSpanTranslation;\n        } else {\n          (this || _global).innerElem.appendChild(tSpan);\n        }\n      } //\n\n\n      if (!(this || _global).isMasked) {\n        (this || _global).textSpans[cnt] = tParent;\n      } else {\n        (this || _global).textSpans[cnt] = tSpan;\n      }\n\n      (this || _global).textSpans[cnt].style.display = \"block\";\n      (this || _global).textPaths[cnt] = tSpan;\n      cnt += 1;\n    }\n\n    while (cnt < (this || _global).textSpans.length) {\n      (this || _global).textSpans[cnt].style.display = \"none\";\n      cnt += 1;\n    }\n  };\n\n  HTextElement.prototype.renderInnerContent = function () {\n    var svgStyle;\n\n    if ((this || _global).data.singleShape) {\n      if (!(this || _global)._isFirstFrame && !(this || _global).lettersChangedFlag) {\n        return;\n      }\n\n      if ((this || _global).isMasked && (this || _global).finalTransform._matMdf) {\n        // Todo Benchmark if using this is better than getBBox\n        (this || _global).svgElement.setAttribute(\"viewBox\", -(this || _global).finalTransform.mProp.p.v[0] + \" \" + -(this || _global).finalTransform.mProp.p.v[1] + \" \" + (this || _global).compW + \" \" + (this || _global).compH);\n\n        svgStyle = (this || _global).svgElement.style;\n        var translation = \"translate(\" + -(this || _global).finalTransform.mProp.p.v[0] + \"px,\" + -(this || _global).finalTransform.mProp.p.v[1] + \"px)\";\n        svgStyle.transform = translation;\n        svgStyle.webkitTransform = translation;\n      }\n    }\n\n    (this || _global).textAnimator.getMeasures((this || _global).textProperty.currentData, (this || _global).lettersChangedFlag);\n\n    if (!(this || _global).lettersChangedFlag && !(this || _global).textAnimator.lettersChangedFlag) {\n      return;\n    }\n\n    var i;\n    var len;\n    var count = 0;\n    var renderedLetters = (this || _global).textAnimator.renderedLetters;\n    var letters = (this || _global).textProperty.currentData.l;\n    len = letters.length;\n    var renderedLetter;\n    var textSpan;\n    var textPath;\n\n    for (i = 0; i < len; i += 1) {\n      if (letters[i].n) {\n        count += 1;\n      } else {\n        textSpan = (this || _global).textSpans[i];\n        textPath = (this || _global).textPaths[i];\n        renderedLetter = renderedLetters[count];\n        count += 1;\n\n        if (renderedLetter._mdf.m) {\n          if (!(this || _global).isMasked) {\n            textSpan.style.webkitTransform = renderedLetter.m;\n            textSpan.style.transform = renderedLetter.m;\n          } else {\n            textSpan.setAttribute(\"transform\", renderedLetter.m);\n          }\n        } /// /textSpan.setAttribute('opacity',renderedLetter.o);\n\n\n        textSpan.style.opacity = renderedLetter.o;\n\n        if (renderedLetter.sw && renderedLetter._mdf.sw) {\n          textPath.setAttribute(\"stroke-width\", renderedLetter.sw);\n        }\n\n        if (renderedLetter.sc && renderedLetter._mdf.sc) {\n          textPath.setAttribute(\"stroke\", renderedLetter.sc);\n        }\n\n        if (renderedLetter.fc && renderedLetter._mdf.fc) {\n          textPath.setAttribute(\"fill\", renderedLetter.fc);\n          textPath.style.color = renderedLetter.fc;\n        }\n      }\n    }\n\n    if ((this || _global).innerElem.getBBox && !(this || _global).hidden && ((this || _global)._isFirstFrame || (this || _global)._mdf)) {\n      var boundingBox = (this || _global).innerElem.getBBox();\n\n      if ((this || _global).currentBBox.w !== boundingBox.width) {\n        (this || _global).currentBBox.w = boundingBox.width;\n\n        (this || _global).svgElement.setAttribute(\"width\", boundingBox.width);\n      }\n\n      if ((this || _global).currentBBox.h !== boundingBox.height) {\n        (this || _global).currentBBox.h = boundingBox.height;\n\n        (this || _global).svgElement.setAttribute(\"height\", boundingBox.height);\n      }\n\n      var margin = 1;\n\n      if ((this || _global).currentBBox.w !== boundingBox.width + margin * 2 || (this || _global).currentBBox.h !== boundingBox.height + margin * 2 || (this || _global).currentBBox.x !== boundingBox.x - margin || (this || _global).currentBBox.y !== boundingBox.y - margin) {\n        (this || _global).currentBBox.w = boundingBox.width + margin * 2;\n        (this || _global).currentBBox.h = boundingBox.height + margin * 2;\n        (this || _global).currentBBox.x = boundingBox.x - margin;\n        (this || _global).currentBBox.y = boundingBox.y - margin;\n\n        (this || _global).svgElement.setAttribute(\"viewBox\", (this || _global).currentBBox.x + \" \" + (this || _global).currentBBox.y + \" \" + (this || _global).currentBBox.w + \" \" + (this || _global).currentBBox.h);\n\n        svgStyle = (this || _global).svgElement.style;\n        var svgTransform = \"translate(\" + (this || _global).currentBBox.x + \"px,\" + (this || _global).currentBBox.y + \"px)\";\n        svgStyle.transform = svgTransform;\n        svgStyle.webkitTransform = svgTransform;\n      }\n    }\n  };\n  /* global extendPrototype, BaseElement, TransformElement, HBaseElement, HSolidElement, HierarchyElement,\r\n  FrameElement, RenderableElement, createNS */\n\n\n  function HImageElement(data, globalData, comp) {\n    (this || _global).assetData = globalData.getAssetData(data.refId);\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, HBaseElement, HSolidElement, HierarchyElement, FrameElement, RenderableElement], HImageElement);\n\n  HImageElement.prototype.createContent = function () {\n    var assetPath = (this || _global).globalData.getAssetsPath((this || _global).assetData);\n\n    var img = new Image();\n\n    if ((this || _global).data.hasMask) {\n      (this || _global).imageElem = createNS(\"image\");\n\n      (this || _global).imageElem.setAttribute(\"width\", (this || _global).assetData.w + \"px\");\n\n      (this || _global).imageElem.setAttribute(\"height\", (this || _global).assetData.h + \"px\");\n\n      (this || _global).imageElem.setAttributeNS(\"http://www.w3.org/1999/xlink\", \"href\", assetPath);\n\n      (this || _global).layerElement.appendChild((this || _global).imageElem);\n\n      (this || _global).baseElement.setAttribute(\"width\", (this || _global).assetData.w);\n\n      (this || _global).baseElement.setAttribute(\"height\", (this || _global).assetData.h);\n    } else {\n      (this || _global).layerElement.appendChild(img);\n    }\n\n    img.crossOrigin = \"anonymous\";\n    img.src = assetPath;\n\n    if ((this || _global).data.ln) {\n      (this || _global).baseElement.setAttribute(\"id\", (this || _global).data.ln);\n    }\n  };\n  /* global PropertyFactory, degToRads, Matrix, extendPrototype, BaseElement, FrameElement, HierarchyElement */\n\n\n  function HCameraElement(data, globalData, comp) {\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.initHierarchy();\n    var getProp = PropertyFactory.getProp;\n    (this || _global).pe = getProp(this || _global, data.pe, 0, 0, this || _global);\n\n    if (data.ks.p.s) {\n      (this || _global).px = getProp(this || _global, data.ks.p.x, 1, 0, this || _global);\n      (this || _global).py = getProp(this || _global, data.ks.p.y, 1, 0, this || _global);\n      (this || _global).pz = getProp(this || _global, data.ks.p.z, 1, 0, this || _global);\n    } else {\n      (this || _global).p = getProp(this || _global, data.ks.p, 1, 0, this || _global);\n    }\n\n    if (data.ks.a) {\n      (this || _global).a = getProp(this || _global, data.ks.a, 1, 0, this || _global);\n    }\n\n    if (data.ks.or.k.length && data.ks.or.k[0].to) {\n      var i;\n      var len = data.ks.or.k.length;\n\n      for (i = 0; i < len; i += 1) {\n        data.ks.or.k[i].to = null;\n        data.ks.or.k[i].ti = null;\n      }\n    }\n\n    (this || _global).or = getProp(this || _global, data.ks.or, 1, degToRads, this || _global);\n    (this || _global).or.sh = true;\n    (this || _global).rx = getProp(this || _global, data.ks.rx, 0, degToRads, this || _global);\n    (this || _global).ry = getProp(this || _global, data.ks.ry, 0, degToRads, this || _global);\n    (this || _global).rz = getProp(this || _global, data.ks.rz, 0, degToRads, this || _global);\n    (this || _global).mat = new Matrix();\n    (this || _global)._prevMat = new Matrix();\n    (this || _global)._isFirstFrame = true; // TODO: find a better way to make the HCamera element to be compatible with the LayerInterface and TransformInterface.\n\n    (this || _global).finalTransform = {\n      mProp: this || _global\n    };\n  }\n\n  extendPrototype([BaseElement, FrameElement, HierarchyElement], HCameraElement);\n\n  HCameraElement.prototype.setup = function () {\n    var i;\n    var len = (this || _global).comp.threeDElements.length;\n    var comp;\n    var perspectiveStyle;\n    var containerStyle;\n\n    for (i = 0; i < len; i += 1) {\n      // [perspectiveElem,container]\n      comp = (this || _global).comp.threeDElements[i];\n\n      if (comp.type === \"3d\") {\n        perspectiveStyle = comp.perspectiveElem.style;\n        containerStyle = comp.container.style;\n        var perspective = (this || _global).pe.v + \"px\";\n        var origin = \"0px 0px 0px\";\n        var matrix = \"matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)\";\n        perspectiveStyle.perspective = perspective;\n        perspectiveStyle.webkitPerspective = perspective;\n        containerStyle.transformOrigin = origin;\n        containerStyle.mozTransformOrigin = origin;\n        containerStyle.webkitTransformOrigin = origin;\n        perspectiveStyle.transform = matrix;\n        perspectiveStyle.webkitTransform = matrix;\n      }\n    }\n  };\n\n  HCameraElement.prototype.createElements = function () {};\n\n  HCameraElement.prototype.hide = function () {};\n\n  HCameraElement.prototype.renderFrame = function () {\n    var _mdf = (this || _global)._isFirstFrame;\n    var i;\n    var len;\n\n    if ((this || _global).hierarchy) {\n      len = (this || _global).hierarchy.length;\n\n      for (i = 0; i < len; i += 1) {\n        _mdf = (this || _global).hierarchy[i].finalTransform.mProp._mdf || _mdf;\n      }\n    }\n\n    if (_mdf || (this || _global).pe._mdf || (this || _global).p && (this || _global).p._mdf || (this || _global).px && ((this || _global).px._mdf || (this || _global).py._mdf || (this || _global).pz._mdf) || (this || _global).rx._mdf || (this || _global).ry._mdf || (this || _global).rz._mdf || (this || _global).or._mdf || (this || _global).a && (this || _global).a._mdf) {\n      (this || _global).mat.reset();\n\n      if ((this || _global).hierarchy) {\n        len = (this || _global).hierarchy.length - 1;\n\n        for (i = len; i >= 0; i -= 1) {\n          var mTransf = (this || _global).hierarchy[i].finalTransform.mProp;\n\n          (this || _global).mat.translate(-mTransf.p.v[0], -mTransf.p.v[1], mTransf.p.v[2]);\n\n          (this || _global).mat.rotateX(-mTransf.or.v[0]).rotateY(-mTransf.or.v[1]).rotateZ(mTransf.or.v[2]);\n\n          (this || _global).mat.rotateX(-mTransf.rx.v).rotateY(-mTransf.ry.v).rotateZ(mTransf.rz.v);\n\n          (this || _global).mat.scale(1 / mTransf.s.v[0], 1 / mTransf.s.v[1], 1 / mTransf.s.v[2]);\n\n          (this || _global).mat.translate(mTransf.a.v[0], mTransf.a.v[1], mTransf.a.v[2]);\n        }\n      }\n\n      if ((this || _global).p) {\n        (this || _global).mat.translate(-(this || _global).p.v[0], -(this || _global).p.v[1], (this || _global).p.v[2]);\n      } else {\n        (this || _global).mat.translate(-(this || _global).px.v, -(this || _global).py.v, (this || _global).pz.v);\n      }\n\n      if ((this || _global).a) {\n        var diffVector;\n\n        if ((this || _global).p) {\n          diffVector = [(this || _global).p.v[0] - (this || _global).a.v[0], (this || _global).p.v[1] - (this || _global).a.v[1], (this || _global).p.v[2] - (this || _global).a.v[2]];\n        } else {\n          diffVector = [(this || _global).px.v - (this || _global).a.v[0], (this || _global).py.v - (this || _global).a.v[1], (this || _global).pz.v - (this || _global).a.v[2]];\n        }\n\n        var mag = Math.sqrt(Math.pow(diffVector[0], 2) + Math.pow(diffVector[1], 2) + Math.pow(diffVector[2], 2)); // var lookDir = getNormalizedPoint(getDiffVector(this.a.v,this.p.v));\n\n        var lookDir = [diffVector[0] / mag, diffVector[1] / mag, diffVector[2] / mag];\n        var lookLengthOnXZ = Math.sqrt(lookDir[2] * lookDir[2] + lookDir[0] * lookDir[0]);\n        var mRotationX = Math.atan2(lookDir[1], lookLengthOnXZ);\n        var mRotationY = Math.atan2(lookDir[0], -lookDir[2]);\n\n        (this || _global).mat.rotateY(mRotationY).rotateX(-mRotationX);\n      }\n\n      (this || _global).mat.rotateX(-(this || _global).rx.v).rotateY(-(this || _global).ry.v).rotateZ((this || _global).rz.v);\n\n      (this || _global).mat.rotateX(-(this || _global).or.v[0]).rotateY(-(this || _global).or.v[1]).rotateZ((this || _global).or.v[2]);\n\n      (this || _global).mat.translate((this || _global).globalData.compSize.w / 2, (this || _global).globalData.compSize.h / 2, 0);\n\n      (this || _global).mat.translate(0, 0, (this || _global).pe.v);\n\n      var hasMatrixChanged = !(this || _global)._prevMat.equals((this || _global).mat);\n\n      if ((hasMatrixChanged || (this || _global).pe._mdf) && (this || _global).comp.threeDElements) {\n        len = (this || _global).comp.threeDElements.length;\n        var comp;\n        var perspectiveStyle;\n        var containerStyle;\n\n        for (i = 0; i < len; i += 1) {\n          comp = (this || _global).comp.threeDElements[i];\n\n          if (comp.type === \"3d\") {\n            if (hasMatrixChanged) {\n              var matValue = (this || _global).mat.toCSS();\n\n              containerStyle = comp.container.style;\n              containerStyle.transform = matValue;\n              containerStyle.webkitTransform = matValue;\n            }\n\n            if ((this || _global).pe._mdf) {\n              perspectiveStyle = comp.perspectiveElem.style;\n              perspectiveStyle.perspective = (this || _global).pe.v + \"px\";\n              perspectiveStyle.webkitPerspective = (this || _global).pe.v + \"px\";\n            }\n          }\n        }\n\n        (this || _global).mat.clone((this || _global)._prevMat);\n      }\n    }\n\n    (this || _global)._isFirstFrame = false;\n  };\n\n  HCameraElement.prototype.prepareFrame = function (num) {\n    this.prepareProperties(num, true);\n  };\n\n  HCameraElement.prototype.destroy = function () {};\n\n  HCameraElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  function HEffects() {}\n\n  HEffects.prototype.renderFrame = function () {};\n  /* global createTag, AnimationItem */\n\n  /* exported animationManager */\n\n\n  var animationManager = function () {\n    var moduleOb = {};\n    var registeredAnimations = [];\n    var initTime = 0;\n    var len = 0;\n    var playingAnimationsNum = 0;\n    var _stopped = true;\n    var _isFrozen = false;\n\n    function removeElement(ev) {\n      var i = 0;\n      var animItem = ev.target;\n\n      while (i < len) {\n        if (registeredAnimations[i].animation === animItem) {\n          registeredAnimations.splice(i, 1);\n          i -= 1;\n          len -= 1;\n\n          if (!animItem.isPaused) {\n            subtractPlayingCount();\n          }\n        }\n\n        i += 1;\n      }\n    }\n\n    function registerAnimation(element, animationData) {\n      if (!element) {\n        return null;\n      }\n\n      var i = 0;\n\n      while (i < len) {\n        if (registeredAnimations[i].elem === element && registeredAnimations[i].elem !== null) {\n          return registeredAnimations[i].animation;\n        }\n\n        i += 1;\n      }\n\n      var animItem = new AnimationItem();\n      setupAnimation(animItem, element);\n      animItem.setData(element, animationData);\n      return animItem;\n    }\n\n    function getRegisteredAnimations() {\n      var i;\n      var lenAnims = registeredAnimations.length;\n      var animations = [];\n\n      for (i = 0; i < lenAnims; i += 1) {\n        animations.push(registeredAnimations[i].animation);\n      }\n\n      return animations;\n    }\n\n    function addPlayingCount() {\n      playingAnimationsNum += 1;\n      activate();\n    }\n\n    function subtractPlayingCount() {\n      playingAnimationsNum -= 1;\n    }\n\n    function setupAnimation(animItem, element) {\n      animItem.addEventListener(\"destroy\", removeElement);\n      animItem.addEventListener(\"_active\", addPlayingCount);\n      animItem.addEventListener(\"_idle\", subtractPlayingCount);\n      registeredAnimations.push({\n        elem: element,\n        animation: animItem\n      });\n      len += 1;\n    }\n\n    function loadAnimation(params) {\n      var animItem = new AnimationItem();\n      setupAnimation(animItem, null);\n      animItem.setParams(params);\n      return animItem;\n    }\n\n    function setSpeed(val, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.setSpeed(val, animation);\n      }\n    }\n\n    function setDirection(val, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.setDirection(val, animation);\n      }\n    }\n\n    function play(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.play(animation);\n      }\n    }\n\n    function resume(nowTime) {\n      var elapsedTime = nowTime - initTime;\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.advanceTime(elapsedTime);\n      }\n\n      initTime = nowTime;\n\n      if (playingAnimationsNum && !_isFrozen) {\n        window.requestAnimationFrame(resume);\n      } else {\n        _stopped = true;\n      }\n    }\n\n    function first(nowTime) {\n      initTime = nowTime;\n      window.requestAnimationFrame(resume);\n    }\n\n    function pause(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.pause(animation);\n      }\n    }\n\n    function goToAndStop(value, isFrame, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.goToAndStop(value, isFrame, animation);\n      }\n    }\n\n    function stop(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.stop(animation);\n      }\n    }\n\n    function togglePause(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.togglePause(animation);\n      }\n    }\n\n    function destroy(animation) {\n      var i;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        registeredAnimations[i].animation.destroy(animation);\n      }\n    }\n\n    function searchAnimations(animationData, standalone, renderer) {\n      var animElements = [].concat([].slice.call(document.getElementsByClassName(\"lottie\")), [].slice.call(document.getElementsByClassName(\"bodymovin\")));\n      var i;\n      var lenAnims = animElements.length;\n\n      for (i = 0; i < lenAnims; i += 1) {\n        if (renderer) {\n          animElements[i].setAttribute(\"data-bm-type\", renderer);\n        }\n\n        registerAnimation(animElements[i], animationData);\n      }\n\n      if (standalone && lenAnims === 0) {\n        if (!renderer) {\n          renderer = \"svg\";\n        }\n\n        var body = document.getElementsByTagName(\"body\")[0];\n        body.innerText = \"\";\n        var div = createTag(\"div\");\n        div.style.width = \"100%\";\n        div.style.height = \"100%\";\n        div.setAttribute(\"data-bm-type\", renderer);\n        body.appendChild(div);\n        registerAnimation(div, animationData);\n      }\n    }\n\n    function resize() {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.resize();\n      }\n    }\n\n    function activate() {\n      if (!_isFrozen && playingAnimationsNum) {\n        if (_stopped) {\n          window.requestAnimationFrame(first);\n          _stopped = false;\n        }\n      }\n    }\n\n    function freeze() {\n      _isFrozen = true;\n    }\n\n    function unfreeze() {\n      _isFrozen = false;\n      activate();\n    }\n\n    function setVolume(val, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.setVolume(val, animation);\n      }\n    }\n\n    function mute(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.mute(animation);\n      }\n    }\n\n    function unmute(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.unmute(animation);\n      }\n    }\n\n    moduleOb.registerAnimation = registerAnimation;\n    moduleOb.loadAnimation = loadAnimation;\n    moduleOb.setSpeed = setSpeed;\n    moduleOb.setDirection = setDirection;\n    moduleOb.play = play;\n    moduleOb.pause = pause;\n    moduleOb.stop = stop;\n    moduleOb.togglePause = togglePause;\n    moduleOb.searchAnimations = searchAnimations;\n    moduleOb.resize = resize; // moduleOb.start = start;\n\n    moduleOb.goToAndStop = goToAndStop;\n    moduleOb.destroy = destroy;\n    moduleOb.freeze = freeze;\n    moduleOb.unfreeze = unfreeze;\n    moduleOb.setVolume = setVolume;\n    moduleOb.mute = mute;\n    moduleOb.unmute = unmute;\n    moduleOb.getRegisteredAnimations = getRegisteredAnimations;\n    return moduleOb;\n  }();\n  /* global createElementID, subframeEnabled, ProjectInterface, ImagePreloader, audioControllerFactory, extendPrototype, BaseEvent,\r\n  CanvasRenderer, SVGRenderer, HybridRenderer, assetLoader, dataManager, expressionsPlugin, BMEnterFrameEvent, BMCompleteLoopEvent,\r\n  BMCompleteEvent, BMSegmentStartEvent, BMDestroyEvent, BMEnterFrameEvent, BMCompleteLoopEvent, BMCompleteEvent, BMSegmentStartEvent,\r\n  BMDestroyEvent, BMRenderFrameErrorEvent, BMConfigErrorEvent, markerParser */\n\n\n  var AnimationItem = function () {\n    (this || _global)._cbs = [];\n    (this || _global).name = \"\";\n    (this || _global).path = \"\";\n    (this || _global).isLoaded = false;\n    (this || _global).currentFrame = 0;\n    (this || _global).currentRawFrame = 0;\n    (this || _global).firstFrame = 0;\n    (this || _global).totalFrames = 0;\n    (this || _global).frameRate = 0;\n    (this || _global).frameMult = 0;\n    (this || _global).playSpeed = 1;\n    (this || _global).playDirection = 1;\n    (this || _global).playCount = 0;\n    (this || _global).animationData = {};\n    (this || _global).assets = [];\n    (this || _global).isPaused = true;\n    (this || _global).autoplay = false;\n    (this || _global).loop = true;\n    (this || _global).renderer = null;\n    (this || _global).animationID = createElementID();\n    (this || _global).assetsPath = \"\";\n    (this || _global).timeCompleted = 0;\n    (this || _global).segmentPos = 0;\n    (this || _global).isSubframeEnabled = subframeEnabled;\n    (this || _global).segments = [];\n    (this || _global)._idle = true;\n    (this || _global)._completedLoop = false;\n    (this || _global).projectInterface = ProjectInterface();\n    (this || _global).imagePreloader = new ImagePreloader();\n    (this || _global).audioController = audioControllerFactory();\n    (this || _global).markers = [];\n  };\n\n  extendPrototype([BaseEvent], AnimationItem);\n\n  AnimationItem.prototype.setParams = function (params) {\n    if (params.wrapper || params.container) {\n      (this || _global).wrapper = params.wrapper || params.container;\n    }\n\n    var animType = \"svg\";\n\n    if (params.animType) {\n      animType = params.animType;\n    } else if (params.renderer) {\n      animType = params.renderer;\n    }\n\n    switch (animType) {\n      case \"canvas\":\n        (this || _global).renderer = new CanvasRenderer(this || _global, params.rendererSettings);\n        break;\n\n      case \"svg\":\n        (this || _global).renderer = new SVGRenderer(this || _global, params.rendererSettings);\n        break;\n\n      default:\n        (this || _global).renderer = new HybridRenderer(this || _global, params.rendererSettings);\n        break;\n    }\n\n    (this || _global).imagePreloader.setCacheType(animType, (this || _global).renderer.globalData.defs);\n\n    (this || _global).renderer.setProjectInterface((this || _global).projectInterface);\n\n    (this || _global).animType = animType;\n\n    if (params.loop === \"\" || params.loop === null || params.loop === undefined || params.loop === true) {\n      (this || _global).loop = true;\n    } else if (params.loop === false) {\n      (this || _global).loop = false;\n    } else {\n      (this || _global).loop = parseInt(params.loop, 10);\n    }\n\n    (this || _global).autoplay = \"autoplay\" in params ? params.autoplay : true;\n    (this || _global).name = params.name ? params.name : \"\";\n    (this || _global).autoloadSegments = Object.prototype.hasOwnProperty.call(params, \"autoloadSegments\") ? params.autoloadSegments : true;\n    (this || _global).assetsPath = params.assetsPath;\n    (this || _global).initialSegment = params.initialSegment;\n\n    if (params.audioFactory) {\n      (this || _global).audioController.setAudioFactory(params.audioFactory);\n    }\n\n    if (params.animationData) {\n      this.configAnimation(params.animationData);\n    } else if (params.path) {\n      if (params.path.lastIndexOf(\"\\\\\") !== -1) {\n        (this || _global).path = params.path.substr(0, params.path.lastIndexOf(\"\\\\\") + 1);\n      } else {\n        (this || _global).path = params.path.substr(0, params.path.lastIndexOf(\"/\") + 1);\n      }\n\n      (this || _global).fileName = params.path.substr(params.path.lastIndexOf(\"/\") + 1);\n      (this || _global).fileName = (this || _global).fileName.substr(0, (this || _global).fileName.lastIndexOf(\".json\"));\n      assetLoader.load(params.path, (this || _global).configAnimation.bind(this || _global), function () {\n        this.trigger(\"data_failed\");\n      }.bind(this || _global));\n    }\n  };\n\n  AnimationItem.prototype.setData = function (wrapper, animationData) {\n    if (animationData) {\n      if (typeof animationData !== \"object\") {\n        animationData = JSON.parse(animationData);\n      }\n    }\n\n    var params = {\n      wrapper: wrapper,\n      animationData: animationData\n    };\n    var wrapperAttributes = wrapper.attributes;\n    params.path = wrapperAttributes.getNamedItem(\"data-animation-path\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-animation-path\").value : wrapperAttributes.getNamedItem(\"data-bm-path\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-bm-path\").value : wrapperAttributes.getNamedItem(\"bm-path\") ? wrapperAttributes.getNamedItem(\"bm-path\").value : \"\";\n    params.animType = wrapperAttributes.getNamedItem(\"data-anim-type\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-anim-type\").value : wrapperAttributes.getNamedItem(\"data-bm-type\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-bm-type\").value : wrapperAttributes.getNamedItem(\"bm-type\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"bm-type\").value : wrapperAttributes.getNamedItem(\"data-bm-renderer\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-bm-renderer\").value : wrapperAttributes.getNamedItem(\"bm-renderer\") ? wrapperAttributes.getNamedItem(\"bm-renderer\").value : \"canvas\";\n    var loop = wrapperAttributes.getNamedItem(\"data-anim-loop\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-anim-loop\").value : wrapperAttributes.getNamedItem(\"data-bm-loop\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-bm-loop\").value : wrapperAttributes.getNamedItem(\"bm-loop\") ? wrapperAttributes.getNamedItem(\"bm-loop\").value : \"\";\n\n    if (loop === \"false\") {\n      params.loop = false;\n    } else if (loop === \"true\") {\n      params.loop = true;\n    } else if (loop !== \"\") {\n      params.loop = parseInt(loop, 10);\n    }\n\n    var autoplay = wrapperAttributes.getNamedItem(\"data-anim-autoplay\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-anim-autoplay\").value : wrapperAttributes.getNamedItem(\"data-bm-autoplay\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-bm-autoplay\").value : wrapperAttributes.getNamedItem(\"bm-autoplay\") ? wrapperAttributes.getNamedItem(\"bm-autoplay\").value : true;\n    params.autoplay = autoplay !== \"false\";\n    params.name = wrapperAttributes.getNamedItem(\"data-name\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-name\").value : wrapperAttributes.getNamedItem(\"data-bm-name\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-bm-name\").value : wrapperAttributes.getNamedItem(\"bm-name\") ? wrapperAttributes.getNamedItem(\"bm-name\").value : \"\";\n    var prerender = wrapperAttributes.getNamedItem(\"data-anim-prerender\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-anim-prerender\").value : wrapperAttributes.getNamedItem(\"data-bm-prerender\") // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem(\"data-bm-prerender\").value : wrapperAttributes.getNamedItem(\"bm-prerender\") ? wrapperAttributes.getNamedItem(\"bm-prerender\").value : \"\";\n\n    if (prerender === \"false\") {\n      params.prerender = false;\n    }\n\n    this.setParams(params);\n  };\n\n  AnimationItem.prototype.includeLayers = function (data) {\n    if (data.op > (this || _global).animationData.op) {\n      (this || _global).animationData.op = data.op;\n      (this || _global).totalFrames = Math.floor(data.op - (this || _global).animationData.ip);\n    }\n\n    var layers = (this || _global).animationData.layers;\n    var i;\n    var len = layers.length;\n    var newLayers = data.layers;\n    var j;\n    var jLen = newLayers.length;\n\n    for (j = 0; j < jLen; j += 1) {\n      i = 0;\n\n      while (i < len) {\n        if (layers[i].id === newLayers[j].id) {\n          layers[i] = newLayers[j];\n          break;\n        }\n\n        i += 1;\n      }\n    }\n\n    if (data.chars || data.fonts) {\n      (this || _global).renderer.globalData.fontManager.addChars(data.chars);\n\n      (this || _global).renderer.globalData.fontManager.addFonts(data.fonts, (this || _global).renderer.globalData.defs);\n    }\n\n    if (data.assets) {\n      len = data.assets.length;\n\n      for (i = 0; i < len; i += 1) {\n        (this || _global).animationData.assets.push(data.assets[i]);\n      }\n    }\n\n    (this || _global).animationData.__complete = false;\n    dataManager.completeData((this || _global).animationData, (this || _global).renderer.globalData.fontManager);\n\n    (this || _global).renderer.includeLayers(data.layers);\n\n    if (expressionsPlugin) {\n      expressionsPlugin.initExpressions(this || _global);\n    }\n\n    this.loadNextSegment();\n  };\n\n  AnimationItem.prototype.loadNextSegment = function () {\n    var segments = (this || _global).animationData.segments;\n\n    if (!segments || segments.length === 0 || !(this || _global).autoloadSegments) {\n      this.trigger(\"data_ready\");\n      (this || _global).timeCompleted = (this || _global).totalFrames;\n      return;\n    }\n\n    var segment = segments.shift();\n    (this || _global).timeCompleted = segment.time * (this || _global).frameRate;\n    var segmentPath = (this || _global).path + (this || _global).fileName + \"_\" + (this || _global).segmentPos + \".json\";\n    (this || _global).segmentPos += 1;\n    assetLoader.load(segmentPath, (this || _global).includeLayers.bind(this || _global), function () {\n      this.trigger(\"data_failed\");\n    }.bind(this || _global));\n  };\n\n  AnimationItem.prototype.loadSegments = function () {\n    var segments = (this || _global).animationData.segments;\n\n    if (!segments) {\n      (this || _global).timeCompleted = (this || _global).totalFrames;\n    }\n\n    this.loadNextSegment();\n  };\n\n  AnimationItem.prototype.imagesLoaded = function () {\n    this.trigger(\"loaded_images\");\n    this.checkLoaded();\n  };\n\n  AnimationItem.prototype.preloadImages = function () {\n    (this || _global).imagePreloader.setAssetsPath((this || _global).assetsPath);\n\n    (this || _global).imagePreloader.setPath((this || _global).path);\n\n    (this || _global).imagePreloader.loadAssets((this || _global).animationData.assets, (this || _global).imagesLoaded.bind(this || _global));\n  };\n\n  AnimationItem.prototype.configAnimation = function (animData) {\n    if (!(this || _global).renderer) {\n      return;\n    }\n\n    try {\n      (this || _global).animationData = animData;\n\n      if ((this || _global).initialSegment) {\n        (this || _global).totalFrames = Math.floor((this || _global).initialSegment[1] - (this || _global).initialSegment[0]);\n        (this || _global).firstFrame = Math.round((this || _global).initialSegment[0]);\n      } else {\n        (this || _global).totalFrames = Math.floor((this || _global).animationData.op - (this || _global).animationData.ip);\n        (this || _global).firstFrame = Math.round((this || _global).animationData.ip);\n      }\n\n      (this || _global).renderer.configAnimation(animData);\n\n      if (!animData.assets) {\n        animData.assets = [];\n      }\n\n      (this || _global).assets = (this || _global).animationData.assets;\n      (this || _global).frameRate = (this || _global).animationData.fr;\n      (this || _global).frameMult = (this || _global).animationData.fr / 1000;\n\n      (this || _global).renderer.searchExtraCompositions(animData.assets);\n\n      (this || _global).markers = markerParser(animData.markers || []);\n      this.trigger(\"config_ready\");\n      this.preloadImages();\n      this.loadSegments();\n      this.updaFrameModifier();\n      this.waitForFontsLoaded();\n\n      if ((this || _global).isPaused) {\n        (this || _global).audioController.pause();\n      }\n    } catch (error) {\n      this.triggerConfigError(error);\n    }\n  };\n\n  AnimationItem.prototype.waitForFontsLoaded = function () {\n    if (!(this || _global).renderer) {\n      return;\n    }\n\n    if ((this || _global).renderer.globalData.fontManager.isLoaded) {\n      this.checkLoaded();\n    } else {\n      setTimeout((this || _global).waitForFontsLoaded.bind(this || _global), 20);\n    }\n  };\n\n  AnimationItem.prototype.checkLoaded = function () {\n    if (!(this || _global).isLoaded && (this || _global).renderer.globalData.fontManager.isLoaded && ((this || _global).imagePreloader.loadedImages() || (this || _global).renderer.rendererType !== \"canvas\") && (this || _global).imagePreloader.loadedFootages()) {\n      (this || _global).isLoaded = true;\n      dataManager.completeData((this || _global).animationData, (this || _global).renderer.globalData.fontManager);\n\n      if (expressionsPlugin) {\n        expressionsPlugin.initExpressions(this || _global);\n      }\n\n      (this || _global).renderer.initItems();\n\n      setTimeout(function () {\n        this.trigger(\"DOMLoaded\");\n      }.bind(this || _global), 0);\n      this.gotoFrame();\n\n      if ((this || _global).autoplay) {\n        this.play();\n      }\n    }\n  };\n\n  AnimationItem.prototype.resize = function () {\n    (this || _global).renderer.updateContainerSize();\n  };\n\n  AnimationItem.prototype.setSubframe = function (flag) {\n    (this || _global).isSubframeEnabled = !!flag;\n  };\n\n  AnimationItem.prototype.gotoFrame = function () {\n    (this || _global).currentFrame = (this || _global).isSubframeEnabled ? (this || _global).currentRawFrame : ~~(this || _global).currentRawFrame; // eslint-disable-line no-bitwise\n\n    if ((this || _global).timeCompleted !== (this || _global).totalFrames && (this || _global).currentFrame > (this || _global).timeCompleted) {\n      (this || _global).currentFrame = (this || _global).timeCompleted;\n    }\n\n    this.trigger(\"enterFrame\");\n    this.renderFrame();\n  };\n\n  AnimationItem.prototype.renderFrame = function () {\n    if ((this || _global).isLoaded === false || !(this || _global).renderer) {\n      return;\n    }\n\n    try {\n      (this || _global).renderer.renderFrame((this || _global).currentFrame + (this || _global).firstFrame);\n    } catch (error) {\n      this.triggerRenderFrameError(error);\n    }\n  };\n\n  AnimationItem.prototype.play = function (name) {\n    if (name && (this || _global).name !== name) {\n      return;\n    }\n\n    if ((this || _global).isPaused === true) {\n      (this || _global).isPaused = false;\n\n      (this || _global).audioController.resume();\n\n      if ((this || _global)._idle) {\n        (this || _global)._idle = false;\n        this.trigger(\"_active\");\n      }\n    }\n  };\n\n  AnimationItem.prototype.pause = function (name) {\n    if (name && (this || _global).name !== name) {\n      return;\n    }\n\n    if ((this || _global).isPaused === false) {\n      (this || _global).isPaused = true;\n      (this || _global)._idle = true;\n      this.trigger(\"_idle\");\n\n      (this || _global).audioController.pause();\n    }\n  };\n\n  AnimationItem.prototype.togglePause = function (name) {\n    if (name && (this || _global).name !== name) {\n      return;\n    }\n\n    if ((this || _global).isPaused === true) {\n      this.play();\n    } else {\n      this.pause();\n    }\n  };\n\n  AnimationItem.prototype.stop = function (name) {\n    if (name && (this || _global).name !== name) {\n      return;\n    }\n\n    this.pause();\n    (this || _global).playCount = 0;\n    (this || _global)._completedLoop = false;\n    this.setCurrentRawFrameValue(0);\n  };\n\n  AnimationItem.prototype.getMarkerData = function (markerName) {\n    var marker;\n\n    for (var i = 0; i < (this || _global).markers.length; i += 1) {\n      marker = (this || _global).markers[i];\n\n      if (marker.payload && marker.payload.name === markerName) {\n        return marker;\n      }\n    }\n\n    return null;\n  };\n\n  AnimationItem.prototype.goToAndStop = function (value, isFrame, name) {\n    if (name && (this || _global).name !== name) {\n      return;\n    }\n\n    var numValue = Number(value);\n\n    if (isNaN(numValue)) {\n      var marker = this.getMarkerData(value);\n\n      if (marker) {\n        this.goToAndStop(marker.time, true);\n      }\n    } else if (isFrame) {\n      this.setCurrentRawFrameValue(value);\n    } else {\n      this.setCurrentRawFrameValue(value * (this || _global).frameModifier);\n    }\n\n    this.pause();\n  };\n\n  AnimationItem.prototype.goToAndPlay = function (value, isFrame, name) {\n    if (name && (this || _global).name !== name) {\n      return;\n    }\n\n    var numValue = Number(value);\n\n    if (isNaN(numValue)) {\n      var marker = this.getMarkerData(value);\n\n      if (marker) {\n        if (!marker.duration) {\n          this.goToAndStop(marker.time, true);\n        } else {\n          this.playSegments([marker.time, marker.time + marker.duration], true);\n        }\n      }\n    } else {\n      this.goToAndStop(numValue, isFrame, name);\n    }\n\n    this.play();\n  };\n\n  AnimationItem.prototype.advanceTime = function (value) {\n    if ((this || _global).isPaused === true || (this || _global).isLoaded === false) {\n      return;\n    }\n\n    var nextValue = (this || _global).currentRawFrame + value * (this || _global).frameModifier;\n    var _isComplete = false; // Checking if nextValue > totalFrames - 1 for addressing non looping and looping animations.\n    // If animation won't loop, it should stop at totalFrames - 1. If it will loop it should complete the last frame and then loop.\n\n    if (nextValue >= (this || _global).totalFrames - 1 && (this || _global).frameModifier > 0) {\n      if (!(this || _global).loop || (this || _global).playCount === (this || _global).loop) {\n        if (!this.checkSegments(nextValue > (this || _global).totalFrames ? nextValue % (this || _global).totalFrames : 0)) {\n          _isComplete = true;\n          nextValue = (this || _global).totalFrames - 1;\n        }\n      } else if (nextValue >= (this || _global).totalFrames) {\n        (this || _global).playCount += 1;\n\n        if (!this.checkSegments(nextValue % (this || _global).totalFrames)) {\n          this.setCurrentRawFrameValue(nextValue % (this || _global).totalFrames);\n          (this || _global)._completedLoop = true;\n          this.trigger(\"loopComplete\");\n        }\n      } else {\n        this.setCurrentRawFrameValue(nextValue);\n      }\n    } else if (nextValue < 0) {\n      if (!this.checkSegments(nextValue % (this || _global).totalFrames)) {\n        if ((this || _global).loop && !((this || _global).playCount-- <= 0 && (this || _global).loop !== true)) {\n          // eslint-disable-line no-plusplus\n          this.setCurrentRawFrameValue((this || _global).totalFrames + nextValue % (this || _global).totalFrames);\n\n          if (!(this || _global)._completedLoop) {\n            (this || _global)._completedLoop = true;\n          } else {\n            this.trigger(\"loopComplete\");\n          }\n        } else {\n          _isComplete = true;\n          nextValue = 0;\n        }\n      }\n    } else {\n      this.setCurrentRawFrameValue(nextValue);\n    }\n\n    if (_isComplete) {\n      this.setCurrentRawFrameValue(nextValue);\n      this.pause();\n      this.trigger(\"complete\");\n    }\n  };\n\n  AnimationItem.prototype.adjustSegment = function (arr, offset) {\n    (this || _global).playCount = 0;\n\n    if (arr[1] < arr[0]) {\n      if ((this || _global).frameModifier > 0) {\n        if ((this || _global).playSpeed < 0) {\n          this.setSpeed(-(this || _global).playSpeed);\n        } else {\n          this.setDirection(-1);\n        }\n      }\n\n      (this || _global).totalFrames = arr[0] - arr[1];\n      (this || _global).timeCompleted = (this || _global).totalFrames;\n      (this || _global).firstFrame = arr[1];\n      this.setCurrentRawFrameValue((this || _global).totalFrames - 0.001 - offset);\n    } else if (arr[1] > arr[0]) {\n      if ((this || _global).frameModifier < 0) {\n        if ((this || _global).playSpeed < 0) {\n          this.setSpeed(-(this || _global).playSpeed);\n        } else {\n          this.setDirection(1);\n        }\n      }\n\n      (this || _global).totalFrames = arr[1] - arr[0];\n      (this || _global).timeCompleted = (this || _global).totalFrames;\n      (this || _global).firstFrame = arr[0];\n      this.setCurrentRawFrameValue(0.001 + offset);\n    }\n\n    this.trigger(\"segmentStart\");\n  };\n\n  AnimationItem.prototype.setSegment = function (init, end) {\n    var pendingFrame = -1;\n\n    if ((this || _global).isPaused) {\n      if ((this || _global).currentRawFrame + (this || _global).firstFrame < init) {\n        pendingFrame = init;\n      } else if ((this || _global).currentRawFrame + (this || _global).firstFrame > end) {\n        pendingFrame = end - init;\n      }\n    }\n\n    (this || _global).firstFrame = init;\n    (this || _global).totalFrames = end - init;\n    (this || _global).timeCompleted = (this || _global).totalFrames;\n\n    if (pendingFrame !== -1) {\n      this.goToAndStop(pendingFrame, true);\n    }\n  };\n\n  AnimationItem.prototype.playSegments = function (arr, forceFlag) {\n    if (forceFlag) {\n      (this || _global).segments.length = 0;\n    }\n\n    if (typeof arr[0] === \"object\") {\n      var i;\n      var len = arr.length;\n\n      for (i = 0; i < len; i += 1) {\n        (this || _global).segments.push(arr[i]);\n      }\n    } else {\n      (this || _global).segments.push(arr);\n    }\n\n    if ((this || _global).segments.length && forceFlag) {\n      this.adjustSegment((this || _global).segments.shift(), 0);\n    }\n\n    if ((this || _global).isPaused) {\n      this.play();\n    }\n  };\n\n  AnimationItem.prototype.resetSegments = function (forceFlag) {\n    (this || _global).segments.length = 0;\n\n    (this || _global).segments.push([(this || _global).animationData.ip, (this || _global).animationData.op]); // this.segments.push([this.animationData.ip*this.frameRate,Math.floor(this.animationData.op - this.animationData.ip+this.animationData.ip*this.frameRate)]);\n\n\n    if (forceFlag) {\n      this.checkSegments(0);\n    }\n  };\n\n  AnimationItem.prototype.checkSegments = function (offset) {\n    if ((this || _global).segments.length) {\n      this.adjustSegment((this || _global).segments.shift(), offset);\n      return true;\n    }\n\n    return false;\n  };\n\n  AnimationItem.prototype.destroy = function (name) {\n    if (name && (this || _global).name !== name || !(this || _global).renderer) {\n      return;\n    }\n\n    (this || _global).renderer.destroy();\n\n    (this || _global).imagePreloader.destroy();\n\n    this.trigger(\"destroy\");\n    (this || _global)._cbs = null;\n    (this || _global).onEnterFrame = null;\n    (this || _global).onLoopComplete = null;\n    (this || _global).onComplete = null;\n    (this || _global).onSegmentStart = null;\n    (this || _global).onDestroy = null;\n    (this || _global).renderer = null;\n    (this || _global).renderer = null;\n    (this || _global).imagePreloader = null;\n    (this || _global).projectInterface = null;\n  };\n\n  AnimationItem.prototype.setCurrentRawFrameValue = function (value) {\n    (this || _global).currentRawFrame = value;\n    this.gotoFrame();\n  };\n\n  AnimationItem.prototype.setSpeed = function (val) {\n    (this || _global).playSpeed = val;\n    this.updaFrameModifier();\n  };\n\n  AnimationItem.prototype.setDirection = function (val) {\n    (this || _global).playDirection = val < 0 ? -1 : 1;\n    this.updaFrameModifier();\n  };\n\n  AnimationItem.prototype.setVolume = function (val, name) {\n    if (name && (this || _global).name !== name) {\n      return;\n    }\n\n    (this || _global).audioController.setVolume(val);\n  };\n\n  AnimationItem.prototype.getVolume = function () {\n    return (this || _global).audioController.getVolume();\n  };\n\n  AnimationItem.prototype.mute = function (name) {\n    if (name && (this || _global).name !== name) {\n      return;\n    }\n\n    (this || _global).audioController.mute();\n  };\n\n  AnimationItem.prototype.unmute = function (name) {\n    if (name && (this || _global).name !== name) {\n      return;\n    }\n\n    (this || _global).audioController.unmute();\n  };\n\n  AnimationItem.prototype.updaFrameModifier = function () {\n    (this || _global).frameModifier = (this || _global).frameMult * (this || _global).playSpeed * (this || _global).playDirection;\n\n    (this || _global).audioController.setRate((this || _global).playSpeed * (this || _global).playDirection);\n  };\n\n  AnimationItem.prototype.getPath = function () {\n    return (this || _global).path;\n  };\n\n  AnimationItem.prototype.getAssetsPath = function (assetData) {\n    var path = \"\";\n\n    if (assetData.e) {\n      path = assetData.p;\n    } else if ((this || _global).assetsPath) {\n      var imagePath = assetData.p;\n\n      if (imagePath.indexOf(\"images/\") !== -1) {\n        imagePath = imagePath.split(\"/\")[1];\n      }\n\n      path = (this || _global).assetsPath + imagePath;\n    } else {\n      path = (this || _global).path;\n      path += assetData.u ? assetData.u : \"\";\n      path += assetData.p;\n    }\n\n    return path;\n  };\n\n  AnimationItem.prototype.getAssetData = function (id) {\n    var i = 0;\n    var len = (this || _global).assets.length;\n\n    while (i < len) {\n      if (id === (this || _global).assets[i].id) {\n        return (this || _global).assets[i];\n      }\n\n      i += 1;\n    }\n\n    return null;\n  };\n\n  AnimationItem.prototype.hide = function () {\n    (this || _global).renderer.hide();\n  };\n\n  AnimationItem.prototype.show = function () {\n    (this || _global).renderer.show();\n  };\n\n  AnimationItem.prototype.getDuration = function (isFrame) {\n    return isFrame ? (this || _global).totalFrames : (this || _global).totalFrames / (this || _global).frameRate;\n  };\n\n  AnimationItem.prototype.trigger = function (name) {\n    if ((this || _global)._cbs && (this || _global)._cbs[name]) {\n      switch (name) {\n        case \"enterFrame\":\n          this.triggerEvent(name, new BMEnterFrameEvent(name, (this || _global).currentFrame, (this || _global).totalFrames, (this || _global).frameModifier));\n          break;\n\n        case \"loopComplete\":\n          this.triggerEvent(name, new BMCompleteLoopEvent(name, (this || _global).loop, (this || _global).playCount, (this || _global).frameMult));\n          break;\n\n        case \"complete\":\n          this.triggerEvent(name, new BMCompleteEvent(name, (this || _global).frameMult));\n          break;\n\n        case \"segmentStart\":\n          this.triggerEvent(name, new BMSegmentStartEvent(name, (this || _global).firstFrame, (this || _global).totalFrames));\n          break;\n\n        case \"destroy\":\n          this.triggerEvent(name, new BMDestroyEvent(name, this || _global));\n          break;\n\n        default:\n          this.triggerEvent(name);\n      }\n    }\n\n    if (name === \"enterFrame\" && (this || _global).onEnterFrame) {\n      (this || _global).onEnterFrame.call(this || _global, new BMEnterFrameEvent(name, (this || _global).currentFrame, (this || _global).totalFrames, (this || _global).frameMult));\n    }\n\n    if (name === \"loopComplete\" && (this || _global).onLoopComplete) {\n      (this || _global).onLoopComplete.call(this || _global, new BMCompleteLoopEvent(name, (this || _global).loop, (this || _global).playCount, (this || _global).frameMult));\n    }\n\n    if (name === \"complete\" && (this || _global).onComplete) {\n      (this || _global).onComplete.call(this || _global, new BMCompleteEvent(name, (this || _global).frameMult));\n    }\n\n    if (name === \"segmentStart\" && (this || _global).onSegmentStart) {\n      (this || _global).onSegmentStart.call(this || _global, new BMSegmentStartEvent(name, (this || _global).firstFrame, (this || _global).totalFrames));\n    }\n\n    if (name === \"destroy\" && (this || _global).onDestroy) {\n      (this || _global).onDestroy.call(this || _global, new BMDestroyEvent(name, this || _global));\n    }\n  };\n\n  AnimationItem.prototype.triggerRenderFrameError = function (nativeError) {\n    var error = new BMRenderFrameErrorEvent(nativeError, (this || _global).currentFrame);\n    this.triggerEvent(\"error\", error);\n\n    if ((this || _global).onError) {\n      (this || _global).onError.call(this || _global, error);\n    }\n  };\n\n  AnimationItem.prototype.triggerConfigError = function (nativeError) {\n    var error = new BMConfigErrorEvent(nativeError, (this || _global).currentFrame);\n    this.triggerEvent(\"error\", error);\n\n    if ((this || _global).onError) {\n      (this || _global).onError.call(this || _global, error);\n    }\n  };\n  /* global CompExpressionInterface, expressionsPlugin: writable */\n\n  /* exported expressionsPlugin */\n\n\n  var Expressions = function () {\n    var ob = {};\n    ob.initExpressions = initExpressions;\n\n    function initExpressions(animation) {\n      var stackCount = 0;\n      var registers = [];\n\n      function pushExpression() {\n        stackCount += 1;\n      }\n\n      function popExpression() {\n        stackCount -= 1;\n\n        if (stackCount === 0) {\n          releaseInstances();\n        }\n      }\n\n      function registerExpressionProperty(expression) {\n        if (registers.indexOf(expression) === -1) {\n          registers.push(expression);\n        }\n      }\n\n      function releaseInstances() {\n        var i;\n        var len = registers.length;\n\n        for (i = 0; i < len; i += 1) {\n          registers[i].release();\n        }\n\n        registers.length = 0;\n      }\n\n      animation.renderer.compInterface = CompExpressionInterface(animation.renderer);\n      animation.renderer.globalData.projectInterface.registerComposition(animation.renderer);\n      animation.renderer.globalData.pushExpression = pushExpression;\n      animation.renderer.globalData.popExpression = popExpression;\n      animation.renderer.globalData.registerExpressionProperty = registerExpressionProperty;\n    }\n\n    return ob;\n  }();\n\n  expressionsPlugin = Expressions;\n  /* eslint-disable camelcase, no-unused-vars */\n\n  /* global BMMath, BezierFactory, createTypedArray, degToRads, shapePool */\n\n  var ExpressionManager = function () {\n    'use strict';\n\n    var ob = {};\n    var Math = BMMath;\n    var window = null;\n    var document = null;\n\n    function $bm_isInstanceOfArray(arr) {\n      return arr.constructor === Array || arr.constructor === Float32Array;\n    }\n\n    function isNumerable(tOfV, v) {\n      return tOfV === \"number\" || tOfV === \"boolean\" || tOfV === \"string\" || v instanceof Number;\n    }\n\n    function $bm_neg(a) {\n      var tOfA = typeof a;\n\n      if (tOfA === \"number\" || tOfA === \"boolean\" || a instanceof Number) {\n        return -a;\n      }\n\n      if ($bm_isInstanceOfArray(a)) {\n        var i;\n        var lenA = a.length;\n        var retArr = [];\n\n        for (i = 0; i < lenA; i += 1) {\n          retArr[i] = -a[i];\n        }\n\n        return retArr;\n      }\n\n      if (a.propType) {\n        return a.v;\n      }\n\n      return -a;\n    }\n\n    var easeInBez = BezierFactory.getBezierEasing(0.333, 0, 0.833, 0.833, \"easeIn\").get;\n    var easeOutBez = BezierFactory.getBezierEasing(0.167, 0.167, 0.667, 1, \"easeOut\").get;\n    var easeInOutBez = BezierFactory.getBezierEasing(0.33, 0, 0.667, 1, \"easeInOut\").get;\n\n    function sum(a, b) {\n      var tOfA = typeof a;\n      var tOfB = typeof b;\n\n      if (tOfA === \"string\" || tOfB === \"string\") {\n        return a + b;\n      }\n\n      if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n        return a + b;\n      }\n\n      if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n        a = a.slice(0);\n        a[0] += b;\n        return a;\n      }\n\n      if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n        b = b.slice(0);\n        b[0] = a + b[0];\n        return b;\n      }\n\n      if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n        var i = 0;\n        var lenA = a.length;\n        var lenB = b.length;\n        var retArr = [];\n\n        while (i < lenA || i < lenB) {\n          if ((typeof a[i] === \"number\" || a[i] instanceof Number) && (typeof b[i] === \"number\" || b[i] instanceof Number)) {\n            retArr[i] = a[i] + b[i];\n          } else {\n            retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n          }\n\n          i += 1;\n        }\n\n        return retArr;\n      }\n\n      return 0;\n    }\n\n    var add = sum;\n\n    function sub(a, b) {\n      var tOfA = typeof a;\n      var tOfB = typeof b;\n\n      if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n        if (tOfA === \"string\") {\n          a = parseInt(a, 10);\n        }\n\n        if (tOfB === \"string\") {\n          b = parseInt(b, 10);\n        }\n\n        return a - b;\n      }\n\n      if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n        a = a.slice(0);\n        a[0] -= b;\n        return a;\n      }\n\n      if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n        b = b.slice(0);\n        b[0] = a - b[0];\n        return b;\n      }\n\n      if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n        var i = 0;\n        var lenA = a.length;\n        var lenB = b.length;\n        var retArr = [];\n\n        while (i < lenA || i < lenB) {\n          if ((typeof a[i] === \"number\" || a[i] instanceof Number) && (typeof b[i] === \"number\" || b[i] instanceof Number)) {\n            retArr[i] = a[i] - b[i];\n          } else {\n            retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n          }\n\n          i += 1;\n        }\n\n        return retArr;\n      }\n\n      return 0;\n    }\n\n    function mul(a, b) {\n      var tOfA = typeof a;\n      var tOfB = typeof b;\n      var arr;\n\n      if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n        return a * b;\n      }\n\n      var i;\n      var len;\n\n      if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n        len = a.length;\n        arr = createTypedArray(\"float32\", len);\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = a[i] * b;\n        }\n\n        return arr;\n      }\n\n      if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n        len = b.length;\n        arr = createTypedArray(\"float32\", len);\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = a * b[i];\n        }\n\n        return arr;\n      }\n\n      return 0;\n    }\n\n    function div(a, b) {\n      var tOfA = typeof a;\n      var tOfB = typeof b;\n      var arr;\n\n      if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n        return a / b;\n      }\n\n      var i;\n      var len;\n\n      if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n        len = a.length;\n        arr = createTypedArray(\"float32\", len);\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = a[i] / b;\n        }\n\n        return arr;\n      }\n\n      if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n        len = b.length;\n        arr = createTypedArray(\"float32\", len);\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = a / b[i];\n        }\n\n        return arr;\n      }\n\n      return 0;\n    }\n\n    function mod(a, b) {\n      if (typeof a === \"string\") {\n        a = parseInt(a, 10);\n      }\n\n      if (typeof b === \"string\") {\n        b = parseInt(b, 10);\n      }\n\n      return a % b;\n    }\n\n    var $bm_sum = sum;\n    var $bm_sub = sub;\n    var $bm_mul = mul;\n    var $bm_div = div;\n    var $bm_mod = mod;\n\n    function clamp(num, min, max) {\n      if (min > max) {\n        var mm = max;\n        max = min;\n        min = mm;\n      }\n\n      return Math.min(Math.max(num, min), max);\n    }\n\n    function radiansToDegrees(val) {\n      return val / degToRads;\n    }\n\n    var radians_to_degrees = radiansToDegrees;\n\n    function degreesToRadians(val) {\n      return val * degToRads;\n    }\n\n    var degrees_to_radians = radiansToDegrees;\n    var helperLengthArray = [0, 0, 0, 0, 0, 0];\n\n    function length(arr1, arr2) {\n      if (typeof arr1 === \"number\" || arr1 instanceof Number) {\n        arr2 = arr2 || 0;\n        return Math.abs(arr1 - arr2);\n      }\n\n      if (!arr2) {\n        arr2 = helperLengthArray;\n      }\n\n      var i;\n      var len = Math.min(arr1.length, arr2.length);\n      var addedLength = 0;\n\n      for (i = 0; i < len; i += 1) {\n        addedLength += Math.pow(arr2[i] - arr1[i], 2);\n      }\n\n      return Math.sqrt(addedLength);\n    }\n\n    function normalize(vec) {\n      return div(vec, length(vec));\n    }\n\n    function rgbToHsl(val) {\n      var r = val[0];\n      var g = val[1];\n      var b = val[2];\n      var max = Math.max(r, g, b);\n      var min = Math.min(r, g, b);\n      var h;\n      var s;\n      var l = (max + min) / 2;\n\n      if (max === min) {\n        h = 0; // achromatic\n\n        s = 0; // achromatic\n      } else {\n        var d = max - min;\n        s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\n        switch (max) {\n          case r:\n            h = (g - b) / d + (g < b ? 6 : 0);\n            break;\n\n          case g:\n            h = (b - r) / d + 2;\n            break;\n\n          case b:\n            h = (r - g) / d + 4;\n            break;\n\n          default:\n            break;\n        }\n\n        h /= 6;\n      }\n\n      return [h, s, l, val[3]];\n    }\n\n    function hue2rgb(p, q, t) {\n      if (t < 0) t += 1;\n      if (t > 1) t -= 1;\n      if (t < 1 / 6) return p + (q - p) * 6 * t;\n      if (t < 1 / 2) return q;\n      if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;\n      return p;\n    }\n\n    function hslToRgb(val) {\n      var h = val[0];\n      var s = val[1];\n      var l = val[2];\n      var r;\n      var g;\n      var b;\n\n      if (s === 0) {\n        r = l; // achromatic\n\n        b = l; // achromatic\n\n        g = l; // achromatic\n      } else {\n        var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n        var p = 2 * l - q;\n        r = hue2rgb(p, q, h + 1 / 3);\n        g = hue2rgb(p, q, h);\n        b = hue2rgb(p, q, h - 1 / 3);\n      }\n\n      return [r, g, b, val[3]];\n    }\n\n    function linear(t, tMin, tMax, value1, value2) {\n      if (value1 === undefined || value2 === undefined) {\n        value1 = tMin;\n        value2 = tMax;\n        tMin = 0;\n        tMax = 1;\n      }\n\n      if (tMax < tMin) {\n        var _tMin = tMax;\n        tMax = tMin;\n        tMin = _tMin;\n      }\n\n      if (t <= tMin) {\n        return value1;\n      }\n\n      if (t >= tMax) {\n        return value2;\n      }\n\n      var perc = tMax === tMin ? 0 : (t - tMin) / (tMax - tMin);\n\n      if (!value1.length) {\n        return value1 + (value2 - value1) * perc;\n      }\n\n      var i;\n      var len = value1.length;\n      var arr = createTypedArray(\"float32\", len);\n\n      for (i = 0; i < len; i += 1) {\n        arr[i] = value1[i] + (value2[i] - value1[i]) * perc;\n      }\n\n      return arr;\n    }\n\n    function random(min, max) {\n      if (max === undefined) {\n        if (min === undefined) {\n          min = 0;\n          max = 1;\n        } else {\n          max = min;\n          min = undefined;\n        }\n      }\n\n      if (max.length) {\n        var i;\n        var len = max.length;\n\n        if (!min) {\n          min = createTypedArray(\"float32\", len);\n        }\n\n        var arr = createTypedArray(\"float32\", len);\n        var rnd = BMMath.random();\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = min[i] + rnd * (max[i] - min[i]);\n        }\n\n        return arr;\n      }\n\n      if (min === undefined) {\n        min = 0;\n      }\n\n      var rndm = BMMath.random();\n      return min + rndm * (max - min);\n    }\n\n    function createPath(points, inTangents, outTangents, closed) {\n      var i;\n      var len = points.length;\n      var path = shapePool.newElement();\n      path.setPathData(!!closed, len);\n      var arrPlaceholder = [0, 0];\n      var inVertexPoint;\n      var outVertexPoint;\n\n      for (i = 0; i < len; i += 1) {\n        inVertexPoint = inTangents && inTangents[i] ? inTangents[i] : arrPlaceholder;\n        outVertexPoint = outTangents && outTangents[i] ? outTangents[i] : arrPlaceholder;\n        path.setTripleAt(points[i][0], points[i][1], outVertexPoint[0] + points[i][0], outVertexPoint[1] + points[i][1], inVertexPoint[0] + points[i][0], inVertexPoint[1] + points[i][1], i, true);\n      }\n\n      return path;\n    }\n\n    function initiateExpression(elem, data, property) {\n      var val = data.x;\n      var needsVelocity = /velocity(?![\\w\\d])/.test(val);\n\n      var _needsRandom = val.indexOf(\"random\") !== -1;\n\n      var elemType = elem.data.ty;\n      var transform;\n      var $bm_transform;\n      var content;\n      var effect;\n      var thisProperty = property;\n      thisProperty.valueAtTime = thisProperty.getValueAtTime;\n      Object.defineProperty(thisProperty, \"value\", {\n        get: function () {\n          return thisProperty.v;\n        }\n      });\n      elem.comp.frameDuration = 1 / elem.comp.globalData.frameRate;\n      elem.comp.displayStartTime = 0;\n      var inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n      var outPoint = elem.data.op / elem.comp.globalData.frameRate;\n      var width = elem.data.sw ? elem.data.sw : 0;\n      var height = elem.data.sh ? elem.data.sh : 0;\n      var name = elem.data.nm;\n      var loopIn;\n      var loop_in;\n      var loopOut;\n      var loop_out;\n      var smooth;\n      var toWorld;\n      var fromWorld;\n      var fromComp;\n      var toComp;\n      var fromCompToSurface;\n      var position;\n      var rotation;\n      var anchorPoint;\n      var scale;\n      var thisLayer;\n      var thisComp;\n      var mask;\n      var valueAtTime;\n      var velocityAtTime;\n      var scoped_bm_rt;\n      var expression_function = eval(\"[function _expression_function(){\" + val + \";scoped_bm_rt=$bm_rt}]\")[0]; // eslint-disable-line no-eval\n\n      var numKeys = property.kf ? data.k.length : 0;\n      var active = !(this || _global).data || (this || _global).data.hd !== true;\n\n      var wiggle = function wiggle(freq, amp) {\n        var iWiggle;\n        var j;\n        var lenWiggle = (this || _global).pv.length ? (this || _global).pv.length : 1;\n        var addedAmps = createTypedArray(\"float32\", lenWiggle);\n        freq = 5;\n        var iterations = Math.floor(time * freq);\n        iWiggle = 0;\n        j = 0;\n\n        while (iWiggle < iterations) {\n          // var rnd = BMMath.random();\n          for (j = 0; j < lenWiggle; j += 1) {\n            addedAmps[j] += -amp + amp * 2 * BMMath.random(); // addedAmps[j] += -amp + amp*2*rnd;\n          }\n\n          iWiggle += 1;\n        } // var rnd2 = BMMath.random();\n\n\n        var periods = time * freq;\n        var perc = periods - Math.floor(periods);\n        var arr = createTypedArray(\"float32\", lenWiggle);\n\n        if (lenWiggle > 1) {\n          for (j = 0; j < lenWiggle; j += 1) {\n            arr[j] = (this || _global).pv[j] + addedAmps[j] + (-amp + amp * 2 * BMMath.random()) * perc; // arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp*2*rnd)*perc;\n            // arr[i] = this.pv[i] + addedAmp + amp1*perc + amp2*(1-perc);\n          }\n\n          return arr;\n        }\n\n        return (this || _global).pv + addedAmps[0] + (-amp + amp * 2 * BMMath.random()) * perc;\n      }.bind(this || _global);\n\n      if (thisProperty.loopIn) {\n        loopIn = thisProperty.loopIn.bind(thisProperty);\n        loop_in = loopIn;\n      }\n\n      if (thisProperty.loopOut) {\n        loopOut = thisProperty.loopOut.bind(thisProperty);\n        loop_out = loopOut;\n      }\n\n      if (thisProperty.smooth) {\n        smooth = thisProperty.smooth.bind(thisProperty);\n      }\n\n      function loopInDuration(type, duration) {\n        return loopIn(type, duration, true);\n      }\n\n      function loopOutDuration(type, duration) {\n        return loopOut(type, duration, true);\n      }\n\n      if ((this || _global).getValueAtTime) {\n        valueAtTime = (this || _global).getValueAtTime.bind(this || _global);\n      }\n\n      if ((this || _global).getVelocityAtTime) {\n        velocityAtTime = (this || _global).getVelocityAtTime.bind(this || _global);\n      }\n\n      var comp = elem.comp.globalData.projectInterface.bind(elem.comp.globalData.projectInterface);\n\n      function lookAt(elem1, elem2) {\n        var fVec = [elem2[0] - elem1[0], elem2[1] - elem1[1], elem2[2] - elem1[2]];\n        var pitch = Math.atan2(fVec[0], Math.sqrt(fVec[1] * fVec[1] + fVec[2] * fVec[2])) / degToRads;\n        var yaw = -Math.atan2(fVec[1], fVec[2]) / degToRads;\n        return [yaw, pitch, 0];\n      }\n\n      function easeOut(t, tMin, tMax, val1, val2) {\n        return applyEase(easeOutBez, t, tMin, tMax, val1, val2);\n      }\n\n      function easeIn(t, tMin, tMax, val1, val2) {\n        return applyEase(easeInBez, t, tMin, tMax, val1, val2);\n      }\n\n      function ease(t, tMin, tMax, val1, val2) {\n        return applyEase(easeInOutBez, t, tMin, tMax, val1, val2);\n      }\n\n      function applyEase(fn, t, tMin, tMax, val1, val2) {\n        if (val1 === undefined) {\n          val1 = tMin;\n          val2 = tMax;\n        } else {\n          t = (t - tMin) / (tMax - tMin);\n        }\n\n        if (t > 1) {\n          t = 1;\n        } else if (t < 0) {\n          t = 0;\n        }\n\n        var mult = fn(t);\n\n        if ($bm_isInstanceOfArray(val1)) {\n          var iKey;\n          var lenKey = val1.length;\n          var arr = createTypedArray(\"float32\", lenKey);\n\n          for (iKey = 0; iKey < lenKey; iKey += 1) {\n            arr[iKey] = (val2[iKey] - val1[iKey]) * mult + val1[iKey];\n          }\n\n          return arr;\n        }\n\n        return (val2 - val1) * mult + val1;\n      }\n\n      function nearestKey(time) {\n        var iKey;\n        var lenKey = data.k.length;\n        var index;\n        var keyTime;\n\n        if (!data.k.length || typeof data.k[0] === \"number\") {\n          index = 0;\n          keyTime = 0;\n        } else {\n          index = -1;\n          time *= elem.comp.globalData.frameRate;\n\n          if (time < data.k[0].t) {\n            index = 1;\n            keyTime = data.k[0].t;\n          } else {\n            for (iKey = 0; iKey < lenKey - 1; iKey += 1) {\n              if (time === data.k[iKey].t) {\n                index = iKey + 1;\n                keyTime = data.k[iKey].t;\n                break;\n              } else if (time > data.k[iKey].t && time < data.k[iKey + 1].t) {\n                if (time - data.k[iKey].t > data.k[iKey + 1].t - time) {\n                  index = iKey + 2;\n                  keyTime = data.k[iKey + 1].t;\n                } else {\n                  index = iKey + 1;\n                  keyTime = data.k[iKey].t;\n                }\n\n                break;\n              }\n            }\n\n            if (index === -1) {\n              index = iKey + 1;\n              keyTime = data.k[iKey].t;\n            }\n          }\n        }\n\n        var obKey = {};\n        obKey.index = index;\n        obKey.time = keyTime / elem.comp.globalData.frameRate;\n        return obKey;\n      }\n\n      function key(ind) {\n        var obKey;\n        var iKey;\n        var lenKey;\n\n        if (!data.k.length || typeof data.k[0] === \"number\") {\n          throw new Error(\"The property has no keyframe at index \" + ind);\n        }\n\n        ind -= 1;\n        obKey = {\n          time: data.k[ind].t / elem.comp.globalData.frameRate,\n          value: []\n        };\n        var arr = Object.prototype.hasOwnProperty.call(data.k[ind], \"s\") ? data.k[ind].s : data.k[ind - 1].e;\n        lenKey = arr.length;\n\n        for (iKey = 0; iKey < lenKey; iKey += 1) {\n          obKey[iKey] = arr[iKey];\n          obKey.value[iKey] = arr[iKey];\n        }\n\n        return obKey;\n      }\n\n      function framesToTime(frames, fps) {\n        if (!fps) {\n          fps = elem.comp.globalData.frameRate;\n        }\n\n        return frames / fps;\n      }\n\n      function timeToFrames(t, fps) {\n        if (!t && t !== 0) {\n          t = time;\n        }\n\n        if (!fps) {\n          fps = elem.comp.globalData.frameRate;\n        }\n\n        return t * fps;\n      }\n\n      function seedRandom(seed) {\n        BMMath.seedrandom(randSeed + seed);\n      }\n\n      function sourceRectAtTime() {\n        return elem.sourceRectAtTime();\n      }\n\n      function substring(init, end) {\n        if (typeof value === \"string\") {\n          if (end === undefined) {\n            return value.substring(init);\n          }\n\n          return value.substring(init, end);\n        }\n\n        return \"\";\n      }\n\n      function substr(init, end) {\n        if (typeof value === \"string\") {\n          if (end === undefined) {\n            return value.substr(init);\n          }\n\n          return value.substr(init, end);\n        }\n\n        return \"\";\n      }\n\n      function posterizeTime(framesPerSecond) {\n        time = framesPerSecond === 0 ? 0 : Math.floor(time * framesPerSecond) / framesPerSecond;\n        value = valueAtTime(time);\n      }\n\n      var time;\n      var velocity;\n      var value;\n      var text;\n      var textIndex;\n      var textTotal;\n      var selectorValue;\n      var index = elem.data.ind;\n      var hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n      var parent;\n      var randSeed = Math.floor(Math.random() * 1000000);\n      var globalData = elem.globalData;\n\n      function executeExpression(_value) {\n        // globalData.pushExpression();\n        value = _value;\n\n        if (_needsRandom) {\n          seedRandom(randSeed);\n        }\n\n        if ((this || _global).frameExpressionId === elem.globalData.frameId && (this || _global).propType !== \"textSelector\") {\n          return value;\n        }\n\n        if ((this || _global).propType === \"textSelector\") {\n          textIndex = (this || _global).textIndex;\n          textTotal = (this || _global).textTotal;\n          selectorValue = (this || _global).selectorValue;\n        }\n\n        if (!thisLayer) {\n          text = elem.layerInterface.text;\n          thisLayer = elem.layerInterface;\n          thisComp = elem.comp.compInterface;\n          toWorld = thisLayer.toWorld.bind(thisLayer);\n          fromWorld = thisLayer.fromWorld.bind(thisLayer);\n          fromComp = thisLayer.fromComp.bind(thisLayer);\n          toComp = thisLayer.toComp.bind(thisLayer);\n          mask = thisLayer.mask ? thisLayer.mask.bind(thisLayer) : null;\n          fromCompToSurface = fromComp;\n        }\n\n        if (!transform) {\n          transform = elem.layerInterface(\"ADBE Transform Group\");\n          $bm_transform = transform;\n\n          if (transform) {\n            anchorPoint = transform.anchorPoint;\n            /* position = transform.position;\r\n                      rotation = transform.rotation;\r\n                      scale = transform.scale; */\n          }\n        }\n\n        if (elemType === 4 && !content) {\n          content = thisLayer(\"ADBE Root Vectors Group\");\n        }\n\n        if (!effect) {\n          effect = thisLayer(4);\n        }\n\n        hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n\n        if (hasParent && !parent) {\n          parent = elem.hierarchy[0].layerInterface;\n        }\n\n        time = (this || _global).comp.renderedFrame / (this || _global).comp.globalData.frameRate;\n\n        if (needsVelocity) {\n          velocity = velocityAtTime(time);\n        }\n\n        expression_function();\n        (this || _global).frameExpressionId = elem.globalData.frameId; // TODO: Check if it's possible to return on ShapeInterface the .v value\n\n        if (scoped_bm_rt.propType === \"shape\") {\n          scoped_bm_rt = scoped_bm_rt.v;\n        } // globalData.popExpression();\n\n\n        return scoped_bm_rt;\n      }\n\n      return executeExpression;\n    }\n\n    ob.initiateExpression = initiateExpression;\n    return ob;\n  }();\n  /* global ExpressionManager, createTypedArray */\n\n  /* exported expressionHelpers */\n\n\n  var expressionHelpers = function () {\n    function searchExpressions(elem, data, prop) {\n      if (data.x) {\n        prop.k = true;\n        prop.x = true;\n        prop.initiateExpression = ExpressionManager.initiateExpression;\n        prop.effectsSequence.push(prop.initiateExpression(elem, data, prop).bind(prop));\n      }\n    }\n\n    function getValueAtTime(frameNum) {\n      frameNum *= (this || _global).elem.globalData.frameRate;\n      frameNum -= (this || _global).offsetTime;\n\n      if (frameNum !== (this || _global)._cachingAtTime.lastFrame) {\n        (this || _global)._cachingAtTime.lastIndex = (this || _global)._cachingAtTime.lastFrame < frameNum ? (this || _global)._cachingAtTime.lastIndex : 0;\n        (this || _global)._cachingAtTime.value = this.interpolateValue(frameNum, (this || _global)._cachingAtTime);\n        (this || _global)._cachingAtTime.lastFrame = frameNum;\n      }\n\n      return (this || _global)._cachingAtTime.value;\n    }\n\n    function getSpeedAtTime(frameNum) {\n      var delta = -0.01;\n      var v1 = this.getValueAtTime(frameNum);\n      var v2 = this.getValueAtTime(frameNum + delta);\n      var speed = 0;\n\n      if (v1.length) {\n        var i;\n\n        for (i = 0; i < v1.length; i += 1) {\n          speed += Math.pow(v2[i] - v1[i], 2);\n        }\n\n        speed = Math.sqrt(speed) * 100;\n      } else {\n        speed = 0;\n      }\n\n      return speed;\n    }\n\n    function getVelocityAtTime(frameNum) {\n      if ((this || _global).vel !== undefined) {\n        return (this || _global).vel;\n      }\n\n      var delta = -0.001; // frameNum += this.elem.data.st;\n\n      var v1 = this.getValueAtTime(frameNum);\n      var v2 = this.getValueAtTime(frameNum + delta);\n      var velocity;\n\n      if (v1.length) {\n        velocity = createTypedArray(\"float32\", v1.length);\n        var i;\n\n        for (i = 0; i < v1.length; i += 1) {\n          // removing frameRate\n          // if needed, don't add it here\n          // velocity[i] = this.elem.globalData.frameRate*((v2[i] - v1[i])/delta);\n          velocity[i] = (v2[i] - v1[i]) / delta;\n        }\n      } else {\n        velocity = (v2 - v1) / delta;\n      }\n\n      return velocity;\n    }\n\n    function getStaticValueAtTime() {\n      return (this || _global).pv;\n    }\n\n    function setGroupProperty(propertyGroup) {\n      (this || _global).propertyGroup = propertyGroup;\n    }\n\n    return {\n      searchExpressions: searchExpressions,\n      getSpeedAtTime: getSpeedAtTime,\n      getVelocityAtTime: getVelocityAtTime,\n      getValueAtTime: getValueAtTime,\n      getStaticValueAtTime: getStaticValueAtTime,\n      setGroupProperty: setGroupProperty\n    };\n  }();\n  /* global createTypedArray, Matrix, TransformPropertyFactory, expressionHelpers, PropertyFactory, expressionHelpers,\r\n  initialDefaultFrame, shapePool, ShapePropertyFactory, bez, extendPrototype, ExpressionManager, createSizedArray */\n\n\n  (function addPropertyDecorator() {\n    function loopOut(type, duration, durationFlag) {\n      if (!(this || _global).k || !(this || _global).keyframes) {\n        return (this || _global).pv;\n      }\n\n      type = type ? type.toLowerCase() : \"\";\n      var currentFrame = (this || _global).comp.renderedFrame;\n      var keyframes = (this || _global).keyframes;\n      var lastKeyFrame = keyframes[keyframes.length - 1].t;\n\n      if (currentFrame <= lastKeyFrame) {\n        return (this || _global).pv;\n      }\n\n      var cycleDuration;\n      var firstKeyFrame;\n\n      if (!durationFlag) {\n        if (!duration || duration > keyframes.length - 1) {\n          duration = keyframes.length - 1;\n        }\n\n        firstKeyFrame = keyframes[keyframes.length - 1 - duration].t;\n        cycleDuration = lastKeyFrame - firstKeyFrame;\n      } else {\n        if (!duration) {\n          cycleDuration = Math.max(0, lastKeyFrame - (this || _global).elem.data.ip);\n        } else {\n          cycleDuration = Math.abs(lastKeyFrame - (this || _global).elem.comp.globalData.frameRate * duration);\n        }\n\n        firstKeyFrame = lastKeyFrame - cycleDuration;\n      }\n\n      var i;\n      var len;\n      var ret;\n\n      if (type === \"pingpong\") {\n        var iterations = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n        if (iterations % 2 !== 0) {\n          return this.getValueAtTime((cycleDuration - (currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / (this || _global).comp.globalData.frameRate, 0); // eslint-disable-line\n        }\n      } else if (type === \"offset\") {\n        var initV = this.getValueAtTime(firstKeyFrame / (this || _global).comp.globalData.frameRate, 0);\n        var endV = this.getValueAtTime(lastKeyFrame / (this || _global).comp.globalData.frameRate, 0);\n        var current = this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / (this || _global).comp.globalData.frameRate, 0); // eslint-disable-line\n\n        var repeats = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n        if ((this || _global).pv.length) {\n          ret = new Array(initV.length);\n          len = ret.length;\n\n          for (i = 0; i < len; i += 1) {\n            ret[i] = (endV[i] - initV[i]) * repeats + current[i];\n          }\n\n          return ret;\n        }\n\n        return (endV - initV) * repeats + current;\n      } else if (type === \"continue\") {\n        var lastValue = this.getValueAtTime(lastKeyFrame / (this || _global).comp.globalData.frameRate, 0);\n        var nextLastValue = this.getValueAtTime((lastKeyFrame - 0.001) / (this || _global).comp.globalData.frameRate, 0);\n\n        if ((this || _global).pv.length) {\n          ret = new Array(lastValue.length);\n          len = ret.length;\n\n          for (i = 0; i < len; i += 1) {\n            ret[i] = lastValue[i] + (lastValue[i] - nextLastValue[i]) * ((currentFrame - lastKeyFrame) / (this || _global).comp.globalData.frameRate) / 0.0005; // eslint-disable-line\n          }\n\n          return ret;\n        }\n\n        return lastValue + (lastValue - nextLastValue) * ((currentFrame - lastKeyFrame) / 0.001);\n      }\n\n      return this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / (this || _global).comp.globalData.frameRate, 0); // eslint-disable-line\n    }\n\n    function loopIn(type, duration, durationFlag) {\n      if (!(this || _global).k) {\n        return (this || _global).pv;\n      }\n\n      type = type ? type.toLowerCase() : \"\";\n      var currentFrame = (this || _global).comp.renderedFrame;\n      var keyframes = (this || _global).keyframes;\n      var firstKeyFrame = keyframes[0].t;\n\n      if (currentFrame >= firstKeyFrame) {\n        return (this || _global).pv;\n      }\n\n      var cycleDuration;\n      var lastKeyFrame;\n\n      if (!durationFlag) {\n        if (!duration || duration > keyframes.length - 1) {\n          duration = keyframes.length - 1;\n        }\n\n        lastKeyFrame = keyframes[duration].t;\n        cycleDuration = lastKeyFrame - firstKeyFrame;\n      } else {\n        if (!duration) {\n          cycleDuration = Math.max(0, (this || _global).elem.data.op - firstKeyFrame);\n        } else {\n          cycleDuration = Math.abs((this || _global).elem.comp.globalData.frameRate * duration);\n        }\n\n        lastKeyFrame = firstKeyFrame + cycleDuration;\n      }\n\n      var i;\n      var len;\n      var ret;\n\n      if (type === \"pingpong\") {\n        var iterations = Math.floor((firstKeyFrame - currentFrame) / cycleDuration);\n\n        if (iterations % 2 === 0) {\n          return this.getValueAtTime(((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / (this || _global).comp.globalData.frameRate, 0); // eslint-disable-line\n        }\n      } else if (type === \"offset\") {\n        var initV = this.getValueAtTime(firstKeyFrame / (this || _global).comp.globalData.frameRate, 0);\n        var endV = this.getValueAtTime(lastKeyFrame / (this || _global).comp.globalData.frameRate, 0);\n        var current = this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / (this || _global).comp.globalData.frameRate, 0);\n        var repeats = Math.floor((firstKeyFrame - currentFrame) / cycleDuration) + 1;\n\n        if ((this || _global).pv.length) {\n          ret = new Array(initV.length);\n          len = ret.length;\n\n          for (i = 0; i < len; i += 1) {\n            ret[i] = current[i] - (endV[i] - initV[i]) * repeats;\n          }\n\n          return ret;\n        }\n\n        return current - (endV - initV) * repeats;\n      } else if (type === \"continue\") {\n        var firstValue = this.getValueAtTime(firstKeyFrame / (this || _global).comp.globalData.frameRate, 0);\n        var nextFirstValue = this.getValueAtTime((firstKeyFrame + 0.001) / (this || _global).comp.globalData.frameRate, 0);\n\n        if ((this || _global).pv.length) {\n          ret = new Array(firstValue.length);\n          len = ret.length;\n\n          for (i = 0; i < len; i += 1) {\n            ret[i] = firstValue[i] + (firstValue[i] - nextFirstValue[i]) * (firstKeyFrame - currentFrame) / 0.001;\n          }\n\n          return ret;\n        }\n\n        return firstValue + (firstValue - nextFirstValue) * (firstKeyFrame - currentFrame) / 0.001;\n      }\n\n      return this.getValueAtTime((cycleDuration - ((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame)) / (this || _global).comp.globalData.frameRate, 0); // eslint-disable-line\n    }\n\n    function smooth(width, samples) {\n      if (!(this || _global).k) {\n        return (this || _global).pv;\n      }\n\n      width = (width || 0.4) * 0.5;\n      samples = Math.floor(samples || 5);\n\n      if (samples <= 1) {\n        return (this || _global).pv;\n      }\n\n      var currentTime = (this || _global).comp.renderedFrame / (this || _global).comp.globalData.frameRate;\n      var initFrame = currentTime - width;\n      var endFrame = currentTime + width;\n      var sampleFrequency = samples > 1 ? (endFrame - initFrame) / (samples - 1) : 1;\n      var i = 0;\n      var j = 0;\n      var value;\n\n      if ((this || _global).pv.length) {\n        value = createTypedArray(\"float32\", (this || _global).pv.length);\n      } else {\n        value = 0;\n      }\n\n      var sampleValue;\n\n      while (i < samples) {\n        sampleValue = this.getValueAtTime(initFrame + i * sampleFrequency);\n\n        if ((this || _global).pv.length) {\n          for (j = 0; j < (this || _global).pv.length; j += 1) {\n            value[j] += sampleValue[j];\n          }\n        } else {\n          value += sampleValue;\n        }\n\n        i += 1;\n      }\n\n      if ((this || _global).pv.length) {\n        for (j = 0; j < (this || _global).pv.length; j += 1) {\n          value[j] /= samples;\n        }\n      } else {\n        value /= samples;\n      }\n\n      return value;\n    }\n\n    function getTransformValueAtTime(time) {\n      if (!(this || _global)._transformCachingAtTime) {\n        (this || _global)._transformCachingAtTime = {\n          v: new Matrix()\n        };\n      } /// /\n\n\n      var matrix = (this || _global)._transformCachingAtTime.v;\n      matrix.cloneFromProps((this || _global).pre.props);\n\n      if ((this || _global).appliedTransformations < 1) {\n        var anchor = (this || _global).a.getValueAtTime(time);\n\n        matrix.translate(-anchor[0] * (this || _global).a.mult, -anchor[1] * (this || _global).a.mult, anchor[2] * (this || _global).a.mult);\n      }\n\n      if ((this || _global).appliedTransformations < 2) {\n        var scale = (this || _global).s.getValueAtTime(time);\n\n        matrix.scale(scale[0] * (this || _global).s.mult, scale[1] * (this || _global).s.mult, scale[2] * (this || _global).s.mult);\n      }\n\n      if ((this || _global).sk && (this || _global).appliedTransformations < 3) {\n        var skew = (this || _global).sk.getValueAtTime(time);\n\n        var skewAxis = (this || _global).sa.getValueAtTime(time);\n\n        matrix.skewFromAxis(-skew * (this || _global).sk.mult, skewAxis * (this || _global).sa.mult);\n      }\n\n      if ((this || _global).r && (this || _global).appliedTransformations < 4) {\n        var rotation = (this || _global).r.getValueAtTime(time);\n\n        matrix.rotate(-rotation * (this || _global).r.mult);\n      } else if (!(this || _global).r && (this || _global).appliedTransformations < 4) {\n        var rotationZ = (this || _global).rz.getValueAtTime(time);\n\n        var rotationY = (this || _global).ry.getValueAtTime(time);\n\n        var rotationX = (this || _global).rx.getValueAtTime(time);\n\n        var orientation = (this || _global).or.getValueAtTime(time);\n\n        matrix.rotateZ(-rotationZ * (this || _global).rz.mult).rotateY(rotationY * (this || _global).ry.mult).rotateX(rotationX * (this || _global).rx.mult).rotateZ(-orientation[2] * (this || _global).or.mult).rotateY(orientation[1] * (this || _global).or.mult).rotateX(orientation[0] * (this || _global).or.mult);\n      }\n\n      if ((this || _global).data.p && (this || _global).data.p.s) {\n        var positionX = (this || _global).px.getValueAtTime(time);\n\n        var positionY = (this || _global).py.getValueAtTime(time);\n\n        if ((this || _global).data.p.z) {\n          var positionZ = (this || _global).pz.getValueAtTime(time);\n\n          matrix.translate(positionX * (this || _global).px.mult, positionY * (this || _global).py.mult, -positionZ * (this || _global).pz.mult);\n        } else {\n          matrix.translate(positionX * (this || _global).px.mult, positionY * (this || _global).py.mult, 0);\n        }\n      } else {\n        var position = (this || _global).p.getValueAtTime(time);\n\n        matrix.translate(position[0] * (this || _global).p.mult, position[1] * (this || _global).p.mult, -position[2] * (this || _global).p.mult);\n      }\n\n      return matrix; /// /\n    }\n\n    function getTransformStaticValueAtTime() {\n      return (this || _global).v.clone(new Matrix());\n    }\n\n    var getTransformProperty = TransformPropertyFactory.getTransformProperty;\n\n    TransformPropertyFactory.getTransformProperty = function (elem, data, container) {\n      var prop = getTransformProperty(elem, data, container);\n\n      if (prop.dynamicProperties.length) {\n        prop.getValueAtTime = getTransformValueAtTime.bind(prop);\n      } else {\n        prop.getValueAtTime = getTransformStaticValueAtTime.bind(prop);\n      }\n\n      prop.setGroupProperty = expressionHelpers.setGroupProperty;\n      return prop;\n    };\n\n    var propertyGetProp = PropertyFactory.getProp;\n\n    PropertyFactory.getProp = function (elem, data, type, mult, container) {\n      var prop = propertyGetProp(elem, data, type, mult, container); // prop.getVelocityAtTime = getVelocityAtTime;\n      // prop.loopOut = loopOut;\n      // prop.loopIn = loopIn;\n\n      if (prop.kf) {\n        prop.getValueAtTime = expressionHelpers.getValueAtTime.bind(prop);\n      } else {\n        prop.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(prop);\n      }\n\n      prop.setGroupProperty = expressionHelpers.setGroupProperty;\n      prop.loopOut = loopOut;\n      prop.loopIn = loopIn;\n      prop.smooth = smooth;\n      prop.getVelocityAtTime = expressionHelpers.getVelocityAtTime.bind(prop);\n      prop.getSpeedAtTime = expressionHelpers.getSpeedAtTime.bind(prop);\n      prop.numKeys = data.a === 1 ? data.k.length : 0;\n      prop.propertyIndex = data.ix;\n      var value = 0;\n\n      if (type !== 0) {\n        value = createTypedArray(\"float32\", data.a === 1 ? data.k[0].s.length : data.k.length);\n      }\n\n      prop._cachingAtTime = {\n        lastFrame: initialDefaultFrame,\n        lastIndex: 0,\n        value: value\n      };\n      expressionHelpers.searchExpressions(elem, data, prop);\n\n      if (prop.k) {\n        container.addDynamicProperty(prop);\n      }\n\n      return prop;\n    };\n\n    function getShapeValueAtTime(frameNum) {\n      // For now this caching object is created only when needed instead of creating it when the shape is initialized.\n      if (!(this || _global)._cachingAtTime) {\n        (this || _global)._cachingAtTime = {\n          shapeValue: shapePool.clone((this || _global).pv),\n          lastIndex: 0,\n          lastTime: initialDefaultFrame\n        };\n      }\n\n      frameNum *= (this || _global).elem.globalData.frameRate;\n      frameNum -= (this || _global).offsetTime;\n\n      if (frameNum !== (this || _global)._cachingAtTime.lastTime) {\n        (this || _global)._cachingAtTime.lastIndex = (this || _global)._cachingAtTime.lastTime < frameNum ? (this || _global)._caching.lastIndex : 0;\n        (this || _global)._cachingAtTime.lastTime = frameNum;\n        this.interpolateShape(frameNum, (this || _global)._cachingAtTime.shapeValue, (this || _global)._cachingAtTime);\n      }\n\n      return (this || _global)._cachingAtTime.shapeValue;\n    }\n\n    var ShapePropertyConstructorFunction = ShapePropertyFactory.getConstructorFunction();\n    var KeyframedShapePropertyConstructorFunction = ShapePropertyFactory.getKeyframedConstructorFunction();\n\n    function ShapeExpressions() {}\n\n    ShapeExpressions.prototype = {\n      vertices: function (prop, time) {\n        if ((this || _global).k) {\n          this.getValue();\n        }\n\n        var shapePath = (this || _global).v;\n\n        if (time !== undefined) {\n          shapePath = this.getValueAtTime(time, 0);\n        }\n\n        var i;\n        var len = shapePath._length;\n        var vertices = shapePath[prop];\n        var points = shapePath.v;\n        var arr = createSizedArray(len);\n\n        for (i = 0; i < len; i += 1) {\n          if (prop === \"i\" || prop === \"o\") {\n            arr[i] = [vertices[i][0] - points[i][0], vertices[i][1] - points[i][1]];\n          } else {\n            arr[i] = [vertices[i][0], vertices[i][1]];\n          }\n        }\n\n        return arr;\n      },\n      points: function (time) {\n        return this.vertices(\"v\", time);\n      },\n      inTangents: function (time) {\n        return this.vertices(\"i\", time);\n      },\n      outTangents: function (time) {\n        return this.vertices(\"o\", time);\n      },\n      isClosed: function () {\n        return (this || _global).v.c;\n      },\n      pointOnPath: function (perc, time) {\n        var shapePath = (this || _global).v;\n\n        if (time !== undefined) {\n          shapePath = this.getValueAtTime(time, 0);\n        }\n\n        if (!(this || _global)._segmentsLength) {\n          (this || _global)._segmentsLength = bez.getSegmentsLength(shapePath);\n        }\n\n        var segmentsLength = (this || _global)._segmentsLength;\n        var lengths = segmentsLength.lengths;\n        var lengthPos = segmentsLength.totalLength * perc;\n        var i = 0;\n        var len = lengths.length;\n        var accumulatedLength = 0;\n        var pt;\n\n        while (i < len) {\n          if (accumulatedLength + lengths[i].addedLength > lengthPos) {\n            var initIndex = i;\n            var endIndex = shapePath.c && i === len - 1 ? 0 : i + 1;\n            var segmentPerc = (lengthPos - accumulatedLength) / lengths[i].addedLength;\n            pt = bez.getPointInSegment(shapePath.v[initIndex], shapePath.v[endIndex], shapePath.o[initIndex], shapePath.i[endIndex], segmentPerc, lengths[i]);\n            break;\n          } else {\n            accumulatedLength += lengths[i].addedLength;\n          }\n\n          i += 1;\n        }\n\n        if (!pt) {\n          pt = shapePath.c ? [shapePath.v[0][0], shapePath.v[0][1]] : [shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1]];\n        }\n\n        return pt;\n      },\n      vectorOnPath: function (perc, time, vectorType) {\n        // perc doesn't use triple equality because it can be a Number object as well as a primitive.\n        if (perc == 1) {\n          // eslint-disable-line eqeqeq\n          perc = (this || _global).v.c;\n        } else if (perc == 0) {\n          // eslint-disable-line eqeqeq\n          perc = 0.999;\n        }\n\n        var pt1 = this.pointOnPath(perc, time);\n        var pt2 = this.pointOnPath(perc + 0.001, time);\n        var xLength = pt2[0] - pt1[0];\n        var yLength = pt2[1] - pt1[1];\n        var magnitude = Math.sqrt(Math.pow(xLength, 2) + Math.pow(yLength, 2));\n\n        if (magnitude === 0) {\n          return [0, 0];\n        }\n\n        var unitVector = vectorType === \"tangent\" ? [xLength / magnitude, yLength / magnitude] : [-yLength / magnitude, xLength / magnitude];\n        return unitVector;\n      },\n      tangentOnPath: function (perc, time) {\n        return this.vectorOnPath(perc, time, \"tangent\");\n      },\n      normalOnPath: function (perc, time) {\n        return this.vectorOnPath(perc, time, \"normal\");\n      },\n      setGroupProperty: expressionHelpers.setGroupProperty,\n      getValueAtTime: expressionHelpers.getStaticValueAtTime\n    };\n    extendPrototype([ShapeExpressions], ShapePropertyConstructorFunction);\n    extendPrototype([ShapeExpressions], KeyframedShapePropertyConstructorFunction);\n    KeyframedShapePropertyConstructorFunction.prototype.getValueAtTime = getShapeValueAtTime;\n    KeyframedShapePropertyConstructorFunction.prototype.initiateExpression = ExpressionManager.initiateExpression;\n    var propertyGetShapeProp = ShapePropertyFactory.getShapeProp;\n\n    ShapePropertyFactory.getShapeProp = function (elem, data, type, arr, trims) {\n      var prop = propertyGetShapeProp(elem, data, type, arr, trims);\n      prop.propertyIndex = data.ix;\n      prop.lock = false;\n\n      if (type === 3) {\n        expressionHelpers.searchExpressions(elem, data.pt, prop);\n      } else if (type === 4) {\n        expressionHelpers.searchExpressions(elem, data.ks, prop);\n      }\n\n      if (prop.k) {\n        elem.addDynamicProperty(prop);\n      }\n\n      return prop;\n    };\n  })();\n  /* global ExpressionManager, TextProperty */\n\n\n  (function addDecorator() {\n    function searchExpressions() {\n      if ((this || _global).data.d.x) {\n        (this || _global).calculateExpression = ExpressionManager.initiateExpression.bind(this || _global)((this || _global).elem, (this || _global).data.d, this || _global);\n        this.addEffect((this || _global).getExpressionValue.bind(this || _global));\n        return true;\n      }\n\n      return null;\n    }\n\n    TextProperty.prototype.getExpressionValue = function (currentValue, text) {\n      var newValue = this.calculateExpression(text);\n\n      if (currentValue.t !== newValue) {\n        var newData = {};\n        this.copyData(newData, currentValue);\n        newData.t = newValue.toString();\n        newData.__complete = false;\n        return newData;\n      }\n\n      return currentValue;\n    };\n\n    TextProperty.prototype.searchProperty = function () {\n      var isKeyframed = this.searchKeyframes();\n      var hasExpressions = this.searchExpressions();\n      (this || _global).kf = isKeyframed || hasExpressions;\n      return (this || _global).kf;\n    };\n\n    TextProperty.prototype.searchExpressions = searchExpressions;\n  })();\n  /* global propertyGroupFactory, PropertyInterface */\n\n  /* exported ShapePathInterface */\n\n\n  var ShapePathInterface = function () {\n    return function pathInterfaceFactory(shape, view, propertyGroup) {\n      var prop = view.sh;\n\n      function interfaceFunction(val) {\n        if (val === \"Shape\" || val === \"shape\" || val === \"Path\" || val === \"path\" || val === \"ADBE Vector Shape\" || val === 2) {\n          return interfaceFunction.path;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      prop.setGroupProperty(PropertyInterface(\"Path\", _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        path: {\n          get: function () {\n            if (prop.k) {\n              prop.getValue();\n            }\n\n            return prop;\n          }\n        },\n        shape: {\n          get: function () {\n            if (prop.k) {\n              prop.getValue();\n            }\n\n            return prop;\n          }\n        },\n        _name: {\n          value: shape.nm\n        },\n        ix: {\n          value: shape.ix\n        },\n        propertyIndex: {\n          value: shape.ix\n        },\n        mn: {\n          value: shape.mn\n        },\n        propertyGroup: {\n          value: propertyGroup\n        }\n      });\n      return interfaceFunction;\n    };\n  }();\n  /* exported propertyGroupFactory */\n\n\n  var propertyGroupFactory = function () {\n    return function (interfaceFunction, parentPropertyGroup) {\n      return function (val) {\n        val = val === undefined ? 1 : val;\n\n        if (val <= 0) {\n          return interfaceFunction;\n        }\n\n        return parentPropertyGroup(val - 1);\n      };\n    };\n  }();\n  /* exported PropertyInterface */\n\n\n  var PropertyInterface = function () {\n    return function (propertyName, propertyGroup) {\n      var interfaceFunction = {\n        _name: propertyName\n      };\n\n      function _propertyGroup(val) {\n        val = val === undefined ? 1 : val;\n\n        if (val <= 0) {\n          return interfaceFunction;\n        }\n\n        return propertyGroup(val - 1);\n      }\n\n      return _propertyGroup;\n    };\n  }();\n  /* global ExpressionPropertyInterface, PropertyInterface, propertyGroupFactory, ShapePathInterface */\n\n  /* exported ShapeExpressionInterface */\n\n\n  var ShapeExpressionInterface = function () {\n    function iterateElements(shapes, view, propertyGroup) {\n      var arr = [];\n      var i;\n      var len = shapes ? shapes.length : 0;\n\n      for (i = 0; i < len; i += 1) {\n        if (shapes[i].ty === \"gr\") {\n          arr.push(groupInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === \"fl\") {\n          arr.push(fillInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === \"st\") {\n          arr.push(strokeInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === \"tm\") {\n          arr.push(trimInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === \"tr\") {// arr.push(transformInterfaceFactory(shapes[i],view[i],propertyGroup));\n        } else if (shapes[i].ty === \"el\") {\n          arr.push(ellipseInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === \"sr\") {\n          arr.push(starInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === \"sh\") {\n          arr.push(ShapePathInterface(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === \"rc\") {\n          arr.push(rectInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === \"rd\") {\n          arr.push(roundedInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === \"rp\") {\n          arr.push(repeaterInterfaceFactory(shapes[i], view[i], propertyGroup));\n        }\n      }\n\n      return arr;\n    }\n\n    function contentsInterfaceFactory(shape, view, propertyGroup) {\n      var interfaces;\n\n      var interfaceFunction = function _interfaceFunction(value) {\n        var i = 0;\n        var len = interfaces.length;\n\n        while (i < len) {\n          if (interfaces[i]._name === value || interfaces[i].mn === value || interfaces[i].propertyIndex === value || interfaces[i].ix === value || interfaces[i].ind === value) {\n            return interfaces[i];\n          }\n\n          i += 1;\n        }\n\n        if (typeof value === \"number\") {\n          return interfaces[value - 1];\n        }\n\n        return null;\n      };\n\n      interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n      interfaces = iterateElements(shape.it, view.it, interfaceFunction.propertyGroup);\n      interfaceFunction.numProperties = interfaces.length;\n      var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n      interfaceFunction.transform = transformInterface;\n      interfaceFunction.propertyIndex = shape.cix;\n      interfaceFunction._name = shape.nm;\n      return interfaceFunction;\n    }\n\n    function groupInterfaceFactory(shape, view, propertyGroup) {\n      var interfaceFunction = function _interfaceFunction(value) {\n        switch (value) {\n          case \"ADBE Vectors Group\":\n          case \"Contents\":\n          case 2:\n            return interfaceFunction.content;\n          // Not necessary for now. Keeping them here in case a new case appears\n          // case 'ADBE Vector Transform Group':\n          // case 3:\n\n          default:\n            return interfaceFunction.transform;\n        }\n      };\n\n      interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n      var content = contentsInterfaceFactory(shape, view, interfaceFunction.propertyGroup);\n      var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n      interfaceFunction.content = content;\n      interfaceFunction.transform = transformInterface;\n      Object.defineProperty(interfaceFunction, \"_name\", {\n        get: function () {\n          return shape.nm;\n        }\n      }); // interfaceFunction.content = interfaceFunction;\n\n      interfaceFunction.numProperties = shape.np;\n      interfaceFunction.propertyIndex = shape.ix;\n      interfaceFunction.nm = shape.nm;\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function fillInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(val) {\n        if (val === \"Color\" || val === \"color\") {\n          return interfaceFunction.color;\n        }\n\n        if (val === \"Opacity\" || val === \"opacity\") {\n          return interfaceFunction.opacity;\n        }\n\n        return null;\n      }\n\n      Object.defineProperties(interfaceFunction, {\n        color: {\n          get: ExpressionPropertyInterface(view.c)\n        },\n        opacity: {\n          get: ExpressionPropertyInterface(view.o)\n        },\n        _name: {\n          value: shape.nm\n        },\n        mn: {\n          value: shape.mn\n        }\n      });\n      view.c.setGroupProperty(PropertyInterface(\"Color\", propertyGroup));\n      view.o.setGroupProperty(PropertyInterface(\"Opacity\", propertyGroup));\n      return interfaceFunction;\n    }\n\n    function strokeInterfaceFactory(shape, view, propertyGroup) {\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var _dashPropertyGroup = propertyGroupFactory(dashOb, _propertyGroup);\n\n      function addPropertyToDashOb(i) {\n        Object.defineProperty(dashOb, shape.d[i].nm, {\n          get: ExpressionPropertyInterface(view.d.dataProps[i].p)\n        });\n      }\n\n      var i;\n      var len = shape.d ? shape.d.length : 0;\n      var dashOb = {};\n\n      for (i = 0; i < len; i += 1) {\n        addPropertyToDashOb(i);\n        view.d.dataProps[i].p.setGroupProperty(_dashPropertyGroup);\n      }\n\n      function interfaceFunction(val) {\n        if (val === \"Color\" || val === \"color\") {\n          return interfaceFunction.color;\n        }\n\n        if (val === \"Opacity\" || val === \"opacity\") {\n          return interfaceFunction.opacity;\n        }\n\n        if (val === \"Stroke Width\" || val === \"stroke width\") {\n          return interfaceFunction.strokeWidth;\n        }\n\n        return null;\n      }\n\n      Object.defineProperties(interfaceFunction, {\n        color: {\n          get: ExpressionPropertyInterface(view.c)\n        },\n        opacity: {\n          get: ExpressionPropertyInterface(view.o)\n        },\n        strokeWidth: {\n          get: ExpressionPropertyInterface(view.w)\n        },\n        dash: {\n          get: function () {\n            return dashOb;\n          }\n        },\n        _name: {\n          value: shape.nm\n        },\n        mn: {\n          value: shape.mn\n        }\n      });\n      view.c.setGroupProperty(PropertyInterface(\"Color\", _propertyGroup));\n      view.o.setGroupProperty(PropertyInterface(\"Opacity\", _propertyGroup));\n      view.w.setGroupProperty(PropertyInterface(\"Stroke Width\", _propertyGroup));\n      return interfaceFunction;\n    }\n\n    function trimInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(val) {\n        if (val === shape.e.ix || val === \"End\" || val === \"end\") {\n          return interfaceFunction.end;\n        }\n\n        if (val === shape.s.ix) {\n          return interfaceFunction.start;\n        }\n\n        if (val === shape.o.ix) {\n          return interfaceFunction.offset;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      interfaceFunction.propertyIndex = shape.ix;\n      view.s.setGroupProperty(PropertyInterface(\"Start\", _propertyGroup));\n      view.e.setGroupProperty(PropertyInterface(\"End\", _propertyGroup));\n      view.o.setGroupProperty(PropertyInterface(\"Offset\", _propertyGroup));\n      interfaceFunction.propertyIndex = shape.ix;\n      interfaceFunction.propertyGroup = propertyGroup;\n      Object.defineProperties(interfaceFunction, {\n        start: {\n          get: ExpressionPropertyInterface(view.s)\n        },\n        end: {\n          get: ExpressionPropertyInterface(view.e)\n        },\n        offset: {\n          get: ExpressionPropertyInterface(view.o)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function transformInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.a.ix === value || value === \"Anchor Point\") {\n          return interfaceFunction.anchorPoint;\n        }\n\n        if (shape.o.ix === value || value === \"Opacity\") {\n          return interfaceFunction.opacity;\n        }\n\n        if (shape.p.ix === value || value === \"Position\") {\n          return interfaceFunction.position;\n        }\n\n        if (shape.r.ix === value || value === \"Rotation\" || value === \"ADBE Vector Rotation\") {\n          return interfaceFunction.rotation;\n        }\n\n        if (shape.s.ix === value || value === \"Scale\") {\n          return interfaceFunction.scale;\n        }\n\n        if (shape.sk && shape.sk.ix === value || value === \"Skew\") {\n          return interfaceFunction.skew;\n        }\n\n        if (shape.sa && shape.sa.ix === value || value === \"Skew Axis\") {\n          return interfaceFunction.skewAxis;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      view.transform.mProps.o.setGroupProperty(PropertyInterface(\"Opacity\", _propertyGroup));\n      view.transform.mProps.p.setGroupProperty(PropertyInterface(\"Position\", _propertyGroup));\n      view.transform.mProps.a.setGroupProperty(PropertyInterface(\"Anchor Point\", _propertyGroup));\n      view.transform.mProps.s.setGroupProperty(PropertyInterface(\"Scale\", _propertyGroup));\n      view.transform.mProps.r.setGroupProperty(PropertyInterface(\"Rotation\", _propertyGroup));\n\n      if (view.transform.mProps.sk) {\n        view.transform.mProps.sk.setGroupProperty(PropertyInterface(\"Skew\", _propertyGroup));\n        view.transform.mProps.sa.setGroupProperty(PropertyInterface(\"Skew Angle\", _propertyGroup));\n      }\n\n      view.transform.op.setGroupProperty(PropertyInterface(\"Opacity\", _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        opacity: {\n          get: ExpressionPropertyInterface(view.transform.mProps.o)\n        },\n        position: {\n          get: ExpressionPropertyInterface(view.transform.mProps.p)\n        },\n        anchorPoint: {\n          get: ExpressionPropertyInterface(view.transform.mProps.a)\n        },\n        scale: {\n          get: ExpressionPropertyInterface(view.transform.mProps.s)\n        },\n        rotation: {\n          get: ExpressionPropertyInterface(view.transform.mProps.r)\n        },\n        skew: {\n          get: ExpressionPropertyInterface(view.transform.mProps.sk)\n        },\n        skewAxis: {\n          get: ExpressionPropertyInterface(view.transform.mProps.sa)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.ty = \"tr\";\n      interfaceFunction.mn = shape.mn;\n      interfaceFunction.propertyGroup = propertyGroup;\n      return interfaceFunction;\n    }\n\n    function ellipseInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.p.ix === value) {\n          return interfaceFunction.position;\n        }\n\n        if (shape.s.ix === value) {\n          return interfaceFunction.size;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      interfaceFunction.propertyIndex = shape.ix;\n      var prop = view.sh.ty === \"tm\" ? view.sh.prop : view.sh;\n      prop.s.setGroupProperty(PropertyInterface(\"Size\", _propertyGroup));\n      prop.p.setGroupProperty(PropertyInterface(\"Position\", _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        size: {\n          get: ExpressionPropertyInterface(prop.s)\n        },\n        position: {\n          get: ExpressionPropertyInterface(prop.p)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function starInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.p.ix === value) {\n          return interfaceFunction.position;\n        }\n\n        if (shape.r.ix === value) {\n          return interfaceFunction.rotation;\n        }\n\n        if (shape.pt.ix === value) {\n          return interfaceFunction.points;\n        }\n\n        if (shape.or.ix === value || value === \"ADBE Vector Star Outer Radius\") {\n          return interfaceFunction.outerRadius;\n        }\n\n        if (shape.os.ix === value) {\n          return interfaceFunction.outerRoundness;\n        }\n\n        if (shape.ir && (shape.ir.ix === value || value === \"ADBE Vector Star Inner Radius\")) {\n          return interfaceFunction.innerRadius;\n        }\n\n        if (shape.is && shape.is.ix === value) {\n          return interfaceFunction.innerRoundness;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var prop = view.sh.ty === \"tm\" ? view.sh.prop : view.sh;\n      interfaceFunction.propertyIndex = shape.ix;\n      prop.or.setGroupProperty(PropertyInterface(\"Outer Radius\", _propertyGroup));\n      prop.os.setGroupProperty(PropertyInterface(\"Outer Roundness\", _propertyGroup));\n      prop.pt.setGroupProperty(PropertyInterface(\"Points\", _propertyGroup));\n      prop.p.setGroupProperty(PropertyInterface(\"Position\", _propertyGroup));\n      prop.r.setGroupProperty(PropertyInterface(\"Rotation\", _propertyGroup));\n\n      if (shape.ir) {\n        prop.ir.setGroupProperty(PropertyInterface(\"Inner Radius\", _propertyGroup));\n        prop.is.setGroupProperty(PropertyInterface(\"Inner Roundness\", _propertyGroup));\n      }\n\n      Object.defineProperties(interfaceFunction, {\n        position: {\n          get: ExpressionPropertyInterface(prop.p)\n        },\n        rotation: {\n          get: ExpressionPropertyInterface(prop.r)\n        },\n        points: {\n          get: ExpressionPropertyInterface(prop.pt)\n        },\n        outerRadius: {\n          get: ExpressionPropertyInterface(prop.or)\n        },\n        outerRoundness: {\n          get: ExpressionPropertyInterface(prop.os)\n        },\n        innerRadius: {\n          get: ExpressionPropertyInterface(prop.ir)\n        },\n        innerRoundness: {\n          get: ExpressionPropertyInterface(prop.is)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function rectInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.p.ix === value) {\n          return interfaceFunction.position;\n        }\n\n        if (shape.r.ix === value) {\n          return interfaceFunction.roundness;\n        }\n\n        if (shape.s.ix === value || value === \"Size\" || value === \"ADBE Vector Rect Size\") {\n          return interfaceFunction.size;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var prop = view.sh.ty === \"tm\" ? view.sh.prop : view.sh;\n      interfaceFunction.propertyIndex = shape.ix;\n      prop.p.setGroupProperty(PropertyInterface(\"Position\", _propertyGroup));\n      prop.s.setGroupProperty(PropertyInterface(\"Size\", _propertyGroup));\n      prop.r.setGroupProperty(PropertyInterface(\"Rotation\", _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        position: {\n          get: ExpressionPropertyInterface(prop.p)\n        },\n        roundness: {\n          get: ExpressionPropertyInterface(prop.r)\n        },\n        size: {\n          get: ExpressionPropertyInterface(prop.s)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function roundedInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.r.ix === value || value === \"Round Corners 1\") {\n          return interfaceFunction.radius;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var prop = view;\n      interfaceFunction.propertyIndex = shape.ix;\n      prop.rd.setGroupProperty(PropertyInterface(\"Radius\", _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        radius: {\n          get: ExpressionPropertyInterface(prop.rd)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function repeaterInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.c.ix === value || value === \"Copies\") {\n          return interfaceFunction.copies;\n        }\n\n        if (shape.o.ix === value || value === \"Offset\") {\n          return interfaceFunction.offset;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var prop = view;\n      interfaceFunction.propertyIndex = shape.ix;\n      prop.c.setGroupProperty(PropertyInterface(\"Copies\", _propertyGroup));\n      prop.o.setGroupProperty(PropertyInterface(\"Offset\", _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        copies: {\n          get: ExpressionPropertyInterface(prop.c)\n        },\n        offset: {\n          get: ExpressionPropertyInterface(prop.o)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    return function (shapes, view, propertyGroup) {\n      var interfaces;\n\n      function _interfaceFunction(value) {\n        if (typeof value === \"number\") {\n          value = value === undefined ? 1 : value;\n\n          if (value === 0) {\n            return propertyGroup;\n          }\n\n          return interfaces[value - 1];\n        }\n\n        var i = 0;\n        var len = interfaces.length;\n\n        while (i < len) {\n          if (interfaces[i]._name === value) {\n            return interfaces[i];\n          }\n\n          i += 1;\n        }\n\n        return null;\n      }\n\n      function parentGroupWrapper() {\n        return propertyGroup;\n      }\n\n      _interfaceFunction.propertyGroup = propertyGroupFactory(_interfaceFunction, parentGroupWrapper);\n      interfaces = iterateElements(shapes, view, _interfaceFunction.propertyGroup);\n      _interfaceFunction.numProperties = interfaces.length;\n      _interfaceFunction._name = \"Contents\";\n      return _interfaceFunction;\n    };\n  }();\n  /* exported TextExpressionInterface */\n\n\n  var TextExpressionInterface = function () {\n    return function (elem) {\n      var _prevValue;\n\n      var _sourceText;\n\n      function _thisLayerFunction(name) {\n        switch (name) {\n          case \"ADBE Text Document\":\n            return _thisLayerFunction.sourceText;\n\n          default:\n            return null;\n        }\n      }\n\n      Object.defineProperty(_thisLayerFunction, \"sourceText\", {\n        get: function () {\n          elem.textProperty.getValue();\n          var stringValue = elem.textProperty.currentData.t;\n\n          if (stringValue !== _prevValue) {\n            elem.textProperty.currentData.t = _prevValue;\n            _sourceText = new String(stringValue); // eslint-disable-line no-new-wrappers\n            // If stringValue is an empty string, eval returns undefined, so it has to be returned as a String primitive\n\n            _sourceText.value = stringValue || new String(stringValue); // eslint-disable-line no-new-wrappers\n          }\n\n          return _sourceText;\n        }\n      });\n      return _thisLayerFunction;\n    };\n  }();\n  /* global Matrix, MaskManagerInterface, TransformExpressionInterface, getDescriptor */\n\n  /* exported LayerExpressionInterface */\n\n\n  var LayerExpressionInterface = function () {\n    function getMatrix(time) {\n      var toWorldMat = new Matrix();\n\n      if (time !== undefined) {\n        var propMatrix = (this || _global)._elem.finalTransform.mProp.getValueAtTime(time);\n\n        propMatrix.clone(toWorldMat);\n      } else {\n        var transformMat = (this || _global)._elem.finalTransform.mProp;\n        transformMat.applyToMatrix(toWorldMat);\n      }\n\n      return toWorldMat;\n    }\n\n    function toWorldVec(arr, time) {\n      var toWorldMat = this.getMatrix(time);\n      toWorldMat.props[12] = 0;\n      toWorldMat.props[13] = 0;\n      toWorldMat.props[14] = 0;\n      return this.applyPoint(toWorldMat, arr);\n    }\n\n    function toWorld(arr, time) {\n      var toWorldMat = this.getMatrix(time);\n      return this.applyPoint(toWorldMat, arr);\n    }\n\n    function fromWorldVec(arr, time) {\n      var toWorldMat = this.getMatrix(time);\n      toWorldMat.props[12] = 0;\n      toWorldMat.props[13] = 0;\n      toWorldMat.props[14] = 0;\n      return this.invertPoint(toWorldMat, arr);\n    }\n\n    function fromWorld(arr, time) {\n      var toWorldMat = this.getMatrix(time);\n      return this.invertPoint(toWorldMat, arr);\n    }\n\n    function applyPoint(matrix, arr) {\n      if ((this || _global)._elem.hierarchy && (this || _global)._elem.hierarchy.length) {\n        var i;\n        var len = (this || _global)._elem.hierarchy.length;\n\n        for (i = 0; i < len; i += 1) {\n          (this || _global)._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n        }\n      }\n\n      return matrix.applyToPointArray(arr[0], arr[1], arr[2] || 0);\n    }\n\n    function invertPoint(matrix, arr) {\n      if ((this || _global)._elem.hierarchy && (this || _global)._elem.hierarchy.length) {\n        var i;\n        var len = (this || _global)._elem.hierarchy.length;\n\n        for (i = 0; i < len; i += 1) {\n          (this || _global)._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n        }\n      }\n\n      return matrix.inversePoint(arr);\n    }\n\n    function fromComp(arr) {\n      var toWorldMat = new Matrix();\n      toWorldMat.reset();\n\n      (this || _global)._elem.finalTransform.mProp.applyToMatrix(toWorldMat);\n\n      if ((this || _global)._elem.hierarchy && (this || _global)._elem.hierarchy.length) {\n        var i;\n        var len = (this || _global)._elem.hierarchy.length;\n\n        for (i = 0; i < len; i += 1) {\n          (this || _global)._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n        }\n\n        return toWorldMat.inversePoint(arr);\n      }\n\n      return toWorldMat.inversePoint(arr);\n    }\n\n    function sampleImage() {\n      return [1, 1, 1, 1];\n    }\n\n    return function (elem) {\n      var transformInterface;\n\n      function _registerMaskInterface(maskManager) {\n        _thisLayerFunction.mask = new MaskManagerInterface(maskManager, elem);\n      }\n\n      function _registerEffectsInterface(effects) {\n        _thisLayerFunction.effect = effects;\n      }\n\n      function _thisLayerFunction(name) {\n        switch (name) {\n          case \"ADBE Root Vectors Group\":\n          case \"Contents\":\n          case 2:\n            return _thisLayerFunction.shapeInterface;\n\n          case 1:\n          case 6:\n          case \"Transform\":\n          case \"transform\":\n          case \"ADBE Transform Group\":\n            return transformInterface;\n\n          case 4:\n          case \"ADBE Effect Parade\":\n          case \"effects\":\n          case \"Effects\":\n            return _thisLayerFunction.effect;\n\n          case \"ADBE Text Properties\":\n            return _thisLayerFunction.textInterface;\n\n          default:\n            return null;\n        }\n      }\n\n      _thisLayerFunction.getMatrix = getMatrix;\n      _thisLayerFunction.invertPoint = invertPoint;\n      _thisLayerFunction.applyPoint = applyPoint;\n      _thisLayerFunction.toWorld = toWorld;\n      _thisLayerFunction.toWorldVec = toWorldVec;\n      _thisLayerFunction.fromWorld = fromWorld;\n      _thisLayerFunction.fromWorldVec = fromWorldVec;\n      _thisLayerFunction.toComp = toWorld;\n      _thisLayerFunction.fromComp = fromComp;\n      _thisLayerFunction.sampleImage = sampleImage;\n      _thisLayerFunction.sourceRectAtTime = elem.sourceRectAtTime.bind(elem);\n      _thisLayerFunction._elem = elem;\n      transformInterface = TransformExpressionInterface(elem.finalTransform.mProp);\n      var anchorPointDescriptor = getDescriptor(transformInterface, \"anchorPoint\");\n      Object.defineProperties(_thisLayerFunction, {\n        hasParent: {\n          get: function () {\n            return elem.hierarchy.length;\n          }\n        },\n        parent: {\n          get: function () {\n            return elem.hierarchy[0].layerInterface;\n          }\n        },\n        rotation: getDescriptor(transformInterface, \"rotation\"),\n        scale: getDescriptor(transformInterface, \"scale\"),\n        position: getDescriptor(transformInterface, \"position\"),\n        opacity: getDescriptor(transformInterface, \"opacity\"),\n        anchorPoint: anchorPointDescriptor,\n        anchor_point: anchorPointDescriptor,\n        transform: {\n          get: function () {\n            return transformInterface;\n          }\n        },\n        active: {\n          get: function () {\n            return elem.isInRange;\n          }\n        }\n      });\n      _thisLayerFunction.startTime = elem.data.st;\n      _thisLayerFunction.index = elem.data.ind;\n      _thisLayerFunction.source = elem.data.refId;\n      _thisLayerFunction.height = elem.data.ty === 0 ? elem.data.h : 100;\n      _thisLayerFunction.width = elem.data.ty === 0 ? elem.data.w : 100;\n      _thisLayerFunction.inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n      _thisLayerFunction.outPoint = elem.data.op / elem.comp.globalData.frameRate;\n      _thisLayerFunction._name = elem.data.nm;\n      _thisLayerFunction.registerMaskInterface = _registerMaskInterface;\n      _thisLayerFunction.registerEffectsInterface = _registerEffectsInterface;\n      return _thisLayerFunction;\n    };\n  }();\n  /* global */\n\n  /* exported FootageInterface */\n\n\n  var FootageInterface = function () {\n    var outlineInterfaceFactory = function (elem) {\n      var currentPropertyName = \"\";\n      var currentProperty = elem.getFootageData();\n\n      function init() {\n        currentPropertyName = \"\";\n        currentProperty = elem.getFootageData();\n        return searchProperty;\n      }\n\n      function searchProperty(value) {\n        if (currentProperty[value]) {\n          currentPropertyName = value;\n          currentProperty = currentProperty[value];\n\n          if (typeof currentProperty === \"object\") {\n            return searchProperty;\n          }\n\n          return currentProperty;\n        }\n\n        var propertyNameIndex = value.indexOf(currentPropertyName);\n\n        if (propertyNameIndex !== -1) {\n          var index = parseInt(value.substr(propertyNameIndex + currentPropertyName.length), 10);\n          currentProperty = currentProperty[index];\n\n          if (typeof currentProperty === \"object\") {\n            return searchProperty;\n          }\n\n          return currentProperty;\n        }\n\n        return \"\";\n      }\n\n      return init;\n    };\n\n    var dataInterfaceFactory = function (elem) {\n      function interfaceFunction(value) {\n        if (value === \"Outline\") {\n          return interfaceFunction.outlineInterface();\n        }\n\n        return null;\n      }\n\n      interfaceFunction._name = \"Outline\";\n      interfaceFunction.outlineInterface = outlineInterfaceFactory(elem);\n      return interfaceFunction;\n    };\n\n    return function (elem) {\n      function _interfaceFunction(value) {\n        if (value === \"Data\") {\n          return _interfaceFunction.dataInterface;\n        }\n\n        return null;\n      }\n\n      _interfaceFunction._name = \"Data\";\n      _interfaceFunction.dataInterface = dataInterfaceFactory(elem);\n      return _interfaceFunction;\n    };\n  }();\n  /* exported CompExpressionInterface */\n\n\n  var CompExpressionInterface = function () {\n    return function (comp) {\n      function _thisLayerFunction(name) {\n        var i = 0;\n        var len = comp.layers.length;\n\n        while (i < len) {\n          if (comp.layers[i].nm === name || comp.layers[i].ind === name) {\n            return comp.elements[i].layerInterface;\n          }\n\n          i += 1;\n        }\n\n        return null; // return {active:false};\n      }\n\n      Object.defineProperty(_thisLayerFunction, \"_name\", {\n        value: comp.data.nm\n      });\n      _thisLayerFunction.layer = _thisLayerFunction;\n      _thisLayerFunction.pixelAspect = 1;\n      _thisLayerFunction.height = comp.data.h || comp.globalData.compSize.h;\n      _thisLayerFunction.width = comp.data.w || comp.globalData.compSize.w;\n      _thisLayerFunction.pixelAspect = 1;\n      _thisLayerFunction.frameDuration = 1 / comp.globalData.frameRate;\n      _thisLayerFunction.displayStartTime = 0;\n      _thisLayerFunction.numLayers = comp.layers.length;\n      return _thisLayerFunction;\n    };\n  }();\n  /* global ExpressionPropertyInterface */\n\n  /* exported TransformExpressionInterface */\n\n\n  var TransformExpressionInterface = function () {\n    return function (transform) {\n      function _thisFunction(name) {\n        switch (name) {\n          case \"scale\":\n          case \"Scale\":\n          case \"ADBE Scale\":\n          case 6:\n            return _thisFunction.scale;\n\n          case \"rotation\":\n          case \"Rotation\":\n          case \"ADBE Rotation\":\n          case \"ADBE Rotate Z\":\n          case 10:\n            return _thisFunction.rotation;\n\n          case \"ADBE Rotate X\":\n            return _thisFunction.xRotation;\n\n          case \"ADBE Rotate Y\":\n            return _thisFunction.yRotation;\n\n          case \"position\":\n          case \"Position\":\n          case \"ADBE Position\":\n          case 2:\n            return _thisFunction.position;\n\n          case \"ADBE Position_0\":\n            return _thisFunction.xPosition;\n\n          case \"ADBE Position_1\":\n            return _thisFunction.yPosition;\n\n          case \"ADBE Position_2\":\n            return _thisFunction.zPosition;\n\n          case \"anchorPoint\":\n          case \"AnchorPoint\":\n          case \"Anchor Point\":\n          case \"ADBE AnchorPoint\":\n          case 1:\n            return _thisFunction.anchorPoint;\n\n          case \"opacity\":\n          case \"Opacity\":\n          case 11:\n            return _thisFunction.opacity;\n\n          default:\n            return null;\n        }\n      }\n\n      Object.defineProperty(_thisFunction, \"rotation\", {\n        get: ExpressionPropertyInterface(transform.r || transform.rz)\n      });\n      Object.defineProperty(_thisFunction, \"zRotation\", {\n        get: ExpressionPropertyInterface(transform.rz || transform.r)\n      });\n      Object.defineProperty(_thisFunction, \"xRotation\", {\n        get: ExpressionPropertyInterface(transform.rx)\n      });\n      Object.defineProperty(_thisFunction, \"yRotation\", {\n        get: ExpressionPropertyInterface(transform.ry)\n      });\n      Object.defineProperty(_thisFunction, \"scale\", {\n        get: ExpressionPropertyInterface(transform.s)\n      });\n\n      var _px;\n\n      var _py;\n\n      var _pz;\n\n      var _transformFactory;\n\n      if (transform.p) {\n        _transformFactory = ExpressionPropertyInterface(transform.p);\n      } else {\n        _px = ExpressionPropertyInterface(transform.px);\n        _py = ExpressionPropertyInterface(transform.py);\n\n        if (transform.pz) {\n          _pz = ExpressionPropertyInterface(transform.pz);\n        }\n      }\n\n      Object.defineProperty(_thisFunction, \"position\", {\n        get: function () {\n          if (transform.p) {\n            return _transformFactory();\n          }\n\n          return [_px(), _py(), _pz ? _pz() : 0];\n        }\n      });\n      Object.defineProperty(_thisFunction, \"xPosition\", {\n        get: ExpressionPropertyInterface(transform.px)\n      });\n      Object.defineProperty(_thisFunction, \"yPosition\", {\n        get: ExpressionPropertyInterface(transform.py)\n      });\n      Object.defineProperty(_thisFunction, \"zPosition\", {\n        get: ExpressionPropertyInterface(transform.pz)\n      });\n      Object.defineProperty(_thisFunction, \"anchorPoint\", {\n        get: ExpressionPropertyInterface(transform.a)\n      });\n      Object.defineProperty(_thisFunction, \"opacity\", {\n        get: ExpressionPropertyInterface(transform.o)\n      });\n      Object.defineProperty(_thisFunction, \"skew\", {\n        get: ExpressionPropertyInterface(transform.sk)\n      });\n      Object.defineProperty(_thisFunction, \"skewAxis\", {\n        get: ExpressionPropertyInterface(transform.sa)\n      });\n      Object.defineProperty(_thisFunction, \"orientation\", {\n        get: ExpressionPropertyInterface(transform.or)\n      });\n      return _thisFunction;\n    };\n  }();\n  /* exported ProjectInterface */\n\n\n  ProjectInterface = function () {\n    function registerComposition(comp) {\n      (this || _global).compositions.push(comp);\n    }\n\n    return function () {\n      function _thisProjectFunction(name) {\n        var i = 0;\n        var len = (this || _global).compositions.length;\n\n        while (i < len) {\n          if ((this || _global).compositions[i].data && (this || _global).compositions[i].data.nm === name) {\n            if ((this || _global).compositions[i].prepareFrame && (this || _global).compositions[i].data.xt) {\n              (this || _global).compositions[i].prepareFrame((this || _global).currentFrame);\n            }\n\n            return (this || _global).compositions[i].compInterface;\n          }\n\n          i += 1;\n        }\n\n        return null;\n      }\n\n      _thisProjectFunction.compositions = [];\n      _thisProjectFunction.currentFrame = 0;\n      _thisProjectFunction.registerComposition = registerComposition;\n      return _thisProjectFunction;\n    };\n  }();\n  /* global propertyGroupFactory, ExpressionPropertyInterface, PropertyInterface */\n\n  /* exported EffectsExpressionInterface */\n\n\n  var EffectsExpressionInterface = function () {\n    var ob = {\n      createEffectsInterface: createEffectsInterface\n    };\n\n    function createEffectsInterface(elem, propertyGroup) {\n      if (elem.effectsManager) {\n        var effectElements = [];\n        var effectsData = elem.data.ef;\n        var i;\n        var len = elem.effectsManager.effectElements.length;\n\n        for (i = 0; i < len; i += 1) {\n          effectElements.push(createGroupInterface(effectsData[i], elem.effectsManager.effectElements[i], propertyGroup, elem));\n        }\n\n        var effects = elem.data.ef || [];\n\n        var groupInterface = function (name) {\n          i = 0;\n          len = effects.length;\n\n          while (i < len) {\n            if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n              return effectElements[i];\n            }\n\n            i += 1;\n          }\n\n          return null;\n        };\n\n        Object.defineProperty(groupInterface, \"numProperties\", {\n          get: function () {\n            return effects.length;\n          }\n        });\n        return groupInterface;\n      }\n\n      return null;\n    }\n\n    function createGroupInterface(data, elements, propertyGroup, elem) {\n      function groupInterface(name) {\n        var effects = data.ef;\n        var i = 0;\n        var len = effects.length;\n\n        while (i < len) {\n          if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n            if (effects[i].ty === 5) {\n              return effectElements[i];\n            }\n\n            return effectElements[i]();\n          }\n\n          i += 1;\n        }\n\n        throw new Error();\n      }\n\n      var _propertyGroup = propertyGroupFactory(groupInterface, propertyGroup);\n\n      var effectElements = [];\n      var i;\n      var len = data.ef.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (data.ef[i].ty === 5) {\n          effectElements.push(createGroupInterface(data.ef[i], elements.effectElements[i], elements.effectElements[i].propertyGroup, elem));\n        } else {\n          effectElements.push(createValueInterface(elements.effectElements[i], data.ef[i].ty, elem, _propertyGroup));\n        }\n      }\n\n      if (data.mn === \"ADBE Color Control\") {\n        Object.defineProperty(groupInterface, \"color\", {\n          get: function () {\n            return effectElements[0]();\n          }\n        });\n      }\n\n      Object.defineProperties(groupInterface, {\n        numProperties: {\n          get: function () {\n            return data.np;\n          }\n        },\n        _name: {\n          value: data.nm\n        },\n        propertyGroup: {\n          value: _propertyGroup\n        }\n      });\n      groupInterface.enabled = data.en !== 0;\n      groupInterface.active = groupInterface.enabled;\n      return groupInterface;\n    }\n\n    function createValueInterface(element, type, elem, propertyGroup) {\n      var expressionProperty = ExpressionPropertyInterface(element.p);\n\n      function interfaceFunction() {\n        if (type === 10) {\n          return elem.comp.compInterface(element.p.v);\n        }\n\n        return expressionProperty();\n      }\n\n      if (element.p.setGroupProperty) {\n        element.p.setGroupProperty(PropertyInterface(\"\", propertyGroup));\n      }\n\n      return interfaceFunction;\n    }\n\n    return ob;\n  }();\n  /* global createSizedArray */\n\n  /* exported MaskManagerInterface */\n\n\n  var MaskManagerInterface = function () {\n    function MaskInterface(mask, data) {\n      (this || _global)._mask = mask;\n      (this || _global)._data = data;\n    }\n\n    Object.defineProperty(MaskInterface.prototype, \"maskPath\", {\n      get: function () {\n        if ((this || _global)._mask.prop.k) {\n          (this || _global)._mask.prop.getValue();\n        }\n\n        return (this || _global)._mask.prop;\n      }\n    });\n    Object.defineProperty(MaskInterface.prototype, \"maskOpacity\", {\n      get: function () {\n        if ((this || _global)._mask.op.k) {\n          (this || _global)._mask.op.getValue();\n        }\n\n        return (this || _global)._mask.op.v * 100;\n      }\n    });\n\n    var MaskManager = function (maskManager) {\n      var _masksInterfaces = createSizedArray(maskManager.viewData.length);\n\n      var i;\n      var len = maskManager.viewData.length;\n\n      for (i = 0; i < len; i += 1) {\n        _masksInterfaces[i] = new MaskInterface(maskManager.viewData[i], maskManager.masksProperties[i]);\n      }\n\n      var maskFunction = function (name) {\n        i = 0;\n\n        while (i < len) {\n          if (maskManager.masksProperties[i].nm === name) {\n            return _masksInterfaces[i];\n          }\n\n          i += 1;\n        }\n\n        return null;\n      };\n\n      return maskFunction;\n    };\n\n    return MaskManager;\n  }();\n  /* global createTypedArray */\n\n  /* exported ExpressionPropertyInterface */\n\n\n  var ExpressionPropertyInterface = function () {\n    var defaultUnidimensionalValue = {\n      pv: 0,\n      v: 0,\n      mult: 1\n    };\n    var defaultMultidimensionalValue = {\n      pv: [0, 0, 0],\n      v: [0, 0, 0],\n      mult: 1\n    };\n\n    function completeProperty(expressionValue, property, type) {\n      Object.defineProperty(expressionValue, \"velocity\", {\n        get: function () {\n          return property.getVelocityAtTime(property.comp.currentFrame);\n        }\n      });\n      expressionValue.numKeys = property.keyframes ? property.keyframes.length : 0;\n\n      expressionValue.key = function (pos) {\n        if (!expressionValue.numKeys) {\n          return 0;\n        }\n\n        var value = \"\";\n\n        if (\"s\" in property.keyframes[pos - 1]) {\n          value = property.keyframes[pos - 1].s;\n        } else if (\"e\" in property.keyframes[pos - 2]) {\n          value = property.keyframes[pos - 2].e;\n        } else {\n          value = property.keyframes[pos - 2].s;\n        }\n\n        var valueProp = type === \"unidimensional\" ? new Number(value) : Object.assign({}, value); // eslint-disable-line no-new-wrappers\n\n        valueProp.time = property.keyframes[pos - 1].t / property.elem.comp.globalData.frameRate;\n        valueProp.value = type === \"unidimensional\" ? value[0] : value;\n        return valueProp;\n      };\n\n      expressionValue.valueAtTime = property.getValueAtTime;\n      expressionValue.speedAtTime = property.getSpeedAtTime;\n      expressionValue.velocityAtTime = property.getVelocityAtTime;\n      expressionValue.propertyGroup = property.propertyGroup;\n    }\n\n    function UnidimensionalPropertyInterface(property) {\n      if (!property || !(\"pv\" in property)) {\n        property = defaultUnidimensionalValue;\n      }\n\n      var mult = 1 / property.mult;\n      var val = property.pv * mult;\n      var expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n      expressionValue.value = val;\n      completeProperty(expressionValue, property, \"unidimensional\");\n      return function () {\n        if (property.k) {\n          property.getValue();\n        }\n\n        val = property.v * mult;\n\n        if (expressionValue.value !== val) {\n          expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n          expressionValue.value = val;\n          completeProperty(expressionValue, property, \"unidimensional\");\n        }\n\n        return expressionValue;\n      };\n    }\n\n    function MultidimensionalPropertyInterface(property) {\n      if (!property || !(\"pv\" in property)) {\n        property = defaultMultidimensionalValue;\n      }\n\n      var mult = 1 / property.mult;\n      var len = property.data && property.data.l || property.pv.length;\n      var expressionValue = createTypedArray(\"float32\", len);\n      var arrValue = createTypedArray(\"float32\", len);\n      expressionValue.value = arrValue;\n      completeProperty(expressionValue, property, \"multidimensional\");\n      return function () {\n        if (property.k) {\n          property.getValue();\n        }\n\n        for (var i = 0; i < len; i += 1) {\n          arrValue[i] = property.v[i] * mult;\n          expressionValue[i] = arrValue[i];\n        }\n\n        return expressionValue;\n      };\n    } // TODO: try to avoid using this getter\n\n\n    function defaultGetter() {\n      return defaultUnidimensionalValue;\n    }\n\n    return function (property) {\n      if (!property) {\n        return defaultGetter;\n      }\n\n      if (property.propType === \"unidimensional\") {\n        return UnidimensionalPropertyInterface(property);\n      }\n\n      return MultidimensionalPropertyInterface(property);\n    };\n  }();\n  /* global expressionHelpers, TextSelectorProp, ExpressionManager */\n\n  /* exported TextExpressionSelectorProp */\n\n\n  (function () {\n    var TextExpressionSelectorProp = function () {\n      // eslint-disable-line no-unused-vars\n      function getValueProxy(index, total) {\n        (this || _global).textIndex = index + 1;\n        (this || _global).textTotal = total;\n        (this || _global).v = this.getValue() * (this || _global).mult;\n        return (this || _global).v;\n      }\n\n      return function TextExpressionSelectorPropFactory(elem, data) {\n        (this || _global).pv = 1;\n        (this || _global).comp = elem.comp;\n        (this || _global).elem = elem;\n        (this || _global).mult = 0.01;\n        (this || _global).propType = \"textSelector\";\n        (this || _global).textTotal = data.totalChars;\n        (this || _global).selectorValue = 100;\n        (this || _global).lastValue = [1, 1, 1];\n        (this || _global).k = true;\n        (this || _global).x = true;\n        (this || _global).getValue = ExpressionManager.initiateExpression.bind(this || _global)(elem, data, this || _global);\n        (this || _global).getMult = getValueProxy;\n        (this || _global).getVelocityAtTime = expressionHelpers.getVelocityAtTime;\n\n        if ((this || _global).kf) {\n          (this || _global).getValueAtTime = expressionHelpers.getValueAtTime.bind(this || _global);\n        } else {\n          (this || _global).getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(this || _global);\n        }\n\n        (this || _global).setGroupProperty = expressionHelpers.setGroupProperty;\n      };\n    }();\n\n    var propertyGetTextProp = TextSelectorProp.getTextSelectorProp;\n\n    TextSelectorProp.getTextSelectorProp = function (elem, data, arr) {\n      if (data.t === 1) {\n        return new TextExpressionSelectorPropFactory(elem, data, arr); // eslint-disable-line no-undef\n      }\n\n      return propertyGetTextProp(elem, data, arr);\n    };\n  })();\n  /* global PropertyFactory */\n\n  /* exported SliderEffect, AngleEffect, ColorEffect, PointEffect, LayerIndexEffect, MaskIndexEffect, CheckboxEffect, NoValueEffect */\n\n\n  function SliderEffect(data, elem, container) {\n    (this || _global).p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function AngleEffect(data, elem, container) {\n    (this || _global).p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function ColorEffect(data, elem, container) {\n    (this || _global).p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n  }\n\n  function PointEffect(data, elem, container) {\n    (this || _global).p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n  }\n\n  function LayerIndexEffect(data, elem, container) {\n    (this || _global).p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function MaskIndexEffect(data, elem, container) {\n    (this || _global).p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function CheckboxEffect(data, elem, container) {\n    (this || _global).p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function NoValueEffect() {\n    (this || _global).p = {};\n  }\n  /* global extendPrototype, SliderEffect, AngleEffect, ColorEffect, PointEffect, CheckboxEffect, LayerIndexEffect,\r\n  MaskIndexEffect, NoValueEffect, DynamicPropertyContainer */\n\n\n  function EffectsManager(data, element) {\n    var effects = data.ef || [];\n    (this || _global).effectElements = [];\n    var i;\n    var len = effects.length;\n    var effectItem;\n\n    for (i = 0; i < len; i += 1) {\n      effectItem = new GroupEffect(effects[i], element);\n\n      (this || _global).effectElements.push(effectItem);\n    }\n  }\n\n  function GroupEffect(data, element) {\n    this.init(data, element);\n  }\n\n  extendPrototype([DynamicPropertyContainer], GroupEffect);\n  GroupEffect.prototype.getValue = GroupEffect.prototype.iterateDynamicProperties;\n\n  GroupEffect.prototype.init = function (data, element) {\n    (this || _global).data = data;\n    (this || _global).effectElements = [];\n    this.initDynamicPropertyContainer(element);\n    var i;\n    var len = (this || _global).data.ef.length;\n    var eff;\n    var effects = (this || _global).data.ef;\n\n    for (i = 0; i < len; i += 1) {\n      eff = null;\n\n      switch (effects[i].ty) {\n        case 0:\n          eff = new SliderEffect(effects[i], element, this || _global);\n          break;\n\n        case 1:\n          eff = new AngleEffect(effects[i], element, this || _global);\n          break;\n\n        case 2:\n          eff = new ColorEffect(effects[i], element, this || _global);\n          break;\n\n        case 3:\n          eff = new PointEffect(effects[i], element, this || _global);\n          break;\n\n        case 4:\n        case 7:\n          eff = new CheckboxEffect(effects[i], element, this || _global);\n          break;\n\n        case 10:\n          eff = new LayerIndexEffect(effects[i], element, this || _global);\n          break;\n\n        case 11:\n          eff = new MaskIndexEffect(effects[i], element, this || _global);\n          break;\n\n        case 5:\n          eff = new EffectsManager(effects[i], element, this || _global);\n          break;\n        // case 6:\n\n        default:\n          eff = new NoValueEffect(effects[i], element, this || _global);\n          break;\n      }\n\n      if (eff) {\n        (this || _global).effectElements.push(eff);\n      }\n    }\n  };\n\n  var lottie = {};\n\n  function setLocationHref(href) {\n    locationHref = href;\n  }\n\n  function searchAnimations() {\n    if (standalone === true) {\n      animationManager.searchAnimations(animationData, standalone, renderer);\n    } else {\n      animationManager.searchAnimations();\n    }\n  }\n\n  function setSubframeRendering(flag) {\n    subframeEnabled = flag;\n  }\n\n  function loadAnimation(params) {\n    if (standalone === true) {\n      params.animationData = JSON.parse(animationData);\n    }\n\n    return animationManager.loadAnimation(params);\n  }\n\n  function setQuality(value) {\n    if (typeof value === \"string\") {\n      switch (value) {\n        case \"high\":\n          defaultCurveSegments = 200;\n          break;\n\n        default:\n        case \"medium\":\n          defaultCurveSegments = 50;\n          break;\n\n        case \"low\":\n          defaultCurveSegments = 10;\n          break;\n      }\n    } else if (!isNaN(value) && value > 1) {\n      defaultCurveSegments = value;\n    }\n\n    if (defaultCurveSegments >= 50) {\n      roundValues(false);\n    } else {\n      roundValues(true);\n    }\n  }\n\n  function inBrowser() {\n    return typeof navigator !== \"undefined\";\n  }\n\n  function installPlugin(type, plugin) {\n    if (type === \"expressions\") {\n      expressionsPlugin = plugin;\n    }\n  }\n\n  function getFactory(name) {\n    switch (name) {\n      case \"propertyFactory\":\n        return PropertyFactory;\n\n      case \"shapePropertyFactory\":\n        return ShapePropertyFactory;\n\n      case \"matrix\":\n        return Matrix;\n\n      default:\n        return null;\n    }\n  }\n\n  lottie.play = animationManager.play;\n  lottie.pause = animationManager.pause;\n  lottie.setLocationHref = setLocationHref;\n  lottie.togglePause = animationManager.togglePause;\n  lottie.setSpeed = animationManager.setSpeed;\n  lottie.setDirection = animationManager.setDirection;\n  lottie.stop = animationManager.stop;\n  lottie.searchAnimations = searchAnimations;\n  lottie.registerAnimation = animationManager.registerAnimation;\n  lottie.loadAnimation = loadAnimation;\n  lottie.setSubframeRendering = setSubframeRendering;\n  lottie.resize = animationManager.resize; // lottie.start = start;\n\n  lottie.goToAndStop = animationManager.goToAndStop;\n  lottie.destroy = animationManager.destroy;\n  lottie.setQuality = setQuality;\n  lottie.inBrowser = inBrowser;\n  lottie.installPlugin = installPlugin;\n  lottie.freeze = animationManager.freeze;\n  lottie.unfreeze = animationManager.unfreeze;\n  lottie.setVolume = animationManager.setVolume;\n  lottie.mute = animationManager.mute;\n  lottie.unmute = animationManager.unmute;\n  lottie.getRegisteredAnimations = animationManager.getRegisteredAnimations;\n  lottie.__getFactory = getFactory;\n  lottie.version = \"5.7.8\";\n\n  function checkReady() {\n    if (document.readyState === \"complete\") {\n      clearInterval(readyStateCheckInterval);\n      searchAnimations();\n    }\n  }\n\n  function getQueryVariable(variable) {\n    var vars = queryString.split(\"&\");\n\n    for (var i = 0; i < vars.length; i += 1) {\n      var pair = vars[i].split(\"=\");\n\n      if (decodeURIComponent(pair[0]) == variable) {\n        // eslint-disable-line eqeqeq\n        return decodeURIComponent(pair[1]);\n      }\n    }\n\n    return null;\n  }\n\n  var standalone = \"__[STANDALONE]__\";\n  var animationData = \"__[ANIMATIONDATA]__\";\n  var renderer = \"\";\n  var queryString;\n\n  if (standalone) {\n    var scripts = document.getElementsByTagName(\"script\");\n    var index = scripts.length - 1;\n    var myScript = scripts[index] || {\n      src: \"\"\n    };\n    queryString = myScript.src.replace(/^[^\\?]+\\??/, \"\"); // eslint-disable-line no-useless-escape\n\n    renderer = getQueryVariable(\"renderer\");\n  }\n\n  var readyStateCheckInterval = setInterval(checkReady, 100);\n  return lottie;\n});\nvar exports$1 = exports;\n\nexport default exports$1;\n\n//# sourceMappingURL=npm:lottie-web@5.7.8!cjs.map","export { default } from \"/npm:lottie-web@5.7.8!cjs\";\n","import{jsx as _jsx}from\"react/jsx-runtime\";import{useRef,useCallback,useEffect}from\"react\";import{motion,addPropertyControls,ControlType,RenderTarget}from\"framer\";import{defaultEvents}from\"https://framer.com/m/framer/default-utils.js@^0.45.0\";import{useAutoMotionValue}from\"https://framer.com/m/framer/useAutoMotionValue.js@0.3.0\";import lottie from\"https://jspm.dev/lottie-web@5.7.8\";var SrcType;(function(SrcType){SrcType[\"File\"]=\"Upload\";SrcType[\"Url\"]=\"URL\";})(SrcType||(SrcType={}));var Poster;(function(Poster){Poster[\"Auto\"]=\"Auto\";Poster[\"Custom\"]=\"Custom\";})(Poster||(Poster={}));const placeholderUrl=\"https://misc.framerstatic.com/lottie/logo.json\";/**\n * LOTTIE\n *\n * @framerIntrinsicWidth 200\n * @framerIntrinsicHeight 350\n *\n * @framerSupportedLayoutWidth fixed\n * @framerSupportedLayoutHeight any-prefer-fixed\n */export function Lottie(props){const{style,srcUrl,srcFile,srcType,poster,progress:progressRaw,playing,loop,posterProgress,pauseOnCanvas,isForwardsDirection,speed,onClick,onMouseEnter,onMouseLeave,onMouseDown,onMouseUp,onComplete}=props;const isOnCanvas=RenderTarget.current()===RenderTarget.canvas;const shouldPlay=(!pauseOnCanvas||!isOnCanvas)&&playing;const direction=isForwardsDirection?1:-1;const isCustomPoster=poster===\"Custom\";const el=useRef();const didInitialMount=useRef(false);const animationInfo=useRef({data:null,animation:null,duration:null});const progress=useAutoMotionValue(progressRaw,{transform:v=>v*.01});const play=()=>{var _animationInfo_current_animation,_animationInfo_current;return(_animationInfo_current=animationInfo.current)===null||_animationInfo_current===void 0?void 0:(_animationInfo_current_animation=_animationInfo_current.animation)===null||_animationInfo_current_animation===void 0?void 0:_animationInfo_current_animation.play();};const pause=()=>{var _animationInfo_current_animation,_animationInfo_current;return(_animationInfo_current=animationInfo.current)===null||_animationInfo_current===void 0?void 0:(_animationInfo_current_animation=_animationInfo_current.animation)===null||_animationInfo_current_animation===void 0?void 0:_animationInfo_current_animation.pause();};const destroy=()=>{var _animationInfo_current_animation,_animationInfo_current;return(_animationInfo_current=animationInfo.current)===null||_animationInfo_current===void 0?void 0:(_animationInfo_current_animation=_animationInfo_current.animation)===null||_animationInfo_current_animation===void 0?void 0:_animationInfo_current_animation.destroy();};const scrubTo=useCallback((normalizedProgress,shouldPlayAfter)=>{if(!animationInfo.current.duration||!animationInfo.current.animation)return;// Lottie gets weird when scrubbing to the exact last frame\nconst frameNumberTarget=normalizedProgress===1?animationInfo.current.duration-1:normalizedProgress*animationInfo.current.duration;if(shouldPlayAfter)animationInfo.current.animation.goToAndPlay(frameNumberTarget,true);else animationInfo.current.animation.goToAndStop(frameNumberTarget,true);},[]);const fetchLottieData=useCallback(async url=>{if(!url)return null;const data=await fetch(url,{method:\"GET\",credentials:\"omit\",redirect:\"follow\"}).then(d=>d.json());return data;},[]);// Fetch lottie animation & start setup\nconst init=useCallback(async()=>{// Clear current animation\ndestroy();let dataUrl;if(srcType===\"URL\")dataUrl=srcUrl;if(srcType===\"Upload\")dataUrl=srcFile;if(!dataUrl){console.warn(\"No valid Lottie animation provided\");dataUrl=placeholderUrl;}const data=await fetchLottieData(dataUrl);animationInfo.current.data=data;return setup(didInitialMount.current);},[srcType,srcUrl,srcFile]);// Create Lottie animation\nconst setup=useCallback(shouldPlayAfter=>{if(!el.current)return;destroy();const options={container:el.current,renderer:\"svg\",loop:loop,autoplay:shouldPlay,animationData:animationInfo.current.data,rendererSettings:{preserveAspectRatio:\"xMidYMid slice\"}};const anim=animationInfo.current.animation=lottie.loadAnimation(options);animationInfo.current.duration=anim.getDuration(true);anim.setDirection(direction);anim.setSpeed(speed);didInitialMount.current=true;if(isOnCanvas&&isCustomPoster)scrubTo(posterProgress,false);else scrubTo(progress.get(),shouldPlay||shouldPlayAfter);return()=>{anim.destroy();};},[loop,shouldPlay,speed,direction,isOnCanvas,isCustomPoster,posterProgress]);// Initial setup or re-init when source changes\nuseEffect(()=>{let cleanup;init().then(c=>cleanup=c);return()=>{if(cleanup)cleanup();};},[srcType,srcFile,srcUrl]);// No run-time option for loop option, recreating anim\nuseEffect(()=>{if(!didInitialMount.current)return;return setup(false);},[loop]);// Perf hack lets see if anyone notices\nuseEffect(()=>lottie.setQuality(isOnCanvas?\"low\":\"medium\"),[]);// useEffect(() => {\n//     if (!isOnCanvas) return\n//     const normalizedProgress = progress.get() * 0.01\n//     if (shouldPlay) scrubTo(normalizedProgress, true)\n//     else scrubTo(normalizedProgress, false)\n// }, [progressRaw, shouldPlay])\nuseEffect(()=>progress.onChange(val=>{if(isOnCanvas)return;if(shouldPlay)scrubTo(val,true);else scrubTo(val,false);}),[]);useEffect(()=>{const val=progress.get();if(shouldPlay)scrubTo(val,true);else scrubTo(val,false);},[progressRaw]);useEffect(()=>{if(!isOnCanvas)return;const normalizedPosterProgress=posterProgress*.01;if(isCustomPoster)scrubTo(normalizedPosterProgress,false);else scrubTo(progress.get(),false);},[isCustomPoster,posterProgress]);useEffect(()=>{var _animationInfo_current;if(!((_animationInfo_current=animationInfo.current)===null||_animationInfo_current===void 0?void 0:_animationInfo_current.animation))return;animationInfo.current.animation.setSpeed(speed);scrubTo(progress.get(),true);},[speed]);useEffect(()=>{var _animationInfo_current;if(!((_animationInfo_current=animationInfo.current)===null||_animationInfo_current===void 0?void 0:_animationInfo_current.animation))return;animationInfo.current.animation.setDirection(direction);scrubTo(progress.get(),true);},[direction]);useEffect(()=>{if(shouldPlay)play();else pause();},[shouldPlay]);return /*#__PURE__*/_jsx(motion.div,{ref:el,style:style,onClick,onMouseEnter,onMouseLeave,onMouseDown,onMouseUp});}Lottie.defaultProps={height:200,width:200,srcType:\"URL\",pauseOnCanvas:true,srcUrl:placeholderUrl,progress:0,poster:\"Auto\",posterProgress:0};addPropertyControls(Lottie,{srcType:{type:ControlType.Enum,displaySegmentedControl:true,title:\"Source\",options:[\"URL\",\"Upload\"]},srcUrl:{type:ControlType.String,title:\"URL\",placeholder:\"../example.json\",hidden:props=>props.srcType===\"Upload\"},srcFile:{type:ControlType.File,title:\"File\",allowedFileTypes:[\"json\"],hidden:props=>props.srcType===\"URL\"},playing:{type:ControlType.Boolean,title:\"Playing\",enabledTitle:\"Yes\",disabledTitle:\"No\"},// Temporarily disabling for perf\npauseOnCanvas:{type:ControlType.Boolean,title:\"Canvas\",disabledTitle:\"Play\",enabledTitle:\"Pause\",hidden:props=>props.playing===false},loop:{type:ControlType.Boolean,title:\"Loop\",enabledTitle:\"Yes\",disabledTitle:\"No\"},isForwardsDirection:{title:\"Direction\",type:ControlType.Boolean,enabledTitle:\"Normal\",disabledTitle:\"Reverse\"},speed:{type:ControlType.Number,defaultValue:1,min:0,max:10,step:.5,displayStepper:true,unit:\"x\"},poster:{title:\"Poster\",type:ControlType.Enum,options:[\"Auto\",\"Custom\"],displaySegmentedControl:true},posterProgress:{title:\" \",type:ControlType.Number,max:100,min:0,unit:\"%\",hidden:({poster})=>poster===\"Auto\"},progress:{title:\"Progress\",type:ControlType.Number,max:100,min:0,unit:\"%\",description:\"This component is made for JSON files. [Learn more here](https://lottiefiles.com/what-is-lottie).\"},...defaultEvents});\nexport const __FramerMetadata__ = {\"exports\":{\"Lottie\":{\"type\":\"reactComponent\",\"name\":\"Lottie\",\"slots\":[],\"annotations\":{\"framerIntrinsicHeight\":\"350\",\"framerIntrinsicWidth\":\"200\",\"framerSupportedLayoutWidth\":\"fixed\",\"framerSupportedLayoutHeight\":\"any-prefer-fixed\",\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# 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