{
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  "sourcesContent": ["import { useRef } from \"react\";\n/**\n * Creates a constant value over the lifecycle of a component.\n *\n * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer\n * a guarantee that it won't re-run for performance reasons later on.\n * By using `useConstant` you can ensure that initialisers don't execute twice or more.\n */ export function useConstant(init) {\n    const ref = useRef(null);\n    if (ref.current === null) {\n        ref.current = init();\n    }\n    return ref.current;\n}\n\nexport const __FramerMetadata__ = {\"exports\":{\"useConstant\":{\"type\":\"function\",\"annotations\":{\"framerContractVersion\":\"1\"}}}}\n//# sourceMappingURL=./useConstant.map", "import { useConstant } from \"https://framer.com/m/framer/useConstant.js@^1.0.0\";\nconst BASE62 = \"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz\";\n/**\n * Generates a random string of BASE62 characters.\n */ export function randomID(length = 5) {\n    return Array(length).fill(0).map(()=>BASE62[Math.floor(Math.random() * BASE62.length)]\n    ).join(\"\");\n}\nexport function useRandomID(length = 5) {\n    return useConstant(()=>randomID(length)\n    );\n}\nconst defaultStorageKey = \"$$FramerRandomID\";\n/**\n * `randomID` but cached in localStorage.\n */ export function useCachedRandomID(storageKey = defaultStorageKey) {\n    return useConstant(()=>{\n        const storage = getLocalStorage();\n        if (!storage) return randomID(8);\n        const cachedValue = storage.getItem(storageKey);\n        if (cachedValue) return cachedValue;\n        const newID = randomID(8);\n        storage.setItem(storageKey, newID);\n        return newID;\n    });\n}\nfunction getLocalStorage() {\n    if (typeof window === undefined) return undefined;\n    try {\n        return window.localStorage;\n    } catch (err) {\n        return undefined;\n    }\n}\n\nexport const __FramerMetadata__ = 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URL(\"assets/e6GZhp0s96FXaIiLYSRyZYZYypo.png\",\"https://framerusercontent.com/modules/PLP5SWQpFPuFrn7tLf3t/suo2OcdmUu5xmjtBXZ7I/dkRfXNUhM.js\").href,\"pixelWidth\":440,\"pixelHeight\":440,\"intrinsicWidth\":440,\"intrinsicHeight\":440,\"fit\":\"fill\"},\"intrinsicWidth\":440,\"intrinsicHeight\":440}},\"Stnp3oRU4\":{\"AD1uRb789\":{\"center\":false,\"data-framer-name\":\"Patrik\",\"__contentWrapperStyle\":{\"width\":\"100%\",\"height\":\"100%\",\"padding\":\"0px 0px 0px 0px\"}},\"XGgsiaAin\":{\"background\":{\"src\":new URL(\"assets/6xGPl1j87mG8XoUzCwRYzEohM8.png\",\"https://framerusercontent.com/modules/PLP5SWQpFPuFrn7tLf3t/suo2OcdmUu5xmjtBXZ7I/dkRfXNUhM.js\").href,\"pixelWidth\":440,\"pixelHeight\":440,\"intrinsicWidth\":440,\"intrinsicHeight\":440,\"fit\":\"fill\"},\"intrinsicWidth\":440,\"intrinsicHeight\":440}},\"TxmZTsvXB\":{\"AD1uRb789\":{\"center\":false,\"data-framer-name\":\"Barry\",\"__contentWrapperStyle\":{\"width\":\"100%\",\"height\":\"100%\",\"padding\":\"0px 0px 0px 0px\"}},\"XGgsiaAin\":{\"background\":{\"src\":new URL(\"assets/mhC7dhzvLcqmUofPcC2BW8vh4.png\",\"https://framerusercontent.com/modules/PLP5SWQpFPuFrn7tLf3t/suo2OcdmUu5xmjtBXZ7I/dkRfXNUhM.js\").href,\"pixelWidth\":440,\"pixelHeight\":440,\"intrinsicWidth\":440,\"intrinsicHeight\":440,\"fit\":\"fill\"},\"intrinsicWidth\":440,\"intrinsicHeight\":440}},\"bNhqIdQoj\":{\"AD1uRb789\":{\"center\":false,\"data-framer-name\":\"Alejandro\",\"__contentWrapperStyle\":{\"width\":\"100%\",\"height\":\"100%\",\"padding\":\"0px 0px 0px 0px\"}},\"XGgsiaAin\":{\"background\":{\"src\":new URL(\"assets/YynUn6LSLWVQia4pOtIxhY77SSA.png\",\"https://framerusercontent.com/modules/PLP5SWQpFPuFrn7tLf3t/suo2OcdmUu5xmjtBXZ7I/dkRfXNUhM.js\").href,\"pixelWidth\":440,\"pixelHeight\":440,\"intrinsicWidth\":440,\"intrinsicHeight\":440,\"fit\":\"fill\"},\"intrinsicWidth\":440,\"intrinsicHeight\":440}},\"OYkCSZPL0\":{\"AD1uRb789\":{\"center\":false,\"data-framer-name\":\"Selin\",\"__contentWrapperStyle\":{\"width\":\"100%\",\"height\":\"100%\",\"padding\":\"0px 0px 0px 0px\"}},\"XGgsiaAin\":{\"background\":{\"src\":new URL(\"assets/u2K6WSbQVKHiOUvOF3auFya79y8.png\",\"https://framerusercontent.com/modules/PLP5SWQpFPuFrn7tLf3t/suo2OcdmUu5xmjtBXZ7I/dkRfXNUhM.js\").href,\"pixelWidth\":440,\"pixelHeight\":440,\"intrinsicWidth\":440,\"intrinsicHeight\":440,\"fit\":\"fill\"},\"intrinsicWidth\":440,\"intrinsicHeight\":440}},\"bOMpuyzc_\":{\"AD1uRb789\":{\"center\":false,\"data-framer-name\":\"Denny\",\"__contentWrapperStyle\":{\"width\":\"100%\",\"height\":\"100%\",\"padding\":\"0px 0px 0px 0px\"}},\"XGgsiaAin\":{\"background\":{\"src\":new URL(\"assets/BJytCbStiWSy9rxpQ0wU6I3SNiI.png\",\"https://framerusercontent.com/modules/PLP5SWQpFPuFrn7tLf3t/suo2OcdmUu5xmjtBXZ7I/dkRfXNUhM.js\").href,\"pixelWidth\":440,\"pixelHeight\":440,\"intrinsicWidth\":440,\"intrinsicHeight\":440,\"fit\":\"fill\"},\"intrinsicWidth\":440,\"intrinsicHeight\":440}},\"NqCoJY2pH\":{\"AD1uRb789\":{\"center\":false,\"data-framer-name\":\"Becca\",\"__contentWrapperStyle\":{\"width\":\"100%\",\"height\":\"100%\",\"padding\":\"0px 0px 0px 0px\"}},\"XGgsiaAin\":{\"background\":{\"src\":new URL(\"assets/xyIaIR0LhPm1PVVUVrQ7TDGTyA.png\",\"https://framerusercontent.com/modules/PLP5SWQpFPuFrn7tLf3t/suo2OcdmUu5xmjtBXZ7I/dkRfXNUhM.js\").href,\"pixelWidth\":440,\"pixelHeight\":440,\"intrinsicWidth\":440,\"intrinsicHeight\":440,\"fit\":\"fill\"},\"intrinsicWidth\":440,\"intrinsicHeight\":440}}}),[]);const addVariantProps=useAddVariantProps(baseVariant,gestureVariant,variantProps);const defaultLayoutId=useRandomID();return(/*#__PURE__*/ _jsx(LayoutGroup,{id:layoutId!==null&&layoutId!==void 0?layoutId:defaultLayoutId,children:/*#__PURE__*/ _jsx(motion.div,{initial:variant,animate:variants,className:cx(\"framer-47hmZ\",classNames),style:{\"display\":\"contents\"},onHoverStart:()=>setGestureState({isHovered:true}),onHoverEnd:()=>setGestureState({isHovered:false}),onTapStart:()=>setGestureState({isPressed:true}),onTap:()=>setGestureState({isPressed:false}),onTapCancel:()=>setGestureState({isPressed:false}),children:/*#__PURE__*/ _jsx(Stack,{...restProps,layoutId:\"AD1uRb789\",className:cx(\"framer-rqhbs3\",className),style:{\"borderBottomLeftRadius\":Z2NuoQS1k,\"borderBottomRightRadius\":Z2NuoQS1k,\"borderTopRightRadius\":Z2NuoQS1k,\"borderTopLeftRadius\":Z2NuoQS1k,\"backgroundColor\":VurELiPqN,...style},direction:\"horizontal\",distribution:\"center\",alignment:\"center\",gap:10,__fromCanvasComponent:true,__contentWrapperStyle:{\"width\":\"100%\",\"height\":\"100%\",\"padding\":\"0px 0px 0px 0px\"},center:false,\"data-framer-name\":\"Jason\",transition:transition,ref:ref,...addVariantProps(\"AD1uRb789\"),children:/*#__PURE__*/ _jsx(Image1,{layoutId:\"XGgsiaAin\",className:\"framer-kj56m6\",style:{\"borderBottomLeftRadius\":60,\"borderBottomRightRadius\":60,\"borderTopRightRadius\":60,\"borderTopLeftRadius\":60,\"rotate\":tc_6nmlts},background:{\"src\":new URL(\"assets/CPGgYEBeFy4gDXe5dDzh1qjQG1w.png\",\"https://framerusercontent.com/modules/PLP5SWQpFPuFrn7tLf3t/suo2OcdmUu5xmjtBXZ7I/dkRfXNUhM.js\").href,\"pixelWidth\":440,\"pixelHeight\":440,\"intrinsicWidth\":440,\"intrinsicHeight\":440,\"fit\":\"fill\"},\"data-framer-name\":\"Avatar\",variants:{\"t6uYX0tBZ\":{\"borderBottomLeftRadius\":60,\"borderBottomRightRadius\":60,\"borderTopRightRadius\":60,\"borderTopLeftRadius\":60}},transition:transition,...addVariantProps(\"XGgsiaAin\")})})})}));});const css=[\".framer-47hmZ [data-border=\\\"true\\\"]::after { content: \\\"\\\"; border-width: var(--border-top-width, 0) var(--border-right-width, 0) var(--border-bottom-width, 0) var(--border-left-width, 0); border-color: var(--border-color, none); border-style: var(--border-style, none); width: 100%; height: 100%; position: absolute; box-sizing: border-box; left: 0; top: 0; border-radius: inherit; pointer-events: none;}\",\".framer-47hmZ .framer-rqhbs3 { position: relative; overflow: hidden; width: 100px; height: 100px; }\",\".framer-47hmZ .framer-kj56m6 { position: relative; overflow: visible; width: 1px; height: 100%; flex: 1 0 0px; }\",\".framer-47hmZ.framer-v-ina8tq .framer-rqhbs3, .framer-47hmZ.framer-v-lwbc2o .framer-rqhbs3, .framer-47hmZ.framer-v-vqryag .framer-rqhbs3, .framer-47hmZ.framer-v-kwp1i3 .framer-rqhbs3, .framer-47hmZ.framer-v-1h8ejmh .framer-rqhbs3, .framer-47hmZ.framer-v-c75qsa .framer-rqhbs3, .framer-47hmZ.framer-v-1ftwjq5 .framer-rqhbs3, .framer-47hmZ.framer-v-osfy8l .framer-rqhbs3, .framer-47hmZ.framer-v-5qhg5s .framer-rqhbs3, .framer-47hmZ.framer-v-5ats54 .framer-rqhbs3, .framer-47hmZ.framer-v-z5mnn6 .framer-rqhbs3, .framer-47hmZ.framer-v-6xnqop .framer-rqhbs3, .framer-47hmZ.framer-v-xmx6ye .framer-rqhbs3, .framer-47hmZ.framer-v-a1v8wx .framer-rqhbs3, .framer-47hmZ.framer-v-1oj0oue .framer-rqhbs3, .framer-47hmZ.framer-v-19e1lqz .framer-rqhbs3, .framer-47hmZ.framer-v-16en86l .framer-rqhbs3, .framer-47hmZ.framer-v-1vzsblg .framer-rqhbs3, .framer-47hmZ.framer-v-1kgllbw .framer-rqhbs3, .framer-47hmZ.framer-v-zia1yx .framer-rqhbs3, .framer-47hmZ.framer-v-9mi1m7 .framer-rqhbs3, .framer-47hmZ.framer-v-zgdwlg .framer-rqhbs3, .framer-47hmZ.framer-v-1dgnypb .framer-rqhbs3, .framer-47hmZ.framer-v-rum36c .framer-rqhbs3, .framer-47hmZ.framer-v-1u5c2u8 .framer-rqhbs3, .framer-47hmZ.framer-v-1dt8e1w .framer-rqhbs3, .framer-47hmZ.framer-v-1rkl824 .framer-rqhbs3, .framer-47hmZ.framer-v-17d51pb .framer-rqhbs3, .framer-47hmZ.framer-v-158neyh .framer-rqhbs3, .framer-47hmZ.framer-v-1atb71u .framer-rqhbs3, .framer-47hmZ.framer-v-1x8h963 .framer-rqhbs3, .framer-47hmZ.framer-v-hblyuj .framer-rqhbs3, .framer-47hmZ.framer-v-cra8ie .framer-rqhbs3, .framer-47hmZ.framer-v-1sz721s .framer-rqhbs3 { width: 100px; height: 100px; }\",\".framer-47hmZ.framer-v-1ftwjq5 .framer-kj56m6, .framer-47hmZ.framer-v-osfy8l .framer-kj56m6 { width: 1px; height: 100%; right: auto; bottom: auto; left: auto; top: auto; flex: 1 0 0px; }\"];/**\n * This is a generated Framer component.\n * @framerIntrinsicHeight 100\n * @framerIntrinsicWidth 100\n * @framerCanvasComponentVariantDetails {\"propertyName\": \"variant\", \"data\": {\"default\": {\"layout\": [\"fixed\", \"fixed\"]}, \"t6uYX0tBZ\": {\"layout\": [\"fixed\", \"fixed\"]}, \"AnI2DvQZf\": {\"layout\": [\"fixed\", \"fixed\"]}, \"JG7MxGgTY\": {\"layout\": [\"fixed\", \"fixed\"]}, \"snFARdAmz\": {\"layout\": [\"fixed\", \"fixed\"]}, \"Nz_Z2NTH0\": {\"layout\": [\"fixed\", \"fixed\"]}, \"cHv8JY9g7\": {\"layout\": [\"fixed\", \"fixed\"]}, \"tR7FlThNE\": {\"layout\": [\"fixed\", \"fixed\"]}, \"bg0lLngd2\": {\"layout\": [\"fixed\", \"fixed\"]}, \"FKNQjSL73\": {\"layout\": [\"fixed\", \"fixed\"]}, \"UozSdcuUY\": {\"layout\": [\"fixed\", \"fixed\"]}, \"EgLxQrxHD\": {\"layout\": [\"fixed\", \"fixed\"]}, \"vol5AdrV3\": {\"layout\": [\"fixed\", \"fixed\"]}, \"rbMcqs1eA\": {\"layout\": [\"fixed\", \"fixed\"]}, \"OY_j7HdJV\": {\"layout\": [\"fixed\", \"fixed\"]}, \"mcvPgNUgN\": {\"layout\": [\"fixed\", \"fixed\"]}, \"Jj_gJ6raO\": {\"layout\": [\"fixed\", \"fixed\"]}, \"UYFenO8zH\": {\"layout\": [\"fixed\", \"fixed\"]}, \"RpMB9X2cU\": {\"layout\": [\"fixed\", \"fixed\"]}, \"tExww8aRk\": {\"layout\": [\"fixed\", \"fixed\"]}, \"anaA6RL0b\": {\"layout\": [\"fixed\", \"fixed\"]}, \"y8osi5SA0\": {\"layout\": [\"fixed\", \"fixed\"]}, \"v2n6jd8d8\": {\"layout\": [\"fixed\", \"fixed\"]}, \"vrPxXX3Sq\": {\"layout\": [\"fixed\", \"fixed\"]}, \"YC5psLXzO\": {\"layout\": [\"fixed\", \"fixed\"]}, \"wQ9whLvFH\": {\"layout\": [\"fixed\", \"fixed\"]}, \"hUi9TraZo\": {\"layout\": [\"fixed\", \"fixed\"]}, \"ji0e3Gqv5\": {\"layout\": [\"fixed\", \"fixed\"]}, \"nMHdUM1t6\": {\"layout\": [\"fixed\", \"fixed\"]}, \"Stnp3oRU4\": {\"layout\": [\"fixed\", \"fixed\"]}, \"TxmZTsvXB\": {\"layout\": [\"fixed\", \"fixed\"]}, \"bNhqIdQoj\": {\"layout\": [\"fixed\", \"fixed\"]}, \"OYkCSZPL0\": {\"layout\": [\"fixed\", \"fixed\"]}, \"bOMpuyzc_\": {\"layout\": [\"fixed\", \"fixed\"]}, \"NqCoJY2pH\": {\"layout\": [\"fixed\", \"fixed\"]}}}\n * @framerVariables {\"VurELiPqN\": \"background\", \"Z2NuoQS1k\": \"radius\", \"tc_6nmlts\": \"rotation\"}\n */ const FramerdkRfXNUhM=withCSS(Component,css);export default FramerdkRfXNUhM;FramerdkRfXNUhM.displayName=\"Memoji\";FramerdkRfXNUhM.defaultProps={\"width\":100,\"height\":100};addPropertyControls(FramerdkRfXNUhM,{\"variant\":{\"type\":ControlType.Enum,\"title\":\"Variant\",\"options\":[\"AD1uRb789\",\"t6uYX0tBZ\",\"AnI2DvQZf\",\"JG7MxGgTY\",\"snFARdAmz\",\"Nz_Z2NTH0\",\"cHv8JY9g7\",\"tR7FlThNE\",\"bg0lLngd2\",\"FKNQjSL73\",\"UozSdcuUY\",\"EgLxQrxHD\",\"vol5AdrV3\",\"rbMcqs1eA\",\"OY_j7HdJV\",\"mcvPgNUgN\",\"Jj_gJ6raO\",\"UYFenO8zH\",\"RpMB9X2cU\",\"tExww8aRk\",\"anaA6RL0b\",\"y8osi5SA0\",\"v2n6jd8d8\",\"vrPxXX3Sq\",\"YC5psLXzO\",\"wQ9whLvFH\",\"hUi9TraZo\",\"ji0e3Gqv5\",\"nMHdUM1t6\",\"Stnp3oRU4\",\"TxmZTsvXB\",\"bNhqIdQoj\",\"OYkCSZPL0\",\"bOMpuyzc_\",\"NqCoJY2pH\"],\"optionTitles\":[\"Jason\",\"Jess\",\"Olli\",\"Myah\",\"Ammaar\",\"Siena\",\"Cheryl\",\"Aleeza\",\"Elli\",\"Piotr\",\"Ayisha\",\"Nataniel\",\"Nikita\",\"Tim\",\"Carley\",\"Arda\",\"Lacey-Mae\",\"Bo\",\"Shelbie\",\"Dillon\",\"Selin\",\"Rhian\",\"Ada\",\"Lois\",\"Maisie\",\"Lori\",\"Jardel\",\"Jethro\",\"Carmen\",\"Patrik\",\"Barry\",\"Alejandro\",\"Selin\",\"Denny\",\"Becca\"]},\"VurELiPqN\":{\"type\":ControlType.Color,\"title\":\"Background\",\"defaultValue\":\"rgb(255, 219, 222)\"},\"Z2NuoQS1k\":{\"type\":ControlType.Number,\"title\":\"Radius\",\"defaultValue\":60,\"min\":0},\"tc_6nmlts\":{\"type\":ControlType.Number,\"title\":\"Rotation\",\"defaultValue\":0,\"min\":-180,\"max\":180,\"unit\":\"\u00B0\"}});addFonts(FramerdkRfXNUhM,[]);\nexport const __FramerMetadata__ = {\"exports\":{\"default\":{\"type\":\"reactComponent\",\"name\":\"FramerdkRfXNUhM\",\"slots\":[],\"annotations\":{\"framerContractVersion\":\"1\",\"framerCanvasComponentVariantDetails\":\"{\\\"propertyName\\\": \\\"variant\\\", \\\"data\\\": {\\\"default\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"t6uYX0tBZ\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"AnI2DvQZf\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"JG7MxGgTY\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"snFARdAmz\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"Nz_Z2NTH0\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"cHv8JY9g7\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"tR7FlThNE\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"bg0lLngd2\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"FKNQjSL73\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"UozSdcuUY\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"EgLxQrxHD\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"vol5AdrV3\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"rbMcqs1eA\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"OY_j7HdJV\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"mcvPgNUgN\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"Jj_gJ6raO\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"UYFenO8zH\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"RpMB9X2cU\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"tExww8aRk\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"anaA6RL0b\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"y8osi5SA0\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"v2n6jd8d8\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"vrPxXX3Sq\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"YC5psLXzO\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"wQ9whLvFH\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"hUi9TraZo\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"ji0e3Gqv5\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"nMHdUM1t6\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"Stnp3oRU4\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"TxmZTsvXB\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"bNhqIdQoj\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"OYkCSZPL0\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"bOMpuyzc_\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}, \\\"NqCoJY2pH\\\": {\\\"layout\\\": [\\\"fixed\\\", \\\"fixed\\\"]}}}\",\"framerIntrinsicWidth\":\"100\",\"framerIntrinsicHeight\":\"100\",\"framerVariables\":\"{\\\"VurELiPqN\\\": \\\"background\\\", \\\"Z2NuoQS1k\\\": \\\"radius\\\", \\\"tc_6nmlts\\\": \\\"rotation\\\"}\"}},\"Props\":{\"type\":\"tsType\",\"annotations\":{\"framerContractVersion\":\"1\"}}}}\n//# sourceMappingURL=./dkRfXNUhM.map", "// Generated by Framer (7e4cc89)\nimport{jsx as _jsx}from\"react/jsx-runtime\";import{addFonts,addPropertyControls,ComponentViewportProvider,ControlType,cx,getFonts,getPropertyControls,SmartComponentScopedContainer,useComponentViewport,useLocaleInfo,useVariantState,withCSS}from\"framer\";import{LayoutGroup,motion,MotionConfigContext}from\"framer-motion\";import*as React from\"react\";import{useRef}from\"react\";import Memoji from\"https://framerusercontent.com/modules/PLP5SWQpFPuFrn7tLf3t/suo2OcdmUu5xmjtBXZ7I/dkRfXNUhM.js\";const MemojiFonts=getFonts(Memoji);const MemojiControls=getPropertyControls(Memoji);const serializationHash=\"framer-zO3rH\";const variantClassNames={Jjw8Uomem:\"framer-v-stp61p\"};function addPropertyOverrides(overrides,...variants){const nextOverrides={};variants?.forEach(variant=>variant&&Object.assign(nextOverrides,overrides[variant]));return nextOverrides;}const transition1={damping:60,delay:0,mass:1,stiffness:500,type:\"spring\"};const Transition=({value,children})=>{const config=React.useContext(MotionConfigContext);const transition=value??config.transition;const contextValue=React.useMemo(()=>({...config,transition}),[JSON.stringify(transition)]);return /*#__PURE__*/_jsx(MotionConfigContext.Provider,{value:contextValue,children:children});};const Variants=motion.create(React.Fragment);const humanReadableEnumMap={\"Lacey-Mae\":\"Jj_gJ6raO\",Ada:\"v2n6jd8d8\",Aleeza:\"tR7FlThNE\",Alejandro:\"bNhqIdQoj\",Ammaar:\"snFARdAmz\",Arda:\"mcvPgNUgN\",Ayisha:\"UozSdcuUY\",Barry:\"TxmZTsvXB\",Becca:\"NqCoJY2pH\",Bo:\"UYFenO8zH\",Carley:\"OY_j7HdJV\",Carmen:\"nMHdUM1t6\",Cheryl:\"cHv8JY9g7\",Denny:\"bOMpuyzc_\",Dillon:\"tExww8aRk\",Elli:\"bg0lLngd2\",Jardel:\"hUi9TraZo\",Jason:\"AD1uRb789\",Jess:\"t6uYX0tBZ\",Jethro:\"ji0e3Gqv5\",Lois:\"vrPxXX3Sq\",Lori:\"wQ9whLvFH\",Maisie:\"YC5psLXzO\",Myah:\"JG7MxGgTY\",Nataniel:\"EgLxQrxHD\",Nikita:\"vol5AdrV3\",Olli:\"AnI2DvQZf\",Patrik:\"Stnp3oRU4\",Piotr:\"FKNQjSL73\",Rhian:\"y8osi5SA0\",Selin:\"OYkCSZPL0\",Shelbie:\"RpMB9X2cU\",Siena:\"Nz_Z2NTH0\",Tim:\"rbMcqs1eA\"};const getProps=({avatarBackground,background,height,id,variant1,width,...props})=>{return{...props,F0usfKMv0:background??props.F0usfKMv0??\"var(--token-71349634-3b39-4dae-a5cd-5adff4786465, rgb(239, 237, 255))\",fFzshO2eX:humanReadableEnumMap[variant1]??variant1??props.fFzshO2eX??\"vrPxXX3Sq\",QBnwHXXyd:avatarBackground??props.QBnwHXXyd??\"rgb(255, 219, 222)\"};};const createLayoutDependency=(props,variants)=>{if(props.layoutDependency)return variants.join(\"-\")+props.layoutDependency;return variants.join(\"-\");};const Component=/*#__PURE__*/React.forwardRef(function(props,ref){const fallbackRef=useRef(null);const refBinding=ref??fallbackRef;const defaultLayoutId=React.useId();const{activeLocale,setLocale}=useLocaleInfo();const componentViewport=useComponentViewport();const{style,className,layoutId,variant,F0usfKMv0,QBnwHXXyd,fFzshO2eX,...restProps}=getProps(props);const{baseVariant,classNames,clearLoadingGesture,gestureHandlers,gestureVariant,isLoading,setGestureState,setVariant,variants}=useVariantState({defaultVariant:\"Jjw8Uomem\",ref:refBinding,variant,variantClassNames});const layoutDependency=createLayoutDependency(props,variants);const sharedStyleClassNames=[];const scopingClassNames=cx(serializationHash,...sharedStyleClassNames);return /*#__PURE__*/_jsx(LayoutGroup,{id:layoutId??defaultLayoutId,children:/*#__PURE__*/_jsx(Variants,{animate:variants,initial:false,children:/*#__PURE__*/_jsx(Transition,{value:transition1,children:/*#__PURE__*/_jsx(motion.div,{...restProps,...gestureHandlers,className:cx(scopingClassNames,\"framer-stp61p\",className,classNames),\"data-framer-name\":\"Default\",layoutDependency:layoutDependency,layoutId:\"Jjw8Uomem\",ref:refBinding,style:{backgroundColor:F0usfKMv0,borderBottomLeftRadius:999,borderBottomRightRadius:999,borderTopLeftRadius:999,borderTopRightRadius:999,...style},children:/*#__PURE__*/_jsx(ComponentViewportProvider,{children:/*#__PURE__*/_jsx(SmartComponentScopedContainer,{className:\"framer-gd0pa0-container\",isModuleExternal:true,layoutDependency:layoutDependency,layoutId:\"k2ALjFUyc-container\",nodeId:\"k2ALjFUyc\",rendersWithMotion:true,scopeId:\"yhJ7cGH7T\",children:/*#__PURE__*/_jsx(Memoji,{background:QBnwHXXyd,height:\"100%\",id:\"k2ALjFUyc\",layoutId:\"k2ALjFUyc\",radius:60,rotation:0,style:{height:\"100%\",width:\"100%\"},variant:fFzshO2eX,width:\"100%\"})})})})})})});});const css=[\"@supports (aspect-ratio: 1) { body { --framer-aspect-ratio-supported: auto; } }\",\".framer-zO3rH.framer-17n5ige, .framer-zO3rH .framer-17n5ige { display: block; }\",\".framer-zO3rH.framer-stp61p { align-content: center; align-items: center; display: flex; flex-direction: row; flex-wrap: nowrap; gap: 0px; height: 48px; justify-content: center; overflow: hidden; padding: 2px; position: relative; width: 48px; will-change: var(--framer-will-change-override, transform); }\",\".framer-zO3rH .framer-gd0pa0-container { flex: 1 0 0px; height: 100%; position: relative; width: 1px; }\",\"@supports (background: -webkit-named-image(i)) and (not (font-palette:dark)) { .framer-zO3rH.framer-stp61p { gap: 0px; } .framer-zO3rH.framer-stp61p > * { margin: 0px; margin-left: calc(0px / 2); margin-right: calc(0px / 2); } .framer-zO3rH.framer-stp61p > :first-child { margin-left: 0px; } .framer-zO3rH.framer-stp61p > :last-child { margin-right: 0px; } }\"];/**\n * This is a generated Framer component.\n * @framerIntrinsicHeight 48\n * @framerIntrinsicWidth 48\n * @framerCanvasComponentVariantDetails {\"propertyName\":\"variant\",\"data\":{\"default\":{\"layout\":[\"fixed\",\"fixed\"]}}}\n * @framerVariables {\"F0usfKMv0\":\"background\",\"QBnwHXXyd\":\"avatarBackground\",\"fFzshO2eX\":\"variant1\"}\n * @framerImmutableVariables true\n * @framerDisplayContentsDiv false\n * @framerComponentViewportWidth true\n */const FrameryhJ7cGH7T=withCSS(Component,css,\"framer-zO3rH\");export default FrameryhJ7cGH7T;FrameryhJ7cGH7T.displayName=\"Elements/Avatar circle\";FrameryhJ7cGH7T.defaultProps={height:48,width:48};addPropertyControls(FrameryhJ7cGH7T,{F0usfKMv0:{defaultValue:'var(--token-71349634-3b39-4dae-a5cd-5adff4786465, rgb(239, 237, 255)) /* {\"name\":\"Purple-1\"} */',title:\"Background\",type:ControlType.Color},QBnwHXXyd:{defaultValue:\"rgb(255, 219, 222)\",title:\"Avatar background\",type:ControlType.Color},fFzshO2eX:MemojiControls?.[\"variant\"]&&{...MemojiControls[\"variant\"],defaultValue:\"vrPxXX3Sq\",description:undefined,hidden:undefined,title:\"Variant\"}});addFonts(FrameryhJ7cGH7T,[{explicitInter:true,fonts:[]},...MemojiFonts],{supportsExplicitInterCodegen:true});\nexport const __FramerMetadata__ = {\"exports\":{\"default\":{\"type\":\"reactComponent\",\"name\":\"FrameryhJ7cGH7T\",\"slots\":[],\"annotations\":{\"framerContractVersion\":\"1\",\"framerImmutableVariables\":\"true\",\"framerIntrinsicWidth\":\"48\",\"framerVariables\":\"{\\\"F0usfKMv0\\\":\\\"background\\\",\\\"QBnwHXXyd\\\":\\\"avatarBackground\\\",\\\"fFzshO2eX\\\":\\\"variant1\\\"}\",\"framerDisplayContentsDiv\":\"false\",\"framerComponentViewportWidth\":\"true\",\"framerIntrinsicHeight\":\"48\",\"framerCanvasComponentVariantDetails\":\"{\\\"propertyName\\\":\\\"variant\\\",\\\"data\\\":{\\\"default\\\":{\\\"layout\\\":[\\\"fixed\\\",\\\"fixed\\\"]}}}\"}},\"Props\":{\"type\":\"tsType\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./yhJ7cGH7T.map", "// Generated by Framer (677c5d1)\nimport{jsx as _jsx,jsxs as _jsxs}from\"react/jsx-runtime\";import{addFonts,addPropertyControls,ComponentViewportProvider,ControlType,cx,getFonts,getFontsFromSharedStyle,RichText,SmartComponentScopedContainer,useComponentViewport,useLocaleInfo,useVariantState,withCSS}from\"framer\";import{LayoutGroup,motion,MotionConfigContext}from\"framer-motion\";import*as React from\"react\";import{useRef}from\"react\";import*as sharedStyle from\"https://framerusercontent.com/modules/54QD0YEcUS4TlUUfYOto/VA8qj0tR8yGlX3AaOP9K/n2UBoKs5G.js\";import ElementsAvatarCircle from\"https://framerusercontent.com/modules/kVRqrmVw4nimRmAufp9k/0UWb1HJhsuB5aQ9U05ft/yhJ7cGH7T.js\";const ElementsAvatarCircleFonts=getFonts(ElementsAvatarCircle);const cycleOrder=[\"LQNVH40JV\",\"PkyrW5cQ6\",\"NTAzyk64W\",\"gUrkqK4jD\"];const serializationHash=\"framer-5ctHO\";const variantClassNames={gUrkqK4jD:\"framer-v-ga07wi\",LQNVH40JV:\"framer-v-1eexta7\",NTAzyk64W:\"framer-v-1vyz0\",PkyrW5cQ6:\"framer-v-ditd33\"};function addPropertyOverrides(overrides,...variants){const nextOverrides={};variants?.forEach(variant=>variant&&Object.assign(nextOverrides,overrides[variant]));return nextOverrides;}const transition1={damping:60,delay:0,mass:1,stiffness:500,type:\"spring\"};const Transition=({value,children})=>{const config=React.useContext(MotionConfigContext);const transition=value??config.transition;const contextValue=React.useMemo(()=>({...config,transition}),[JSON.stringify(transition)]);return /*#__PURE__*/_jsx(MotionConfigContext.Provider,{value:contextValue,children:children});};const Variants=motion.create(React.Fragment);const humanReadableVariantMap={\"Variant 1\":\"LQNVH40JV\",\"Variant 2\":\"PkyrW5cQ6\",\"Variant 3\":\"NTAzyk64W\",\"Variant 4\":\"gUrkqK4jD\"};const getProps=({avatarBackground,background,fullName,height,id,review,role,width,...props})=>{return{...props,ajkPmSN2I:avatarBackground??props.ajkPmSN2I??\"rgb(255, 219, 222)\",NKd2VB0Rt:review??props.NKd2VB0Rt??\"Our team well-being is enhanced significantly!\",variant:humanReadableVariantMap[props.variant]??props.variant??\"LQNVH40JV\",VhWLBmEP5:role??props.VhWLBmEP5??\"Saas company\",XDtae_p3N:fullName??props.XDtae_p3N??\"David Johnson\",XWbdou1CX:background??props.XWbdou1CX??\"var(--token-c7296255-ae5e-4cec-8116-ad2cebcb1ccb, rgb(225, 245, 254))\"};};const createLayoutDependency=(props,variants)=>{if(props.layoutDependency)return variants.join(\"-\")+props.layoutDependency;return variants.join(\"-\");};const Component=/*#__PURE__*/React.forwardRef(function(props,ref){const fallbackRef=useRef(null);const refBinding=ref??fallbackRef;const defaultLayoutId=React.useId();const{activeLocale,setLocale}=useLocaleInfo();const componentViewport=useComponentViewport();const{style,className,layoutId,variant,XDtae_p3N,VhWLBmEP5,NKd2VB0Rt,XWbdou1CX,ajkPmSN2I,...restProps}=getProps(props);const{baseVariant,classNames,clearLoadingGesture,gestureHandlers,gestureVariant,isLoading,setGestureState,setVariant,variants}=useVariantState({cycleOrder,defaultVariant:\"LQNVH40JV\",ref:refBinding,variant,variantClassNames});const layoutDependency=createLayoutDependency(props,variants);const sharedStyleClassNames=[sharedStyle.className];const scopingClassNames=cx(serializationHash,...sharedStyleClassNames);return /*#__PURE__*/_jsx(LayoutGroup,{id:layoutId??defaultLayoutId,children:/*#__PURE__*/_jsx(Variants,{animate:variants,initial:false,children:/*#__PURE__*/_jsx(Transition,{value:transition1,children:/*#__PURE__*/_jsxs(motion.div,{...restProps,...gestureHandlers,className:cx(scopingClassNames,\"framer-1eexta7\",className,classNames),\"data-framer-name\":\"Variant 1\",layoutDependency:layoutDependency,layoutId:\"LQNVH40JV\",ref:refBinding,style:{backgroundColor:XWbdou1CX,borderBottomLeftRadius:24,borderBottomRightRadius:24,borderTopLeftRadius:24,borderTopRightRadius:24,...style},...addPropertyOverrides({gUrkqK4jD:{\"data-framer-name\":\"Variant 4\"},NTAzyk64W:{\"data-framer-name\":\"Variant 3\"},PkyrW5cQ6:{\"data-framer-name\":\"Variant 2\"}},baseVariant,gestureVariant),children:[/*#__PURE__*/_jsxs(motion.div,{className:\"framer-1ybljsz\",\"data-framer-name\":\"Avatar group\",layoutDependency:layoutDependency,layoutId:\"MagRhXOdP\",children:[/*#__PURE__*/_jsx(ComponentViewportProvider,{height:48,width:\"48px\",y:(componentViewport?.y||0)+32+0+74.5,children:/*#__PURE__*/_jsx(SmartComponentScopedContainer,{className:\"framer-1j55831-container\",layoutDependency:layoutDependency,layoutId:\"GItDtWXO6-container\",nodeId:\"GItDtWXO6\",rendersWithMotion:true,scopeId:\"Ed3p2XXQI\",children:/*#__PURE__*/_jsx(ElementsAvatarCircle,{F0usfKMv0:\"var(--token-09f22285-1280-482e-8b22-1cef593bf6a7, rgb(255, 255, 255))\",fFzshO2eX:\"Stnp3oRU4\",height:\"100%\",id:\"GItDtWXO6\",layoutId:\"GItDtWXO6\",QBnwHXXyd:ajkPmSN2I,style:{height:\"100%\",width:\"100%\"},width:\"100%\",...addPropertyOverrides({gUrkqK4jD:{fFzshO2eX:\"hUi9TraZo\"},NTAzyk64W:{fFzshO2eX:\"cHv8JY9g7\"},PkyrW5cQ6:{fFzshO2eX:\"rbMcqs1eA\"}},baseVariant,gestureVariant)})})}),/*#__PURE__*/_jsxs(motion.div,{className:\"framer-j292vs\",\"data-framer-name\":\"Content\",layoutDependency:layoutDependency,layoutId:\"WUpgSFSwa\",children:[/*#__PURE__*/_jsx(RichText,{__fromCanvasComponent:true,children:/*#__PURE__*/_jsx(React.Fragment,{children:/*#__PURE__*/_jsx(motion.p,{className:\"framer-styles-preset-78pnnt\",\"data-styles-preset\":\"n2UBoKs5G\",children:\"David Johnson\"})}),className:\"framer-33tsxq\",\"data-framer-name\":\"Full name\",fonts:[\"Inter\"],layoutDependency:layoutDependency,layoutId:\"pHh3aAUqr\",text:XDtae_p3N,verticalAlignment:\"top\",withExternalLayout:true}),/*#__PURE__*/_jsx(RichText,{__fromCanvasComponent:true,children:/*#__PURE__*/_jsx(React.Fragment,{children:/*#__PURE__*/_jsx(motion.p,{style:{\"--font-selector\":\"RlM7TWFucm9wZS1yZWd1bGFy\",\"--framer-font-family\":'\"Manrope\", \"Manrope Placeholder\", sans-serif',\"--framer-font-size\":\"14px\",\"--framer-line-height\":\"20px\",\"--framer-text-color\":\"var(--extracted-r6o4lv, var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, rgb(0, 0, 0)))\"},children:\"Saas company\"})}),className:\"framer-bjowyj\",\"data-framer-name\":\"Role & Company\",fonts:[\"FS;Manrope-regular\"],layoutDependency:layoutDependency,layoutId:\"Fe7u3TBN_\",style:{\"--extracted-r6o4lv\":\"var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, rgb(0, 0, 0))\"},text:VhWLBmEP5,verticalAlignment:\"top\",withExternalLayout:true})]})]}),/*#__PURE__*/_jsx(RichText,{__fromCanvasComponent:true,children:/*#__PURE__*/_jsx(React.Fragment,{children:/*#__PURE__*/_jsx(motion.p,{style:{\"--font-selector\":\"RlM7Q2FiaW5ldCBHcm90ZXNrLXJlZ3VsYXI=\",\"--framer-font-family\":'\"Cabinet Grotesk\", \"Cabinet Grotesk Placeholder\", sans-serif',\"--framer-font-size\":\"15px\",\"--framer-text-color\":\"var(--extracted-r6o4lv, var(--token-6f65be5b-d434-40c7-9377-eff99acd05cd, rgb(87, 87, 87)))\"},children:\"Our team well-being is enhanced significantly!\"})}),className:\"framer-1bp4z9b\",\"data-framer-name\":\"Review\",fonts:[\"FS;Cabinet Grotesk-regular\"],layoutDependency:layoutDependency,layoutId:\"UOhqnuVc1\",style:{\"--extracted-r6o4lv\":\"var(--token-6f65be5b-d434-40c7-9377-eff99acd05cd, rgb(87, 87, 87))\"},text:NKd2VB0Rt,verticalAlignment:\"top\",withExternalLayout:true})]})})})});});const css=[\"@supports (aspect-ratio: 1) { body { --framer-aspect-ratio-supported: auto; } }\",\".framer-5ctHO.framer-1zlnqu, .framer-5ctHO .framer-1zlnqu { display: block; }\",\".framer-5ctHO.framer-1eexta7 { align-content: flex-start; align-items: flex-start; display: flex; flex-direction: column; flex-wrap: nowrap; gap: 24px; height: min-content; justify-content: flex-start; overflow: hidden; padding: 32px; position: relative; width: 411px; will-change: var(--framer-will-change-override, transform); }\",\".framer-5ctHO .framer-1ybljsz { align-content: center; align-items: center; display: flex; flex: none; flex-direction: row; flex-wrap: nowrap; gap: 12px; height: min-content; justify-content: flex-start; overflow: hidden; padding: 0px; position: relative; width: 100%; }\",\".framer-5ctHO .framer-1j55831-container { flex: none; height: 48px; position: relative; width: 48px; }\",\".framer-5ctHO .framer-j292vs { align-content: center; align-items: center; display: flex; flex: 1 0 0px; flex-direction: column; flex-wrap: nowrap; gap: 2px; height: min-content; justify-content: center; overflow: hidden; padding: 0px; position: relative; width: 1px; }\",\".framer-5ctHO .framer-33tsxq, .framer-5ctHO .framer-bjowyj, .framer-5ctHO .framer-1bp4z9b { flex: none; height: auto; position: relative; white-space: pre-wrap; width: 100%; word-break: break-word; word-wrap: break-word; }\",\"@supports (background: -webkit-named-image(i)) and (not (font-palette:dark)) { .framer-5ctHO.framer-1eexta7, .framer-5ctHO .framer-1ybljsz, .framer-5ctHO .framer-j292vs { gap: 0px; } .framer-5ctHO.framer-1eexta7 > * { margin: 0px; margin-bottom: calc(24px / 2); margin-top: calc(24px / 2); } .framer-5ctHO.framer-1eexta7 > :first-child, .framer-5ctHO .framer-j292vs > :first-child { margin-top: 0px; } .framer-5ctHO.framer-1eexta7 > :last-child, .framer-5ctHO .framer-j292vs > :last-child { margin-bottom: 0px; } .framer-5ctHO .framer-1ybljsz > * { margin: 0px; margin-left: calc(12px / 2); margin-right: calc(12px / 2); } .framer-5ctHO .framer-1ybljsz > :first-child { margin-left: 0px; } .framer-5ctHO .framer-1ybljsz > :last-child { margin-right: 0px; } .framer-5ctHO .framer-j292vs > * { margin: 0px; margin-bottom: calc(2px / 2); margin-top: calc(2px / 2); } }\",...sharedStyle.css];/**\n * This is a generated Framer component.\n * @framerIntrinsicHeight 154\n * @framerIntrinsicWidth 411\n * @framerCanvasComponentVariantDetails {\"propertyName\":\"variant\",\"data\":{\"default\":{\"layout\":[\"fixed\",\"auto\"]},\"PkyrW5cQ6\":{\"layout\":[\"fixed\",\"auto\"]},\"NTAzyk64W\":{\"layout\":[\"fixed\",\"auto\"]},\"gUrkqK4jD\":{\"layout\":[\"fixed\",\"auto\"]}}}\n * @framerVariables {\"XDtae_p3N\":\"fullName\",\"VhWLBmEP5\":\"role\",\"NKd2VB0Rt\":\"review\",\"XWbdou1CX\":\"background\",\"ajkPmSN2I\":\"avatarBackground\"}\n * @framerImmutableVariables true\n * @framerDisplayContentsDiv false\n * @framerComponentViewportWidth true\n */const FramerEd3p2XXQI=withCSS(Component,css,\"framer-5ctHO\");export default FramerEd3p2XXQI;FramerEd3p2XXQI.displayName=\"Cards/Testimonials card\";FramerEd3p2XXQI.defaultProps={height:154,width:411};addPropertyControls(FramerEd3p2XXQI,{variant:{options:[\"LQNVH40JV\",\"PkyrW5cQ6\",\"NTAzyk64W\",\"gUrkqK4jD\"],optionTitles:[\"Variant 1\",\"Variant 2\",\"Variant 3\",\"Variant 4\"],title:\"Variant\",type:ControlType.Enum},XDtae_p3N:{defaultValue:\"David Johnson\",displayTextArea:false,title:\"Full name\",type:ControlType.String},VhWLBmEP5:{defaultValue:\"Saas company\",displayTextArea:false,title:\"Role\",type:ControlType.String},NKd2VB0Rt:{defaultValue:\"Our team well-being is enhanced significantly!\",displayTextArea:true,title:\"Review\",type:ControlType.String},XWbdou1CX:{defaultValue:'var(--token-c7296255-ae5e-4cec-8116-ad2cebcb1ccb, rgb(225, 245, 254)) /* {\"name\":\"Blue-1\"} */',title:\"Background\",type:ControlType.Color},ajkPmSN2I:{defaultValue:\"rgb(255, 219, 222)\",title:\"Avatar Background\",type:ControlType.Color}});addFonts(FramerEd3p2XXQI,[{explicitInter:true,fonts:[{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0460-052F, U+1C80-1C88, U+20B4, U+2DE0-2DFF, U+A640-A69F, U+FE2E-FE2F\",url:\"https://framerusercontent.com/assets/5vvr9Vy74if2I6bQbJvbw7SY1pQ.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0301, U+0400-045F, U+0490-0491, U+04B0-04B1, U+2116\",url:\"https://framerusercontent.com/assets/EOr0mi4hNtlgWNn9if640EZzXCo.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+1F00-1FFF\",url:\"https://framerusercontent.com/assets/Y9k9QrlZAqio88Klkmbd8VoMQc.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0370-03FF\",url:\"https://framerusercontent.com/assets/OYrD2tBIBPvoJXiIHnLoOXnY9M.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0100-024F, U+0259, U+1E00-1EFF, U+2020, U+20A0-20AB, U+20AD-20CF, U+2113, U+2C60-2C7F, U+A720-A7FF\",url:\"https://framerusercontent.com/assets/JeYwfuaPfZHQhEG8U5gtPDZ7WQ.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD\",url:\"https://framerusercontent.com/assets/vQyevYAyHtARFwPqUzQGpnDs.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0102-0103, U+0110-0111, U+0128-0129, U+0168-0169, U+01A0-01A1, U+01AF-01B0, U+1EA0-1EF9, U+20AB\",url:\"https://framerusercontent.com/assets/b6Y37FthZeALduNqHicBT6FutY.woff2\",weight:\"400\"},{family:\"Manrope\",source:\"fontshare\",style:\"normal\",url:\"https://framerusercontent.com/third-party-assets/fontshare/wf/2TYFCBHUANEXS6QGR5EQDUNAFH6LSWM3/AYNOU3VEA4LRTDNKJQUFNVNUTYSGOUOP/UXO4O7K2G3HI3D2VKD7UXVJVJD26P4BQ.woff2\",weight:\"400\"},{family:\"Cabinet Grotesk\",source:\"fontshare\",style:\"normal\",url:\"https://framerusercontent.com/third-party-assets/fontshare/wf/J6PPRPKWXDUIYA47IXLEQB4R4OPVYDQH/N2ZXAXWEHVMLISD2TIXJC7EF4GOY43L4/NXM4Z4TDCMYWBZ7AVI2N6DQ5VMWNENMU.woff2\",weight:\"400\"}]},...ElementsAvatarCircleFonts,...getFontsFromSharedStyle(sharedStyle.fonts)],{supportsExplicitInterCodegen:true});\nexport const __FramerMetadata__ = {\"exports\":{\"Props\":{\"type\":\"tsType\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"default\":{\"type\":\"reactComponent\",\"name\":\"FramerEd3p2XXQI\",\"slots\":[],\"annotations\":{\"framerDisplayContentsDiv\":\"false\",\"framerIntrinsicWidth\":\"411\",\"framerImmutableVariables\":\"true\",\"framerContractVersion\":\"1\",\"framerCanvasComponentVariantDetails\":\"{\\\"propertyName\\\":\\\"variant\\\",\\\"data\\\":{\\\"default\\\":{\\\"layout\\\":[\\\"fixed\\\",\\\"auto\\\"]},\\\"PkyrW5cQ6\\\":{\\\"layout\\\":[\\\"fixed\\\",\\\"auto\\\"]},\\\"NTAzyk64W\\\":{\\\"layout\\\":[\\\"fixed\\\",\\\"auto\\\"]},\\\"gUrkqK4jD\\\":{\\\"layout\\\":[\\\"fixed\\\",\\\"auto\\\"]}}}\",\"framerVariables\":\"{\\\"XDtae_p3N\\\":\\\"fullName\\\",\\\"VhWLBmEP5\\\":\\\"role\\\",\\\"NKd2VB0Rt\\\":\\\"review\\\",\\\"XWbdou1CX\\\":\\\"background\\\",\\\"ajkPmSN2I\\\":\\\"avatarBackground\\\"}\",\"framerComponentViewportWidth\":\"true\",\"framerIntrinsicHeight\":\"154\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./Ed3p2XXQI.map", "// Generated by Framer (7e4cc89)\nimport{jsx as _jsx}from\"react/jsx-runtime\";import{addFonts,addPropertyControls,ControlType,cx,getFontsFromSharedStyle,RichText,useComponentViewport,useLocaleInfo,useVariantState,withCSS}from\"framer\";import{LayoutGroup,motion,MotionConfigContext}from\"framer-motion\";import*as React from\"react\";import{useRef}from\"react\";import*as sharedStyle from\"https://framerusercontent.com/modules/uJvnT4vYIjvYHbdZLRHN/NBvrR8ocUJU6j6QOQ80Y/OZ1oy5vLK.js\";const cycleOrder=[\"WUZSBxKeg\",\"Se87R9f7s\"];const serializationHash=\"framer-Hy5Xw\";const variantClassNames={Se87R9f7s:\"framer-v-1um9gnj\",WUZSBxKeg:\"framer-v-1ky5xyk\"};function addPropertyOverrides(overrides,...variants){const nextOverrides={};variants?.forEach(variant=>variant&&Object.assign(nextOverrides,overrides[variant]));return nextOverrides;}const transition1={damping:60,delay:0,mass:1,stiffness:500,type:\"spring\"};const Transition=({value,children})=>{const config=React.useContext(MotionConfigContext);const transition=value??config.transition;const contextValue=React.useMemo(()=>({...config,transition}),[JSON.stringify(transition)]);return /*#__PURE__*/_jsx(MotionConfigContext.Provider,{value:contextValue,children:children});};const Variants=motion.create(React.Fragment);const humanReadableVariantMap={sm:\"WUZSBxKeg\",xs:\"Se87R9f7s\"};const getProps=({border,height,id,label,width,...props})=>{return{...props,UealQPH5o:border??props.UealQPH5o??{borderColor:'var(--token-9123dc68-8019-41f5-9a54-9b977b1110c8, rgb(41, 41, 41)) /* {\"name\":\"Line Color\"} */',borderStyle:\"solid\",borderWidth:1},variant:humanReadableVariantMap[props.variant]??props.variant??\"WUZSBxKeg\",YxFiDAtHJ:label??props.YxFiDAtHJ??\"Benefits\"};};const createLayoutDependency=(props,variants)=>{if(props.layoutDependency)return variants.join(\"-\")+props.layoutDependency;return variants.join(\"-\");};const Component=/*#__PURE__*/React.forwardRef(function(props,ref){const fallbackRef=useRef(null);const refBinding=ref??fallbackRef;const defaultLayoutId=React.useId();const{activeLocale,setLocale}=useLocaleInfo();const componentViewport=useComponentViewport();const{style,className,layoutId,variant,UealQPH5o,YxFiDAtHJ,...restProps}=getProps(props);const{baseVariant,classNames,clearLoadingGesture,gestureHandlers,gestureVariant,isLoading,setGestureState,setVariant,variants}=useVariantState({cycleOrder,defaultVariant:\"WUZSBxKeg\",ref:refBinding,variant,variantClassNames});const layoutDependency=createLayoutDependency(props,variants);const sharedStyleClassNames=[sharedStyle.className];const scopingClassNames=cx(serializationHash,...sharedStyleClassNames);return /*#__PURE__*/_jsx(LayoutGroup,{id:layoutId??defaultLayoutId,children:/*#__PURE__*/_jsx(Variants,{animate:variants,initial:false,children:/*#__PURE__*/_jsx(Transition,{value:transition1,children:/*#__PURE__*/_jsx(motion.div,{...restProps,...gestureHandlers,className:cx(scopingClassNames,\"framer-1ky5xyk\",className,classNames),\"data-border\":true,\"data-framer-name\":\"sm\",layoutDependency:layoutDependency,layoutId:\"WUZSBxKeg\",ref:refBinding,style:{\"--border-bottom-width\":(UealQPH5o.borderBottomWidth??UealQPH5o.borderWidth)+\"px\",\"--border-color\":UealQPH5o.borderColor,\"--border-left-width\":(UealQPH5o.borderLeftWidth??UealQPH5o.borderWidth)+\"px\",\"--border-right-width\":(UealQPH5o.borderRightWidth??UealQPH5o.borderWidth)+\"px\",\"--border-style\":UealQPH5o.borderStyle,\"--border-top-width\":(UealQPH5o.borderTopWidth??UealQPH5o.borderWidth)+\"px\",borderBottomLeftRadius:13,borderBottomRightRadius:13,borderTopLeftRadius:13,borderTopRightRadius:13,...style},...addPropertyOverrides({Se87R9f7s:{\"data-framer-name\":\"xs\"}},baseVariant,gestureVariant),children:/*#__PURE__*/_jsx(RichText,{__fromCanvasComponent:true,children:/*#__PURE__*/_jsx(React.Fragment,{children:/*#__PURE__*/_jsx(motion.p,{className:\"framer-styles-preset-ckk4re\",\"data-styles-preset\":\"OZ1oy5vLK\",style:{\"--framer-text-alignment\":\"center\"},children:\"Benefits\"})}),className:\"framer-196qmj9\",\"data-framer-name\":\"Badge\",fonts:[\"Inter\"],layoutDependency:layoutDependency,layoutId:\"KGOuJRatL\",text:YxFiDAtHJ,verticalAlignment:\"top\",withExternalLayout:true})})})})});});const css=[\"@supports (aspect-ratio: 1) { body { --framer-aspect-ratio-supported: auto; } }\",\".framer-Hy5Xw.framer-zzn4co, .framer-Hy5Xw .framer-zzn4co { display: block; }\",\".framer-Hy5Xw.framer-1ky5xyk { align-content: center; align-items: center; display: flex; flex-direction: row; flex-wrap: nowrap; gap: 0px; height: min-content; justify-content: center; overflow: hidden; padding: 8px 18.4px 9px 18.4px; position: relative; width: 108px; will-change: var(--framer-will-change-override, transform); }\",\".framer-Hy5Xw .framer-196qmj9 { flex: 1 0 0px; height: auto; position: relative; white-space: pre-wrap; width: 1px; word-break: break-word; word-wrap: break-word; }\",\"@supports (background: -webkit-named-image(i)) and (not (font-palette:dark)) { .framer-Hy5Xw.framer-1ky5xyk { gap: 0px; } .framer-Hy5Xw.framer-1ky5xyk > * { margin: 0px; margin-left: calc(0px / 2); margin-right: calc(0px / 2); } .framer-Hy5Xw.framer-1ky5xyk > :first-child { margin-left: 0px; } .framer-Hy5Xw.framer-1ky5xyk > :last-child { margin-right: 0px; } }\",\".framer-Hy5Xw.framer-v-1um9gnj.framer-1ky5xyk { gap: 4px; padding: 8px 14px 9px 12px; }\",\"@supports (background: -webkit-named-image(i)) and (not (font-palette:dark)) { .framer-Hy5Xw.framer-v-1um9gnj.framer-1ky5xyk { gap: 0px; } .framer-Hy5Xw.framer-v-1um9gnj.framer-1ky5xyk > * { margin: 0px; margin-left: calc(4px / 2); margin-right: calc(4px / 2); } .framer-Hy5Xw.framer-v-1um9gnj.framer-1ky5xyk > :first-child { margin-left: 0px; } .framer-Hy5Xw.framer-v-1um9gnj.framer-1ky5xyk > :last-child { margin-right: 0px; } }\",...sharedStyle.css,'.framer-Hy5Xw[data-border=\"true\"]::after, .framer-Hy5Xw [data-border=\"true\"]::after { content: \"\"; border-width: var(--border-top-width, 0) var(--border-right-width, 0) var(--border-bottom-width, 0) var(--border-left-width, 0); border-color: var(--border-color, none); border-style: var(--border-style, none); width: 100%; height: 100%; position: absolute; box-sizing: border-box; left: 0; top: 0; border-radius: inherit; pointer-events: none; }'];/**\n * This is a generated Framer component.\n * @framerIntrinsicHeight 41\n * @framerIntrinsicWidth 108\n * @framerCanvasComponentVariantDetails {\"propertyName\":\"variant\",\"data\":{\"default\":{\"layout\":[\"fixed\",\"auto\"]},\"Se87R9f7s\":{\"layout\":[\"fixed\",\"auto\"]}}}\n * @framerVariables {\"UealQPH5o\":\"border\",\"YxFiDAtHJ\":\"label\"}\n * @framerImmutableVariables true\n * @framerDisplayContentsDiv false\n * @framerComponentViewportWidth true\n */const FramerhOq9O9YQ3=withCSS(Component,css,\"framer-Hy5Xw\");export default FramerhOq9O9YQ3;FramerhOq9O9YQ3.displayName=\"Elements/Badge\";FramerhOq9O9YQ3.defaultProps={height:41,width:108};addPropertyControls(FramerhOq9O9YQ3,{variant:{options:[\"WUZSBxKeg\",\"Se87R9f7s\"],optionTitles:[\"sm\",\"xs\"],title:\"Variant\",type:ControlType.Enum},UealQPH5o:{defaultValue:{borderColor:'var(--token-9123dc68-8019-41f5-9a54-9b977b1110c8, rgb(41, 41, 41)) /* {\"name\":\"Line Color\"} */',borderStyle:\"solid\",borderWidth:1},title:\"Border\",type:ControlType.Border},YxFiDAtHJ:{defaultValue:\"Benefits\",displayTextArea:false,title:\"Label\",type:ControlType.String}});addFonts(FramerhOq9O9YQ3,[{explicitInter:true,fonts:[{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0460-052F, U+1C80-1C88, U+20B4, U+2DE0-2DFF, U+A640-A69F, U+FE2E-FE2F\",url:\"https://framerusercontent.com/assets/5vvr9Vy74if2I6bQbJvbw7SY1pQ.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0301, U+0400-045F, U+0490-0491, U+04B0-04B1, U+2116\",url:\"https://framerusercontent.com/assets/EOr0mi4hNtlgWNn9if640EZzXCo.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+1F00-1FFF\",url:\"https://framerusercontent.com/assets/Y9k9QrlZAqio88Klkmbd8VoMQc.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0370-03FF\",url:\"https://framerusercontent.com/assets/OYrD2tBIBPvoJXiIHnLoOXnY9M.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0100-024F, U+0259, U+1E00-1EFF, U+2020, U+20A0-20AB, U+20AD-20CF, U+2113, U+2C60-2C7F, U+A720-A7FF\",url:\"https://framerusercontent.com/assets/JeYwfuaPfZHQhEG8U5gtPDZ7WQ.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD\",url:\"https://framerusercontent.com/assets/vQyevYAyHtARFwPqUzQGpnDs.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0102-0103, U+0110-0111, U+0128-0129, U+0168-0169, U+01A0-01A1, U+01AF-01B0, U+1EA0-1EF9, U+20AB\",url:\"https://framerusercontent.com/assets/b6Y37FthZeALduNqHicBT6FutY.woff2\",weight:\"400\"}]},...getFontsFromSharedStyle(sharedStyle.fonts)],{supportsExplicitInterCodegen:true});\nexport const __FramerMetadata__ = {\"exports\":{\"Props\":{\"type\":\"tsType\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"default\":{\"type\":\"reactComponent\",\"name\":\"FramerhOq9O9YQ3\",\"slots\":[],\"annotations\":{\"framerIntrinsicHeight\":\"41\",\"framerImmutableVariables\":\"true\",\"framerIntrinsicWidth\":\"108\",\"framerCanvasComponentVariantDetails\":\"{\\\"propertyName\\\":\\\"variant\\\",\\\"data\\\":{\\\"default\\\":{\\\"layout\\\":[\\\"fixed\\\",\\\"auto\\\"]},\\\"Se87R9f7s\\\":{\\\"layout\\\":[\\\"fixed\\\",\\\"auto\\\"]}}}\",\"framerContractVersion\":\"1\",\"framerDisplayContentsDiv\":\"false\",\"framerVariables\":\"{\\\"UealQPH5o\\\":\\\"border\\\",\\\"YxFiDAtHJ\\\":\\\"label\\\"}\",\"framerComponentViewportWidth\":\"true\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./hOq9O9YQ3.map", "// Generated by Framer (101bcc7)\nimport{jsx as _jsx,jsxs as _jsxs}from\"react/jsx-runtime\";import{addFonts,addPropertyControls,ControlType,cx,getFontsFromSharedStyle,Image,Link,RichText,useComponentViewport,useLocaleInfo,useVariantState,withCSS}from\"framer\";import{LayoutGroup,motion,MotionConfigContext}from\"framer-motion\";import*as React from\"react\";import*as sharedStyle from\"https://framerusercontent.com/modules/xrjM4byE4qEYfspReI60/dorJSdw6jTvX7jlV5L9z/QigpaSEWp.js\";const enabledGestures={WM0Vqrjd4:{hover:true}};const cycleOrder=[\"WM0Vqrjd4\",\"WdM8vpbxp\"];const serializationHash=\"framer-AtJx8\";const variantClassNames={WdM8vpbxp:\"framer-v-1k7905v\",WM0Vqrjd4:\"framer-v-1sy3kb8\"};function addPropertyOverrides(overrides,...variants){const nextOverrides={};variants===null||variants===void 0?void 0:variants.forEach(variant=>variant&&Object.assign(nextOverrides,overrides[variant]));return nextOverrides;}const transition1={damping:60,delay:0,mass:1,stiffness:500,type:\"spring\"};const toResponsiveImage=value=>{if(typeof value===\"object\"&&value!==null&&typeof value.src===\"string\"){return value;}return typeof value===\"string\"?{src:value}:undefined;};const transformTemplate1=(_,t)=>`translateX(-50%) ${t}`;const Transition=({value,children})=>{const config=React.useContext(MotionConfigContext);const transition=value!==null&&value!==void 0?value:config.transition;const contextValue=React.useMemo(()=>({...config,transition}),[JSON.stringify(transition)]);return /*#__PURE__*/_jsx(MotionConfigContext.Provider,{value:contextValue,children:children});};const Variants=motion.create(React.Fragment);const humanReadableVariantMap={Desktop:\"WM0Vqrjd4\",Phone:\"WdM8vpbxp\"};const getProps=({category,height,id,image,link,title,width,...props})=>{var _ref,_ref1,_humanReadableVariantMap_props_variant,_ref2;return{...props,M_KoOM1js:(_ref=title!==null&&title!==void 0?title:props.M_KoOM1js)!==null&&_ref!==void 0?_ref:\"Title\",mehcTa5tn:image!==null&&image!==void 0?image:props.mehcTa5tn,t1W2f231P:link!==null&&link!==void 0?link:props.t1W2f231P,V1vR_SgBO:(_ref1=category!==null&&category!==void 0?category:props.V1vR_SgBO)!==null&&_ref1!==void 0?_ref1:\"Category\",variant:(_ref2=(_humanReadableVariantMap_props_variant=humanReadableVariantMap[props.variant])!==null&&_humanReadableVariantMap_props_variant!==void 0?_humanReadableVariantMap_props_variant:props.variant)!==null&&_ref2!==void 0?_ref2:\"WM0Vqrjd4\"};};const createLayoutDependency=(props,variants)=>{if(props.layoutDependency)return variants.join(\"-\")+props.layoutDependency;return variants.join(\"-\");};const Component=/*#__PURE__*/React.forwardRef(function(props,ref){const{activeLocale,setLocale}=useLocaleInfo();const{style,className,layoutId,variant,t1W2f231P,M_KoOM1js,mehcTa5tn,V1vR_SgBO,...restProps}=getProps(props);const{baseVariant,classNames,clearLoadingGesture,gestureHandlers,gestureVariant,isLoading,setGestureState,setVariant,variants}=useVariantState({cycleOrder,defaultVariant:\"WM0Vqrjd4\",enabledGestures,variant,variantClassNames});const layoutDependency=createLayoutDependency(props,variants);const ref1=React.useRef(null);const defaultLayoutId=React.useId();const sharedStyleClassNames=[sharedStyle.className];const componentViewport=useComponentViewport();return /*#__PURE__*/_jsx(LayoutGroup,{id:layoutId!==null&&layoutId!==void 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*/i.colorToNumber=function(e){e=e.replace(\"#\",\"\");3==e.length&&(e=e.charAt(0)+e.charAt(0)+e.charAt(1)+e.charAt(1)+e.charAt(2)+e.charAt(2));return parseInt(e,16)};\n/**\n         * The console logging level to use, where each level includes all levels above and excludes the levels below.\n         * The default level is 'debug' which shows all console messages.  \n         *\n         * Possible level values are:\n         * - 0 = None\n         * - 1 = Debug\n         * - 2 = Info\n         * - 3 = Warn\n         * - 4 = Error\n         * @property Common.logLevel\n         * @type {Number}\n         * @default 1\n         */i.logLevel=1;\n/**\n         * Shows a `console.log` message only if the current `Common.logLevel` allows it.\n         * The message will be prefixed with 'matter-js' to make it easily identifiable.\n         * @method log\n         * @param ...objs {} The objects to log.\n         */i.log=function(){console&&i.logLevel>0&&i.logLevel<=3&&console.log.apply(console,[\"matter-js:\"].concat(Array.prototype.slice.call(arguments)))};\n/**\n         * Shows a `console.info` message only if the current `Common.logLevel` allows it.\n         * The message will be prefixed with 'matter-js' to make it easily identifiable.\n         * @method info\n         * @param ...objs {} The objects to log.\n         */i.info=function(){console&&i.logLevel>0&&i.logLevel<=2&&console.info.apply(console,[\"matter-js:\"].concat(Array.prototype.slice.call(arguments)))};\n/**\n         * Shows a `console.warn` message only if the current `Common.logLevel` allows it.\n         * The message will be prefixed with 'matter-js' to make it easily identifiable.\n         * @method warn\n         * @param ...objs {} The objects to log.\n         */i.warn=function(){console&&i.logLevel>0&&i.logLevel<=3&&console.warn.apply(console,[\"matter-js:\"].concat(Array.prototype.slice.call(arguments)))};\n/**\n         * Uses `Common.warn` to log the given message one time only.\n         * @method warnOnce\n         * @param ...objs {} The objects to log.\n         */i.warnOnce=function(){var e=Array.prototype.slice.call(arguments).join(\" \");if(!i._warnedOnce[e]){i.warn(e);i._warnedOnce[e]=true}};\n/**\n         * Shows a deprecated console warning when the function on the given object is called.\n         * The target function will be replaced with a new function that first shows the warning\n         * and then calls the original function.\n         * @method deprecated\n         * @param {object} obj The object or module\n         * @param {string} name The property name of the function on obj\n         * @param {string} warning The one-time message to show if the function is called\n         */i.deprecated=function(e,t,n){e[t]=i.chain((function(){i.warnOnce(\"\uD83D\uDD05 deprecated \uD83D\uDD05\",n)}),e[t])};i.nextId=function(){return i._nextId++};\n/**\n         * A cross browser compatible indexOf implementation.\n         * @method indexOf\n         * @param {array} haystack\n         * @param {object} needle\n         * @return {number} The position of needle in haystack, otherwise -1.\n         */i.indexOf=function(e,t){if(e.indexOf)return e.indexOf(t);for(var n=0;n<e.length;n++)if(e[n]===t)return n;return-1};\n/**\n         * A cross browser compatible array map implementation.\n         * @method map\n         * @param {array} list\n         * @param {function} func\n         * @return {array} Values from list transformed by func.\n         */i.map=function(e,t){if(e.map)return e.map(t);var n=[];for(var i=0;i<e.length;i+=1)n.push(t(e[i]));return n};\n/**\n         * Takes a directed graph and returns the partially ordered set of vertices in topological order.\n         * Circular dependencies are allowed.\n         * @method topologicalSort\n         * @param {object} graph\n         * @return {array} Partially ordered set of vertices in topological order.\n         */i.topologicalSort=function(e){var t=[],n=[],o=[];for(var r in e)n[r]||o[r]||i._topologicalSort(r,n,o,e,t);return t};i._topologicalSort=function(e,t,n,o,r){var a=o[e]||[];n[e]=true;for(var s=0;s<a.length;s+=1){var l=a[s];n[l]||(t[l]||i._topologicalSort(l,t,n,o,r))}n[e]=false;t[e]=true;r.push(e)};\n/**\n         * Takes _n_ functions as arguments and returns a new function that calls them in order.\n         * The arguments applied when calling the new function will also be applied to every function passed.\n         * The value of `this` refers to the last value returned in the chain that was not `undefined`.\n         * Therefore if a passed function does not return a value, the previously returned value is maintained.\n         * After all passed functions have been called the new function returns the last returned value (if any).\n         * If any of the passed functions are a chain, then the chain will be flattened.\n         * @method chain\n         * @param ...funcs {function} The functions to chain.\n         * @return {function} A new function that calls the passed functions in order.\n         */i.chain=function(){var e=[];for(var t=0;t<arguments.length;t+=1){var n=arguments[t];n._chained?e.push.apply(e,n._chained):e.push(n)}var chain=function(){var t,n=new Array(arguments.length);for(var i=0,o=arguments.length;i<o;i++)n[i]=arguments[i];for(i=0;i<e.length;i+=1){var r=e[i].apply(t,n);\"undefined\"!==typeof r&&(t=r)}return t};chain._chained=e;return chain};\n/**\n         * Chains a function to excute before the original function on the given `path` relative to `base`.\n         * See also docs for `Common.chain`.\n         * @method chainPathBefore\n         * @param {} base The base object\n         * @param {string} path The path relative to `base`\n         * @param {function} func The function to chain before the original\n         * @return {function} The chained function that replaced the original\n         */i.chainPathBefore=function(e,t,n){return i.set(e,t,i.chain(n,i.get(e,t)))};\n/**\n         * Chains a function to excute after the original function on the given `path` relative to `base`.\n         * See also docs for `Common.chain`.\n         * @method chainPathAfter\n         * @param {} base The base object\n         * @param {string} path The path relative to `base`\n         * @param {function} func The function to chain after the original\n         * @return {function} The chained function that replaced the original\n         */i.chainPathAfter=function(e,t,n){return i.set(e,t,i.chain(i.get(e,t),n))};\n/**\n         * Provide the [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module to enable\n         * concave vertex decomposition support when using `Bodies.fromVertices` e.g. `Common.setDecomp(require('poly-decomp'))`.\n         * @method setDecomp\n         * @param {} decomp The [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module.\n         */i.setDecomp=function(e){i._decomp=e};i.getDecomp=function(){var t=i._decomp;try{t||\"undefined\"===typeof window||(t=window.decomp);t||\"undefined\"===typeof e||(t=e.decomp)}catch(e){t=null}return t}})()},function(e,t){var n={};e.exports=n;(function(){\n/**\n         * Creates a new axis-aligned bounding box (AABB) for the given vertices.\n         * @method create\n         * @param {vertices} vertices\n         * @return {bounds} A new bounds object\n         */\nn.create=function(e){var t={min:{x:0,y:0},max:{x:0,y:0}};e&&n.update(t,e);return t};\n/**\n         * Updates bounds using the given vertices and extends the bounds given a velocity.\n         * @method update\n         * @param {bounds} bounds\n         * @param {vertices} vertices\n         * @param {vector} velocity\n         */n.update=function(e,t,n){e.min.x=Infinity;e.max.x=-Infinity;e.min.y=Infinity;e.max.y=-Infinity;for(var i=0;i<t.length;i++){var o=t[i];o.x>e.max.x&&(e.max.x=o.x);o.x<e.min.x&&(e.min.x=o.x);o.y>e.max.y&&(e.max.y=o.y);o.y<e.min.y&&(e.min.y=o.y)}if(n){n.x>0?e.max.x+=n.x:e.min.x+=n.x;n.y>0?e.max.y+=n.y:e.min.y+=n.y}};\n/**\n         * Returns true if the bounds contains the given point.\n         * @method contains\n         * @param {bounds} bounds\n         * @param {vector} point\n         * @return {boolean} True if the bounds contain the point, otherwise false\n         */n.contains=function(e,t){return t.x>=e.min.x&&t.x<=e.max.x&&t.y>=e.min.y&&t.y<=e.max.y};\n/**\n         * Returns true if the two bounds intersect.\n         * @method overlaps\n         * @param {bounds} boundsA\n         * @param {bounds} boundsB\n         * @return {boolean} True if the bounds overlap, otherwise false\n         */n.overlaps=function(e,t){return e.min.x<=t.max.x&&e.max.x>=t.min.x&&e.max.y>=t.min.y&&e.min.y<=t.max.y};\n/**\n         * Translates the bounds by the given vector.\n         * @method translate\n         * @param {bounds} bounds\n         * @param {vector} vector\n         */n.translate=function(e,t){e.min.x+=t.x;e.max.x+=t.x;e.min.y+=t.y;e.max.y+=t.y};\n/**\n         * Shifts the bounds to the given position.\n         * @method shift\n         * @param {bounds} bounds\n         * @param {vector} position\n         */n.shift=function(e,t){var n=e.max.x-e.min.x,i=e.max.y-e.min.y;e.min.x=t.x;e.max.x=t.x+n;e.min.y=t.y;e.max.y=t.y+i}})()},function(e,t){var n={};e.exports=n;(function(){\n/**\n         * Creates a new vector.\n         * @method create\n         * @param {number} x\n         * @param {number} y\n         * @return {vector} A new vector\n         */\nn.create=function(e,t){return{x:e||0,y:t||0}};\n/**\n         * Returns a new vector with `x` and `y` copied from the given `vector`.\n         * @method clone\n         * @param {vector} vector\n         * @return {vector} A new cloned vector\n         */n.clone=function(e){return{x:e.x,y:e.y}};\n/**\n         * Returns the magnitude (length) of a vector.\n         * @method magnitude\n         * @param {vector} vector\n         * @return {number} The magnitude of the vector\n         */n.magnitude=function(e){return Math.sqrt(e.x*e.x+e.y*e.y)};\n/**\n         * Returns the magnitude (length) of a vector (therefore saving a `sqrt` operation).\n         * @method magnitudeSquared\n         * @param {vector} vector\n         * @return {number} The squared magnitude of the vector\n         */n.magnitudeSquared=function(e){return e.x*e.x+e.y*e.y};\n/**\n         * Rotates the vector about (0, 0) by specified angle.\n         * @method rotate\n         * @param {vector} vector\n         * @param {number} angle\n         * @param {vector} [output]\n         * @return {vector} The vector rotated about (0, 0)\n         */n.rotate=function(e,t,n){var i=Math.cos(t),o=Math.sin(t);n||(n={});var r=e.x*i-e.y*o;n.y=e.x*o+e.y*i;n.x=r;return n};\n/**\n         * Rotates the vector about a specified point by specified angle.\n         * @method rotateAbout\n         * @param {vector} vector\n         * @param {number} angle\n         * @param {vector} point\n         * @param {vector} [output]\n         * @return {vector} A new vector rotated about the point\n         */n.rotateAbout=function(e,t,n,i){var o=Math.cos(t),r=Math.sin(t);i||(i={});var a=n.x+((e.x-n.x)*o-(e.y-n.y)*r);i.y=n.y+((e.x-n.x)*r+(e.y-n.y)*o);i.x=a;return i};\n/**\n         * Normalises a vector (such that its magnitude is `1`).\n         * @method normalise\n         * @param {vector} vector\n         * @return {vector} A new vector normalised\n         */n.normalise=function(e){var t=n.magnitude(e);return 0===t?{x:0,y:0}:{x:e.x/t,y:e.y/t}};\n/**\n         * Returns the dot-product of two vectors.\n         * @method dot\n         * @param {vector} vectorA\n         * @param {vector} vectorB\n         * @return {number} The dot product of the two vectors\n         */n.dot=function(e,t){return e.x*t.x+e.y*t.y};\n/**\n         * Returns the cross-product of two vectors.\n         * @method cross\n         * @param {vector} vectorA\n         * @param {vector} vectorB\n         * @return {number} The cross product of the two vectors\n         */n.cross=function(e,t){return e.x*t.y-e.y*t.x};\n/**\n         * Returns the cross-product of three vectors.\n         * @method cross3\n         * @param {vector} vectorA\n         * @param {vector} vectorB\n         * @param {vector} vectorC\n         * @return {number} The cross product of the three vectors\n         */n.cross3=function(e,t,n){return(t.x-e.x)*(n.y-e.y)-(t.y-e.y)*(n.x-e.x)};\n/**\n         * Adds the two vectors.\n         * @method add\n         * @param {vector} vectorA\n         * @param {vector} vectorB\n         * @param {vector} [output]\n         * @return {vector} A new vector of vectorA and vectorB added\n         */n.add=function(e,t,n){n||(n={});n.x=e.x+t.x;n.y=e.y+t.y;return n};\n/**\n         * Subtracts the two vectors.\n         * @method sub\n         * @param {vector} vectorA\n         * @param {vector} vectorB\n         * @param {vector} [output]\n         * @return {vector} A new vector of vectorA and vectorB subtracted\n         */n.sub=function(e,t,n){n||(n={});n.x=e.x-t.x;n.y=e.y-t.y;return n};\n/**\n         * Multiplies a vector and a scalar.\n         * @method mult\n         * @param {vector} vector\n         * @param {number} scalar\n         * @return {vector} A new vector multiplied by scalar\n         */n.mult=function(e,t){return{x:e.x*t,y:e.y*t}};\n/**\n         * Divides a vector and a scalar.\n         * @method div\n         * @param {vector} vector\n         * @param {number} scalar\n         * @return {vector} A new vector divided by scalar\n         */n.div=function(e,t){return{x:e.x/t,y:e.y/t}};\n/**\n         * Returns the perpendicular vector. Set `negate` to true for the perpendicular in the opposite direction.\n         * @method perp\n         * @param {vector} vector\n         * @param {bool} [negate=false]\n         * @return {vector} The perpendicular vector\n         */n.perp=function(e,t){t=true===t?-1:1;return{x:t*-e.y,y:t*e.x}};\n/**\n         * Negates both components of a vector such that it points in the opposite direction.\n         * @method neg\n         * @param {vector} vector\n         * @return {vector} The negated vector\n         */n.neg=function(e){return{x:-e.x,y:-e.y}};\n/**\n         * Returns the angle between the vector `vectorB - vectorA` and the x-axis in radians.\n         * @method angle\n         * @param {vector} vectorA\n         * @param {vector} vectorB\n         * @return {number} The angle in radians\n         */n.angle=function(e,t){return Math.atan2(t.y-e.y,t.x-e.x)};\n/**\n         * Temporary vector pool (not thread-safe).\n         * @property _temp\n         * @type {vector[]}\n         * @private\n         */n._temp=[n.create(),n.create(),n.create(),n.create(),n.create(),n.create()]})()},function(e,t,n){var i={};e.exports=i;var o=n(2);var r=n(0);(function(){\n/**\n         * Creates a new set of `Matter.Body` compatible vertices.\n         * The `points` argument accepts an array of `Matter.Vector` points orientated around the origin `(0, 0)`, for example:\n         *\n         *     [{ x: 0, y: 0 }, { x: 25, y: 50 }, { x: 50, y: 0 }]\n         *\n         * The `Vertices.create` method returns a new array of vertices, which are similar to Matter.Vector objects,\n         * but with some additional references required for efficient collision detection routines.\n         *\n         * Vertices must be specified in clockwise order.\n         *\n         * Note that the `body` argument is not optional, a `Matter.Body` reference must be provided.\n         *\n         * @method create\n         * @param {vector[]} points\n         * @param {body} body\n         */\ni.create=function(e,t){var n=[];for(var i=0;i<e.length;i++){var o=e[i],r={x:o.x,y:o.y,index:i,body:t,isInternal:false};n.push(r)}return n};\n/**\n         * Parses a string containing ordered x y pairs separated by spaces (and optionally commas), \n         * into a `Matter.Vertices` object for the given `Matter.Body`.\n         * For parsing SVG paths, see `Svg.pathToVertices`.\n         * @method fromPath\n         * @param {string} path\n         * @param {body} body\n         * @return {vertices} vertices\n         */i.fromPath=function(e,t){var n=/L?\\s*([-\\d.e]+)[\\s,]*([-\\d.e]+)*/gi,o=[];e.replace(n,(function(e,t,n){o.push({x:parseFloat(t),y:parseFloat(n)})}));return i.create(o,t)};\n/**\n         * Returns the centre (centroid) of the set of vertices.\n         * @method centre\n         * @param {vertices} vertices\n         * @return {vector} The centre point\n         */i.centre=function(e){var t,n,r,a=i.area(e,true),s={x:0,y:0};for(var l=0;l<e.length;l++){r=(l+1)%e.length;t=o.cross(e[l],e[r]);n=o.mult(o.add(e[l],e[r]),t);s=o.add(s,n)}return o.div(s,6*a)};\n/**\n         * Returns the average (mean) of the set of vertices.\n         * @method mean\n         * @param {vertices} vertices\n         * @return {vector} The average point\n         */i.mean=function(e){var t={x:0,y:0};for(var n=0;n<e.length;n++){t.x+=e[n].x;t.y+=e[n].y}return o.div(t,e.length)};\n/**\n         * Returns the area of the set of vertices.\n         * @method area\n         * @param {vertices} vertices\n         * @param {bool} signed\n         * @return {number} The area\n         */i.area=function(e,t){var n=0,i=e.length-1;for(var o=0;o<e.length;o++){n+=(e[i].x-e[o].x)*(e[i].y+e[o].y);i=o}return t?n/2:Math.abs(n)/2};\n/**\n         * Returns the moment of inertia (second moment of area) of the set of vertices given the total mass.\n         * @method inertia\n         * @param {vertices} vertices\n         * @param {number} mass\n         * @return {number} The polygon's moment of inertia\n         */i.inertia=function(e,t){var n,i,r=0,a=0,s=e;for(var l=0;l<s.length;l++){i=(l+1)%s.length;n=Math.abs(o.cross(s[i],s[l]));r+=n*(o.dot(s[i],s[i])+o.dot(s[i],s[l])+o.dot(s[l],s[l]));a+=n}return t/6*(r/a)};\n/**\n         * Translates the set of vertices in-place.\n         * @method translate\n         * @param {vertices} vertices\n         * @param {vector} vector\n         * @param {number} scalar\n         */i.translate=function(e,t,n){n=\"undefined\"!==typeof n?n:1;var i,o=e.length,r=t.x*n,a=t.y*n;for(i=0;i<o;i++){e[i].x+=r;e[i].y+=a}return e};\n/**\n         * Rotates the set of vertices in-place.\n         * @method rotate\n         * @param {vertices} vertices\n         * @param {number} angle\n         * @param {vector} point\n         */i.rotate=function(e,t,n){if(0!==t){var i,o,r,a,s=Math.cos(t),l=Math.sin(t),c=n.x,u=n.y,f=e.length;for(a=0;a<f;a++){i=e[a];o=i.x-c;r=i.y-u;i.x=c+(o*s-r*l);i.y=u+(o*l+r*s)}return e}};\n/**\n         * Returns `true` if the `point` is inside the set of `vertices`.\n         * @method contains\n         * @param {vertices} vertices\n         * @param {vector} point\n         * @return {boolean} True if the vertices contains point, otherwise false\n         */i.contains=function(e,t){var n,i=t.x,o=t.y,r=e.length,a=e[r-1];for(var s=0;s<r;s++){n=e[s];if((i-a.x)*(n.y-a.y)+(o-a.y)*(a.x-n.x)>0)return false;a=n}return true};\n/**\n         * Scales the vertices from a point (default is centre) in-place.\n         * @method scale\n         * @param {vertices} vertices\n         * @param {number} scaleX\n         * @param {number} scaleY\n         * @param {vector} point\n         */i.scale=function(e,t,n,r){if(1===t&&1===n)return e;r=r||i.centre(e);var a,s;for(var l=0;l<e.length;l++){a=e[l];s=o.sub(a,r);e[l].x=r.x+s.x*t;e[l].y=r.y+s.y*n}return e};\n/**\n         * Chamfers a set of vertices by giving them rounded corners, returns a new set of vertices.\n         * The radius parameter is a single number or an array to specify the radius for each vertex.\n         * @method chamfer\n         * @param {vertices} vertices\n         * @param {number[]} radius\n         * @param {number} quality\n         * @param {number} qualityMin\n         * @param {number} qualityMax\n         */i.chamfer=function(e,t,n,i,a){t=\"number\"===typeof t?[t]:t||[8];n=\"undefined\"!==typeof n?n:-1;i=i||2;a=a||14;var s=[];for(var l=0;l<e.length;l++){var c=e[l-1>=0?l-1:e.length-1],u=e[l],f=e[(l+1)%e.length],d=t[l<t.length?l:t.length-1];if(0!==d){var p=o.normalise({x:u.y-c.y,y:c.x-u.x});var v=o.normalise({x:f.y-u.y,y:u.x-f.x});var y=Math.sqrt(2*Math.pow(d,2)),m=o.mult(r.clone(p),d),g=o.normalise(o.mult(o.add(p,v),.5)),x=o.sub(u,o.mult(g,y));var h=n;-1===n&&(h=1.75*Math.pow(d,.32));h=r.clamp(h,i,a);h%2===1&&(h+=1);var b=Math.acos(o.dot(p,v)),S=b/h;for(var w=0;w<h;w++)s.push(o.add(o.rotate(m,S*w),x))}else s.push(u)}return s};\n/**\n         * Sorts the input vertices into clockwise order in place.\n         * @method clockwiseSort\n         * @param {vertices} vertices\n         * @return {vertices} vertices\n         */i.clockwiseSort=function(e){var t=i.mean(e);e.sort((function(e,n){return o.angle(t,e)-o.angle(t,n)}));return e};\n/**\n         * Returns true if the vertices form a convex shape (vertices must be in clockwise order).\n         * @method isConvex\n         * @param {vertices} vertices\n         * @return {bool} `true` if the `vertices` are convex, `false` if not (or `null` if not computable).\n         */i.isConvex=function(e){var t,n,i,o,r=0,a=e.length;if(a<3)return null;for(t=0;t<a;t++){n=(t+1)%a;i=(t+2)%a;o=(e[n].x-e[t].x)*(e[i].y-e[n].y);o-=(e[n].y-e[t].y)*(e[i].x-e[n].x);o<0?r|=1:o>0&&(r|=2);if(3===r)return false}return 0!==r||null};\n/**\n         * Returns the convex hull of the input vertices as a new array of points.\n         * @method hull\n         * @param {vertices} vertices\n         * @return [vertex] vertices\n         */i.hull=function(e){var t,n,i=[],r=[];e=e.slice(0);e.sort((function(e,t){var n=e.x-t.x;return 0!==n?n:e.y-t.y}));for(n=0;n<e.length;n+=1){t=e[n];while(r.length>=2&&o.cross3(r[r.length-2],r[r.length-1],t)<=0)r.pop();r.push(t)}for(n=e.length-1;n>=0;n-=1){t=e[n];while(i.length>=2&&o.cross3(i[i.length-2],i[i.length-1],t)<=0)i.pop();i.push(t)}i.pop();r.pop();return i.concat(r)}})()},function(e,t,n){var i={};e.exports=i;var o=n(0);(function(){\n/**\n         * Subscribes a callback function to the given object's `eventName`.\n         * @method on\n         * @param {} object\n         * @param {string} eventNames\n         * @param {function} callback\n         */\ni.on=function(e,t,n){var i,o=t.split(\" \");for(var r=0;r<o.length;r++){i=o[r];e.events=e.events||{};e.events[i]=e.events[i]||[];e.events[i].push(n)}return n};\n/**\n         * Removes the given event callback. If no callback, clears all callbacks in `eventNames`. If no `eventNames`, clears all events.\n         * @method off\n         * @param {} object\n         * @param {string} eventNames\n         * @param {function} callback\n         */i.off=function(e,t,n){if(t){if(\"function\"===typeof t){n=t;t=o.keys(e.events).join(\" \")}var i=t.split(\" \");for(var r=0;r<i.length;r++){var a=e.events[i[r]],s=[];if(n&&a)for(var l=0;l<a.length;l++)a[l]!==n&&s.push(a[l]);e.events[i[r]]=s}}else e.events={}};\n/**\n         * Fires all the callbacks subscribed to the given object's `eventName`, in the order they subscribed, if any.\n         * @method trigger\n         * @param {} object\n         * @param {string} eventNames\n         * @param {} event\n         */i.trigger=function(e,t,n){var i,r,a,s;var l=e.events;if(l&&o.keys(l).length>0){n||(n={});i=t.split(\" \");for(var c=0;c<i.length;c++){r=i[c];a=l[r];if(a){s=o.clone(n,false);s.name=r;s.source=e;for(var u=0;u<a.length;u++)a[u].apply(e,[s])}}}}})()},function(e,t,n){var i={};e.exports=i;var o=n(4);var r=n(0);var a=n(1);var s=n(6);(function(){\n/**\n         * Creates a new composite. The options parameter is an object that specifies any properties you wish to override the defaults.\n         * See the properites section below for detailed information on what you can pass via the `options` object.\n         * @method create\n         * @param {} [options]\n         * @return {composite} A new composite\n         */\ni.create=function(e){return r.extend({id:r.nextId(),type:\"composite\",parent:null,isModified:false,bodies:[],constraints:[],composites:[],label:\"Composite\",plugin:{},cache:{allBodies:null,allConstraints:null,allComposites:null}},e)};\n/**\n         * Sets the composite's `isModified` flag. \n         * If `updateParents` is true, all parents will be set (default: false).\n         * If `updateChildren` is true, all children will be set (default: false).\n         * @private\n         * @method setModified\n         * @param {composite} composite\n         * @param {boolean} isModified\n         * @param {boolean} [updateParents=false]\n         * @param {boolean} [updateChildren=false]\n         */i.setModified=function(e,t,n,o){e.isModified=t;if(t&&e.cache){e.cache.allBodies=null;e.cache.allConstraints=null;e.cache.allComposites=null}n&&e.parent&&i.setModified(e.parent,t,n,o);if(o)for(var r=0;r<e.composites.length;r++){var a=e.composites[r];i.setModified(a,t,n,o)}};\n/**\n         * Generic single or multi-add function. Adds a single or an array of body(s), constraint(s) or composite(s) to the given composite.\n         * Triggers `beforeAdd` and `afterAdd` events on the `composite`.\n         * @method add\n         * @param {composite} composite\n         * @param {object|array} object A single or an array of body(s), constraint(s) or composite(s)\n         * @return {composite} The original composite with the objects added\n         */i.add=function(e,t){var n=[].concat(t);o.trigger(e,\"beforeAdd\",{object:t});for(var a=0;a<n.length;a++){var s=n[a];switch(s.type){case\"body\":if(s.parent!==s){r.warn(\"Composite.add: skipped adding a compound body part (you must add its parent instead)\");break}i.addBody(e,s);break;case\"constraint\":i.addConstraint(e,s);break;case\"composite\":i.addComposite(e,s);break;case\"mouseConstraint\":i.addConstraint(e,s.constraint);break}}o.trigger(e,\"afterAdd\",{object:t});return e};\n/**\n         * Generic remove function. Removes one or many body(s), constraint(s) or a composite(s) to the given composite.\n         * Optionally searching its children recursively.\n         * Triggers `beforeRemove` and `afterRemove` events on the `composite`.\n         * @method remove\n         * @param {composite} composite\n         * @param {object|array} object\n         * @param {boolean} [deep=false]\n         * @return {composite} The original composite with the objects removed\n         */i.remove=function(e,t,n){var r=[].concat(t);o.trigger(e,\"beforeRemove\",{object:t});for(var a=0;a<r.length;a++){var s=r[a];switch(s.type){case\"body\":i.removeBody(e,s,n);break;case\"constraint\":i.removeConstraint(e,s,n);break;case\"composite\":i.removeComposite(e,s,n);break;case\"mouseConstraint\":i.removeConstraint(e,s.constraint);break}}o.trigger(e,\"afterRemove\",{object:t});return e};\n/**\n         * Adds a composite to the given composite.\n         * @private\n         * @method addComposite\n         * @param {composite} compositeA\n         * @param {composite} compositeB\n         * @return {composite} The original compositeA with the objects from compositeB added\n         */i.addComposite=function(e,t){e.composites.push(t);t.parent=e;i.setModified(e,true,true,false);return e};\n/**\n         * Removes a composite from the given composite, and optionally searching its children recursively.\n         * @private\n         * @method removeComposite\n         * @param {composite} compositeA\n         * @param {composite} compositeB\n         * @param {boolean} [deep=false]\n         * @return {composite} The original compositeA with the composite removed\n         */i.removeComposite=function(e,t,n){var o=r.indexOf(e.composites,t);-1!==o&&i.removeCompositeAt(e,o);if(n)for(var a=0;a<e.composites.length;a++)i.removeComposite(e.composites[a],t,true);return e};\n/**\n         * Removes a composite from the given composite.\n         * @private\n         * @method removeCompositeAt\n         * @param {composite} composite\n         * @param {number} position\n         * @return {composite} The original composite with the composite removed\n         */i.removeCompositeAt=function(e,t){e.composites.splice(t,1);i.setModified(e,true,true,false);return e};\n/**\n         * Adds a body to the given composite.\n         * @private\n         * @method addBody\n         * @param {composite} composite\n         * @param {body} body\n         * @return {composite} The original composite with the body added\n         */i.addBody=function(e,t){e.bodies.push(t);i.setModified(e,true,true,false);return e};\n/**\n         * Removes a body from the given composite, and optionally searching its children recursively.\n         * @private\n         * @method removeBody\n         * @param {composite} composite\n         * @param {body} body\n         * @param {boolean} [deep=false]\n         * @return {composite} The original composite with the body removed\n         */i.removeBody=function(e,t,n){var o=r.indexOf(e.bodies,t);-1!==o&&i.removeBodyAt(e,o);if(n)for(var a=0;a<e.composites.length;a++)i.removeBody(e.composites[a],t,true);return e};\n/**\n         * Removes a body from the given composite.\n         * @private\n         * @method removeBodyAt\n         * @param {composite} composite\n         * @param {number} position\n         * @return {composite} The original composite with the body removed\n         */i.removeBodyAt=function(e,t){e.bodies.splice(t,1);i.setModified(e,true,true,false);return e};\n/**\n         * Adds a constraint to the given composite.\n         * @private\n         * @method addConstraint\n         * @param {composite} composite\n         * @param {constraint} constraint\n         * @return {composite} The original composite with the constraint added\n         */i.addConstraint=function(e,t){e.constraints.push(t);i.setModified(e,true,true,false);return e};\n/**\n         * Removes a constraint from the given composite, and optionally searching its children recursively.\n         * @private\n         * @method removeConstraint\n         * @param {composite} composite\n         * @param {constraint} constraint\n         * @param {boolean} [deep=false]\n         * @return {composite} The original composite with the constraint removed\n         */i.removeConstraint=function(e,t,n){var o=r.indexOf(e.constraints,t);-1!==o&&i.removeConstraintAt(e,o);if(n)for(var a=0;a<e.composites.length;a++)i.removeConstraint(e.composites[a],t,true);return e};\n/**\n         * Removes a body from the given composite.\n         * @private\n         * @method removeConstraintAt\n         * @param {composite} composite\n         * @param {number} position\n         * @return {composite} The original composite with the constraint removed\n         */i.removeConstraintAt=function(e,t){e.constraints.splice(t,1);i.setModified(e,true,true,false);return e};\n/**\n         * Removes all bodies, constraints and composites from the given composite.\n         * Optionally clearing its children recursively.\n         * @method clear\n         * @param {composite} composite\n         * @param {boolean} keepStatic\n         * @param {boolean} [deep=false]\n         */i.clear=function(e,t,n){if(n)for(var o=0;o<e.composites.length;o++)i.clear(e.composites[o],t,true);t?e.bodies=e.bodies.filter((function(e){return e.isStatic})):e.bodies.length=0;e.constraints.length=0;e.composites.length=0;i.setModified(e,true,true,false);return e};\n/**\n         * Returns all bodies in the given composite, including all bodies in its children, recursively.\n         * @method allBodies\n         * @param {composite} composite\n         * @return {body[]} All the bodies\n         */i.allBodies=function(e){if(e.cache&&e.cache.allBodies)return e.cache.allBodies;var t=[].concat(e.bodies);for(var n=0;n<e.composites.length;n++)t=t.concat(i.allBodies(e.composites[n]));e.cache&&(e.cache.allBodies=t);return t};\n/**\n         * Returns all constraints in the given composite, including all constraints in its children, recursively.\n         * @method allConstraints\n         * @param {composite} composite\n         * @return {constraint[]} All the constraints\n         */i.allConstraints=function(e){if(e.cache&&e.cache.allConstraints)return e.cache.allConstraints;var t=[].concat(e.constraints);for(var n=0;n<e.composites.length;n++)t=t.concat(i.allConstraints(e.composites[n]));e.cache&&(e.cache.allConstraints=t);return t};\n/**\n         * Returns all composites in the given composite, including all composites in its children, recursively.\n         * @method allComposites\n         * @param {composite} composite\n         * @return {composite[]} All the composites\n         */i.allComposites=function(e){if(e.cache&&e.cache.allComposites)return e.cache.allComposites;var t=[].concat(e.composites);for(var n=0;n<e.composites.length;n++)t=t.concat(i.allComposites(e.composites[n]));e.cache&&(e.cache.allComposites=t);return t};\n/**\n         * Searches the composite recursively for an object matching the type and id supplied, null if not found.\n         * @method get\n         * @param {composite} composite\n         * @param {number} id\n         * @param {string} type\n         * @return {object} The requested object, if found\n         */i.get=function(e,t,n){var o,r;switch(n){case\"body\":o=i.allBodies(e);break;case\"constraint\":o=i.allConstraints(e);break;case\"composite\":o=i.allComposites(e).concat(e);break}if(!o)return null;r=o.filter((function(e){return e.id.toString()===t.toString()}));return 0===r.length?null:r[0]};\n/**\n         * Moves the given object(s) from compositeA to compositeB (equal to a remove followed by an add).\n         * @method move\n         * @param {compositeA} compositeA\n         * @param {object[]} objects\n         * @param {compositeB} compositeB\n         * @return {composite} Returns compositeA\n         */i.move=function(e,t,n){i.remove(e,t);i.add(n,t);return e};\n/**\n         * Assigns new ids for all objects in the composite, recursively.\n         * @method rebase\n         * @param {composite} composite\n         * @return {composite} Returns composite\n         */i.rebase=function(e){var t=i.allBodies(e).concat(i.allConstraints(e)).concat(i.allComposites(e));for(var n=0;n<t.length;n++)t[n].id=r.nextId();return e};\n/**\n         * Translates all children in the composite by a given vector relative to their current positions, \n         * without imparting any velocity.\n         * @method translate\n         * @param {composite} composite\n         * @param {vector} translation\n         * @param {bool} [recursive=true]\n         */i.translate=function(e,t,n){var o=n?i.allBodies(e):e.bodies;for(var r=0;r<o.length;r++)s.translate(o[r],t);return e};\n/**\n         * Rotates all children in the composite by a given angle about the given point, without imparting any angular velocity.\n         * @method rotate\n         * @param {composite} composite\n         * @param {number} rotation\n         * @param {vector} point\n         * @param {bool} [recursive=true]\n         */i.rotate=function(e,t,n,o){var r=Math.cos(t),a=Math.sin(t),l=o?i.allBodies(e):e.bodies;for(var c=0;c<l.length;c++){var u=l[c],f=u.position.x-n.x,d=u.position.y-n.y;s.setPosition(u,{x:n.x+(f*r-d*a),y:n.y+(f*a+d*r)});s.rotate(u,t)}return e};\n/**\n         * Scales all children in the composite, including updating physical properties (mass, area, axes, inertia), from a world-space point.\n         * @method scale\n         * @param {composite} composite\n         * @param {number} scaleX\n         * @param {number} scaleY\n         * @param {vector} point\n         * @param {bool} [recursive=true]\n         */i.scale=function(e,t,n,o,r){var a=r?i.allBodies(e):e.bodies;for(var l=0;l<a.length;l++){var c=a[l],u=c.position.x-o.x,f=c.position.y-o.y;s.setPosition(c,{x:o.x+u*t,y:o.y+f*n});s.scale(c,t,n)}return e};\n/**\n         * Returns the union of the bounds of all of the composite's bodies.\n         * @method bounds\n         * @param {composite} composite The composite.\n         * @returns {bounds} The composite bounds.\n         */i.bounds=function(e){var t=i.allBodies(e),n=[];for(var o=0;o<t.length;o+=1){var r=t[o];n.push(r.bounds.min,r.bounds.max)}return a.create(n)};\n/**\n        * Fired when a call to `Composite.add` is made, before objects have been added.\n        *\n        * @event beforeAdd\n        * @param {} event An event object\n        * @param {} event.object The object(s) to be added (may be a single body, constraint, composite or a mixed array of these)\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired when a call to `Composite.add` is made, after objects have been added.\n        *\n        * @event afterAdd\n        * @param {} event An event object\n        * @param {} event.object The object(s) that have been added (may be a single body, constraint, composite or a mixed array of these)\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired when a call to `Composite.remove` is made, before objects have been removed.\n        *\n        * @event beforeRemove\n        * @param {} event An event object\n        * @param {} event.object The object(s) to be removed (may be a single body, constraint, composite or a mixed array of these)\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired when a call to `Composite.remove` is made, after objects have been removed.\n        *\n        * @event afterRemove\n        * @param {} event An event object\n        * @param {} event.object The object(s) that have been removed (may be a single body, constraint, composite or a mixed array of these)\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n         * An integer `Number` uniquely identifying number generated in `Composite.create` by `Common.nextId`.\n         *\n         * @property id\n         * @type number\n         */\n/**\n         * A `String` denoting the type of object.\n         *\n         * @property type\n         * @type string\n         * @default \"composite\"\n         * @readOnly\n         */\n/**\n         * An arbitrary `String` name to help the user identify and manage composites.\n         *\n         * @property label\n         * @type string\n         * @default \"Composite\"\n         */\n/**\n         * A flag that specifies whether the composite has been modified during the current step.\n         * This is automatically managed when bodies, constraints or composites are added or removed.\n         *\n         * @property isModified\n         * @type boolean\n         * @default false\n         */\n/**\n         * The `Composite` that is the parent of this composite. It is automatically managed by the `Matter.Composite` methods.\n         *\n         * @property parent\n         * @type composite\n         * @default null\n         */\n/**\n         * An array of `Body` that are _direct_ children of this composite.\n         * To add or remove bodies you should use `Composite.add` and `Composite.remove` methods rather than directly modifying this property.\n         * If you wish to recursively find all descendants, you should use the `Composite.allBodies` method.\n         *\n         * @property bodies\n         * @type body[]\n         * @default []\n         */\n/**\n         * An array of `Constraint` that are _direct_ children of this composite.\n         * To add or remove constraints you should use `Composite.add` and `Composite.remove` methods rather than directly modifying this property.\n         * If you wish to recursively find all descendants, you should use the `Composite.allConstraints` method.\n         *\n         * @property constraints\n         * @type constraint[]\n         * @default []\n         */\n/**\n         * An array of `Composite` that are _direct_ children of this composite.\n         * To add or remove composites you should use `Composite.add` and `Composite.remove` methods rather than directly modifying this property.\n         * If you wish to recursively find all descendants, you should use the `Composite.allComposites` method.\n         *\n         * @property composites\n         * @type composite[]\n         * @default []\n         */\n/**\n         * An object reserved for storing plugin-specific properties.\n         *\n         * @property plugin\n         * @type {}\n         */\n/**\n         * An object used for storing cached results for performance reasons.\n         * This is used internally only and is automatically managed.\n         *\n         * @private\n         * @property cache\n         * @type {}\n         */})()},function(e,t,n){var i={};e.exports=i;var o=n(3);var r=n(2);var a=n(7);n(16);var s=n(0);var l=n(1);var c=n(11);(function(){i._inertiaScale=4;i._nextCollidingGroupId=1;i._nextNonCollidingGroupId=-1;i._nextCategory=1;\n/**\n         * Creates a new rigid body model. The options parameter is an object that specifies any properties you wish to override the defaults.\n         * All properties have default values, and many are pre-calculated automatically based on other properties.\n         * Vertices must be specified in clockwise order.\n         * See the properties section below for detailed information on what you can pass via the `options` object.\n         * @method create\n         * @param {} options\n         * @return {body} body\n         */i.create=function(e){var t={id:s.nextId(),type:\"body\",label:\"Body\",parts:[],plugin:{},angle:0,vertices:o.fromPath(\"L 0 0 L 40 0 L 40 40 L 0 40\"),position:{x:0,y:0},force:{x:0,y:0},torque:0,positionImpulse:{x:0,y:0},constraintImpulse:{x:0,y:0,angle:0},totalContacts:0,speed:0,angularSpeed:0,velocity:{x:0,y:0},angularVelocity:0,isSensor:false,isStatic:false,isSleeping:false,motion:0,sleepThreshold:60,density:.001,restitution:0,friction:.1,frictionStatic:.5,frictionAir:.01,collisionFilter:{category:1,mask:4294967295,group:0},slop:.05,timeScale:1,render:{visible:true,opacity:1,strokeStyle:null,fillStyle:null,lineWidth:null,sprite:{xScale:1,yScale:1,xOffset:0,yOffset:0}},events:null,bounds:null,chamfer:null,circleRadius:0,positionPrev:null,anglePrev:0,parent:null,axes:null,area:0,mass:0,inertia:0,_original:null};var n=s.extend(t,e);_initProperties(n,e);return n};\n/**\n         * Returns the next unique group index for which bodies will collide.\n         * If `isNonColliding` is `true`, returns the next unique group index for which bodies will _not_ collide.\n         * See `body.collisionFilter` for more information.\n         * @method nextGroup\n         * @param {bool} [isNonColliding=false]\n         * @return {Number} Unique group index\n         */i.nextGroup=function(e){return e?i._nextNonCollidingGroupId--:i._nextCollidingGroupId++};i.nextCategory=function(){i._nextCategory=i._nextCategory<<1;return i._nextCategory};\n/**\n         * Initialises body properties.\n         * @method _initProperties\n         * @private\n         * @param {body} body\n         * @param {} [options]\n         */var _initProperties=function(e,t){t=t||{};i.set(e,{bounds:e.bounds||l.create(e.vertices),positionPrev:e.positionPrev||r.clone(e.position),anglePrev:e.anglePrev||e.angle,vertices:e.vertices,parts:e.parts||[e],isStatic:e.isStatic,isSleeping:e.isSleeping,parent:e.parent||e});o.rotate(e.vertices,e.angle,e.position);c.rotate(e.axes,e.angle);l.update(e.bounds,e.vertices,e.velocity);i.set(e,{axes:t.axes||e.axes,area:t.area||e.area,mass:t.mass||e.mass,inertia:t.inertia||e.inertia});var n=e.isStatic?\"#14151f\":s.choose([\"#f19648\",\"#f5d259\",\"#f55a3c\",\"#063e7b\",\"#ececd1\"]),a=e.isStatic?\"#555\":\"#ccc\",u=e.isStatic&&null===e.render.fillStyle?1:0;e.render.fillStyle=e.render.fillStyle||n;e.render.strokeStyle=e.render.strokeStyle||a;e.render.lineWidth=e.render.lineWidth||u;e.render.sprite.xOffset+=-(e.bounds.min.x-e.position.x)/(e.bounds.max.x-e.bounds.min.x);e.render.sprite.yOffset+=-(e.bounds.min.y-e.position.y)/(e.bounds.max.y-e.bounds.min.y)};\n/**\n         * Given a property and a value (or map of), sets the property(s) on the body, using the appropriate setter functions if they exist.\n         * Prefer to use the actual setter functions in performance critical situations.\n         * @method set\n         * @param {body} body\n         * @param {} settings A property name (or map of properties and values) to set on the body.\n         * @param {} value The value to set if `settings` is a single property name.\n         */i.set=function(e,t,n){var o;if(\"string\"===typeof t){o=t;t={};t[o]=n}for(o in t)if(Object.prototype.hasOwnProperty.call(t,o)){n=t[o];switch(o){case\"isStatic\":i.setStatic(e,n);break;case\"isSleeping\":a.set(e,n);break;case\"mass\":i.setMass(e,n);break;case\"density\":i.setDensity(e,n);break;case\"inertia\":i.setInertia(e,n);break;case\"vertices\":i.setVertices(e,n);break;case\"position\":i.setPosition(e,n);break;case\"angle\":i.setAngle(e,n);break;case\"velocity\":i.setVelocity(e,n);break;case\"angularVelocity\":i.setAngularVelocity(e,n);break;case\"parts\":i.setParts(e,n);break;case\"centre\":i.setCentre(e,n);break;default:e[o]=n}}};\n/**\n         * Sets the body as static, including isStatic flag and setting mass and inertia to Infinity.\n         * @method setStatic\n         * @param {body} body\n         * @param {bool} isStatic\n         */i.setStatic=function(e,t){for(var n=0;n<e.parts.length;n++){var i=e.parts[n];i.isStatic=t;if(t){i._original={restitution:i.restitution,friction:i.friction,mass:i.mass,inertia:i.inertia,density:i.density,inverseMass:i.inverseMass,inverseInertia:i.inverseInertia};i.restitution=0;i.friction=1;i.mass=i.inertia=i.density=Infinity;i.inverseMass=i.inverseInertia=0;i.positionPrev.x=i.position.x;i.positionPrev.y=i.position.y;i.anglePrev=i.angle;i.angularVelocity=0;i.speed=0;i.angularSpeed=0;i.motion=0}else if(i._original){i.restitution=i._original.restitution;i.friction=i._original.friction;i.mass=i._original.mass;i.inertia=i._original.inertia;i.density=i._original.density;i.inverseMass=i._original.inverseMass;i.inverseInertia=i._original.inverseInertia;i._original=null}}};\n/**\n         * Sets the mass of the body. Inverse mass, density and inertia are automatically updated to reflect the change.\n         * @method setMass\n         * @param {body} body\n         * @param {number} mass\n         */i.setMass=function(e,t){var n=e.inertia/(e.mass/6);e.inertia=n*(t/6);e.inverseInertia=1/e.inertia;e.mass=t;e.inverseMass=1/e.mass;e.density=e.mass/e.area};\n/**\n         * Sets the density of the body. Mass and inertia are automatically updated to reflect the change.\n         * @method setDensity\n         * @param {body} body\n         * @param {number} density\n         */i.setDensity=function(e,t){i.setMass(e,t*e.area);e.density=t};\n/**\n         * Sets the moment of inertia (i.e. second moment of area) of the body. \n         * Inverse inertia is automatically updated to reflect the change. Mass is not changed.\n         * @method setInertia\n         * @param {body} body\n         * @param {number} inertia\n         */i.setInertia=function(e,t){e.inertia=t;e.inverseInertia=1/e.inertia};\n/**\n         * Sets the body's vertices and updates body properties accordingly, including inertia, area and mass (with respect to `body.density`).\n         * Vertices will be automatically transformed to be orientated around their centre of mass as the origin.\n         * They are then automatically translated to world space based on `body.position`.\n         *\n         * The `vertices` argument should be passed as an array of `Matter.Vector` points (or a `Matter.Vertices` array).\n         * Vertices must form a convex hull, concave hulls are not supported.\n         *\n         * @method setVertices\n         * @param {body} body\n         * @param {vector[]} vertices\n         */i.setVertices=function(e,t){t[0].body===e?e.vertices=t:e.vertices=o.create(t,e);e.axes=c.fromVertices(e.vertices);e.area=o.area(e.vertices);i.setMass(e,e.density*e.area);var n=o.centre(e.vertices);o.translate(e.vertices,n,-1);i.setInertia(e,i._inertiaScale*o.inertia(e.vertices,e.mass));o.translate(e.vertices,e.position);l.update(e.bounds,e.vertices,e.velocity)};\n/**\n         * Sets the parts of the `body` and updates mass, inertia and centroid.\n         * Each part will have its parent set to `body`.\n         * By default the convex hull will be automatically computed and set on `body`, unless `autoHull` is set to `false.`\n         * Note that this method will ensure that the first part in `body.parts` will always be the `body`.\n         * @method setParts\n         * @param {body} body\n         * @param [body] parts\n         * @param {bool} [autoHull=true]\n         */i.setParts=function(e,t,n){var r;t=t.slice(0);e.parts.length=0;e.parts.push(e);e.parent=e;for(r=0;r<t.length;r++){var a=t[r];if(a!==e){a.parent=e;e.parts.push(a)}}if(1!==e.parts.length){n=\"undefined\"===typeof n||n;if(n){var s=[];for(r=0;r<t.length;r++)s=s.concat(t[r].vertices);o.clockwiseSort(s);var l=o.hull(s),c=o.centre(l);i.setVertices(e,l);o.translate(e.vertices,c)}var u=i._totalProperties(e);e.area=u.area;e.parent=e;e.position.x=u.centre.x;e.position.y=u.centre.y;e.positionPrev.x=u.centre.x;e.positionPrev.y=u.centre.y;i.setMass(e,u.mass);i.setInertia(e,u.inertia);i.setPosition(e,u.centre)}};\n/**\n         * Set the centre of mass of the body. \n         * The `centre` is a vector in world-space unless `relative` is set, in which case it is a translation.\n         * The centre of mass is the point the body rotates about and can be used to simulate non-uniform density.\n         * This is equal to moving `body.position` but not the `body.vertices`.\n         * Invalid if the `centre` falls outside the body's convex hull.\n         * @method setCentre\n         * @param {body} body\n         * @param {vector} centre\n         * @param {bool} relative\n         */i.setCentre=function(e,t,n){if(n){e.positionPrev.x+=t.x;e.positionPrev.y+=t.y;e.position.x+=t.x;e.position.y+=t.y}else{e.positionPrev.x=t.x-(e.position.x-e.positionPrev.x);e.positionPrev.y=t.y-(e.position.y-e.positionPrev.y);e.position.x=t.x;e.position.y=t.y}};\n/**\n         * Sets the position of the body instantly. Velocity, angle, force etc. are unchanged.\n         * @method setPosition\n         * @param {body} body\n         * @param {vector} position\n         */i.setPosition=function(e,t){var n=r.sub(t,e.position);e.positionPrev.x+=n.x;e.positionPrev.y+=n.y;for(var i=0;i<e.parts.length;i++){var a=e.parts[i];a.position.x+=n.x;a.position.y+=n.y;o.translate(a.vertices,n);l.update(a.bounds,a.vertices,e.velocity)}};\n/**\n         * Sets the angle of the body instantly. Angular velocity, position, force etc. are unchanged.\n         * @method setAngle\n         * @param {body} body\n         * @param {number} angle\n         */i.setAngle=function(e,t){var n=t-e.angle;e.anglePrev+=n;for(var i=0;i<e.parts.length;i++){var a=e.parts[i];a.angle+=n;o.rotate(a.vertices,n,e.position);c.rotate(a.axes,n);l.update(a.bounds,a.vertices,e.velocity);i>0&&r.rotateAbout(a.position,n,e.position,a.position)}};\n/**\n         * Sets the linear velocity of the body instantly. Position, angle, force etc. are unchanged. See also `Body.applyForce`.\n         * @method setVelocity\n         * @param {body} body\n         * @param {vector} velocity\n         */i.setVelocity=function(e,t){e.positionPrev.x=e.position.x-t.x;e.positionPrev.y=e.position.y-t.y;e.velocity.x=t.x;e.velocity.y=t.y;e.speed=r.magnitude(e.velocity)};\n/**\n         * Sets the angular velocity of the body instantly. Position, angle, force etc. are unchanged. See also `Body.applyForce`.\n         * @method setAngularVelocity\n         * @param {body} body\n         * @param {number} velocity\n         */i.setAngularVelocity=function(e,t){e.anglePrev=e.angle-t;e.angularVelocity=t;e.angularSpeed=Math.abs(e.angularVelocity)};\n/**\n         * Moves a body by a given vector relative to its current position, without imparting any velocity.\n         * @method translate\n         * @param {body} body\n         * @param {vector} translation\n         */i.translate=function(e,t){i.setPosition(e,r.add(e.position,t))};\n/**\n         * Rotates a body by a given angle relative to its current angle, without imparting any angular velocity.\n         * @method rotate\n         * @param {body} body\n         * @param {number} rotation\n         * @param {vector} [point]\n         */i.rotate=function(e,t,n){if(n){var o=Math.cos(t),r=Math.sin(t),a=e.position.x-n.x,s=e.position.y-n.y;i.setPosition(e,{x:n.x+(a*o-s*r),y:n.y+(a*r+s*o)});i.setAngle(e,e.angle+t)}else i.setAngle(e,e.angle+t)};\n/**\n         * Scales the body, including updating physical properties (mass, area, axes, inertia), from a world-space point (default is body centre).\n         * @method scale\n         * @param {body} body\n         * @param {number} scaleX\n         * @param {number} scaleY\n         * @param {vector} [point]\n         */i.scale=function(e,t,n,r){var a=0,s=0;r=r||e.position;for(var u=0;u<e.parts.length;u++){var f=e.parts[u];o.scale(f.vertices,t,n,r);f.axes=c.fromVertices(f.vertices);f.area=o.area(f.vertices);i.setMass(f,e.density*f.area);o.translate(f.vertices,{x:-f.position.x,y:-f.position.y});i.setInertia(f,i._inertiaScale*o.inertia(f.vertices,f.mass));o.translate(f.vertices,{x:f.position.x,y:f.position.y});if(u>0){a+=f.area;s+=f.inertia}f.position.x=r.x+(f.position.x-r.x)*t;f.position.y=r.y+(f.position.y-r.y)*n;l.update(f.bounds,f.vertices,e.velocity)}if(e.parts.length>1){e.area=a;if(!e.isStatic){i.setMass(e,e.density*a);i.setInertia(e,s)}}e.circleRadius&&(t===n?e.circleRadius*=t:e.circleRadius=null)};\n/**\n         * Performs a simulation step for the given `body`, including updating position and angle using Verlet integration.\n         * @method update\n         * @param {body} body\n         * @param {number} deltaTime\n         * @param {number} timeScale\n         * @param {number} correction\n         */i.update=function(e,t,n,i){var a=Math.pow(t*n*e.timeScale,2);var s=1-e.frictionAir*n*e.timeScale,u=e.position.x-e.positionPrev.x,f=e.position.y-e.positionPrev.y;e.velocity.x=u*s*i+e.force.x/e.mass*a;e.velocity.y=f*s*i+e.force.y/e.mass*a;e.positionPrev.x=e.position.x;e.positionPrev.y=e.position.y;e.position.x+=e.velocity.x;e.position.y+=e.velocity.y;e.angularVelocity=(e.angle-e.anglePrev)*s*i+e.torque/e.inertia*a;e.anglePrev=e.angle;e.angle+=e.angularVelocity;e.speed=r.magnitude(e.velocity);e.angularSpeed=Math.abs(e.angularVelocity);for(var d=0;d<e.parts.length;d++){var p=e.parts[d];o.translate(p.vertices,e.velocity);if(d>0){p.position.x+=e.velocity.x;p.position.y+=e.velocity.y}if(0!==e.angularVelocity){o.rotate(p.vertices,e.angularVelocity,e.position);c.rotate(p.axes,e.angularVelocity);d>0&&r.rotateAbout(p.position,e.angularVelocity,e.position,p.position)}l.update(p.bounds,p.vertices,e.velocity)}};\n/**\n         * Applies a force to a body from a given world-space position, including resulting torque.\n         * @method applyForce\n         * @param {body} body\n         * @param {vector} position\n         * @param {vector} force\n         */i.applyForce=function(e,t,n){e.force.x+=n.x;e.force.y+=n.y;var i={x:t.x-e.position.x,y:t.y-e.position.y};e.torque+=i.x*n.y-i.y*n.x};\n/**\n         * Returns the sums of the properties of all compound parts of the parent body.\n         * @method _totalProperties\n         * @private\n         * @param {body} body\n         * @return {}\n         */i._totalProperties=function(e){var t={mass:0,area:0,inertia:0,centre:{x:0,y:0}};for(var n=1===e.parts.length?0:1;n<e.parts.length;n++){var i=e.parts[n],o=Infinity!==i.mass?i.mass:1;t.mass+=o;t.area+=i.area;t.inertia+=i.inertia;t.centre=r.add(t.centre,r.mult(i.position,o))}t.centre=r.div(t.centre,t.mass);return t};\n/**\n        * Fired when a body starts sleeping (where `this` is the body).\n        *\n        * @event sleepStart\n        * @this {body} The body that has started sleeping\n        * @param {} event An event object\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired when a body ends sleeping (where `this` is the body).\n        *\n        * @event sleepEnd\n        * @this {body} The body that has ended sleeping\n        * @param {} event An event object\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n         * An integer `Number` uniquely identifying number generated in `Body.create` by `Common.nextId`.\n         *\n         * @property id\n         * @type number\n         */\n/**\n         * A `String` denoting the type of object.\n         *\n         * @property type\n         * @type string\n         * @default \"body\"\n         * @readOnly\n         */\n/**\n         * An arbitrary `String` name to help the user identify and manage bodies.\n         *\n         * @property label\n         * @type string\n         * @default \"Body\"\n         */\n/**\n         * An array of bodies that make up this body. \n         * The first body in the array must always be a self reference to the current body instance.\n         * All bodies in the `parts` array together form a single rigid compound body.\n         * Parts are allowed to overlap, have gaps or holes or even form concave bodies.\n         * Parts themselves should never be added to a `World`, only the parent body should be.\n         * Use `Body.setParts` when setting parts to ensure correct updates of all properties.\n         *\n         * @property parts\n         * @type body[]\n         */\n/**\n         * An object reserved for storing plugin-specific properties.\n         *\n         * @property plugin\n         * @type {}\n         */\n/**\n         * A self reference if the body is _not_ a part of another body.\n         * Otherwise this is a reference to the body that this is a part of.\n         * See `body.parts`.\n         *\n         * @property parent\n         * @type body\n         */\n/**\n         * A `Number` specifying the angle of the body, in radians.\n         *\n         * @property angle\n         * @type number\n         * @default 0\n         */\n/**\n         * An array of `Vector` objects that specify the convex hull of the rigid body.\n         * These should be provided about the origin `(0, 0)`. E.g.\n         *\n         *     [{ x: 0, y: 0 }, { x: 25, y: 50 }, { x: 50, y: 0 }]\n         *\n         * When passed via `Body.create`, the vertices are translated relative to `body.position` (i.e. world-space, and constantly updated by `Body.update` during simulation).\n         * The `Vector` objects are also augmented with additional properties required for efficient collision detection. \n         *\n         * Other properties such as `inertia` and `bounds` are automatically calculated from the passed vertices (unless provided via `options`).\n         * Concave hulls are not currently supported. The module `Matter.Vertices` contains useful methods for working with vertices.\n         *\n         * @property vertices\n         * @type vector[]\n         */\n/**\n         * A `Vector` that specifies the current world-space position of the body.\n         *\n         * @property position\n         * @type vector\n         * @default { x: 0, y: 0 }\n         */\n/**\n         * A `Vector` that specifies the force to apply in the current step. It is zeroed after every `Body.update`. See also `Body.applyForce`.\n         *\n         * @property force\n         * @type vector\n         * @default { x: 0, y: 0 }\n         */\n/**\n         * A `Number` that specifies the torque (turning force) to apply in the current step. It is zeroed after every `Body.update`.\n         *\n         * @property torque\n         * @type number\n         * @default 0\n         */\n/**\n         * A `Number` that _measures_ the current speed of the body after the last `Body.update`. It is read-only and always positive (it's the magnitude of `body.velocity`).\n         *\n         * @readOnly\n         * @property speed\n         * @type number\n         * @default 0\n         */\n/**\n         * A `Number` that _measures_ the current angular speed of the body after the last `Body.update`. It is read-only and always positive (it's the magnitude of `body.angularVelocity`).\n         *\n         * @readOnly\n         * @property angularSpeed\n         * @type number\n         * @default 0\n         */\n/**\n         * A `Vector` that _measures_ the current velocity of the body after the last `Body.update`. It is read-only. \n         * If you need to modify a body's velocity directly, you should either apply a force or simply change the body's `position` (as the engine uses position-Verlet integration).\n         *\n         * @readOnly\n         * @property velocity\n         * @type vector\n         * @default { x: 0, y: 0 }\n         */\n/**\n         * A `Number` that _measures_ the current angular velocity of the body after the last `Body.update`. It is read-only. \n         * If you need to modify a body's angular velocity directly, you should apply a torque or simply change the body's `angle` (as the engine uses position-Verlet integration).\n         *\n         * @readOnly\n         * @property angularVelocity\n         * @type number\n         * @default 0\n         */\n/**\n         * A flag that indicates whether a body is considered static. A static body can never change position or angle and is completely fixed.\n         * If you need to set a body as static after its creation, you should use `Body.setStatic` as this requires more than just setting this flag.\n         *\n         * @property isStatic\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag that indicates whether a body is a sensor. Sensor triggers collision events, but doesn't react with colliding body physically.\n         *\n         * @property isSensor\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag that indicates whether the body is considered sleeping. A sleeping body acts similar to a static body, except it is only temporary and can be awoken.\n         * If you need to set a body as sleeping, you should use `Sleeping.set` as this requires more than just setting this flag.\n         *\n         * @property isSleeping\n         * @type boolean\n         * @default false\n         */\n/**\n         * A `Number` that _measures_ the amount of movement a body currently has (a combination of `speed` and `angularSpeed`). It is read-only and always positive.\n         * It is used and updated by the `Matter.Sleeping` module during simulation to decide if a body has come to rest.\n         *\n         * @readOnly\n         * @property motion\n         * @type number\n         * @default 0\n         */\n/**\n         * A `Number` that defines the number of updates in which this body must have near-zero velocity before it is set as sleeping by the `Matter.Sleeping` module (if sleeping is enabled by the engine).\n         *\n         * @property sleepThreshold\n         * @type number\n         * @default 60\n         */\n/**\n         * A `Number` that defines the density of the body, that is its mass per unit area.\n         * If you pass the density via `Body.create` the `mass` property is automatically calculated for you based on the size (area) of the object.\n         * This is generally preferable to simply setting mass and allows for more intuitive definition of materials (e.g. rock has a higher density than wood).\n         *\n         * @property density\n         * @type number\n         * @default 0.001\n         */\n/**\n         * A `Number` that defines the mass of the body, although it may be more appropriate to specify the `density` property instead.\n         * If you modify this value, you must also modify the `body.inverseMass` property (`1 / mass`).\n         *\n         * @property mass\n         * @type number\n         */\n/**\n         * A `Number` that defines the inverse mass of the body (`1 / mass`).\n         * If you modify this value, you must also modify the `body.mass` property.\n         *\n         * @property inverseMass\n         * @type number\n         */\n/**\n         * A `Number` that defines the moment of inertia (i.e. second moment of area) of the body.\n         * It is automatically calculated from the given convex hull (`vertices` array) and density in `Body.create`.\n         * If you modify this value, you must also modify the `body.inverseInertia` property (`1 / inertia`).\n         *\n         * @property inertia\n         * @type number\n         */\n/**\n         * A `Number` that defines the inverse moment of inertia of the body (`1 / inertia`).\n         * If you modify this value, you must also modify the `body.inertia` property.\n         *\n         * @property inverseInertia\n         * @type number\n         */\n/**\n         * A `Number` that defines the restitution (elasticity) of the body. The value is always positive and is in the range `(0, 1)`.\n         * A value of `0` means collisions may be perfectly inelastic and no bouncing may occur. \n         * A value of `0.8` means the body may bounce back with approximately 80% of its kinetic energy.\n         * Note that collision response is based on _pairs_ of bodies, and that `restitution` values are _combined_ with the following formula:\n         *\n         *     Math.max(bodyA.restitution, bodyB.restitution)\n         *\n         * @property restitution\n         * @type number\n         * @default 0\n         */\n/**\n         * A `Number` that defines the friction of the body. The value is always positive and is in the range `(0, 1)`.\n         * A value of `0` means that the body may slide indefinitely.\n         * A value of `1` means the body may come to a stop almost instantly after a force is applied.\n         *\n         * The effects of the value may be non-linear. \n         * High values may be unstable depending on the body.\n         * The engine uses a Coulomb friction model including static and kinetic friction.\n         * Note that collision response is based on _pairs_ of bodies, and that `friction` values are _combined_ with the following formula:\n         *\n         *     Math.min(bodyA.friction, bodyB.friction)\n         *\n         * @property friction\n         * @type number\n         * @default 0.1\n         */\n/**\n         * A `Number` that defines the static friction of the body (in the Coulomb friction model). \n         * A value of `0` means the body will never 'stick' when it is nearly stationary and only dynamic `friction` is used.\n         * The higher the value (e.g. `10`), the more force it will take to initially get the body moving when nearly stationary.\n         * This value is multiplied with the `friction` property to make it easier to change `friction` and maintain an appropriate amount of static friction.\n         *\n         * @property frictionStatic\n         * @type number\n         * @default 0.5\n         */\n/**\n         * A `Number` that defines the air friction of the body (air resistance). \n         * A value of `0` means the body will never slow as it moves through space.\n         * The higher the value, the faster a body slows when moving through space.\n         * The effects of the value are non-linear. \n         *\n         * @property frictionAir\n         * @type number\n         * @default 0.01\n         */\n/**\n         * An `Object` that specifies the collision filtering properties of this body.\n         *\n         * Collisions between two bodies will obey the following rules:\n         * - If the two bodies have the same non-zero value of `collisionFilter.group`,\n         *   they will always collide if the value is positive, and they will never collide\n         *   if the value is negative.\n         * - If the two bodies have different values of `collisionFilter.group` or if one\n         *   (or both) of the bodies has a value of 0, then the category/mask rules apply as follows:\n         *\n         * Each body belongs to a collision category, given by `collisionFilter.category`. This\n         * value is used as a bit field and the category should have only one bit set, meaning that\n         * the value of this property is a power of two in the range [1, 2^31]. Thus, there are 32\n         * different collision categories available.\n         *\n         * Each body also defines a collision bitmask, given by `collisionFilter.mask` which specifies\n         * the categories it collides with (the value is the bitwise AND value of all these categories).\n         *\n         * Using the category/mask rules, two bodies `A` and `B` collide if each includes the other's\n         * category in its mask, i.e. `(categoryA & maskB) !== 0` and `(categoryB & maskA) !== 0`\n         * are both true.\n         *\n         * @property collisionFilter\n         * @type object\n         */\n/**\n         * An Integer `Number`, that specifies the collision group this body belongs to.\n         * See `body.collisionFilter` for more information.\n         *\n         * @property collisionFilter.group\n         * @type object\n         * @default 0\n         */\n/**\n         * A bit field that specifies the collision category this body belongs to.\n         * The category value should have only one bit set, for example `0x0001`.\n         * This means there are up to 32 unique collision categories available.\n         * See `body.collisionFilter` for more information.\n         *\n         * @property collisionFilter.category\n         * @type object\n         * @default 1\n         */\n/**\n         * A bit mask that specifies the collision categories this body may collide with.\n         * See `body.collisionFilter` for more information.\n         *\n         * @property collisionFilter.mask\n         * @type object\n         * @default -1\n         */\n/**\n         * A `Number` that specifies a tolerance on how far a body is allowed to 'sink' or rotate into other bodies.\n         * Avoid changing this value unless you understand the purpose of `slop` in physics engines.\n         * The default should generally suffice, although very large bodies may require larger values for stable stacking.\n         *\n         * @property slop\n         * @type number\n         * @default 0.05\n         */\n/**\n         * A `Number` that allows per-body time scaling, e.g. a force-field where bodies inside are in slow-motion, while others are at full speed.\n         *\n         * @property timeScale\n         * @type number\n         * @default 1\n         */\n/**\n         * An `Object` that defines the rendering properties to be consumed by the module `Matter.Render`.\n         *\n         * @property render\n         * @type object\n         */\n/**\n         * A flag that indicates if the body should be rendered.\n         *\n         * @property render.visible\n         * @type boolean\n         * @default true\n         */\n/**\n         * Sets the opacity to use when rendering.\n         *\n         * @property render.opacity\n         * @type number\n         * @default 1\n        */\n/**\n         * An `Object` that defines the sprite properties to use when rendering, if any.\n         *\n         * @property render.sprite\n         * @type object\n         */\n/**\n         * An `String` that defines the path to the image to use as the sprite texture, if any.\n         *\n         * @property render.sprite.texture\n         * @type string\n         */\n/**\n         * A `Number` that defines the scaling in the x-axis for the sprite, if any.\n         *\n         * @property render.sprite.xScale\n         * @type number\n         * @default 1\n         */\n/**\n         * A `Number` that defines the scaling in the y-axis for the sprite, if any.\n         *\n         * @property render.sprite.yScale\n         * @type number\n         * @default 1\n         */\n/**\n          * A `Number` that defines the offset in the x-axis for the sprite (normalised by texture width).\n          *\n          * @property render.sprite.xOffset\n          * @type number\n          * @default 0\n          */\n/**\n          * A `Number` that defines the offset in the y-axis for the sprite (normalised by texture height).\n          *\n          * @property render.sprite.yOffset\n          * @type number\n          * @default 0\n          */\n/**\n         * A `Number` that defines the line width to use when rendering the body outline (if a sprite is not defined).\n         * A value of `0` means no outline will be rendered.\n         *\n         * @property render.lineWidth\n         * @type number\n         * @default 0\n         */\n/**\n         * A `String` that defines the fill style to use when rendering the body (if a sprite is not defined).\n         * It is the same as when using a canvas, so it accepts CSS style property values.\n         *\n         * @property render.fillStyle\n         * @type string\n         * @default a random colour\n         */\n/**\n         * A `String` that defines the stroke style to use when rendering the body outline (if a sprite is not defined).\n         * It is the same as when using a canvas, so it accepts CSS style property values.\n         *\n         * @property render.strokeStyle\n         * @type string\n         * @default a random colour\n         */\n/**\n         * An array of unique axis vectors (edge normals) used for collision detection.\n         * These are automatically calculated from the given convex hull (`vertices` array) in `Body.create`.\n         * They are constantly updated by `Body.update` during the simulation.\n         *\n         * @property axes\n         * @type vector[]\n         */\n/**\n         * A `Number` that _measures_ the area of the body's convex hull, calculated at creation by `Body.create`.\n         *\n         * @property area\n         * @type string\n         * @default \n         */\n/**\n         * A `Bounds` object that defines the AABB region for the body.\n         * It is automatically calculated from the given convex hull (`vertices` array) in `Body.create` and constantly updated by `Body.update` during simulation.\n         *\n         * @property bounds\n         * @type bounds\n         */})()},function(e,t,n){var i={};e.exports=i;var o=n(4);(function(){i._motionWakeThreshold=.18;i._motionSleepThreshold=.08;i._minBias=.9;\n/**\n         * Puts bodies to sleep or wakes them up depending on their motion.\n         * @method update\n         * @param {body[]} bodies\n         * @param {number} timeScale\n         */i.update=function(e,t){var n=t*t*t;for(var o=0;o<e.length;o++){var r=e[o],a=r.speed*r.speed+r.angularSpeed*r.angularSpeed;if(0===r.force.x&&0===r.force.y){var s=Math.min(r.motion,a),l=Math.max(r.motion,a);r.motion=i._minBias*s+(1-i._minBias)*l;if(r.sleepThreshold>0&&r.motion<i._motionSleepThreshold*n){r.sleepCounter+=1;r.sleepCounter>=r.sleepThreshold&&i.set(r,true)}else r.sleepCounter>0&&(r.sleepCounter-=1)}else i.set(r,false)}};\n/**\n         * Given a set of colliding pairs, wakes the sleeping bodies involved.\n         * @method afterCollisions\n         * @param {pair[]} pairs\n         * @param {number} timeScale\n         */i.afterCollisions=function(e,t){var n=t*t*t;for(var o=0;o<e.length;o++){var r=e[o];if(r.isActive){var a=r.collision,s=a.bodyA.parent,l=a.bodyB.parent;if(!(s.isSleeping&&l.isSleeping||s.isStatic||l.isStatic)&&(s.isSleeping||l.isSleeping)){var c=s.isSleeping&&!s.isStatic?s:l,u=c===s?l:s;!c.isStatic&&u.motion>i._motionWakeThreshold*n&&i.set(c,false)}}}};\n/**\n         * Set a body as sleeping or awake.\n         * @method set\n         * @param {body} body\n         * @param {boolean} isSleeping\n         */i.set=function(e,t){var n=e.isSleeping;if(t){e.isSleeping=true;e.sleepCounter=e.sleepThreshold;e.positionImpulse.x=0;e.positionImpulse.y=0;e.positionPrev.x=e.position.x;e.positionPrev.y=e.position.y;e.anglePrev=e.angle;e.speed=0;e.angularSpeed=0;e.motion=0;n||o.trigger(e,\"sleepStart\")}else{e.isSleeping=false;e.sleepCounter=0;n&&o.trigger(e,\"sleepEnd\")}}})()},function(e,t,n){var i={};e.exports=i;var o=n(3);var r=n(9);(function(){var e=[];var t={overlap:0,axis:null};var n={overlap:0,axis:null};\n/**\n         * Creates a new collision record.\n         * @method create\n         * @param {body} bodyA The first body part represented by the collision record\n         * @param {body} bodyB The second body part represented by the collision record\n         * @return {collision} A new collision record\n         */i.create=function(e,t){return{pair:null,collided:false,bodyA:e,bodyB:t,parentA:e.parent,parentB:t.parent,depth:0,normal:{x:0,y:0},tangent:{x:0,y:0},penetration:{x:0,y:0},supports:[]}};\n/**\n         * Detect collision between two bodies.\n         * @method collides\n         * @param {body} bodyA\n         * @param {body} bodyB\n         * @param {pairs} [pairs] Optionally reuse collision records from existing pairs.\n         * @return {collision|null} A collision record if detected, otherwise null\n         */i.collides=function(e,a,s){i._overlapAxes(t,e.vertices,a.vertices,e.axes);if(t.overlap<=0)return null;i._overlapAxes(n,a.vertices,e.vertices,a.axes);if(n.overlap<=0)return null;var l,c=s&&s.table[r.id(e,a)];if(c)l=c.collision;else{l=i.create(e,a);l.collided=true;l.bodyA=e.id<a.id?e:a;l.bodyB=e.id<a.id?a:e;l.parentA=l.bodyA.parent;l.parentB=l.bodyB.parent}e=l.bodyA;a=l.bodyB;var u;u=t.overlap<n.overlap?t:n;var f=l.normal,d=l.supports,p=u.axis,v=p.x,y=p.y;if(v*(a.position.x-e.position.x)+y*(a.position.y-e.position.y)<0){f.x=v;f.y=y}else{f.x=-v;f.y=-y}l.tangent.x=-f.y;l.tangent.y=f.x;l.depth=u.overlap;l.penetration.x=f.x*l.depth;l.penetration.y=f.y*l.depth;var m=i._findSupports(e,a,f,1),g=0;o.contains(e.vertices,m[0])&&(d[g++]=m[0]);o.contains(e.vertices,m[1])&&(d[g++]=m[1]);if(g<2){var x=i._findSupports(a,e,f,-1);o.contains(a.vertices,x[0])&&(d[g++]=x[0]);g<2&&o.contains(a.vertices,x[1])&&(d[g++]=x[1])}0===g&&(d[g++]=m[0]);d.length=g;return l};\n/**\n         * Find the overlap between two sets of vertices.\n         * @method _overlapAxes\n         * @private\n         * @param {object} result\n         * @param {vertices} verticesA\n         * @param {vertices} verticesB\n         * @param {axes} axes\n         */i._overlapAxes=function(e,t,n,i){var o,r,a,s,l,c,u=t.length,f=n.length,d=t[0].x,p=t[0].y,v=n[0].x,y=n[0].y,m=i.length,g=Number.MAX_VALUE,x=0;for(l=0;l<m;l++){var h=i[l],b=h.x,S=h.y,w=d*b+p*S,_=v*b+y*S,A=w,P=_;for(c=1;c<u;c+=1){s=t[c].x*b+t[c].y*S;s>A?A=s:s<w&&(w=s)}for(c=1;c<f;c+=1){s=n[c].x*b+n[c].y*S;s>P?P=s:s<_&&(_=s)}r=A-_;a=P-w;o=r<a?r:a;if(o<g){g=o;x=l;if(o<=0)break}}e.axis=i[x];e.overlap=g};\n/**\n         * Projects vertices on an axis and returns an interval.\n         * @method _projectToAxis\n         * @private\n         * @param {} projection\n         * @param {} vertices\n         * @param {} axis\n         */i._projectToAxis=function(e,t,n){var i=t[0].x*n.x+t[0].y*n.y,o=i;for(var r=1;r<t.length;r+=1){var a=t[r].x*n.x+t[r].y*n.y;a>o?o=a:a<i&&(i=a)}e.min=i;e.max=o};\n/**\n         * Finds supporting vertices given two bodies along a given direction using hill-climbing.\n         * @method _findSupports\n         * @private\n         * @param {body} bodyA\n         * @param {body} bodyB\n         * @param {vector} normal\n         * @param {number} direction\n         * @return [vector]\n         */i._findSupports=function(t,n,i,o){var r,a,s,l,c,u=n.vertices,f=u.length,d=t.position.x,p=t.position.y,v=i.x*o,y=i.y*o,m=Number.MAX_VALUE;for(c=0;c<f;c+=1){a=u[c];l=v*(d-a.x)+y*(p-a.y);if(l<m){m=l;r=a}}s=u[(f+r.index-1)%f];m=v*(d-s.x)+y*(p-s.y);a=u[(r.index+1)%f];if(v*(d-a.x)+y*(p-a.y)<m){e[0]=r;e[1]=a;return e}e[0]=r;e[1]=s;return e};\n/**\n         * A reference to the pair using this collision record, if there is one.\n         *\n         * @property pair\n         * @type {pair|null}\n         * @default null\n         */\n/**\n         * A flag that indicates if the bodies were colliding when the collision was last updated.\n         * \n         * @property collided\n         * @type boolean\n         * @default false\n         */\n/**\n         * The first body part represented by the collision (see also `collision.parentA`).\n         * \n         * @property bodyA\n         * @type body\n         */\n/**\n         * The second body part represented by the collision (see also `collision.parentB`).\n         * \n         * @property bodyB\n         * @type body\n         */\n/**\n         * The first body represented by the collision (i.e. `collision.bodyA.parent`).\n         * \n         * @property parentA\n         * @type body\n         */\n/**\n         * The second body represented by the collision (i.e. `collision.bodyB.parent`).\n         * \n         * @property parentB\n         * @type body\n         */\n/**\n         * A `Number` that represents the minimum separating distance between the bodies along the collision normal.\n         *\n         * @readOnly\n         * @property depth\n         * @type number\n         * @default 0\n         */\n/**\n         * A normalised `Vector` that represents the direction between the bodies that provides the minimum separating distance.\n         *\n         * @property normal\n         * @type vector\n         * @default { x: 0, y: 0 }\n         */\n/**\n         * A normalised `Vector` that is the tangent direction to the collision normal.\n         *\n         * @property tangent\n         * @type vector\n         * @default { x: 0, y: 0 }\n         */\n/**\n         * A `Vector` that represents the direction and depth of the collision.\n         *\n         * @property penetration\n         * @type vector\n         * @default { x: 0, y: 0 }\n         */\n/**\n         * An array of body vertices that represent the support points in the collision.\n         * These are the deepest vertices (along the collision normal) of each body that are contained by the other body's vertices.\n         *\n         * @property supports\n         * @type vector[]\n         * @default []\n         */})()},function(e,t,n){var i={};e.exports=i;var o=n(17);(function(){\n/**\n         * Creates a pair.\n         * @method create\n         * @param {collision} collision\n         * @param {number} timestamp\n         * @return {pair} A new pair\n         */\ni.create=function(e,t){var n=e.bodyA,o=e.bodyB;var r={id:i.id(n,o),bodyA:n,bodyB:o,collision:e,contacts:[],activeContacts:[],separation:0,isActive:true,confirmedActive:true,isSensor:n.isSensor||o.isSensor,timeCreated:t,timeUpdated:t,inverseMass:0,friction:0,frictionStatic:0,restitution:0,slop:0};i.update(r,e,t);return r};\n/**\n         * Updates a pair given a collision.\n         * @method update\n         * @param {pair} pair\n         * @param {collision} collision\n         * @param {number} timestamp\n         */i.update=function(e,t,n){var i=e.contacts,r=t.supports,a=e.activeContacts,s=t.parentA,l=t.parentB,c=s.vertices.length;e.isActive=true;e.timeUpdated=n;e.collision=t;e.separation=t.depth;e.inverseMass=s.inverseMass+l.inverseMass;e.friction=s.friction<l.friction?s.friction:l.friction;e.frictionStatic=s.frictionStatic>l.frictionStatic?s.frictionStatic:l.frictionStatic;e.restitution=s.restitution>l.restitution?s.restitution:l.restitution;e.slop=s.slop>l.slop?s.slop:l.slop;t.pair=e;a.length=0;for(var u=0;u<r.length;u++){var f=r[u],d=f.body===s?f.index:c+f.index,p=i[d];p?a.push(p):a.push(i[d]=o.create(f))}};\n/**\n         * Set a pair as active or inactive.\n         * @method setActive\n         * @param {pair} pair\n         * @param {bool} isActive\n         * @param {number} timestamp\n         */i.setActive=function(e,t,n){if(t){e.isActive=true;e.timeUpdated=n}else{e.isActive=false;e.activeContacts.length=0}};\n/**\n         * Get the id for the given pair.\n         * @method id\n         * @param {body} bodyA\n         * @param {body} bodyB\n         * @return {string} Unique pairId\n         */i.id=function(e,t){return e.id<t.id?\"A\"+e.id+\"B\"+t.id:\"A\"+t.id+\"B\"+e.id}})()},function(e,t,n){var i={};e.exports=i;var o=n(3);var r=n(2);var a=n(7);var s=n(1);var l=n(11);var c=n(0);(function(){i._warming=.4;i._torqueDampen=1;i._minLength=1e-6;\n/**\n         * Creates a new constraint.\n         * All properties have default values, and many are pre-calculated automatically based on other properties.\n         * To simulate a revolute constraint (or pin joint) set `length: 0` and a high `stiffness` value (e.g. `0.7` or above).\n         * If the constraint is unstable, try lowering the `stiffness` value and / or increasing `engine.constraintIterations`.\n         * For compound bodies, constraints must be applied to the parent body (not one of its parts).\n         * See the properties section below for detailed information on what you can pass via the `options` object.\n         * @method create\n         * @param {} options\n         * @return {constraint} constraint\n         */i.create=function(e){var t=e;t.bodyA&&!t.pointA&&(t.pointA={x:0,y:0});t.bodyB&&!t.pointB&&(t.pointB={x:0,y:0});var n=t.bodyA?r.add(t.bodyA.position,t.pointA):t.pointA,i=t.bodyB?r.add(t.bodyB.position,t.pointB):t.pointB,o=r.magnitude(r.sub(n,i));t.length=\"undefined\"!==typeof t.length?t.length:o;t.id=t.id||c.nextId();t.label=t.label||\"Constraint\";t.type=\"constraint\";t.stiffness=t.stiffness||(t.length>0?1:.7);t.damping=t.damping||0;t.angularStiffness=t.angularStiffness||0;t.angleA=t.bodyA?t.bodyA.angle:t.angleA;t.angleB=t.bodyB?t.bodyB.angle:t.angleB;t.plugin={};var a={visible:true,lineWidth:2,strokeStyle:\"#ffffff\",type:\"line\",anchors:true};if(0===t.length&&t.stiffness>.1){a.type=\"pin\";a.anchors=false}else t.stiffness<.9&&(a.type=\"spring\");t.render=c.extend(a,t.render);return t};\n/**\n         * Prepares for solving by constraint warming.\n         * @private\n         * @method preSolveAll\n         * @param {body[]} bodies\n         */i.preSolveAll=function(e){for(var t=0;t<e.length;t+=1){var n=e[t],i=n.constraintImpulse;if(!(n.isStatic||0===i.x&&0===i.y&&0===i.angle)){n.position.x+=i.x;n.position.y+=i.y;n.angle+=i.angle}}};\n/**\n         * Solves all constraints in a list of collisions.\n         * @private\n         * @method solveAll\n         * @param {constraint[]} constraints\n         * @param {number} timeScale\n         */i.solveAll=function(e,t){for(var n=0;n<e.length;n+=1){var o=e[n],r=!o.bodyA||o.bodyA&&o.bodyA.isStatic,a=!o.bodyB||o.bodyB&&o.bodyB.isStatic;(r||a)&&i.solve(e[n],t)}for(n=0;n<e.length;n+=1){o=e[n];r=!o.bodyA||o.bodyA&&o.bodyA.isStatic;a=!o.bodyB||o.bodyB&&o.bodyB.isStatic;r||a||i.solve(e[n],t)}};\n/**\n         * Solves a distance constraint with Gauss-Siedel method.\n         * @private\n         * @method solve\n         * @param {constraint} constraint\n         * @param {number} timeScale\n         */i.solve=function(e,t){var n=e.bodyA,o=e.bodyB,a=e.pointA,s=e.pointB;if(n||o){if(n&&!n.isStatic){r.rotate(a,n.angle-e.angleA,a);e.angleA=n.angle}if(o&&!o.isStatic){r.rotate(s,o.angle-e.angleB,s);e.angleB=o.angle}var l=a,c=s;n&&(l=r.add(n.position,a));o&&(c=r.add(o.position,s));if(l&&c){var u=r.sub(l,c),f=r.magnitude(u);f<i._minLength&&(f=i._minLength);var d,p,v,y,m,g=(f-e.length)/f,x=e.stiffness<1?e.stiffness*t:e.stiffness,h=r.mult(u,g*x),b=(n?n.inverseMass:0)+(o?o.inverseMass:0),S=(n?n.inverseInertia:0)+(o?o.inverseInertia:0),w=b+S;if(e.damping){var _=r.create();v=r.div(u,f);m=r.sub(o&&r.sub(o.position,o.positionPrev)||_,n&&r.sub(n.position,n.positionPrev)||_);y=r.dot(v,m)}if(n&&!n.isStatic){p=n.inverseMass/b;n.constraintImpulse.x-=h.x*p;n.constraintImpulse.y-=h.y*p;n.position.x-=h.x*p;n.position.y-=h.y*p;if(e.damping){n.positionPrev.x-=e.damping*v.x*y*p;n.positionPrev.y-=e.damping*v.y*y*p}d=r.cross(a,h)/w*i._torqueDampen*n.inverseInertia*(1-e.angularStiffness);n.constraintImpulse.angle-=d;n.angle-=d}if(o&&!o.isStatic){p=o.inverseMass/b;o.constraintImpulse.x+=h.x*p;o.constraintImpulse.y+=h.y*p;o.position.x+=h.x*p;o.position.y+=h.y*p;if(e.damping){o.positionPrev.x+=e.damping*v.x*y*p;o.positionPrev.y+=e.damping*v.y*y*p}d=r.cross(s,h)/w*i._torqueDampen*o.inverseInertia*(1-e.angularStiffness);o.constraintImpulse.angle+=d;o.angle+=d}}}};\n/**\n         * Performs body updates required after solving constraints.\n         * @private\n         * @method postSolveAll\n         * @param {body[]} bodies\n         */i.postSolveAll=function(e){for(var t=0;t<e.length;t++){var n=e[t],c=n.constraintImpulse;if(!(n.isStatic||0===c.x&&0===c.y&&0===c.angle)){a.set(n,false);for(var u=0;u<n.parts.length;u++){var f=n.parts[u];o.translate(f.vertices,c);if(u>0){f.position.x+=c.x;f.position.y+=c.y}if(0!==c.angle){o.rotate(f.vertices,c.angle,n.position);l.rotate(f.axes,c.angle);u>0&&r.rotateAbout(f.position,c.angle,n.position,f.position)}s.update(f.bounds,f.vertices,n.velocity)}c.angle*=i._warming;c.x*=i._warming;c.y*=i._warming}}};\n/**\n         * Returns the world-space position of `constraint.pointA`, accounting for `constraint.bodyA`.\n         * @method pointAWorld\n         * @param {constraint} constraint\n         * @returns {vector} the world-space position\n         */i.pointAWorld=function(e){return{x:(e.bodyA?e.bodyA.position.x:0)+e.pointA.x,y:(e.bodyA?e.bodyA.position.y:0)+e.pointA.y}};\n/**\n         * Returns the world-space position of `constraint.pointB`, accounting for `constraint.bodyB`.\n         * @method pointBWorld\n         * @param {constraint} constraint\n         * @returns {vector} the world-space position\n         */i.pointBWorld=function(e){return{x:(e.bodyB?e.bodyB.position.x:0)+e.pointB.x,y:(e.bodyB?e.bodyB.position.y:0)+e.pointB.y}};\n/**\n         * An integer `Number` uniquely identifying number generated in `Composite.create` by `Common.nextId`.\n         *\n         * @property id\n         * @type number\n         */\n/**\n         * A `String` denoting the type of object.\n         *\n         * @property type\n         * @type string\n         * @default \"constraint\"\n         * @readOnly\n         */\n/**\n         * An arbitrary `String` name to help the user identify and manage bodies.\n         *\n         * @property label\n         * @type string\n         * @default \"Constraint\"\n         */\n/**\n         * An `Object` that defines the rendering properties to be consumed by the module `Matter.Render`.\n         *\n         * @property render\n         * @type object\n         */\n/**\n         * A flag that indicates if the constraint should be rendered.\n         *\n         * @property render.visible\n         * @type boolean\n         * @default true\n         */\n/**\n         * A `Number` that defines the line width to use when rendering the constraint outline.\n         * A value of `0` means no outline will be rendered.\n         *\n         * @property render.lineWidth\n         * @type number\n         * @default 2\n         */\n/**\n         * A `String` that defines the stroke style to use when rendering the constraint outline.\n         * It is the same as when using a canvas, so it accepts CSS style property values.\n         *\n         * @property render.strokeStyle\n         * @type string\n         * @default a random colour\n         */\n/**\n         * A `String` that defines the constraint rendering type. \n         * The possible values are 'line', 'pin', 'spring'.\n         * An appropriate render type will be automatically chosen unless one is given in options.\n         *\n         * @property render.type\n         * @type string\n         * @default 'line'\n         */\n/**\n         * A `Boolean` that defines if the constraint's anchor points should be rendered.\n         *\n         * @property render.anchors\n         * @type boolean\n         * @default true\n         */\n/**\n         * The first possible `Body` that this constraint is attached to.\n         *\n         * @property bodyA\n         * @type body\n         * @default null\n         */\n/**\n         * The second possible `Body` that this constraint is attached to.\n         *\n         * @property bodyB\n         * @type body\n         * @default null\n         */\n/**\n         * A `Vector` that specifies the offset of the constraint from center of the `constraint.bodyA` if defined, otherwise a world-space position.\n         *\n         * @property pointA\n         * @type vector\n         * @default { x: 0, y: 0 }\n         */\n/**\n         * A `Vector` that specifies the offset of the constraint from center of the `constraint.bodyB` if defined, otherwise a world-space position.\n         *\n         * @property pointB\n         * @type vector\n         * @default { x: 0, y: 0 }\n         */\n/**\n         * A `Number` that specifies the stiffness of the constraint, i.e. the rate at which it returns to its resting `constraint.length`.\n         * A value of `1` means the constraint should be very stiff.\n         * A value of `0.2` means the constraint acts like a soft spring.\n         *\n         * @property stiffness\n         * @type number\n         * @default 1\n         */\n/**\n         * A `Number` that specifies the damping of the constraint, \n         * i.e. the amount of resistance applied to each body based on their velocities to limit the amount of oscillation.\n         * Damping will only be apparent when the constraint also has a very low `stiffness`.\n         * A value of `0.1` means the constraint will apply heavy damping, resulting in little to no oscillation.\n         * A value of `0` means the constraint will apply no damping.\n         *\n         * @property damping\n         * @type number\n         * @default 0\n         */\n/**\n         * A `Number` that specifies the target resting length of the constraint. \n         * It is calculated automatically in `Constraint.create` from initial positions of the `constraint.bodyA` and `constraint.bodyB`.\n         *\n         * @property length\n         * @type number\n         */\n/**\n         * An object reserved for storing plugin-specific properties.\n         *\n         * @property plugin\n         * @type {}\n         */})()},function(e,t,n){var i={};e.exports=i;var o=n(2);var r=n(0);(function(){\n/**\n         * Creates a new set of axes from the given vertices.\n         * @method fromVertices\n         * @param {vertices} vertices\n         * @return {axes} A new axes from the given vertices\n         */\ni.fromVertices=function(e){var t={};for(var n=0;n<e.length;n++){var i=(n+1)%e.length,a=o.normalise({x:e[i].y-e[n].y,y:e[n].x-e[i].x}),s=0===a.y?Infinity:a.x/a.y;s=s.toFixed(3).toString();t[s]=a}return r.values(t)};\n/**\n         * Rotates a set of axes by the given angle.\n         * @method rotate\n         * @param {axes} axes\n         * @param {number} angle\n         */i.rotate=function(e,t){if(0!==t){var n=Math.cos(t),i=Math.sin(t);for(var o=0;o<e.length;o++){var r,a=e[o];r=a.x*n-a.y*i;a.y=a.x*i+a.y*n;a.x=r}}}})()},function(e,t,n){var i={};e.exports=i;var o=n(3);var r=n(0);var a=n(6);var s=n(1);var l=n(2);(function(){\n/**\n         * Creates a new rigid body model with a rectangle hull. \n         * The options parameter is an object that specifies any properties you wish to override the defaults.\n         * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object.\n         * @method rectangle\n         * @param {number} x\n         * @param {number} y\n         * @param {number} width\n         * @param {number} height\n         * @param {object} [options]\n         * @return {body} A new rectangle body\n         */\ni.rectangle=function(e,t,n,i,s){s=s||{};var l={label:\"Rectangle Body\",position:{x:e,y:t},vertices:o.fromPath(\"L 0 0 L \"+n+\" 0 L \"+n+\" \"+i+\" L 0 \"+i)};if(s.chamfer){var c=s.chamfer;l.vertices=o.chamfer(l.vertices,c.radius,c.quality,c.qualityMin,c.qualityMax);delete s.chamfer}return a.create(r.extend({},l,s))};\n/**\n         * Creates a new rigid body model with a trapezoid hull. \n         * The options parameter is an object that specifies any properties you wish to override the defaults.\n         * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object.\n         * @method trapezoid\n         * @param {number} x\n         * @param {number} y\n         * @param {number} width\n         * @param {number} height\n         * @param {number} slope\n         * @param {object} [options]\n         * @return {body} A new trapezoid body\n         */i.trapezoid=function(e,t,n,i,s,l){l=l||{};s*=.5;var c=(1-2*s)*n;var u,f=n*s,d=f+c,p=d+f;u=s<.5?\"L 0 0 L \"+f+\" \"+-i+\" L \"+d+\" \"+-i+\" L \"+p+\" 0\":\"L 0 0 L \"+d+\" \"+-i+\" L \"+p+\" 0\";var v={label:\"Trapezoid Body\",position:{x:e,y:t},vertices:o.fromPath(u)};if(l.chamfer){var y=l.chamfer;v.vertices=o.chamfer(v.vertices,y.radius,y.quality,y.qualityMin,y.qualityMax);delete l.chamfer}return a.create(r.extend({},v,l))};\n/**\n         * Creates a new rigid body model with a circle hull. \n         * The options parameter is an object that specifies any properties you wish to override the defaults.\n         * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object.\n         * @method circle\n         * @param {number} x\n         * @param {number} y\n         * @param {number} radius\n         * @param {object} [options]\n         * @param {number} [maxSides]\n         * @return {body} A new circle body\n         */i.circle=function(e,t,n,o,a){o=o||{};var s={label:\"Circle Body\",circleRadius:n};a=a||25;var l=Math.ceil(Math.max(10,Math.min(a,n)));l%2===1&&(l+=1);return i.polygon(e,t,l,n,r.extend({},s,o))};\n/**\n         * Creates a new rigid body model with a regular polygon hull with the given number of sides. \n         * The options parameter is an object that specifies any properties you wish to override the defaults.\n         * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object.\n         * @method polygon\n         * @param {number} x\n         * @param {number} y\n         * @param {number} sides\n         * @param {number} radius\n         * @param {object} [options]\n         * @return {body} A new regular polygon body\n         */i.polygon=function(e,t,n,s,l){l=l||{};if(n<3)return i.circle(e,t,s,l);var c=2*Math.PI/n,u=\"\",f=.5*c;for(var d=0;d<n;d+=1){var p=f+d*c,v=Math.cos(p)*s,y=Math.sin(p)*s;u+=\"L \"+v.toFixed(3)+\" \"+y.toFixed(3)+\" \"}var m={label:\"Polygon Body\",position:{x:e,y:t},vertices:o.fromPath(u)};if(l.chamfer){var g=l.chamfer;m.vertices=o.chamfer(m.vertices,g.radius,g.quality,g.qualityMin,g.qualityMax);delete l.chamfer}return a.create(r.extend({},m,l))};\n/**\n         * Utility to create a compound body based on set(s) of vertices.\n         * \n         * _Note:_ To optionally enable automatic concave vertices decomposition the [poly-decomp](https://github.com/schteppe/poly-decomp.js) \n         * package must be first installed and provided see `Common.setDecomp`, otherwise the convex hull of each vertex set will be used.\n         * \n         * The resulting vertices are reorientated about their centre of mass,\n         * and offset such that `body.position` corresponds to this point.\n         * \n         * The resulting offset may be found if needed by subtracting `body.bounds` from the original input bounds.\n         * To later move the centre of mass see `Body.setCentre`.\n         * \n         * Note that automatic conconcave decomposition results are not always optimal. \n         * For best results, simplify the input vertices as much as possible first.\n         * By default this function applies some addtional simplification to help.\n         * \n         * Some outputs may also require further manual processing afterwards to be robust.\n         * In particular some parts may need to be overlapped to avoid collision gaps.\n         * Thin parts and sharp points should be avoided or removed where possible.\n         *\n         * The options parameter object specifies any `Matter.Body` properties you wish to override the defaults.\n         * \n         * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object.\n         * @method fromVertices\n         * @param {number} x\n         * @param {number} y\n         * @param {array} vertexSets One or more arrays of vertex points e.g. `[[{ x: 0, y: 0 }...], ...]`.\n         * @param {object} [options] The body options.\n         * @param {bool} [flagInternal=false] Optionally marks internal edges with `isInternal`.\n         * @param {number} [removeCollinear=0.01] Threshold when simplifying vertices along the same edge.\n         * @param {number} [minimumArea=10] Threshold when removing small parts.\n         * @param {number} [removeDuplicatePoints=0.01] Threshold when simplifying nearby vertices.\n         * @return {body}\n         */i.fromVertices=function(e,t,n,i,c,u,f,d){var p,v,y,m,g,x,h,b,S,w,_,A=r.getDecomp();p=Boolean(A&&A.quickDecomp);i=i||{};y=[];c=\"undefined\"!==typeof c&&c;u=\"undefined\"!==typeof u?u:.01;f=\"undefined\"!==typeof f?f:10;d=\"undefined\"!==typeof d?d:.01;r.isArray(n[0])||(n=[n]);for(w=0;w<n.length;w+=1){x=n[w];m=o.isConvex(x);g=!m;g&&!p&&r.warnOnce(\"Bodies.fromVertices: Install the 'poly-decomp' library and use Common.setDecomp or provide 'decomp' as a global to decompose concave vertices.\");if(m||!p){x=m?o.clockwiseSort(x):o.hull(x);y.push({position:{x:e,y:t},vertices:x})}else{var P=x.map((function(e){return[e.x,e.y]}));A.makeCCW(P);false!==u&&A.removeCollinearPoints(P,u);false!==d&&A.removeDuplicatePoints&&A.removeDuplicatePoints(P,d);var C=A.quickDecomp(P);for(h=0;h<C.length;h++){var k=C[h];var M=k.map((function(e){return{x:e[0],y:e[1]}}));f>0&&o.area(M)<f||y.push({position:o.centre(M),vertices:M})}}}for(h=0;h<y.length;h++)y[h]=a.create(r.extend(y[h],i));if(c){var B=5;for(h=0;h<y.length;h++){var I=y[h];for(b=h+1;b<y.length;b++){var T=y[b];if(s.overlaps(I.bounds,T.bounds)){var R=I.vertices,E=T.vertices;for(S=0;S<I.vertices.length;S++)for(_=0;_<T.vertices.length;_++){var V=l.magnitudeSquared(l.sub(R[(S+1)%R.length],E[_])),L=l.magnitudeSquared(l.sub(R[S],E[(_+1)%E.length]));if(V<B&&L<B){R[S].isInternal=true;E[_].isInternal=true}}}}}}if(y.length>1){v=a.create(r.extend({parts:y.slice(0)},i));a.setPosition(v,{x:e,y:t});return v}return y[0]}})()},function(e,t,n){var i={};e.exports=i;var o=n(0);(function(){\n/**\n         * Creates a mouse input.\n         * @method create\n         * @param {HTMLElement} element\n         * @return {mouse} A new mouse\n         */\ni.create=function(e){var t={};e||o.log(\"Mouse.create: element was undefined, defaulting to document.body\",\"warn\");t.element=e||document.body;t.absolute={x:0,y:0};t.position={x:0,y:0};t.mousedownPosition={x:0,y:0};t.mouseupPosition={x:0,y:0};t.offset={x:0,y:0};t.scale={x:1,y:1};t.wheelDelta=0;t.button=-1;t.pixelRatio=parseInt(t.element.getAttribute(\"data-pixel-ratio\"),10)||1;t.sourceEvents={mousemove:null,mousedown:null,mouseup:null,mousewheel:null};t.mousemove=function(e){var n=i._getRelativeMousePosition(e,t.element,t.pixelRatio),o=e.changedTouches;if(o){t.button=0;e.preventDefault()}t.absolute.x=n.x;t.absolute.y=n.y;t.position.x=t.absolute.x*t.scale.x+t.offset.x;t.position.y=t.absolute.y*t.scale.y+t.offset.y;t.sourceEvents.mousemove=e};t.mousedown=function(e){var n=i._getRelativeMousePosition(e,t.element,t.pixelRatio),o=e.changedTouches;if(o){t.button=0;e.preventDefault()}else t.button=e.button;t.absolute.x=n.x;t.absolute.y=n.y;t.position.x=t.absolute.x*t.scale.x+t.offset.x;t.position.y=t.absolute.y*t.scale.y+t.offset.y;t.mousedownPosition.x=t.position.x;t.mousedownPosition.y=t.position.y;t.sourceEvents.mousedown=e};t.mouseup=function(e){var n=i._getRelativeMousePosition(e,t.element,t.pixelRatio),o=e.changedTouches;o&&e.preventDefault();t.button=-1;t.absolute.x=n.x;t.absolute.y=n.y;t.position.x=t.absolute.x*t.scale.x+t.offset.x;t.position.y=t.absolute.y*t.scale.y+t.offset.y;t.mouseupPosition.x=t.position.x;t.mouseupPosition.y=t.position.y;t.sourceEvents.mouseup=e};t.mousewheel=function(e){t.wheelDelta=Math.max(-1,Math.min(1,e.wheelDelta||-e.detail));e.preventDefault()};i.setElement(t,t.element);return t};\n/**\n         * Sets the element the mouse is bound to (and relative to).\n         * @method setElement\n         * @param {mouse} mouse\n         * @param {HTMLElement} element\n         */i.setElement=function(e,t){e.element=t;t.addEventListener(\"mousemove\",e.mousemove);t.addEventListener(\"mousedown\",e.mousedown);t.addEventListener(\"mouseup\",e.mouseup);t.addEventListener(\"mousewheel\",e.mousewheel);t.addEventListener(\"DOMMouseScroll\",e.mousewheel);t.addEventListener(\"touchmove\",e.mousemove);t.addEventListener(\"touchstart\",e.mousedown);t.addEventListener(\"touchend\",e.mouseup)};\n/**\n         * Clears all captured source events.\n         * @method clearSourceEvents\n         * @param {mouse} mouse\n         */i.clearSourceEvents=function(e){e.sourceEvents.mousemove=null;e.sourceEvents.mousedown=null;e.sourceEvents.mouseup=null;e.sourceEvents.mousewheel=null;e.wheelDelta=0};\n/**\n         * Sets the mouse position offset.\n         * @method setOffset\n         * @param {mouse} mouse\n         * @param {vector} offset\n         */i.setOffset=function(e,t){e.offset.x=t.x;e.offset.y=t.y;e.position.x=e.absolute.x*e.scale.x+e.offset.x;e.position.y=e.absolute.y*e.scale.y+e.offset.y};\n/**\n         * Sets the mouse position scale.\n         * @method setScale\n         * @param {mouse} mouse\n         * @param {vector} scale\n         */i.setScale=function(e,t){e.scale.x=t.x;e.scale.y=t.y;e.position.x=e.absolute.x*e.scale.x+e.offset.x;e.position.y=e.absolute.y*e.scale.y+e.offset.y};\n/**\n         * Gets the mouse position relative to an element given a screen pixel ratio.\n         * @method _getRelativeMousePosition\n         * @private\n         * @param {} event\n         * @param {} element\n         * @param {number} pixelRatio\n         * @return {}\n         */i._getRelativeMousePosition=function(e,t,n){var i,o,r=t.getBoundingClientRect(),a=document.documentElement||document.body.parentNode||document.body,s=void 0!==window.pageXOffset?window.pageXOffset:a.scrollLeft,l=void 0!==window.pageYOffset?window.pageYOffset:a.scrollTop,c=e.changedTouches;if(c){i=c[0].pageX-r.left-s;o=c[0].pageY-r.top-l}else{i=e.pageX-r.left-s;o=e.pageY-r.top-l}return{x:i/(t.clientWidth/(t.width||t.clientWidth)*n),y:o/(t.clientHeight/(t.height||t.clientHeight)*n)}}})()},function(e,t,n){var i={};e.exports=i;var o=n(0);var r=n(8);(function(){\n/**\n         * Creates a new collision detector.\n         * @method create\n         * @param {} options\n         * @return {detector} A new collision detector\n         */\ni.create=function(e){var t={bodies:[],pairs:null};return o.extend(t,e)};\n/**\n         * Sets the list of bodies in the detector.\n         * @method setBodies\n         * @param {detector} detector\n         * @param {body[]} bodies\n         */i.setBodies=function(e,t){e.bodies=t.slice(0)};\n/**\n         * Clears the detector including its list of bodies.\n         * @method clear\n         * @param {detector} detector\n         */i.clear=function(e){e.bodies=[]};\n/**\n         * Efficiently finds all collisions among all the bodies in `detector.bodies` using a broadphase algorithm.\n         * \n         * _Note:_ The specific ordering of collisions returned is not guaranteed between releases and may change for performance reasons.\n         * If a specific ordering is required then apply a sort to the resulting array.\n         * @method collisions\n         * @param {detector} detector\n         * @return {collision[]} collisions\n         */i.collisions=function(e){var t,n,o=[],a=e.pairs,s=e.bodies,l=s.length,c=i.canCollide,u=r.collides;s.sort(i._compareBoundsX);for(t=0;t<l;t++){var f=s[t],d=f.bounds,p=f.bounds.max.x,v=f.bounds.max.y,y=f.bounds.min.y,m=f.isStatic||f.isSleeping,g=f.parts.length,x=1===g;for(n=t+1;n<l;n++){var h=s[n],b=h.bounds;if(b.min.x>p)break;if(!(v<b.min.y||y>b.max.y)&&((!m||!h.isStatic&&!h.isSleeping)&&c(f.collisionFilter,h.collisionFilter))){var S=h.parts.length;if(x&&1===S){var w=u(f,h,a);w&&o.push(w)}else{var _=g>1?1:0,A=S>1?1:0;for(var P=_;P<g;P++){var C=f.parts[P];d=C.bounds;for(var k=A;k<S;k++){var M=h.parts[k];b=M.bounds;if(!(d.min.x>b.max.x||d.max.x<b.min.x||d.max.y<b.min.y||d.min.y>b.max.y)){w=u(C,M,a);w&&o.push(w)}}}}}}}return o};\n/**\n         * Returns `true` if both supplied collision filters will allow a collision to occur.\n         * See `body.collisionFilter` for more information.\n         * @method canCollide\n         * @param {} filterA\n         * @param {} filterB\n         * @return {bool} `true` if collision can occur\n         */i.canCollide=function(e,t){return e.group===t.group&&0!==e.group?e.group>0:0!==(e.mask&t.category)&&0!==(t.mask&e.category)};\n/**\n         * The comparison function used in the broadphase algorithm.\n         * Returns the signed delta of the bodies bounds on the x-axis.\n         * @private\n         * @method _sortCompare\n         * @param {body} bodyA\n         * @param {body} bodyB\n         * @return {number} The signed delta used for sorting\n         */i._compareBoundsX=function(e,t){return e.bounds.min.x-t.bounds.min.x};\n/**\n         * The array of `Matter.Body` between which the detector finds collisions.\n         * \n         * _Note:_ The order of bodies in this array _is not fixed_ and will be continually managed by the detector.\n         * @property bodies\n         * @type body[]\n         * @default []\n         */\n/**\n         * Optional. A `Matter.Pairs` object from which previous collision objects may be reused. Intended for internal `Matter.Engine` usage.\n         * @property pairs\n         * @type {pairs|null}\n         * @default null\n         */})()},function(e,t,n){var i={};e.exports=i;var o=n(0);(function(){i._registry={};\n/**\n         * Registers a plugin object so it can be resolved later by name.\n         * @method register\n         * @param plugin {} The plugin to register.\n         * @return {object} The plugin.\n         */i.register=function(e){i.isPlugin(e)||o.warn(\"Plugin.register:\",i.toString(e),\"does not implement all required fields.\");if(e.name in i._registry){var t=i._registry[e.name],n=i.versionParse(e.version).number,r=i.versionParse(t.version).number;if(n>r){o.warn(\"Plugin.register:\",i.toString(t),\"was upgraded to\",i.toString(e));i._registry[e.name]=e}else n<r?o.warn(\"Plugin.register:\",i.toString(t),\"can not be downgraded to\",i.toString(e)):e!==t&&o.warn(\"Plugin.register:\",i.toString(e),\"is already registered to different plugin object\")}else i._registry[e.name]=e;return e};\n/**\n         * Resolves a dependency to a plugin object from the registry if it exists. \n         * The `dependency` may contain a version, but only the name matters when resolving.\n         * @method resolve\n         * @param dependency {string} The dependency.\n         * @return {object} The plugin if resolved, otherwise `undefined`.\n         */i.resolve=function(e){return i._registry[i.dependencyParse(e).name]};\n/**\n         * Returns a pretty printed plugin name and version.\n         * @method toString\n         * @param plugin {} The plugin.\n         * @return {string} Pretty printed plugin name and version.\n         */i.toString=function(e){return\"string\"===typeof e?e:(e.name||\"anonymous\")+\"@\"+(e.version||e.range||\"0.0.0\")};\n/**\n         * Returns `true` if the object meets the minimum standard to be considered a plugin.\n         * This means it must define the following properties:\n         * - `name`\n         * - `version`\n         * - `install`\n         * @method isPlugin\n         * @param obj {} The obj to test.\n         * @return {boolean} `true` if the object can be considered a plugin otherwise `false`.\n         */i.isPlugin=function(e){return e&&e.name&&e.version&&e.install};\n/**\n         * Returns `true` if a plugin with the given `name` been installed on `module`.\n         * @method isUsed\n         * @param module {} The module.\n         * @param name {string} The plugin name.\n         * @return {boolean} `true` if a plugin with the given `name` been installed on `module`, otherwise `false`.\n         */i.isUsed=function(e,t){return e.used.indexOf(t)>-1};\n/**\n         * Returns `true` if `plugin.for` is applicable to `module` by comparing against `module.name` and `module.version`.\n         * If `plugin.for` is not specified then it is assumed to be applicable.\n         * The value of `plugin.for` is a string of the format `'module-name'` or `'module-name@version'`.\n         * @method isFor\n         * @param plugin {} The plugin.\n         * @param module {} The module.\n         * @return {boolean} `true` if `plugin.for` is applicable to `module`, otherwise `false`.\n         */i.isFor=function(e,t){var n=e.for&&i.dependencyParse(e.for);return!e.for||t.name===n.name&&i.versionSatisfies(t.version,n.range)};\n/**\n         * Installs the plugins by calling `plugin.install` on each plugin specified in `plugins` if passed, otherwise `module.uses`.\n         * For installing plugins on `Matter` see the convenience function `Matter.use`.\n         * Plugins may be specified either by their name or a reference to the plugin object.\n         * Plugins themselves may specify further dependencies, but each plugin is installed only once.\n         * Order is important, a topological sort is performed to find the best resulting order of installation.\n         * This sorting attempts to satisfy every dependency's requested ordering, but may not be exact in all cases.\n         * This function logs the resulting status of each dependency in the console, along with any warnings.\n         * - A green tick \u2705 indicates a dependency was resolved and installed.\n         * - An orange diamond \uD83D\uDD36 indicates a dependency was resolved but a warning was thrown for it or one if its dependencies.\n         * - A red cross \u274C indicates a dependency could not be resolved.\n         * Avoid calling this function multiple times on the same module unless you intend to manually control installation order.\n         * @method use\n         * @param module {} The module install plugins on.\n         * @param [plugins=module.uses] {} The plugins to install on module (optional, defaults to `module.uses`).\n         */i.use=function(e,t){e.uses=(e.uses||[]).concat(t||[]);if(0!==e.uses.length){var n=i.dependencies(e),r=o.topologicalSort(n),a=[];for(var s=0;s<r.length;s+=1)if(r[s]!==e.name){var l=i.resolve(r[s]);if(l){if(!i.isUsed(e,l.name)){if(!i.isFor(l,e)){o.warn(\"Plugin.use:\",i.toString(l),\"is for\",l.for,\"but installed on\",i.toString(e)+\".\");l._warned=true}if(l.install)l.install(e);else{o.warn(\"Plugin.use:\",i.toString(l),\"does not specify an install function.\");l._warned=true}if(l._warned){a.push(\"\uD83D\uDD36 \"+i.toString(l));delete l._warned}else a.push(\"\u2705 \"+i.toString(l));e.used.push(l.name)}}else a.push(\"\u274C \"+r[s])}a.length>0&&o.info(a.join(\"  \"))}else o.warn(\"Plugin.use:\",i.toString(e),\"does not specify any dependencies to install.\")};\n/**\n         * Recursively finds all of a module's dependencies and returns a flat dependency graph.\n         * @method dependencies\n         * @param module {} The module.\n         * @return {object} A dependency graph.\n         */i.dependencies=function(e,t){var n=i.dependencyParse(e),r=n.name;t=t||{};if(!(r in t)){e=i.resolve(e)||e;t[r]=o.map(e.uses||[],(function(t){i.isPlugin(t)&&i.register(t);var r=i.dependencyParse(t),a=i.resolve(t);if(a&&!i.versionSatisfies(a.version,r.range)){o.warn(\"Plugin.dependencies:\",i.toString(a),\"does not satisfy\",i.toString(r),\"used by\",i.toString(n)+\".\");a._warned=true;e._warned=true}else if(!a){o.warn(\"Plugin.dependencies:\",i.toString(t),\"used by\",i.toString(n),\"could not be resolved.\");e._warned=true}return r.name}));for(var a=0;a<t[r].length;a+=1)i.dependencies(t[r][a],t);return t}};\n/**\n         * Parses a dependency string into its components.\n         * The `dependency` is a string of the format `'module-name'` or `'module-name@version'`.\n         * See documentation for `Plugin.versionParse` for a description of the format.\n         * This function can also handle dependencies that are already resolved (e.g. a module object).\n         * @method dependencyParse\n         * @param dependency {string} The dependency of the format `'module-name'` or `'module-name@version'`.\n         * @return {object} The dependency parsed into its components.\n         */i.dependencyParse=function(e){if(o.isString(e)){var t=/^[\\w-]+(@(\\*|[\\^~]?\\d+\\.\\d+\\.\\d+(-[0-9A-Za-z-+]+)?))?$/;t.test(e)||o.warn(\"Plugin.dependencyParse:\",e,\"is not a valid dependency string.\");return{name:e.split(\"@\")[0],range:e.split(\"@\")[1]||\"*\"}}return{name:e.name,range:e.range||e.version}};\n/**\n         * Parses a version string into its components.  \n         * Versions are strictly of the format `x.y.z` (as in [semver](http://semver.org/)).\n         * Versions may optionally have a prerelease tag in the format `x.y.z-alpha`.\n         * Ranges are a strict subset of [npm ranges](https://docs.npmjs.com/misc/semver#advanced-range-syntax).\n         * Only the following range types are supported:\n         * - Tilde ranges e.g. `~1.2.3`\n         * - Caret ranges e.g. `^1.2.3`\n         * - Greater than ranges e.g. `>1.2.3`\n         * - Greater than or equal ranges e.g. `>=1.2.3`\n         * - Exact version e.g. `1.2.3`\n         * - Any version `*`\n         * @method versionParse\n         * @param range {string} The version string.\n         * @return {object} The version range parsed into its components.\n         */i.versionParse=function(e){var t=/^(\\*)|(\\^|~|>=|>)?\\s*((\\d+)\\.(\\d+)\\.(\\d+))(-[0-9A-Za-z-+]+)?$/;t.test(e)||o.warn(\"Plugin.versionParse:\",e,\"is not a valid version or range.\");var n=t.exec(e);var i=Number(n[4]);var r=Number(n[5]);var a=Number(n[6]);return{isRange:Boolean(n[1]||n[2]),version:n[3],range:e,operator:n[1]||n[2]||\"\",major:i,minor:r,patch:a,parts:[i,r,a],prerelease:n[7],number:1e8*i+1e4*r+a}};\n/**\n         * Returns `true` if `version` satisfies the given `range`.\n         * See documentation for `Plugin.versionParse` for a description of the format.\n         * If a version or range is not specified, then any version (`*`) is assumed to satisfy.\n         * @method versionSatisfies\n         * @param version {string} The version string.\n         * @param range {string} The range string.\n         * @return {boolean} `true` if `version` satisfies `range`, otherwise `false`.\n         */i.versionSatisfies=function(e,t){t=t||\"*\";var n=i.versionParse(t),o=i.versionParse(e);if(n.isRange){if(\"*\"===n.operator||\"*\"===e)return true;if(\">\"===n.operator)return o.number>n.number;if(\">=\"===n.operator)return o.number>=n.number;if(\"~\"===n.operator)return o.major===n.major&&o.minor===n.minor&&o.patch>=n.patch;if(\"^\"===n.operator)return n.major>0?o.major===n.major&&o.number>=n.number:n.minor>0?o.minor===n.minor&&o.patch>=n.patch:o.patch===n.patch}return e===t||\"*\"===e}})()},function(e,t,n){var i={};e.exports=i;var o=n(0);var r=n(5);var a=n(1);var s=n(4);var l=n(2);var c=n(13);(function(){var e,t;if(\"undefined\"!==typeof window){e=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame||function(e){window.setTimeout((function(){e(o.now())}),1e3/60)};t=window.cancelAnimationFrame||window.mozCancelAnimationFrame||window.webkitCancelAnimationFrame||window.msCancelAnimationFrame}i._goodFps=30;i._goodDelta=1e3/60;\n/**\n         * Creates a new renderer. The options parameter is an object that specifies any properties you wish to override the defaults.\n         * All properties have default values, and many are pre-calculated automatically based on other properties.\n         * See the properties section below for detailed information on what you can pass via the `options` object.\n         * @method create\n         * @param {object} [options]\n         * @return {render} A new renderer\n         */i.create=function(e){var t={controller:i,engine:null,element:null,canvas:null,mouse:null,frameRequestId:null,timing:{historySize:60,delta:0,deltaHistory:[],lastTime:0,lastTimestamp:0,lastElapsed:0,timestampElapsed:0,timestampElapsedHistory:[],engineDeltaHistory:[],engineElapsedHistory:[],elapsedHistory:[]},options:{width:800,height:600,pixelRatio:1,background:\"#14151f\",wireframeBackground:\"#14151f\",hasBounds:!!e.bounds,enabled:true,wireframes:true,showSleeping:true,showDebug:false,showStats:false,showPerformance:false,showBounds:false,showVelocity:false,showCollisions:false,showSeparations:false,showAxes:false,showPositions:false,showAngleIndicator:false,showIds:false,showVertexNumbers:false,showConvexHulls:false,showInternalEdges:false,showMousePosition:false}};var n=o.extend(t,e);if(n.canvas){n.canvas.width=n.options.width||n.canvas.width;n.canvas.height=n.options.height||n.canvas.height}n.mouse=e.mouse;n.engine=e.engine;n.canvas=n.canvas||_createCanvas(n.options.width,n.options.height);n.context=n.canvas.getContext(\"2d\");n.textures={};n.bounds=n.bounds||{min:{x:0,y:0},max:{x:n.canvas.width,y:n.canvas.height}};n.options.showBroadphase=false;1!==n.options.pixelRatio&&i.setPixelRatio(n,n.options.pixelRatio);o.isElement(n.element)?n.element.appendChild(n.canvas):n.canvas.parentNode||o.log(\"Render.create: options.element was undefined, render.canvas was created but not appended\",\"warn\");return n};\n/**\n         * Continuously updates the render canvas on the `requestAnimationFrame` event.\n         * @method run\n         * @param {render} render\n         */i.run=function(t){(function loop(n){t.frameRequestId=e(loop);_updateTiming(t,n);i.world(t,n);(t.options.showStats||t.options.showDebug)&&i.stats(t,t.context,n);(t.options.showPerformance||t.options.showDebug)&&i.performance(t,t.context,n)})()};\n/**\n         * Ends execution of `Render.run` on the given `render`, by canceling the animation frame request event loop.\n         * @method stop\n         * @param {render} render\n         */i.stop=function(e){t(e.frameRequestId)};\n/**\n         * Sets the pixel ratio of the renderer and updates the canvas.\n         * To automatically detect the correct ratio, pass the string `'auto'` for `pixelRatio`.\n         * @method setPixelRatio\n         * @param {render} render\n         * @param {number} pixelRatio\n         */i.setPixelRatio=function(e,t){var n=e.options,i=e.canvas;\"auto\"===t&&(t=_getPixelRatio(i));n.pixelRatio=t;i.setAttribute(\"data-pixel-ratio\",t);i.width=n.width*t;i.height=n.height*t;i.style.width=n.width+\"px\";i.style.height=n.height+\"px\"};\n/**\n         * Positions and sizes the viewport around the given object bounds.\n         * Objects must have at least one of the following properties:\n         * - `object.bounds`\n         * - `object.position`\n         * - `object.min` and `object.max`\n         * - `object.x` and `object.y`\n         * @method lookAt\n         * @param {render} render\n         * @param {object[]} objects\n         * @param {vector} [padding]\n         * @param {bool} [center=true]\n         */i.lookAt=function(e,t,n,i){i=\"undefined\"===typeof i||i;t=o.isArray(t)?t:[t];n=n||{x:0,y:0};var r={min:{x:Infinity,y:Infinity},max:{x:-Infinity,y:-Infinity}};for(var a=0;a<t.length;a+=1){var s=t[a],l=s.bounds?s.bounds.min:s.min||s.position||s,u=s.bounds?s.bounds.max:s.max||s.position||s;if(l&&u){l.x<r.min.x&&(r.min.x=l.x);u.x>r.max.x&&(r.max.x=u.x);l.y<r.min.y&&(r.min.y=l.y);u.y>r.max.y&&(r.max.y=u.y)}}var f=r.max.x-r.min.x+2*n.x,d=r.max.y-r.min.y+2*n.y,p=e.canvas.height,v=e.canvas.width,y=v/p,m=f/d,g=1,x=1;m>y?x=m/y:g=y/m;e.options.hasBounds=true;e.bounds.min.x=r.min.x;e.bounds.max.x=r.min.x+f*g;e.bounds.min.y=r.min.y;e.bounds.max.y=r.min.y+d*x;if(i){e.bounds.min.x+=.5*f-f*g*.5;e.bounds.max.x+=.5*f-f*g*.5;e.bounds.min.y+=.5*d-d*x*.5;e.bounds.max.y+=.5*d-d*x*.5}e.bounds.min.x-=n.x;e.bounds.max.x-=n.x;e.bounds.min.y-=n.y;e.bounds.max.y-=n.y;if(e.mouse){c.setScale(e.mouse,{x:(e.bounds.max.x-e.bounds.min.x)/e.canvas.width,y:(e.bounds.max.y-e.bounds.min.y)/e.canvas.height});c.setOffset(e.mouse,e.bounds.min)}};\n/**\n         * Applies viewport transforms based on `render.bounds` to a render context.\n         * @method startViewTransform\n         * @param {render} render\n         */i.startViewTransform=function(e){var t=e.bounds.max.x-e.bounds.min.x,n=e.bounds.max.y-e.bounds.min.y,i=t/e.options.width,o=n/e.options.height;e.context.setTransform(e.options.pixelRatio/i,0,0,e.options.pixelRatio/o,0,0);e.context.translate(-e.bounds.min.x,-e.bounds.min.y)};\n/**\n         * Resets all transforms on the render context.\n         * @method endViewTransform\n         * @param {render} render\n         */i.endViewTransform=function(e){e.context.setTransform(e.options.pixelRatio,0,0,e.options.pixelRatio,0,0)};\n/**\n         * Renders the given `engine`'s `Matter.World` object.\n         * This is the entry point for all rendering and should be called every time the scene changes.\n         * @method world\n         * @param {render} render\n         */i.world=function(e,t){var n=o.now(),u=e.engine,f=u.world,d=e.canvas,p=e.context,v=e.options,y=e.timing;var m,g=r.allBodies(f),x=r.allConstraints(f),h=v.wireframes?v.wireframeBackground:v.background,b=[],S=[];var w={timestamp:u.timing.timestamp};s.trigger(e,\"beforeRender\",w);e.currentBackground!==h&&_applyBackground(e,h);p.globalCompositeOperation=\"source-in\";p.fillStyle=\"transparent\";p.fillRect(0,0,d.width,d.height);p.globalCompositeOperation=\"source-over\";if(v.hasBounds){for(m=0;m<g.length;m++){var _=g[m];a.overlaps(_.bounds,e.bounds)&&b.push(_)}for(m=0;m<x.length;m++){var A=x[m],P=A.bodyA,C=A.bodyB,k=A.pointA,M=A.pointB;P&&(k=l.add(P.position,A.pointA));C&&(M=l.add(C.position,A.pointB));k&&M&&((a.contains(e.bounds,k)||a.contains(e.bounds,M))&&S.push(A))}i.startViewTransform(e);if(e.mouse){c.setScale(e.mouse,{x:(e.bounds.max.x-e.bounds.min.x)/e.options.width,y:(e.bounds.max.y-e.bounds.min.y)/e.options.height});c.setOffset(e.mouse,e.bounds.min)}}else{S=x;b=g;1!==e.options.pixelRatio&&e.context.setTransform(e.options.pixelRatio,0,0,e.options.pixelRatio,0,0)}if(!v.wireframes||u.enableSleeping&&v.showSleeping)i.bodies(e,b,p);else{v.showConvexHulls&&i.bodyConvexHulls(e,b,p);i.bodyWireframes(e,b,p)}v.showBounds&&i.bodyBounds(e,b,p);(v.showAxes||v.showAngleIndicator)&&i.bodyAxes(e,b,p);v.showPositions&&i.bodyPositions(e,b,p);v.showVelocity&&i.bodyVelocity(e,b,p);v.showIds&&i.bodyIds(e,b,p);v.showSeparations&&i.separations(e,u.pairs.list,p);v.showCollisions&&i.collisions(e,u.pairs.list,p);v.showVertexNumbers&&i.vertexNumbers(e,b,p);v.showMousePosition&&i.mousePosition(e,e.mouse,p);i.constraints(S,p);v.hasBounds&&i.endViewTransform(e);s.trigger(e,\"afterRender\",w);y.lastElapsed=o.now()-n};\n/**\n         * Renders statistics about the engine and world useful for debugging.\n         * @private\n         * @method stats\n         * @param {render} render\n         * @param {RenderingContext} context\n         * @param {Number} time\n         */i.stats=function(e,t,n){var i=e.engine,o=i.world,a=r.allBodies(o),s=0,l=55,c=44,u=0,f=0;for(var d=0;d<a.length;d+=1)s+=a[d].parts.length;var p={Part:s,Body:a.length,Cons:r.allConstraints(o).length,Comp:r.allComposites(o).length,Pair:i.pairs.list.length};t.fillStyle=\"#0e0f19\";t.fillRect(u,f,5.5*l,c);t.font=\"12px Arial\";t.textBaseline=\"top\";t.textAlign=\"right\";for(var v in p){var y=p[v];t.fillStyle=\"#aaa\";t.fillText(v,u+l,f+8);t.fillStyle=\"#eee\";t.fillText(y,u+l,f+26);u+=l}};\n/**\n         * Renders engine and render performance information.\n         * @private\n         * @method performance\n         * @param {render} render\n         * @param {RenderingContext} context\n         */i.performance=function(e,t){var n=e.engine,o=e.timing,r=o.deltaHistory,a=o.elapsedHistory,s=o.timestampElapsedHistory,l=o.engineDeltaHistory,c=o.engineElapsedHistory,u=n.timing.lastDelta;var f=_mean(r),d=_mean(a),p=_mean(l),v=_mean(c),y=_mean(s),m=y/f||0,g=1e3/f||0;var x=4,h=12,b=60,S=34,w=10,_=69;t.fillStyle=\"#0e0f19\";t.fillRect(0,50,4*h+5*b+22,S);i.status(t,w,_,b,x,r.length,Math.round(g)+\" fps\",g/i._goodFps,(function(e){return r[e]/f-1}));i.status(t,w+h+b,_,b,x,l.length,u.toFixed(2)+\" dt\",i._goodDelta/u,(function(e){return l[e]/p-1}));i.status(t,w+2*(h+b),_,b,x,c.length,v.toFixed(2)+\" ut\",1-v/i._goodFps,(function(e){return c[e]/v-1}));i.status(t,w+3*(h+b),_,b,x,a.length,d.toFixed(2)+\" rt\",1-d/i._goodFps,(function(e){return a[e]/d-1}));i.status(t,w+4*(h+b),_,b,x,s.length,m.toFixed(2)+\" x\",m*m*m,(function(e){return(s[e]/r[e]/m||0)-1}))};\n/**\n         * Renders a label, indicator and a chart.\n         * @private\n         * @method status\n         * @param {RenderingContext} context\n         * @param {number} x\n         * @param {number} y\n         * @param {number} width\n         * @param {number} height\n         * @param {number} count\n         * @param {string} label\n         * @param {string} indicator\n         * @param {function} plotY\n         */i.status=function(e,t,n,i,r,a,s,l,c){e.strokeStyle=\"#888\";e.fillStyle=\"#444\";e.lineWidth=1;e.fillRect(t,n+7,i,1);e.beginPath();e.moveTo(t,n+7-r*o.clamp(.4*c(0),-2,2));for(var u=0;u<i;u+=1)e.lineTo(t+u,n+7-(u<a?r*o.clamp(.4*c(u),-2,2):0));e.stroke();e.fillStyle=\"hsl(\"+o.clamp(25+95*l,0,120)+\",100%,60%)\";e.fillRect(t,n-7,4,4);e.font=\"12px Arial\";e.textBaseline=\"middle\";e.textAlign=\"right\";e.fillStyle=\"#eee\";e.fillText(s,t+i,n-5)};\n/**\n         * Description\n         * @private\n         * @method constraints\n         * @param {constraint[]} constraints\n         * @param {RenderingContext} context\n         */i.constraints=function(e,t){var n=t;for(var i=0;i<e.length;i++){var r=e[i];if(r.render.visible&&r.pointA&&r.pointB){var a,s,c=r.bodyA,u=r.bodyB;a=c?l.add(c.position,r.pointA):r.pointA;if(\"pin\"===r.render.type){n.beginPath();n.arc(a.x,a.y,3,0,2*Math.PI);n.closePath()}else{s=u?l.add(u.position,r.pointB):r.pointB;n.beginPath();n.moveTo(a.x,a.y);if(\"spring\"===r.render.type){var f,d=l.sub(s,a),p=l.perp(l.normalise(d)),v=Math.ceil(o.clamp(r.length/5,12,20));for(var y=1;y<v;y+=1){f=y%2===0?1:-1;n.lineTo(a.x+d.x*(y/v)+p.x*f*4,a.y+d.y*(y/v)+p.y*f*4)}}n.lineTo(s.x,s.y)}if(r.render.lineWidth){n.lineWidth=r.render.lineWidth;n.strokeStyle=r.render.strokeStyle;n.stroke()}if(r.render.anchors){n.fillStyle=r.render.strokeStyle;n.beginPath();n.arc(a.x,a.y,3,0,2*Math.PI);n.arc(s.x,s.y,3,0,2*Math.PI);n.closePath();n.fill()}}}};\n/**\n         * Description\n         * @private\n         * @method bodies\n         * @param {render} render\n         * @param {body[]} bodies\n         * @param {RenderingContext} context\n         */i.bodies=function(e,t,n){var i,o,r,a,s=n,l=(e.engine,e.options),c=l.showInternalEdges||!l.wireframes;for(r=0;r<t.length;r++){i=t[r];if(i.render.visible)for(a=i.parts.length>1?1:0;a<i.parts.length;a++){o=i.parts[a];if(o.render.visible){l.showSleeping&&i.isSleeping?s.globalAlpha=.5*o.render.opacity:1!==o.render.opacity&&(s.globalAlpha=o.render.opacity);if(o.render.sprite&&o.render.sprite.texture&&!l.wireframes){var u=o.render.sprite,f=_getTexture(e,u.texture);s.translate(o.position.x,o.position.y);s.rotate(o.angle);s.drawImage(f,f.width*-u.xOffset*u.xScale,f.height*-u.yOffset*u.yScale,f.width*u.xScale,f.height*u.yScale);s.rotate(-o.angle);s.translate(-o.position.x,-o.position.y)}else{if(o.circleRadius){s.beginPath();s.arc(o.position.x,o.position.y,o.circleRadius,0,2*Math.PI)}else{s.beginPath();s.moveTo(o.vertices[0].x,o.vertices[0].y);for(var d=1;d<o.vertices.length;d++){!o.vertices[d-1].isInternal||c?s.lineTo(o.vertices[d].x,o.vertices[d].y):s.moveTo(o.vertices[d].x,o.vertices[d].y);o.vertices[d].isInternal&&!c&&s.moveTo(o.vertices[(d+1)%o.vertices.length].x,o.vertices[(d+1)%o.vertices.length].y)}s.lineTo(o.vertices[0].x,o.vertices[0].y);s.closePath()}if(l.wireframes){s.lineWidth=1;s.strokeStyle=\"#bbb\";s.stroke()}else{s.fillStyle=o.render.fillStyle;if(o.render.lineWidth){s.lineWidth=o.render.lineWidth;s.strokeStyle=o.render.strokeStyle;s.stroke()}s.fill()}}s.globalAlpha=1}}}};\n/**\n         * Optimised method for drawing body wireframes in one pass\n         * @private\n         * @method bodyWireframes\n         * @param {render} render\n         * @param {body[]} bodies\n         * @param {RenderingContext} context\n         */i.bodyWireframes=function(e,t,n){var i,o,r,a,s,l=n,c=e.options.showInternalEdges;l.beginPath();for(r=0;r<t.length;r++){i=t[r];if(i.render.visible)for(s=i.parts.length>1?1:0;s<i.parts.length;s++){o=i.parts[s];l.moveTo(o.vertices[0].x,o.vertices[0].y);for(a=1;a<o.vertices.length;a++){!o.vertices[a-1].isInternal||c?l.lineTo(o.vertices[a].x,o.vertices[a].y):l.moveTo(o.vertices[a].x,o.vertices[a].y);o.vertices[a].isInternal&&!c&&l.moveTo(o.vertices[(a+1)%o.vertices.length].x,o.vertices[(a+1)%o.vertices.length].y)}l.lineTo(o.vertices[0].x,o.vertices[0].y)}}l.lineWidth=1;l.strokeStyle=\"#bbb\";l.stroke()};\n/**\n         * Optimised method for drawing body convex hull wireframes in one pass\n         * @private\n         * @method bodyConvexHulls\n         * @param {render} render\n         * @param {body[]} bodies\n         * @param {RenderingContext} context\n         */i.bodyConvexHulls=function(e,t,n){var i,o,r,a=n;a.beginPath();for(o=0;o<t.length;o++){i=t[o];if(i.render.visible&&1!==i.parts.length){a.moveTo(i.vertices[0].x,i.vertices[0].y);for(r=1;r<i.vertices.length;r++)a.lineTo(i.vertices[r].x,i.vertices[r].y);a.lineTo(i.vertices[0].x,i.vertices[0].y)}}a.lineWidth=1;a.strokeStyle=\"rgba(255,255,255,0.2)\";a.stroke()};\n/**\n         * Renders body vertex numbers.\n         * @private\n         * @method vertexNumbers\n         * @param {render} render\n         * @param {body[]} bodies\n         * @param {RenderingContext} context\n         */i.vertexNumbers=function(e,t,n){var i,o,r,a=n;for(i=0;i<t.length;i++){var s=t[i].parts;for(r=s.length>1?1:0;r<s.length;r++){var l=s[r];for(o=0;o<l.vertices.length;o++){a.fillStyle=\"rgba(255,255,255,0.2)\";a.fillText(i+\"_\"+o,l.position.x+.8*(l.vertices[o].x-l.position.x),l.position.y+.8*(l.vertices[o].y-l.position.y))}}}};\n/**\n         * Renders mouse position.\n         * @private\n         * @method mousePosition\n         * @param {render} render\n         * @param {mouse} mouse\n         * @param {RenderingContext} context\n         */i.mousePosition=function(e,t,n){var i=n;i.fillStyle=\"rgba(255,255,255,0.8)\";i.fillText(t.position.x+\"  \"+t.position.y,t.position.x+5,t.position.y-5)};\n/**\n         * Draws body bounds\n         * @private\n         * @method bodyBounds\n         * @param {render} render\n         * @param {body[]} bodies\n         * @param {RenderingContext} context\n         */i.bodyBounds=function(e,t,n){var i=n,o=(e.engine,e.options);i.beginPath();for(var r=0;r<t.length;r++){var a=t[r];if(a.render.visible){var s=t[r].parts;for(var l=s.length>1?1:0;l<s.length;l++){var c=s[l];i.rect(c.bounds.min.x,c.bounds.min.y,c.bounds.max.x-c.bounds.min.x,c.bounds.max.y-c.bounds.min.y)}}}o.wireframes?i.strokeStyle=\"rgba(255,255,255,0.08)\":i.strokeStyle=\"rgba(0,0,0,0.1)\";i.lineWidth=1;i.stroke()};\n/**\n         * Draws body angle indicators and axes\n         * @private\n         * @method bodyAxes\n         * @param {render} render\n         * @param {body[]} bodies\n         * @param {RenderingContext} context\n         */i.bodyAxes=function(e,t,n){var i,o,r,a,s=n,l=(e.engine,e.options);s.beginPath();for(o=0;o<t.length;o++){var c=t[o],u=c.parts;if(c.render.visible)if(l.showAxes)for(r=u.length>1?1:0;r<u.length;r++){i=u[r];for(a=0;a<i.axes.length;a++){var f=i.axes[a];s.moveTo(i.position.x,i.position.y);s.lineTo(i.position.x+20*f.x,i.position.y+20*f.y)}}else for(r=u.length>1?1:0;r<u.length;r++){i=u[r];for(a=0;a<i.axes.length;a++){s.moveTo(i.position.x,i.position.y);s.lineTo((i.vertices[0].x+i.vertices[i.vertices.length-1].x)/2,(i.vertices[0].y+i.vertices[i.vertices.length-1].y)/2)}}}if(l.wireframes){s.strokeStyle=\"indianred\";s.lineWidth=1}else{s.strokeStyle=\"rgba(255, 255, 255, 0.4)\";s.globalCompositeOperation=\"overlay\";s.lineWidth=2}s.stroke();s.globalCompositeOperation=\"source-over\"};\n/**\n         * Draws body positions\n         * @private\n         * @method bodyPositions\n         * @param {render} render\n         * @param {body[]} bodies\n         * @param {RenderingContext} context\n         */i.bodyPositions=function(e,t,n){var i,o,r,a,s=n,l=(e.engine,e.options);s.beginPath();for(r=0;r<t.length;r++){i=t[r];if(i.render.visible)for(a=0;a<i.parts.length;a++){o=i.parts[a];s.arc(o.position.x,o.position.y,3,0,2*Math.PI,false);s.closePath()}}l.wireframes?s.fillStyle=\"indianred\":s.fillStyle=\"rgba(0,0,0,0.5)\";s.fill();s.beginPath();for(r=0;r<t.length;r++){i=t[r];if(i.render.visible){s.arc(i.positionPrev.x,i.positionPrev.y,2,0,2*Math.PI,false);s.closePath()}}s.fillStyle=\"rgba(255,165,0,0.8)\";s.fill()};\n/**\n         * Draws body velocity\n         * @private\n         * @method bodyVelocity\n         * @param {render} render\n         * @param {body[]} bodies\n         * @param {RenderingContext} context\n         */i.bodyVelocity=function(e,t,n){var i=n;i.beginPath();for(var o=0;o<t.length;o++){var r=t[o];if(r.render.visible){i.moveTo(r.position.x,r.position.y);i.lineTo(r.position.x+2*(r.position.x-r.positionPrev.x),r.position.y+2*(r.position.y-r.positionPrev.y))}}i.lineWidth=3;i.strokeStyle=\"cornflowerblue\";i.stroke()};\n/**\n         * Draws body ids\n         * @private\n         * @method bodyIds\n         * @param {render} render\n         * @param {body[]} bodies\n         * @param {RenderingContext} context\n         */i.bodyIds=function(e,t,n){var i,o,r=n;for(i=0;i<t.length;i++)if(t[i].render.visible){var a=t[i].parts;for(o=a.length>1?1:0;o<a.length;o++){var s=a[o];r.font=\"12px Arial\";r.fillStyle=\"rgba(255,255,255,0.5)\";r.fillText(s.id,s.position.x+10,s.position.y-10)}}};\n/**\n         * Description\n         * @private\n         * @method collisions\n         * @param {render} render\n         * @param {pair[]} pairs\n         * @param {RenderingContext} context\n         */i.collisions=function(e,t,n){var i,o,r,a,s=n,l=e.options;s.beginPath();for(r=0;r<t.length;r++){i=t[r];if(i.isActive){o=i.collision;for(a=0;a<i.activeContacts.length;a++){var c=i.activeContacts[a],u=c.vertex;s.rect(u.x-1.5,u.y-1.5,3.5,3.5)}}}l.wireframes?s.fillStyle=\"rgba(255,255,255,0.7)\":s.fillStyle=\"orange\";s.fill();s.beginPath();for(r=0;r<t.length;r++){i=t[r];if(i.isActive){o=i.collision;if(i.activeContacts.length>0){var f=i.activeContacts[0].vertex.x,d=i.activeContacts[0].vertex.y;if(2===i.activeContacts.length){f=(i.activeContacts[0].vertex.x+i.activeContacts[1].vertex.x)/2;d=(i.activeContacts[0].vertex.y+i.activeContacts[1].vertex.y)/2}o.bodyB===o.supports[0].body||true===o.bodyA.isStatic?s.moveTo(f-8*o.normal.x,d-8*o.normal.y):s.moveTo(f+8*o.normal.x,d+8*o.normal.y);s.lineTo(f,d)}}}l.wireframes?s.strokeStyle=\"rgba(255,165,0,0.7)\":s.strokeStyle=\"orange\";s.lineWidth=1;s.stroke()};\n/**\n         * Description\n         * @private\n         * @method separations\n         * @param {render} render\n         * @param {pair[]} pairs\n         * @param {RenderingContext} context\n         */i.separations=function(e,t,n){var i,o,r,a,s,l=n,c=e.options;l.beginPath();for(s=0;s<t.length;s++){i=t[s];if(i.isActive){o=i.collision;r=o.bodyA;a=o.bodyB;var u=1;a.isStatic||r.isStatic||(u=.5);a.isStatic&&(u=0);l.moveTo(a.position.x,a.position.y);l.lineTo(a.position.x-o.penetration.x*u,a.position.y-o.penetration.y*u);u=1;a.isStatic||r.isStatic||(u=.5);r.isStatic&&(u=0);l.moveTo(r.position.x,r.position.y);l.lineTo(r.position.x+o.penetration.x*u,r.position.y+o.penetration.y*u)}}c.wireframes?l.strokeStyle=\"rgba(255,165,0,0.5)\":l.strokeStyle=\"orange\";l.stroke()};\n/**\n         * Description\n         * @private\n         * @method inspector\n         * @param {inspector} inspector\n         * @param {RenderingContext} context\n         */i.inspector=function(e,t){e.engine;var n,i=e.selected,o=e.render,r=o.options;if(r.hasBounds){var a=o.bounds.max.x-o.bounds.min.x,s=o.bounds.max.y-o.bounds.min.y,l=a/o.options.width,c=s/o.options.height;t.scale(1/l,1/c);t.translate(-o.bounds.min.x,-o.bounds.min.y)}for(var u=0;u<i.length;u++){var f=i[u].data;t.translate(.5,.5);t.lineWidth=1;t.strokeStyle=\"rgba(255,165,0,0.9)\";t.setLineDash([1,2]);switch(f.type){case\"body\":n=f.bounds;t.beginPath();t.rect(Math.floor(n.min.x-3),Math.floor(n.min.y-3),Math.floor(n.max.x-n.min.x+6),Math.floor(n.max.y-n.min.y+6));t.closePath();t.stroke();break;case\"constraint\":var d=f.pointA;f.bodyA&&(d=f.pointB);t.beginPath();t.arc(d.x,d.y,10,0,2*Math.PI);t.closePath();t.stroke();break}t.setLineDash([]);t.translate(-.5,-.5)}if(null!==e.selectStart){t.translate(.5,.5);t.lineWidth=1;t.strokeStyle=\"rgba(255,165,0,0.6)\";t.fillStyle=\"rgba(255,165,0,0.1)\";n=e.selectBounds;t.beginPath();t.rect(Math.floor(n.min.x),Math.floor(n.min.y),Math.floor(n.max.x-n.min.x),Math.floor(n.max.y-n.min.y));t.closePath();t.stroke();t.fill();t.translate(-.5,-.5)}r.hasBounds&&t.setTransform(1,0,0,1,0,0)};\n/**\n         * Updates render timing.\n         * @method _updateTiming\n         * @private\n         * @param {render} render\n         * @param {number} time\n         */var _updateTiming=function(e,t){var n=e.engine,o=e.timing,r=o.historySize,a=n.timing.timestamp;o.delta=t-o.lastTime||i._goodDelta;o.lastTime=t;o.timestampElapsed=a-o.lastTimestamp||0;o.lastTimestamp=a;o.deltaHistory.unshift(o.delta);o.deltaHistory.length=Math.min(o.deltaHistory.length,r);o.engineDeltaHistory.unshift(n.timing.lastDelta);o.engineDeltaHistory.length=Math.min(o.engineDeltaHistory.length,r);o.timestampElapsedHistory.unshift(o.timestampElapsed);o.timestampElapsedHistory.length=Math.min(o.timestampElapsedHistory.length,r);o.engineElapsedHistory.unshift(n.timing.lastElapsed);o.engineElapsedHistory.length=Math.min(o.engineElapsedHistory.length,r);o.elapsedHistory.unshift(o.lastElapsed);o.elapsedHistory.length=Math.min(o.elapsedHistory.length,r)};\n/**\n         * Returns the mean value of the given numbers.\n         * @method _mean\n         * @private\n         * @param {Number[]} values\n         * @return {Number} the mean of given values\n         */var _mean=function(e){var t=0;for(var n=0;n<e.length;n+=1)t+=e[n];return t/e.length||0};\n/**\n         * @method _createCanvas\n         * @private\n         * @param {} width\n         * @param {} height\n         * @return canvas\n         */var _createCanvas=function(e,t){var n=document.createElement(\"canvas\");n.width=e;n.height=t;n.oncontextmenu=function(){return false};n.onselectstart=function(){return false};return n};\n/**\n         * Gets the pixel ratio of the canvas.\n         * @method _getPixelRatio\n         * @private\n         * @param {HTMLElement} canvas\n         * @return {Number} pixel ratio\n         */var _getPixelRatio=function(e){var t=e.getContext(\"2d\"),n=window.devicePixelRatio||1,i=t.webkitBackingStorePixelRatio||t.mozBackingStorePixelRatio||t.msBackingStorePixelRatio||t.oBackingStorePixelRatio||t.backingStorePixelRatio||1;return n/i};\n/**\n         * Gets the requested texture (an Image) via its path\n         * @method _getTexture\n         * @private\n         * @param {render} render\n         * @param {string} imagePath\n         * @return {Image} texture\n         */var _getTexture=function(e,t){var n=e.textures[t];if(n)return n;n=e.textures[t]=new Image;n.src=t;return n};\n/**\n         * Applies the background to the canvas using CSS.\n         * @method applyBackground\n         * @private\n         * @param {render} render\n         * @param {string} background\n         */var _applyBackground=function(e,t){var n=t;/(jpg|gif|png)$/.test(t)&&(n=\"url(\"+t+\")\");e.canvas.style.background=n;e.canvas.style.backgroundSize=\"contain\";e.currentBackground=t};\n/**\n        * Fired before rendering\n        *\n        * @event beforeRender\n        * @param {} event An event object\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired after rendering\n        *\n        * @event afterRender\n        * @param {} event An event object\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n         * A back-reference to the `Matter.Render` module.\n         *\n         * @property controller\n         * @type render\n         */\n/**\n         * A reference to the `Matter.Engine` instance to be used.\n         *\n         * @property engine\n         * @type engine\n         */\n/**\n         * A reference to the element where the canvas is to be inserted (if `render.canvas` has not been specified)\n         *\n         * @property element\n         * @type HTMLElement\n         * @default null\n         */\n/**\n         * The canvas element to render to. If not specified, one will be created if `render.element` has been specified.\n         *\n         * @property canvas\n         * @type HTMLCanvasElement\n         * @default null\n         */\n/**\n         * A `Bounds` object that specifies the drawing view region.\n         * Rendering will be automatically transformed and scaled to fit within the canvas size (`render.options.width` and `render.options.height`).\n         * This allows for creating views that can pan or zoom around the scene.\n         * You must also set `render.options.hasBounds` to `true` to enable bounded rendering.\n         *\n         * @property bounds\n         * @type bounds\n         */\n/**\n         * The 2d rendering context from the `render.canvas` element.\n         *\n         * @property context\n         * @type CanvasRenderingContext2D\n         */\n/**\n         * The sprite texture cache.\n         *\n         * @property textures\n         * @type {}\n         */\n/**\n         * The mouse to render if `render.options.showMousePosition` is enabled.\n         *\n         * @property mouse\n         * @type mouse\n         * @default null\n         */\n/**\n         * The configuration options of the renderer.\n         *\n         * @property options\n         * @type {}\n         */\n/**\n         * The target width in pixels of the `render.canvas` to be created.\n         * See also the `options.pixelRatio` property to change render quality.\n         *\n         * @property options.width\n         * @type number\n         * @default 800\n         */\n/**\n         * The target height in pixels of the `render.canvas` to be created.\n         * See also the `options.pixelRatio` property to change render quality.\n         *\n         * @property options.height\n         * @type number\n         * @default 600\n         */\n/**\n         * The [pixel ratio](https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio) to use when rendering.\n         *\n         * @property options.pixelRatio\n         * @type number\n         * @default 1\n         */\n/**\n         * A CSS background color string to use when `render.options.wireframes` is disabled.\n         * This may be also set to `'transparent'` or equivalent.\n         *\n         * @property options.background\n         * @type string\n         * @default '#14151f'\n         */\n/**\n         * A CSS background color string to use when `render.options.wireframes` is enabled.\n         * This may be also set to `'transparent'` or equivalent.\n         *\n         * @property options.wireframeBackground\n         * @type string\n         * @default '#14151f'\n         */\n/**\n         * A flag that specifies if `render.bounds` should be used when rendering.\n         *\n         * @property options.hasBounds\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable all debug information overlays together.  \n         * This includes and has priority over the values of:\n         *\n         * - `render.options.showStats`\n         * - `render.options.showPerformance`\n         *\n         * @property options.showDebug\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the engine stats info overlay.  \n         * From left to right, the values shown are:\n         *\n         * - body parts total\n         * - body total\n         * - constraints total\n         * - composites total\n         * - collision pairs total\n         *\n         * @property options.showStats\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable performance charts.  \n         * From left to right, the values shown are:\n         *\n         * - average render frequency (e.g. 60 fps)\n         * - exact engine delta time used for last update (e.g. 16.66ms)\n         * - average engine execution duration (e.g. 5.00ms)\n         * - average render execution duration (e.g. 0.40ms)\n         * - average effective play speed (e.g. '1.00x' is 'real-time')\n         *\n         * Each value is recorded over a fixed sample of past frames (60 frames).\n         *\n         * A chart shown below each value indicates the variance from the average over the sample.\n         * The more stable or fixed the value is the flatter the chart will appear.\n         *\n         * @property options.showPerformance\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable rendering entirely.\n         *\n         * @property options.enabled\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to toggle wireframe rendering otherwise solid fill rendering is used.\n         *\n         * @property options.wireframes\n         * @type boolean\n         * @default true\n         */\n/**\n         * A flag to enable or disable sleeping bodies indicators.\n         *\n         * @property options.showSleeping\n         * @type boolean\n         * @default true\n         */\n/**\n         * A flag to enable or disable the debug information overlay.\n         *\n         * @property options.showDebug\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the collision broadphase debug overlay.\n         *\n         * @deprecated no longer implemented\n         * @property options.showBroadphase\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body bounds debug overlay.\n         *\n         * @property options.showBounds\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body velocity debug overlay.\n         *\n         * @property options.showVelocity\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body collisions debug overlay.\n         *\n         * @property options.showCollisions\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the collision resolver separations debug overlay.\n         *\n         * @property options.showSeparations\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body axes debug overlay.\n         *\n         * @property options.showAxes\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body positions debug overlay.\n         *\n         * @property options.showPositions\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body angle debug overlay.\n         *\n         * @property options.showAngleIndicator\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body and part ids debug overlay.\n         *\n         * @property options.showIds\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body vertex numbers debug overlay.\n         *\n         * @property options.showVertexNumbers\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body convex hulls debug overlay.\n         *\n         * @property options.showConvexHulls\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the body internal edges debug overlay.\n         *\n         * @property options.showInternalEdges\n         * @type boolean\n         * @default false\n         */\n/**\n         * A flag to enable or disable the mouse position debug overlay.\n         *\n         * @property options.showMousePosition\n         * @type boolean\n         * @default false\n         */})()},function(e,t){var n={};e.exports=n;(function(){\n/**\n         * Creates a new contact.\n         * @method create\n         * @param {vertex} vertex\n         * @return {contact} A new contact\n         */\nn.create=function(e){return{vertex:e,normalImpulse:0,tangentImpulse:0}}})()},function(e,t,n){var i={};e.exports=i;var o=n(7);var r=n(19);var a=n(14);var s=n(20);var l=n(4);var c=n(5);var u=n(10);var f=n(0);var d=n(6);(function(){\n/**\n         * Creates a new engine. The options parameter is an object that specifies any properties you wish to override the defaults.\n         * All properties have default values, and many are pre-calculated automatically based on other properties.\n         * See the properties section below for detailed information on what you can pass via the `options` object.\n         * @method create\n         * @param {object} [options]\n         * @return {engine} engine\n         */\ni.create=function(e){e=e||{};var t={positionIterations:6,velocityIterations:4,constraintIterations:2,enableSleeping:false,events:[],plugin:{},gravity:{x:0,y:1,scale:.001},timing:{timestamp:0,timeScale:1,lastDelta:0,lastElapsed:0}};var n=f.extend(t,e);n.world=e.world||c.create({label:\"World\"});n.pairs=e.pairs||s.create();n.detector=e.detector||a.create();n.grid={buckets:[]};n.world.gravity=n.gravity;n.broadphase=n.grid;n.metrics={};return n};\n/**\n         * Moves the simulation forward in time by `delta` ms.\n         * The `correction` argument is an optional `Number` that specifies the time correction factor to apply to the update.\n         * This can help improve the accuracy of the simulation in cases where `delta` is changing between updates.\n         * The value of `correction` is defined as `delta / lastDelta`, i.e. the percentage change of `delta` over the last step.\n         * Therefore the value is always `1` (no correction) when `delta` constant (or when no correction is desired, which is the default).\n         * See the paper on <a href=\"http://lonesock.net/article/verlet.html\">Time Corrected Verlet</a> for more information.\n         *\n         * Triggers `beforeUpdate` and `afterUpdate` events.\n         * Triggers `collisionStart`, `collisionActive` and `collisionEnd` events.\n         * @method update\n         * @param {engine} engine\n         * @param {number} [delta=16.666]\n         * @param {number} [correction=1]\n         */i.update=function(e,t,n){var d=f.now();t=t||1e3/60;n=n||1;var p,v=e.world,y=e.detector,m=e.pairs,g=e.timing,x=g.timestamp;g.timestamp+=t*g.timeScale;g.lastDelta=t*g.timeScale;var h={timestamp:g.timestamp};l.trigger(e,\"beforeUpdate\",h);var b=c.allBodies(v),S=c.allConstraints(v);v.isModified&&a.setBodies(y,b);v.isModified&&c.setModified(v,false,false,true);e.enableSleeping&&o.update(b,g.timeScale);i._bodiesApplyGravity(b,e.gravity);i._bodiesUpdate(b,t,g.timeScale,n,v.bounds);u.preSolveAll(b);for(p=0;p<e.constraintIterations;p++)u.solveAll(S,g.timeScale);u.postSolveAll(b);y.pairs=e.pairs;var w=a.collisions(y);s.update(m,w,x);e.enableSleeping&&o.afterCollisions(m.list,g.timeScale);m.collisionStart.length>0&&l.trigger(e,\"collisionStart\",{pairs:m.collisionStart});r.preSolvePosition(m.list);for(p=0;p<e.positionIterations;p++)r.solvePosition(m.list,g.timeScale);r.postSolvePosition(b);u.preSolveAll(b);for(p=0;p<e.constraintIterations;p++)u.solveAll(S,g.timeScale);u.postSolveAll(b);r.preSolveVelocity(m.list);for(p=0;p<e.velocityIterations;p++)r.solveVelocity(m.list,g.timeScale);m.collisionActive.length>0&&l.trigger(e,\"collisionActive\",{pairs:m.collisionActive});m.collisionEnd.length>0&&l.trigger(e,\"collisionEnd\",{pairs:m.collisionEnd});i._bodiesClearForces(b);l.trigger(e,\"afterUpdate\",h);e.timing.lastElapsed=f.now()-d;return e};\n/**\n         * Merges two engines by keeping the configuration of `engineA` but replacing the world with the one from `engineB`.\n         * @method merge\n         * @param {engine} engineA\n         * @param {engine} engineB\n         */i.merge=function(e,t){f.extend(e,t);if(t.world){e.world=t.world;i.clear(e);var n=c.allBodies(e.world);for(var r=0;r<n.length;r++){var a=n[r];o.set(a,false);a.id=f.nextId()}}};\n/**\n         * Clears the engine pairs and detector.\n         * @method clear\n         * @param {engine} engine\n         */i.clear=function(e){s.clear(e.pairs);a.clear(e.detector)};\n/**\n         * Zeroes the `body.force` and `body.torque` force buffers.\n         * @method _bodiesClearForces\n         * @private\n         * @param {body[]} bodies\n         */i._bodiesClearForces=function(e){for(var t=0;t<e.length;t++){var n=e[t];n.force.x=0;n.force.y=0;n.torque=0}};\n/**\n         * Applys a mass dependant force to all given bodies.\n         * @method _bodiesApplyGravity\n         * @private\n         * @param {body[]} bodies\n         * @param {vector} gravity\n         */i._bodiesApplyGravity=function(e,t){var n=\"undefined\"!==typeof t.scale?t.scale:.001;if((0!==t.x||0!==t.y)&&0!==n)for(var i=0;i<e.length;i++){var o=e[i];if(!o.isStatic&&!o.isSleeping){o.force.y+=o.mass*t.y*n;o.force.x+=o.mass*t.x*n}}};\n/**\n         * Applys `Body.update` to all given `bodies`.\n         * @method _bodiesUpdate\n         * @private\n         * @param {body[]} bodies\n         * @param {number} deltaTime \n         * The amount of time elapsed between updates\n         * @param {number} timeScale\n         * @param {number} correction \n         * The Verlet correction factor (deltaTime / lastDeltaTime)\n         * @param {bounds} worldBounds\n         */i._bodiesUpdate=function(e,t,n,i,o){for(var r=0;r<e.length;r++){var a=e[r];a.isStatic||a.isSleeping||d.update(a,t,n,i)}};\n/**\n         * A deprecated alias for `Runner.run`, use `Matter.Runner.run(engine)` instead and see `Matter.Runner` for more information.\n         * @deprecated use Matter.Runner.run(engine) instead\n         * @method run\n         * @param {engine} engine\n         */\n/**\n        * Fired just before an update\n        *\n        * @event beforeUpdate\n        * @param {object} event An event object\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {engine} event.source The source object of the event\n        * @param {string} event.name The name of the event\n        */\n/**\n        * Fired after engine update and all collision events\n        *\n        * @event afterUpdate\n        * @param {object} event An event object\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {engine} event.source The source object of the event\n        * @param {string} event.name The name of the event\n        */\n/**\n        * Fired after engine update, provides a list of all pairs that have started to collide in the current tick (if any)\n        *\n        * @event collisionStart\n        * @param {object} event An event object\n        * @param {pair[]} event.pairs List of affected pairs\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {engine} event.source The source object of the event\n        * @param {string} event.name The name of the event\n        */\n/**\n        * Fired after engine update, provides a list of all pairs that are colliding in the current tick (if any)\n        *\n        * @event collisionActive\n        * @param {object} event An event object\n        * @param {pair[]} event.pairs List of affected pairs\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {engine} event.source The source object of the event\n        * @param {string} event.name The name of the event\n        */\n/**\n        * Fired after engine update, provides a list of all pairs that have ended collision in the current tick (if any)\n        *\n        * @event collisionEnd\n        * @param {object} event An event object\n        * @param {pair[]} event.pairs List of affected pairs\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {engine} event.source The source object of the event\n        * @param {string} event.name The name of the event\n        */\n/**\n         * An integer `Number` that specifies the number of position iterations to perform each update.\n         * The higher the value, the higher quality the simulation will be at the expense of performance.\n         *\n         * @property positionIterations\n         * @type number\n         * @default 6\n         */\n/**\n         * An integer `Number` that specifies the number of velocity iterations to perform each update.\n         * The higher the value, the higher quality the simulation will be at the expense of performance.\n         *\n         * @property velocityIterations\n         * @type number\n         * @default 4\n         */\n/**\n         * An integer `Number` that specifies the number of constraint iterations to perform each update.\n         * The higher the value, the higher quality the simulation will be at the expense of performance.\n         * The default value of `2` is usually very adequate.\n         *\n         * @property constraintIterations\n         * @type number\n         * @default 2\n         */\n/**\n         * A flag that specifies whether the engine should allow sleeping via the `Matter.Sleeping` module.\n         * Sleeping can improve stability and performance, but often at the expense of accuracy.\n         *\n         * @property enableSleeping\n         * @type boolean\n         * @default false\n         */\n/**\n         * An `Object` containing properties regarding the timing systems of the engine. \n         *\n         * @property timing\n         * @type object\n         */\n/**\n         * A `Number` that specifies the global scaling factor of time for all bodies.\n         * A value of `0` freezes the simulation.\n         * A value of `0.1` gives a slow-motion effect.\n         * A value of `1.2` gives a speed-up effect.\n         *\n         * @property timing.timeScale\n         * @type number\n         * @default 1\n         */\n/**\n         * A `Number` that specifies the current simulation-time in milliseconds starting from `0`. \n         * It is incremented on every `Engine.update` by the given `delta` argument. \n         *\n         * @property timing.timestamp\n         * @type number\n         * @default 0\n         */\n/**\n         * A `Number` that represents the total execution time elapsed during the last `Engine.update` in milliseconds.\n         * It is updated by timing from the start of the last `Engine.update` call until it ends.\n         *\n         * This value will also include the total execution time of all event handlers directly or indirectly triggered by the engine update.\n         *\n         * @property timing.lastElapsed\n         * @type number\n         * @default 0\n         */\n/**\n         * A `Number` that represents the `delta` value used in the last engine update.\n         *\n         * @property timing.lastDelta\n         * @type number\n         * @default 0\n         */\n/**\n         * A `Matter.Detector` instance.\n         *\n         * @property detector\n         * @type detector\n         * @default a Matter.Detector instance\n         */\n/**\n         * A `Matter.Grid` instance.\n         *\n         * @deprecated replaced by `engine.detector`\n         * @property grid\n         * @type grid\n         * @default a Matter.Grid instance\n         */\n/**\n         * Replaced by and now alias for `engine.grid`.\n         *\n         * @deprecated replaced by `engine.detector`\n         * @property broadphase\n         * @type grid\n         * @default a Matter.Grid instance\n         */\n/**\n         * The root `Matter.Composite` instance that will contain all bodies, constraints and other composites to be simulated by this engine.\n         *\n         * @property world\n         * @type composite\n         * @default a Matter.Composite instance\n         */\n/**\n         * An object reserved for storing plugin-specific properties.\n         *\n         * @property plugin\n         * @type {}\n         */\n/**\n         * The gravity to apply on all bodies in `engine.world`.\n         *\n         * @property gravity\n         * @type object\n         */\n/**\n         * The gravity x component.\n         *\n         * @property gravity.x\n         * @type object\n         * @default 0\n         */\n/**\n         * The gravity y component.\n         *\n         * @property gravity.y\n         * @type object\n         * @default 1\n         */\n/**\n         * The gravity scale factor.\n         *\n         * @property gravity.scale\n         * @type object\n         * @default 0.001\n         */})()},function(e,t,n){var i={};e.exports=i;var o=n(3);var r=n(1);(function(){i._restingThresh=4;i._restingThreshTangent=6;i._positionDampen=.9;i._positionWarming=.8;i._frictionNormalMultiplier=5;\n/**\n         * Prepare pairs for position solving.\n         * @method preSolvePosition\n         * @param {pair[]} pairs\n         */i.preSolvePosition=function(e){var t,n,i,o=e.length;for(t=0;t<o;t++){n=e[t];if(n.isActive){i=n.activeContacts.length;n.collision.parentA.totalContacts+=i;n.collision.parentB.totalContacts+=i}}};\n/**\n         * Find a solution for pair positions.\n         * @method solvePosition\n         * @param {pair[]} pairs\n         * @param {number} timeScale\n         */i.solvePosition=function(e,t){var n,o,r,a,s,l,c,u,f=i._positionDampen,d=e.length;for(n=0;n<d;n++){o=e[n];if(o.isActive&&!o.isSensor){r=o.collision;a=r.parentA;s=r.parentB;l=r.normal;o.separation=l.x*(s.positionImpulse.x+r.penetration.x-a.positionImpulse.x)+l.y*(s.positionImpulse.y+r.penetration.y-a.positionImpulse.y)}}for(n=0;n<d;n++){o=e[n];if(o.isActive&&!o.isSensor){r=o.collision;a=r.parentA;s=r.parentB;l=r.normal;u=(o.separation-o.slop)*t;(a.isStatic||s.isStatic)&&(u*=2);if(!(a.isStatic||a.isSleeping)){c=f/a.totalContacts;a.positionImpulse.x+=l.x*u*c;a.positionImpulse.y+=l.y*u*c}if(!(s.isStatic||s.isSleeping)){c=f/s.totalContacts;s.positionImpulse.x-=l.x*u*c;s.positionImpulse.y-=l.y*u*c}}}};\n/**\n         * Apply position resolution.\n         * @method postSolvePosition\n         * @param {body[]} bodies\n         */i.postSolvePosition=function(e){var t=i._positionWarming,n=e.length,a=o.translate,s=r.update;for(var l=0;l<n;l++){var c=e[l],u=c.positionImpulse,f=u.x,d=u.y,p=c.velocity;c.totalContacts=0;if(0!==f||0!==d){for(var v=0;v<c.parts.length;v++){var y=c.parts[v];a(y.vertices,u);s(y.bounds,y.vertices,p);y.position.x+=f;y.position.y+=d}c.positionPrev.x+=f;c.positionPrev.y+=d;if(f*p.x+d*p.y<0){u.x=0;u.y=0}else{u.x*=t;u.y*=t}}}};\n/**\n         * Prepare pairs for velocity solving.\n         * @method preSolveVelocity\n         * @param {pair[]} pairs\n         */i.preSolveVelocity=function(e){var t,n,i=e.length;for(t=0;t<i;t++){var o=e[t];if(o.isActive&&!o.isSensor){var r=o.activeContacts,a=r.length,s=o.collision,l=s.parentA,c=s.parentB,u=s.normal,f=s.tangent;for(n=0;n<a;n++){var d=r[n],p=d.vertex,v=d.normalImpulse,y=d.tangentImpulse;if(0!==v||0!==y){var m=u.x*v+f.x*y,g=u.y*v+f.y*y;if(!(l.isStatic||l.isSleeping)){l.positionPrev.x+=m*l.inverseMass;l.positionPrev.y+=g*l.inverseMass;l.anglePrev+=l.inverseInertia*((p.x-l.position.x)*g-(p.y-l.position.y)*m)}if(!(c.isStatic||c.isSleeping)){c.positionPrev.x-=m*c.inverseMass;c.positionPrev.y-=g*c.inverseMass;c.anglePrev-=c.inverseInertia*((p.x-c.position.x)*g-(p.y-c.position.y)*m)}}}}}};\n/**\n         * Find a solution for pair velocities.\n         * @method solveVelocity\n         * @param {pair[]} pairs\n         * @param {number} timeScale\n         */i.solveVelocity=function(e,t){var n,o,r,a,s=t*t,l=i._restingThresh*s,c=i._frictionNormalMultiplier,u=i._restingThreshTangent*s,f=Number.MAX_VALUE,d=e.length;for(r=0;r<d;r++){var p=e[r];if(p.isActive&&!p.isSensor){var v=p.collision,y=v.parentA,m=v.parentB,g=y.velocity,x=m.velocity,h=v.normal.x,b=v.normal.y,S=v.tangent.x,w=v.tangent.y,_=p.activeContacts,A=_.length,P=1/A,C=y.inverseMass+m.inverseMass,k=p.friction*p.frictionStatic*c*s;g.x=y.position.x-y.positionPrev.x;g.y=y.position.y-y.positionPrev.y;x.x=m.position.x-m.positionPrev.x;x.y=m.position.y-m.positionPrev.y;y.angularVelocity=y.angle-y.anglePrev;m.angularVelocity=m.angle-m.anglePrev;for(a=0;a<A;a++){var M=_[a],B=M.vertex;var I=B.x-y.position.x,T=B.y-y.position.y,R=B.x-m.position.x,E=B.y-m.position.y;var V=g.x-T*y.angularVelocity,L=g.y+I*y.angularVelocity,q=x.x-E*m.angularVelocity,O=x.y+R*m.angularVelocity;var D=V-q,F=L-O;var H=h*D+b*F,j=S*D+w*F;var W=p.separation+H;var G=Math.min(W,1);G=W<0?0:G;var N=G*k;if(j>N||-j>N){o=j>0?j:-j;n=p.friction*(j>0?1:-1)*s;n<-o?n=-o:n>o&&(n=o)}else{n=j;o=f}var U=I*b-T*h,z=R*b-E*h,X=P/(C+y.inverseInertia*U*U+m.inverseInertia*z*z);var Q=(1+p.restitution)*H*X;n*=X;if(H*H>l&&H<0)M.normalImpulse=0;else{var Y=M.normalImpulse;M.normalImpulse+=Q;M.normalImpulse=Math.min(M.normalImpulse,0);Q=M.normalImpulse-Y}if(j*j>u)M.tangentImpulse=0;else{var Z=M.tangentImpulse;M.tangentImpulse+=n;M.tangentImpulse<-o&&(M.tangentImpulse=-o);M.tangentImpulse>o&&(M.tangentImpulse=o);n=M.tangentImpulse-Z}var $=h*Q+S*n,J=b*Q+w*n;if(!(y.isStatic||y.isSleeping)){y.positionPrev.x+=$*y.inverseMass;y.positionPrev.y+=J*y.inverseMass;y.anglePrev+=(I*J-T*$)*y.inverseInertia}if(!(m.isStatic||m.isSleeping)){m.positionPrev.x-=$*m.inverseMass;m.positionPrev.y-=J*m.inverseMass;m.anglePrev-=(R*J-E*$)*m.inverseInertia}}}}}})()},function(e,t,n){var i={};e.exports=i;var o=n(9);var r=n(0);(function(){\n/**\n         * Creates a new pairs structure.\n         * @method create\n         * @param {object} options\n         * @return {pairs} A new pairs structure\n         */\ni.create=function(e){return r.extend({table:{},list:[],collisionStart:[],collisionActive:[],collisionEnd:[]},e)};\n/**\n         * Updates pairs given a list of collisions.\n         * @method update\n         * @param {object} pairs\n         * @param {collision[]} collisions\n         * @param {number} timestamp\n         */i.update=function(e,t,n){var i,r,a,s,l=e.list,c=l.length,u=e.table,f=t.length,d=e.collisionStart,p=e.collisionEnd,v=e.collisionActive;d.length=0;p.length=0;v.length=0;for(s=0;s<c;s++)l[s].confirmedActive=false;for(s=0;s<f;s++){i=t[s];a=i.pair;if(a){a.isActive?v.push(a):d.push(a);o.update(a,i,n);a.confirmedActive=true}else{a=o.create(i,n);u[a.id]=a;d.push(a);l.push(a)}}var y=[];c=l.length;for(s=0;s<c;s++){a=l[s];if(!a.confirmedActive){o.setActive(a,false,n);p.push(a);a.collision.bodyA.isSleeping||a.collision.bodyB.isSleeping||y.push(s)}}for(s=0;s<y.length;s++){r=y[s]-s;a=l[r];l.splice(r,1);delete u[a.id]}};\n/**\n         * Clears the given pairs structure.\n         * @method clear\n         * @param {pairs} pairs\n         * @return {pairs} pairs\n         */i.clear=function(e){e.table={};e.list.length=0;e.collisionStart.length=0;e.collisionActive.length=0;e.collisionEnd.length=0;return e}})()},function(e,t,n){var i=e.exports=n(22);i.Axes=n(11);i.Bodies=n(12);i.Body=n(6);i.Bounds=n(1);i.Collision=n(8);i.Common=n(0);i.Composite=n(5);i.Composites=n(23);i.Constraint=n(10);i.Contact=n(17);i.Detector=n(14);i.Engine=n(18);i.Events=n(4);i.Grid=n(24);i.Mouse=n(13);i.MouseConstraint=n(25);i.Pair=n(9);i.Pairs=n(20);i.Plugin=n(15);i.Query=n(26);i.Render=n(16);i.Resolver=n(19);i.Runner=n(27);i.SAT=n(28);i.Sleeping=n(7);i.Svg=n(29);i.Vector=n(2);i.Vertices=n(3);i.World=n(30);i.Engine.run=i.Runner.run;i.Common.deprecated(i.Engine,\"run\",\"Engine.run \u27A4 use Matter.Runner.run(engine) instead\")},function(e,t,n){var i={};e.exports=i;var o=n(15);var r=n(0);(function(){\n/**\n         * The library name.\n         * @property name\n         * @readOnly\n         * @type {String}\n         */\ni.name=\"matter-js\";\n/**\n         * The library version.\n         * @property version\n         * @readOnly\n         * @type {String}\n         */i.version=\"0.18.0\";\n/**\n         * A list of plugin dependencies to be installed. These are normally set and installed through `Matter.use`.\n         * Alternatively you may set `Matter.uses` manually and install them by calling `Plugin.use(Matter)`.\n         * @property uses\n         * @type {Array}\n         */i.uses=[];\n/**\n         * The plugins that have been installed through `Matter.Plugin.install`. Read only.\n         * @property used\n         * @readOnly\n         * @type {Array}\n         */i.used=[];\n/**\n         * Installs the given plugins on the `Matter` namespace.\n         * This is a short-hand for `Plugin.use`, see it for more information.\n         * Call this function once at the start of your code, with all of the plugins you wish to install as arguments.\n         * Avoid calling this function multiple times unless you intend to manually control installation order.\n         * @method use\n         * @param ...plugin {Function} The plugin(s) to install on `base` (multi-argument).\n         */i.use=function(){o.use(i,Array.prototype.slice.call(arguments))};\n/**\n         * Chains a function to excute before the original function on the given `path` relative to `Matter`.\n         * See also docs for `Common.chain`.\n         * @method before\n         * @param {string} path The path relative to `Matter`\n         * @param {function} func The function to chain before the original\n         * @return {function} The chained function that replaced the original\n         */i.before=function(e,t){e=e.replace(/^Matter./,\"\");return r.chainPathBefore(i,e,t)};\n/**\n         * Chains a function to excute after the original function on the given `path` relative to `Matter`.\n         * See also docs for `Common.chain`.\n         * @method after\n         * @param {string} path The path relative to `Matter`\n         * @param {function} func The function to chain after the original\n         * @return {function} The chained function that replaced the original\n         */i.after=function(e,t){e=e.replace(/^Matter./,\"\");return r.chainPathAfter(i,e,t)}})()},function(e,t,n){var i={};e.exports=i;var o=n(5);var r=n(10);var a=n(0);var s=n(6);var l=n(12);var c=a.deprecated;(function(){\n/**\n         * Create a new composite containing bodies created in the callback in a grid arrangement.\n         * This function uses the body's bounds to prevent overlaps.\n         * @method stack\n         * @param {number} xx\n         * @param {number} yy\n         * @param {number} columns\n         * @param {number} rows\n         * @param {number} columnGap\n         * @param {number} rowGap\n         * @param {function} callback\n         * @return {composite} A new composite containing objects created in the callback\n         */\ni.stack=function(e,t,n,i,r,a,l){var c,u=o.create({label:\"Stack\"}),f=e,d=t,p=0;for(var v=0;v<i;v++){var y=0;for(var m=0;m<n;m++){var g=l(f,d,m,v,c,p);if(g){var x=g.bounds.max.y-g.bounds.min.y,h=g.bounds.max.x-g.bounds.min.x;x>y&&(y=x);s.translate(g,{x:.5*h,y:.5*x});f=g.bounds.max.x+r;o.addBody(u,g);c=g;p+=1}else f+=r}d+=y+a;f=e}return u};\n/**\n         * Chains all bodies in the given composite together using constraints.\n         * @method chain\n         * @param {composite} composite\n         * @param {number} xOffsetA\n         * @param {number} yOffsetA\n         * @param {number} xOffsetB\n         * @param {number} yOffsetB\n         * @param {object} options\n         * @return {composite} A new composite containing objects chained together with constraints\n         */i.chain=function(e,t,n,i,s,l){var c=e.bodies;for(var u=1;u<c.length;u++){var f=c[u-1],d=c[u],p=f.bounds.max.y-f.bounds.min.y,v=f.bounds.max.x-f.bounds.min.x,y=d.bounds.max.y-d.bounds.min.y,m=d.bounds.max.x-d.bounds.min.x;var g={bodyA:f,pointA:{x:v*t,y:p*n},bodyB:d,pointB:{x:m*i,y:y*s}};var x=a.extend(g,l);o.addConstraint(e,r.create(x))}e.label+=\" Chain\";return e};\n/**\n         * Connects bodies in the composite with constraints in a grid pattern, with optional cross braces.\n         * @method mesh\n         * @param {composite} composite\n         * @param {number} columns\n         * @param {number} rows\n         * @param {boolean} crossBrace\n         * @param {object} options\n         * @return {composite} The composite containing objects meshed together with constraints\n         */i.mesh=function(e,t,n,i,s){var l,c,u,f,d,p=e.bodies;for(l=0;l<n;l++){for(c=1;c<t;c++){u=p[c-1+l*t];f=p[c+l*t];o.addConstraint(e,r.create(a.extend({bodyA:u,bodyB:f},s)))}if(l>0)for(c=0;c<t;c++){u=p[c+(l-1)*t];f=p[c+l*t];o.addConstraint(e,r.create(a.extend({bodyA:u,bodyB:f},s)));if(i&&c>0){d=p[c-1+(l-1)*t];o.addConstraint(e,r.create(a.extend({bodyA:d,bodyB:f},s)))}if(i&&c<t-1){d=p[c+1+(l-1)*t];o.addConstraint(e,r.create(a.extend({bodyA:d,bodyB:f},s)))}}}e.label+=\" Mesh\";return e};\n/**\n         * Create a new composite containing bodies created in the callback in a pyramid arrangement.\n         * This function uses the body's bounds to prevent overlaps.\n         * @method pyramid\n         * @param {number} xx\n         * @param {number} yy\n         * @param {number} columns\n         * @param {number} rows\n         * @param {number} columnGap\n         * @param {number} rowGap\n         * @param {function} callback\n         * @return {composite} A new composite containing objects created in the callback\n         */i.pyramid=function(e,t,n,o,r,a,l){return i.stack(e,t,n,o,r,a,(function(t,i,a,c,u,f){var d=Math.min(o,Math.ceil(n/2)),p=u?u.bounds.max.x-u.bounds.min.x:0;if(!(c>d)){c=d-c;var v=c,y=n-1-c;if(!(a<v||a>y)){1===f&&s.translate(u,{x:(a+(n%2===1?1:-1))*p,y:0});var m=u?a*p:0;return l(e+m+a*r,i,a,c,u,f)}}}))};\n/**\n         * This has now moved to the [newtonsCradle example](https://github.com/liabru/matter-js/blob/master/examples/newtonsCradle.js), follow that instead as this function is deprecated here.\n         * @deprecated moved to newtonsCradle example\n         * @method newtonsCradle\n         * @param {number} xx\n         * @param {number} yy\n         * @param {number} number\n         * @param {number} size\n         * @param {number} length\n         * @return {composite} A new composite newtonsCradle body\n         */i.newtonsCradle=function(e,t,n,i,a){var s=o.create({label:\"Newtons Cradle\"});for(var c=0;c<n;c++){var u=1.9,f=l.circle(e+c*(i*u),t+a,i,{inertia:Infinity,restitution:1,friction:0,frictionAir:1e-4,slop:1}),d=r.create({pointA:{x:e+c*(i*u),y:t},bodyB:f});o.addBody(s,f);o.addConstraint(s,d)}return s};c(i,\"newtonsCradle\",\"Composites.newtonsCradle \u27A4 moved to newtonsCradle example\");\n/**\n         * This has now moved to the [car example](https://github.com/liabru/matter-js/blob/master/examples/car.js), follow that instead as this function is deprecated here.\n         * @deprecated moved to car example\n         * @method car\n         * @param {number} xx\n         * @param {number} yy\n         * @param {number} width\n         * @param {number} height\n         * @param {number} wheelSize\n         * @return {composite} A new composite car body\n         */i.car=function(e,t,n,i,a){var c=s.nextGroup(true),u=20,f=.5*-n+u,d=.5*n-u,p=0;var v=o.create({label:\"Car\"}),y=l.rectangle(e,t,n,i,{collisionFilter:{group:c},chamfer:{radius:.5*i},density:2e-4});var m=l.circle(e+f,t+p,a,{collisionFilter:{group:c},friction:.8});var g=l.circle(e+d,t+p,a,{collisionFilter:{group:c},friction:.8});var x=r.create({bodyB:y,pointB:{x:f,y:p},bodyA:m,stiffness:1,length:0});var h=r.create({bodyB:y,pointB:{x:d,y:p},bodyA:g,stiffness:1,length:0});o.addBody(v,y);o.addBody(v,m);o.addBody(v,g);o.addConstraint(v,x);o.addConstraint(v,h);return v};c(i,\"car\",\"Composites.car \u27A4 moved to car example\");\n/**\n         * This has now moved to the [softBody example](https://github.com/liabru/matter-js/blob/master/examples/softBody.js)\n         * and the [cloth example](https://github.com/liabru/matter-js/blob/master/examples/cloth.js), follow those instead as this function is deprecated here.\n         * @deprecated moved to softBody and cloth examples\n         * @method softBody\n         * @param {number} xx\n         * @param {number} yy\n         * @param {number} columns\n         * @param {number} rows\n         * @param {number} columnGap\n         * @param {number} rowGap\n         * @param {boolean} crossBrace\n         * @param {number} particleRadius\n         * @param {} particleOptions\n         * @param {} constraintOptions\n         * @return {composite} A new composite softBody\n         */i.softBody=function(e,t,n,o,r,s,c,u,f,d){f=a.extend({inertia:Infinity},f);d=a.extend({stiffness:.2,render:{type:\"line\",anchors:false}},d);var p=i.stack(e,t,n,o,r,s,(function(e,t){return l.circle(e,t,u,f)}));i.mesh(p,n,o,c,d);p.label=\"Soft Body\";return p};c(i,\"softBody\",\"Composites.softBody \u27A4 moved to softBody and cloth examples\")})()},function(e,t,n){\n/**\n      * This module has now been replaced by `Matter.Detector`.\n      *\n      * All usage should be migrated to `Matter.Detector` or another alternative.\n      * For back-compatibility purposes this module will remain for a short term and then later removed in a future release.\n      *\n      * The `Matter.Grid` module contains methods for creating and manipulating collision broadphase grid structures.\n      *\n      * @class Grid\n      * @deprecated\n      */\nvar i={};e.exports=i;var o=n(9);var r=n(0);var a=r.deprecated;(function(){\n/**\n         * Creates a new grid.\n         * @deprecated replaced by Matter.Detector\n         * @method create\n         * @param {} options\n         * @return {grid} A new grid\n         */\ni.create=function(e){var t={buckets:{},pairs:{},pairsList:[],bucketWidth:48,bucketHeight:48};return r.extend(t,e)};\n/**\n         * The width of a single grid bucket.\n         *\n         * @property bucketWidth\n         * @type number\n         * @default 48\n         */\n/**\n         * The height of a single grid bucket.\n         *\n         * @property bucketHeight\n         * @type number\n         * @default 48\n         */\n/**\n         * Updates the grid.\n         * @deprecated replaced by Matter.Detector\n         * @method update\n         * @param {grid} grid\n         * @param {body[]} bodies\n         * @param {engine} engine\n         * @param {boolean} forceUpdate\n         */i.update=function(e,t,n,o){var r,a,s,l,c,u=n.world,f=e.buckets,d=false;for(r=0;r<t.length;r++){var p=t[r];if((!p.isSleeping||o)&&(!u.bounds||!(p.bounds.max.x<u.bounds.min.x||p.bounds.min.x>u.bounds.max.x||p.bounds.max.y<u.bounds.min.y||p.bounds.min.y>u.bounds.max.y))){var v=i._getRegion(e,p);if(!p.region||v.id!==p.region.id||o){p.region&&!o||(p.region=v);var y=i._regionUnion(v,p.region);for(a=y.startCol;a<=y.endCol;a++)for(s=y.startRow;s<=y.endRow;s++){c=i._getBucketId(a,s);l=f[c];var m=a>=v.startCol&&a<=v.endCol&&s>=v.startRow&&s<=v.endRow;var g=a>=p.region.startCol&&a<=p.region.endCol&&s>=p.region.startRow&&s<=p.region.endRow;!m&&g&&g&&l&&i._bucketRemoveBody(e,l,p);if(p.region===v||m&&!g||o){l||(l=i._createBucket(f,c));i._bucketAddBody(e,l,p)}}p.region=v;d=true}}}d&&(e.pairsList=i._createActivePairsList(e))};a(i,\"update\",\"Grid.update \u27A4 replaced by Matter.Detector\");\n/**\n         * Clears the grid.\n         * @deprecated replaced by Matter.Detector\n         * @method clear\n         * @param {grid} grid\n         */i.clear=function(e){e.buckets={};e.pairs={};e.pairsList=[]};a(i,\"clear\",\"Grid.clear \u27A4 replaced by Matter.Detector\");\n/**\n         * Finds the union of two regions.\n         * @method _regionUnion\n         * @deprecated replaced by Matter.Detector\n         * @private\n         * @param {} regionA\n         * @param {} regionB\n         * @return {} region\n         */i._regionUnion=function(e,t){var n=Math.min(e.startCol,t.startCol),o=Math.max(e.endCol,t.endCol),r=Math.min(e.startRow,t.startRow),a=Math.max(e.endRow,t.endRow);return i._createRegion(n,o,r,a)};\n/**\n         * Gets the region a given body falls in for a given grid.\n         * @method _getRegion\n         * @deprecated replaced by Matter.Detector\n         * @private\n         * @param {} grid\n         * @param {} body\n         * @return {} region\n         */i._getRegion=function(e,t){var n=t.bounds,o=Math.floor(n.min.x/e.bucketWidth),r=Math.floor(n.max.x/e.bucketWidth),a=Math.floor(n.min.y/e.bucketHeight),s=Math.floor(n.max.y/e.bucketHeight);return i._createRegion(o,r,a,s)};\n/**\n         * Creates a region.\n         * @method _createRegion\n         * @deprecated replaced by Matter.Detector\n         * @private\n         * @param {} startCol\n         * @param {} endCol\n         * @param {} startRow\n         * @param {} endRow\n         * @return {} region\n         */i._createRegion=function(e,t,n,i){return{id:e+\",\"+t+\",\"+n+\",\"+i,startCol:e,endCol:t,startRow:n,endRow:i}};\n/**\n         * Gets the bucket id at the given position.\n         * @method _getBucketId\n         * @deprecated replaced by Matter.Detector\n         * @private\n         * @param {} column\n         * @param {} row\n         * @return {string} bucket id\n         */i._getBucketId=function(e,t){return\"C\"+e+\"R\"+t};\n/**\n         * Creates a bucket.\n         * @method _createBucket\n         * @deprecated replaced by Matter.Detector\n         * @private\n         * @param {} buckets\n         * @param {} bucketId\n         * @return {} bucket\n         */i._createBucket=function(e,t){var n=e[t]=[];return n};\n/**\n         * Adds a body to a bucket.\n         * @method _bucketAddBody\n         * @deprecated replaced by Matter.Detector\n         * @private\n         * @param {} grid\n         * @param {} bucket\n         * @param {} body\n         */i._bucketAddBody=function(e,t,n){var i,r=e.pairs,a=o.id,s=t.length;for(i=0;i<s;i++){var l=t[i];if(!(n.id===l.id||n.isStatic&&l.isStatic)){var c=a(n,l),u=r[c];u?u[2]+=1:r[c]=[n,l,1]}}t.push(n)};\n/**\n         * Removes a body from a bucket.\n         * @method _bucketRemoveBody\n         * @deprecated replaced by Matter.Detector\n         * @private\n         * @param {} grid\n         * @param {} bucket\n         * @param {} body\n         */i._bucketRemoveBody=function(e,t,n){var i,a=e.pairs,s=o.id;t.splice(r.indexOf(t,n),1);var l=t.length;for(i=0;i<l;i++){var c=a[s(n,t[i])];c&&(c[2]-=1)}};\n/**\n         * Generates a list of the active pairs in the grid.\n         * @method _createActivePairsList\n         * @deprecated replaced by Matter.Detector\n         * @private\n         * @param {} grid\n         * @return [] pairs\n         */i._createActivePairsList=function(e){var t,n,i=e.pairs,o=r.keys(i),a=o.length,s=[];for(n=0;n<a;n++){t=i[o[n]];t[2]>0?s.push(t):delete i[o[n]]}return s}})()},function(e,t,n){var i={};e.exports=i;var o=n(3);var r=n(7);var a=n(13);var s=n(4);var l=n(14);var c=n(10);var u=n(5);var f=n(0);var d=n(1);(function(){\n/**\n         * Creates a new mouse constraint.\n         * All properties have default values, and many are pre-calculated automatically based on other properties.\n         * See the properties section below for detailed information on what you can pass via the `options` object.\n         * @method create\n         * @param {engine} engine\n         * @param {} options\n         * @return {MouseConstraint} A new MouseConstraint\n         */\ni.create=function(e,t){var n=(e?e.mouse:null)||(t?t.mouse:null);if(!n)if(e&&e.render&&e.render.canvas)n=a.create(e.render.canvas);else if(t&&t.element)n=a.create(t.element);else{n=a.create();f.warn(\"MouseConstraint.create: options.mouse was undefined, options.element was undefined, may not function as expected\")}var o=c.create({label:\"Mouse Constraint\",pointA:n.position,pointB:{x:0,y:0},length:.01,stiffness:.1,angularStiffness:1,render:{strokeStyle:\"#90EE90\",lineWidth:3}});var r={type:\"mouseConstraint\",mouse:n,element:null,body:null,constraint:o,collisionFilter:{category:1,mask:4294967295,group:0}};var l=f.extend(r,t);s.on(e,\"beforeUpdate\",(function(){var t=u.allBodies(e.world);i.update(l,t);i._triggerEvents(l)}));return l};\n/**\n         * Updates the given mouse constraint.\n         * @private\n         * @method update\n         * @param {MouseConstraint} mouseConstraint\n         * @param {body[]} bodies\n         */i.update=function(e,t){var n=e.mouse,i=e.constraint,a=e.body;if(0===n.button)if(i.bodyB){r.set(i.bodyB,false);i.pointA=n.position}else for(var c=0;c<t.length;c++){a=t[c];if(d.contains(a.bounds,n.position)&&l.canCollide(a.collisionFilter,e.collisionFilter))for(var u=a.parts.length>1?1:0;u<a.parts.length;u++){var f=a.parts[u];if(o.contains(f.vertices,n.position)){i.pointA=n.position;i.bodyB=e.body=a;i.pointB={x:n.position.x-a.position.x,y:n.position.y-a.position.y};i.angleB=a.angle;r.set(a,false);s.trigger(e,\"startdrag\",{mouse:n,body:a});break}}}else{i.bodyB=e.body=null;i.pointB=null;a&&s.trigger(e,\"enddrag\",{mouse:n,body:a})}};\n/**\n         * Triggers mouse constraint events.\n         * @method _triggerEvents\n         * @private\n         * @param {mouse} mouseConstraint\n         */i._triggerEvents=function(e){var t=e.mouse,n=t.sourceEvents;n.mousemove&&s.trigger(e,\"mousemove\",{mouse:t});n.mousedown&&s.trigger(e,\"mousedown\",{mouse:t});n.mouseup&&s.trigger(e,\"mouseup\",{mouse:t});a.clearSourceEvents(t)};\n/**\n        * Fired when the mouse has moved (or a touch moves) during the last step\n        *\n        * @event mousemove\n        * @param {} event An event object\n        * @param {mouse} event.mouse The engine's mouse instance\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired when the mouse is down (or a touch has started) during the last step\n        *\n        * @event mousedown\n        * @param {} event An event object\n        * @param {mouse} event.mouse The engine's mouse instance\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired when the mouse is up (or a touch has ended) during the last step\n        *\n        * @event mouseup\n        * @param {} event An event object\n        * @param {mouse} event.mouse The engine's mouse instance\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired when the user starts dragging a body\n        *\n        * @event startdrag\n        * @param {} event An event object\n        * @param {mouse} event.mouse The engine's mouse instance\n        * @param {body} event.body The body being dragged\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired when the user ends dragging a body\n        *\n        * @event enddrag\n        * @param {} event An event object\n        * @param {mouse} event.mouse The engine's mouse instance\n        * @param {body} event.body The body that has stopped being dragged\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n         * A `String` denoting the type of object.\n         *\n         * @property type\n         * @type string\n         * @default \"constraint\"\n         * @readOnly\n         */\n/**\n         * The `Mouse` instance in use. If not supplied in `MouseConstraint.create`, one will be created.\n         *\n         * @property mouse\n         * @type mouse\n         * @default mouse\n         */\n/**\n         * The `Body` that is currently being moved by the user, or `null` if no body.\n         *\n         * @property body\n         * @type body\n         * @default null\n         */\n/**\n         * The `Constraint` object that is used to move the body during interaction.\n         *\n         * @property constraint\n         * @type constraint\n         */\n/**\n         * An `Object` that specifies the collision filter properties.\n         * The collision filter allows the user to define which types of body this mouse constraint can interact with.\n         * See `body.collisionFilter` for more information.\n         *\n         * @property collisionFilter\n         * @type object\n         */})()},function(e,t,n){var i={};e.exports=i;var o=n(2);var r=n(8);var a=n(1);var s=n(12);var l=n(3);(function(){\n/**\n         * Returns a list of collisions between `body` and `bodies`.\n         * @method collides\n         * @param {body} body\n         * @param {body[]} bodies\n         * @return {collision[]} Collisions\n         */\ni.collides=function(e,t){var n=[],i=t.length,o=e.bounds,s=r.collides,l=a.overlaps;for(var c=0;c<i;c++){var u=t[c],f=u.parts.length,d=1===f?0:1;if(l(u.bounds,o))for(var p=d;p<f;p++){var v=u.parts[p];if(l(v.bounds,o)){var y=s(v,e);if(y){n.push(y);break}}}}return n};\n/**\n         * Casts a ray segment against a set of bodies and returns all collisions, ray width is optional. Intersection points are not provided.\n         * @method ray\n         * @param {body[]} bodies\n         * @param {vector} startPoint\n         * @param {vector} endPoint\n         * @param {number} [rayWidth]\n         * @return {collision[]} Collisions\n         */i.ray=function(e,t,n,r){r=r||1e-100;var a=o.angle(t,n),l=o.magnitude(o.sub(t,n)),c=.5*(n.x+t.x),u=.5*(n.y+t.y),f=s.rectangle(c,u,l,r,{angle:a}),d=i.collides(f,e);for(var p=0;p<d.length;p+=1){var v=d[p];v.body=v.bodyB=v.bodyA}return d};\n/**\n         * Returns all bodies whose bounds are inside (or outside if set) the given set of bounds, from the given set of bodies.\n         * @method region\n         * @param {body[]} bodies\n         * @param {bounds} bounds\n         * @param {bool} [outside=false]\n         * @return {body[]} The bodies matching the query\n         */i.region=function(e,t,n){var i=[];for(var o=0;o<e.length;o++){var r=e[o],s=a.overlaps(r.bounds,t);(s&&!n||!s&&n)&&i.push(r)}return i};\n/**\n         * Returns all bodies whose vertices contain the given point, from the given set of bodies.\n         * @method point\n         * @param {body[]} bodies\n         * @param {vector} point\n         * @return {body[]} The bodies matching the query\n         */i.point=function(e,t){var n=[];for(var i=0;i<e.length;i++){var o=e[i];if(a.contains(o.bounds,t))for(var r=1===o.parts.length?0:1;r<o.parts.length;r++){var s=o.parts[r];if(a.contains(s.bounds,t)&&l.contains(s.vertices,t)){n.push(o);break}}}return n}})()},function(e,t,n){var i={};e.exports=i;var o=n(4);var r=n(18);var a=n(0);(function(){var e,t;if(\"undefined\"!==typeof window){e=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame;t=window.cancelAnimationFrame||window.mozCancelAnimationFrame||window.webkitCancelAnimationFrame||window.msCancelAnimationFrame}if(!e){var n;e=function(e){n=setTimeout((function(){e(a.now())}),1e3/60)};t=function(){clearTimeout(n)}}\n/**\n         * Creates a new Runner. The options parameter is an object that specifies any properties you wish to override the defaults.\n         * @method create\n         * @param {} options\n         */i.create=function(e){var t={fps:60,correction:1,deltaSampleSize:60,counterTimestamp:0,frameCounter:0,deltaHistory:[],timePrev:null,timeScalePrev:1,frameRequestId:null,isFixed:false,enabled:true};var n=a.extend(t,e);n.delta=n.delta||1e3/n.fps;n.deltaMin=n.deltaMin||1e3/n.fps;n.deltaMax=n.deltaMax||1e3/(.5*n.fps);n.fps=1e3/n.delta;return n};\n/**\n         * Continuously ticks a `Matter.Engine` by calling `Runner.tick` on the `requestAnimationFrame` event.\n         * @method run\n         * @param {engine} engine\n         */i.run=function(t,n){if(\"undefined\"!==typeof t.positionIterations){n=t;t=i.create()}(function render(o){t.frameRequestId=e(render);o&&t.enabled&&i.tick(t,n,o)})();return t};\n/**\n         * A game loop utility that updates the engine and renderer by one step (a 'tick').\n         * Features delta smoothing, time correction and fixed or dynamic timing.\n         * Consider just `Engine.update(engine, delta)` if you're using your own loop.\n         * @method tick\n         * @param {runner} runner\n         * @param {engine} engine\n         * @param {number} time\n         */i.tick=function(e,t,n){var i,a=t.timing,s=1;var l={timestamp:a.timestamp};o.trigger(e,\"beforeTick\",l);if(e.isFixed)i=e.delta;else{i=n-e.timePrev||e.delta;e.timePrev=n;e.deltaHistory.push(i);e.deltaHistory=e.deltaHistory.slice(-e.deltaSampleSize);i=Math.min.apply(null,e.deltaHistory);i=i<e.deltaMin?e.deltaMin:i;i=i>e.deltaMax?e.deltaMax:i;s=i/e.delta;e.delta=i}0!==e.timeScalePrev&&(s*=a.timeScale/e.timeScalePrev);0===a.timeScale&&(s=0);e.timeScalePrev=a.timeScale;e.correction=s;e.frameCounter+=1;if(n-e.counterTimestamp>=1e3){e.fps=e.frameCounter*((n-e.counterTimestamp)/1e3);e.counterTimestamp=n;e.frameCounter=0}o.trigger(e,\"tick\",l);o.trigger(e,\"beforeUpdate\",l);r.update(t,i,s);o.trigger(e,\"afterUpdate\",l);o.trigger(e,\"afterTick\",l)};\n/**\n         * Ends execution of `Runner.run` on the given `runner`, by canceling the animation frame request event loop.\n         * If you wish to only temporarily pause the engine, see `engine.enabled` instead.\n         * @method stop\n         * @param {runner} runner\n         */i.stop=function(e){t(e.frameRequestId)};\n/**\n         * Alias for `Runner.run`.\n         * @method start\n         * @param {runner} runner\n         * @param {engine} engine\n         */i.start=function(e,t){i.run(e,t)};\n/**\n        * Fired at the start of a tick, before any updates to the engine or timing\n        *\n        * @event beforeTick\n        * @param {} event An event object\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired after engine timing updated, but just before update\n        *\n        * @event tick\n        * @param {} event An event object\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired at the end of a tick, after engine update and after rendering\n        *\n        * @event afterTick\n        * @param {} event An event object\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired before update\n        *\n        * @event beforeUpdate\n        * @param {} event An event object\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n        * Fired after update\n        *\n        * @event afterUpdate\n        * @param {} event An event object\n        * @param {number} event.timestamp The engine.timing.timestamp of the event\n        * @param {} event.source The source object of the event\n        * @param {} event.name The name of the event\n        */\n/**\n         * A flag that specifies whether the runner is running or not.\n         *\n         * @property enabled\n         * @type boolean\n         * @default true\n         */\n/**\n         * A `Boolean` that specifies if the runner should use a fixed timestep (otherwise it is variable).\n         * If timing is fixed, then the apparent simulation speed will change depending on the frame rate (but behaviour will be deterministic).\n         * If the timing is variable, then the apparent simulation speed will be constant (approximately, but at the cost of determininism).\n         *\n         * @property isFixed\n         * @type boolean\n         * @default false\n         */\n/**\n         * A `Number` that specifies the time step between updates in milliseconds.\n         * If `engine.timing.isFixed` is set to `true`, then `delta` is fixed.\n         * If it is `false`, then `delta` can dynamically change to maintain the correct apparent simulation speed.\n         *\n         * @property delta\n         * @type number\n         * @default 1000 / 60\n         */})()},function(e,t,n){\n/**\n      * This module has now been replaced by `Matter.Collision`.\n      *\n      * All usage should be migrated to `Matter.Collision`.\n      * For back-compatibility purposes this module will remain for a short term and then later removed in a future release.\n      *\n      * The `Matter.SAT` module contains methods for detecting collisions using the Separating Axis Theorem.\n      *\n      * @class SAT\n      * @deprecated\n      */\nvar i={};e.exports=i;var o=n(8);var r=n(0);var a=r.deprecated;(function(){\n/**\n         * Detect collision between two bodies using the Separating Axis Theorem.\n         * @deprecated replaced by Collision.collides\n         * @method collides\n         * @param {body} bodyA\n         * @param {body} bodyB\n         * @return {collision} collision\n         */\ni.collides=function(e,t){return o.collides(e,t)};a(i,\"collides\",\"SAT.collides \u27A4 replaced by Collision.collides\")})()},function(e,t,n){var i={};e.exports=i;n(1);var o=n(0);(function(){\n/**\n         * Converts an SVG path into an array of vector points.\n         * If the input path forms a concave shape, you must decompose the result into convex parts before use.\n         * See `Bodies.fromVertices` which provides support for this.\n         * Note that this function is not guaranteed to support complex paths (such as those with holes).\n         * You must load the `pathseg.js` polyfill on newer browsers.\n         * @method pathToVertices\n         * @param {SVGPathElement} path\n         * @param {Number} [sampleLength=15]\n         * @return {Vector[]} points\n         */\ni.pathToVertices=function(e,t){\"undefined\"===typeof window||\"SVGPathSeg\"in window||o.warn(\"Svg.pathToVertices: SVGPathSeg not defined, a polyfill is required.\");var n,r,a,s,l,c,u,f,d,p,v,y,m=[],g=0,x=0,h=0;t=t||15;var addPoint=function(e,t,n){var i=n%2===1&&n>1;if(!d||e!=d.x||t!=d.y){if(d&&i){v=d.x;y=d.y}else{v=0;y=0}var o={x:v+e,y:y+t};!i&&d||(d=o);m.push(o);x=v+e;h=y+t}};var addSegmentPoint=function(e){var t=e.pathSegTypeAsLetter.toUpperCase();if(\"Z\"!==t){switch(t){case\"M\":case\"L\":case\"T\":case\"C\":case\"S\":case\"Q\":x=e.x;h=e.y;break;case\"H\":x=e.x;break;case\"V\":h=e.y;break}addPoint(x,h,e.pathSegType)}};i._svgPathToAbsolute(e);a=e.getTotalLength();c=[];for(n=0;n<e.pathSegList.numberOfItems;n+=1)c.push(e.pathSegList.getItem(n));u=c.concat();while(g<a){p=e.getPathSegAtLength(g);l=c[p];if(l!=f){while(u.length&&u[0]!=l)addSegmentPoint(u.shift());f=l}switch(l.pathSegTypeAsLetter.toUpperCase()){case\"C\":case\"T\":case\"S\":case\"Q\":case\"A\":s=e.getPointAtLength(g);addPoint(s.x,s.y,0);break}g+=t}for(n=0,r=u.length;n<r;++n)addSegmentPoint(u[n]);return m};i._svgPathToAbsolute=function(e){var t,n,i,o,r,a,s=e.pathSegList,l=0,c=0,u=s.numberOfItems;for(var f=0;f<u;++f){var d=s.getItem(f),p=d.pathSegTypeAsLetter;if(/[MLHVCSQTA]/.test(p)){\"x\"in d&&(l=d.x);\"y\"in d&&(c=d.y)}else{\"x1\"in d&&(i=l+d.x1);\"x2\"in d&&(r=l+d.x2);\"y1\"in d&&(o=c+d.y1);\"y2\"in d&&(a=c+d.y2);\"x\"in d&&(l+=d.x);\"y\"in d&&(c+=d.y);switch(p){case\"m\":s.replaceItem(e.createSVGPathSegMovetoAbs(l,c),f);break;case\"l\":s.replaceItem(e.createSVGPathSegLinetoAbs(l,c),f);break;case\"h\":s.replaceItem(e.createSVGPathSegLinetoHorizontalAbs(l),f);break;case\"v\":s.replaceItem(e.createSVGPathSegLinetoVerticalAbs(c),f);break;case\"c\":s.replaceItem(e.createSVGPathSegCurvetoCubicAbs(l,c,i,o,r,a),f);break;case\"s\":s.replaceItem(e.createSVGPathSegCurvetoCubicSmoothAbs(l,c,r,a),f);break;case\"q\":s.replaceItem(e.createSVGPathSegCurvetoQuadraticAbs(l,c,i,o),f);break;case\"t\":s.replaceItem(e.createSVGPathSegCurvetoQuadraticSmoothAbs(l,c),f);break;case\"a\":s.replaceItem(e.createSVGPathSegArcAbs(l,c,d.r1,d.r2,d.angle,d.largeArcFlag,d.sweepFlag),f);break;case\"z\":case\"Z\":l=t;c=n;break}}if(\"M\"==p||\"m\"==p){t=l;n=c}}}})()},function(e,t,n){var i={};e.exports=i;var o=n(5);n(0);(function(){i.create=o.create;i.add=o.add;i.remove=o.remove;i.clear=o.clear;i.addComposite=o.addComposite;i.addBody=o.addBody;i.addConstraint=o.addConstraint})()}])}));var n=t;const i=t.Matter,o=t.__esModule;export{i as Matter,o as __esModule,n as default};\n\n//# sourceMappingURL=matter.js.map", "import Matter from\"matter-js\";const opts={isStatic:true,friction:2};export function makeWalls(conainerBounding,engine,wallOptions){var Bodies=Matter.Bodies;let bottom,top,wLeft,wRight;if(wallOptions.bottom){bottom=Bodies.rectangle(conainerBounding.width/2,conainerBounding.height+50,conainerBounding.width+100,100,opts);Matter.World.add(engine,bottom);}if(wallOptions.top){top=Bodies.rectangle(conainerBounding.width/2,-50,conainerBounding.width+100,100,opts);Matter.World.add(engine,top);}if(wallOptions.right){wRight=Bodies.rectangle(conainerBounding.width+50,conainerBounding.height/2,100,conainerBounding.height,opts);Matter.World.add(engine,wRight);}if(wallOptions.bottom){wLeft=Bodies.rectangle(-50,conainerBounding.height/2,100,conainerBounding.height,opts);Matter.World.add(engine,wLeft);}}\nexport const __FramerMetadata__ = {\"exports\":{\"makeWalls\":{\"type\":\"function\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./MakeWalls.map", "import Matter from\"matter-js\";export function makeBodies(container,world,elements,frictionOpts,densityOpts){const conainerBounding=container.getBoundingClientRect();let stack=Matter.Composites.stack(0,0,elements.length,1,0,0,(xx,yy,i)=>{const{x,y,width,height}=elements[i].getBoundingClientRect();var maxLeft=conainerBounding.width-width;var maxTop=conainerBounding.height-height;// Places the elements at random locations\n// Could be expanded to allow control of body placement from property controls\nvar tLeft=Math.floor(Math.random()*maxLeft),tTop=Math.floor(Math.random()*maxTop);return Matter.Bodies.rectangle(tLeft,tTop,width,height,{isStatic:false,density:densityOpts.enable?densityOpts.density:0,friction:frictionOpts.friction,frictionAir:frictionOpts.frictionAir});});Matter.World.add(world,stack);return stack;}\nexport const __FramerMetadata__ = {\"exports\":{\"makeBodies\":{\"type\":\"function\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./MakeBodies.map", "import{jsx as _jsx}from\"react/jsx-runtime\";import React from\"react\";import Matter from\"matter-js\";import{addPropertyControls,ControlType}from\"framer\";import{makeWalls}from\"https://framer.com/m/MakeWalls-36kf.js@Ok6wam0uM9G4VUuXWgpR\";import{makeBodies}from\"https://framer.com/m/MakeBodies-Lkv1.js@LTuIQWugGJr30ZUS1CV9\";/**\n * These annotations control how your component sizes\n * Learn more: https://www.framer.com/docs/guides/auto-sizing\n *\n * @framerSupportedLayoutWidth any-prefer-fixed\n * @framerSupportedLayoutHeight any-prefer-fixed\n */export default function Physics(props){var _props_children;let engine;React.useEffect(()=>{if(!engine){engine=Matter.Engine.create({enableSleeping:props.sleeping,gravity:{y:props.gravY,x:props.gravX}});const containerBounding=containerRef.current.getBoundingClientRect();makeWalls(containerBounding,engine.world,props.wallOptions);if(props.debug){var render=Matter.Render.create({element:containerRef.current,engine:engine,options:{height:containerBounding.height,width:containerBounding.width,showAngleIndicator:true,showVelocity:true}});Matter.Render.run(render);}let mouseConstraint=null;if(props.mouseOptions.enable){let mouse=Matter.Mouse.create(containerRef.current);mouseConstraint=Matter.MouseConstraint.create(engine,{mouse:mouse,constraint:{angularStiffness:props.mouseOptions.angularStiffness,stiffness:props.mouseOptions.stiffness}});Matter.Composite.add(engine.world,mouseConstraint);// Remove the many event listeners preventing scroll/drag\nmouseConstraint.mouse.element.removeEventListener(\"mousewheel\",mouseConstraint.mouse.mousewheel);mouseConstraint.mouse.element.removeEventListener(\"DOMMouseScroll\",mouseConstraint.mouse.mousewheel);mouseConstraint.mouse.element.removeEventListener(\"touchstart\",mouseConstraint.mouse.mousedown);mouseConstraint.mouse.element.removeEventListener(\"touchmove\",mouseConstraint.mouse.mousemove);mouseConstraint.mouse.element.removeEventListener(\"touchend\",mouseConstraint.mouse.mouseup);mouseConstraint.mouse.element.addEventListener(\"touchstart\",mouseConstraint.mouse.mousedown,{passive:true});mouseConstraint.mouse.element.addEventListener(\"touchmove\",e=>{if(mouseConstraint.body){mouseConstraint.mouse.mousemove(e);}});mouseConstraint.mouse.element.addEventListener(\"touchend\",e=>{if(mouseConstraint.body){mouseConstraint.mouse.mouseup(e);}});containerRef.current.addEventListener(\"mouseleave\",()=>{mouseConstraint.mouse.mouseup(event);});}let stack=makeBodies(containerRef.current,engine.world,containerRef.current.children,props.frictionOptions,props.densityOptions);(function update(){requestAnimationFrame(update);stack.bodies.forEach((block,i)=>{let el=containerRef.current.children[i];let{x,y}=block.vertices[0];el.style.visibility=\"visible\";el.style.top=`${y}px`;el.style.left=`${x}px`;el.style.transform=`\n                          translate(-50%, -50%)\n                          rotate(${block.angle}rad) \n                          translate(50%, 50%)\n                          `;});//\nMatter.Engine.update(engine);})();}},[]);const containerRef=React.useRef(null);return /*#__PURE__*/_jsx(\"div\",{style:containerStyle,ref:containerRef,draggable:\"false\",onDragStart:e=>{e.preventDefault();},children:((_props_children=props.children)===null||_props_children===void 0?void 0:_props_children.length)>0?props.children.map((el,i)=>{return 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{ margin-right: 0px; } .framer-CXkAb .framer-veg4ub > *, .framer-CXkAb .framer-1jgqrir > * { margin: 0px; margin-left: calc(15px / 2); margin-right: calc(15px / 2); } .framer-CXkAb .framer-1tjmvg8 > * { margin: 0px; margin-left: calc(0px / 2); margin-right: calc(0px / 2); } }\",'.framer-CXkAb[data-border=\"true\"]::after, .framer-CXkAb [data-border=\"true\"]::after { content: \"\"; border-width: var(--border-top-width, 0) var(--border-right-width, 0) var(--border-bottom-width, 0) var(--border-left-width, 0); border-color: var(--border-color, none); border-style: var(--border-style, none); width: 100%; height: 100%; position: absolute; box-sizing: border-box; left: 0; top: 0; border-radius: inherit; pointer-events: none; }'];/**\n * This is a generated Framer component.\n * @framerIntrinsicHeight 390\n * @framerIntrinsicWidth 1170\n * @framerCanvasComponentVariantDetails {\"propertyName\":\"variant\",\"data\":{\"default\":{\"layout\":[\"fixed\",\"fixed\"]}}}\n * @framerImmutableVariables true\n * @framerDisplayContentsDiv false\n * @framerComponentViewportWidth true\n */const FramerXiCnSmisM=withCSS(Component,css,\"framer-CXkAb\");export default FramerXiCnSmisM;FramerXiCnSmisM.displayName=\"Objects (Phone)\";FramerXiCnSmisM.defaultProps={height:390,width:1170};addFonts(FramerXiCnSmisM,[{explicitInter:true,fonts:[{family:\"Space Mono\",source:\"google\",style:\"normal\",url:\"https://fonts.gstatic.com/s/spacemono/v14/i7dPIFZifjKcF5UAWdDRUEN2RFq7AwU.woff2\",weight:\"400\"}]},...PhysicsFonts],{supportsExplicitInterCodegen:true});\nexport const __FramerMetadata__ = {\"exports\":{\"Props\":{\"type\":\"tsType\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"default\":{\"type\":\"reactComponent\",\"name\":\"FramerXiCnSmisM\",\"slots\":[],\"annotations\":{\"framerDisplayContentsDiv\":\"false\",\"framerIntrinsicHeight\":\"390\",\"framerIntrinsicWidth\":\"1170\",\"framerImmutableVariables\":\"true\",\"framerComponentViewportWidth\":\"true\",\"framerCanvasComponentVariantDetails\":\"{\\\"propertyName\\\":\\\"variant\\\",\\\"data\\\":{\\\"default\\\":{\\\"layout\\\":[\\\"fixed\\\",\\\"fixed\\\"]}}}\",\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./XiCnSmisM.map", "// Generated by Framer (e22b717)\nimport{jsx as _jsx,jsxs as _jsxs}from\"react/jsx-runtime\";import{addFonts,ComponentViewportProvider,cx,getFonts,Image,RichText,SmartComponentScopedContainer,SVG,useComponentViewport,useLocaleInfo,useVariantState,withCSS}from\"framer\";import{LayoutGroup,motion,MotionConfigContext}from\"framer-motion\";import*as React from\"react\";import{useRef}from\"react\";import Physics from\"https://framerusercontent.com/modules/gXYe2IKfWVLR8pzvtMFI/bIC3Z3mMODljyPiqssNI/Physics.js\";const PhysicsFonts=getFonts(Physics);const serializationHash=\"framer-1yjVj\";const variantClassNames={eorl0l1nC:\"framer-v-n2sor5\"};function addPropertyOverrides(overrides,...variants){const nextOverrides={};variants?.forEach(variant=>variant&&Object.assign(nextOverrides,overrides[variant]));return nextOverrides;}const transition1={damping:60,delay:0,mass:1,stiffness:500,type:\"spring\"};const Transition=({value,children})=>{const config=React.useContext(MotionConfigContext);const transition=value??config.transition;const contextValue=React.useMemo(()=>({...config,transition}),[JSON.stringify(transition)]);return /*#__PURE__*/_jsx(MotionConfigContext.Provider,{value:contextValue,children:children});};const Variants=motion.create(React.Fragment);const getProps=({height,id,width,...props})=>{return{...props};};const createLayoutDependency=(props,variants)=>{if(props.layoutDependency)return variants.join(\"-\")+props.layoutDependency;return variants.join(\"-\");};const Component=/*#__PURE__*/React.forwardRef(function(props,ref){const fallbackRef=useRef(null);const refBinding=ref??fallbackRef;const defaultLayoutId=React.useId();const{activeLocale,setLocale}=useLocaleInfo();const componentViewport=useComponentViewport();const{style,className,layoutId,variant,...restProps}=getProps(props);const{baseVariant,classNames,clearLoadingGesture,gestureHandlers,gestureVariant,isLoading,setGestureState,setVariant,variants}=useVariantState({defaultVariant:\"eorl0l1nC\",ref:refBinding,variant,variantClassNames});const layoutDependency=createLayoutDependency(props,variants);const sharedStyleClassNames=[];const scopingClassNames=cx(serializationHash,...sharedStyleClassNames);return /*#__PURE__*/_jsx(LayoutGroup,{id:layoutId??defaultLayoutId,children:/*#__PURE__*/_jsx(Variants,{animate:variants,initial:false,children:/*#__PURE__*/_jsx(Transition,{value:transition1,children:/*#__PURE__*/_jsx(motion.div,{...restProps,...gestureHandlers,className:cx(scopingClassNames,\"framer-n2sor5\",className,classNames),\"data-framer-name\":\"Big Objects (desktop)\",layoutDependency:layoutDependency,layoutId:\"eorl0l1nC\",ref:refBinding,style:{...style},children:/*#__PURE__*/_jsx(ComponentViewportProvider,{children:/*#__PURE__*/_jsx(SmartComponentScopedContainer,{className:\"framer-19bt1je-container\",isAuthoredByUser:true,layoutDependency:layoutDependency,layoutId:\"b3W5POub9-container\",nodeId:\"b3W5POub9\",rendersWithMotion:true,scopeId:\"xrjzj12DI\",children:/*#__PURE__*/_jsxs(Physics,{densityOptions:{density:.001,enable:true},friction:{friction:1,frictionAir:.01},gravX:0,gravY:.3,height:\"100%\",id:\"b3W5POub9\",layoutId:\"b3W5POub9\",mouseOptions:{angularStiffness:0,enable:true,stiffness:1},sleeping:true,style:{height:\"100%\",width:\"100%\"},wallOptions:{bottom:true,left:true,right:true,top:true},width:\"100%\",children:[/*#__PURE__*/_jsxs(motion.div,{className:\"framer-1rqyiz8\",\"data-border\":true,layoutDependency:layoutDependency,layoutId:\"Q59fEixXP\",style:{\"--border-bottom-width\":\"1px\",\"--border-color\":\"var(--token-6f65be5b-d434-40c7-9377-eff99acd05cd, rgb(143, 143, 143))\",\"--border-left-width\":\"1px\",\"--border-right-width\":\"1px\",\"--border-style\":\"solid\",\"--border-top-width\":\"1px\",backgroundColor:\"var(--token-5e456808-e1b6-40cd-a3a5-5989fd0c40d0, rgb(250, 250, 250))\",borderBottomLeftRadius:16,borderBottomRightRadius:16,borderTopLeftRadius:16,borderTopRightRadius:16},children:[/*#__PURE__*/_jsx(RichText,{__fromCanvasComponent:true,children:/*#__PURE__*/_jsx(React.Fragment,{children:/*#__PURE__*/_jsx(motion.p,{style:{\"--font-selector\":\"R0Y7U3BhY2UgTW9uby1yZWd1bGFy\",\"--framer-font-family\":'\"Space Mono\", monospace',\"--framer-font-size\":\"31px\",\"--framer-text-color\":\"var(--extracted-r6o4lv, var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, rgb(0, 0, 0)))\"},children:\"Visual Designer\"})}),className:\"framer-19wmsnd\",fonts:[\"GF;Space Mono-regular\"],layoutDependency:layoutDependency,layoutId:\"ZQbI1dWaG\",style:{\"--extracted-r6o4lv\":\"var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, rgb(0, 0, 0))\",\"--framer-link-text-color\":\"rgb(0, 153, 255)\",\"--framer-link-text-decoration\":\"underline\"},verticalAlignment:\"top\",withExternalLayout:true}),/*#__PURE__*/_jsx(motion.div,{className:\"framer-xf43o0\",layoutDependency:layoutDependency,layoutId:\"Vzs8ITwvq\",style:{backgroundColor:\"var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, rgb(0, 0, 0))\",borderBottomLeftRadius:19,borderBottomRightRadius:19,borderTopLeftRadius:19,borderTopRightRadius:19}})]}),/*#__PURE__*/_jsx(motion.div,{className:\"framer-1s0xj6i\",layoutDependency:layoutDependency,layoutId:\"B4_79LH_F\",style:{backgroundColor:\"var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, rgb(0, 0, 0))\",borderBottomLeftRadius:85,borderBottomRightRadius:85,borderTopLeftRadius:85,borderTopRightRadius:85},children:/*#__PURE__*/_jsx(SVG,{className:\"framer-ztyhco\",layout:\"position\",layoutDependency:layoutDependency,layoutId:\"rBuSf7iIR-shape\",opacity:1,svg:'<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" viewBox=\"0 0 46 44\"><path d=\"M 23.169 29.748 L 13.398 43.891 L 6.883 39.636 L 17.104 25.033 L 0.481 19.629 L 2.952 12.614 L 19.125 17.904 L 19.125 0.081 L 26.988 0.081 L 26.988 17.904 L 43.274 12.614 L 45.633 19.744 L 29.123 25.033 L 39.455 39.522 L 33.053 43.776 Z\" fill=\"var(--token-5e456808-e1b6-40cd-a3a5-5989fd0c40d0, rgb(250, 250, 250)) /* {&quot;name&quot;:&quot;Background Color&quot;} */\"></path></svg>',svgContentId:11592407137,withExternalLayout:true})}),/*#__PURE__*/_jsx(motion.div,{className:\"framer-1duj4nr\",\"data-border\":true,layoutDependency:layoutDependency,layoutId:\"a3nMui_iP\",style:{\"--border-bottom-width\":\"1px\",\"--border-color\":\"var(--token-6f65be5b-d434-40c7-9377-eff99acd05cd, rgb(143, 143, 143))\",\"--border-left-width\":\"1px\",\"--border-right-width\":\"1px\",\"--border-style\":\"solid\",\"--border-top-width\":\"1px\",backgroundColor:\"var(--token-5e456808-e1b6-40cd-a3a5-5989fd0c40d0, rgb(250, 250, 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transform=\"translate(-5.644 6.536) rotate(90 24.138 17.847)\" fill=\"var(--token-5e456808-e1b6-40cd-a3a5-5989fd0c40d0, rgb(250, 250, 250)) /* {&quot;name&quot;:&quot;Background Color&quot;} */\"></path></svg>',svgContentId:10515818817,withExternalLayout:true})}),/*#__PURE__*/_jsx(motion.div,{className:\"framer-lvv4kg\",\"data-border\":true,layoutDependency:layoutDependency,layoutId:\"iu85tkfhj\",style:{\"--border-bottom-width\":\"1px\",\"--border-color\":\"var(--token-6f65be5b-d434-40c7-9377-eff99acd05cd, rgb(143, 143, 143))\",\"--border-left-width\":\"1px\",\"--border-right-width\":\"1px\",\"--border-style\":\"solid\",\"--border-top-width\":\"1px\",backgroundColor:\"var(--token-5e456808-e1b6-40cd-a3a5-5989fd0c40d0, rgb(250, 250, 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1f9cb\",layoutDependency:layoutDependency,layoutId:\"G_sVGssIe\"})]})})})})})})});});const css=[\"@supports (aspect-ratio: 1) { body { --framer-aspect-ratio-supported: auto; } }\",\".framer-1yjVj.framer-1kszdhf, .framer-1yjVj .framer-1kszdhf { display: block; }\",\".framer-1yjVj.framer-n2sor5 { align-content: center; align-items: center; display: flex; flex-direction: row; flex-wrap: nowrap; gap: 10px; height: 390px; justify-content: center; overflow: visible; padding: 0px; position: relative; width: 1170px; }\",\".framer-1yjVj .framer-19bt1je-container { flex: 1 0 0px; height: 100%; position: relative; width: 1px; }\",\".framer-1yjVj .framer-1rqyiz8, .framer-1yjVj .framer-lvv4kg { -webkit-user-select: auto; align-content: center; align-items: center; display: flex; flex-direction: row; flex-wrap: nowrap; gap: 15px; height: min-content; justify-content: center; overflow: hidden; padding: 20px 30px 20px 30px; position: relative; user-select: auto; width: min-content; will-change: var(--framer-will-change-override, transform); }\",\".framer-1yjVj .framer-19wmsnd, .framer-1yjVj .framer-1hn0qk7, .framer-1yjVj .framer-1268grk { -webkit-user-select: none; flex: none; height: auto; position: relative; user-select: none; white-space: pre; width: auto; }\",\".framer-1yjVj .framer-xf43o0 { aspect-ratio: 1 / 1; flex: none; height: var(--framer-aspect-ratio-supported, 22px); overflow: hidden; position: relative; width: 22px; will-change: var(--framer-will-change-override, transform); }\",\".framer-1yjVj .framer-1s0xj6i { -webkit-user-select: auto; align-content: center; align-items: center; display: flex; flex-direction: row; flex-wrap: nowrap; gap: 10px; height: min-content; justify-content: center; overflow: hidden; padding: 25px; position: relative; user-select: auto; width: min-content; will-change: var(--framer-will-change-override, transform); }\",\".framer-1yjVj .framer-ztyhco { flex: none; height: 44px; position: relative; width: 46px; }\",\".framer-1yjVj .framer-1duj4nr { -webkit-user-select: auto; align-content: center; align-items: center; display: flex; flex-direction: row; flex-wrap: nowrap; gap: 10px; height: min-content; justify-content: center; overflow: hidden; padding: 20px 40px 20px 40px; position: relative; user-select: auto; width: min-content; will-change: var(--framer-will-change-override, transform); }\",\".framer-1yjVj .framer-yfk2qg { -webkit-user-select: auto; align-content: center; align-items: center; display: flex; flex-direction: row; flex-wrap: nowrap; gap: 0px; height: min-content; justify-content: center; overflow: visible; padding: 20px 28px 20px 28px; position: relative; user-select: auto; width: min-content; }\",\".framer-1yjVj .framer-1pjtmzi { flex: none; height: 49px; position: relative; width: 37px; }\",\".framer-1yjVj .framer-1ovjgcw, .framer-1yjVj .framer-1nrzsor, .framer-1yjVj .framer-1hxj9bv { height: 80px; overflow: hidden; position: relative; width: 80px; }\",\".framer-1yjVj .framer-1dj3yno, .framer-1yjVj .framer-15u53k6, .framer-1yjVj .framer-137kwq8, .framer-1yjVj .framer-1nbnemf { aspect-ratio: 1 / 1; height: var(--framer-aspect-ratio-supported, 80px); overflow: visible; position: relative; width: 80px; }\",\"@supports (background: -webkit-named-image(i)) and (not (font-palette:dark)) { .framer-1yjVj.framer-n2sor5, .framer-1yjVj .framer-1rqyiz8, .framer-1yjVj .framer-1s0xj6i, .framer-1yjVj .framer-1duj4nr, .framer-1yjVj .framer-yfk2qg, .framer-1yjVj .framer-lvv4kg { gap: 0px; } .framer-1yjVj.framer-n2sor5 > *, .framer-1yjVj .framer-1s0xj6i > *, .framer-1yjVj .framer-1duj4nr > * { margin: 0px; margin-left: calc(10px / 2); margin-right: calc(10px / 2); } .framer-1yjVj.framer-n2sor5 > :first-child, .framer-1yjVj .framer-1rqyiz8 > :first-child, .framer-1yjVj .framer-1s0xj6i > :first-child, .framer-1yjVj .framer-1duj4nr > :first-child, .framer-1yjVj .framer-yfk2qg > :first-child, .framer-1yjVj .framer-lvv4kg > :first-child { margin-left: 0px; } .framer-1yjVj.framer-n2sor5 > :last-child, .framer-1yjVj .framer-1rqyiz8 > :last-child, .framer-1yjVj .framer-1s0xj6i > :last-child, .framer-1yjVj .framer-1duj4nr > :last-child, .framer-1yjVj .framer-yfk2qg > :last-child, .framer-1yjVj .framer-lvv4kg > :last-child { margin-right: 0px; } .framer-1yjVj .framer-1rqyiz8 > *, .framer-1yjVj .framer-lvv4kg > * { margin: 0px; margin-left: calc(15px / 2); margin-right: calc(15px / 2); } .framer-1yjVj .framer-yfk2qg > * { margin: 0px; margin-left: calc(0px / 2); margin-right: calc(0px / 2); } }\",'.framer-1yjVj[data-border=\"true\"]::after, .framer-1yjVj [data-border=\"true\"]::after { content: \"\"; border-width: var(--border-top-width, 0) var(--border-right-width, 0) var(--border-bottom-width, 0) var(--border-left-width, 0); border-color: var(--border-color, none); border-style: var(--border-style, none); width: 100%; height: 100%; position: absolute; box-sizing: border-box; left: 0; top: 0; border-radius: inherit; pointer-events: none; }'];/**\n * This is a generated Framer component.\n * @framerIntrinsicHeight 390\n * @framerIntrinsicWidth 1170\n * @framerCanvasComponentVariantDetails {\"propertyName\":\"variant\",\"data\":{\"default\":{\"layout\":[\"fixed\",\"fixed\"]}}}\n * @framerImmutableVariables true\n * @framerDisplayContentsDiv false\n * @framerComponentViewportWidth true\n */const Framerxrjzj12DI=withCSS(Component,css,\"framer-1yjVj\");export default Framerxrjzj12DI;Framerxrjzj12DI.displayName=\"Objects (Desktop)\";Framerxrjzj12DI.defaultProps={height:390,width:1170};addFonts(Framerxrjzj12DI,[{explicitInter:true,fonts:[{family:\"Space Mono\",source:\"google\",style:\"normal\",url:\"https://fonts.gstatic.com/s/spacemono/v15/i7dPIFZifjKcF5UAWdDRUEN2RFq7AwU.woff2\",weight:\"400\"}]},...PhysicsFonts],{supportsExplicitInterCodegen:true});\nexport const __FramerMetadata__ = {\"exports\":{\"Props\":{\"type\":\"tsType\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"default\":{\"type\":\"reactComponent\",\"name\":\"Framerxrjzj12DI\",\"slots\":[],\"annotations\":{\"framerContractVersion\":\"1\",\"framerCanvasComponentVariantDetails\":\"{\\\"propertyName\\\":\\\"variant\\\",\\\"data\\\":{\\\"default\\\":{\\\"layout\\\":[\\\"fixed\\\",\\\"fixed\\\"]}}}\",\"framerImmutableVariables\":\"true\",\"framerIntrinsicWidth\":\"1170\",\"framerComponentViewportWidth\":\"true\",\"framerDisplayContentsDiv\":\"false\",\"framerIntrinsicHeight\":\"390\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./xrjzj12DI.map", "// Generated by Framer (101bcc7)\nimport{fontStore}from\"framer\";fontStore.loadFonts([\"FS;Cabinet Grotesk-light\",\"FS;Cabinet Grotesk-regular\"]);export const fonts=[{explicitInter:true,fonts:[{family:\"Cabinet Grotesk\",source:\"fontshare\",style:\"normal\",url:\"https://framerusercontent.com/third-party-assets/fontshare/wf/7GWNQ5AHAZORLOWZ7ELKPLOIQITAR5S5/NYLYMGXMB4RANWVNJSIHG2IKPZ44CN5E/MT4CWVHB3N2C6KFUZ75QK4JQ2FYK4J4M.woff2\",weight:\"300\"},{family:\"Cabinet Grotesk\",source:\"fontshare\",style:\"normal\",url:\"https://framerusercontent.com/third-party-assets/fontshare/wf/J6PPRPKWXDUIYA47IXLEQB4R4OPVYDQH/N2ZXAXWEHVMLISD2TIXJC7EF4GOY43L4/NXM4Z4TDCMYWBZ7AVI2N6DQ5VMWNENMU.woff2\",weight:\"400\"}]}];export const css=['.framer-0D5zT .framer-styles-preset-1utincq:not(.rich-text-wrapper), .framer-0D5zT .framer-styles-preset-1utincq.rich-text-wrapper p { --framer-font-family: \"Cabinet Grotesk\", \"Cabinet Grotesk Placeholder\", sans-serif; --framer-font-family-bold: \"Cabinet Grotesk\", \"Cabinet Grotesk Placeholder\", sans-serif; --framer-font-open-type-features: normal; --framer-font-size: 20px; --framer-font-style: normal; --framer-font-style-bold: normal; --framer-font-weight: 300; --framer-font-weight-bold: 400; --framer-letter-spacing: 0em; --framer-line-height: 1.2em; --framer-paragraph-spacing: 0px; --framer-text-alignment: start; --framer-text-color: var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, #000000); --framer-text-decoration: none; --framer-text-stroke-color: initial; --framer-text-stroke-width: initial; --framer-text-transform: none; }','@media (max-width: 922px) and (min-width: 635px) { .framer-0D5zT .framer-styles-preset-1utincq:not(.rich-text-wrapper), .framer-0D5zT .framer-styles-preset-1utincq.rich-text-wrapper p { --framer-font-family: \"Cabinet Grotesk\", \"Cabinet Grotesk Placeholder\", sans-serif; --framer-font-family-bold: \"Cabinet Grotesk\", \"Cabinet Grotesk Placeholder\", sans-serif; --framer-font-open-type-features: normal; --framer-font-size: 15px; --framer-font-style: normal; --framer-font-style-bold: normal; --framer-font-weight: 300; --framer-font-weight-bold: 400; --framer-letter-spacing: 0em; --framer-line-height: 1.2em; --framer-paragraph-spacing: 0px; --framer-text-alignment: start; --framer-text-color: var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, #000000); --framer-text-decoration: none; --framer-text-stroke-color: initial; --framer-text-stroke-width: initial; --framer-text-transform: none; } }','@media (max-width: 634px) and (min-width: 0px) { .framer-0D5zT .framer-styles-preset-1utincq:not(.rich-text-wrapper), .framer-0D5zT .framer-styles-preset-1utincq.rich-text-wrapper p { --framer-font-family: \"Cabinet Grotesk\", \"Cabinet Grotesk Placeholder\", sans-serif; --framer-font-family-bold: \"Cabinet Grotesk\", \"Cabinet Grotesk Placeholder\", sans-serif; --framer-font-open-type-features: normal; --framer-font-size: 14px; --framer-font-style: normal; --framer-font-style-bold: normal; --framer-font-weight: 300; --framer-font-weight-bold: 400; --framer-letter-spacing: 0em; --framer-line-height: 1.2em; --framer-paragraph-spacing: 0px; --framer-text-alignment: start; --framer-text-color: var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, #000000); --framer-text-decoration: none; --framer-text-stroke-color: initial; --framer-text-stroke-width: initial; --framer-text-transform: none; } }'];export const className=\"framer-0D5zT\";\nexport const __FramerMetadata__ = {\"exports\":{\"className\":{\"type\":\"variable\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"fonts\":{\"type\":\"variable\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"css\":{\"type\":\"variable\",\"annotations\":{\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}", "// Generated by Framer (677c5d1)\nimport{jsx as _jsx,jsxs as _jsxs,Fragment as _Fragment}from\"react/jsx-runtime\";import{addFonts,ChildrenCanSuspend,ComponentViewportProvider,Container,cx,GeneratedComponentContext,getFonts,getFontsFromSharedStyle,Link,PathVariablesContext,PropertyOverrides,ResolveLinks,RichText,SVG,useComponentViewport,useCustomCursors,useHydratedBreakpointVariants,useIsOnFramerCanvas,useLocaleInfo,useQueryData,useRouter,withCodeBoundaryForOverrides,withCSS,withFX,withMappedReactProps,withOptimizedAppearEffect}from\"framer\";import{LayoutGroup,motion}from\"framer-motion\";import*as React from\"react\";import{useRef}from\"react\";import SelectionColorChanger from\"https://framerusercontent.com/modules/eQ3vV5jREiEy5vqGJnb4/NbILchKh8D136DOJqYGi/Highlight_text_color.js\";import Smooth_Scroll from\"https://framerusercontent.com/modules/tKIZQiWScxL1P8eKC408/rjwSxRnxXNoPr2dX86U6/Smooth_Scroll.js\";import Footer from\"#framer/local/canvasComponent/b_6J_cXGx/b_6J_cXGx.js\";import CardsTestimonialsCard from\"#framer/local/canvasComponent/Ed3p2XXQI/Ed3p2XXQI.js\";import LightDarkSwitch,*as LightDarkSwitchInfo from\"#framer/local/canvasComponent/ewsxzjaUj/ewsxzjaUj.js\";import ElementsBadge from\"#framer/local/canvasComponent/hOq9O9YQ3/hOq9O9YQ3.js\";import ProjectCard from\"#framer/local/canvasComponent/jJ2byqVuZ/jJ2byqVuZ.js\";import HeroImage from\"#framer/local/canvasComponent/kTvSMqhmn/kTvSMqhmn.js\";import CustomCursor from\"#framer/local/canvasComponent/nNNtPLTg_/nNNtPLTg_.js\";import ObjectsPhone from\"#framer/local/canvasComponent/XiCnSmisM/XiCnSmisM.js\";import ObjectsDesktop from\"#framer/local/canvasComponent/xrjzj12DI/xrjzj12DI.js\";import{themeSwicther}from\"#framer/local/codeFile/ynz3Oud/Light_Dark.js\";import Works from\"#framer/local/collection/MvEZj4CCN/MvEZj4CCN.js\";import*as sharedStyle1 from\"#framer/local/css/Bi2bki4M8/Bi2bki4M8.js\";import*as sharedStyle3 from\"#framer/local/css/JCtvt86_K/JCtvt86_K.js\";import*as sharedStyle2 from\"#framer/local/css/OZ1oy5vLK/OZ1oy5vLK.js\";import*as sharedStyle from\"#framer/local/css/QigpaSEWp/QigpaSEWp.js\";import*as sharedStyle4 from\"#framer/local/css/xIMWIV8VX/xIMWIV8VX.js\";import metadataProvider from\"#framer/local/webPageMetadata/augiA20Il/augiA20Il.js\";const Smooth_ScrollFonts=getFonts(Smooth_Scroll);const LightDarkSwitchFonts=getFonts(LightDarkSwitch);const LightDarkSwitchThemeSwictherempr6iWithMappedReactPropsghfkyf=withMappedReactProps(withCodeBoundaryForOverrides(LightDarkSwitch,{nodeId:\"K1rr1jJPk\",override:themeSwicther,scopeId:\"augiA20Il\"}),LightDarkSwitchInfo);const ObjectsDesktopFonts=getFonts(ObjectsDesktop);const ObjectsPhoneFonts=getFonts(ObjectsPhone);const HeroImageFonts=getFonts(HeroImage);const ContainerWithFX=withFX(Container);const ElementsBadgeFonts=getFonts(ElementsBadge);const MotionDivWithFX=withFX(motion.div);const CardsTestimonialsCardFonts=getFonts(CardsTestimonialsCard);const ProjectCardFonts=getFonts(ProjectCard);const MotionSectionWithOptimizedAppearEffect=withOptimizedAppearEffect(motion.section);const FooterFonts=getFonts(Footer);const SelectionColorChangerFonts=getFonts(SelectionColorChanger);const CustomCursorFonts=getFonts(CustomCursor);const breakpoints={NC0nGD43T:\"(max-width: 470px)\",WQLkyLRf1:\"(min-width: 1200px)\",YVpik0e0C:\"(min-width: 471px) and (max-width: 1199px)\"};const isBrowser=()=>typeof document!==\"undefined\";const serializationHash=\"framer-5qQeG\";const variantClassNames={NC0nGD43T:\"framer-v-5ncifs\",WQLkyLRf1:\"framer-v-72rtr7\",YVpik0e0C:\"framer-v-5tsea6\"};const addImageAlt=(image,alt)=>{if(!image||typeof image!==\"object\"){return;}return{...image,alt};};const transition1={damping:30,delay:1.2,mass:1,stiffness:400,type:\"spring\"};const animation={opacity:1,rotate:0,rotateX:0,rotateY:0,scale:1,skewX:0,skewY:0,transition:transition1,x:0,y:0};const animation1={opacity:.001,rotate:0,rotateX:0,rotateY:0,scale:1,skewX:0,skewY:0,x:0,y:0};const toResponsiveImage=value=>{if(typeof value===\"object\"&&value!==null&&typeof value.src===\"string\"){return value;}return typeof value===\"string\"?{src:value}:undefined;};const QueryData=({query,pageSize,children})=>{const data=useQueryData(query);return children(data);};const HTMLStyle=({value})=>{const onCanvas=useIsOnFramerCanvas();if(onCanvas)return null;return /*#__PURE__*/_jsx(\"style\",{dangerouslySetInnerHTML:{__html:value},\"data-framer-html-style\":\"\"});};const humanReadableVariantMap={Desktop:\"WQLkyLRf1\",Phone:\"NC0nGD43T\",Tablet:\"YVpik0e0C\"};const getProps=({height,id,width,...props})=>{return{...props,variant:humanReadableVariantMap[props.variant]??props.variant??\"WQLkyLRf1\"};};const transition2={damping:100,delay:0,mass:.2,stiffness:808,type:\"spring\"};const cursor={alignment:\"center\",component:CustomCursor,offset:{x:20,y:20},placement:\"right\",transition:transition2,variant:\"mGfvH1GHi\"};const Component=/*#__PURE__*/React.forwardRef(function(props,ref){const fallbackRef=useRef(null);const refBinding=ref??fallbackRef;const defaultLayoutId=React.useId();const{activeLocale,setLocale}=useLocaleInfo();const componentViewport=useComponentViewport();const{style,className,layoutId,variant,BKuUChGIrBPkw_ZM5n,cQX23QoA0BPkw_ZM5n,mM3MmdReOBPkw_ZM5n,AwGGBmwL4BPkw_ZM5n,idBPkw_ZM5n,...restProps}=getProps(props);React.useEffect(()=>{const metadata=metadataProvider(undefined,activeLocale);if(metadata.robots){let robotsTag=document.querySelector('meta[name=\"robots\"]');if(robotsTag){robotsTag.setAttribute(\"content\",metadata.robots);}else{robotsTag=document.createElement(\"meta\");robotsTag.setAttribute(\"name\",\"robots\");robotsTag.setAttribute(\"content\",metadata.robots);document.head.appendChild(robotsTag);}}},[undefined,activeLocale]);React.useInsertionEffect(()=>{const metadata=metadataProvider(undefined,activeLocale);document.title=metadata.title||\"\";if(metadata.viewport){document.querySelector('meta[name=\"viewport\"]')?.setAttribute(\"content\",metadata.viewport);}},[undefined,activeLocale]);const[baseVariant,hydratedBaseVariant]=useHydratedBreakpointVariants(variant,breakpoints,false);const gestureVariant=undefined;const sharedStyleClassNames=[sharedStyle.className,sharedStyle1.className,sharedStyle2.className,sharedStyle3.className,sharedStyle4.className];const scopingClassNames=cx(serializationHash,...sharedStyleClassNames);const isDisplayed=()=>{if(!isBrowser())return true;if(baseVariant===\"NC0nGD43T\")return false;return true;};const isDisplayed1=()=>{if(!isBrowser())return true;if([\"YVpik0e0C\",\"NC0nGD43T\"].includes(baseVariant))return false;return true;};const isDisplayed2=()=>{if(!isBrowser())return true;if([\"YVpik0e0C\",\"NC0nGD43T\"].includes(baseVariant))return true;return false;};const router=useRouter();useCustomCursors({mk8mvh:cursor});return /*#__PURE__*/_jsx(GeneratedComponentContext.Provider,{value:{primaryVariantId:\"WQLkyLRf1\",variantClassNames},children:/*#__PURE__*/_jsxs(LayoutGroup,{id:layoutId??defaultLayoutId,children:[/*#__PURE__*/_jsx(HTMLStyle,{value:\"html body { background: var(--token-5e456808-e1b6-40cd-a3a5-5989fd0c40d0, rgb(209, 209, 209)); }\"}),/*#__PURE__*/_jsx(PropertyOverrides,{breakpoint:baseVariant,overrides:{NC0nGD43T:{\"data-framer-cursor\":undefined},YVpik0e0C:{\"data-framer-cursor\":undefined}},children:/*#__PURE__*/_jsxs(motion.div,{...restProps,className:cx(scopingClassNames,\"framer-72rtr7\",className),\"data-framer-cursor\":\"mk8mvh\",ref:refBinding,style:{...style},children:[/*#__PURE__*/_jsx(ComponentViewportProvider,{children:/*#__PURE__*/_jsx(Container,{className:\"framer-a09p7n-container\",isAuthoredByUser:true,isModuleExternal:true,nodeId:\"ZZttM1c0u\",scopeId:\"augiA20Il\",children:/*#__PURE__*/_jsx(PropertyOverrides,{breakpoint:baseVariant,overrides:{NC0nGD43T:{smoothTouch:false},YVpik0e0C:{smoothTouch:false}},children:/*#__PURE__*/_jsx(Smooth_Scroll,{autoResize:true,duration:1.2,height:\"100%\",id:\"ZZttM1c0u\",infinite:false,layoutId:\"ZZttM1c0u\",lerp:1,normalizeWheel:true,smoothTouch:true,smoothWheel:true,syncTouchLerp:.1,touchInertiaMultiplier:1,touchMultiplier:2,wheelMultiplier:1,width:\"100%\"})})})}),/*#__PURE__*/_jsx(\"div\",{className:\"framer-1st31re\",\"data-framer-name\":\"hero-section\",children:/*#__PURE__*/_jsxs(\"div\",{className:\"framer-1dw95pl\",\"data-framer-name\":\"hero-items\",children:[/*#__PURE__*/_jsxs(\"header\",{className:\"framer-16lqlvs\",\"data-framer-name\":\"navigation-menu\",children:[/*#__PURE__*/_jsx(Link,{href:\"https://www.framer.com/?via=joao\",motionChild:true,nodeId:\"uga3Lv969\",scopeId:\"augiA20Il\",children:/*#__PURE__*/_jsx(motion.a,{className:\"framer-hkk87 framer-lux5qc\",\"data-framer-name\":\"nav-item-email\",children:/*#__PURE__*/_jsx(RichText,{__fromCanvasComponent:true,children:/*#__PURE__*/_jsx(React.Fragment,{children:/*#__PURE__*/_jsx(\"h3\",{className:\"framer-styles-preset-1yt2hkj\",\"data-styles-preset\":\"QigpaSEWp\",style:{\"--framer-text-color\":\"var(--token-6f65be5b-d434-40c7-9377-eff99acd05cd, rgb(143, 143, 143))\"},children:\"leehm.9513@gmail.com\"})}),className:\"framer-1gximz5\",\"data-framer-name\":\"H3\",fonts:[\"Inter\"],verticalAlignment:\"top\",withExternalLayout:true})})}),/*#__PURE__*/_jsxs(\"div\",{className:\"framer-1ghkeus\",\"data-framer-name\":\"nav-item-description\",children:[isDisplayed()&&/*#__PURE__*/_jsx(\"div\",{className:\"framer-p6aayo hidden-5ncifs\",\"data-framer-name\":\"icon\",children:/*#__PURE__*/_jsx(SVG,{className:\"framer-ot5r3l\",\"data-framer-name\":\"Arrow Right\",layout:\"position\",opacity:1,svg:'<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" viewBox=\"0 0 15 14\"><path d=\"M 1 1 L 1 8.5 L 14 8.5 L 9.5 4 L 14 8.5 L 9.5 13\" fill=\"transparent\" stroke=\"var(--token-0f7c0eda-cadf-4685-bf42-16291dd37e80, rgb(138, 138, 138)) /* {&quot;name&quot;:&quot;Icon Color&quot;} */\" stroke-linejoin=\"bevel\"></path></svg>',svgContentId:9972388838,withExternalLayout:true})}),/*#__PURE__*/_jsx(RichText,{__fromCanvasComponent:true,children:/*#__PURE__*/_jsxs(React.Fragment,{children:[/*#__PURE__*/_jsx(\"h3\",{className:\"framer-styles-preset-1yt2hkj\",\"data-styles-preset\":\"QigpaSEWp\",style:{\"--framer-text-color\":\"var(--token-8ed0f524-5690-4ee5-ae11-cc9b60d389b9, rgb(0, 0, 0))\"},children:\"Visual Designer\"}),/*#__PURE__*/_jsx(\"p\",{className:\"framer-styles-preset-1utincq\",\"data-styles-preset\":\"Bi2bki4M8\",children:\"based in OR \"})]}),className:\"framer-1h1h3qj\",\"data-framer-name\":\"H3\",fonts:[\"Inter\"],verticalAlignment:\"top\",withExternalLayout:true})]}),/*#__PURE__*/_jsx(PropertyOverrides,{breakpoint:baseVariant,overrides:{NC0nGD43T:{\"data-framer-cursor\":undefined},YVpik0e0C:{\"data-framer-cursor\":undefined}},children:/*#__PURE__*/_jsx(\"button\",{\"aria-label\":\"Light/Dark Toggle\",className:\"framer-z7dc7z\",\"data-framer-cursor\":\"mk8mvh\",\"data-framer-name\":\"nav-item-button\",\"data-reset\":\"button\",children:/*#__PURE__*/_jsx(ComponentViewportProvider,{children:/*#__PURE__*/_jsx(Container,{className:\"framer-empr6i-container\",nodeId:\"K1rr1jJPk\",rendersWithMotion:true,scopeId:\"augiA20Il\",children:/*#__PURE__*/_jsx(LightDarkSwitchThemeSwictherempr6iWithMappedReactPropsghfkyf,{height:\"100%\",id:\"K1rr1jJPk\",layoutId:\"K1rr1jJPk\",style:{height:\"100%\",width:\"100%\"},variant:\"U_0YmwyQ9\",width:\"100%\"})})})})})]}),isDisplayed1()&&/*#__PURE__*/_jsx(ComponentViewportProvider,{height:252,width:`calc(${componentViewport?.width||\"100vw\"} - 60px)`,children:/*#__PURE__*/_jsx(Container,{className:\"framer-ca3p46-container hidden-5tsea6 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300px; transform: translateX(-50%); width: auto; z-index: 1; }\",\"@supports (background: -webkit-named-image(i)) and (not (scale:1)) { .framer-5qQeG.framer-72rtr7, .framer-5qQeG .framer-1st31re, .framer-5qQeG .framer-hkk87, .framer-5qQeG .framer-1ghkeus, .framer-5qQeG .framer-p6aayo, .framer-5qQeG .framer-z7dc7z, .framer-5qQeG .framer-y13v5f, .framer-5qQeG .framer-1d26g1h, .framer-5qQeG .framer-ifjczp, .framer-5qQeG .framer-3dhgzt, .framer-5qQeG .framer-1vtrkr4, .framer-5qQeG .framer-1hz5fhh, .framer-5qQeG .framer-12twrjm, .framer-5qQeG .framer-1oy03ko, .framer-5qQeG .framer-1qqi3vz, .framer-5qQeG .framer-1v8765g, .framer-5qQeG .framer-7zmri3, .framer-5qQeG .framer-elrbgi, .framer-5qQeG .framer-192n7hk, .framer-5qQeG .framer-mieot1, .framer-5qQeG .framer-oeu630, .framer-5qQeG .framer-1jn75cz, .framer-5qQeG .framer-1f8325m, .framer-5qQeG .framer-1bykqy3, .framer-5qQeG .framer-1pyp6q, .framer-5qQeG .framer-y9g3ft, .framer-5qQeG .framer-1qfxrk4, .framer-5qQeG .framer-sgzi83, 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.framer-1vtrkr4 > :last-child, .framer-5qQeG .framer-1hz5fhh > :last-child, .framer-5qQeG .framer-1qqi3vz > :last-child, .framer-5qQeG .framer-1v8765g > :last-child, .framer-5qQeG .framer-7zmri3 > :last-child, .framer-5qQeG .framer-elrbgi > :last-child, .framer-5qQeG .framer-192n7hk > :last-child, .framer-5qQeG .framer-mieot1 > :last-child, .framer-5qQeG .framer-oeu630 > :last-child, .framer-5qQeG .framer-1jn75cz > :last-child, .framer-5qQeG .framer-1f8325m > :last-child, .framer-5qQeG .framer-1bykqy3 > :last-child { margin-right: 0px; } .framer-5qQeG .framer-p6aayo > * { margin: 0px; margin-bottom: calc(10px / 2); margin-top: calc(10px / 2); } .framer-5qQeG .framer-z7dc7z > *, .framer-5qQeG .framer-ifjczp > *, .framer-5qQeG .framer-3dhgzt > *, .framer-5qQeG .framer-1v8765g > * { margin: 0px; margin-left: calc(10px / 2); margin-right: calc(10px / 2); } .framer-5qQeG .framer-y13v5f > * { margin: 0px; margin-bottom: calc(15px / 2); margin-top: calc(15px / 2); } .framer-5qQeG .framer-1d26g1h > *, .framer-5qQeG .framer-7zmri3 > *, .framer-5qQeG .framer-1f8325m > *, .framer-5qQeG .framer-1bykqy3 > * { margin: 0px; margin-left: calc(15px / 2); margin-right: calc(15px / 2); } .framer-5qQeG .framer-1vtrkr4 > *, .framer-5qQeG .framer-1hz5fhh > *, .framer-5qQeG .framer-elrbgi > *, .framer-5qQeG .framer-192n7hk > *, .framer-5qQeG .framer-mieot1 > *, .framer-5qQeG .framer-oeu630 > *, .framer-5qQeG .framer-1jn75cz > * { margin: 0px; margin-left: calc(0px / 2); margin-right: calc(0px / 2); } .framer-5qQeG .framer-12twrjm > * { margin: 0px; margin-bottom: calc(64px / 2); margin-top: calc(64px / 2); } .framer-5qQeG .framer-1oy03ko > * { margin: 0px; margin-bottom: calc(31px / 2); margin-top: calc(31px / 2); } .framer-5qQeG .framer-1qqi3vz > * { margin: 0px; margin-left: calc(16px / 2); margin-right: calc(16px / 2); } .framer-5qQeG .framer-1pyp6q > *, .framer-5qQeG .framer-1qfxrk4 > *, .framer-5qQeG .framer-1kzwt6g > *, .framer-5qQeG .framer-i1ezkz > * { margin: 0px; margin-bottom: calc(30px / 2); margin-top: calc(30px / 2); } }\",...sharedStyle.css,...sharedStyle1.css,...sharedStyle2.css,...sharedStyle3.css,...sharedStyle4.css,\"@media (min-width: 471px) and (max-width: 1199px) { .framer-5qQeG.framer-72rtr7 { width: 471px; } .framer-5qQeG .framer-1st31re { padding: 0px 15px 0px 15px; } .framer-5qQeG .framer-1dw95pl { gap: 0px; height: min-content; justify-content: center; } .framer-5qQeG .framer-16lqlvs, .framer-5qQeG .framer-ot5r3l, .framer-5qQeG .framer-1hz5fhh, .framer-5qQeG .framer-1dh2adr, .framer-5qQeG .framer-oeu630, .framer-5qQeG .framer-gwr7rw { order: 0; } .framer-5qQeG .framer-hkk87 { grid-column: auto / span 5; order: 0; } .framer-5qQeG .framer-1ghkeus, .framer-5qQeG .framer-qv8hhe, .framer-5qQeG .framer-6rqbcg { grid-column: auto / span 3; order: 2; } .framer-5qQeG .framer-p6aayo { gap: 0px; } .framer-5qQeG .framer-1h1h3qj { flex: none; white-space: pre; width: auto; } .framer-5qQeG .framer-z7dc7z { grid-column: unset; order: 1; } .framer-5qQeG .framer-empr6i-container { height: 22px; width: 22px; } .framer-5qQeG .framer-6nd8f0-container { order: 2; } .framer-5qQeG .framer-y13v5f { padding: 5px 15px 30px 15px; } .framer-5qQeG .framer-1d26g1h { flex-direction: column; gap: 10px; padding: 0px 15px 0px 15px; } .framer-5qQeG .framer-ifjczp { flex: none; height: var(--framer-aspect-ratio-supported, 331px); width: 100%; } .framer-5qQeG .framer-snakfh-container, .framer-5qQeG .framer-kr4dit-container { height: var(--framer-aspect-ratio-supported, 331px); } .framer-5qQeG .framer-3dhgzt { flex: none; height: var(--framer-aspect-ratio-supported, 331px); text-decoration: none; width: 100%; } .framer-5qQeG .framer-1uvjexr { padding: 120px 15px 120px 15px; } .framer-5qQeG .framer-1vtrkr4, .framer-5qQeG .framer-1jn75cz { order: 1; } .framer-5qQeG .framer-12twrjm { gap: 48px; padding: 0px 30px 100px 30px; width: 100%; } .framer-5qQeG .framer-1p1u7x2-container { width: auto; } .framer-5qQeG .framer-1qqi3vz { flex-direction: column; } .framer-5qQeG .framer-b2wk1y-container, .framer-5qQeG .framer-bn6t47-container, .framer-5qQeG .framer-1yuwral-container, .framer-5qQeG .framer-1je7d2z-container { flex: none; width: 100%; } .framer-5qQeG .framer-1v8765g { padding: 0px 15px 30px 15px; } .framer-5qQeG .framer-1iu7gtg { grid-template-columns: repeat(1, minmax(1px, 1fr)); padding: 0px 15px 0px 15px; } .framer-5qQeG .framer-1151lfk { padding: 90px 15px 90px 15px; } .framer-5qQeG .framer-1f8325m { padding: 69px 15px 60px 15px; } .framer-5qQeG .framer-148ry5x { gap: 60px; } .framer-5qQeG .framer-1bykqy3 { grid-column: auto / span 3; } .framer-5qQeG .framer-1vmf0ez { grid-column: 1 / -1; grid-template-columns: repeat(6, minmax(1px, 1fr)); } .framer-5qQeG .framer-1pyp6q, .framer-5qQeG .framer-1kzwt6g, .framer-5qQeG .framer-i1ezkz { gap: 15px; grid-column: auto / span 3; justify-content: flex-start; } .framer-5qQeG .framer-y9g3ft, .framer-5qQeG .framer-sgzi83, .framer-5qQeG .framer-1ok2j6m, .framer-5qQeG .framer-zvpdew { width: 100%; } .framer-5qQeG .framer-1qfxrk4 { gap: 15px; grid-column: auto / span 3; } @supports (background: -webkit-named-image(i)) and (not (scale:1)) { .framer-5qQeG .framer-1dw95pl, .framer-5qQeG .framer-p6aayo, .framer-5qQeG .framer-1d26g1h, .framer-5qQeG .framer-12twrjm, .framer-5qQeG .framer-1qqi3vz, .framer-5qQeG .framer-148ry5x, .framer-5qQeG .framer-1pyp6q, .framer-5qQeG .framer-1qfxrk4, .framer-5qQeG .framer-1kzwt6g, .framer-5qQeG .framer-i1ezkz { gap: 0px; } .framer-5qQeG .framer-1dw95pl > *, .framer-5qQeG .framer-p6aayo > * { margin: 0px; margin-bottom: calc(0px / 2); margin-top: calc(0px / 2); } .framer-5qQeG .framer-1dw95pl > :first-child, .framer-5qQeG .framer-p6aayo > :first-child, .framer-5qQeG .framer-1d26g1h > :first-child, .framer-5qQeG .framer-12twrjm > :first-child, .framer-5qQeG .framer-1qqi3vz > :first-child, .framer-5qQeG .framer-1pyp6q > :first-child, .framer-5qQeG .framer-1qfxrk4 > :first-child, .framer-5qQeG .framer-1kzwt6g > :first-child, .framer-5qQeG .framer-i1ezkz > :first-child { margin-top: 0px; } .framer-5qQeG .framer-1dw95pl > :last-child, .framer-5qQeG .framer-p6aayo > :last-child, .framer-5qQeG .framer-1d26g1h > :last-child, .framer-5qQeG .framer-12twrjm > :last-child, .framer-5qQeG .framer-1qqi3vz > :last-child, .framer-5qQeG .framer-1pyp6q > :last-child, .framer-5qQeG .framer-1qfxrk4 > :last-child, .framer-5qQeG .framer-1kzwt6g > :last-child, .framer-5qQeG .framer-i1ezkz > :last-child { margin-bottom: 0px; } .framer-5qQeG .framer-1d26g1h > * { margin: 0px; margin-bottom: calc(10px / 2); margin-top: calc(10px / 2); } .framer-5qQeG .framer-12twrjm > * { margin: 0px; margin-bottom: calc(48px / 2); margin-top: calc(48px / 2); } .framer-5qQeG .framer-1qqi3vz > * { margin: 0px; margin-bottom: calc(16px / 2); margin-top: calc(16px / 2); } .framer-5qQeG .framer-148ry5x > *, .framer-5qQeG .framer-148ry5x > :first-child, .framer-5qQeG .framer-148ry5x > :last-child { margin: 0px; } .framer-5qQeG .framer-1pyp6q > *, .framer-5qQeG .framer-1qfxrk4 > *, .framer-5qQeG .framer-1kzwt6g > *, .framer-5qQeG .framer-i1ezkz > * { margin: 0px; margin-bottom: calc(15px / 2); margin-top: calc(15px / 2); } }}\",\"@media (max-width: 470px) { .framer-5qQeG.framer-72rtr7 { padding: 15px 0px 0px 0px; width: 268px; } .framer-5qQeG .framer-1st31re { padding: 0px 20px 0px 20px; } .framer-5qQeG .framer-1dw95pl { gap: 0px; height: min-content; justify-content: center; } .framer-5qQeG .framer-16lqlvs, .framer-5qQeG .framer-1dh2adr, .framer-5qQeG .framer-gwr7rw, .framer-5qQeG .framer-1shalco { order: 0; } .framer-5qQeG .framer-hkk87 { grid-column: auto / span 5; order: 0; } .framer-5qQeG .framer-1ghkeus { align-content: flex-start; align-items: flex-start; gap: 0px; grid-column: auto / span 5; order: 2; } .framer-5qQeG .framer-1h1h3qj, .framer-5qQeG .framer-1vtrkr4, .framer-5qQeG .framer-1jn75cz { order: 1; } .framer-5qQeG .framer-z7dc7z { grid-column: unset; order: 1; } .framer-5qQeG .framer-empr6i-container { height: 22px; width: 22px; } .framer-5qQeG .framer-6nd8f0-container { height: 257px; order: 2; } .framer-5qQeG .framer-y13v5f { padding: 5px 10px 16px 10px; } .framer-5qQeG .framer-1d26g1h { flex-direction: column; gap: 10px; padding: 0px 15px 0px 15px; } .framer-5qQeG .framer-ifjczp { flex: none; height: var(--framer-aspect-ratio-supported, 150px); width: 100%; } .framer-5qQeG .framer-snakfh-container, .framer-5qQeG .framer-kr4dit-container { height: var(--framer-aspect-ratio-supported, 150px); } .framer-5qQeG .framer-3dhgzt { flex: none; height: var(--framer-aspect-ratio-supported, 150px); text-decoration: none; width: 100%; } .framer-5qQeG .framer-1uvjexr { gap: 30px; padding: 90px 20px 90px 20px; } .framer-5qQeG .framer-1hz5fhh { grid-column: auto / span 6; justify-content: flex-start; order: 0; } .framer-5qQeG .framer-qv8hhe, .framer-5qQeG .framer-6rqbcg { grid-column: auto / span 5; order: 2; } .framer-5qQeG .framer-12twrjm { gap: 48px; padding: 0px 30px 100px 30px; width: 100%; } .framer-5qQeG .framer-1oy03ko { height: min-content; } .framer-5qQeG .framer-1p1u7x2-container { width: 120px; } .framer-5qQeG .framer-1do64bh { max-width: 100%; } .framer-5qQeG .framer-1qqi3vz { flex-direction: column; } .framer-5qQeG .framer-b2wk1y-container, .framer-5qQeG .framer-bn6t47-container, .framer-5qQeG .framer-1yuwral-container, .framer-5qQeG .framer-1je7d2z-container, .framer-5qQeG .framer-7zmri3 { flex: none; width: 100%; } .framer-5qQeG .framer-1v8765g { flex-direction: column; padding: 0px 15px 30px 15px; } .framer-5qQeG .framer-1iu7gtg { grid-template-columns: repeat(1, minmax(1px, 1fr)); padding: 0px 15px 0px 15px; } .framer-5qQeG .framer-1151lfk { gap: 19px; padding: 60px 15px 30px 15px; } .framer-5qQeG .framer-oeu630 { grid-column: 1 / -1; order: 0; } .framer-5qQeG .framer-1f8325m { flex-direction: column; padding: 50px 15px 50px 15px; } .framer-5qQeG .framer-148ry5x { flex: none; gap: 30px; width: 100%; } .framer-5qQeG .framer-1bykqy3 { grid-column: 1 / -1; } .framer-5qQeG .framer-1vmf0ez { gap: 10px; grid-column: 1 / -1; } .framer-5qQeG .framer-1pyp6q, .framer-5qQeG .framer-1qfxrk4, .framer-5qQeG .framer-1kzwt6g, .framer-5qQeG .framer-i1ezkz { flex-direction: row; gap: 15px; grid-column: 1 / -1; padding: 0px 0px 30px 0px; } .framer-5qQeG .framer-12trr1u, .framer-5qQeG .framer-y9g3ft, .framer-5qQeG .framer-t3symc, .framer-5qQeG .framer-sgzi83, .framer-5qQeG .framer-y1et9b, .framer-5qQeG .framer-1ok2j6m, .framer-5qQeG .framer-nsmxtg, .framer-5qQeG .framer-zvpdew { flex: 1 0 0px; width: 1px; } @supports (background: -webkit-named-image(i)) and (not (scale:1)) { .framer-5qQeG .framer-1dw95pl, .framer-5qQeG .framer-1ghkeus, .framer-5qQeG .framer-1d26g1h, .framer-5qQeG .framer-1uvjexr, .framer-5qQeG .framer-12twrjm, .framer-5qQeG .framer-1qqi3vz, .framer-5qQeG .framer-1v8765g, .framer-5qQeG .framer-1151lfk, .framer-5qQeG .framer-1f8325m, .framer-5qQeG .framer-148ry5x, .framer-5qQeG .framer-1vmf0ez, .framer-5qQeG .framer-1pyp6q, .framer-5qQeG .framer-1qfxrk4, .framer-5qQeG .framer-1kzwt6g, .framer-5qQeG .framer-i1ezkz { gap: 0px; } .framer-5qQeG .framer-1dw95pl > * { margin: 0px; margin-bottom: calc(0px / 2); margin-top: calc(0px / 2); } .framer-5qQeG .framer-1dw95pl > :first-child, .framer-5qQeG .framer-1d26g1h > :first-child, .framer-5qQeG .framer-12twrjm > :first-child, .framer-5qQeG .framer-1qqi3vz > :first-child, .framer-5qQeG .framer-1v8765g > :first-child, .framer-5qQeG .framer-1f8325m > :first-child { margin-top: 0px; } .framer-5qQeG .framer-1dw95pl > :last-child, .framer-5qQeG .framer-1d26g1h > :last-child, .framer-5qQeG .framer-12twrjm > :last-child, .framer-5qQeG .framer-1qqi3vz > :last-child, .framer-5qQeG .framer-1v8765g > :last-child, .framer-5qQeG .framer-1f8325m > :last-child { margin-bottom: 0px; } .framer-5qQeG .framer-1ghkeus > * { margin: 0px; margin-left: calc(0px / 2); margin-right: calc(0px / 2); } .framer-5qQeG .framer-1ghkeus > :first-child, .framer-5qQeG .framer-1pyp6q > :first-child, .framer-5qQeG .framer-1qfxrk4 > :first-child, .framer-5qQeG .framer-1kzwt6g > :first-child, .framer-5qQeG .framer-i1ezkz > :first-child { margin-left: 0px; } .framer-5qQeG .framer-1ghkeus > :last-child, .framer-5qQeG .framer-1pyp6q > :last-child, .framer-5qQeG .framer-1qfxrk4 > :last-child, .framer-5qQeG .framer-1kzwt6g > :last-child, .framer-5qQeG .framer-i1ezkz > :last-child { margin-right: 0px; } .framer-5qQeG .framer-1d26g1h > *, .framer-5qQeG .framer-1v8765g > * { margin: 0px; margin-bottom: calc(10px / 2); margin-top: calc(10px / 2); } .framer-5qQeG .framer-1uvjexr > *, .framer-5qQeG .framer-1uvjexr > :first-child, .framer-5qQeG .framer-1uvjexr > :last-child, .framer-5qQeG .framer-1151lfk > *, .framer-5qQeG .framer-1151lfk > :first-child, .framer-5qQeG .framer-1151lfk > :last-child, .framer-5qQeG .framer-148ry5x > *, .framer-5qQeG .framer-148ry5x > :first-child, .framer-5qQeG .framer-148ry5x > :last-child, .framer-5qQeG .framer-1vmf0ez > *, .framer-5qQeG .framer-1vmf0ez > :first-child, .framer-5qQeG .framer-1vmf0ez > :last-child { margin: 0px; } .framer-5qQeG .framer-12twrjm > * { margin: 0px; margin-bottom: calc(48px / 2); margin-top: calc(48px / 2); } .framer-5qQeG .framer-1qqi3vz > * { margin: 0px; margin-bottom: calc(16px / 2); margin-top: calc(16px / 2); } .framer-5qQeG .framer-1f8325m > * { margin: 0px; margin-bottom: calc(15px / 2); margin-top: calc(15px / 2); } .framer-5qQeG .framer-1pyp6q > *, .framer-5qQeG .framer-1qfxrk4 > *, .framer-5qQeG .framer-1kzwt6g > *, .framer-5qQeG .framer-i1ezkz > * { margin: 0px; margin-left: calc(15px / 2); margin-right: calc(15px / 2); } }}\"];/**\n * This is a generated Framer component.\n * @framerIntrinsicHeight 4723.5\n * @framerIntrinsicWidth 1200\n * @framerCanvasComponentVariantDetails {\"propertyName\":\"variant\",\"data\":{\"default\":{\"layout\":[\"fixed\",\"auto\"]},\"YVpik0e0C\":{\"layout\":[\"fixed\",\"auto\"]},\"NC0nGD43T\":{\"layout\":[\"fixed\",\"auto\"]}}}\n * @framerImmutableVariables true\n * @framerDisplayContentsDiv false\n * @framerComponentViewportWidth true\n * @framerAcceptsLayoutTemplate true\n * @framerScrollSections\n * @framerResponsiveScreen\n */const FrameraugiA20Il=withCSS(Component,css,\"framer-5qQeG\");export default FrameraugiA20Il;FrameraugiA20Il.displayName=\"Home\";FrameraugiA20Il.defaultProps={height:4723.5,width:1200};addFonts(FrameraugiA20Il,[{explicitInter:true,fonts:[{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0460-052F, U+1C80-1C88, U+20B4, U+2DE0-2DFF, U+A640-A69F, U+FE2E-FE2F\",url:\"https://framerusercontent.com/assets/5vvr9Vy74if2I6bQbJvbw7SY1pQ.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0301, U+0400-045F, U+0490-0491, U+04B0-04B1, U+2116\",url:\"https://framerusercontent.com/assets/EOr0mi4hNtlgWNn9if640EZzXCo.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+1F00-1FFF\",url:\"https://framerusercontent.com/assets/Y9k9QrlZAqio88Klkmbd8VoMQc.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0370-03FF\",url:\"https://framerusercontent.com/assets/OYrD2tBIBPvoJXiIHnLoOXnY9M.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0100-024F, U+0259, U+1E00-1EFF, U+2020, U+20A0-20AB, U+20AD-20CF, U+2113, U+2C60-2C7F, U+A720-A7FF\",url:\"https://framerusercontent.com/assets/JeYwfuaPfZHQhEG8U5gtPDZ7WQ.woff2\",weight:\"400\"},{family:\"Inter\",source:\"framer\",style:\"normal\",unicodeRange:\"U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, 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}
