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Colloque International \u201DEducation au d\\xe9veloppement durable et \\xe0 la biodiversit\\xe9: concepts, questions vives, outils et pratiques\u201D, Digne les Bains, 2010, Oct 2010, Digne Les Bains, France. ffhalshs-00957901.\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[7] SDG Academy Library. (n.d.). SDG Academy Library. Retrieved August 23, 2022, from https://sdgacademylibrary.mediaspace.kaltura.com/\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[8] The World's Largest Lesson. (2022, August 4). The World\u2019s Largest Lesson. Retrieved August 23, 2022, from \\xa0https://worldslargestlesson.globalgoals.org/\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[9] Anne Gagnebien, H\\xe9l\\xe8ne Bailleul. Maquette 3D, serious game, webdocumentaire : les dispositifs num\\xe9riques fa\\xe7onnent-ils l\u2019engagement citoyen dans les projets de ville durable ?. Alemanno Sylvie; Beciu Camelia; Oprea Denisa-Adriana. Communications publiques et organisationnelles. Intersections des savoirs, Comunicare.ro, pp.149-172, 2016, 978-973-711-550-8. halshs-01638989\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[10] Fern\\xe1ndez Galeote, D., Rajanen, M., Rajanen, D., Legaki, N. Z., Langley, D. J., & Hamari, J. (2021). Gamification for climate change engagement: review of corpus and future agenda. Environmental Research Letters, 16(6), 063004. https://doi.org/10.1088/1748-9326/abec05\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[11] Playing for the planet - Annual impact Report 2021. (2021). United Nations. \\xa0https://wedocs.unep.org/bitstream/handle/20.500.11822/38083/Playing4planet.pdf\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[12] Stanitsas, M., Kirytopoulos, K., & Vareilles, E. (2019). Facilitating sustainability transition through serious games: A systematic literature review. Journal of Cleaner Production, 208, 924\u2013936. https://doi.org/10.1016/j.jclepro.2018.10.157\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[13] Brundiers, K., & Wiek, A. (2013). Do We Teach What We Preach? An International Comparison of Problem- and Project-Based Learning Courses in Sustainability. Sustainability, 5(4), 1725\u20131746. https://doi.org/10.3390/su5041725\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[14] Rossano, V., Roselli, T., & Calvano, G. (2017). A Serious Game to Promote Environmental Attitude. Smart Education and E-Learning 2017, 48\u201355. https://doi.org/10.1007/978-3-319-59451-4_5\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[15] J. Faes, \\xab M\\xe9moire de master en enseignement secondaire I (HEPL) \\xbb, p. 69.\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[16] Arnaud, M. (2008). SOS-21, jeu de sensibilisation aux enjeux du r\\xe9chauffement climatique. Netcom, 22-3/4, 313\u2013320. \\xa0https://doi.org/10.4000/netcom.1739\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[17] Gagnebien, A. (2012). Serious games et d\\xe9veloppement durable. La Lettre de l\u2019OCIM, 143, 20\u201327. https://doi.org/10.4000/ocim.1107\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[18] S. Morard, E. Paukovics, E. Sanchez, J. Hulaas, et D. Jaccard, \\xc9d., \\xab Conception collaborative du jeu P\\xe9roll\u2019ard: outils, m\\xe9thodes et processus \\xbb, Actes 2e Colloq. Sci. Ludoviach Univ. Printemps 16-18 Avril 2019 Yverdon--Bains Suisse, p. 35-38.\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[19] Fabricatore, C., L\\xf3pez, X., Fabricatore, C., & Busch, I. C. (2014, October). A model to identify affordances for game-based sustainabilitylearning. Page 11. In Proceedings of the 8th European Conference on Games Based Learning (ECGBL 2014) (Vol. 1, pp. 99-109). \"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[20] Razali, N. E. M., Ramli, R. Z., Mohamed, H., Mat Zin, N. A., Rosdi, F., & Mat Diah, N. (2022). Identifying and validating game design elements in serious game guideline for climate change. Heliyon, 8(1), e08773. https://doi.org/10.1016/j.heliyon.2022.e08773\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[21] Audureau, W., & Lamy, C. (2019, April 1). Les jeux vid\\xe9o peuvent-il sensibiliser \\xe0 la cause \\xe9cologique ? Le Monde.fr. 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Retrieved August 16, 2022, from \\xa0https://2030sdgsgame.com/\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[25] Sotamaa, O., Ermi, L., J\\xe4ppinen, A., Laukkanen, T., M\\xe4yr\\xe4, F., & Nummela, J. (2005, December). The role of players in game design: a methodological perspective. Page 9. In Proceedings of the 6th DAC Conference (pp. 34-42). Copenhagen: IT University of Copenhagen \"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[26] Khaled, R. (2012). Muse-based game design. Proceedings of the Designing Interactive Systems Conference on - DIS \u201912. \\xa0https://doi.org/10.1145/2317956.2318065\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[27] Battistoni, C., Giraldo Nohra, C., & Barbero, S. (2019). A Systemic Design Method to Approach Future Complex Scenarios and Research Towards Sustainability: A Holistic Diagnosis Tool. Sustainability, 11(16), 4458. https://doi.org/10.3390/su11164458\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[28] R. Khaled et A. Vasalou, \\xab Bridging serious games and participatory design \\xbb, Int. J. Child-Comput. Interact., vol. 2, no 2, p. 93-100, mai 2014, doi: 10.1016/j.ijcci.2014.03.001.\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[29] Khaled, R., & Vasalou, A. (2014). Bridging serious games and participatory design. International Journal of Child-Computer Interaction, 2(2), 93\u2013100. https://doi.org/10.1016/j.ijcci.2014.03.001\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[30] Muller, M. J. (2007). Participatory design: the third space in HCI (pp. 1087-1108). CRC press., p. 32.\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[31] Vines, J., Clarke, R., Wright, P., McCarthy, J., & Olivier, P. (2013). Configuring participation. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/2470654.2470716\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[32] Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. CoDesign, 4(1), 5\u201318. \\xa0https://doi.org/10.1080/15710880701875068 .\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[33] Schwaninger, M. (2018). Systemic design for sustainability. 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Breaking Down Barriers to Communicating Climate Science. Connect4Climate. Retrieved August 12, 2022, from \\xa0https://www.connect4climate.org/article/breaking-down-barriers-communicating-climate-science\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[44] Pieroni, M. P., McAloone, T. C., & Pigosso, D. C. (2019). Business model innovation for circular economy and sustainability: A review of approaches. Journal of Cleaner Production, 215, 198\u2013216. https://doi.org/10.1016/j.jclepro.2019.01.036\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[45] Monroe, M. C., Layman Bode, C., & Megalos, M. A. (2020, December). Challenges in Communicating Climate Change to Extension Audiences. 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Retrieved July 23, 2022, from \\xa0https://www.warc.com/newsandopinion/news/the-problems-of-communicating-climate-change/en-gb/42606\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[48] Deterding, Sebastian, Eudaimonic Design, or: Six Invitations to Rethink Gamification (July 1, 2014). Eudaimonic Design, or: Six Invitations to Rehtink Gamification. In: Rethinking Gamification. Edited by Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape. L\\xfcneburg: meson press 2014, pp. 305-323, Available at SSRN: https://ssrn.com/abstract=2466374\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[49] Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2014). Du game design au gamefulness : d\\xe9finir la gamification. Sciences Du Jeu, 2, 9\u201315. \\xa0https://doi.org/10.4000/sdj.287\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[50] Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work?--a literature review of empirical studies on gamification. In 2014 47th Hawaii international conference on system sciences (pp. 3025-3034).\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[51] Caillois, R. (2001). Man, Play and Games (Reprint ed.). University of Illinois Press.\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[52] Sanders, L., & Stappers, P. J. (2013). Convivial Toolbox: Generative Research for the Front End of Design (Illustrated ed.). Laurence King Publishing.\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[53] Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in Human Behavior, 69, 371\u2013380. https://doi.org/10.1016/j.chb.2016.12.033\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[54] Villegas, E., Labrador, E., Fonseca, D., Fern\\xe1ndez-Guinea, S., & Moreira, F. (2019). Design Thinking and Gamification: User Centered Methodologies. Learning and Collaboration Technologies. Designing Learning Experiences, 115\u2013124. https://doi.org/10.1007/978-3-030-21814-0_10\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[55] Andrias, R. M. (2019). User/Player Type in Gamification. International Journal of Advanced Trends in Computer Science and Engineering, 8(1.6), 89\u201394. https://doi.org/10.30534/ijatcse/2019/1481.62019\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[56] Chou, Y. (2013, June 7). User and Player Types in Gamified Systems. Yu-Kai Chou: Gamification & Behavioral Design. Retrieved August 5, 2022, from https://yukaichou.com/gamification-study/user-types-gamified-systems/\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[57] Chou, Y. (2015). Actionable Gamification: Beyond Points, Badges and Leaderboards. CreateSpace Independent Publishing Platform. \\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[58] Chou, Y. (2022, June 9). Octalysis: Complete Gamification Framework - Yu-kai Chou. Yu-Kai Chou: Gamification & Behavioral Design. Retrieved August 12, 2022, from https://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[59] Audureau, W., & Lamy, C. (2019, April 1). Les jeux vid\\xe9o peuvent-il sensibiliser \\xe0 la cause \\xe9cologique ? Le Monde.fr. Retrieved August 20, 2022, from https://www.lemonde.fr/pixels/article/2019/04/01/les-jeux-video-peuvent-il-sensibiliser-a-la-cause-ecologique_5444352_4408996.html\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[60] Vrignon, A. (2017). La naissance de l\u2019\\xe9cologie politique en France. Presses universitaires de Rennes.\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[61] \\xab p4pannualreport2019.pdf \\xbb. Consult\\xe9 le: 8 ao\\xfbt 2022. [En ligne]. Disponible sur: \\xa0https://c6e437facc6f704b.azureedge.net/media/Playing4ThePlanet/Files/p4pannualreport2019.pdf\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[62] United Nations. (2021, January). P4P ANNUAL REPORT 2020. United Nations Environment Programme. https://playing4theplanet.org/playing for-the-planet-report-2020\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[63] United Nations. (2022, February). P4P ANNUAL REPORT 2021. 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Heliyon, 8(1), e08773. https://doi.org/10.1016/j.heliyon.2022.e08773\\xa0\"}),/*#__PURE__*/ _jsx(\"p\",{className:\"framer-styles-preset-1r7g5ka\",\"data-styles-preset\":\"d2YLGfpmf\",children:\"[66] V. Chraibi, N. Rossman, A. Giri, N. Hart, et Z. Schell, \\xab Development of an interactive water management role-playing game as an educational tool representing the central Nebraska Platte River valley social-economic ecological system \\xbb, DBER Speak. Ser., oct. 2014, [En ligne]. 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}
