{"version":3,"file":"PyV51eaQ6.RayubfNe.mjs","names":["React.useContext","React.useMemo","React.Fragment","useRef","React.useId","shaderConfig","Image1"],"sources":["https:/framerusercontent.com/modules/tuIyKNLqNC1n6WwTZ5hl/eZ0mpMmvwJ7k8wjduH6q/V2_Holo.js","https:/framerusercontent.com/modules/uDt3dyuey4CUAx91poiK/luW6k3y3ICnIy2AsofjK/PyV51eaQ6.js"],"sourcesContent":["// Holo Gradient Shader\nimport{defineShader,ControlType}from\"framer\";export default defineShader({title:\"Holo\",resolutionScale:\"consistent\",fragment:`\nconst float GOLDEN_ANGLE = 2.3999632;\nconst float TAU = 6.28318530;\n\nuvec3 hash3(uvec3 v) {\n    v = v * 1664525u + 1013904223u;\n    v.x += v.y * v.z;\n    v.y += v.z * v.x;\n    v.z += v.x * v.y;\n    v ^= v >> 16u;\n    v.x += v.y * v.z;\n    v.y += v.z * v.x;\n    v.z += v.x * v.y;\n    return v;\n}\n\nvec3 seedRandom(float seedVal) {\n    uvec3 s = uvec3(\n        floatBitsToUint(seedVal),\n        floatBitsToUint(seedVal * 1.5 + 7.31),\n        floatBitsToUint(seedVal * 2.7 + 13.37)\n    );\n    s = hash3(s);\n    return vec3(s) / float(0xFFFFFFFFu);\n}\n\nvec2 computeWarp(vec2 q, float t, vec2 seedPhase, vec3 seedOffset, vec3 seedOffset2) {\n    float a = seedPhase.x;\n    float d = seedPhase.y;\n    int turbIter = int(u_turbIter);\n    for (int j = 1; j < 8; j++) {\n        if (j >= turbIter) break;\n        float fj = float(j);\n        q -= u_turbAmp * sin(dot(sin(q), cos(q)) * fj + t + a * u_warp) / fj;\n        a += sin(fj + q.y * .9 + q.x * 2. - t + d * 0.7 + seedOffset.z);\n        d += cos(fj * q.x * 0.5 + a * 0.3 + seedOffset2.z);\n    }\n    return q;\n}\n\nfloat fringe(vec2 q, float t) {\n    return sin(q.y / max(u_fringeFreq, 0.01)\n           + q.y * cos(q.x / .2 + cos(q.x / .3) + t * 3.));\n}\n\nvec3 palette(float t) {\n    vec3 a = vec3(0.5, 0.5, 0.5);\n    vec3 b = vec3(0.5, 0.5, 0.5);\n    vec3 c = vec3(1.0, 1.0, 1.0);\n    vec3 d = vec3(0.00, 0.33, 0.67);\n    return a + b * cos(TAU * (c * t + d));\n}\n\nvoid main() {\n    vec2 fragCoord = v_uv * u_resolution;\n    vec2 r = u_resolution, p = (fragCoord + fragCoord - r) / r.y;\n    float t = u_time * u_speed * 0.4;\n\n    vec3 seedOffset  = seedRandom(u_seed);\n    vec3 seedOffset2 = seedRandom(u_seed + 100.0);\n    vec3 seedOffset3 = seedRandom(u_seed + 200.0);\n    float seedAngle  = u_seed * GOLDEN_ANGLE;\n    vec2 seedPhase   = (seedOffset2.xy - 0.5) * TAU;\n    vec2 seedShift   = (seedOffset3.xy - 0.5) * 6.0;\n\n    float cs = cos(seedAngle), sn = sin(seedAngle);\n    p = mat2(cs, -sn, sn, cs) * p;\n\n    float n = fract(sin(dot(fragCoord, vec2(12.9898, 78.233))) * 43758.5453);\n\n    vec2 q  = computeWarp(p * u_scale + seedShift, t, seedPhase, seedOffset, seedOffset2);\n    vec2 q2 = computeWarp((p - .01) * u_scale + seedShift, t, seedPhase, seedOffset, seedOffset2);\n\n    // Bump\n    float f  = fringe(q, t);\n    float f2 = fringe(q2, t);\n\n    float bump  = max(f2 - f, 0.) / .02 * .7071;\n    float bump2 = max(f - f2, 0.) / .02 * .7071;\n    bump2 = bump2 * bump2 + pow(bump2, 2.) * .05;\n\n    // Spectral color loop\n    vec3 col = vec3(0);\n    \n    float iter = 10.0 - u_iter * 0.88;\n\n    for (float i = 0.; i < 6.; i++) {\n        float eph = i / iter ;\n\n        float holo = sin(\n            q.y / max(u_fringeFreq, 0.01)\n            //+ fract(cos(dot(tan(q * .3), r)) * 4e4) * u_noise\n            + q.y * cos(q.x / .2 + cos(q.x / .3) + t * 3.)\n            + i * u_bandSpread\n            + seedOffset.z * TAU\n        );\n\n        float v = .4 + .6 * holo;\n        vec3 spectrum = palette(eph + holo * 0.3);\n        col += spectrum * v * .15;\n    }\n\n    float luma = dot(col, vec3(0.2126, 0.7152, 0.0722));\n    col = mix(vec3(luma), col, u_saturation);\n\n    col *= vec3(bump, (bump + bump2) * .05, bump2) * u_bumpStrength + .5;\n\n    // Tint\n    //col = mix(col, col * u_tint.rgb, u_tintStrength);\n    \n    col += u_ambient;\n    col = vec3(tanh(col * u_exposure));\n\n    fragColor = vec4(col, 1);\n}\n`,propertyControls:{seed:{type:ControlType.Number,title:\"Seed\",defaultValue:600,min:0,max:1e3,step:1},speed:{type:ControlType.Number,title:\"Speed\",defaultValue:.5,min:0,max:2,step:.01},scale:{type:ControlType.Number,title:\"Scale\",defaultValue:1,min:.1,max:3,step:.01},turbAmp:{type:ControlType.Number,title:\"Amplitude\",defaultValue:1,min:0,max:2,step:.01},turbIter:{type:ControlType.Number,title:\"Definition\",defaultValue:3,min:2,max:8,step:1,displayStepper:true},warp:{type:ControlType.Number,title:\"Warp\",defaultValue:5,min:0,max:10,step:.1},fringeFreq:{type:ControlType.Number,title:\"Fringe\",defaultValue:.3,min:.05,max:2,step:.01},iter:{type:ControlType.Number,title:\"Iridescence\",defaultValue:0,min:0,max:10,step:.01},bandSpread:{type:ControlType.Number,title:\"Hue Shift\",defaultValue:1.2,min:1,max:2,step:.01},noise:{type:ControlType.Number,title:\"Noise\",defaultValue:0,min:0,max:1,step:.01,hidden:true},bumpStrength:{type:ControlType.Number,title:\"Highlights\",defaultValue:0,min:0,max:.1,step:.01,section:\"Filters\",hidden:true},ambient:{type:ControlType.Number,title:\"Ambient\",defaultValue:.07,min:0,max:.2,step:.01,section:\"Filters\",hiddenWhenUnset:true},saturation:{type:ControlType.Number,title:\"Saturation\",defaultValue:2.55,min:0,max:3,step:.01,section:\"Filters\",hiddenWhenUnset:true},exposure:{type:ControlType.Number,title:\"Exposure\",defaultValue:9,min:1,max:10,step:.1,section:\"Filters\",displayStepper:true,hiddenWhenUnset:true}}});\nexport const __FramerMetadata__ = {\"exports\":{\"default\":{\"type\":\"shader\",\"name\":null,\"annotations\":{\"framerContractVersion\":\"1\"}},\"__FramerMetadata__\":{\"type\":\"variable\"}}}\n//# sourceMappingURL=./V2_Holo.map","// Generated by Framer (1c3da70)\nimport{jsx as _jsx,jsxs as 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0)\",borderBottomLeftRadius:15,borderBottomRightRadius:15,borderTopLeftRadius:15,borderTopRightRadius:15,...style},children:[/*#__PURE__*/_jsx(SmartComponentScopedContainer,{className:\"framer-ujvdht-container\",layoutDependency:layoutDependency,layoutId:\"TDCQJAcKg-container\",rendersWithMotion:true,children:/*#__PURE__*/_jsx(Shader,{__fromCanvasComponent:true,fallbackImage:\"https://framerusercontent.com/images/0OyWBlqNYZXPL1GsuXda1AkHiC4.png?scale-down-to=800&width=1600&height=900\",fragmentShader:shaderConfig.fragment,height:\"100%\",mode:\"progressive\",resolutionScale:shaderConfig.resolutionScale,skipInitialFallback:true,uniforms:{u_ambient:{type:\"number\",value:.05},u_bandSpread:{type:\"number\",value:1.2},u_bumpStrength:{type:\"number\",value:0},u_exposure:{type:\"number\",value:9},u_fringeFreq:{type:\"number\",value:.32},u_iter:{type:\"number\",value:0},u_noise:{type:\"number\",value:0},u_saturation:{type:\"number\",value:1.55},u_scale:{type:\"number\",value:1.59},u_seed:{type:\"number\",value:285},u_speed:{type:\"number\",value:.5},u_turbAmp:{type:\"number\",value:.83},u_turbIter:{type:\"number\",value:3},u_warp:{type:\"number\",value:4.6}},vertexShader:shaderConfig.vertex,width:\"100%\"})}),/*#__PURE__*/_jsx(Image1,{background:{alt:\"\",fit:\"fill\",intrinsicHeight:450,intrinsicWidth:800,loading:getLoadingLazyAtYPosition((componentViewport?.y||0)+0),pixelHeight:450,pixelWidth:800,sizes:componentViewport?.width||\"100vw\",src:\"https://framerusercontent.com/images/51Xt2EML607j356asRI3F2wFzfg.svg?width=800&height=450\",srcSet:\"https://framerusercontent.com/images/51Xt2EML607j356asRI3F2wFzfg.svg?scale-down-to=512&width=800&height=450 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