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wrap=(t,e,n)=>{const o=e-t;return((n-t)%o+o)%o+t};function getEasingForSegment(t,e){return isEasingList(t)?t[wrap(0,t.length,e)]:t}const mix=(t,e,n)=>-n*t+n*e+t;const noop=()=>{};const noopReturn=t=>t;const progress=(t,e,n)=>e-t===0?1:(n-t)/(e-t);function fillOffset(t,e){const n=t[t.length-1];for(let o=1;o<=e;o++){const s=progress(0,e,o);t.push(mix(n,1,s))}}function defaultOffset(t){const e=[0];fillOffset(e,t-1);return e}function interpolate(t,e=defaultOffset(t.length),n=noopReturn){const o=t.length;const s=o-e.length;s>0&&fillOffset(e,s);return s=>{let f=0;for(;f<o-2;f++)if(s<e[f+1])break;let r=clamp(0,1,progress(e[f],e[f+1],s));const c=getEasingForSegment(n,f);r=c(r);return mix(t[f],t[f+1],r)}}const isCubicBezier=t=>Array.isArray(t)&&isNumber(t[0]);const isEasingGenerator=t=>\"object\"===typeof t&&Boolean(t.createAnimation);const isFunction=t=>\"function\"===typeof t;const isString=t=>\"string\"===typeof t;const e={ms:t=>1e3*t,s:t=>t/1e3};\n/*\n  Convert velocity into velocity per second\n\n  @param [number]: Unit per frame\n  @param [number]: Frame duration in ms\n*/function velocityPerSecond(t,e){return e?t*(1e3/e):0}export{addUniqueItem,clamp,defaultOffset,t as defaults,fillOffset,getEasingForSegment,interpolate,isCubicBezier,isEasingGenerator,isEasingList,isFunction,isNumber,isString,mix,noop,noopReturn,progress,removeItem,e as time,velocityPerSecond,wrap};\n\n//# sourceMappingURL=index.es.js.map","import{useState,useEffect}from\"react\";import{Data,useObserveData}from\"framer\";export function createStore(state1){// Use Data so that a Preview reload resets the state\nconst dataStore=Data({state:Object.freeze({...state1})});// Create a set function that updates the state\nconst setDataStore=newState=>{// If the state is an object, make sure we copy it\nif(typeof newState===\"function\"){newState=newState(dataStore.state);}dataStore.state=Object.freeze({...dataStore.state,...newState});};// Store the initial state, copy the object if it's an object\nlet 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